#Rothwild
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karnaca78 · 1 year ago
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[The City of Dunwall - Rothwild Whale Slaughterhouse]
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spacecreatorart · 1 month ago
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Frostpunk 2 just came out, will we get to see Irene Rothwild, again, as an old woman? Also have you designed a Stewart or some faction characters?
I am very excited about Frostpunk 2! But it will likely be some time before I can play it. I also havent seen much from the game to avoid spoilers. But Im surprised someone remembered my woman enough to express such interest ^^ Irene Rothwild will return for certain! The question when is up to my budget, time and my video game pile of shame 😔
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whispersofdunwall · 4 months ago
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Rothwild Slaughterhouse | The Knife of Dunwall
Mesmerizing (before you got caught)
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first-stricture · 2 years ago
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management and machinery
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deepdwellingsteamboat · 8 months ago
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Rothwild Slaughterhouse DISHONORED: THE KNIFE OF DUNWALL 2013・dev. Arkane Studios
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russianyoshkinaneko · 4 months ago
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Billie: I'm still trying to figure out why you let the Empress's bodyguard go.
Billie: Or why you now double-jump and blink all over the place for no reason.
Billie: You put sleeping guards in neat cozy piles. How the snoring doesn't alert anyone is beyond me.
Billie: You steal every little thing you see that's shiny.
Billie: And now Rothwild's snug in a box.
Billie: What's got into you?
Billie: You behave almost exactly like that bodyguard. As if you are either obsessed with him, or possessed by him.
Billie: What are you gonna do next, save the little Empress?
Daud: *on some roof, taking some random ass shiny coin i didn't notice before* maybe.
(i forgot just enough of the dlc to enjoy it anew)
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type40thiefoflight · 8 months ago
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Wow Jindosh's non-lethal option is uh...not what I was expecting. Couldn't we have just zapped him a little for information like Bunting and Rothwild then knock him out and take him with us back to the boat?
Or maybe we could have put him on house arrest and ordered him work on a solution to the whale oil crisis as a punishment?
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loveofdetail · 2 years ago
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a thing about me is that i very much fall in love with games in a mechanics-first way, with storytelling perhaps following later. i’m pretty sure i could talk for at least half an hour PER MISSION about just the gameplay and level design decisions in KoD/BW, without even getting to the narrative and themes and characters at all.
the transition from linear-leaning to open-leaning environments that occurs the instant you reach the slaughterhouse yard
the way the slaughterhouse interior combines both extreme verticality AND enclosed spaces
the fact that you can induce the hatters and guards into fighting each other in the second mission merely by manipulating the environment
the way the first part of the legal district specifically has many guards placed up higher than usual so the rooftops are not quite your playground they way they often are in dishonored
the one-way dumbwaiter (but with a specific floor’s dumbwaiter door left open) in Timsh’s mansion
if you draw the Statuesque corrupted charm early, it opens up a entirely different kind of stealth strategy
the expedient paths navigating Rudshore as Daud facing Overseers are quite different from the paths that were expedient traversing the same area as Corvo facing the Whalers
opting for the overseer outfit changes the entire beginning of the coldridge mission, including your spawnpoint
all the little opt-in npc interactions along the way (the rothwild laborer you can later meet at the textile mill, stopping Officer Thorpe’s execution, taking on Jerome’s little sidequest, the traitor witch in the final mission...)
in coldridge, they give you full granular control over opening any exact combination of cell doors your heart desires!
the intense foregrounding of the hatters/eels conflict, with jussssst the right distribution of breadcrumbs to foreshadow that the witches are here too and this is actually a THREE-faction level
there are three independent ways to retrieve the engine coil in the Dead Eels mission, and one of those methods renders an entire section of the level (the sewers) optional and skippable
things like restoring the water to the canal and destroying the slaughterhouse let your actions affect dunwall in a way that is unrelated to your main mission AND not determined by chaos level alone
the Outsider’s speeches at shrines and in cutscenes have more fine-grained chaos differences than anywhere else in the franchise
the final mission is arguably the most visually unique in all of DH1. after a whole game + DLC of traversing cityscapes you get lush greenery and sinister flowers that only serve to emphasize just how out of your element you are
and then the manor itself adds to that close quarters, a confusing layout, and teleporting enemies, to fully max out the disorientation as you near the final confrontation
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veryfancydoilies · 1 year ago
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“Word came from my second-in-command, Billie Lurk. In a house built on secrets, Lurk was especially good at uncovering them. There was a ship called The Delilah. It hunted whales for Bundry Rothwild. A former deckhand who made good. Now he owned a slaughterhouse and he ran his workers like a prison gang. A ship named Delilah. It could be a coincidence…but it’s not. In Dunwall, things are always tangled up like a bag of snakes.”
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wrenhavenriver · 11 months ago
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Top 5 Dishonored missions (from all games including DLC)?
yeeeeees i'm always glad to answer dishonored asks!!! i've been asked this one a few times over the years and my answers shift slightly each time but there are a few common threads - basically any level that has a fuckton of ways to resolve things, any level featuring one of my Fave characters, or any level where the vibes/art design/dialogue/etc gives me the Shivers. off the top of my head right now i'm feeling:
high overseer campbell - the sheer variety of methods you can use to deal with campbell and/or save curnow is so fucking satisfying, my go-to is smashing the glasses in the meeting chamber, following campbell and curnow down to campbell's secret room, waiting for campbell to start sneaking up on curnow with blade in hand, then turning off the music that's playing so curnow is alerted and turns around and shoots campbell down himself. "now the rats can fight over your guts" is such a metal thing to casually say over the body of the guy who just tried to murder you? and speaking of great lines, this level also features one of my fave outsider shrine dialogues: "I'm older than the rocks this place is built on, and even I didn't see that coming."
lady boyle's last party - yeah we all knew this was coming, it's practically obligatory, right? the masquerade ball. the nobility being delighted that you're "dressed up" as the guy who's been killing them. the fireworks outside and that one weeper standing sadly staring at them through the gate. the sister you're targeting/their outfit colors changing with each playthrough. signing the guestbook. "drunkenly" confessing to the guard that you're an agent of the outsider. the "there's a hole in the world" graffiti which has become my singular defining personality trait/philosophy for the last ten years! that one guard getting pissed off at you for eating his apple. [stefon voice] this level has everything. will always regret the non-lethal approach was so fucken gross but even the devs acknowledge they fucked up on that one, so i guess that's some small comfort.
a captain of industry - the number of ways you can get into the slaughterhouse in the first place. billie's report about the man off the shore watching the place and her deeply sarcastic "if i weren't so young and pure of heart, i'd suggest he's up to no good." said man being reverently fearful of daud and very efficiently establishing that daud has a reputation as a fucking scary dude. abigail ames full stop - but especially her casually murdering rothwild with a screwdriver if you leave them alone. being able to mercy kill the poor whale - and blowing up the whole fucken place afterward to boot.
eminent domain - introducing thalia and roland, both of whomst i love. the beautiful genius of roland's revenge scheme, and the hilarity of the scene of timsh being arrested. the truly eerie speech thalia gives describing the séance. "i thought only the dead appeared at séances" is such an understated line but it inspires so much dread.
the good doctor - just feels like a massive level with all the floors and secret rooms and the partially flooded basement? and i'm a sucker for a good jekyll and hyde homage. most importantly tho: HYPATIA MY BELOVED. admittedly one major grievance: in the non-lethal route we literally just leave her sitting on the floor of her gore-stained laboratory in horrific shock, what the hell's up with that.
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karnaca78 · 1 year ago
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Somehow my PC doesn't want to let me play Dishonored: Knife of Dunwall. So here's a thing because I have thoughts about the first level.
Featuring song lyrics: "Blood of Angels" by Brown Bird
Could be considered a companion piece to this one-shot fic.
Also!
I talked about turning my current Dishonored fic into a little comic. Well. I am doing it. Instead of finishing my research paper. Here's a panel from page 2! (it will probably be altered)
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bearsgrove · 2 years ago
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16& 23 for Hera ? :3
thank you!!!! ♥
16. What makes their stomach turn? im so fucking stupid lmao my first thought was "oh? weird question? like what is she allergic to or if she has ibd? i guess she would feel really sick after most seafood…" and then i read the question again and i was like "oooooooooooooooh not like that. got it." Anyway. there is one particular thought that triggers her panic attacks to the point when she is nauseous and throwing up and that's thinking about what would've happened if the brigmore witches didn't save her and she ended up at the golden cat like she was supposed to. so kind of related to that is then mistreatment of women and children, especially little girls, in any scenario really. it makes her sick and angry and one thing she regrets about leaving the brigmore witches is that back in the coven she could channel that anger and actually help women and little girls find a home and be safe but now she is alone and she can't save everyone. and then kind of unrelated but also seeing and smelling dead whales, like the ones at the rothwild slaughterhouse. i mean one thing is that the smell actually does make her physically sick but she also hates seeing them dead, she despises the whole whale oil business.
23. How does envy manifest itself in them (they take what they want, they become resentful, etc)? luckily for hera she doesn't really feel envy because oh boy is there a lot she could be envious about. she lives in a very shabby apartment at the drapers ward, she is unsuccessful with her art and she is extremely unlucky in romantic relationships. on a regular day she sees wealthy people stroll through the streets of drapers ward picking robes for the next gala event, couples sitting together on benches around the canal, common art events with artists showing off their newest creations. it's a very stark contrast when seeing all this from hera's apartment. but even so the Worst she can do is watch rich people from her window and feel sad about her situation but she would never take it out on people or make anyone miserable because she is miserable. she might judge a little, "oh that lady doesn't know what to do with her money, that hat doesn't match her dress at all", but it will only be to herself. she feel a little bad seeing other artists doing well but she eventually turns it into herself, she has to do better, she isn't good enough, etc. at the end of the day she shrugs it all off and envy isn't really something that troubles her.
questions
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whispersofdunwall · 7 months ago
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Rothwild Slaughterhouse | The Knife of Dunwall
So beautiful during golden hour ❤️
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e-camper · 3 years ago
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登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」
登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」 #登山 #トレッキング #トレッキングポール #カーボン製 #ドイツ製 #ロスワイルド #Rothwild
1本新しいのがほしいなぁと思っているのですけれどね。 今のはジェラルミンだから、今度はカーボンにしてみようかなと思っていた矢先に目についた製品。 ドイツでたくさん売れているトレッキングポールなのですって。 登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」 ~ドイツで累計販売数12,000個の実績を持つトレッキングポールの最新作が登場~ 株式会社ケイヘブンズ Rothwild(ロスワイルド)社の日本総代理店である株式会社ケイヘブンズ(本社:京都府京都市、代表社員:大石江太)は、Rothwild社製の「カーボン製折りたたみ式トレッキングポール」の販売を開始いたしました。新型コロナウイルスの影響で、巣ごもりからキャンプや登山へと人気が高まる中、必須アイテムとなるトレッキングポールです。 カーボン製折りたたみ式トレッキン…
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picworld1 · 3 years ago
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登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」
登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキ���グポール「Rothwild(ロスワイルド)」 #登山 #トレッキング #トレッキングポール #カーボン製 #ドイツ製 #ロスワイルド #Rothwild
1本新しいのがほしいなぁと思っているのですけれどね。 今のはジェラルミンだから、今度はカーボンにしてみようかなと思っていた矢先に目についた製品。 ドイツでたくさん売れているトレッキングポールなのですって。 登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」 ~ドイツで累計販売数12,000個の実績を持つトレッキングポールの最新作が登場~ 株式会社ケイヘブンズ Rothwild(ロスワイルド)社の日本総代理店である株式会社ケイヘブンズ(本社:京都府京都市、代表社員:大石江太)は、Rothwild社製の「カーボン製折りたたみ式トレッキングポール」の販売を開始いたしました。新型コロナウイルスの影響で、巣ごもりからキャンプや登山へと人気が高まる中、必須アイテムとなるトレッキングポールです。 カーボン製折りたたみ式トレッキン…
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mixs-fan · 3 years ago
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登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」
登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」 #登山 #トレッキング #トレッキングポール #カーボン製 #ドイツ製 #ロスワイルド #Rothwild
1本新しいのがほしいなぁと思っているのですけれどね。 今のはジェラルミンだから、今度はカーボンにしてみようかなと思っていた矢先に目についた製品。 ドイツでたくさん売れているトレッキングポールなのですって。 登山で大活躍する新作登場!超軽量で持ち運び便利なカーボン製折りたたみ式トレッキングポール「Rothwild(ロスワイルド)」 ~ドイツで累計販売数12,000個の実績を持つトレッキングポールの最新作が登場~ 株式会社ケイヘブンズ Rothwild(ロスワイルド)社の日本総代理店である株式会社ケイヘブンズ(本社:京都府京都市、代表社員:大石江太)は、Rothwild社製の「カーボン製折りたたみ式トレッキングポール」の販売を開始いたしました。新型コロナウイルスの影響で、巣ごもりからキャンプや登山へと人気が高まる中、必須アイテムとなるトレッキングポールです。 カーボン製折りたたみ式トレッキン…
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