#SPYRAL The Double Helix
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yugiohcardsdaily · 2 months ago
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SPYRAL Double Helix
"2 'SPYRAL' monsters This card's name becomes 'SPYRAL Super Agent' while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 'SPYRAL' monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of 'SPYRAL Double Helix' once per turn."
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day-may · 1 year ago
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Card Thoughts of the Day #2 (08/30/2023) Another metagame destroying entry already? SPYRAL Double Helix, released in the set Circuit Break (CIBR) in 2017, is a Link-2 monster belonging to the World Premiere SPYRAL theme. It allows the user to Special Summon any SPYRAL monster from their deck by successfully calling the type of card on top of your opponent's deck, a gimmick shared by many other SPYRAL monsters, while also being treated as "SPYRAL Super Agent" on the field. Before the release of Double Helix, SPYRAL was considered to be a weak theme. This was primarily because many SPYRAL cards (But mainly SPYRAL Quik-Fix) needed the user to control SPYRAL Super Agent on the field to use their effects, but because the basic Super Agent was limited to either a Normal Summon or a gamble reliant Special Summon, it was difficult to reliably get him on the field. Other monsters were able to take SPYRAL Super Agent as their name, such as "SPYRAL Tough" but they were equally difficult to get on the field. Ironically, many of the most powerful SPYRAL cards later on were released in the first wave of cards (SPYRAL GEAR - Big Red, SPYRAL Quik-Fix, SPYRAL GEAR - Drone), and were seen as having a lot of potential.
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Double Helix, by being an Extra Deck monster treated as "SPYRAL Super Agent," unlocked that potential, becoming notorious for enabling SPYRAL as a strategy that could spam Link monsters easily and quickly by Special Summoning SPYRAL Quik-Fix or SPYRAL Master Plan from your deck to begin a combo, seeing mass adoption in the OCG and TCG metagame for a time. Later on in 2020, it reappeared alongside the newly released Magicians' Souls, a consistency tool allowing the user to send SPYRAL Master Plan from their Deck to the GY, with a further refined Link spam strategy, albeit not as all-encompassing to the metagame as it's 2017 counterpart.
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My thoughts on SPYRAL Double Helix and the SPYRAL theme are complicated. Like a lot of other World Premier themes, the art of SPYRAL is phenomenal. It provides a very clean modern-day aesthetic, clashing (but in a good way) to the more magical or fantastical themes in Yu-Gi-Oh, alongside a small story about a teacher turning on his student and their organization. It's gameplay, however, involves a lot of Soft Once Per Turn abuse and generic link monsters, which does put me off of the strategy as a whole. However, I do hope that with the newly revealed SPYRAL Double Agent, SPYRAL Master Plan makes it off the TCG Banlist so SPYRAL players in the TCG can enjoy their deck to the fullest.
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kcuf-ad · 9 months ago
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I’ve been SO burnt out right now and need to interact with others rn so I’m gonna do this:
if your mutuals were a yugioh monster what monster do you think they’d be?
Alright! TIME TO COOK!
You my good friend? Well Rokket Caliber, I wonder why? But honestly, I think you would be like a Cyberse Witch or Summon Sorceress because I think the designs would fit your style as well as being severaly broken in their own right.
@thundermarisol is a good question. Maybe Rokket Tracer? I wonder why, but if going on by power and strength, I would either choose Heatleo or Borreload Dragon as they are her favourite monsters from what I have observered.
@sabellabella Black Rose Dragon. Easy. You love the dragon to death and have so many interesting ideas that is almost insulting that I would bring up any other monster, but it does bite me in the butt if I had to pick a certain other moot.
@angel-of-sweet-revenge Goddess Of Sweet Revenge, do I even need to explain why? But also, I think it would be either Frozen Lady Justice or Ragnazero because of Rio.
@blue-rose-penguin-prince Penguin Soldier or Penguin Brave, as you are making a Penguin deck.
@kingboohoo37 I would've chosen a Ghosttrick monster, but now, with your love of Kim Possible, SPYRAL Double Helix, or, Swordsoul Longyuan.
@the-geek-librarian Probably Aliester Of Invoker mainly due to how Aliester reminds me of Lolo and it kinda fits their style.
@starlightshadowsworld There is no snek that looks like Jaden Yuki, but I do think either Yubel or Winged Kuriboh fits you tbh.
Stardust, look I already chose Black Rose Dragon, and I don't want to make two of the same answers. With that in mind, I will give her Photon Alexandra Dragon due to her love of Dextra or Stardust Dragon due to her love of Yusei.
Me? I want to pick Neos, but I think that might be too much, so I will chose every Hero players favourite dude: Elemental Hero Stratos! Plus, it is combining Heroes and wind like attribute of Yuno.
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ygoreviews · 7 years ago
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SPYRAL Double Helix ———————————————— 2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn. ———————————————— Can Be Found In: Circuit Break (CIBR-EN099)
The addition of Link Monsters affected the most known mechanics arround the Extra Deck in different ways. Their introduction was to mitigate the abuse of Extra Deck strategies over the recent years, requiring their pressence to bypass the heavy restriction implemented by the new Extra Monster Zone. However, due the majority of them having very simple summon conditions along effects to assist players, Link Monsters themselves will greatly help the user as long they can manage their arrows wisely to swarm the field with powerful creatures.
"SPYRAL Double Helix" is the only Extra Deck creature the SPYRAL archetype provides to their strategy, but undoubtly one of the core cards to achieve most of their setups and goals with. "Double Helix" will be treated as "SPYRAL Super Agent" while in either our field or Graveyard, becoming a substitute of the most important SPYRAL card as many of their effects require his pressence in some way or another. Like many other SPYRALs "Double Helix" has an effect which makes us guess which kind of card is on the top of our opponent's Deck, and if we guess correctly we can obtain a SPYRAL monster from our Deck or Graveyard to either be added to our hand or be summon in an area "Double Helix" points with its arrows. While far from being one of the strongest members in the build, "Double Helix" abilities gratly assists the archetype by either taking the role of the lead SPYRAL card or using its effect to gather key members in some way or another.
Obviously exclusive to work along SPYRALs due its effects and materials needed, "Double Helix" is quickly available to assist us from early to late game. "SPYRAL Super Agent" and "SPYRAL Tough" can let us guess the opponent's top card to Special Summon themselves, and as long the opponent doesn't rearrange it we can make consecutive summons (Specially "Tough" as has no restrictions for this ability) to gather atleast two monsters for the Link Summon. This method is further improved with the help of "SPYRAL GEAR - Drone", banishing itself from the Graveyard to retrieve a "Super Agent" or substitute to our hand to once again try using their Special Summon effect. To further assure materials, "SPYRAL GEAR - Big Red" and "SPYRAL MISSION - Rescue" will revive SPYRALs in mid to late game to work on the arrival of "Double Helix". Remember that "Double Helix" is treated as "Super Agent" while in the Graveyard, assuring its return after being defeated or used as material by the help of cards like "SPYRAL Gear - Fully Armed" or "SPYRAL Sleeper". Also don't forget that "Double Helix" itself can revive its own copies with its effect, providing us more Link Monsters to work with our Extra Deck.
"Double Helix" pretty much works similarly to "Super Agent" while on the board, but with the big extra of allowing us to search of summon SPYRALs from the Deck and Graveyard. While being treated as "Super Agent", "Double Helix" will gain the assistance of cards like "SPYRAL GEAR - Utility Wire" and "SPYRAL GEAR - Fully Armed" to heavily disrupt the opponent's board. Otherwise its mere pressence will let us revive "SPYRAL Quik-fix" and obtain both a SPYRAL GEAR and a material for other summons (Preferably Xyz Summon to ignore his banishing demerit). Like other SPYRAL effects "Double Helix" might require some luck to guess the opponent's top card in their Deck, but if we haven't used other excavating effects beforehand to know the answer shouldn't be difficult to guess correctly as many Decks carry more Monster cards than any other type. Once we guess correctly pretty much every other SPYRAL monster becomes available for any position and purpose, ranging from summoning or reviving their heaviest members like "SPYRAL Master Plan" and "SPYRAL Sleeper" to adding to our hand "SPYRAL GEAR - Last Resort" and "SPYRAL Super Agent" to either help with their effects from the hand or in case we run out of arrows to summon them. This summoning ability can also be of great help to work along "Double Helix" so we can Link Summon a creature with a higher Link Rating.
"SPYRAL Double Helix" is far from being a tough creature despite its position as a Link Monster, but its abilities greatly assist the whole archetype on their setups from early to late game. Being treated as "SPYRAL Super Agent" gives "Double Helix" the same supporting tools to improve its pressence on the board, including being revived by its own copy if we need to. Its second effect might rely in some luck to obtain it, but once we guess correctly we will gain one of the strongest searching effects in the game by letting us obtain any SPYRAL monster from anywhere to be used in any way needed. But despite its many possibilities "Double Helix" is more limited than it looks as summoning the SPYRALs we'll look by its effect can only be brought close to one of its arrows, and in most cases only one or none of them will become available due their positions in the card. Yet although has some small shortcomings, with the great flexibility of its effects as well easily becoming material for bigger Link Monsters makes "Double Helix" a powerful card to strength board with little to no effort.
Personal Rating: A+
+ Is treated as "SPYRAL Super Agent" on the field or Graveyard + If we guess the card on the top of the opponent's Deck we can summon or add to the hand a SPYRAL monster from our Deck or Graveyard + Several setups and options to work arround its effects
- Below average ATK - We will rely on luck or other effects to guess the opponent's card to obtain its effects - Its summoning effect is dependant of a single arrow if any
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fyeahygocardart · 5 years ago
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SPYRAL Double Helix
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icelance669-blog · 7 years ago
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My most hated card in Yugioh. Why? Normal or Special summon this card, summon two more with Machine Duplication, then Link Summon Spyral Double Helix. #F*ckQuikFix
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notspoondere · 7 years ago
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A Downward SPYRAL - October 2017 Banlist
SPYRAL Double Helix has been legal in TCG tournament play for ten days.  I’d like to remind everyone of that before we begin.
SPYRALs had a humble beginning in The Dark Illusion, starting off as a fun little archetype with good types and attributes, being moderately fast and good at gaining card advantage, but lacking a serious win condition or boss monster.  Many builds from this time until Maximum Crisis (ab)used the deck’s easy access to powerful Synchro monsters, but several hybrid builds topped as well (notably a few including Zoodiacs, since every deck had a Zoo hybrid during that format).  It was pretty obvious that SPYRAL Quik-Fix was a broken card, but all you could do with it without banishing it after reviving it off of its own effect was search and make a Rank 1, and Sylvan Princessprite was good, but didn’t go anywhere (and it was also released a full two years later than in the OCG, but that’s another thing).
Then we got the Link Strike Starter Deck and Code of the Duelist, and suddenly it became possible to revive Quik-Fix off of its own effect, get a search, make a Rank 1, use that card’s effect (Ghostrick Dullahan halves ATK and Sylvan Princessprite excavates a card and adds it to hand if it’s a spell), then use that as a Link material to get the Quik-Fixes you used safely back in grave.  And now there was very little difference between Quik-Fix and an archetypal Level Eater (minus the whole, you know, level eating), provided you had the resources, as far as spamming Links goes.  Note that Level Eater is limited in the OCG.
Then we got word of archetypal Link Monsters, and then, in Circuit Break, we got Double Helix, allowing for a free Special Summon of any SPYRAL monster from the Deck.
There have been two weekends’ worth of tournaments since CIBR’s release, and SPYRAL took an overwhelming majority of the tops in each one I can remember (each had 27-29 SPYRAL decks in the top 32) with only minor differences.  Every deck in top 32 was main decking playsets of Ash Blossom (for everything), Ghost Ogre (for SPYRAL Resort) and Droll & Lock Bird (to stop your opponent’s plays in their tracks), alongside one Maxx “C” (to sack games going second) and oftentimes one D.D. Crow (searchable off of a Rank 1) or a few copies of Psy-Framegear Gamma (negates hand traps and monster effects). That’s about 12-14 handtraps before you even get into the archetypal cards, and these cards were in EVERY.  SINGLE.  DECK.  You basically had to win the die roll and/or do unspeakable things to their hand in order to win, so the only other deck that took a significant number of tops during this time was Trickstars, a deck with a two card combo that banishes your hand as soon as you search/draw a card outside of the Draw Phase, or a three card combo that banishes your hand as soon as you enter the Standby Phase.
A typical SPYRAL board ends on a Firewall Dragon with two or three co-links and a Bagooska in defense position acting as a Skill Drain on legs for anything that isn’t a Link Monster, more or less, plus usually a Utility Wire (strictly better Phoenix Wing Wind Blast).  In the OCG, it frequently ends on Tri-Gate Wizard, which can negate any card among other things, but the Structure Deck in which it was released hasn’t made its way over yet.  In this sense, you could say we never got full power SPYRALs, but then again, the OCG hit Gofu months ago.
I have more to say about the absurdity of the deck, but I’ll save that for the discussions of the actual cards.  There were only four hits this time.
Limited:
Blackwing - Gofu the Vague Shadow
Much like Daigusto Emeral, this is an archetypal card that saw nearly zero play within its own archetype.  Until Links came around, of course, and we got the ruling that Tokens were valid Link Materials, thus making Gofu a one-card Decode Talker or Missus Radiant that doesn’t consume a Normal Summon.
Opinion on this card has been surprisingly divided.  Opening Gofu is nuts, but every single one you draw after the first is useless unless you’re running Allure of Darkness, since you can’t even Summon it unless you control no monsters.  As it turns out, there’s not really a second turn against good boards of Link monsters, so the advantage is just way too high.  This card also breaks the Crystron link we’ll be getting in maybe three years, but there’s no doubt it would have been hit by then, so better sooner than later.
SPYRAL GEAR - Drone
SPYRAL Quik-Fix
These cards did not serve the same purpose, but they were limited for the same reason: they’re both valid targets for Machine Duplication, which led to insane plusses off of drawing it alongside either of these cards (or any card that searches them), and with a combined nine copies of SPYRAL Resort, you would usually open both, so really the Machine Duplication was the inconsistent part.  Machine Duplication with Quik-Fix gets three searches, and Drone stacks the deck so there isn’t even any guessing involved with the Super Agent effects.  Both combos can immediately make Double Helix with a monster left over.  So why didn’t they hit Machine Duplication?  In truth, it’s not actually that broken of a card for two main reasons.
1. These are basically the only relevant targets for the card, so hitting it would fuck over decks like Deskbots etc, which is totally undeserved (though this hasn’t stopped them in the past, see Emergency Teleport and ROTA.)
2. Ash negates it.  People have been seriously playing Double Summon instead for exclusively this reason.  I wish I was joking.
So that’s that.  Quik-Fix was expected, but I didn’t see them hitting Drone.  Good riddance though, the deck can search both of these cards just fine at one copy.
Set Rotation
Starting from humble beginnings as a short print Common in Maximum Crisis, Set Rotation rose to fame as soon as Field Spells started becoming common enough to play around (i.e. when Zoodiacs were banned, since Zodiac Sign is hilariously bad). Set Rotation gives both players a different face-down Field Spell and locks either player out of activating a new one as long as either player controls one of the ones placed there by Set Rotation’s effect.  The method through which this works means it can’t be negated by Ash Blossom, so that’s already a plus, but this card also gives a tremendous boost to strategies that involve multiple Field Spells, beginning at first with rogue choices like Fire King Island Kozmo, then extending to decks that ran it as an extra three copies of Terraforming, such as ABC.  Most recently, CIBR gave us Destrudo and thus a 1.5 card combo of any Normal Summon-able monster and either Terraforming or Set Rotation that essentially pays 3,000 LP for an Ancient Fairy Dragon and a search on any Field Spell.  This all happens before you start your usual combo off of a Field Spell, and also puts one into your grave to be copied with Pseudo Space later should you so desire.
One application of the card that deserves mention is the Set Rotation lock, which uses the card to give your opponent either Oracle of Zefra or Gateway to Chaos, which both have a mandatory search on activation (i.e. you can’t activate the effect if you don’t have any valid targets in deck).  Doing this locks your opponent out of their Field Spells unless they manage to break it, which has led to some interesting consequences.
Successfully activating the cards will break the lock, so in the OCG, people started siding (or maining!!) copies of Zefrathuban and Lord Gaia the Fierce Knight as targets for Oracle of Zefra and Gateway to Chaos, which led to a 50-50 between every game as players sided out Set Rotation targets depending on what they thought the opponent was going to take out or put in.
In the TCG, as it turns out, a lot of the new SPYRAL players didn’t really know how to play their deck, so we over here got many reports of players locking themselves out of field spells in their opening plays.  The contrast is hilarious.
In any case, this is both a hit to the consistency of Field Spell-based strategies and a nerf to SPYRALs, so it’s more than welcome.
And that’s it.  I didn’t expect this post to get so long, but it’s shorter than the last one at least. 
What will the next format look like?  Probably just like the post-Zoo ban pre-CIBR format, though there’s really no guessing based off of OCG trends since they’re still firmly in SPYRALtown.  Who knows.  Whatever happens, we’re stuck with this list until January, so we might as well get used to it.  I’m pretty happy with it.  Except for the fact that they didn’t hit Trickstars.
Until next time.
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neverending-vrains-blog · 7 years ago
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COMPLETE RARITY BREAKDOWN FOR CIRCUIT BREAK
Secret Rare (8/8): Borreload Dragon (CIBR-EN042) Akashic Magician (CIBR-EN051) Squib Draw (CIBR-EN055) Quick Revolve (CIBR-EN056) Excessive Burial (CIBR-EN063) Evenly Matched (CIBR-EN077) Fuse Line (CIBR-EN078) Vendread Chimera (CIBR-EN082)
Ultra Rare (10/10): Magnarokket Dragon (CIBR-EN011) Altergeist Marionetter (CIBR-EN012) Altergeist Meluseek (CIBR-EN014) Trickstar Black Catbat (CIBR-EN044) Gouki Thunder Ogre (CIBR-EN045) Altergeist Primebanshee (CIBR-EN047) Asymetaphys (CIBR-EN060) Rival Arrival (CIBR-EN062) Shut Line (CIBR-EN079) SPYRAL Double Helix (CIBR-EN099)
Super Rare (14/14): Gateway Dragon (CIBR-EN007) Autorokken Dragon (CIBR-EN010) Altergeist Silquitous (CIBR-EN013) Metaphys Ragnarok (CIBR-EN023) Metaphys Nephthys (CIBR-EN025) Metaphys Executor (CIBR-EN027) Link Bumber (CIBR-EN043) Excrawler Qualiark (CIBR-EN050) Altergeist Protocol (CIBR-EN071) Trap Crawling on World Legacy (CIBR-EN074) Vendread Nights (CIBR-EN084) Quiet Life (CIBR-EN096) Number 41: Bagooska the Terribly Tired Tapir (CIBR-EN097) Subterror Behemoth Fiendess (CIBR-EN098)
Rare (20/20): Hallohallo (CIBR-EN000) Trickstar Narkissus (CIBR-EN004) World Legacy - “World Armor” (CIBR-EN022) Metaphys Daedalus (CIBR-EN024) Metaphys Tyrant Dragon (CIBR-EN026) Fire King Avatar Arvata (CIBR-EN029) Whirlwind Machine Striborg (CIBR-EN037) Destrudo the Lost Dragon’s Frisson (CIBR-EN038) Elemental Grace Doriado (CIBR-EN039) Twin Triangle Dragon (CIBR-EN046) Security Block (CIBR-EN053) Dragonoid Generator (CIBR-EN054) One-Time Passcode (CIBR-EN061) Replenishment Squad (CIBR-EN065) Altergeist Camouflage (CIBR-EN070) Personal Spoofing (CIBR-EN072) Metaphys Dimension (CIBR-EN075) Metaverse (CIBR-EN076) Samurai Destroyer (CIBR-EN081) Vendread Reunion (CIBR-EN085)
Common (40/40): Defect Compiler (CIBR-EN001) Capacitor Stalker (CIBR-EN002) Link In-Flyer (CIBR-EN003) Dark Angel (CIBR-EN005) Gouki Headbatt (CIBR-EN006) Sniffer Dragon (CIBR-EN008) Anesthorokket Dragon (CIBR-EN009) Altergeist Kunquery (CIBR-EN015) Crawler Spine (CIBR-EN016) Crawler Axon (CIBR-EN017) Crawler Glia (CIBR-EN018) Crawler Receptor (CIBR-EN019) Crawler Ranvier (CIBR-EN020) Crawler Dendrite (CIBR-EN021) Mermail Abyssnerei (CIBR-EN028) Mecha Phantom Beast Raiten (CIBR-EN030) The Accumulator (CIBR-EN031) Soldier Dragon (CIBR-EN032) Duck Dropper (CIBR-EN033) Conjoined Bird Renrin (CIBR-EN034) Blastant (CIBR-EN035) Amano-Iwato (CIBR-EN036) Nimble Beaver (CIBR-EN040) - Short Print Medic Muscler (CIBR-EN041) - Short Print Excrawler Synapses (CIBR-EN048) Excrawler Neurogos (CIBR-EN049) Mistar Boy (CIBR-EN052) Shadows Creeping on the World Legacy (CIBR-EN057) Battle for the World Legacy (CIBR-EN058) Metaphys Factor (CIBR-EN059) Altar of the Mind’s Eye (CIBR-EN064) Replenishment Squad (CIBR-EN065) Burning Bamboo Sword (CIBR-EN066) - Short Print Cyberse Beacon (CIBR-EN067) Link Restart (CIBR-EN068) Remote Rebirth (CIBR-EN069) World Legacy Puppet (CIBR-EN074) Ojama Duo (CIBR-EN080) - Short Print Vendread Strix (CIBR-EN083) F.A. Whip Crosser (CIBR-EN086) F.A. Turbo Charger (CIBR-EN087) F.A. Off-Road Grand Prix (CIBR-EN088) F.A. Pit Stop (CIBR-EN089) Lunalight Crimson Fox (CIBR-EN090) Lunalight Kaleido Chick (CIBR-EN091) Lyrilusc - Recite Starling (CIBR-EN092) Amazoness Spy (CIBR-EN093) Amazoness Pet Liger (CIBR-EN094) Amazoness Empress (CIBR-EN095)
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ygo-news · 7 years ago
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New Link Monster for Spyral and Subterror EP17-JP018 SPYRAL-ザ・ダブルヘリックス SPYRAL The Double Helix LINK-2 EARTH Warrior Link Effect Monster ATK 1900 Links: Left, Bottom Materials: 2 “SPYRAL” monsters You can only use this card name’s (2) effect once per turn. (1) This card’s name becomes “SPYRAL Super Agent” while it is on the field or in the GY. (2) You can declare 1 card type (monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do and if it is a card of that type, take 1 “SPYRAL” monster from your Deck or GY and either add it to your hand or Special Summon it to your zone this card points to. EP17-JP001 サブテラーマリスの妖魔 Subterror Malice no Youma / Subterror Behemoth Apparition LINK-2 EARTH Wyrm Link Effect Monster ATK 2000 Links: Bottom Left, Bottom Right Materials: 2 Flip Monsters You can only use this card name’s (2) effect once per turn. (1) This card gains 100 ATK x the total original Levels of its “Subterror” monster Link Materials. (2) You can activate this effect; send 1 Flip Monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand to a zone this card points to in face-down Defense Position. (3) Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip Monster from your Deck or GY to your hand.
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wavering-eyes · 5 years ago
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Warm-Up Fun Post: Collective Banlist Re-Review
I need to put an original post on this blog and noticed I had only reviewed two out of five of my previous banlist analyses, so I’m making this post to comment on the remaining three for the first time and to re-review some cards which have seen a change in favor since then.
Let’s get started.
September 2017
Denglong, First of the Yang Zing
Denglong was usually the other part of True King of All Calamities, since you could change his level to 9 by dumping any of the True Kings into your Graveyard. He also led to a 1-card double Quasar negate combo off of one Souleating Oviraptor (or Fossil Dig, or basically any way to summon Oviraptor). I really doubt Yang Zings will be playable after this, but Yang Zing Dinos needed to get hit for sure and I guess this is one way to do it.
I knew nothing about Yang Zings when I wrote this post but the deck has been through hard times ever since. Yang Zing Zefra is alright though. Correct.
Daigusto Emeral
Wait, what the fuck?
Seriously? Gusto have a banned card now? Who thought they had it in them.
The Gusto archetype has never made much of a splash competetively, but they eventually got a generic Rank 4 (that they can barely use) in the form of Daigusto Emeral, which was a key part of the Zoodiac Fusion Substitute combo… which was totally wiped out last banlist. The deck still ran two copies for a while after, but eventually once Link Summoning came around, the space just wasn’t there. Few decks run it at all nowadays.
Which makes its appearance here all the more confusing. Seriously, Konami, what the fuck?
I didn’t make any prediction here, but in the interest of transparency, I’m gonna take every opportunity to decry my younger self for the knowledge he lacked. Daigusto Emeral was most likely banned for causing FTKs because it’s a generic Rank 4 that can revive Gaia Saber, the Lightning Shadow, which enables easy spam of multiple copies of Firewall Dragon. I didn’t know this at the time.
Miscellaneousaurus
A monster that gives Dinos protection during the Main Phase, recursion from grave, a free engine to summon a level 1 Tuner from deck, and an easy way to build up a huge Tyranno Infinity when needed. Miscellaneousaurus did all this and more. The OCG hit Oviraptor instead, so I’m surprised this got hit, but either one hurts the deck a lot (although I think Oviraptor is the stronger of the two).
Correct, it did hurt the deck. It eventually saw play again and Misc got unlimited a couple of years later. Oviraptor is the better card.
Dark Hole/Interrupted Kaiju Slumber
This is an interesting one. Slumber was obvious because it was another two copies of Dark Hole that synergized with the Kaijus that everyone would have run regardless, but Dark Hole at 2 has been a thing for a while. For what it’s worth, getting hit by this hurt a lot if your board consisted of the only Link Monsters your deck had the space for, but if that was that huge of a concern, they’d have hit Raigeki too. Hmm.
Slumber was probably a Kaiju Zoo hit since that was a popular variant. Destruction was infinitely better this format than it’s been in the nearly 3 years since. Both of these cards are now at 3 and see no play whatsoever.
BLS Envoy of the Beginning
It is weird to say that this card is now completely irrelevant, but here we are.  BLS Envoy has been power crept. What a game. (It’s probably still fun to play around with, though.)
It eventually saw play in Burning Abyss until it later got cut. I’ll take the L and say this was mostly wrong.
Luster Pendulum, the Dracoslayer
Luster Pendulum was a free reoccurring +1 after a Pendulum Summon, but that hardly matters now that Extra Deck Pendulum Summons are restricted by the new format. He’ll probably still turn up in Pendulum decks, though; do not take this to mean that the card is bad now.
Luster sucked for a while and eventually saw play in some variants thanks to Guardragons Elpy and Agarpain. I didn’t understand the direction of Pendulum very well at the time since I had hardly played Pendulum decks. Maybe?
Brionac, Dragon of the Ice Barrier
I have literally only seen this card played in Mermails since its errata. It’s doing nothing at 1 and will do nothing at 2.
T.G. Hyper Librarian
Synchro spam is also more-or-less dead, so this is probably fine coming back as well. Level Eater is still creeping in the distance, however…
Brain Control
Same story as Brionac, has seen no play since its errata.
Correct on three counts. T.G. Hyper eventually got hit again but that required a then-unthinkable rule revision and I’m not counting that.
Preparation of Rites
Nekroz hype? That’s the deck that got this limited, and they’re almost playable now that nearly every other deck has been nerfed. We’ll see.
EDIT: This is for Vendreads, don’t know how I didn’t realize this immediately.
EDIT 2: Vendreads don’t use this card, what am I saying.  This is for other decks.
Said a lotta wrong things here. Vendreads don’t use it and were also bad. Nekroz plays it but that deck sucked hard until they got more copies of Brionac. Gonna say wrong because “almost playable” is definitely incorrect.
Debris Dragon/Dragon Ravine
Remnants from the Dragon Rulers banlist. These haven’t seen play in a while at 2, probably won’t at 3.
I was so bad at this game, holy smokes. Debris has seen no play but Dragon Ravine is an outstanding card that has only gotten better with time. 1 wrong, 1 correct.
Rescue Cat/Witch of the Black Forest
More cards that have seen no play since their erratas.
This skirts by thanks to lack of a prediction, but Rescue Cat eventually saw play in Burning Abyss to make Dante/Cherubini/Naturia Beast.
Rescue Rabbit
Holy shit.
This card is still way too good.
I think this is supposed to tell us to go buy World Chalice, but this is the nuttiest way to go about doing that I could possibly imagine.
Konami, are you feeling alright?
Saw play in Dinos, World Chalice, and eventually Metalfoes, so I’ll say I was correct, but it did fall off hard.
Wavering Eyes
Hardly relevant, since Pendulum mirrors don’t happen much and decks aren’t so focused on popping their own scales. Back in the day, though, Konami made a huge mistake printing this as a common.
EDIT: I could not possibly have been more wrong. This card should not have been unhit, holy shit. Pendulum mirrors are actually everywhere since the deck’s only expensive card is Duelist Alliance and this card is too fucking good.
That’s pretty funny actually. The revision is wrong and the original post is correct, Wavering Eyes saw play for a week and fell off hard immediately after.
EXTRA:  Cards That Did Not Get Hit, Somehow 
I listed Master Peace, Dragonic Diagram, Maxx “C”, and Trickstar Reincarnation as the most problematic cards left in the format at that point. The OCG limited Reincarnation and the TCG has banned or limited the remaining three; Trickstar Lightstage is also limited here. These weren’t meant to be predictions but it’s interesting to see how many of them came true.
EDIT:  Extra 2:  Cards That Did Not Get Unhit, Somehow 
I listed Ritual Beast Ulti-Cannahawk, El Shaddoll Construct, Evilswarm Exciton Knight, and Shurit, Strategist of the Nekroz. The last one was meant to be a joke, but for some reason, Cannahawk is the only card here still on the banlist, and its position has not changed since 2015 or so. What a joke.
Current totals are 8-3-1 correct/wrong/maybe. Not doing math on this ‘cause I did a bad job anyways. Moving on.
October 2017
Blackwing - Gofu the Vague Shadow
Opinion on this card has been surprisingly divided.   Opening Gofu is nuts, but every single one you draw after the first is useless unless you’re running Allure of Darkness, since you can’t even Summon it unless you control no monsters.  As it turns out, there’s not really a second turn against good boards of Link monsters, so the advantage is just way too high.  This card also breaks the Crystron link we’ll be getting in maybe three years, but there’s no doubt it would have been hit by then, so better sooner than later.
Gofu was way too good and got banned the following list. We got Crystron Halqifbrax about two and a half years after this prediction, too. Correct.
SPYRAL GEAR - Drone
SPYRAL Quik-Fix
These cards did not serve the same purpose, but they were limited for the same reason: they’re both valid targets for Machine Duplication, which led to insane plusses off of drawing it alongside either of these cards (or any card that searches them), and with a combined nine copies of SPYRAL Resort, you would usually open both, so really the Machine Duplication was the inconsistent part.  Machine Duplication with Quik-Fix gets three searches, and Drone stacks the deck so there isn’t even any guessing involved with the Super Agent effects.  Both combos can immediately make Double Helix with a monster left over.  So why didn’t they hit Machine Duplication?  In truth, it’s not actually that broken of a card for two main reasons.
1. These are basically the only relevant targets for the card, so hitting it would fuck over decks like Deskbots etc, which is totally undeserved (though this hasn’t stopped them in the past, see Emergency Teleport and ROTA.)
2. Ash negates it.  People have been seriously playing Double Summon instead for exclusively this reason.  I wish I was joking.
So that’s that.  Quik-Fix was expected, but I didn’t see them hitting Drone.  Good riddance though, the deck can search both of these cards just fine at one copy.
No other decks played Dupe until Cyber Dragon got new support. SPYRAL ended up being so strong after this it required a second banlist. Correct.
What will the next format look like?  Probably just like the post-Zoo ban pre-CIBR format
Effectively Pendulum-Draco format, which came later. This was still wrong because SPYRAL was still tier 1.
2 correct, 1 wrong. I reviewed Februrary 2018 already, so let’s go over some stuff that deserves further comment.
Firewall Dragon
“But they won’t hit a main character card!!”
The leadup to MR4 had me exhausted seeing a new Firewall loop with every passing week.  The only one that saw competitive success was Dino FTK, but it took no time at all for this to be highlighted as a problem card, and only six months or so for it to finally get hit.  Good riddance.   This card is unfair at any more than one copy per deck.
Okay, me, let me stop you at “this card is unfair.”
SPYRAL Resort
Much of SPYRAL’s consistency is dead outright, since their usual combos involved more than one copy of this, and dealing with it is immensely easier.  Ogre can practically end their turn.  Even if they open it, that means they can’t resolve Master Plan.   Another elegant hit.  
I’m not grading it differently because of this information, but “even if they open it, that means they can’t resolve Master Plan” turned out to be wrong because that combo route uses Knightmare Unicorn to spin your own field spell so you can search it off of Master Plan.
Artifact Moralltach
This card was not $7 a day ago, I swear.  The hype is real.
Artifacts have strong potential for Side Deck play, and possibly in the main with Sanctum as accessible as it is, though that hasn’t been too successful since the days of Artifact Invoked Windwitch.  Keep an eye on this for sure.
Artifacts did eventually see Side Deck play, in the form of a 4-card package of Sanctum and Scythe (and optionally Trap Trick to optimize copies). I was wrong about Moralltach, though.
Thunder King Rai-Oh
I heard about this banlist about an hour into playtesting against Thunder Stun because I had absolutely nothing better to do, and this analysis post was delayed for an entire day because my brain was so fried from the monotony of playing fucking Thunder Stun that I couldn’t actually think any more for the rest of the day.
This card is frustrating, but I guess it’s there to keep you honest.  Droll on a 1900 body that can negate inherent Special Summons is absolutely nothing to sneeze at.  Perhaps it could see Side Deck play in Pendulum strategies?
Rai-Oh never saw play in Pendulum, but Thunder Dragon rarely did, for the sole purpose of making Thunder Dragon Colossus, which similarly locks down searching.
Mind Control
Now THIS is actually an interesting prospect.  This card has not seen an errata of any kind, and is arguably still playable going second.  Taking control of monsters actually breaks Co-links and the card itself doesn’t prevent you from using your opponent’s monsters to summon from the Extra Deck, so this could actually be a strong counter to some strategies.  Mind Control is definitely a card you should keep in mind.
I commented on this already and my predictions have come full circle. Mind Control was so good that it’s back at 1 now.
Bottomless Trap Hole
Another interesting unhit.   Trap cards in general were thought to be powercrept, so Konami has been taking strides in releasing a number of the most powerful ones ever, such as this.  Note: HAT did not have 3x Bottomless.  Also note that HAT will not come back because of this and Moralltach, and that Bagooska is still pretty much a better card than Rafflesia.
I feel fairly confident in saying this card isn’t good enough to be played even at 3, but I feel as though there’s a small chance I could be proven wrong.
BTH saw no play until Traptrix got a Link Monster, and it’s their second best target; Floodgate is usually more destructive.
Onto May 2018.
Master Peace, the True Dracoslaying King
Yep, this is Luster Pendulum.  He’s now Zoodiac Drident crossed with Apoqliphort Towers, and naturally he’s on the banlist again.  Feel old yet?
To continue on that analogy, I fully expect this deck to go the way of Qliphorts and continue to see play as a stun variant.  Note that nerfed Draco is still a better deck than Qliphorts, unfortunately.
Nerfed Draco remained a viable anti-meta deck until Diagram got banned.
Neo-Spacian Grand Mole
Compulsory Evacuation Device
Fairy Tail - Luna saw no play and Solemn Strike is still at 3.  Who cares.
I only decided to re-review the reviews because of this and the next card. Grand Mole has seen no play, but Altergeist eventually started playing Compulsory and other Trap-based decks soon followed suit. It’s a pretty outstanding card.
Mathematician
This is still a solid card, honestly.  I could see it seeing play again in decks that don’t need a Normal Summon, or if they finally unban Construct.  I don’t think that deck’s in the game right now, but it could be soon.
So Mathematician saw no play whatsoever, but I still think it’s because the right deck doesn’t exist...
Orcust was that deck. Math was sometimes favored over Scrap Recycler thanks to There Can Be Only One (and the fact that Recycler was upwards of $20).
Finally, May 2018.
A - Assault Core
A - Assault Core is a threatening card because it can infinitely loop with itself and Firewall Dragon as long as you can get it off of the board. This can be by linking with it, or by tributing it (as with Cannon Soldier, which causes an FTK). Does that make it a problem card? Sort of. Let’s look at the harms.
ABC can Extra Link you pretty easily already, and Extra Link boards aren’t that impenetrable anymore with Goblin out of the game.
ABC is otherwise a fair deck and has limited competitive results outside of extremely talented and dedicated players.
The Cannon Soldier FTK isn’t consistent without Crystron Needlefiber, which hasn’t been released yet.
Firewall Dragon causes a million more problems than it deserves.
So did A - Assault Core deserve a hit to 1? No, absolutely not. I suppose it had to go so that Firewall could stay, but that card has really, really overstayed its unwelcome.
A got unlimited once Firewall got banned. There’s an implicit prediction here, I think. Correct.
Morphing Jar
Read this card’s effect and tell me that the first five characters don’t remove this card from competitive relevance. I’ll wait.
We have a control deck based around Flip Monsters and it sure isn’t Jar Control. Correct.
Evilswarm Exciton Knight
Going second doesn’t suck as much! This card is certainly going to see play, though there are fewer decks that can make it nowadays, I suppose.
Remember to read this card’s effect five times before you try and summon it–the restriction WILL catch you off guard.
Card saw play, yeah. Correct.
Card Destruction
An interesting sort-of mulligan card. Imagine Magical Mallet or Reload, except with applications beyond Exodia decks. It won’t make any decks by itself, as no unsearchable one-of (Left Arm offering does not work for obvious reasons.) ever should, but I fully expect this to see fringe play–Dangers, Burning Abyss, Phantom Knights, and Zombies are all decks that would absolutely not mind going -1 in order to dump their hand in grave and draw a new one, considering this puts a bunch of combo pieces where they’re most useful.
It is still at 1 and saw fringe play in basically those decks. Correct.
Sky Striker Mecha - Hornet Drones
This was the right hit, but it ends up with a really mixed outcome. Hitting Drones was right because it hits most decks that ran it as an engine and prevents the pure deck from easily making huge Link Monsters by chaining multiple copies to each other. Both of these things were pretty bad for the game. On the other hand, this also means Sky Striker Mobilize - Engage!, which presently commands an $80 price tag, is even more necessary of a card in the decks that do play it, which is also bad for the game. And isn’t that the card that goes +1? Hmm.
Engage got banned a year later due to its use as an engine in Orcust. Not a prediction so no points.
Super Polymerization
The number of decks that would want to play Super Polymerization is limited, and it’s mostly powerful going second in Fusion decks like Invoked or in the fringe decks that change types/attributes along the whole board–Lair and Zombie World (once that comes out) both come to mind.
Targets of interest include Starving Venom Fusion Dragon, Dragonecro Nethersoul Dragon, and Mudragon of the Swamp.
Super Polymerization saw fringe play until around Savage Strike, where it became an invaluable asset versus Danger Thunder, Orcust, and Salamangreat alike. It is now at 3 and remained a going-second blowout until Adamancipator came around. The three fusion targets I mentioned were the most common targets which had been printed at that time, and since then, R&D has made it a point to print a strong Super Polymerization target to counter decks that may be too strong going first (Violet Chimera, Predaplants, and the new Fossil Fusions, for example). Correct.
Kozmo Dark Destroyer
It’s been a minute since this deck was even known for scoring occasional tops. Dark Destroyer’s arguably been in a position to come off of the banlist for a long time. I expect nothing from this card or deck; it’s too inconsistent and doesn’t do enough unfair things to pose a serious threat (also Called by the Grave exists), but I guess we’ll see in time whether or not I’m right.
Johnny Nguyen topping regionals in Nowhere, Kansas once every couple of months with random bad decks does not prevent them from being bad decks. Correct.
Called By the Grave
Speaking of which, Called got put to 2. I’m still torn on whether this card is nasty I don’t think 2 is the right number for this card, though; time has shown that 2 isn’t the right number for any card.
Card got put to 3 in the following list. Correct.
Limiter Removal
Fundamentally, this is still a -1 that does nothing to affect board state and might as well actually do nothing if it doesn’t win you the game on the spot. It’s not a horrendous card, but theory doesn’t play with this very well and there’s not a good deck that would want to play it at the moment.
Saw no play. Correct.
Destiny Hero - Disk Commander
People are writing this off, and I can see where they’re coming from, but I’m not convinced that this is totally useless. Demise HEROes (If you’re shocked I said those two words in sequence, I’m amazed you read all of this and haven’t come to the conclusion that I’m a lost cause) is a variant that actually saw a non-negligible amount of success and I think this fits right in with that: opening with Vyon and Mask Change, you can safely send Disk Commander, set your hand, Demise for as much as possible, set whatever you can, discard whatever you can’t. Following turn, flip up Rivalry, Mask Change, and more negation, then in end phase, flip up Back to the Front to bring back Disk Commander to draw two.
Of course I’m presenting an ideal situation here, and it’s obviously creates a stronger board if you put monsters on it that aren’t Dark Law, but I don’t think such a gameplan is totally ridiculous, either. I don’t expect it to see success, but at the same time, I have the feeling it’s in part because nobody thinks that it could.
Though I did have to jump through a bunch of hoops to come up with some reason to not send Malicious instead. I think that’s Malicious’ problem, though.
It saw no success and this suggestion is the pipe dream of a madman.
Burial from a Different Dimension
Zombies go off with this card and brick with it at 3. It wasn’t too strong to be at 3, but I don’t expect it to see play at 3 copies per deck anyways. It also has potential as an extremely niche side-deck card, but I don’t think any deck that this disrupts is shaking in their shoes at this in particular, if such a deck even exists right now.
“any deck that this disrupts” is implicitly supposed to be ABC, if that’s not clear. Burial hasn’t seen that much play, and none at 3 copies, but I don’t know how to judge this for accuracy.
7 correct, none incorrect for May 2018.
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kamonchannel · 7 years ago
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Spyral Deck Profile(October 2017) Post Circuit Break + Double Helix! NEW VID!
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zlinked-gaming · 7 years ago
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Spyral Link Monster
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SPYRAL The Double Helix LINK-2 EARTH Warrior Link Effect Monster ATK 1900 Links: Left, Bottom Materials: 2 “SPYRAL” monsters You can only use this card name’s (2) effect once per turn. (1) This card’s name becomes “SPYRAL Super Agent” while it is on the field or in the GY. (2) You can declare 1 card type (monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do and if it is a card of that type, take 1 “SPYRAL” monster from your Deck or GY and either add it to your hand or Special Summon it to your zone this card points to.
This is good support. ‘Spyral Quik-fix’ and ‘Machine Duplication’ can make this no problem and you can immediatly summon the ‘Spyral Quik-fix’s back because he is a “Super Agent”. 
You stack your opponents deck often enough to know what’s on top and you get to choose whether or not to foolish the monster or special summon it. Which is useful if you are under ‘Maxx “C”. This also makes ‘Spyral Master Plan’ less terrible to run as you do not have to pitch it then summon it with ‘Spyral Gear - Big Red’ 
This is excellent support for “Spyral”s an extra deck “Super Agent” has been missing for a long time and helping put combo pieces on the field/ in the grave is incredibly useful in helping start combos. 
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ygoreviews · 7 years ago
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SPYRAL Super Agent ———————————————— If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. ———————————————— Can Be Found In: The Dark Illusion (TDIL-EN086)
The main focus of the SPYRAL archetype is to support a specific monster with all sorts of cards and effects it will provide. Although depending in a single card might seem riskful, SPYRAL not only provides several substitutes to work with but also a powerful card management of other members and tools to be on the lead without focusing on their main goal. From gathering SPYRAL Gear to support their monsters to guessing opponent's cards in their Deck to obtain additional benefits, SPYRAL quickly became target of a banlist update due the powerful results that can obtain without much effort required.
"SPYRAL Super Agent" is the core card of the archetype, and where most of their effects will go to obtain most of their setups and outcomes. "Super Agent" allow us to guess the type of card on the top of the opponent's Deck, and if we guess correctly he will be Special Summoned from our hand. But no matter if is Special Summoned by this effect or one from another SPYRAL card, as a result "Super Agent" will destroy a Spell or trap on the opponent's field. Therefore, not only we have a chance to Special Summon a monster from the hand but also deal with any dangerous backrow and setups in the process. As the lead monster of the build "Super Agent" is pretty much the most supported member in the archetype, with a variety of resources to not only summon him but also  give him various purposes depending of the situation and focus besides dealing with opponent's cards upon arrival.
While "Super Agent" has his own Special Summon effect, we don't need to wait for him to be in our hand and try to guess opponent's cards. While effects from cards like "SPYRAL Master Plan" and "SPYRAL Resort" will easy add "Super Agent" to our hand, others such as "SPYRAL Sleeper" and "SPYRAL Double Helix" will simply summon this monster straight from our Deck. If not brought by other effects "Super Agent" will arrive on his own, and while relies on some luck to do so is not that difficult to reduce the odds to guess right. Nowadays most Decks have a huge focus on Monster cards so they'll become the most prominent choice to play "Super Agent", while more specialized Decks will have a bigger number of Spells or Traps depending of their strategy (Like the Paleozoic archetype being mostly Trap Cards). A "Super Agent" in our Graveyard is far from being unsupported, as if is not quickly revived by a card like "SPYRAL GEAR - Big Red" or "SPYRAL GEAR - Fully Armed", he can be retrieved by an effect such as "SPYRAL GEAR - Drone" or "SPYRAL MISSION - Rescue" to be summoned once again from our hand by his own effect.
The results arround "Super Agent" will vary from his own arrival to the other SPYRAL cards that will interact with. No matter if is summoned by his own ability of by the listed cards before, "Super Agent" already provides a benefitial outcome by dealing with any Spell or Trap on the opponent's field. The Special Summon effect of "Super Effect" is useful even if we fail to guess the opponent's top card, as will give us the correct answer to follow the effects of other members like "SPYRAL Double Helix" and "SPYRAL Tough" (Both also working as substitutes of "Super Agent"). While the summon of "Super Agent" is enough to work as material of any Extra Deck summons he gains a pool of cards to improve his pressence on the board. Cards like "SPYRAL GEAR - Big Red" and "SPYRAL Resort" will restrict the opponent's options against "Super Agent", while others like "SPYRAL MISSION - Assault" and "SPYRAL GEAR - Fully Armed" will improve our offense with a variety of benefits. But among the cards "Super Agent" will work along with will get the most from "SPYRAL Quik-fix", a monster with not only a searching effect but also able to revive himself under the pressence of "Super Agent" or his replacements.
As the lead monster of the archetype, "SPYRAL Super Agent" obviously has a big importance to run the whole Deck. While has his own Special Summon effect, that doesn't stop us from summoning him by other SPYRAL cards without depending on the opponent's Deck to guess correctly. Then once on the field the route we can take with him will vary from one Duel to another, as if is not taking advantage of his Special Summon to destroy cards and work as material it will be supported by several SPYRAL cards to make him a threatening creature on his own. Obviously with various cards relying on the pressence of "Super Agent" sometimes it can become rough to obtain the full potential of the archetype, but fortunately we have reliable substitutes to play with if this monster isn't available at the moment or we fail to guess the opponent's top card. Compared to other SPYRAL monsters might not be the toughest member, but his mere pressence and all the cards interacting with him assures the best results no matter the conditions of the Duel.
Personal Rating: A
+ Special Summons himself from the hand if we guess the card's type on the top of the opponent's Deck + Destroys an opponent's Spell or Trap if summoned by a SPYRAL effect including his own + Greatly supported as the lead monster of the archetype
- Special Summon effect might rely on luck - Relies on support as well other cards depending on his pressence
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neverending-vrains-blog · 7 years ago
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Here Are the Rarities That We Know From Circuit Break!
Secret Rare (8/8): Borreload Dragon (CIBR-EN042) Akashic Magician (CIBR-EN051) Squib Draw (CIBR-EN055) Quick Revolve (CIBR-EN056) Excessive Burial (CIBR-EN063) Evenly Matched (CIBR-EN077) Blasting Wire (CIBR-EN078) Vendread Chimera (CIBR-EN082)
Ultra Rare (7/10): Magnarokket Dragon (CIBR-EN011) Altergeist Marionetter (CIBR-EN012 ) Altergeist Meluseek (CIBR-EN014) Trickster Black Catbat (CIBR-EN044) Asymetaphys (CIBR-EN060) Rival Arrival (CIBR-EN062) SPYRAL Double Helix (CIBR-EN099)
Super Rare (6/14): Altergeist Silquitous (CIBR-EN013) Metaphys Ragnarok (CIBR-EN023) Metaphys Executor (CIBR-EN027) Vendread Nights Number 41: Bagooska the Terribly Tired Tapir (CIBR-EN097) Subterror Behemoth Fiendess (CIBR-EN098)
Rare (8/20): Hallohallo (CIBR-EN000) Trickstar Narkissus (CIBR-EN004) Metaphys Tyrant Dragon (CIBR-EN026) Fire King Avatar Arvata(CIBR-EN029) Destrudo the Lost Dragon’s Frisson (CIBR-EN038) Twin Triangle Dragon (CIBR-EN046) Metaphys Dimension (CIBR-EN075) Vendread Gathering (CIBR-EN085)
Common (23/40): Krawler Glia (CIBR-EN018) Mermail Abyssnerei (CIBR-EN028) Mecha Phantom Beast Raiten (CIBR-EN030) Soldier Dragon (CIBR-EN032) Amano-Iwato (CIBR-EN036) Medic Muscler (CIBR-EN041) X-Crawler Synapses (CIBR-EN048) Mistar Boy (CIBR-EN052) Metaphys Factor (CIBR-EN059) Replenishment Squad (CIBR-EN065) Burning Bamboo Sword (CIBR-EN066) Cyberse Beacon (CIBR-EN067) World Legacy Puppet (CIBR-EN074) Vendread Strix (CIBR-EN083) F.A. Whip Crosser (CIBR-EN086) F.A. Turbo Charger (CIBR-EN087) F.A. Off-Road Grand Prix (CIBR-EN088) F.A. Pit Stop (CIBR-EN089) Lunalight Crimson Fox (CIBR-EN091) Lunalight Kaleido Chick (CIBR-EN092) Amazoness Spy (CIBR-EN093) Amazoness Pet Liger (CIBR-EN094) Amazoness Empress (CIBR-EN095)
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neverending-vrains-blog · 7 years ago
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Here’s a more organized rarity breakdown for Circuit Break (UPDATED @ 7:12)
Secret Rare (⅞): Borreload Dragon (CIBR-EN042) Akashic Magician (CIBR-EN051) Squib Draw (CIBR-EN055) Quick Revolve (CIBR-EN056) Evenly Matched (CIBR-EN077) Blasting Wire (CIBR-EN078) Vendread Chimera (CIBR-EN082)
Ultra Rare (7/10): Magnarokket Dragon (CIBR-EN011) Altergeist Marionetter (CIBR-EN012 ) Altergeist Meluseek (CIBR-EN014) Trickster Black Catbat (CIBR-EN044) Asymetaphys (CIBR-EN060) Rival Arrival (CIBR-EN062) SPYRAL Double Helix (CIBR-EN099)
Super Rare (6/14): Altergeist Silquitous (CIBR-EN013) Metaphys Ragnarok (CIBR-EN023) Metaphys Executor (CIBR-EN027) Vendread Nights Number 41: Bagooska the Terribly Tired Tapir (CIBR-EN097) Subterror Behemoth Fiendess (CIBR-EN098)
Rare (8/20): Hallohallo (CIBR-EN000) Trickstar Narkissus (CIBR-EN004) Metaphys Tyrant Dragon (CIBR-EN026) Fire King Avatar Arvata(CIBR-EN029) Destrudo the Lost Dragon’s Frisson (CIBR-EN038) Twin Triangle Dragon (CIBR-EN046) Metaphys Dimension (CIBR-EN075) Vendread Gathering (CIBR-EN085)
Common (23/40): Krawler Glia (CIBR-EN018) Mermail Abyssnerei (CIBR-EN028) Mecha Phantom Beast Raiten (CIBR-EN030) Soldier Dragon (CIBR-EN032) Amano-Iwato (CIBR-EN036) Medic Muscler (CIBR-EN041) X-Crawler Synapses (CIBR-EN048) Mistar Boy (CIBR-EN052) Metaphys Factor (CIBR-EN059) Replenishment Squad (CIBR-EN065) Burning Bamboo Sword (CIBR-EN066) Cyberse Beacon (CIBR-EN067) World Legacy Puppet (CIBR-EN074) Vendread Strix (CIBR-EN083) F.A. Whip Crosser (CIBR-EN086) F.A. Turbo Charger (CIBR-EN087) F.A. Off-Road Grand Prix (CIBR-EN088) F.A. Pit Stop (CIBR-EN089) Amazoness Spy (CIBR-EN093) Amazoness Pet Liger (CIBR-EN094) Amazoness Empress (CIBR-EN095) Lunalight Kaleido Chick Lunalight Crimson Fox
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neverending-vrains-blog · 7 years ago
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There Are Leaks Coming Out For Circuit Break Rarities!
SPYRAL Double Helix - Ultra Rare (surprisingly not a secret)
Destrudo the Lost Dragon’s Frisson - Rare
Trickstar Black Catbat - Ultra Rare
Evenly Matched - Secret Rare
Amazoness Pet Liger - Common
Amazoness Empress - Common
Squib Draw - Secret Rare
Quick Revolve - Secret Rare
Asymmetaphys - Ultra Rare
Rival Arrival - Ultra Rare
Altergeist Marionetter - Ultra Rare
Altergeist Meluseek - Super Rare
Metaphys Ragnarok - Super Rare
Trickstar Narkissus - Rare
I’ll get a better, more solid rarity chart up soon!
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