#RW MODDING AND STUFF
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thevoidlands · 8 months ago
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i should work on my comic maybe
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dragonpropaganda · 9 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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localceilingdevil · 9 months ago
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just like. a ton of thumbnail drawings i made for all my iterators and their skin mods :]
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vynnyal · 6 months ago
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Turns out Sunlit Trail isn't quite done just yet, so after all that they just send you to a dead end 😂
#rain world#comic#rw chasing wind#sunlit Trail#Hunter#Art#Chasing wind spoilers#I can't imagine anyone filters that tag but just in case sksksks#ANYWAYS turns out mod is way better than I expected and it's super well made.#So far made the trip as hunter (first time) then riv and now working on arti.#For arti I realized that howling rifts led to sub and sub led to dar shore so I was like sweet! A shortcut!#Now imagine for a sec trying to get through a parkcore + miros bird gauntlet with a corpse and a worm within 5 cycles#before the scav ran out of karma and you were stuck inside forever. Yeah#Besides that tho I've been messing around and been very tenderly modding the game.#Turns out you can have a bit of fun with most sprites without too much effort by simply cloning the MSC mod in your files#Then changing the copy's mod info so it doesn't clash and simply swapping images out for whatever you want#As long as you have the sprite name you can do this. You can also change region names and decals and music all sorts of stuff.#In short I've been brewing a custom mod for a friend to make her suffer as much as possible <3#Thanks to a buddy on the rw server for showing me that trick btw lol. The best cesspool I've ever participated in#Oh before I forget- the symbol on CW's head is completely made up. They just looked so... Bald.#Tbh I wasn't expecting their personality to be so... bright? Most interpretations make them kinda solemn and gloomy#But nah this CW is what NSH should've been 100%. I like them. Not gonna spoil too much but their situation is somehow so... chill.#Still bad tho!#Other fun news! There's a scammer going around on discord that's basically like ''bad news I reported you for fraud''#And they're getting a lot of people. My buddy that owned my home server got hit and we lost everything. It's all OK tho nobody was hurt#I keep trying to ask them questions on my alts but they're ignoring me... I kinda wanna bait them into doing the scam with me#to see how far I get before they catch on 😜#Wasting a scammer's time is never a waste of time#Ah I had more to say but I reached my tag max. Till next time- hopefully my animation project will be done by then!
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prismsoup · 1 year ago
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Forgot to share it here but I made a quick guide regarding how to place pipes / entrances properly if you ever plan on making custom levels for Rain World !
Feel free to share it in other places (as long as I'm credited properly) !
This guide uses visuals from the Community Level Editor but the behavior regarding pipes remains the same both for the original Official LEditor and for RWE+
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forveiin · 2 months ago
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itching to play online (for once) and thinking of hosting a rain meadow server, just for ppl to hop in and out of. yea or nay?
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copepods · 15 days ago
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thx for reblogging my poast btw. just wanted 2 let you know a lot of your moon drawings inspired this mod to expand on past!moon's regions and character a lot. tldr ur art so good it made me code a lot. also i think you have one morbillion followers so my nuotifications are going 2 die
omg?? ty!! thats amazing to hear!!!
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waterfrontcomplex · 8 months ago
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redrew my slugcat designs as the arena/jolly co op icons
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eeveekitti · 8 months ago
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finally got all the arena stuff i wanted working we win
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florathegnarpian · 2 months ago
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BMFD Rain World Infection AU
SHORT BONUS CHAPTER (Post-Prologue, Pre-Chapter-I) - Thanks!
(random fun fact about the AU: Iterscugs aren't rodents like scugs are. They're actually canines. Yes this means you can call them Slugdogs.)
DS stood in his chamber, always checking if anyone entered the pipe. For a long time nothing had entered the can other than Ditzy, who laid next to him. The pipe entrance flashed, and Nightcat entered. They'd only taken a single bite out of the Bloodmoon Flower, leaving most of it left.
"Oh! You've come back!" DS greeted excitedly. Nightcat stayed silent as usual, but gave the remaining part of the Bloodmoon Flower to DS and Ditzy. The two of them didn't say anything as Nightcat gestured for them to eat it. "Well, you seem like you turned out fine," DS said as he took the flower, "I'll eat more of it than this little creature beside me though in case it does become bad." The iterscug and rot-infected slugcat relucantly ate the flower.
DS suddenly noticed something when he looked at Nightcat. "Wait, aren't you usually wary of anything like this?" he questioned, "Or I suppose you could've just suddenly changed." Ditzy randomly meowed persistently to him, as if trying to tell him something. "I'm sorry little creature, I don't have the ability to understand you," he responded. Ditzy pouted as he laid back down, and afterwards, Nightcat dashed off in a hurry.
"Hm. That's an odd time to be dashing off," DS remarked, "Or the rain could is supposed to come and I don't know." He quickly checked the timer before starting the rain as he noticed the timer being finished. "They'll live. There's a shelter outside the access shaft, even though I don't know why sheltering here isn't convenient to most," he said before laying down to rest just as Ditzy was. "They aren't planning something nor have done something to us anyway. Surely not."
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carnagesaw · 1 year ago
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youre the only other morikaze lover i know besides me and a friend of mine im goinb to put him in a package and mail him to your hdoorstep
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thank you so much ill take careof him and feed him data analysis and ska and jazz.
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iterator-xxxcanons · 4 months ago
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Welcome!
Welcome to iterator-xxxcanons! Run by mod Roads (they/it/he), mod Strand (they/any), and mod Innocence (it/its), this is a blog for adult rain world fans to submit their 18+ iterator headcanons, confessions, and general thoughts. Have fun, stay safe, and feel free to get freaky within the rules!
Rules
MINORS DNI. Under no circumstances are minors allowed to view, interact with, or follow this blog. Minors or blogs with no age provided will be blocked.
Confessions that include incest, zoophilia, pedophilia, rape/noncon/dubcon, etc. will not be tolerated or posted.
Additionally, homophobia, transphobia, ableism, racism, etc. will not be tolerated or posted.
Mods reserve the right to not post any confession we are uncomfortable with, or deem falling into any of the above forbidden topics.
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astragatwo · 1 year ago
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Back in business baby 💪 Feeling a lot better and I miss drawing for this blog.
I have a couple things in my queue already, both things I did on my own time and requests, but mostly stuff I did on my own time. Those will get posted over the next few days as I continue working on a couple other requests before I wipe my inbox to start fresh.
Requests are still closed but will reopen shortly after I wipe my inbox!
That's all! Thank you for sticking around. Jihoon might've completely run PM's reputation into the ground, but the characters and community aren't something I can leave behind :'3
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localceilingdevil · 10 months ago
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spent this past week making skins for my local group. myths is real guys. she's real.
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and flare too ig. LOOK AT THEM AHHH
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HIS BIG GOOFY EYES MAKE ME LAUGH IM SORRY. I NEED TO REDRAW IT.
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birdkittenn · 2 years ago
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ouughgh rain world. you agree
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prismsoup · 1 year ago
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Art for my first code mod ever !!
It's meant to notify players when a new slugpup has spawned and places a little marker on the map !
You can find it here : COOL LINK I PROMISE
Plus some extra lil thing I made for the steam workshop page :
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