#PokePrinciples
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Poke-Principle of Animation 12: Pose to Pose!
A little trickier to explain in a single gif, so I'm sharing a process video. Pose to Pose is an animation workflow process where you draw “Key Poses” first, then adding breakdowns and inbetweens.
Here I roughed Hitmonchan’s start pose, anticipation pose, and final pose before experimenting with inbetweens and timings. Then I finally moved on to clean and color.
Animators often combine Pose to Pose with “Straight Ahead” animation techniques (tomorrow's tip). I personally like to do pose to pose for primary body movements, and use straight ahead techniques when adding overlapping action like hair and cloth.
#Principles of Animation#PokePrinciples#Animated#Animation#Pokemon#Hitmonchan#Gameboy#Anime#Art Tips#Art Tutorials#Animation Lesson#Pose to Pose#process video
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Final Poke-Principle of the Day 13! Straight Ahead! Straight Ahead is an animation workflow technique where you rough out the movement one frame after the last. I.e: you draw frame 1, then frame 2, and so on, pushing forward "Straight Ahead". Straight Ahead animation often feels more organic than Pose to Pose animation, but motions can end up choppy or floaty if you're not being thoughtful and deliberately putting the other principles to use at the same time! (I kept forgetting to upload these on a regular schedule despite them all being done MONTHS ago lol. But there all here now!)
#Pokemon#FanArt#Digital Art#Pokeprinciple of Animation#Principles of animation#Art Tutorials#Art Tips#Animation Lesson#Process Video#ditto#Pikachu#Animation
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Poke-Principle of Animation 11: Solid Drawing Solid drawing is the ability to make a 2d drawing feel like it occupies three dimensional space. This requires thinking and drawing “volumetrically.” and drawing characters in perspective. Develop solid drawing skills with life drawing, practice drawing characters in perspective, and consider the canvas a camera that is looking into a world with depth rather than a flat piece of paper.
#Pokemon#Porygon#Traditional Animation#2d Animation#Digital Art#Digital Artist#principles of animation#PokePrinciples of Animation#Fan Art#Fan Artist#Art Tutorials#Art Tips
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Poke-Principle of Animation 06: Overlapping Action and Follow Through Often confused for Secondary Action, Overlapping Action is motion that occurs in reaction to the “Primary Action.” Here the Primary Action is Oddish bouncing, and the leaves are the Overlapping Action as they get dragged from side to side. Follow Through refers to action that continues after the primary action, if Oddish were to stop bouncing, the leaves would continue to bounce until gravity brings them to a stop. Other common examples of OA and FT are cloth and hair.
#PokePrinciples of Animation#Pokemon#Animation#Principles#Principles of Animation#Animated Gif#Fan art#Pokemon Art#Fan Animation#Oddish#Follow Through#Overlapping Action#Art Tips#Art Tutorials#Digital Art#Digital Artist#Animator#Gameboy
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