#RUIN YOUR FRIENDS LIVES BY RECOMMENDING RAID: SHADOW LEGENDS
Explore tagged Tumblr posts
20dollarlolita Ā· 3 years ago
Text
Someone said I spend a lot of time on this blog and I should take sponsors so that I get paid for it.
I'm not going to do that for two reasons:
I think it's important that I am able to provide my opinion without needing to be nice to a sponsor's feelings and/or money.
this post was sponsored by ray-cons! they sent me the everyday coolness wireless ear buds. the batteries last a long freaking time because i don't use them because i'd have to take my hearing aids out and then i'd probably lose them
64 notes Ā· View notes
lizzy-frizzle Ā· 4 years ago
Text
Iā€™m going to start this by saying, I have bias. Everyone does. I do not intend for this to come off as ā€œthe thing you like is badā€, but moreso ā€œthe corporation that controls the thing you like is manipulativeā€.
My background; I am a 26 year old trans mom, I have a history with addiction, particularly gambling, and spend most of my time playing video games. I have gone to college for about 3 years for my psychology degree, and while I do not have my degree, I have been studying psychology for roughly 12 years. This is to say, my views will reflect this background. Just because I present this information like I do, does not inherently mean Iā€™m right, though it also doesnā€™t mean Iā€™m wrong. Try to view things with a critical mind, and know that most topics have nuance.
Ok, so lootboxes, booster packs, gacha games, all of these are gambling. This is not really an argument. You are putting money into a service of sorts, and receiving a randomized result. Be that a fancy new gun, that same boring legendary you have 5 of, or that final hero youā€™ve been trying to collect. You donā€™t know the outcome before you give your money. As defined by the merriam-webster dictionary: ā€œGambling; the practice of risking money or other stakes in a game or betā€
You are risking your money in not getting an item you want. There are ways this is handled acceptably, and ways this is handled poorly. Gambling is also illegal to people under 21 in a lot of places, but places online arenā€™t quick to tell you why. I donā€™t have any sources because every source requires a paywall to get any information, but pulling from my own personal experience and what I learned in college, itā€™s because children are very impressionable. I say ā€œI like pokemonā€ and suddenly my 2-year old canā€™t go anywhere without her pikachu. I remember distinctly playing poker with my mom and her friends when I was 12. When you normalize gambling, what it does is lower the risk aversion of gambling. You are less likely to see a threat in playing that card game, because when you are that young you have no concept of money. You donā€™t know what a dollar is, so why not throw it away so you can have fun. This is...I hesitate to call it fine, but itā€™s mostly harmless. The issue is with children and their lack of knowledge of money. When I grew up and got a job, itā€™s a lot harder to tell my brain, ā€œhey, donā€™t spend that money, you wonā€™t get it back and you wonā€™t get what you want.ā€ Because my brain just acknowledges the potential for what I want. I want to buy the booster pack so I can have the potential to get that masterpiece misty rainforest. I want to buy that diamond pack so I have the chance to get the cute hero. I want to buy that lootbox so I can get the battle rifle that does a cool effect. These are harmless concepts, but very dangerous.
Make no mistake, companies know how psychology works, and will use it to their advantage. MatPat from game theory states that companies have even go so far as to have systems in place that change the odds as youā€™re losing, and monitor your skill level to put you up against harder opponents, to see the better weapons and go, ā€œOh I want that!ā€ and entice you to buy more lootboxes. As it turns out I found an article covering what he was talking about, Activision had actually acquired a patent to arrange matchmaking to do just that [x], and the article says itā€™s not in place, but my trust in companies is not high enough to actually believe them.(honestly, matpat made a 2-part video series about lootboxes, and Iā€™d recommend watching them)
So, companies are trying to manipulate you to buy more gambling products. Thereā€™s proof of it. Itā€™s also more blatantly obvious in games like Magic the Gathering, where they release fancier versions of cards at rarer probabilities. To better explain it, from a collectorā€™s standpoint, you want the fancy card cause it has value, it has value because itā€™s rare, rarer than the other versions, so if youā€™re on the lower end of the income ladder you buy a pack, or two. After all, you could get lucky and get it. On the higher end of the income ladder, you buy the card outright and hoard it. Maybe sell it off later if you notice the price goes down. From a player perspective, you see a card is being used by tournament players, you want to win more games, so you want those cards, which encourages you to buy products and try to get those cards. Thatā€™s predatory behavior. Itā€™s predatory from the companyā€™s perspective because that poor person might not be able to afford the card outright, but $5-$10 isnā€™t much, plus they always entice you with that Chance. They also further this desire for the cards by making it limited runs, such as the secret lair packs, if thereā€™s a low amount purchased and itā€™s made to order, or worse, if they limit the order capabilities themselves, that drives up the value, and provides further incentive to buy the cards and packs. This not only creates an impossible barrier between the poor and the rich, but also heavily encourages people buy their gambling pack than people would have in other conditions.
For the record, I love magic the gathering, Iā€™m not saying the game itself is bad, this is just a VERY predatory marketing tactic.
Letā€™s switch gears. Gacha games. I play AFKArena, because like I said, I have a gambling addiction and cannot stop myself. In AFKArena, you collect heroes, and battle with them in various ways. If you collect more of similar heroes you can rank them up. If Iā€™m to believe what Iā€™ve heard, it sounds like this is pretty common for gacha games. So what makes it bad. In AFKArena you use diamonds to summon heroes, now, you can acquire diamonds by beating specific story chapters, logging in every day, random limited time events, or paying for them with real money. AFKArena hero drops donā€™t seem that bad compared to the free diamond amount they dish out, which has resulted in me not spending all that much money on it, all things considered ($20 over 2 years). I believe that for a mobile game like this, thatā€™s fair. I get way more enjoyment out of the game than I do most $60 games, so it balances out. However, this isnā€™t the case for every gacha game, and my trust in companies, as previously stated, is very low. The issue lies in them making the rates for good heroes so low that you HAVE to spend money on the game to really get over a roadblock of sorts. I do think that there is this issue in my game and I just didnā€™t notice it, someone with a lower tolerance or patience might absolutely have the incentive to drop hundreds of dollars on the game over a month. There are people of all different flavours, and itā€™s important to keep that in mind when discussing these topics, just because a marketing technique doesnā€™t work on you, does not mean it doesnā€™t work on anyone. After all, they have those $100 packs for a reason, you might not be that reason but someone is. Thatā€™s predatory.
I feel like Iā€™ve gotten off track, letā€™s get back on the rails. Where was...gambling...predatoryā€¦ah, kids. So my biggest issue, is that Magic the Gathering is marketed towards 13 year olds. Not directly, but the packs say 13+. AFKArena and any mobile game for that matter, can be downloaded by anyone with a phone for free, with minimal mention that thereā€™s microtransactions. AAA title games like Destiny 2, Overwatch, Fortnite, etc. are probably the worst offenders. A kid spent $16,000 of his parents money on fortnite in-game purchases, and thatā€™s not the only time this has happened [x] [x] . More often than not, what happens is, the kid wants to play a video game, like halo on xbox, or destiny, or something, they ask their mom for their credit card, and the system saves it. I mentioned before that kids do not have a concept of money or its value, so giving kids unlimited access to the credit card is going to result in this kind of thing happening. Iā€™m not blaming the parents for not being hypervigilant, sometimes you are really busy, or disabled, or whatever the reason, and you donā€™t notice the system just saved your card. Iā€™m not blaming the kids cause their brains are literally underdeveloped. I blame the corporations, because they make the process as easy as possible to prey on kids and people with gambling addictions. (as a personal anecdote, I found that if I want a magic card in MtG:O, Iā€™m way less likely to try and buy it if I have to get up and get my card, Iā€™d recommend not saving your card if you suffer from gambling/addiction problems)
So after all of this evidence, how can anyone still view these things as anything but predatory? The answer is simple. Youā€™re told they arenā€™t. Businesses spend hundreds of thousands of dollars on really good marketing, and public relations. I tried to google why gambling is illegal for people under 21, and got nothing, I got a couple forums asking the question, and a couple religious sites saying itā€™ll make them degenerates. I try looking up sources to prove the psychology behind these concepts, but they are locked behind paywall after paywall after paywall. Businesses and capitalism has made it so incredibly hard to discover the truth and get information you need, and itā€™s on purpose. They want you to trust that that booster pack is a good idea. They want you to spend money on lootboxes (look at all the youtubers that shill out for raid shadow legends, or other gambling games to their super young fanbase [x]). They want you to lower your guard and go, ā€œwell, itā€™s a video game, how can it be predatory?ā€ ā€œitā€™s a card game with cute creatures on it, surely itā€™s not that badā€
But it is. So why did I make this post? I dunno, my brain really latched onto the topic, I see so many people enjoying gacha games, but Iā€™m worried that itā€™s going to ruin lives...I just want everyone to be informed and critical of what is going on.
230 notes Ā· View notes
alwaysatomicconniseur Ā· 3 years ago
Text
#this post was sponsored by raid: shadow legends#DO YOU HAVE A GAMBLING ADDICTION? THEN THIS GAME IS FOR YOU#LITERALLY WE ONLY MAKE MONEY ON PEOPLE WHO HAVE GAMBLING ADDICTIONS#WE SPONSOR EVERYONE BECAUSE ONE MENTALLY ILL PERSON PAYS FOR I#T#RUIN YOUR FRIENDS LIVES BY RECOMMENDING RAID: SHADOW LEGENDS#not loltia
Someone said I spend a lot of time on this blog and I should take sponsors so that I get paid for it.
I'm not going to do that for two reasons:
I think it's important that I am able to provide my opinion without needing to be nice to a sponsor's feelings and/or money.
this post was sponsored by ray-cons! they sent me the everyday coolness wireless ear buds. the batteries last a long freaking time because i don't use them because i'd have to take my hearing aids out and then i'd probably lose them
64 notes Ā· View notes