#QueerGaming
Explore tagged Tumblr posts
indievoices · 20 days ago
Text
Game Spotlight: A Short Hike
Tumblr media
If you’re looking for a heartwarming indie game that perfectly blends exploration, relaxation, and representation, look no further than A Short Hike. Developed by Adam Robinson-Yu, this charming adventure has captured the hearts of players since its release, and for good reason.
Overview
In A Short Hike, you play as Claire, a young bird exploring the beautiful island of Hawk Peak Provincial Park. Your goal is simple: climb to the top of the mountain and enjoy the view. But as you wander through the lush landscapes, you’ll encounter a diverse cast of characters, each with their own stories and quirks. The game’s open-world design allows for a relaxed pace, encouraging players to explore and interact with the environment.
One of the first things you notice is the vibrant art style. The island is a mix of rolling hills, shimmering lakes, and quaint campsites, all rendered in a soothing palette of soft colors. It’s a place that feels inviting, where you can easily lose track of time just wandering and enjoying the scenery.
Tumblr media
Why It Resonates
What makes A Short Hike special is its subtle yet meaningful representation of diverse identities. While the game doesn’t explicitly focus on LGBTQIA+ themes, it creates a welcoming space for all players. The characters you meet throughout your journey reflect a variety of backgrounds and experiences, making it easy for anyone to find a piece of themselves in the story.
One memorable encounter happens early in the game with a character named Judy, who runs a small shop. During your conversation, she shares her own dreams and ambitions, hinting at her struggles to find her place in the world. This moment serves as a gentle reminder that everyone has their own journey, and it’s okay to seek support and connection along the way. It’s these little interactions that make the game feel inclusive and relatable.
Another significant character is a fellow hiker who you meet at a lookout point. They share their own experiences of feeling lost and uncertain about the future, which resonates with Claire’s own journey. This exchange highlights a common theme in the game: the importance of community and the shared experiences that bind us together. It’s a reminder that no one has to navigate their path alone.
Tumblr media
Gameplay and Aesthetics
The gameplay is relaxing and non-linear, allowing you to explore at your own pace. You can collect items, chat with fellow hikers, and even take part in mini-games along the way. For example, there’s a fun fishing mini-game where you can try to catch different types of fish in the sparkling lake. These little activities break up the exploration and add a layer of enjoyment.
One of the most enjoyable aspects of the game is the freedom it offers. You’re not forced to complete tasks in any particular order, which allows for a more organic gaming experience. You might find yourself climbing a rocky outcrop just to see what’s on the other side, or taking the time to help a character find their lost item. Every interaction feels rewarding, as the game encourages curiosity and creativity.
The art style is delightful—soft colors and simple shapes create a cozy atmosphere that draws you in. Each area of the island has its own distinct feel, from the serene beaches to the dense forests. The soundtrack is equally charming, featuring soothing melodies that enhance the sense of tranquility. It’s the perfect backdrop for a leisurely gaming session, making it easy to unwind and immerse yourself in the world.
Tumblr media
Themes of Exploration and Identity
At its core, A Short Hike is about exploration—not just of the island, but of oneself. As you guide Claire on her journey to the mountain’s peak, you’re also encouraged to reflect on your own experiences. The game subtly touches on themes of identity, belonging, and personal growth, resonating deeply with the LGBTQIA+ community.
As players, we often seek representation in the media we consume. Games that reflect our experiences help us feel seen and validated. While A Short Hike doesn’t overtly address LGBTQIA+ issues, its inclusive environment allows for a sense of belonging that many players crave. The game embraces the idea that everyone’s journey is valid, regardless of how different it may be from others.
This is particularly evident in the way the characters interact with Claire. Each one has their own story and struggles, and the game emphasizes the importance of listening and connecting with others. This theme of empathy is essential, reminding players that understanding and support can come from unexpected places.
Tumblr media
Community and Connection
In today’s world, where many of us face challenges related to our identities, A Short Hike serves as a gentle reminder of the importance of community. The game encourages players to engage with the world around them, fostering connections that can lead to personal growth.
For example, one character, a fellow hiker named Frank, is trying to finish a race. He expresses his anxiety about whether he’ll succeed. When you help him find items he needs for the race, he opens up about his fears and insecurities. This interaction not only aids your progress in the game but also deepens your connection with Frank. It’s moments like these that illustrate how supporting one another can make a difference, both in the game and in real life.
Tumblr media
Personal Reflections
As I played through A Short Hike, I found myself reflecting on my own journey as a queer gamer and writer. The game’s exploration of identity resonated with me, reminding me of the struggles and triumphs I’ve faced in my own life. There’s a particular comfort in playing a game that allows for self-reflection without judgment.
In many ways, Claire’s adventure mirrors my own—navigating the landscape of identity, seeking connection, and learning to embrace who I am. It’s a powerful experience that transcends the screen and prompts meaningful introspection.
Tumblr media
Final Thoughts
If you haven’t played A Short Hike yet, I highly recommend giving it a try. It’s a game that encourages exploration, self-discovery, and connection—elements that resonate deeply with the LGBTQIA+ experience. As we navigate our own journeys, it’s refreshing to see a game that celebrates the beauty of finding our way in the world.
So, what are you waiting for? Grab your controller, dive into this delightful adventure, and let the serene landscapes and heartfelt stories envelop you.
Have you played A Short Hike? What are your thoughts on its representation and storytelling? I’d love to hear your experiences!
Feel free to adjust any sections, add personal anecdotes, or expand on specific themes to make it even more reflective of your voice and perspective!
2 notes · View notes
futchgunk · 6 months ago
Text
playing an undersea exploration roguelike where the objective is to find a lost magic amulet(C UR SE D) by navigating a series of shipwrecks. however once u recover the amulet the games genre changes into a turn based horror survival where the submarine starts leaking and u have to wrestle the decision matrix of jettisonning ur hot sexy magic treasure or survive a sinking submarine wherein each turn gets progressively harder to bail the water out.
Its super cool to be put under so much pressure and revel in the sea's terror-ific majesty
6 notes · View notes
bloomdigital · 1 year ago
Text
Surprise! Happy Pride Month!
Wishlist on Steam Now!
Tumblr media
Hi gang,
We’ve been keeping this news a secret just so that we could celebrate Pride Month with a BIG reveal! 🌈 The sequel to our award-winning visual novel dating game LongStory is coming to Steam and Switch in early 2024!
💚About the game
LongStory 2 picks up right where we left off, which means… Our cast is just days away from starting high school and things are about to get even more AWKWARD. Hey, that’s life!
If you’re not familiar with LongStory, now’s a good time to check it out on Steam, Switch, iOS and Android.
👀 Demo when?
We’ve got some exciting plans leading up to launch (YES, we’re working on a demo) but first, we want to hear from YOU to *Insert Rupaul's voice here* make some decisions.
We’re planning a Kickstarter campaign that will allow us to collect the funds needed to polish the game and add some key features.
By taking 1 minute to 👉fill out this form👈, you’ll be helping us decide on the best rewards, stretch goals and the things that actually matter to you when it comes to supporting the development of indie games.
A HUGE thanks to all of you and we hope to share more details in the coming months!
💌 Don't miss the demo, sign up to our newsletter! 💌
68 notes · View notes
transcendersmedia · 1 year ago
Text
Systems for Emotions - Knife Sisters
In this blog post, I’ll take our game Knife Sisters (18+) as an example on how a game’s system is created to convey a story, and how the characters are chosen to play a part in that story. (Be aware, there will be spoilers!)
If you’d rather play Knife Sisters than read about it, one way to get it is through the Queer Games Bundle on Itch.io!
Tumblr media
When we started working on Knife Sisters, I mainly only knew that the game would be about Leo, a 19-year old non-binary and pansexual person, sharing a flat with a few other people in a semi-large city. Leo was inspired by a real person who I spotted at the Pride Parade in Malmö. At a Pride Parade, many people are celebrating, but this person was standing alone, with broken angel wings, as the rain started to pour – and I got intrigued. Who were they? I couldn’t know, so I started making up stories in my mind. Eventually the fictionalized version of this person became the main character in Knife Sisters.
Tumblr media
In the beginning of the game, Leo is portrayed to be indifferent and probably also a bit depressed. Then, the artist Dagger moves into the same apartment as them, and she claims to be part of the secret society Knife Sisters. She starts asking things of Leo, things that are sometimes really hard to obtain, such as getting blood from an innocent person. As the story progresses, the demands on Leo get higher and higher. But can Leo really do whatever Dagger asks of them, regardless of the cost?
The game’s set-up
The game is structured into six chapters, each of them spanning one week. The game starts with one of the last scenes, where Leo wakes up in their room, remembering nothing from the night before, just knowing something bad must have happened. The player then has to go back six weeks in time to find out what actually happened.
Tumblr media
Each week/chapter in the game is also structured somewhat similarly, where on weekdays, the player uses Leo’s Diary to decide which people to hang out with, most often their friends and – later – lovers.
Tumblr media
In the specific scenes, the player can make choices (mainly dialogue choices) that affect the outcome of the scene, which will also affect the overall outcome of the game, since some choices affect stats in the game. Each week, the player will play a couple of everyday scenes where they meet with different characters and try to meet Dagger’s demands.
At the end of the week, there is usually a bigger event happening, such as a party or a gathering of some kind, to have many characters in the game meeting at the same place, for instance a rave party or an occult fair that is a part of the story.
Tumblr media
As you can gather from this, the set-up of the game is rather fixed. There is a limited set of locations and characters, and of choices you can make in regards to the characters. The temporality of the game is also somewhat fixed: Since you start with playing one of the last scenes in the story, we know this outcome will be there no matter what else changes in the story. But although there are set premises, within those, the player has the freedom to decide what will happen.
The choice of characters
As I previously stated, characters have functions within the game’s system. On each weekend in Knife Sisters, Leo can date one out of three characters: Naomi, Mo, and Vicki. They’ll have playdates, which I’ve tried to design to give the player lots of freedom when it comes to how these scenes will play out.
Tumblr media
And then, each Sunday, Dagger invites Leo to her room for a ritual, during which she will introduce Leo to a new assignment, as well as evaluate the last one.
Tumblr media
Meeting with Dagger is not something you can back out from. The storyline with her has to be considered the main story, and the dates with the characters are side-stories, even though they will affect the outcome of the main story.
Having the relationship with Dagger being the main story was a choice I made because I wanted this story to be about dependence, and the idea was to have Dagger wanting you to go into a rather dysfunctional relationship with her – and then have the other characters function as counterweights to that. Depending on how you play, you’ll move on a scale related to dependence and empathy, which will also constantly shift Leo’s mood. The dependence value is mostly connected to Dagger, whereas the empathy value is connected to how you interact with other characters – your lover/s and friends.
Tumblr media
The choice of relationships
What I wanted in Knife Sisters was that Leo’s relationships would serve as a counterweight to the rather dysfunctional relationship they would have with Dagger. The characters would also represent different sexual practices that the player might want to explore, such as being a top, switch or bottom. Apart from that, the characters had some different traits, for instance one is a cis woman, one is an androgyne non-binary, and one is a femme trans woman. I didn’t give the player any opportunity to date cis men, which means that the game caters mainly to players that are interested in women and trans people. (There haven’t been many players objecting to this - maybe because the game is pretty clear about what to expect.)
Maybe it sounds cold to say that characters represent functions? I don’t think it is. That games are systems is just a fact, and characters in games will always be utilities in that system, but of course, that’s not everything they are! The main goal of relation games is to evoke emotions, and if characters were only utilities, that goal would be impossible to reach. So the game’s characters are both functional and portrayed as close to real humans as we can possibly make them.Knife Sisters is just one example of how relation games can be made. There are definitely flaws in the game’s design, and design choices we made sometimes had a bigger impact on the story than I would have wanted them to, but that’s what it’s like to make games. You can’t fully know what you’re making until it’s done and players start playing. That’s also the fun part! Let me know if you have experiences from playing or creating relation games. What did you learn from your experience?
13 notes · View notes
ausdemakoerbchen · 1 year ago
Text
Tumblr media
NEW BLOGPOST!!! 
PRIDE MONTH SPECIAL PART VI. ✊🏻🏳️‍🌈 this fun blogpost is a cry for help, but also Marlon’s passionate recommendation of the Pen & Paper game Monsterhearts 2. He writes about why he loves the game, the fact that it’s inherently queer and why you should definitely play it yourself. He’s still looking for people to play with, so don’t be shy and message him if you are interested! but first, read this blogpost: https://bit.ly/3pfxS1E 
2 notes · View notes
transcendersmedia · 1 year ago
Text
Our game Knife Sisters is part of the Queer Games Bundle together with more than 450 other works! This is a great way to find out about the amazing queer creators that are out there.
Tumblr media
🏳️‍🌈 Queer Games Bundle 2023 is live now! 🏳️‍🌈
Over 450 games, tabletop games, books, zines, albums, and art, from nearly 300 queer creators -- all for just $60, the price of one AAA game.
2K notes · View notes
anonymous149 · 1 year ago
Text
The Joys of Being a Lesbian Gamer
I'm a lesbian, and I love video games. I know what you're thinking: "But aren't most gamers guys?" Well, yes, they are. But that doesn't mean there aren't plenty of us lesbians out there who love to game.
In fact, I think being a lesbian gamer has its own unique advantages. For one thing, we're used to being outnumbered. So when we do find ourselves in a gaming community, we're not afraid to speak up and make ourselves heard. We're also not afraid to challenge the status quo.
Another advantage of being a lesbian gamer is that we have a built-in understanding of the importance of representation. We know what it's like to be underrepresented in the media, so we're always looking for games that feature LGBTQ characters. And when we find them, we celebrate them!
Of course, there are also some challenges to being a lesbian gamer. For one thing, we sometimes have to deal with homophobia and sexism from other gamers. But we're tough cookies, and we're not going to let that stop us from enjoying our hobby.
So if you're a lesbian gamer, I want you to know that you're not alone. There are plenty of us out there, and we're all here to support each other. So keep gaming, and keep being awesome!
0 notes
grundysoft · 1 year ago
Text
Tumblr media
A fan art poster
0 notes
queer-games-library · 1 year ago
Text
SCARY GOURMET
Tumblr media
Playable on PC, Mac, and Android! https://tinysamm.itch.io/scary-gourmet "It's a big night for Wingston and Barktholomew, two dads excited to see their daughter Baella return from college, just in time for a nice, vegan Halloween dinner. But their best laid plans are thrown to the winds by the appearance of an unexpected guest..." A cute, fun little visual novel! You don't have any options/puzzles to solve, it's really just a nice experience of sorts. You take the POV of one of the gay husbands (Wingston). This is like, my favorite, ever. It's so cute and only about ~20 mins long in total so it's easily digestible. (And very very sweet.) CWs: Mild anxiety (resolved quickly & ends happily,) Minor alcohol consumption (Wingston drinks some wine and it has a stronger-than-intended effect on him, making him tired. Also resolved quick and happily.)
0 notes
winterhartarts · 2 years ago
Photo
Tumblr media
Happy New Year from Star Shell Island!!! 🥳🎉🎊💖💖💖 Here’s hoping 2023 isn’t as hard as it’s been as of late/in general. #happynewyear #happynewyear2023 #nye #nyeacnh #acnhisland #acnh #animalcrossing #animalcrossingnewhorizons #starshellisland #myacnhisland #acnhholidays #acnhholiday #acnhislandpic #annualholidayphoto #starshellholidays #happynewyuri #queerartist #queergamer #newyearselfie (at Las Vegas, Nevada) https://www.instagram.com/p/Cm31auULMDb/?igshid=NGJjMDIxMWI=
0 notes
indievoices · 20 days ago
Text
Welcome to My Corner of the Internet!
Tumblr media
Hello, everyone! I’m Amelia and I am excited to share my journey as a freelance writer focusing on indie gaming and LGBTQIA+ topics. As a queer gamer, I’ve always been passionate about how stories can shape our understanding of identity and community. Here, I’ll be diving into the intersection of gaming and LGBTQIA+ issues, sharing insights, reviews, and reflections along the way.
What to Expect
In this space, you can look forward to:
Indie Game Spotlights: I’ll highlight some amazing indie games that push boundaries and feature diverse narratives. From personal stories to unique gameplay, these gems deserve recognition.
Thoughtful Discussions: I’ll explore current events and trends in the LGBTQIA+ community, analyzing how they relate to gaming and representation. Your voice matters here, so I hope to spark conversations that resonate with all of us.
My Writing Journey: I’ll share my progress as I navigate the world of freelance writing. Expect tips, challenges, and the occasional triumph as I find my voice and develop my craft.
Join the Conversation
I believe in the power of community and connection. Whether you’re a gamer, a writer, or someone passionate about LGBTQIA+ issues, I’d love for you to join the conversation. Your insights and experiences are invaluable, and I’m eager to learn from all of you.
So, grab your controller or your favorite book, and let’s embark on this journey together. I’m looking forward to sharing my thoughts and hearing yours!
Thanks for stopping by!
~ Amelia
2 notes · View notes
futchgunk · 2 months ago
Text
game balance viewed w a narrow lens (depth) is nonholistic
0 notes
bloomdigital · 1 year ago
Text
Tumblr media
👀 Did you know the LongStory sequel is coming to Steam, itch.io and Switch in early 2024?
Switch page coming soon!
7 notes · View notes
qgelite · 4 years ago
Text
Tumblr media
Iconic QGE quote
26 notes · View notes
urbanegypsyarts · 3 years ago
Photo
Tumblr media
Sometimes you just need to blow off steam by playing with your sexy virtual dolls 😍 #bluereflectionsecondlight #gamergirl #catgirl #videogames #queergaming #queergamer #lgbtqgame #representationmatters #virtualdoll https://www.instagram.com/p/Cdjj8opJm3c/?igshid=NGJjMDIxMWI=
0 notes
queermediastudies · 2 years ago
Text
pov: ur queer with extra steps
A Striking Vipers review by Trinh Pham.
“I fucked a polar bear and I still couldn’t get you out of my mind.”
Yeah, that’s pretty intense. It isn’t necessarily the typical ‘I care about you’ or ‘I still love you’ message we commonly hear, but it is a powerful statement.
This was a line said by the character Karl from Black Mirror’s ‘Striking Vipers.’ Black Mirror is a show that tackles the implications of advanced technology and the people who interact with it. In this particular episode, Black Mirror takes a shot at challenging the broad spectrum of queer identities. The public response to ‘Striking Vipers’ was very mixed. Some were upset with the stereotypes and stigmatization that ‘Striking Vipers’ represented on screen, the ‘queerbaiting’, or even the failure to fully represent queer, black bodies. Others argue that the usage of stereotypes does not have to be harmful, that Black Mirror’s ‘Striking Vipers’ utilizes stereotypes to provide an exploration of the correlation between black masculinity and sexuality. This representation opens conversations to these stereotypes surrounding queer (specifically black) men.
‘Striking Vipers’ takes on the story of two estranged, college best friends, Anthony Mackie’s ‘Daniel’ and Yahya Abdul-Mateen’s ‘Karl’, who share a heavy bond over a Mortal Kombat-esque game called Striking Vipers. They reunite at Daniel’s birthday party, where Karl gifts Daniel Striking Vipers X. The game had evolved from a controller, button smashing street fighter into a stimulated, hyper-realistic, virtual reality where the players inhabit their avatars. The players inhabit all sensations of their avatar and can behave freely within game realms. After selecting their avatars, the two enter the world and act on desires that will ultimately change the dynamic of their relationship. Initially, they played the game as it was intended to be played, virtually fighting each other as their chosen avatars. However, their virtual interactions quickly escalated into an erotic entanglement. 
Reminiscent of old times and old habits, the two always select the same avatars as before. Daniel selects a karate master named Lance as his fighter while Karl takes on Roxette, a ninja. Their first fight places them in the typical, back and forth, horizontal view of street fighters. However, it only takes them a few rounds to realize the true potential of their existence in the game. In their final round of the match, they begin to wrestle and roll around, trying to pin one another down. The interaction ends with Roxette (Karl) on top of Lance (Daniel). Roxette leans down to kiss Lance. Lance freaks out, pushes Roxette off of him and the match ends with them shouting “Exit game!”
youtube
Let’s go back to the point where they realize they can move freely. A street-fighter-type-game may not be the what most people think of when they think of queer representation in a game. But, “video games offer opportunities for resistance,” (Ruberg & Phillips, 2018) and the ability to be whoever and do whatever, even if it goes against the intended purpose of the game, might be the biggest resistant punch in the face. Rather than fighting, they take this virtual opportunity to explore their sexual identity and desires. 
“Black queer youth are often criminalized when they attempt to express themselves,” (Hutchinson, 2017) making it difficult for them to fully experiment and explore their identity. “In African American community, studies have shown that specifically gay men struggle for acceptance,” (Doiron & Marsigliano, 2020) only furthering their reluctance to explore and express themselves. Daniel and Karl are both black men who have different experiences in adulthood. Daniel is a suburban father with a wife, son, and a beautiful yard for his kid to play in. Karl lives in the city with his label and is known to be quite the bachelor. While their first virtual kiss interaction may have ended in confusion and a sense of discomfort, it was only the beginning. Before you know it, they consistently get on the game to have virtual sexual intercourse with one another. One night, Karl hits Daniel with an ‘I love you’ as they are having sex, taking Daniel with absolute shock and frustration. He doesn’t know how to handle the intimacy and it shocks him back into his reality where he cannot be intimate with another man.
youtube
At the end of the day, their similarities are as stated: black men who engage in virtual sex while having women in their non-virtual, ‘real’ lives. Except, being in a virtual reality game is the only place that feels ‘real’ to them. A place where they get to keep their sensations, their feelings, where they get to live and act out all their desires without the consequences of a label or definition of their sexual identity, expression, or fluidity is what they need to feel ‘real.’
Fluidity was a special mention and a strong argument for Karl, who as a black man, chooses to play and have sex as Roxette, an Asian woman. He has been using her since the game was on controller and console, but how far do loyalties go with your main avatar when it comes to having sex as them? He could easily choose to play as a man, but he instead sticks to a woman. He even goes as far as describing how it feels to be a woman during sex:
“It’s crazy. I mean, it’s different. Like… the physical feeling of it? It’s more sort of… satisfying. I can’t really explain it. Like one’s a guitar solo, the other’s a whole fucking orchestra.” (32:50).
Playing as a woman allowed Karl to experience the sensations that he was unaware of as a man. It allowed him to explore the fluidity of his sex and gender, something he wasn’t able to do comfortably in his real life. But the consistency of their sexual engagements did more than allowed them to experiment and explore. It heavily represented the linkage between black men and hypersexuality. Sexual socialization is ubiquitous to the human experience, but due to historical oppression and marginalization, “black men continue to be perceived as animalistic, predatory, hypersexual beasts,” (Lipscomb, p. 22). Black men internalize these historical contexts and manifest it into their everyday behavior, minimalizing themselves to sexual beasts. Daniel and Karl both have women in their lives and yet their virtual sex is so captivating, it distracts them from their real lives and partners. They are both quick to dismiss their loyalties in exchange for ‘a fucking orchestra.’
But inevitably, these two men had to confront their actions. After one of their sexual exchanges, Karl says, “Guess that’s us gay now,” to which Danny looks over at him in discomfort and awkwardness. This is the direct result of black men being deprived of the ability to safely explore their sexuality, burying all desires that go against heterosexual norms. To lighten the mood, Karl then says that it’s a joke. Daniel responds with, “it don’t feel like a gay thing.” 
youtube
Daniel and Karl reproach the ‘gay’ aspect of their relationship another time. This time, Daniel tells Karl to meet him at an old nightclub they used to frequent. There, the two kiss to figure out whether they are gay or even just attracted to one another. After they kiss, they look at each other with sorrow and agree that they don’t feel anything. Even then, Karl argues that there is something there, that their experience is different in the game. This causes Daniel to get angry. The ‘man box’ that defines many black men are forced upon limitations that “... require them to act hard, emotionless and aggressive in order to avoid being singled out as different.” (Hutchinson, 2017). Not wanting to fall into the same cycle of being caught up in sex while also confused by his sexuality, Daniel breaks out into a violent fit.
I made my initial argument about Black Mirror’s ‘Striking Vipers’ ability to open up conversations through the usage of stereotypes as being a good thing. I made this argument as a bisexual Asian woman, excited to see on screen representation of queer people of color. I made this argument as an enjoyer, as someone who wanted to be happy about a gay story in one of the most popular Netflix originals. But I also have to make an acknowledgement to the issues of this representation. 
'Striking Vipers' ends with Daniel telling his wife about what he and Karl had been doing. She accepts it and allows him to continue doing this, but only on his birthday. In a way, this feeds into the negativity of emotionless black men who participate in casual sex without the intimacy and strings attached. I also want to make note of the fact that their one kiss in the rain is the only intimate the two characters, as black men, had in this episode. All other forms of sexual intimacy were carried out by their avatars who were in a hetero presenting relationship. The reluctance to show sexual intimacy between two black men suggests queer acceptance remains limited, that even if you get representation, it will never be enough.
Despite all its flaws in representation, Black Mirror’s Striking Viper is still an incredible story of two black men using what they’ve got to figure themselves out. Stereotypes will always be harmful, it is only a matter of how you use them.
References
Brooker, C. (2019, June 5). Striking Vipers. Black Mirror. episode.
Doiron, A., & Marsigliano, J. (2020, July 24). Black and gay in america: How A 'subset' of men struggle for acceptance. Williamsburg Yorktown Daily. Retrieved November 3, 2022, from https://wydaily.com/news/local/2020/06/26/black-and-gay-in-america-how-a-subset-of-men-struggle-for-acceptance/
Hutchinson, S. (2017, March 6). Moonlight, black boy and teachable moments. Moonlight, Black Boy and Teachable Moments – The Feminist Wire. Retrieved November 3, 2022, from https://www.thefeministwire.com/2017/03/moonlight-black-boy-teachable-moments/
Lipscomb, A. (2019). Sexual healing: How racialized black males use sex to cope with stress ... Retrieved November 4, 2022, from https://scholarworks.wmich.edu/cgi/viewcontent.cgi?article=4134&context=jssw
Ruberg, B., & Phillips, A. (2018, December). Game studies. Game Studies - Special Issue -- Queerness and Video GamesNot Gay as in Happy: Queer Resistance and Video Games (Introduction). Retrieved November 3, 2022, from http://gamestudies.org/1803/articles/phillips_ruberg
13 notes · View notes