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gothamsaved · 2 days ago
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Peeking back here to say m gonna be cleaning house a bit. I’ll attempt to be back after the holidays if Bruce wakes up. For now methinks this is a good idea just to ensure my blog is ready to go and comfy when I do return to write 💕
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ectheatrelife-blog · 8 years ago
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KCATCF
bySaskia Brisa Bailey-deBruijn
Tuesday, January 10th, DAY 1
11 people piled into the shiny new Earlham van – which I had gotten certified to drive the previous day – anxious with anticipation.  Or maybe I was just nervous about driving in an unfamiliar city.  In any case, after a relatively pain-free hour and a half – some slept, some listened to music, some happened to catch my eye every single time I looked in the rearview mirror – we arrived at the Sheraton in downtown Indianapolis.  A fancy hotel, a fantastic location, and a quite frantic staff. Can you imagine being one of three hotels trying to accommodate 1300 college students (theatre students at that) as well as their professors, their personalities, and their belongings?  
The van plus two car’s worth of people pulled up to the lobby, ready to rumble.  While most of our troop could go immediately into the rooms, room 1907, the room Sarah and I were destined for, just happened to not be ready for new inhabitants yet and the room for Kharis was forgotten all together. Parking the too-tall-for-the-garage van thus became the priority; finding a nearby parking lot and understanding how to pay for it became the challenge.  Satisfied with the outcome, we trekked onward, this time in search of food. We settled for the Circle Centre Mall food court, where I enjoyed some surprisingly good sushi and fried rice.  I was taking a risk with the sushi, I know. Especially the day before my big audition…but I ran with it.  
We’d noticed the wind on the drive down (tall vans become literal sails in blustery weather), but it was really rainy and really windy and my feet were getting really cold.  Back at the hotel, our room STILL wasn’t ready.  Sarah and I killed some more time with a trip to CVS.  I was on the prowl for off-brand Dayquil and cough drops, having been infected with a phlegm-heavy head cold right at the end of winter break.  Sarah got bottled water and an umbrella.  While we waited (and waited, and waited) for the call from the front desk, Caitlin and Sage, our gracious intermediary hosts, opened their hotel room door to the poor lost ducklings. 
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At around 8 pm, we FINALLY settled into our nook on the 19th floor.  Admittedly, despite the struggle to get that far, we had it pretty good (or so I thought – this is foreshadowing…ominous, ominous foreshadowing…): the view from our window looked out across Monument Circle, the beds were more comfortable than I could imagine, the lighting in the bathrooms made for perfect selfies, and the free Wi-Fi kind of worked.  
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The Earlhamites gathered in the hall to briefly debrief and receive our festival passes.  Many of us realized that we wanted ice cream.  I realized I needed to know the license plate number in order to do online parking payments.  A perfect excuse to get out of the hotel, feed our stomachs AND feed the meter.  What could go wrong?  (Again, this is called foreshadowing.)  
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At 10:16 pm we arrived at steak and shake, ordered our fries and shakes and played with our straws while we waited.  As 11 o’clock creeper closer and closer, Kharis and I paid for our portion and headed to the parking lot.  I was now beginning to almost recognize streets names – wow!  
Armed with the license plate, we headed back to the hotel to input the info onto the website and get a good long restful night of sleep before Irene Ryan auditions (among other things) the next day.  I soon realized that a “zone number” was needed, so back we went again.  Turns out, that wasn’t quite good enough yet. This became a frantic back and forth bonanza.  I felt like a less glamourous Cinderella – our parking expired at midnight – and yet somehow every trip we made to that parking lot ended in more mayhem.  How many trips did it turn out to be, Kharis? 4?  5?  At one point, we were running around the parking lot on the phone with Sarah who was sitting in the hotel with my laptop trying to guide us through what the website needed from us.  It was messy. It didn’t work.  Kharis and I joked that we now knew every route to that dang parking lot and back again.  
A bit after midnight, after texting Mia out of desperation and despair, I was told to forget about it and just go to bed.  I did not forget about it, but I managed to fall asleep eventually.
Wednesday, January 11th, DAY 2
At 8 am, I continued to fulfil my duty as van driver, and happily discovered we did not get towed or receive a ticket.  We transported the puppet and giant head from Facing Our Truth to the UIndy campus in order for Sage to set up her Allied Design project station.  Sage and Walter both entered their projects into the Allied competition.  
The three Irene Ryan nominees from Earlham – myself, Elijah, and Fawzia – had their time to shine Wednesday too.  Each of us had been nominated for our work in an Earlham production and had been preparing in the Fall semester for this day.  The Omni Hotel in downtown was hosting the event, with hour-long slots to perform a prepared monologue and scene with a partner and then a lot of waiting around to hear feedback.  Pro-tip: The shuttle goes all the way to UIndy first and then comes back to downtown, wasting 40 minutes of your time and resulting in the inability to watch any auditions before yours (which is the piece of advice everyone gave me). Just walk the 10-minute walk.  Do it.
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Theo and I arrived at the Omni a bit after noon, and we were set to go second in the 2 pm session. Zia and Cameron were still sitting around waiting to get feedback, so we sat with them for a bit.  We got to practice for 5 minutes in a room with big windows.  There was water and candy.  We could peek into the space where the audition would be.  
And guess what?  I was a lot more nervous than I was expecting. SO many nerves.  I kept telling Theo “These people are so much more social and friendly than I am.  I don’t have the desire to interact with anyone except Earlham people.”  
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As the clock dragged its hands through the mud of time, I found a smattering of songs that helped me feel better.  If you’re ever freaked out by an audition or anything that might make you nervous, and ALSO happen to share my exact same taste in music, consider listening to the following:
Any Road by George Harrison Smoke & Retribution by Flume A Little Party Never Killed Nobody by Fergie Golden Hind by Dr. Dog Come Together by The Beatles
All of a sudden, we were lining up and having our picture taken and being told where to go and when and it was too real and what if I forgot all my lines? and does my hair look okay? and do I have to pee or am I just nervous?  
Then, it was over.  Just like that.  I didn’t go over the two-minute time limit, I didn’t forget anything, and they even LAUGHED at the funny parts.  The minute it was done, I was bubbly and outgoing and happy to interact with those around me.  It was incredible.  Turns out I’m not antisocial, just really prone to self-secluding habits when nervous.
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We received some reassuring and exciting feedback from the respondents, and left smiling.  With some down-time before our daily group check-in scheduled for 5, I headed back to the hotel to change and then catch a shuttle. Remember that foreshadowing? Yeah, that wasn’t just about the parking from the first night.  The drama has only just begun!
Shuttles (reportedly) ran from 8 in the morning until 5 pm every day of the festival.  At 4:27 I headed down to the lobby with seemingly perfect timing – a bus had just pulled up.  Apparently, he told aspiring bus boarders to take the next one.  So, I waited along with other festival-members. The next one comes and tells us his shift is over after this run, to get the next one.  The next one says the same, and by now it’s at least 4:50.  I text Mia, apologetic and unsure of my options.  I’m advised to take a taxi or an Uber.  Fine, cool, I’ve totally done this before and know what I’m doing.  That’s all lies.  I ask the front desk hotel staff how to call a taxi and they say there are always two sitting out front.  Perfect. Convenient.  (Maybe.)  I figured much of my discomfort was coming from having only eaten an orange all day. I get in with what I hope is enough cash to get me 6 miles out of the city during rush hour.  We’ve made it less than two blocks and we’re at $6 and it’s way past 5 pm.  I don’t know exactly where I’m going and I assume the driver and I are both thinking “I hope we end up in the right place”.  Eventually, I start to recognize where we are and I feel good.  I desperately google “Should I tip my taxi driver?” as we pull into the parking lot, pull out the $20, stuffing the loose $1 bills into my pocket and gathering my things.  I text Mia that I’m here and that I have a written receipt and where are you?  They wave and I am welcomed with an enthusiastic chorus of “You made it!” and “Kiaaa!” and “Let’s go get dinner!”.  I head to the van with Kharis – definitely my new best friend – glad to have survived my first solo taxi ride and excited to fill my belly with food.  The excitement soon disappeared as I struggled to locate my wallet.  I just had it, I just paid the taxi driver.  I just must have left it in that dumb cab.  We pick up the rest of the group and I voice my concern to Mia.  People begin to shuffle through the van and my belongings as others try to discern where we are getting food and consequently, where I am driving.  Mia desperately searches for a website and a phone number for the taxi company and I desperately search for a parking lot close to Subway but also not too far from the noodle place.  Mia finds a disconnected phone number and I find an empty lot situated pretty perfectly. Small victories, right?  I realize I’m crying a decent amount when Sage WS comforts me in silence.  The noodles are yummy, at least.  And the portion was so big I couldn’t even finish it.  Back at UIndy’s campus, we file into the auditorium to hear the keynote speaker say inspiring or important things, as those folks tend to do. Before I find my seat, I call home to sobbingly inform my parents that my debit card needs cancelling.  They remind me that it’s not my fault and to enjoy the rest of my time here.  Parents are so smart.
The keynote speaker was sick and couldn’t be at the festival, but we heard a British Broadway actor speak of his struggles and successes instead.  Mia, Kharis, Bria and I snuck downstairs to prepare for the costume parade partway through.  We got on our black pants and black hoodies and practiced maneuvering the puppet all while witnessing and admiring the elaborate and gorgeous costumes from productions including Singing in the Rain and Parade.  
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The “party” back at the hotel was a place for some pretty funky and mindless dancing with good company while we awaited the announcements about Irene Ryan semi-finalists.  While no Earlhamites got through the preliminary round, I still felt proud about my audition and the work that went into it, and am happy that a group of us were able to experience the process together.  With that, it was bedtime for me.  Others were less ready for sleep, so either stayed and danced more or found somewhere in the city to enjoy the night.  
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These ramblings have all been to say that my first two days at the KCACTF region three events were just that: eventful.  And emotional.  And stressful.  But I was determined to not let my desire to curl up and die and/or return to Earlham ruin the potential for networking and the fantastic opportunities I’d already paid the registration fee for.  
Thursday, January 12th, DAY 3
The following day, food trucks awaited us at the main center where workshops were held, providing a group of us with varying treasures:  a burger for Mia, green curry (that was too spicy) for Kharis, Pad Thai for me, and some Bistro food for Walter and Katlin.  Sage HW and Bria and I headed across the street to attend the Acting for the Camera workshop with James Leagre.  Bria had to leave early for her MTI intensive dance rehearsal (because Bria is bad ass), but Sage and I got to explore some techniques for being successful on camera.  I also got to hold the boom mic for some other participants running through scenes.
Friday, January 13th, DAY 4
On Friday, my new best friend and circumstantial bedmate, Kharis and I departed early in the morning the attend the “Create the Change” workshop with a woman from the Broadway Cares association.  I then went to a Thermoplastics/mask making workshop, and met up again with my BFF for a “Behind the Bard-Wire” (Shakespeare in Prisons) discussion with a pretty cool fella named Curt Tofteland.  We then decided to call it a day, and enjoyed an early dinner at the Rock Bottom tavern.  Dinner hack: eat at 4 in the afternoon to avoid disgustingly long lines and/or waits while eating delicious food.  
The festival production for the evening was Breath of Stars, an adaptation of Shakespeare’s Tempest, which a good chunk of us decided to see during our 5 pm debrief.  
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The shuttles worked in our favor this time around, bringing us to the gigantic theater at Butler University.  What a strange play.  Very beautifully staged and crafted, but hard to follow and a little exhausting.  
To recuperate from the mind-boggling performance, a quintet of us explored the treasures to be found in the Chocolate Café right on monument circle.  Marvelous hot chocolate, rich caramels, and delectable toffee satiated our needs and brought some peace to our evening.
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Saturday, January 14th, DAY 5
Saturday morning started early for Sage HW and Bria.  A bit after 9, Sage had her presentation.  At 10 was Bria’s showcase for the dance performance she’d been
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rehearsing for.  She had quite the pep squad cheering her on (as well as the other singers and dancers) in the first and second rows of the auditorium.
A collective meal in the UIndy dining hall filled our bellies nicely.  Bria and I cheered on Sage WS and Sarah at the Tech Olympics while others went to see the Devised Theatre project and 10-minute play showcase.
Packing the van, arranging rides back to campus, and filling gas tanks was the bulk of the afternoon. The crew that could be joining me in the van back to Earlham after seeing a play decided to go to Butler’s campus to find dinner.  Pita Pit fulfilled our needs and gave us a chance to meet Sarah’s sister who is a freshman at Butler (also heavily involved in the arts!).  Mr. Burns (yes, very much named after the Simpson’s character) went up at 7:30, proving once again that theatre is a great way to tell a story, and witnessing theatre is a great way to see some pretty wacky stories. Deciding not to stay for the awards ceremony, the van scooted on down the highway for a return to Earlham promptly at midnight.  Less-glamourous Cinderella, yet again.  Exhausted, but excited to see friends again, we all headed our separate ways, trying not to think about the work we had missed and would have to make up the next day.
My unfortunate stressors may have blinded me from enjoying the first portion of the festival, but the more-than-dozen of us there explored and learned, collectively, a whole lot. Multiple Shakespeare and stage combat workshops were attended, while others went to a panel to learn about actor’s unions and getting hired for summer theatre.  Many of us saw the productions “26 pebbles” and “Rabbit Hole” and acted as encouraging audience members for Elijah and Bria’s contribution to the “Evening of Scenes”.  
The most important thing I learned is that losing your wallet is not the end of the world, even if it has your house key and driver’s license in it.  Also, Kharis Murphy is best friend material.
Thanks for reading this whole mess.  ‘Till next time, Kia Bailey-de Bruijn, ‘19
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bigboobshaunt · 7 years ago
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Have you ever made a top 10 list of vidya you like? I enjoy reading your insight into games and I think it would be interesting to see that list and your reasons for liking them.
What is your favorite… sibling? Body part??
OK like, technically I did already make one, on this very site a long time ago (technically I reviewed the 10 that made the cut, separately), but I’m not super crazy about my analysis skills then and many that were on that list just ended up changing with time - both because I played more games and because I just ended up realizing I liked different games better.
Given that I absolutely love running my horrible mouth for probably way too long, your ask made me want to do one again, which was already an idea somewhere on the back of my mind.
A couple of disclaimers before we actually get into it: 
No game is perfect. Games are made by human beings, who carry personal biases and intrinsic flaws. I love a ton of games and they are All flawed in different ways and amounts. If anyone tells you a piece of media is straight up perfect, you should run. I am not claiming any of the games on this list are perfect, and I am well aware of their issues. I have eyes and can read.
This is my list, the barometer for it is Me. If anyone reading this takes issue with picks (which is something I keep seeing happen and it still makes no sense) just simply don’t interact or make your own list. Not looking for arguments here.
These are not, of course, gonna be in-depth for all of the games, just what exactly makes me like them so much, which was what I was asked. There are only so many spoons an enby can have, after all.
I tried keeping it to one game per franchise (barring one arguable exception) because otherwise this would get much, much harder than it already was.
Additionally, I failed to round out 10 of them, only managing 9. I beat around the bush a LOT about what the 10th one was gonna be, but no matter what choice, I always felt like I was gonna betray myself in the end, so I have reserved a section for honorable mentions at the end. These are also not numerically ranked, because while I have a long-standing Favorite game of all time, which is the last one I’ll get to, the other ones occupy uncertain, ever-changing spots.
I’m currently sitting atop a good pile of games I’ve been meaning to check out for ages, and since 2 games I’ve played recently made this list, I think it’s prudent to also make a spot for games I plan on playing to completion soon.
Here you go, anon! (And anyone else who might be interested)
Stardew Valley:
This game is both the most recent release to be on this list and also the newest entry, since it literally hasn’t been a month since I’ve finished it, and that’s part of why I placed it first here.
Though saying I “finished it” is kind of a lie, and that in itself reveals the magic, even after the “soft ending” I just keep going back to it every day, because it’s a world that just puts me in such a relaxed state… I want to spend time in my farm with my bisexual husband every day and I’m already planning two other playthroughs even if my first one is already creeping up on 100 hours!
See also: I’m… not particularly into farming sims? I’ve tried getting into them before but I just found them a little inane and unfocused, if that makes sense, so if my love for a game can transcend even a genre itself, I’d say that’s a pretty well-executed game, generally speaking.
I just also find it super endearing that the entire game was made by one person. From the artwork, the writing and the soundtrack… it’s crystal clear that a LOT of love and genuine effort went into it, and that’s very heartwarming and gives me hope.
Speaking of love, it’s also the entry in this list that has the most queer representation in it, and that’s a huuuuge plus for me, as a nonbinary bisexual. It’s a pretty cute game, and it also still manages to juggle a lot of complex themes which are very personally relatable to me with surprising tact.
Pokémon Black and White:
This is going to date this post pretty hard, but I’m actually replaying this one riiiight now. It’s actually right next to me on the table. How quaint!
These have been my favorite main Pokémon games since their release, and it’s largely a case of me being awed by its story and characters when I didn’t expect to be. I also really appreciate the risk these ones took by excluding Pokémon of previous regions to post-game content, since it forces you to get to know the new ones (which are both plentiful and incredibly creative imho!!) as you make your team.
I really appreciate the moral themes explored in this game, and how they even toyed with core concepts that had been with the series from the word go, questioning the morality we were just supposed to accept from the onset of this franchise, to the point that I’ve seen many people feel guilty about opposing this game’s main antagonistic force, N (who’s one of my favorite characters in fiction, at that).
If we’re talking strictly about casts as collective, this one has my favorite, without a doubt, in terms of rivals, antagonists, gym leaders, and even other minor npcs. I liked how they managed to effectively tie in the gym leaders with the plot, which really should be done more often, and I feel the games suffer when that doesn’t happen (hey X and Y! what’s up). The character development a lot of characters get in the sequel (which while still good, I’m not as fond of) is also very good!
Am I also still salty about folks passing this one up and then posting misinformed, under-researched opinions about it, or even deriding the Pokémon designs? Maybe! …Yeah, okay, I am. I have vivid memories of forum posts at the time, okay?
Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky:
So this was the exception I was hinting at before, in the disclaimers. It’s a spin-off that’s quite different than the main series in gameplay, so I’m counting it. I really couldn’t live with myself if I made a list of my fave games and didn’t put this one in it, seeing as it’s one of the most surefire ways to make me cry there ever were.
Much like the previous entry, this one is yet another case of the writing taking me entirely by surprise. It would have been very easy to make this spin-off a quick cash-in just using the Pokémon name, but hot damn does this one’s narrative deliver in good writing.
The previous Mystery Dungeon game was absolutely no slouch in touching very dark themes, but I do feel like those were executed both better and more uniquely in the “sequel.”
Every part of this game past the time travel is just lip-smacking, and although it starts slow, you can definitely see pleeeenty of foreshadowing nearly everywhere, which makes replaying this one very fun. It’s definitely also on my “Must replay at least once a year” list as well.
I think every game in this list has a great soundtrack, but this one takes the cake in utilizing it to heighten my emotions. I think everyone reading this who’s familiar with the game knows what I mean when I say that the farewell scene (and the track that plays in it) is completely heartwrenching and beautiful. Definitely one of my favorite scenes in gaming.
I’m also gonna give a shoutout to the relationship between the player and the partner here for being super endearing and genuinely touching, whether you see it as romantic or platonic.
Sidenote: I will have the liver of that one reviewer who stopped at Apple Woods and then said this game was nothing special.
The Legend of Zelda: Majora’s Mask:
The prize for reused assets done well goes to…
I would follow that up with a joke, but I’m not gonna. This is legitimately a good thing imo. I think it’s incredible that this game was made in one year because they had to rush it, and there’s a lot you can learn about game design and creatively cutting corners by the way Termina was created, too.
The fact that this game came out as great as it did is almost a miracle, everything considered! I really like the setting here, it’s so delightfully weird, and it makes me care about the fate of even its incredibly minor characters, which makes their impending doom and that of Link’s even more harrowing.
I could see how the time-management aspect of it wouldn’t fly with a lot of people, and admittedly I’m most familiar with the 3DS remake, so I can’t comment too much on how it used to be originally, but I think it largely synergizes well with the story. This IS a world about to end, so it feels warranted in a way that could be tough to justify otherwise.
This game also does something very well with horror, both in-game and in backstory, which is that it doesn’t spell out every implication and event out for you, but it implies juuuust enough that your mind makes you even more anxious and paranoid, as nothing could ever be as scary as your mind actually makes it out to be, and toying with this is way better than outright throwing scary shit at you… even if this game does that as well, what with those mask transformations and whatnot! Jeez.
Undertale:
I don’t know how to start this entry without outright saying this in some shape or form, so it’ll have to do - I don’t care about the fandom. I just don’t. They’ll do whatever the fuck they want with those terrible AUs and character biases, and I’ll bemoan it as usual, but I actively refuse to stop loving Undertale as it is because of them.
This game is a brilliant commentary on video games as a whole and has a great metanarrative! Pretty brilliantly and excellently executed, to be honest. It’s also yet another game that makes me cry frequently, and also makes me introspect more than I already do.
The gameplay itself can be hit or miss for me, but I don’t feel like it hurts the strength of what is there in other areas like storytelling, worldbuilding, soundtrack and character writing. It’s a bit like pinching a very hearty, stout elephant!
The different endings offer very, very different experiences that ultimately contribute to this setting and its commentary as a whole, even if I’m too much of a goody-two-shoes to ever do the No Mercy Run, but I enjoy the fact that it exists AND that the game itself calls me out for not doing it myself but watching it on youtube. Boy, did I get read for filth with that one. 
It’s also a game that masterfully implements a very specific kind of humor that I can’t get enough of, and it does so while simultaneously developing its characters and giving each of them just enough time to shine. It’s a great cast, all in all. I just wish people would appreciate more than one of the characters.
Fire Emblem: Awakening:
Like the game that made me etch a symbol on my fucking flesh forever wouldn’t make the cut. Come on.
I feel like this is the game in the series that comes the closest to getting the balance of qualities I appreciate about gaming right. It could always be better in a multitude of areas, but there’s a reason why it’s one of my most replayed games in general. The more whimsical tone? Doesn’t actually come close to bothering me, at the end of the day.
A lot of people don’t really attempt to get to know the characters like, at all, and then go on to say really dumb shit about them on social media that I’ve been known to flip the fuck about, just a little. But there’s just so many little details and anecdotes about them that you can learn through supports that make them feel more familiar to me, personally, than other casts even within the same series.
This game is also the one responsible for getting me through a really hard time in real life, so of course I still hold it extremely dear while growing out my critical lenses about it simultaneously (Yes, this can in fact be done). It did something similar to the franchise, too, which is always incredible and noteworthy!
It’s also responsible for me being on this site, so you really can say that its impact on my life is the biggest on this list, and I’m… not at all ashamed of admitting that.
I’m pretty sure I’ve spent over 500 hours with this one, without even counting the hours spent re-reading supports and other convos for my writing. This is a lot of goddamn time, but I don’t necessarily want it back, and that’s a good thing.
Udobure owns my soul.
Castlevania: Order of Ecclesia:
If you were to suck out my brain into this fucked up jar thing and make it spit out my aesthetic biases in creative goop that creates games, two of them would come forth from this messy birth - Castlevania: Order of Ecclesia and Bloodborne.
Given that I’ve actually played OoE myself, it goes on the list! End overview.
…Now, that’s not exactly untrue, but I would be underselling the game if I left that as is, so I’ll clarify other aspects about it that I enjoy.
The main character, for one, she’s one of my favorite protagonists, and it makes me glad she seemed to be popular, but I’m not exactly thrilled with how what a lot of people (and the company) remember about her is fanservice. 
Her story really struck a chord with me. She’s been robbed of her own emotions and memories at the start of the game, and when she regains slivers of it throughout the game, they still feel foreign to her, but even when things look to be at their absolute lowest (REAL nice plot twist, by the by!) not even that will stop her from performing her duty.
Another thing I enjoyed about this one was the difficulty. Normally, I’m not one to prefer the higher settings just because, and even when I try them, I frequently find myself in the position of questioning the absolute bullshit some games pull to fake any actual difficulty, but it works here because it’s actually balanced really well with what you can do and what you have available to you, making you actually think strategically.
Another thing I liked about this title that makes it stand out from the rest of the series is the map variety, since Shanoa isn’t constrained to Castlevania for the entire run, the game has an actual opportunity to show different locales, which is nice, even if they sometimes get reused in a boring way with just a different paint job.
Bayonetta:
Thiiiiis one gets on here for the longest period of courtship, without a doubt. I’ve been wanting to play it ever since it came out, but only got around to it this very year, since it was finally released on a platform I owned.
Well, alright, that’s one of the reasons, the other reason it’s here? It’s fun as FUCK to play! Every movement you make, every action flows into another and the combos all feel very natural, easy, but not devoid of strategy or thinking behind them. Beyond the gameplay, the entire thing is so darn over-the-top in typical Platinum fashion. It’s a very enjoyable ride that never forgets video games are supposed to be fun, above all.
I absolutely adore Bayonetta herself as a character. She is so amazing and multi-faceted despite the fanservice packaging. She’s quipping like the best of them in one scene, like nothing ever affects her, and then also ripping your heart out later when she shows believable vulnerability. 
I would be remiss to not mention the soundtrack, since it’s one of my favorites in gaming (beaten only by the very next entry on here) and is also my go-to for writing; Between fun, catchy themes like Mysterious Destiny and Tomorrow Is Mine, reimaginings of older songs that imho are better than the originals, like Fly Me To The Moon and Moon RIver and utterly jaw-dropping boss themes like Blood and Darkness and The Greatest Jubilee, the OST conveys every beat of the action spectacularly and makes the experience even more memorable than it would have already been.
Bayojeanne forever.
Legend of Mana:
I swear I’m not trying to be hipster-y by having my favorite one also be the least popular one on the list (by a long shot) but it’s likely that the fact that content for it is so rare somewhat influenced how close this game is to my heart, in a way. I think it made me cherish it more.
You won’t find another game quite like this one, I don’t think. The setting is extremely unique in that… you build it. You have to decide where every area in the game goes and all. It’s actually implied you’re rebuilding this world after all the magic in it has gone to shit. It’s something I really like, for sure.
It definitely makes you work for its story, and though the gist of it is presented in a cumbersome way, being exposited in history tomes you can acquire and view in a specific location… even they don’t completely spell out the backstory of this world, but in a good way rather than the usual “we blatantly didn’t finish this” kind of way. It helps that there is a lot you can learn about it from environmental storytelling and interpretation, as well. I like that, being asked to think about symbolism and what it means.
Another good point about this game that’s difficult to articulate is that it manages to create an entire world with its own set of morals and philosophies that, if taken at face value, can sound completely alien to us, but the game immerses me so deep into its world, that I end up understanding what they mean by it anyways and sympathizing where I might have not. I think that helped shape my introspective nature a lot, in retrospect. 
 There’s also the fact that although the four biggest story arcs aren’t actually linked at all, they do still absolutely play into the same major theme… even if a lot of people end up missing what it is due to how obtuse this game can be (It’s love, my dudes. Love and its classical understandings are the theme that permeates this game’s setting).
It’s also absolutely impossible for me to talk about Legend of Mana without gushing about its art design. Even if the graphics themselves aren’t great, the way it implements backgrounds still completely floors me every time I play. It does really interesting things with perspective, which you don’t see often. Hell, even the aptly-named Junkyard is unreasonably gorgeous.
The soundtrack, then? It’s Yoko Shimomura at her absolute best. It goes all the way between upbeat melodies and soul-rending compositions and it’s just intensely distinctive. A special note goes to the song City of Flickering Destruction, which still makes my heart tighten even after so many years.
Whew uh, this got long… if you’ve read this far, congratulations! You certainly can put up with an untold amount of bullshit. I’m sorry this became so disorganized, but I also… really enjoy sharing these. Really, I do. I hope I at least piqued your interest with even one of these entries. That alone would make writing this worth it a thousand times over.
Honorable mentions: Fire Emblem: The Sacred Stones, Fire Emblem: New Mystery of the Emblem, Earthbound, Bloodborne, Monster Hunter 4 Ultimate, Pokémon Emerald, Pokémon Sun, Pokémon Ranger: Shadows of Almia,  The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Skyward Sword, The Legend of Zelda: Twilight Princess, Metroid Prime 3: Corruption, Digimon World Dusk, Super Mario Sunshine, Super Mario Galaxy, New Super Mario Bros., Super Smash Bros For 3DS, Silent Hill 3, Resident Evil, Resident Evil 4, Resident Evil: Revelations, Resident Evil: Revelations 2, Bravely Default, Night in the Woods, Shovel Knight, Zero Escape: 9 Hours 9 Persons 9 Doors, Okami, Sonic 3 & Knuckles.
To play list: Dragon Age: Origins, Transistor, Bastion, The Darkness II, Skyrim, Hollow Knight, Dark Souls, Dark Souls II,  Sonic Mania, Resident Evil 5, Resident Evil 6, Alan Wake, Sonic Mania, Kingdom Hearts.
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