#Rx 5500 Xt Benchmark
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Good graphics card
I Want Moar Performance GeForce RTX 3060 Ti or Radeon RX 6700 XT It also wreaks the RTX 3050 for rasterization performance, so unless the GeForce GPU is at least 20% cheaper than the RX 6600, there's no point buying it. It's also worlds better than the 6500 XT given it supports more than two display outputs, twice the PCIe bandwidth, twice the VRAM capacity, hardware encoding and AV1 decoding. While we weren't thrilled with the Radeon 6600 upon release, in the current market it has shaped up to be a solid deal with good availability. Embarrassingly, the RTX 3050 costs more at $330 yet we found the Radeon to be nearly 30% faster in a recent 51 game benchmark. There's no viable alternative from Nvidia at this price point either. You're not getting much for $175 with the 6500 XT as we just established, so what do you need to spend in order to really enjoy today's games at respectable quality settings, while also having enough headroom to be useful for years to come?įor that, the Radeon RX 6600 is currently the go-to option with several models down at $280, which is below the $330 MSRP. For everyone else though, the second hand market is your best bet. Therefore you can throw them in anything with a PCIe slot, making them very flexible.īottom line, for anyone after an LP single-slot graphics card, the RX 6400 is a godsend. First of all, the 6400 is very power efficient and as such there are a number of single-slot / low profile models that don't require external power. The typical selling price of a used GTX 1650 Super is $150, so that's still the approach we recommend you take to this segment.īut if you have to buy new, the RX 6400 is a little cheaper and while it's still quite awful and is slower than the 6500 XT (while sharing almost all of its drawbacks), there are some redeeming qualities. Looking to the second hand market will result in far better options for the same price such as the Radeon RX 570, 5500 XT or GeForce GTX 1650 Super.Īs of writing, the 6500 XT still retails for ~$175, an awful price given the performance and lack of features. We identified this was the cheapest new graphics card you can buy, but probably shouldn't. In months prior, we had tentatively recommended the Radeon RX 6500 XT for this category. Entry-level: Spend as Little as Possible Radeon RX 6400 or GeForce GTX 1650 Super (used) To make the process of choosing a new graphics card a little easier, TechSpot's Best GPUs guide is intended to answer one simple question: Given a specific budget, which is the graphics card you should buy? A lot has changed since our last instalment, especially on pricing, but there are a few new models as well. To ensure our information is always relevant, we continue to evaluate graphics cards as new games, drivers, and card-specific features are launched. Needless to be said, it's not been a normal market for GPUs for nearly two years, but the good news is that pricing has been going back to normal as of late. Year in and out we test dozens of GPUs from Nvidia and AMD (hopefully soon from Intel, too) to see which ones are worth your money, and which are dead on arrival. When it comes to graphics cards, we go in-depth.
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Mining with RX 5500 XT. Hashrate, overclocking, settings, consumption, profitability
Mining with RX 5500 XT. Hashrate, overclocking, settings, consumption, profitability Let's see what the RX 5500 XT is capable of in cryptocurrency mining, find out the optimal power consumption and hash rate for several popular algorithms. This review will focus on the 8Gb version of this card. RX 5500 XT Graphics Card Specifications Specifications RX 5500 XT Graphics Card Release Date: Dec 12th, 2019 Generation: Navi (RX 5000) Graphics Processor GPU Name: Navi 14 XTX Architecture: RDNA 1.0 Render Config Shading Units 1408 TMUs 88 ROPs 32 SM Count 22 Tensor Colors — RT Cores — L1 Cache — L2 Cache 2 MB Clock Speeds Base Clock 1607 MHz Game Clock 1717 MHz Boost Clock 1845 MHz Memory Clock 1750 MHz 14 Gbps effective Memory Memory Size 4/8 GB Memory Type GDDR6 Memory Bus 128 bit Bandwidth 224.0 GB/s Board Design TDP 130 W Suggested PSU 300 W Power Connectors 1x 8-pin RX 5500 XT Specifications RX 5500 XT in mining, hashrate and consumption Consider the hash rate of video cards and consumption. This table should serve as a kind of benchmark for you, i.e. your values should be plus or minus such, with a slight discrepancy of up to 3-5%. For specific cards, for example Sapphire or cards with Samsung memory, you can get much better performance, these are average, we will consider overclocking and consumption optimization below. This card is very similar in mining to the RX 580 8Gb, read about it on the website. RX 5500 XT Algorithm Hashrate Consumption (Power) Ethash 28.07 Mh / s 80.00W Ethash4G 28.07 Mh / s 80.00W Zhash — — CNHeavy — — CNGPU — — CryptoNightR — — CNFast — — Aion — — CuckooCycle 2.07 h/s 64W Cuckaroo (d) 29 1.97 h/s 64W Cuckatoo31 — — Cuckatoo32 0.2 h/s 64W Beam 13.9 h/s 82W RandomX — — NeoScrypt — — Autolycos — — Octopus — — EquihashZero — — ZelHash — — KawPow 13.17 Mh / s 92.00W ProgPow — — X25X — — MTP 1.21 Mh / s 72.00W Verthash — — Hashrate and Consumption of RX 5500 XT Driver for RX 5500 XT First of all, install the latest driver. Latest driver for RX 5500 XT from AMD official website. Overclocking and tuning the RX 5500 XT This table shows the optimal overclocking settings for the RX 5500 XT. These values may differ depending on the vendor, power supply, drivers, manufacturer of memory chips and the graphics chip itself. On average, your metrics should be close to those in the table. Let's talk about the performance of specific card models and how to overclock the RX 5500 XT. RX 5500 XT Algorithm Core Clock (Mhz) Core frequency Memory Clock (Mhz) Memory frequency Core Voltage, mV Core nutrition Power Limit (%) Food limit Ethash 1100 Mhz +500 Mhz 730 mV — Ethash4G 1100 Mhz +500 Mhz 730 mV — Zhash — — — CNHeavy — — — CNGPU — — — CryptoNightR CNFast — — — Aion — — — CuckooCycle 1390 Mhz +500 Mhz 800 mV — Cuckaroo (d) 29 1415 Mhz +400 Mhz 855 mV — Cuckatoo31 — — — Cuckatoo32 1300 Mhz +440 Mhz 800 mV — Beam 1390 Mhz +500 Mhz 800 mV — RandomX — — — NeoScrypt Autolycos — — — Octopus — — — EquihashZero — — — ZelHash — — — KawPow 1400 Mhz +450 Mhz 800 mV — ProgPow — — — X25X — — — MTP 1340 Mhz +425 Mhz 800 mV — Verthash — — — Overclocking RX 5500 XT How to overclock video cards in different operating systems? Overclocking the RX 5500 XT in Windows To overclock video cards in Windows, use MSI Afterburner. This is a free graphics card overclocking utility from MSI. Download MSI Afterburner from the official website and install. Run the program and make sure that the correct video card is selected (in case you have more than one card). If you have several identical cards, you can combine the settings for all video cards at once. Enter the "Settings" menu (gear icon) - "General" - check the box next to the "Synchronize settings of the same GPU" option. Let's start overclocking. If for some reason the sliders for changing frequencies and voltage are not available, go back to the "Settings" menu (gear icon) - "General" - check the box next to the "Allow video adapter control and monitoring" option. - We change the core frequency (Core Clock) - change the slider of the same name Core Clock (Mhz). - We change the memory frequency (Memory Clock) - change the slider of the same name Core Clock (Mhz). - We change the food limit (Power Limit) - change the slider of the same name Power Limit (%). All the values to be guided by in the table above. Overclocking RX 5500 XT in NiceHash If you mine with Nicehash, overclock your video card with Msi Afterburner, as described above. Overclocking RX 5500 XT in Hive OS We register in Hive OS. Using our link and the "InsidePC" promo code, you get $ 10 on your balance. For a complete description of the systems and a step-by-step guide on setting up and running mining on Hive OS, read and study on our website. STEP 1 - Choosing a farm. In the Farms tab, select the desired farm. STEP 2 - Choosing a worker. We go to the required worker (workers), in which there are 5500 XTs. STEP 3 - Overclocking window. Each map in the barn (worker) has a speedometer icon, as well as a common speedometer icon for all maps in the barn (worker). You can overclock or tune a specific map, or all maps at once, by selecting the speedometer marked ALL. Here you can set the overclocking settings for all Nvidia or AMD cards. STEP 4 - Overclocking or tuning... We register the overclocking values. ATTENTION !!! In Hive OS and further in Rave OS, the process of overclocking the memory clock (Memory Clock) is different from overclocking in Windows. You add frequency multiplied by 2. That is, if we need to add + 500Mhz from memory, we add + 1000Mhz. Thus, we will increase the memory frequency by + 500Mhz. - Next, you need to set the core overclocking value in the Core Clock Mhz field. Here the absolute value, put the value from the table. - In the Memory Clock, Mhz field, set the memory overclocking values (remember, the frequency is multiplied by 2). - Power Limit - the power limit is indicated in watts, not as a percentage as in MSI Afterburner. How do you know your consumption? Look in the table above the consumption in watts opposite the hash rate and set such a limit, and then test it if you need to add or decrease it. If the hashrate values are far from the tabular, make sure that you set the voltage limit correctly, the card may lack voltage and it will underestimate the hashrate. Step 5 - Save Changes... Click “Apply” to save. Overclocking RX 5500 XT in Rave OS First of all, register with Rave OS. We will be grateful if you register using our link, it will greatly help the development of the site. If there are difficulties with this system, read mining in Rave OS on our website. Step 1 - choosing a worker... Go to the Workers tab. Workers tab in RaveOS Step 2 - setting up the worker... We go to the settings of the worker (Edit worker). Step 3 - overclocking and tuning... Go to the Tunning masonry. And we set the values for overclocking: - In the Core Clock offset, Mhz field, set the value of the core frequency. - In the Memory Clock offset, Mhz field, set the value of the video memory frequency, this works the same as in Hive OS, multiply the frequency by 2. That is. if you need 500Mhz, set 1000Mhz. - Power limit, W - power limit in watts. The power limit is indicated in watts, not as a percentage as in MSI Afterburner. How do you know your consumption? Look in the table above the consumption in watts opposite the hash rate and set such a limit, and then test it if you need to add or decrease it. Step 4 - Save Changes... Click the "Save & Apply" button. Important overclocking information! We take the values for overclocking and adjusting the card from the table above. These are optimal values for a good hash rate and a relatively energy efficient mode. Nobody restricts you from independently studying the limit of your card. You can increase the frequencies to increase the hashrate, or decrease the power limit to reduce consumption. HOWEVER REMEMBER, YOU DO ALL THESE PROCEDURES AT YOUR OWN RISK !!! How do you know if the card is overclocked or lacks voltage? If you have unsuccessfully overclocked your graphics card, you may see one of the following signals: - Artifacts on the screen in the form of stripes, squares, and other geometric shapes. - Screen flickering. - Invalid balls. - Dump the card. Most often, you shouldn't worry about this, this is the normal behavior of the video card when trying to find the maximum overclocking capabilities of the card. RX 5500 XT Mining Performance Energy Efficiency in Ethereum Mining Energy efficiency RX 5500 XT - 0.35 MH / W. How to calculate energy efficiency? Divide the capacity in MH / s by the consumption W. Consumption of watts per 1 megahash in Ethereum mining RX 5500 XT — 2,85W. Consumption for 1 Mh / s is considered as dividing the consumed watts by the number of megahashes. Cost for 1 megahash in money You can calculate this indicator for yourself, for this, divide the cost of the card by the number of megahashes. FAQ Where and what is the best way to mine with the RX 5500 XT? At the moment it is Ether (ETH), Binance Pool for Ether mining is one of the most profitable and efficient pools. Read how to mine on the Binance pool on the website. Read the full article
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Graphics cards comparison and rankings, from fastest to slowest
When it comes to gaming PCs, nothing matters more than your graphics card. To push as many pixels as possible you’re going to want the fastest graphics card you can afford—but ever-shifting prices and product lineups make it difficult to keep track of what’s available. In honor of keeping frame rates high, we decided to rank all the major available discrete GPUs from Nvidia GeForce and AMD Radeon, starting with the fastest graphics card available and working on down. This list focuses on each company’s most current GPU lineup, and doesn’t include older graphics cards. Price to performance is not a consideration here—just performance. (Concrete example: The original GeForce RTX 2080 is technically more powerful than the GeForce RTX 2070 Super, and hence higher on this list, but it’s awfully close and the GeForce option is significantly cheaper, making it a better buy.) We’ve verified this information through hours of blood, sweat, and benchmarking. Feel free to hit up the individual reviews to see our work in greater detail. Or, if you want more concrete buying advice for your specific budget or display resolution, be sure to read our guide to the best graphics cards for gaming. It provides much more information than this simple list, complete with discussion about considerations like value, various form factors, and what to look for in a customized model. But if you just want to know if GPU A is faster than GPU B, starting with the current consumer gaming champion, read on. The higher up a graphics card is on this list, the faster and more powerful it is. Editor’s note: This article was last updated on February 5, 2019 to add AMD’s Radeon RX 5600 XT and remove the company’s Vega 56 and 64 graphics cards. You’ll also find (literally) lower-powered consumer graphics cards like the GeForce GTX 1650, GeForce GTX 1030, and Radeon RX 550 available, which can all be powered by your motherboard alone in their stock configuration. Unless you’re extremely budget-constricted, however, or can’t accommodate additional power connections, avoid everything below the Radeon RX 570. AMD’s RX 570 provides an incredible amount of value at the $130 sale price you can consistently find it for—often while bundled with free games—and damned fine 1080p gaming if you don’t mind dialing visual settings back from Ultra. Its GeForce rival, the GTX 1650, isn’t as fast as the Radeon RX 570 and costs more with a $150 starting price, damned near the cost of the much-superior GTX 1650 Super and Radeon RX 5500 XT. …But that’s beyond the scope of this list. Again, be sure to check out our guide to the best graphics cards for gaming if you want our GPU recommendations for any budget and other helpful information designed to help you choose the best graphics card for you. Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.
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GTX 1660 Super: La nueva gráfica de NVIDIA estaría en rendimiento un poco por encima de la AMD RX 5500 XT
Toda la información en: https://hardwaresfera.com/noticias/hardware/gtx-1660-super-la-nueva-grafica-de-nvidia-estaria-en-rendimiento-un-poco-por-encima-de-la-amd-rx-5500-xt/
Aparece el primer benchmark de la NVIDIA GTX 1660 Super, la cual estaría un peldaño por encima de la próxima AMD RX 5500 XT. El mercado de la gama media de tarjetas gráficas parece que se está animando bastante, sobre todo la gama media-baja. Un segmento de mercado bastante disputando entre NVIDIA y AMD, ya Read More
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Is the RX 5500 XT "VR Ready Premium"?
Is the RX 5500 XT “VR Ready Premium”?
Is the RX 5500 XT “VR Ready Premium” as AMD claims? – Tested vs the RX 590 & GTX 1660 using the Vive Pro
This review follows up the Red Dragon RX 5500 XT 8GB review where we noted that AMD claims it is “VR Ready Premium”. On AMD’s website they show a Vive Pro as a HMD capable of providing a “VR Ready Premiumexperience”. So we present a VR performance showdown between the RX 5500 XT 8GB, the RX…
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GTX 1650 GDDR6 vs RX 5500 XT Benchmarks | 59 tests
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[section_title title=Introduction]
Back in 2018, ASRock jumped feet 1st into the GPU market. ASRock has been known for making good motherboards but jumping into the GPU market with other players such as Gigabyte, Asus, and Zotac is a pretty big risk. But, no risk, no reward. I finally have my hands on an ASRock GPU and it is their Radeon RX 5500 XT Phantom Gaming GPU. The RX 5500 is the budget GPU from AMD and is designed to be lower cost but still delivers great performance at 1080p. Keeping the price right at $200.00 means that ASRock can be competitive in the budget arena and since this is from their Phantom Gaming series, a bit of bling with their colors may just top it off for you.
[sc name=”sponsor” sponsor=”ASRock” product_link=”https://www.asrock.com/Graphics-Card/AMD/Radeon%20RX%205500%20XT%20Phantom%20Gaming%20D%208G%20OC/” product_name=”Radeon RX 5500 XT Phantom Gaming D 8G OC” ]
Specifications
Graphics Engine AMD Radeon RX 5500 XT Bus Standard PCI Express 4.0 x8 DirectX 12 OpenGL 4.6 Memory GDDR6 8GB Engine Clock Boost Clock: Up to 1845 MHz Game Clock: 1737 MHz Base Clock: 1685 MHz Stream Processors 1408 Memory Clock 12 Gbps Memory Bus 128-bit Resolution Digital Max Resolution: 8K HDR 60 Hz Interface 3 x DisplayPort 1.4 with DSC 1.2a 1 x HDMI 2.0b HDCP Yes Multi-view 4 Recommended PSU 500W Power Connector 1 x 8-pin Accessories 1 x Quick Installation Guide Dimensions 240.57 x 127.16 x 41.92 mm
Packaging
The packaging for the RX 5500 XT is wrapped in the Phanton Gaming color scheme and fonts. The front of the box clearly shows this is a Phantom Gaming card and which series it belongs to. In this case, this is the Radeon RX 5500 XT. On the back, ASRock dives into more detail on the features and specifications of the Phantom Gaming 5500 XT.
Upon opening the box, you’ll be presented with a foam top layer that lifts to reveal the Phantom Gaming RX 5500 XT securely tucked away and wrapped in an antistatic bag. You won’t find much of an installation kit and I wouldn’t expect to with this GPU. A quick start guide is all that’s included.
[section_title title=A Closer Look at the Phantom Gaming RX 5500 XT]
A Closer Look at the Phantom Gaming RX 5500 XT
Straight out of the box, the Phantom Gaming RX 5500 XT has a protective layer of cling plastic that covers the shroud to protect from scratches and scrapes.
After unwrapping the card, you can see the design of the fan shroud. The main body of the shroud is made of black plastic with red highlights on the ridges. The gunmetal grey brushed aluminum accent pieces are made from plastic as well. The main feature on the top side of the card is the two 90mm fans used to cool it. The dimensions of the GPU are 240.57 x 127.16 x 41.92 mm
Flipping the card over shows a metal backplate that covers the full length of the PCB and maintains the Phantom Gaming theme set by ASRock’s RX 5700 XT. While the PCB is short, it is a little unusual to see a metal backplate on a $200.00 GPU.
Making our way around the Phantom Gaming RX 5500 XT, we’ll start with the I/O. To get you connected there are three DisplayPort 1.4 connectors and a single HDMI 2.0b connector. The maximum resolution this card can support is 8K (7680×4320) at 60 Hz.
On the showing edge, the prominent feature is the Phantom Gaming logo. This is an RGB logo that can be controlled with ASRock’s Polychrome software. The shroud does a good job of mostly hiding the heat sink. As well, a single 8-pin PCIe power connector is all that is required to power the Phantom Gaming RX 5500 XT.
The very back of the card shows more of the heatsink exposed. The last part of the heatsink extends a bit past the PCB which allows airflow to pass through the fins of the heat sink with little resistance.
The motherboard side of the GPU shows a bit more of the copper heat pipes used to keep it cool. I think the contrast of copper, black, and gunmetal grey is eye-catching. Too bad it is all hidden next to the motherboard.
Dual 90mm fans are perched on the top of the Phantom Gaming RX 5500 XT. The blades are translucent and when spinning almost disappear. If you were to vertical mount the GPU, I think it would give an interesting effect.
[section_title title=System Setup and Synthetic Benchmarks]
Test System and Synthetic Benchmarks
Component Product Name Provided By Processor Intel Core i7-9700K (Retail) Intel Motherboard Aorus Z390 Pro Gigabyte Memory G.Skill SniperX 2x8GB @ 3400MHz 16-16-16-36 (XMP) G.Skill Drive Samsung 240 EVO 256GB SSD, Crucial MX500 1 TB SATA III SSD Samsung/Crucial Video Cards ASRock Phantom Gaming RX 5500 XT, Gigabyte Radeon RX 5500 XT, XFX Radeon RX 5600 XT, AMD Radeon RX 5700, EVGA GeForce RTX 2060 KO AMD/ASRock/XFX/EVGA Monitor BenQ EL2870U 28 inch 4K HDR Gaming Monitor 3840×2160 @ 60 Hz Case DimasTech EasyXL DimasTech Power Supply Cooler Master Silent Pro M2 1500W Cooler Master Operating System Windows 10 1909 x64 Pro with latest patches and updates
Testing Methodology:
There are many ways to benchmark GPUs. With these benchmarks our goal is to do two things: first to show the performance of the card and secondly to make them easy to replicate. With a similarly configured system, you should be able to get similar results to compare your current graphics card against. There will always be a variance from system to system. All games for this review are tested with the HIGHEST IN-GAME PRESET unless otherwise specified. A fresh build of 1909 and all drivers and games were installed. No changes were made from the defaults in the BIOS, Windows 10 operating system, or provided manufactures software.
Game frame rates are averaged from the results of 3 benchmark runs at each resolution.
Synthetic Tests
3DMark Firestrike from Futuremark is a Semi-synthetic DirectX11 benchmark designed for high-performance gaming PCs. Firestrike performs advanced geometry, illumination and particle tests with its Graphics benchmark and performs physics simulations using the CPU. Firestrike Ultra Kicks it up a notch and ratchets up the resolution to 4K and turns the quality up a bit.
Firestrike Ultra is pretty brutal on any graphics card and especially budget cards. However, the Phantom Gaming RX 5500 XT does well as it outscored the Gigabyte RX 5500 XT with a score of 3749 in the graphics arena.
If Firestrike Ultra is brutal, Timespy Extreme is uber brutal. Both RX 5500 XT cards scored about the same here. Only a couple of points separate them and are well within the margin of error.
The Orange Room test from VR Mark represents VR performance with the original HTC Vive or Oculus Rift. There’s a very slight advantage for the Phantom Gaming RX 5500 XT in this benchmark, but not much of one.
The Cyan Room Benchmark represents high-end VR hardware such as the Rift S. Both of the 5500 XT cards are very close in performance, however, if we were to call a leader, it would be the Phantom Gaming GPU.
Finally, there is the Blue Room benchmark. This is designed to test GPUs at future VR Hardware and brings a lot of cards to their knees. The RX 5500s are tied with no clear leader.
The Superposition benchmark sees the two RX 5500 XTs nearly tie in performance once more although a slight advantage goes to the ASRock GPU.
When we bump the resolution to 8K, only two points separate the ASRock and Gigabyte cards.
[section_title title=Gaming Benchmarks]
Phantom Gaming RX 5500 XT Gaming Benchmark
Assassin’s Creed Odyssey is an action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the 11th major installment, and 21st overall, in the Assassin’s Creed series and the successor to 2017’s Assassin’s Creed Origins. Set in the year 431 BC, the plot tells a fictional history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary who fights for both sides as they attempt to unite their family.
Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is the sequel to 2012’s Borderlands 2, and the fourth main entry in the Borderlands series. Borderlands 3 was released on 13 September 2019 for Microsoft Windows, PlayStation 4, Xbox One and on 30 October 2019 for Apple macOS.
Deus Ex: Mankind Divided is an action role-playing video game developed by Eidos Montréal and published worldwide by Square Enix in August 2016 for Microsoft Windows, PlayStation 4 and Xbox One. Versions for Linux and macOS systems were released in 2016 and 2017, respectively. It is the fourth game in the Deus Ex series, and a sequel to the 2011 game Deus Ex: Human Revolution. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in environments connected to the main hub of Prague and quests which grant experience and allow customization of the main character’s abilities with Praxis Kits.
Far Cry New Dawn is a 2019 first-person shooter developed by Ubisoft Montreal and published by Ubisoft. The game is a spin-off of the Far Cry series and a narrative sequel to Far Cry 5. As a result, it features many pre-existing gameplay elements from the series, including a large open world, capturing outposts, and AI or co-op companions; but also introduces several elements from RPG gameplay, including an upgradeable home base and increased reliance of crafting from limited supplies.
Tom Clancy’s Ghost Recon Wildlands is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. It was released worldwide on March 7, 2017, as the tenth installment in the Tom Clancy’s Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment. The game moves away from the futuristic setting introduced in Ghost Recon Advanced Warfighter and instead features a setting similar to the original Tom Clancy’s Ghost Recon with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.
Hitman 2 is a stealth video game developed by IO Interactive and published by Warner Bros. Interactive Entertainment for Microsoft Windows, PlayStation 4, and Xbox One. It is the seventh major installment in the Hitman video game series and is the sequel to the 2016 game Hitman. The game was released on 13 November 2018 and was met with generally positive reviews, with critics considering it to be an improvement over its predecessor.
Metro Exodus is a first-person shooter video game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans. It is the third installment in the Metro video game series based on Dmitry Glukhovsky’s novels, following the events of Metro 2033 and Metro: Last Light.
Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider.
Strange Brigade is a third-person shooter with a huge emphasis on cooperative gameplay. In the game, the player assumes the role of an adventurer in the 1930s and can team up with three other players to fight against different mythological enemies like mummies, giant scorpions, and minotaurs. The game’s four playable characters, who can be customized, have different weapons and abilities. Players have a large arsenal of weapons at their disposal. Each weapon has several upgrade slots, which can be used to enhance combat efficiency. Players can switch and upgrade their weapons at the workbenches found in a level. They can also activate different traps, such as spinning blades and spikes, to kill enemies.
DirectX 12
Vulkan
Wolfenstein: Youngblood is a first-person shooter developed by MachineGames and Arkane Studios and published by Bethesda Softworks as a spin-off of the Wolfenstein series, The player assumes control of either Jessie or Zofia Blazkowicz from a first-person perspective; an optional cooperative multiplayer mode is included. Players can complete the game with another player or with an artificial intelligence substitute. Missions can be completed in a non-linear order, and players can unlock new gear and abilities as they progress in the game.
This the only oddity in the benchmark charts. The Phantom Gaming RX 5500 XT outscored the Gigabyte 5500 XT by a large margin. I re-ran the tests on both cards multiple times with the same result with each benchmark run.
Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the Western, Midwestern and Southern United States in 1899, during the latter half of the Wild West era and the turn of the twentieth century. For most of the game, the player controls outlaw Arthur Morgan, a member of the Van der Linde gang, as he completes numerous missions—linear scenarios with set objectives—to progress through the story; from the game’s epilogue, the player controls John Marston. Outside of missions, the player may freely roam its interactive world.
DirectX 12
Vulkan
[section_title title=Phantom Gaming RX 5500 XT Conclusion and Final Thoughts]
Phantom Gaming RX 5500 XT Conclusion and Final Thoughts
My first experience with an ASRock GPU was a good one. It performed exactly as I would expect considering that I reviewed the Gigabyte RX 5500 XT a few months before. The GPU is consistently able to deliver playable framerates at 1080p which is exactly where AMD wanted this card to be. Granted, we’re not over 60 FPS in a few games I benchmarked at the highest in-game settings and dropping the graphics fidelity down a notch or two will increase performance. As I was benchmarking and playing games over the last few weeks, I really didn’t notice any performance hiccups. Gameplay remained smooth. The most time I spent in-game was with Far Cry New Dawn and while it is an AMD optimized title, it runs very well on the 5500 series.
As far as overclocking, I’ve had an extremely rough time overclocking AMD Radeon RX 5XXX series cards. I think the RX 5600 was the only card that I could get to overclock. However, stock speeds put this GPU at a base clock of 1685 MHz, a game clock of 1737 MHz, and a boost clock up to 1845 MHz and temperatures hovered right around 60°C during a heavy gaming session.
The current driver suite is much better as well. across the board, I saw a slight uptick in performance but I also experienced quite a bit more stability. Between reviews, I’ll grab the latest driver and start testing to keep benchmarks current, etc. The current AMD GPU driver is more stable now than the one released a few months ago. I didn’t experience any black screens when launching games nor did I experience any crashes. Overall, the experience was very smooth but it hasn’t always been that way. I still lack the 1600 series GPUs from Nvidia to compare against. So, I can only base the results on what I’ve actually tested.
One of my hangups with the gigabyte RX5500 XT was the price. At the time of this review, the Gigabyte RX 5500 XT retails on Newegg for 249.97. This is a $50.00 mark up over the AMD suggested price of $199. The ASRock Phantom Gaming RX 5500 XT retails on Newegg for $199 at the time of this review. This makes the Phantom Gaming RX 5500 XT a great value. The card performs well at 1080p as it should. Even better, it is as close to MSRP as you can get. If you’re looking to build a gaming rig and not break the bank, the Phantom Gaming RX 5500 XT from ASRock should really make your list.
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ASRock Radeon RX 5500 XT Phantom Gaming GPU Review Back in 2018, ASRock jumped feet 1st into the GPU market. ASRock has been known for making good motherboards but jumping into the GPU market with other players such as Gigabyte, Asus, and Zotac is a pretty big risk.
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ASRock RX 5500 XT Phantom Gaming D Review: Inexpensive, Well-performing
AMD’s RX 5500 XT release in December 2019 targeted the entry-level 1080p gaming segment and was, overall, received well by the public. In particular, the 8GB variants are enticing, as they don't take the performance hit of the 4GB cards in certain titles, though for now the card hasn't managed to break into our best graphics cards guide. That's partly because budget cards are pretty far down the GPU hierarchy, with higher pricing than many competing cards. The ASRock RX 5500 XT Phantom Gaming D we're reviewing comes with the full 8GB of VRAM, a factory overclock, an attractive price and a dual-fan cooling solution designed to keep the card cool and quiet while gaming.
Performance of the Phantom Gaming D was just where we expected it, competing with the other RX 5500 XT 8GB variants tested. It ends up faster than the GeForce GTX 1650 Super and slower than the Geforce GTX 1660. Compared to the other 8GB RX 5500 XT cards we've tested, the ASRock performed the same with less than 1% difference between them. The card averages almost 72 frames per second (fps) at 1080p using ultra settings across all games. Only Metro: Exodus and Borderlands 3 fell below the 60 fps threshold (37.7 and 42.9 fps, respectively). When lowering the settings to medium, the average increased to 102 fps and all titles were above the 60 fps threshold and ran smoothly.
At the time of writing, the ASRock RX 5500 XT Phantom Gaming D is $199.99 on Newegg, the least expensive 8GB card in this roundup. It also comes with the Resident Evil 3 remaster, Ghost Recon: Breakpoint and three months of Xbox Game Pass for PC. We pit the ASRock against Gigabyte’s RX 5500 XT Gaming 8G at $219.99, the Asus ROG Strix RX 5500 XT O8G Gaming for $229.99, and the 4GB Sapphire Pulse RX 5500 XT priced at $179.99. Between the 8GB cards, there is a $30 price difference while the 4GB model used for testing is $20 cheaper.
On the Nvidia side of things, the Zotac GTX 1650 Super has the lowest price at $159.99 while the Zotac GTX 1660 is $239.99, the most expensive card in this article. Worth noting is the GTX 1660 Super can be found for $229.99, and other GTX 1660 cards can be found starting at $209.99. We've also previously compared the Radeon RX 5500 XT vs. GeForce GTX 1660.
We’ll detail how the ASRock card performed against its peers and competition, how well it performed thermally, and other important details so you can make a more informed buying decision.
Features
All Radeon RX 5500 XT’s use the Navi 14 GPU and first-generation RDNA architecture. TSMC produced the 7nm die with 6.4 million transistors cut into a 158mm² area. This includes 1,408 shaders, 32 ROPs, and 88 TMUs across 22 Compute Units (CUs). Clocks speeds on the ASRock Phantom Gaming D are 1,737 MHz Game clock and 1,845 MHz boost clock—a 57 MHz increase over the reference clock speed (1,680 MHz) and the same as the Asus ROG Strix used here.
The 8GB of GDDR6 memory sits on a 128-bit bus and runs at 1,750 MHz (14 Gbps)—the standard speed for the Navi 14 GPU. This configuration yields 224 GB/s bandwidth, and the RX 5500 XT comes in 4GB and 8GB variants. Unless you plan to game at 1080p using reduced settings, you’ll want to get the 8GB over the 4GB cards. With VRAM needs increasing as time goes on, 4GB is now considered the minimum for most users while 6-8GB for those who would like to use ultra settings.
AMD’s RX 5500 XT’s Total Board Power (TBP) is listed at 130W and recommends a 450W power supply. ASRock, like most board partners, does not list the TBP for the Phantom Gaming D, though it raises AMD’s power supply recommendation of 450W up to 500W. Actual power use will vary between partner cards due to higher clock speeds and where the power limit is set. Feeding power to the card is a single 8-pin PCIe connector capable of delivering more power than this card will need, including any overclocking.
Additional specifications for each of the compared cards are listed in the chart below.
Design
The ASRock RX 5500 XT Phantom Gaming D is a two-slot video card measuring 9.5 x 5 x 1.6 inches (241 x 127 x 42mm). Though the heatsink extends past the PCB lengthwise, the card’s overall length should allow it to fit in most chassis, including some small form factor (SFF) builds. Be sure to verify the space inside your case before buying this or any other video card.
Covering the heatsink and surrounding the two 85mm fans (which have a 0db silent cooling feature) is a plastic shroud that fits with the ASRock Phantom Gaming theme, including black and red accents along with a faux brushed aluminum finish. The rear of the card is protected by a backplate, also matching the card’s theme, and doubles as a passive heatsink via thermal pads.
The Phantom Gaming D adds a bit of RGB flare as well with the Phantom Gaming name and symbol illuminated on the top of the card. For its size, the color is bright and saturated, though being so small it won’t take over the inside of your case.
In order to keep the card cool, ASRock uses a dual-fan setup along with a good size heatsink. The GPU die makes contact with the heatsink through a copper plate, which then sends the heat into the fin array via three large copper heatpipes. The heatsink cools all critical parts of the video card including the VRMs and memory, all of which connect to the fin array through an aluminum plate.
The ASRock RX 5500 XT Phantom Gaming D3 routes power through a 6+1 phase VRM with the GPU and VRAM controlled by two OnSemi NCP81022 (4-phase) controllers. The GDDR6 chips on this card are made by Samsung and specified to run at 1,750 MHz (14 Gbps). This configuration will deliver plenty of clean power to handle both stock and overclocked operations.
Outputs on the Phantom Gaming D are standard fare consisting of three DisplayPorts (1.4 with DSC 1.2a) and a single HDMI (2.0b) output. This should be plenty for most users.
How We Tested the ASRock RX 5500 XT Phantom Gaming D
Our current graphics card test system consists of Intel's Core i9-9900K, an 8-core/16-thread CPU that routinely ranks as the fastest overall gaming CPU. The MSI MEG Z390 Ace motherboard is paired with 2x16GB Corsair Vengeance Pro RGB DDR4-3200 CL16 memory (CMK32GX4M2B3200C16). Keeping the CPU cool is a Corsair H150i Pro RGB AIO, along with a 120mm Sharkoon fan for general airflow across the test system. Storing our OS and gaming suite is a single 2TB Kingston KC2000 NVMe PCIe 3.0 x4 drive.
The motherboard is running BIOS version 7B12v16. Optimized defaults were used to set up the system. We then enabled the memory's XMP profile to get the memory running at the rated 3200 MHz CL16 specification. No other BIOS changes or performance enhancements were enabled. The latest version of Windows 10 (1909) is used and is fully updated as of February 2020.
Our GPU hierarchy provides a complete overview of graphics cards and how the various models stack up against each other. For these individual third-party card reviews, we include GPUs that compete with and are close in performance to the card being reviewed. On the AMD side, we have the Sapphire Pulse RX 5500 XT, Asus ROG Strix RX 5500 XT O8G Gaming and the Gigabyte RX 5500 XT Gaming OC. Nvidia cards include the Zotac GTX 1650 Super and the Zotac GTX 1660 Amp.
Our list of test games is currently Battlefield V, Borderlands 3, The Division 2, Far Cry 5, Final Fantasy XIV: Shadowbringers, Forza Horizon 4, Gears of War 5, Metro Exodus, Shadow of the Tomb Raider and Strange Brigade. These titles represent a broad spectrum of genres and APIs, which gives us a good idea of the performance differences between the cards. We're using driver build 441.20 for the Nvidia cards and Adrenalin 2020 Edition 19.12.2 for AMD cards, although the 5600 XT was tested using 20.1.2 beta drivers.
We capture our frames per second (fps) and frame time information by running OCAT during our benchmarks. For clock and fan speed, temperature and power, we use GPU-Z's logging capabilities. We'll be resuming our use of the Powenetics-based system from previous reviews in the near future.
Beginning with the 1080p ultra results, the ASRock RX 5500 XT Phantom Gaming D averaged 71.9 fps across all titles. At these settings, all but three titles—Metro: Exodus (37.7 fps), The Division 2 (57.9 fps) and Borderlands 3 (42.9 fps)—are able to average at least 60 fps and provide a smooth gaming experience. All of AMD’s RX 5500 XT cards are capable 1080p ultra video cards, though some games will need to reduce settings to reach 60 fps.
Looking at the other RX 5500 XT cards in this review, the ASRock card is just as fast as the other 8GB variants—all averaging over 71 fps with the Asus O8G Gaming averaging 71.7 fps and the Gigabyte 71.3 fps. The Sapphire Pulse RX 5500 XT 4GB is well behind at 63 fps (or 13% slower) because some titles showed a severe performance drop due to the 4GB memory and PCIe 3.0 x8 configuration.
If we include the two Nvidia based GPUs, our ASRock review card is almost 4% faster than the much less expensive Zotac GTX 1650 Super (69.3 fps average), and over 6% slower than the slightly more expensive Zotac GTX 1660 Amp (76.6 average). Since these Turing based video cards do not support ray tracing or DLSS, the decision between some of these cards will come down to price, performance (both thermal and fps) and card features.
Staying at 1080p resolution but lowering the image quality settings to medium allowed all the games to reach over 60 fps. The ASRock Phantom Gaming D averaged 102 fps along with the Asus. The Gigabyte Gaming OC averaged 101 fps—all are within 1% of each other, which is basically the margin of error for our testing and wouldn’t be noticeable in gaming.
At these settings, the Sapphire Pulse didn’t choke on its 4GB of VRAM with medium settings and ended up only 4% behind. Most games were over 80 fps with a few (The Division 2, Strange Brigade, Final Fantasy XIV, Forza Horizon 4 and Battlefield V) averaging well over 100 fps. Dropping down to the medium settings shows a significant performance increase over ultra.
Performance differences between the ASRock Phantom Gaming D and the Nvidia cards are similar to the 1080p ultra results, with the GTX 1650 Super about 5% slower and the GTX 1660 almost 4% faster. This is a more CPU bound setting so the performance gaps tend to shrink at these settings compared to higher resolutions and image quality.
We use GPU-Z logging to measure each card's power consumption with the Metro Exodus benchmark running at 2560 x 1440 using the default ultra settings. The card is warmed up prior to testing and logging is started after settling to an idle temperature (after about 10 minutes). The benchmark is looped a total of five times, which yields around 10 minutes of testing. In the charts, you will see a few blips in power use that are a result of the benchmark ending one loop and starting the next.
We also use FurMark to capture worst-case power readings. Although both Nvidia and AMD consider the application a "power virus," or a program that deliberately taxes the components beyond normal limits, the data we can gather from it offers useful information about a card's capabilities outside of typical gaming loads. For example, certain GPU compute workloads including cryptocurrency mining have power use that can track close to FurMark, sometimes even exceeding it.
Starting with the gaming tests, the ASRock RX 5500 XT Phantom Gaming D averaged 114W, the most of all RX 5500 XT cards tested so far. The Asus was just behind it at 104W, the Sapphire Pulse at 102W, followed by the Gigabyte sipping power at 89W. As an end-user, you will be hard-pressed to see these differences on your power bill. We also need to be cognizant that our current recording method, GPU-Z only records the chip power and not Total Board Power (TBP) for AMD GPUs. This means actual power use is going to be a bit higher on these cards.
The Zotac GTX 1650 Super averaged 97W—a few watts lower than most of the RX 5500 XT’s we’ve tested. The faster Zotac GTX 1660 Amp (not pictured in the chart) used even less power at 89W. This shows that Nvidia’s 12nm Turing architecture is still slightly more efficient than the 7nm Navi, considering the difference in lithography.
Power consumption using Furmark shows much more consistent power use across the test. In this case, The ASRock averaged 129W with the Asus and Sapphire cards both using 133W. The Gigabyte again comes in the lowest reaching 122W. The GTX 1650 Super barely budged from the game tests averaging 99W, which is less power than all of the RX 5500 XT cards we’ve tested.
Temperatures, Fan Speeds and Clock Rates
To see how each video card behaves with temperatures and fan speeds, like the power testing, we use GPU-Z logging in one-second intervals to capture data. These items are captured by looping the Metro Exodus benchmark five times, running at 2560x1440 and ultra settings.
Additionally, we also use FurMark to capture the data below, which offers a more consistent load and uses slightly more power, regardless of the fact that the clock speeds and voltages are limited. These data sets give insight into worst-case situations along with a non-gaming workload.
Gaming
Temperatures for the ASRock Phantom Gaming D averaged almost 62 degrees Celsius during gaming testing. This result places it in the middle with the Gigabyte Gaming OC. The Sapphire Pulse ran the warmest at 69 degrees Celsius, at least partly because its fan speeds are lower, while the much larger Asus ROG Strix RX 5500 XT O8G Gaming ran the coolest at 54 degrees Celsius. Though the Phantom Gaming D didn’t have the best cooling solution, it worked quietly and kept the video card running well within specification.
Fan speeds during the Metro: Exodus test show all cards except for the Sapphire Pulse have significantly varying fan speeds. The ASRock varied throughout the test from around 1600 RPM to a peak of 2,000 RPM. The higher fan speeds were more noticeable over the slower spinning Asus and Gigabyte cards, but none were particularly loud or off-putting. During more typical gaming loads (where there isn’t a scene change every 100 seconds) users should not see this fan behavior.
Clock speeds on the ASRock Phantom Gaming D averaged 1,818 MHz during the last phase of the gaming test. This result is over 20 MHz faster than the Sapphire Pulse (1,794 MHz), 10 MHz faster than the Gigabyte and 2 MHz faster than the Aus. This result makes sense considering the 8GB cards' clock speeds are similar out of the box. Another noteworthy fact is how much the 4GB of memory on the Sapphire card affects results with core clock speeds being similar to all the other tested cards.
Furmark
Temperatures in Furmark ran a couple of degrees warmer than game testing across all tested cards. The ASRock Phantom Gaming D and Gigabyte Gaming OC both peaked at 67 degrees Celsius with the Asus again coming in the coolest running at 60 degrees Celsius. The slower Sapphire card peaked at 74 degrees Celsius with a similar size cooling solution as the Phantom Gaming D.
Fan speeds during Furmark testing stabilized across all cards with the ASRock again peaking around 2,000 RPM. Unlike the Asus O8G Gaming, the ASRock Phantom Gaming D maintained these speeds throughout the test. While the ASRock video card doesn’t have the best cooling solution, it kept the card well within specification and did so relatively quietly.
Clock rates during the Furmark testing averaged 1,661 MHz, which is the lowest value by far of all three RX 5500 XT 8GB cards tested. Compared to the game test, the result for the Phantom Gaming D is over 150 MHz less than game testing.
Along with AMD’s software suite that's included with the driver package, ASRock has its own monitoring and tweaking software, named ASRock Tweak. This lightweight application is able to overclock the core and memory speed, though it's manual only—there's no automatic scanner.
The software displays current core and memory speeds, GPU and memory use, along with temperatures and fan speeds. Unlike similar applications from other card partners, ASRock Tweak doesn’t include real-time hardware monitoring in chart form.
Overall, the software works fine for its intended purpose, but it's not as feature-rich as some of the other solutions. More granular control over AMD video cards can be found within the driver software.
The ASRock RX 5500 XT Phantom Gaming D’s testing showed the card to be a competent 1080p ultra gamer across the majority of titles in our test suite. Although it did not have the large cooler and three fans some of the other cards did, the Phantom Gaming D kept the card running well within specification and did so rather quietly—not quite as quiet or as well as the much larger Asus card, but it was effective nonetheless.
Priced at $199.99, the Phantom Gaming D is the least expensive card compared to the other 8GB AMD RX 5500 XT cards we've tested. The Gigabyte is priced at $219.99 and the Asus O8G $229.99. The 4GB Sapphire Pulse is listed at $179.99, though the 4GB VRAM makes it a less desirable choice. Between the 8GB cards, some titles may show one performing slightly better than the other, but it's mostly just typical fluctuations and in the end, they all averaged out to perform the same. Where they set themselves apart is the cooling and other features.
Opening up considerations to Nvidia GPUs, we know the 5500 XT 8GB cards are slightly faster than the less expensive GTX 1650 Super, and a few percent slower than the GTX 1660. The GTX 1660 Super also makes for an intriguing buy as well. Priced from $229.99, it's about 15% faster than the GTX 1660 while being priced around the same. If you can stretch the budget to $230, it does offer a better price to performance ratio than any RX 5500 XT.
Right now, if you want the most well-rounded RX 5500 XT 8GB card, it's the ASRock Phantom Gaming D. While it doesn’t cool as well as the larger Asus card, it cools as good as the Gigabyte Gaming OC version while being smaller, and it costs less. Its two fans spin faster and create more noise than the Gigabyte and Asus cards, but it wasn't intrusive. Outside of that, all three have some form of RGB lighting as well as backplates. The difference between their VRMs won’t affect the ambient overclocker and they're all robust solutions.
Overall, the ASRock RX 5500 XT Phantom Gaming D is a good performing graphics card for both 1080p ultra and 1080p medium settings. As the least expensive 8GB 5500 XT, this card will give you the same performance as more expensive options and does so with a much smaller footprint. If you're looking for a good 1080p ultra/medium video card around the $200 price point, the Phantom Gaming D is a good option.
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is the entry-level RTX fast enough for ray traced gaming? • Eurogamer.net
It’s rare that we review graphics card variants at Digital Foundry but in the case of the RTX 2060 KO from EVGA, we’re going to make an exception. Nvidia’s entry-level, feature-complete Turing card sat at a $349 price-point for quite some time – a touch pricey perhaps when the significantly superior RTX 2060 Super turned up costing just $50 more. However, with this new EVGA KO model clocking in at $299, it’s time to re-assess the product and specifically, just how capable the card is in handling games using hardware-accelerated ray tracing.
Primarily, it’s the RTX aspect of the 2060 that sets it apart from its nearest AMD competitor, the RX 5600 XT. Its ability to tap into the DXR API and by extension access the full range of visual options available in supported games is obviously a nice feature to have – and with ray tracing confirmed for the next-gen consoles, the broader adoption of RT is a case of not if but when. On top of that, the inclusion of Turing’s tensor cores allows for the 2060 to access hardware-accelerated machine learning features with the AI-powered DLSS upscaling pretty much the only application for this technology in the here and now. This is all in addition to standard graphics power that’s generally in excess of the RX 5600 XT – to the point that AMD had to deliver an 11th hour BIOS upgrade to bring its latest Navi release back into contention.
However, while generally well -received for its price vs performance level (especially with the recent haircut on pricing) there’s a lot of discussion surrounding the RTX 2060’s prowess in terms of delivering accomplished ray tracing support – and perhaps rightly so, when looking at the first wave of games with DXR functionality. In the past, I’ve managed to get an effectively locked 1080p60 performance level with the RTX 2060 when playing Battlefield 5 with ray tracing enabled – but it required some options tweaking and an overclock. On top of that, there’s perhaps a broader question to answer: is 1080p60 actually good enough to begin with bearing in mind that the RTX 2060 ordinarily performs rather well at 1440p?
These are all pertinent questions but perhaps just as important is the technical make-up of the KO version of the RTX 2060 itself. Clearly, corners are cut to deliver the more aggressive pricing. Nvidia’s reference model – the Founders Edition – is a more deluxe product with superior build quality, improved power delivery and higher quality materials. While possessed of a decent metal back plate, the KO’s shroud is plastic, the cooler is less substantial and its four-phase power delivery does the job but limits overclocking potential. Ultimately though, the main difference you’ll actually notice during gaming is that it’s somewhat louder than the Founders. That’s the only real grumble I can muster against it.
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The latest DF Direct sees John and Rich sit down to discuss the topics raised in the new announcement from Microsoft.
However, as initially discovered by Steve Burke at GamersNexus, the 2060 KO is somewhat fascinating in that it uses a TU104 Nvidia processor – the same processor that powers the RTX 2070 Super and RTX 2080. It’s a salvage part, with CUDA cores disabled to match the 1920 complement in the Founders Edition’s standard TU106 processor. In my tests, I found performance to be entirely identical, with one exception. As GamersNexus discovered, the CUDA path in the Blender rendering tool delivers much faster performance than existing RTX 2060 cards. The extent of the boost varies on the complexity of the workload, but one example demo I tested delivered a 19 per cent reduction in render time.
However, in all other respects, the KO performs exactly as an RTX 2060 should do. The pared back power delivery system means that you can’t ramp up the power slider in MSI Afterburner, meaning that overclocking can’t be pushed to the max as it can in other cards. However, I still managed to add 120MHz to the core and 500MHz to the 6GB of GDDR6 memory and even with power constraints in place, the card did deliver that extra performance, adding around five per cent overall to frame-rates. These are the OC settings I use on my standard Founders version, so I don’t feel particularly short-changed here. The only real trade is the noise factor: overclocking makes a louder-than-usual graphics card even less discreet.
All told then, EVGA’s more price-conscious RTX 2060 delivers pretty much everything you’d want from a card of this class, it’s just somewhat noisier than the reference design. Its performance parity with the original Founders version extends to ray tracing support too, which is primarily why I decided to revisit the RTX 2060 in the first place, which leads us onto the key question: is the entry level ray tracer powerful enough to deliver a decent gaming experience?
It’s a difficult question to answer because we are still in the early days of the transition across to the next generation of rendering technology but we’ve already some a long, long way. First of all, if you’re intent on sticking to native resolution rendering, 1080p was – and is – the natural target for DXR gaming on this class of product and I really would recommend dialing in a +120MHz core/+500MHz VRAM overclock for additional stability in performance. The biggest issue I have with early DXR games in particular is that the lowest frame-rate areas are much more of an issue than average performance.
This gets you to 1080p60 in Battlefield 5 with medium DXR paired with ultra-level rasterisation features and high quality textures – good enough to get a good ray traced experience, but nothing like the performance of the standard non-RT edition of the game. DXR medium gives you the bulk of the RT experience, with real-time reflections scaling across settings according to the roughness cut-off in the materials. The higher up the scale you go, the more materials exhibit ray traced reflections. Based on later RT-supported titles, the performance hit is somewhat high, as you may expect from a first-gen DXR game.
Shadow of the Tomb Raider is another early example of DXR implementation. In fact, alongside BF5 it was the first RT experience we had way back at Gamescom 2018. Its benchmark suggests that the performance hit of RT is fairly light compared to Battlefield 5, but simply starting Lara’s adventure from scratch demonstrates that this patently not the case. As you ramp up the DXR preset, Tomb Raider replaces more and more of the rasterised shadow maps with higher quality, more realistic RT alternatives, with the ultra setting effectively moving the entire system to DXR, where foliage in particular is particularly taxing on the GPU. Again, there are moments where the RTX 2060 can’t sustain 1080p60.
The final first-gen DXR title I tested was Metro Exodus, which possesses an utterly beautiful ray traced global illumination solution. Setting the game to the high global preset with DXR similarly set to high effectively gives you 1080p60 with some minor dips into the 50s in more challenging scenes. It’s an experience to savour, but again, the fact that a card that performs so well at 1440p in standard 3D gaming has to render at 1080p to get acceptable performance is going to be an issue for many. The RTX 2060 can deliver a good ray tracing experience but the question is whether you’d take that hit when the standard game still looks so good.
Of course, throughout the history of gaming, pushing the frontier of graphics technology in the PC space has always come with a performance cost, whether we’re talking about programmable pixel shaders, hardware T&L, or just about any of the software-based innovations found in Crysis. Nvidia’s original plan was to offset most, if not all, of the performance hit by using the tensor cores, with machine learning-based upscaling replacing the temporal anti-aliasing solutions in most modern games. It didn’t go quite to plan. If RT had a rocky start, it’s been harder still for DLSS, where results have historically varied from rather impressive to not so good.
Witcher 3: Ultra, Post-AA, No Hairworks
RX 5500 XT 8GB
RX 580
GTX 1660
RX 590
GTX 1660 Super
GTX 1660 Ti
RX 5600 XT
RX 5600 XT OC
RTX 2060
So is the RTX 2060 good enough for ray traced games? I can understand some of the bad press the card has got in this regard based on the kinds of results I’ve just talked about from the first-gen games – but technology is constantly improving and recent titles are showing some genuine promise. Obviously, the more GPU power you have at your disposal, the better the results you can expect, but the RTX 2060 is important because it’s the baseline performance level Nvidia has set for access to the next generation of GPU features. I suspect that when the new Ampere architecture cards arrive later this year, we’ll still have RTX 2060-class performance – it’ll just be cheaper: RTX 3050, anyone? With that in mind, I think it’s just as important to test RT support in the latest games on this class of hardware as it is to dial up everything to the max on an RTX 2080 Ti.
DXR implementations are improving which helps the case for the RTX 2060 but I think the most radical leap I’ve seen has come from Nvidia’s top-to-bottom revamp of its AI upscaling solution, DLSS. It started with Remedy’s Control, a game that ships with a simply amazing DXR feature set – it’s the showcase game for ray tracing in the here and now, in fact. To begin with, the performance outlook seems rather familiar when running this game on the RTX 2060. Even on DXR medium – reflections only – paired with mostly medium settings (in line with the console versions), performance often lurks in 50fps territory but can drop down into the high 30s.
However, the revised version of DLSS that Control ships with allows you to set internal resolution to 720p, with the algorithm upscaling pretty well to 1080p. The upshot is that not only are we now well north of 60fps in almost all scenarios, RTX 2060 owners can engage the high DXR setting and still experience smooth performance with the complete ray tracing experience for the best RT game on the market. Impressed by the results, I decided to push my luck: I opted for 4K DLSS from a 1080p base resolution with all RT features still active, but frame-rate capped to 30fps. The end result is an experience that still showcases DXR beautifully but delivers a cleaner overall image than Xbox One X’s 1440p-based UHD output while running at the same frame-rate. The comparison is interesting but the comparison gallery above should prove illuminating – Remedy’s TAA solution does have some advantages.
Crysis 3: Very High, SMAA T2X
RX 580
RX 5500 XT 8GB
GTX 1660
RX 590
GTX 1660 Super
GTX 1660 Ti
RX 5600 XT
RX 5600 XT OC
RTX 2060
In terms of image quality, Control’s DLSS solution is good but a recent, radical algorithm upgrade has changed everything. As we’ve already discussed in other Digital Foundry articles, the new ‘DLSS 2.0’ is capable of delivering image quality comparable with native rendering resolution using anything as low as a quarter resolution base image. With Wolfenstein Youngblood set to console-equivalent medium settings on DLSS performance mode, we’re getting AI upscaling from 540p to 1080p which looks as good (if not better) than the PlayStation 4 version of the game. The performance boost with RTX 2060 is enough to deliver a great 1440p experience with ray tracing enabled – or alternatively you can re-deploy DLSS with RT disabled to deliver 4K gaming at 80 frames per second or upwards. This is not bad at all for a $299 graphics card.
This is all a roundabout way of saying that the promises Nvidia made back at Gamescom 2018 are now much closer to reaching fruition and the building blocks are in place to ensure that the RTX 2060 ‘entry level’ ray tracer is in a far better position now than it was in the early, uncertain days of support. But should you buy one? It’s a tricky one. While the card was priced closer to the RX 2060 Super, it was very easy to recommend saving up for the more powerful card. It’s a good chunk faster and features an additional 2GB of memory.
Typically, the best GPU for you is always the most expensive one you can afford and nothing has changed there, but the RTX 2060 price cut now puts a lot of distance between this product and its Super sibling. With that in mind, it’s a worthy contender at this price level and for all of its various cutbacks, the KO model still holds up as a decent RTX 2060 overall – and it’s obviously brilliant if you use Blender at all. However, I would check that the KO is actually good value in your neck of the woods. In the UK at least, cheaper RTX 2060 models are available.
3DMark Port Royal – 1080p
RTX 2060
RTX 2060 Super
RTX 2070
RTX 2070 Super
RTX 2080
RTX 2080 Super
RTX 2080 Ti
Generally though, I’m finding PC hardware reviews quite difficult right now. I think the whole process of making any kind of PC component purchasing decision is rather challenging. Investing serious money in a CPU or GPU is generally associated with the idea of not needing to upgrade for another two or three years. Consoles define the baseline and when we don’t know how much performance or what kind of features a next-gen $400/$500 box from Sony or Microsoft will have, and with that in mind, it makes the concept of sinking a fair amount of cash into a PC upgrade at this point in time a real issue. I generally think that the best strategy may be to sit tight unless you really need a big upgrade in the here and now.
The benchmarks speak for themselves though and clearly the RTX 2060 has a lot to offer. However, I do have concerns about the card’s allocation of six gigs of GDDR6 memory, especially when we factor in ray tracing support. Wolfenstein Youngblood grumbles about running DXR with the best texture quality on the 2060, while performance degrades significantly in Battlefield 5 if you’re using DXR in combination with ultra quality textures. I also seem to get sporadic low resolution textures in Control when I ramp up the DXR feature set with DLSS active, upscaling to higher resolutions. The overall outlook for the RTX 2060’s performance is looking good on more modern ray tracing titles, the new DLSS seems to have the frame-rate hit covered while delivering excellent quality but I do wonder whether the VRAM limitation might be a bigger issue further on down the road.
Overall, the RTX 2060 looks a touch more compelling now than it did back in the day – pricing has stabilised, it always has been a good 1080p and 1440p performer – and while you’ve always had access to the RTX feature set, improved ray tracing implementations and a fundamental revamp of DLSS are combining to give impressive results on new titles. I’d like to see ‘DLSS 2.0’ re-engineered back into key games like Shadow of the Tomb Raider, Metro Exodus and Battlefield 5 – and especially Control. It would be a strong statement of commitment to the entry level RTX power band, it would fulfil some of the promises made back at Gamescom 2018 and potentially, it go a long way in rebutting the critics. In the meantime, all eyes are on the next wave of DXR games and what kind of experience the 2060 is able to deliver with them.
from EnterGamingXP https://entergamingxp.com/2020/02/is-the-entry-level-rtx-fast-enough-for-ray-traced-gaming-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=is-the-entry-level-rtx-fast-enough-for-ray-traced-gaming-%25e2%2580%25a2-eurogamer-net
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This is our very first GPU review of 2020, and it’s going to be an interesting one. Back at CES AMD announced the RX 5600 XT, which is priced at $280 USD, and it’s supposed to sort of slot in between the RX 5500 XT 8GB and the RX 5700 in their lineup. They showed some specs and had a few performance lines that showed it beating the NVIDIA GTX 1660 Ti by a pretty convincing margin. That means it could also goes toe-to-toe against the RTX 2060. So guess what happened? NVIDIA decided to lower the price of their RTX 2060 to $300 USD, but good luck finding one for that price.
Things took a little bit of an interesting turn because last week AMD pulled a last minute trick on everyone who knew the specs of the RX 5600 XT by rolling out an official BIOS that increased board power, core frequencies, and memory speeds, and the effect on performance is pretty drastic. So we needed to scramble since our RX 5600 XT testing was already done, and I’m pretty sure NVIDIA is scrambling too since they have nothing that can compete.
A Last Minute Update
All right, so let’s start things off with the specs since even without the new BIOS the RX 5600 XT was a pretty interesting card. It uses the same 7nm Navi 10 RDNA-based GPU core, which is also found on the RX 5700, and it even has the same number of stream processors, texture units, and ROPs. The real differences were lower clock speeds and a 192-bit memory interface instead of the 256-bit one on the RX 5700. Some people thought that pricing was a little bit too high at $280 USD, since even though the 5700 XT officially costs $350 USD you could pick it up for between $320 and $340. However, then the new BIOS happened. And what did that do? Well the power limit was increased by about 10 watts, the Game Clock, which is where the GPU will spend most of its time, jumped up by almost 200MHz. The Boost Clock got a nice bump as well, but the biggest surprise was the memory that shot up from 12Gbps to 14Gbps.
Not only that, but AMD’s board partners like Sapphire, XFX, and PowerColor are taking things even further with their overclocked versions. Let’s take a look at this Sapphire Pulse 5600 XT for example. It’s Game Clock goes even further to 1615MHz, and for those of you keeping track that’s 240MHz higher than the RX 5600 XT was supposed to hit. The boost clock hits up to 1750MHz, and those specs get really close to the stock RX 5700. There is also a Silent BIOS, which is pretty pointless since the card is whisper quiet with its Performance BIOS setting.
Performance Boost
So how much did this new BIOS affect performance? Let’s take a look at the Pulse 5600 XT from Sapphire, remember this is a pre-overclocked GPU, but right now it is running at those speeds that I just showed. You can see that in these games there’s a pretty significant boost in frame rates, but right across every title we tested the performance increase was somewhere between 12% all the way up to 20% depending on how well the game reacted to those clock speeds. That really changed the RX 5600 XT’s outlook.
However, there is one little issue. The new BIOS was rolled out at the very last moment, and so the first batch of shipments to retailers won’t have them installed. And that’s messed up because buyers will have to find the new BIOS, the updating tool from their respective manufacturer’s website, and flash it themselves. So if you have an RX 5600 XT it’s out-of-the-box performance won’t be anywhere close to what you’re going to be seeing in the benchmarks. That kind of sucks, but it’s great to see what a BIOS update can do to the performance. However, this almost feels like a bit of a bait-and-switch by AMD. I mean it’s great to show awesome results and reviews, but you guys won’t be able to get those numbers without jumping through a few hoops first. Not only that, but it’s impossible to figure out if a card has an updated BIOS until you get it home and run AMD’s update tool. This could be a huge mess, and I’m hoping AMD and their partners make this process very clear.
The Sapphire Pulse 5600 XT
Speaking of their partners, let’s quickly take a look at the Sapphire Pulse 5600 XT. It looks like all of their previous Pulse GPUs, and that means it has two large fans and a super compact heat sink. It’s only 10 inches long and takes up two slots, so nothing extreme here. I love the fact that Sapphire doesn’t feel like they need the biggest GPU on the block to look cool. This thing is clean, good looking, and it should fit into most compact cases without any problems. There’s even a back plate to complete the overall look, and cut into that is a small bios switch. For those of you wondering, the position closest to the I/O connectors has the Performance BIOS, which is what we use for testing. While the position towards the power input holds a silent profile, that one has lower clock speeds, reduced fan speeds, and runs at a lower power envelope. As for power input, there’s an 8-pin connector and that’s about it.
Gaming Benchmarks
Let’s move onto the results. For this test, I’ll be using the above benchmarking setup, and the following graphic cards: The RTX 2060 Founders Edition, the ASUS GTX 1660 Ti OC, the EVGA GTX 1660 Super Black Gaming, the Sapphire Pulse RX 5700 OC, and finally the Pulse RX 5600 XT. As for the results, let’s kick things off with Call of Duty: Modern Warfare, and right away the RX 5600 XT is absolutely dominating the RTX 2060 and almost comes close to the RX 5700. In CS:GO, the NVIDIA cards do come out on top, especially with their 1% lows, but it should be noted we were experiencing some CPU bottlenecking here. Even though the AMD GPUs have better overall averages, I would actually choose an NVIDIA card for Fortnite since they deliver a much smoother experience. Jedi: Fallen Order shows what’s really amazing about the RX 5600 XT, which is that it can almost match the RX 5700 in many cases. The Outer Worlds really seems to favor NVIDIA cards when it comes to averages, but the RX 5600 XT delivers a much more playable experience without constant stuttering, especially when compared to the GTX 1660 cards.
In Overwatch we’re back again to RX 5600 XT domination, where it clearly beats the RTX 2060 and leaves the GTX 1660 Super in the dust. Rainbow 6: Siege is one game that benefits from the RX 5700’s 8GB of memory, especially with the HD texture pack. However, the RX 5600 XT is still super competitive against the RTX 2060. The fact that we got Red Dead Redemption running at all is a miracle, but here the RX 5600 XT is right where we would expect it to be. As for Shadow of the Tomb Raider, the RX 5600 XT is leading the RTX 2060 again, but moving onto Warhammer 2 and it’s pretty evident that this is a tough game on any system. The RX 5600 XT really struggles to compete on 1% lows, but overall frame rates are pretty good. And guess what, we brought back Witcher 3, it’s here mostly as a reminder to check out the awesome TV series and to go back and enjoy this amazing game. You can also be confident that the RX 5600 XT is more than good enough to play the game as well.
Power Consumption
And finally we’re onto power consumption, and even with the higher clock speeds the 5600 XT manages to be a pretty efficient GPU when compared to the RTX 2060. The problem with that card is all the extra die space used for ray tracing and AI capabilities that end up having a negative impact on efficiency. But honestly it looks like we might have a low leakage core on our 5600 XT, but we will only be able to confirm that with more samples. Either way, I think this is a huge win for AMD since they have struggled to compete with NVIDIA from a performance per watt standpoint, but now they have won big in almost every way.
Conclusion
Well AMD did it again with the Radeon RX 5600 XT. Now the last minute change didn’t allow us to run all the benchmarks that we wanted to, and I’m sure it’s going to cause a lot of issues for buyers who will have to go through the process of updating the BIOS to get expected performance. However, I have to say that at $280 USD this GPU is really good, because even at the performance setting it runs super quiet, it’s super efficient, and it offers tons of performance at 1080P. Now NVIDIA did try to compete by lowering the price of the RTX 2060 to $300, but keep in mind that is the Founders Edition and it is suspiciously sold out. Even if you were to find one at that price point, it’s really difficult for me to recommend that GPU over something like the RX 5600 XT.
Here’s the deal, plain and simple, if you want an awesome card for 1080p gaming and you can afford it the RX 5600 XT is a massive improvement over the GTX 1660 Super. In some cases it almost hits RX 5700 performance levels. Although that causes some problems for the RX 5700, that cards extra memory can come in handy for some games. Sure, AMD took a while to release this mainstream model, but right now I feel like they did a really good job of creating really affordable and high performance for gamers. I can’t wait to see what they have planned out for the rest of 2020.
The post AMD Tricked Everyone! Radeon RX 5600 XT Review appeared first on Hardware Canucks.
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SAPPHIRE PULSE RX 5600 XT Overview, Performance & Features!
In this video, our good friend David "Zaccubus" Treacy checks out our SAPPHIRE PULSE RX 5600 XT and gives us his initial impressions, along with a detailed overview of the performance, features and aesthetics. To watch the VBIOS Installation How To Video https://www.youtube.com/watch?v=yeRvKjqwfIM Learn more about the SAPPHIRE NITRO+ RX 5500 XT https://ift.tt/2sTIgyX Check us out over on INSTAGRAM! https://ift.tt/2tUqtVj Join SAPPHIRE at: https://twitter.com/SapphireTech https://ift.tt/1K2X2nG http://sapphirete.ch/FB https://ift.tt/2Ep8aud #RX5600XT #PULSE #BENCHMARK https://ift.tt/36op3TD SapphireTechnology January 23, 2020 at 10:39PM https://ift.tt/36q1nhE https://ift.tt/eA8V8J Marcas
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Graphics cards comparison and rankings, from fastest to slowest
When it comes to gaming PCs, nothing matters more than your graphics card. To push as many pixels as possible you’re going to want the fastest graphics card you can afford—but ever-shifting prices and product lineups make it difficult to keep track of what’s available. In honor of keeping frame rates high, we decided to rank all the major available discrete GPUs from Nvidia GeForce and AMD Radeon, starting with the fastest graphics card available and working on down. This list focuses on each company’s most current GPU lineup, and doesn’t include older graphics cards. We’ve verified this information through hours of blood, sweat, and benchmarking. Feel free to hit up the individual reviews to see our work in greater detail. Or, if you want more concrete buying advice for your specific budget or display resolution, be sure to read our guide to the best graphics cards for gaming. It provides much more information than this simple list, complete with discussion about considerations like form factors and what to look for in a customized model. (Concrete example: The original GeForce RTX 2080 is technically more powerful than the GeForce RTX 2070 Super, and hence higher on this list, but it’s awfully close and the GeForce option is significantly cheaper, making it a better buy.) But if you just want to know if GPU A is faster than GPU B, starting with the current consumer gaming champion, read on. The higher up a graphics card is on this list, the faster and more powerful it is. Editor’s note: This article was last updated on December 20, 2019 to add Nvidia’s GeForce GTX 1650 Super and AMD’s Radeon RX 5500 XT. You’ll also find (literally) lower-powered consumer graphics cards like the GeForce GTX 1650, GeForce GTX 1030, and Radeon RX 550 available, which can all be powered by your motherboard alone in their stock configuration. Unless you’re extremely budget-constricted, however, or can’t accommodate additional power connections, avoid everything below the Radeon RX 570. AMD’s RX 570 provides an incredible amount of value at the $130 sale price you can consistently find it for—often while bundled with free games—and damned fine 1080p gaming if you don’t mind dialing visual settings back from Ultra. Its GeForce rival, the GTX 1650, isn’t as fast as the Radeon RX 570 and costs more with a $150 starting price, damned near the cost of the much-superior GTX 1650 Super and Radeon RX 5500 XT. …But that’s beyond the scope of this list. Again, be sure to check out our guide to the best graphics cards for gaming if you want our GPU recommendations for any budget and other helpful information designed to help you choose the best graphics card for you. Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.
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SAPPHIRE PULSE RX 5600 XT Overview, Performance & Features!
In this video, our good friend David "Zaccubus" Treacy checks out our SAPPHIRE PULSE RX 5600 XT and gives us his initial impressions, along with a detailed overview of the performance, features and aesthetics. To watch the VBIOS Installation How To Video https://www.youtube.com/watch?v=yeRvKjqwfIM Learn more about the SAPPHIRE NITRO+ RX 5500 XT https://ift.tt/2sTIgyX Check us out over on INSTAGRAM! https://ift.tt/2tUqtVj Join SAPPHIRE at: https://twitter.com/SapphireTech https://ift.tt/1K2X2nG http://sapphirete.ch/FB https://ift.tt/2Ep8aud #RX5600XT #PULSE #BENCHMARK https://ift.tt/2GkrkEQ SapphireTechnology January 23, 2020 at 09:20PM https://ift.tt/2uoY1yj https://ift.tt/eA8V8J Marcas
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SAPPHIRE PULSE RX 5600 XT Overview, Performance & Features!
In this video, our good friend David "Zaccubus" Treacy checks out our SAPPHIRE PULSE RX 5600 XT and gives us his initial impressions, along with a detailed overview of the performance, features and aesthetics. To watch the VBIOS Installation How To Video https://www.youtube.com/watch?v=yeRvKjqwfIM Learn more about the SAPPHIRE NITRO+ RX 5500 XT https://ift.tt/2sTIgyX Check us out over on INSTAGRAM! https://ift.tt/2tUqtVj Join SAPPHIRE at: https://twitter.com/SapphireTech https://ift.tt/1K2X2nG http://sapphirete.ch/FB https://ift.tt/2Ep8aud #RX5600XT #PULSE #BENCHMARK https://ift.tt/2visHBH SapphireTechnologyhttp://ifttt.com/images/no_image_card.pngJanuary 23, 2020 at 09:37PM https://ift.tt/eA8V8J https://ift.tt/2TRPmPy https://ift.tt/eA8V8J Marken
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The PowerColor Red Dragon RX 5500 XT 8GB vs. the Sapphire RX 5500 XT 4GB Pulse with 46 Games
The PowerColor Red Dragon RX 5500 XT 8GB vs. the Sapphire RX 5500 XT 4GB Pulse with 46 Games
The PowerColor Red Dragon RX 5500 XT 8GB vs. the Sapphire RX 5500 XT 4GB Pulse with 46 Games
BTR received a PowerColor Red Dragon RX 5500 XT 8GB ($199) review sample on Friday, and we have benchmarked it using 46 games versus the ($169) Sapphire RX 5500 XT Pulse 4GB. Although the Red Dragon RX 5500 XT 8GB is designed for High/Ultra 1080P, BTR’s 46 game benchmarks were run at Ultra 1920×1080 and…
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#8gb#benchmarking#gtx 1060 6gb#gtx 1660#powercolor#red dragon#review#RX 5500 XT#rx 5500 xt 4gb pulse#rx 570#rx 590#Sapphire
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RX 5500 XT vs RX 5600 XT RX 5700 vs RX 5700 XT Benchmarks | 59 tests
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