#Re:Creators
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dailyfigures · 3 months ago
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Altair ; Re:Creators ☆ Good Smile Company
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doyouknowthisanime · 4 months ago
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Do You Know This Anime?
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jordanvildosola · 5 months ago
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Fangs - Do you think they have to pay extra?
Like my art? Follow me on Twitter! Want to see your favorite character in a two-panel short? Send me a DM!
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obscureanimeoftheday · 11 months ago
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Obscure Anime of The Day:
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Re:CREATORS
Aired: 2017
Genres: Action, Adventure, Comedy, Drama, Fantasy, Magic, Mecha, Psychological, SciFi, Seinen, Violence
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spoon · 11 months ago
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spiralofchronos · 2 years ago
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the way her swords move itches my brain so good i could rewatch this anime 50 times purely to look at her swords
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thebl00dmaster · 9 months ago
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Saw this on twitter and decided to give it a go.
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First row: Yuugi Hoshiguma; Morrigan Aesland; Midna; Tier Harribel; Magane Chikujoin.
Second row: Oga-san; Noi; Mii; Rouge the bat, Rangiku Matsumoto.
Third row: Edolkia Colhora; The red queen; Ameri Azazel; Angewomon; Lilithmon.
Fourth row: Selesia Upitiria; Paracelise; Tabira; Erza Scarlet, Lucoa.
Last row: Aishela; Chel; Yoruichi; Urbosa; Cynthia.
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justintaco · 1 year ago
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demifiendrsa · 2 years ago
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New Year 2023 illustration by Rei Hiroe
So, Happy New Year. I'm turning 50 and I'm going to keep on doing it this year! The New Year's greeting is a bunny as expected since it's the Year of the Rabbit. I won't be going to work until the beginning of the new year, but I've already read through all the greetings, so I look forward to your continuous support this year as well.
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loafssad · 6 months ago
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Mamika, Madoka and Snow White
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sigtheta · 2 years ago
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8 colour wheel challenge 🌈
(17/06/2023)
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dailyfigures · 5 months ago
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Meteora Österreich ; Re:Creators ☆ Phat Company
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mercurialbadger · 1 year ago
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Re:Creators was a show that had a spunky magical girl top the grimdark fantasy lady knight, explode in the middle of a dumpster, and the main antagonist got defeated by mc recoalescing her hostie for wild tantric sex in a bubble universe.
It also had Yellow Tumblr with Catgirls and was mostly about issues of depiction of anime industry in Shirobako.
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jordanvildosola · 5 months ago
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Too Kawaii to Live, Too Mahou Shoujo to Die -
Mamika! Requested by @dungeonxqueen! Want your favorite character in a two-panel short? Comment or Reblog with their name!
Like my art? Follow me on Twitter!
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mx-pokirby · 7 days ago
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Okay pls listen
I keep thinking about this, and I don't have a Monolith Soft/Platinum/Atlus-size team nor budget, so making my own dream game will have to wait, and a Tumblr post will have to suffice
Breaking the 4th wall is nothing new.
Theater shows where performers speak directly to the audience. Films that emphasis the viewers' roles as voyeurs to elevate the art. Games that dissect the nature of protagonism, using the medium to create ludonarrative harmony.
All good and deserving even more be made.
Yet in that final case, I feel there's often a disconnect in assuming the level of responsibility the game expects of you in "controlling someone against their will".
The protagonist will clearly be upset at you like "How dare you be here, controlling me? This is all your fault. Fuck you." and you kinda just gotta sit there like "Damn, sorry I guess but I didn't make any of this happen, buddy. I just held W and tried my best to help. If I left then literally everything would remain still. None of this is on me."
Cuz your expected to at least suspend your disbelief hard enough to forget that the game has a Creator(s) in the first place.
It's like a long-running mystery where you're supposed to just pretend there's no Supreme Mastermind. Everything just happens to be "like this" and you + your character just both gotta cope.
What I, as a creator, want to see is more works that actually call attention to that. About dissecting the concept of the Artist's role from within the Art itself.
There's so much potential in flipping the interrogation light inwards, to ask what forces motivated the Artist to create their world the specific way they ultimately chose, and have that be a key element in what the narrative is about.
Tangent time.
In my teens, I had an RPG Maker phase. I never made enough progress to release anything, but I was familiar enough with the program. Something about the process of making a game in RPG Maker is how easily I slipped into having fun just making up Skills and Items and whatnot. Just toss in some numbers, select an Effect, and write an endearing yet informative description.
In universe, characters may have to go through life-changing struggles to earn these dangerous powers which could upend their very worlds.
Yet you, the creator, are also able to create both their challenges & rewards with the ease of a keystroke. And any limitations thereof are purely choice, because Game Balance and Plot Structure is an expectation, but importantly not a hard rule.
Your paying audience may care about sudden nonsensical bullshit, but the characters within the narrative would certainly not care about any of the above as long as they can return to living peacefully ASAP. Conflict.
Allow me to give an example that's been occupying my brainspace as of late.
Skill Target: Self Type: Heal Effect (1): Heal HP - 100% Effect (2): Remove - All Debuffs Effect (3): Apply - Omni Buff Effect (4): Gain Status - Invincible Skill Learned At: Level 1 Skill Cost: 0 MP Skill Name: Lift Finger Description: Even if you can no longer stand, as long as the fire inside is still burning, you can find the strength to keep going and face any odds
In a story self-aware of its own mechanics, anyone can effectively obtain Godhood for nothing, and characters would have to grapple with that.
Especially in a work that gives similar/the same (even if stripped down) tools or creation / customization to the player that the creator(s) made the game with. Your Mario Makers, Little Big Planets, Mugen, Cladun, Magical High School Girl (ok maybe not technically but it still deserves a shoutout), anything that runs on Source.
I think a game that wants to tell a story deconstructing / dissecting the act of creation, while using its medium to the best of its ability, would need to require player creation be a core gameplay element.
Partly because, when you're given the freedom to implement overpowered Free Win Button nonsense like the example above, what's stopping you from pushing everything to the extreme?
Only arbitrary, socially/self-enforced rules, and the blurry bounds of what's actually possible. The same limitations as the Creator.
And if the power to Create is given not only to the player, but narratively something anyone can do, then all it takes is one person who values their own self-interest above the arbitrary rules for the rules to truly stop mattering, and everything gets out of hand. A mad-dash. Where the only reason to Create is to be as Extreme as possible. To make only The Most. So you're the best, and nothing can be better than you, nothing can knock you down.
There will still be those attempting to play by the rules, but they're a small few surviving against the odds. That drive to carve a meta out of a system never intended to have one. Assigning order to the chaos.
Only by looking back at the base fundamentals which everyone has elected to ignore can you really put everything into perspective.
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You see the points I'm making here, right? The reflections?
There's so many angles to take this initial concept from that I'm just enamored by. And while I'm not even certain I've done an acceptable job at trying to explain / justify this potential that I've been obsessing over, (this post (and my brain) has been cooking for two days and I'm tired), I hope I've at least scratched the surface for others to be inspired by too.
And on that note, I leave with one final piece of wisdom.
There is significantly high untapped artistic potential in the concept of the Self-Insert.
Fuck we gotta rewatch Re:CREATORS
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spoon · 11 months ago
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Magical Slayer Mamika
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