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Fallout 76 Update 1.31 is 3GB in size and available for download, full patch notes revealed
Bethesda has announced that a brand new update is now available for Fallout 76. Update 1.31 is 3GB in size and adds a holiday event. Moreover, it unlocks a free Santatron Collectron Station in the Atomic Shop until December 31st.
It’s also worth noting that this patch comes with some performance tweaks and improvements. For instance, it implements multiple improvements for server performance. It also addresses multiple issues that could result in a server crash, as well as a server crash related to Player Vending Machines.
Furthermore, this patch fixes an issue that could cause the Pip-Boy light to flicker when turning it on or off. It also fixes the electric visual effects for The Invader so that it no longer appears black when previewing the weapon at a Workbench.
As always, the Bethesda launcher will download this update the next time you launch its client. You can also find its complete changelog below.
Fallout 76 Patch 1.31 Release Notes
General Updates Celebrate the Holidays with the Scorched!
Starting December 12, some of the Scorched will be spreading merriment this holiday season by dressing up in their most festive attire and wrapping presents. Take down these “Holiday Scorched” and they will drop Holiday Gifts for you to unwrap.
Open a Holiday Gift it to see what the Scorched have given you, which may be anything from crafting components to aid items, or even rare plans.
Holiday Gifts can be low, medium, or high-quality, and the higher the quality of the Gift, the better the chances for rare loot.
Craft Your Own Holiday Gifts!
Be sure to check in with your favorite Vendors around Appalachia during the Holiday Scorched event, because they are selling Wrapping Paper that you can use to craft Holiday Gifts of your own to give to others.
Holiday Scorched Event Dates:
Start Date: Thursday, December 12 at 11:00 a.m. ET
End Date: Thursday, December 26 at 12:00 p.m. ET
Atomic Shop
Now until December 31, you can bring a little holiday cheer to your C.A.M.P. by unlocking a free Santatron Collectron Station in the Atomic Shop.
Build the Santatron Station in your C.A.M.P. and your jolly Santatron bot will wander the nearby area to look for toys, candy, and other items for you.
While the Holiday Scorched event mentioned above is active, Santatron will also occasionally find a Holiday Gift of random quality.
Any items Santatron finds will be placed into the container attached to its Station, and you can collect them from there.
Players who also own a Scavenger Collectron Station can switch their Santatron to hunt for the items the Scavenger bot normally finds, and vice versa. However, only one type of Collectron Station can be built at any given time.
You will still be able to build and use your Santatron even after it has left the Atomic Shop, so be sure to claim yours before December 31.
Challenges
In response to community feedback, we have revisited many of our existing Challenges in order to make them more player-friendly and remove others that had too many requirements.
We have also updated our Daily and Weekly Challenges so they are more straightforward, simpler to complete, and to help them feel like they are part of the core experience of the game.
These changes will take effect starting January 1, 2020.
Sound
Music: New Holiday tunes have been added that will play while you browse the Atomic Shop.
User Interface
Private Worlds: Following community feedback, we have added a new button to Private Worlds mode on the Play Screen so that Private World owners have more choice in how friends can join their World.
The button can be toggled between “Team Only” and “All Friends.”
Team Only: When “Team Only” is enabled, only the Private World owner and players they have already formed a team with can enter the Private World.
All Friends: Switching to “All Friends” will allow any players on the Private World owner’s friends list to enter the Private World.
Item Transfer: It is no longer possible to transfer items into a dead enemy’s inventory.
Nuclear Winter Updates
Vote for Your Map of Choice
After receiving requests from Overseer Candidates who would like more choice in map selection, we have added the Flatwoods map back to Nuclear Winter and Candidates can now vote for the map they want to play on during the upcoming match.
Map voting begins at the start of each match while Candidates are in Vault 51.
Once voting starts, you can press the Map button to open the new voting interface and make your choice.
Your vote cannot be changed after it has been cast.
The map that receives the majority of Candidates’ votes will be selected for that match. In the event of a tie, ZAX will choose the Map randomly.
Happy Holidays, Candidates!
HALLOWEEN-THEMED CHALLENGES ARE BACK
It’s the Nightmare Preceding Christmas and our Halloween-themed Nuclear Winter challenges are making a comeback for a limited time.
All six challenges and their cosmetic rewards will be available at once. You can also pick up right where you left off, because any progress you made toward completing them in October will be preserved.
Nightmare Preceding Christmas Challenge Dates:
Start Date: Wednesday, December 11 at 7:00pm ET
End Date: Monday, December 16 at 7:00pm ET
UNLOCK FESTIVE COSMETICS WITH SIX NEW CHRISTMAS CHALLENGES
We’ve added six new Challenges and themed cosmetic rewards for the holiday season that will begin appearing in the Character Challenge menu next week.
One new challenge will appear each day until all six are available. However, before you can begin earning progress toward any given Challenge, you must first complete the Challenges preceding it in order.
Rewards include wrapped presents for your C.A.M.P. from ZAX, Wrapping Paper Hunting Rifle Paint, a Snowflake Metal Armor Skin, a new outfit, and more, so start racking up Overseer XP to claim them while they’re available.
Christmas Challenge Dates:
Start Date: Tuesday, December 17 at 7:00pm ET
End Date: Monday, January 6 at 7:00pm ET
A MORE FESTIVE VAULT
Even ZAX is getting into the spirit of the season, and has adorned Vault 51 with holiday decorations for Candidates to enjoy before they engage in the merciless Overseer selection process.
Matchmaking
We’ve updated Nuclear Winter so that the Storm will now automatically constrict the starting area to account for the number of players that begin a match .
When this occurs, the Storm will not deal increased damage at the start of the match, even though the playable area is smaller.
This will help encourage combat from the beginning of a match and reduce time spent hunting for other Candidates. It will also make for a quicker match overall, so that you can requeue to find a better match.
We made these changes so that players can spend more time on the battlefield, less time in the matchmaking queue, and get to the fun more quickly in cases where creating a full match may take longer than expected.
Sound
Deployment Selection: A sound effect will now play to notify Candidates that Deployment Selection has begun.
Emotes: Inside Vault 51, Emote music and sound effects will become quieter or stop playing the farther a Candidate moves away from someone who uses an Emote.
Overseer Tickets: New sound effects have been added that will play when earning or spending Overseer Tickets in Nuclear Winter.
User Interface
Tutorials: New tutorial entries have been added to the Terminals in Vault 51 that offer instructions for the Choose Your Perks, Color-Coded Item Rarity, and Map Voting features.
General Bug Fixes
ART AND GRAPHICS
Graphics: Fixed an issue that could cause the Pip-Boy light to flicker when turning it on or off.
Graphics: The electric visual effects for The Invader no longer appear black when previewing the weapon at a Workbench.
Graphics: Fixed a hole in the neck portion of the Makeshift Ronin Helmet.
C.A.M.P., CRAFTING, AND WORKSHOPS
Artillery Piece: Smoke Grenades can now be looted correctly from the container attached to the Artillery Piece.
Lights: The Light Bulb Letters Set has been moved to the Lights section of the Build Menu.
Outfits: Ranger Armor Outfits no longer appear craftable in Workbench menus if the owner lacks the materials required to craft them.
Refrigerator: Toxic Soot Flowers and Frog Legs can now be correctly assigned to Refrigerators.
Signs: Adjusted several Warning Signs that previously counted toward the maximum Light count in the C.A.M.P. budget.
COMBAT
Stagger Locks: Added mitigation for an issue in which ranged enemies could repeatedly cripple a player’s limbs, causing multiple stagger animations to play back-to-back.
Please note: While this issue is now much less likely to occur, it is still possible that you may encounter it. We are investigating a more complete fix for a future update.
ENEMIES
Corpses: Enemy corpses no longer sometimes disappear shortly after death.
GENERAL
Exploit: Implemented multiple fixes to address exploits that could be abused to create an unfair advantage.
Exploit: Addressed an exploit related to the Purveyor.
ITEMS
Jet Packs: No longer activate automatically when performing a normal jump. To activate a Jet Pack, players must release the jump button and then press it again.
Legendary Weapons: Reloading a weapon that has the “+250 Damage Resistance While Reloading” legendary effect no longer negates the effects of that weapon’s primary legendary attribute.
Ranged Weapons: Fixed a rare issue in which, under specific circumstances, a player’s ranged weapons could emit a continual humming sound.
Loot Bags: Loot Bag skins now remain equipped when returning to Adventure Mode after a Nuclear Winter match.
Outfits: Glasses can now be worn while the Turkey Mascot head is equipped.
Targeting HUD: Fixed an issue that could prevent players from crafting the X-01 Targeting HUD for their Power Armor.
LOCALIZATION
Patch 16 brings a large wave of fixes for localization bugs across all aspects of the game for our players around the globe who play Fallout 76 in languages other than English.
This includes fixes for untranslated, partially translated, and mistranslated text in game menus, item names and descriptions, notifications, Terminal entries, Holotapes, Quests, Objectives, Subtitles, and more.
In addition to this set of fixes, we plan to address many more localization bugs with the Wastelanders update next year.
PERFORMANCE AND STABILITY
Performance: Implemented multiple improvements for server performance.
Stability: Addressed multiple issues that could result in a server crash.
Stability: Fixed a server crash related to Player Vending Machines.
Stability: Fixed an issue that could cause the game to crash on Xbox One.
QUESTS AND EVENTS
First Contact: A quest target now appears correctly at Pennington’s location during the First Contact quest.
Miner Miracles: Players under level 25 who have acquired the Miner Miracles quest no longer receive a pop-up message about the quest’s level requirements every time they log in.
Monster Mash: After joining Monster Mash, the optional objective to “Use the SMART Vending Machine” will no longer appears over the player’s Survival Tent on the Map.
Officer on Deck: Fixed an issue that could prevent players from progressing past the “Speak with MODUS” objective.
USER INTERFACE
Main Menu: On Xbox, switching User Accounts after reaching the Main Menu no longer causes error messages to appear.
Scrapbox: Fixed an issue that could cause the yellow selection bar to appear twice in the Scrapbox transfer menu.
Scrap Kits: The prompt that appears when using a Scrap Kit has received updated wording to clarify that Junk which does not scrap automatically will be placed into the Stash.
Turrets: Corrected placeholder text in the names of the Halloween Machine Gun Turret and Halloween Heavy Machine Gun Turret in C.A.M.P. Build menus.
Nuclear Winter Bug Fixes
C.A.M.P.
Build: The Scavenger Collectron Station is not useable in Nuclear Winter and will no longer appear placeable in C.A.M.P. menus.
COMBAT
Exploit: Addressed an exploit that could allow players to remain in Stealth longer than intended.
ITEMS
Bobbleheads: The description text for Bobblehead: Unarmed in Nuclear Winter now correctly states that it increases damage and no longer displays an incorrect percentage.
USER INTERFACE
Player Names: Are now correctly displayed during Nuclear Winter matches, even if the “Show Other Players’ Names” setting is turned off.
Spectator Mode: Updated the “Changing Spectator Target” text that appears in Spectator Mode to “Finding Spectator Target.”
Subtitles: Corrected subtitles that did not match the voiceover for holotapes found in Vault 51.
Subtitles: Corrected a typo in the subtitle for one of ZAX’s voice lines.
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Fallout 76 update 13 released, is 1.5GB in size, brings new Nuclear Winter map, full patch notes
Bethesda has released a brand new update for Fallout 76. According to the release notes, patch 13 allows elect events to be “Public Events”. These events feature some QoL improvements like free Fast Travel, no more dropped Junk on death in Adventure Mode, additional details on the Map, and more.
Moreover, this update brings some design and balance updates. For instance, weapons now benefit from Armor Penetration and there are more Vault 94 Mission XP rewards. Moreover, the Purveyor has a few new Legendary Weapons in her arsenal and there are Small Backpacks.
Additionally, update 13 brings a new map (Morgantown), Global Matchmaking and New Limited-Time Rewards to Nuclear Winter.
Alongside the various bug fixes, Bethesda has implemented a number of Performance and Stability tweaks. For example, it addresses an issue that could cause a server crash, and fixes an issue that could cause the client to freeze during events with many participants.
As always, the Bethesda Store client will download this patch the next time you launch it, and below you can find its complete changelog.
Fallout 76 Patch 13 Release Notes
GENERAL UPDATES
Please Note: As part of today’s maintenance, we have deployed a fix for the Power Armor system that will unstack Chassis that were never meant to stack. This issue affected approximately 9% of Characters.
With this change, some players may notice the following upon initial login after the patch:
An additional empty Chassis may appear in the Character’s inventory, Stash, or both.
Power Armor may have been unequipped and moved into the Character’s inventory.
Additionally, we are still actively working to address the control lock that can occur when exiting Power Armor and plan to release a hotfix as soon as possible once we are confident that our fix will fully resolve this issue. Thank you for your continued patience.
PUBLIC EVENTS
The Events system has received quality of life improvements, based largely on community feedback, and select events have been reclassified as “Public Events.” These events feature new UI improvements, as well as several mechanics adjustments.
UI IMPROVEMENTS
Public Events feature a larger and more noticeable Map icon compared to normal events.
Highlighting an active Public Event on the Map now displays a dialog box that offers more details, such as:
How many players are currently participating.
How much time has passed since the event began.
A general difficulty rating, which is based more on the complexity of the event’s objectives than the difficulty of the enemies.
The type of gameplay offered by that event (Boss, Defense, etc.).
Public Event Loading Screens now display more detailed event descriptions, including tips for success.
When a Public Event begins, all players on that world who have reached level 7 and are not inside a Vault will receive an announcement near the top-left corner of the screen.
MECHANICS CHANGES
Fast Travel to Public Events is now free.
Players no longer drop Junk on death during Public Events in Adventure Mode.
Instead, the respawn timer will increase with each successive death, up to a max of 20 seconds.
Public Events feature a period of time that players can use to gather and coordinate before starting an event.
After entering the event area or Fast Traveling to the event, a timer will be displayed to show how long players have left to group up and make plans.
Players can complete a starting objective to begin an event early. For example, turning on the boilers during Tea Time.
If no players are in the event area and no one has completed the event’s starting objective when the timer expires, the event will shut down.
All Public Events, except Scorched Earth, Encryptid, and Seasonal Events, now share the same cooldown period from the start of the previous event until the next begins.
Visit our recent Public Events Preview article on Fallout.com to catch even more details about these changes, including a full list of Public Events.
DESIGN AND BALANCE UPDATES
Energy Weapons: Now benefit from Armor Penetration effects, including those provided by Perk Cards. For example, Energy Weapons with the Anti-Armor legendary attribute will now bypass Energy Resistance.
Hazmat Suits: Can now be crafted and a Hazmat Suit Recipe can now be purchased from some Train Station Vendors.
Mods: Bonus Anti-Scorched damage provided by Prime Receiver Mods has been increased from +25% to +35%.
Plans: The Protective Lining Plan for Casual Underarmor is now available for purchase from Vendors at Harper’s Ferry, Watoga, and The Whitespring if the player has already learned the recipe for Resistant Lining.
Small Backpacks: A new type of Backpack, the “Small Backpack” has been added in an effort to help more players acquire a Backpack earlier on during their Appalachian adventures.
A Plan to craft a Small Backpack can be found inside the Overseer’s Cache inside the Morgantown Airport Terminal. This Plan cannot be traded, sold, or dropped.
Small Backpacks have 50% of the carry capacity provided by a standard Backpack.
Small Backpacks can be equipped with all the same Mods as a standard Backpack.
Players can still learn to craft Standard Backpacks by completing Pioneer Scout Quests.
The Purveyor: When purchasing weapons from the Purveyor, players now have a chance to receive legendary versions of the following weapons (as long the player has already learned the recipes for the base weapon):
Sheepsquatch Club
Sheepsquatch Staff
Shepherds Crook
The Fixer
Bear Arm
Train Stations: Atomic Shop Access Points have been removed from Train Stations.
Vault 94 Rewards: The XP rewards for completing Vault 94 Missions have been increased to 1,600 (Novice), 1,800 (Standard), and 2,000 (Expert). Additionally, the Expert mid-quest XP reward has been increased to 1,000.
Vault 94 Rewards: The Drill has been removed as a possible legendary item reward when completing a Vault 94 Mission.
QUESTS AND EVENTS
Bucket List: The Personal Terminal, which can be unlocked for free in the Atomic Shop, now includes an entry that will lead players to the current location of the Tourist corpse.
This quality of life improvement will help players more easily begin the Bucket List Quest and obtain a ProSnap Deluxe Camera.
THE ATOMIC SHOP
Several new items have been added to the Atomic Shop with today’s update. Catch a brief description below and look out for today’s Atomic Shop article on Fallout.com for more details.
NEW UTILITY ITEMS
Collectron Station: After building a Collectron Station in C.A.M.P., a Collectron bot will search the nearby area for Scrap and other simple items. Collectron Stations can be unlocked in the Atomic Shop.
Refrigerators: After building a Refrigerator in C.A.M.P., players can assign food and drink items to it from the Stash to slow their spoilage rate by 50%. Refrigerators can be unlocked in the Atomic Shop.
NEW C.A.M.P. DÉCOR
Wallpapers: The Modify menu can now be used to apply a wide variety of Wallpapers to Walls in the player’s C.A.M.P. Wallpapers can be unlocked in the Atomic Shop.
EXISTING ITEM UPDATES
White Picket Fences: Players who already own the White Picket Fence set can now build alternate versions that snap together.
USER INTERFACE
Crafting Menus: Weapon and Armor Workbenches now display the number of Mods the player has unlocked so far for a given item, as well as the total number of mods available for that item.
Stash: Players will now receive a “Stash is full” message when attempting to assign items from their inventory to objects like Vending Machines or Display Cases while the Stash is full.
NUCLEAR WINTER UPDATES
NEW MAP: MORGANTOWN
ZAX has decided that the Vault 51 Overseer selection process needs a change of scenery! A new Morgantown map for Nuclear Winter is now available for play.
Morgantown features lots of opportunities for urban combat, and some of the highest peaks in Appalachia, giving Candidates a diverse battlefield to master.
Candidates can also take on new enemy creatures, including Assaultrons, the Grafton Monster, and Radscorpions.
All Nuclear Winter matches will temporarily be taking place in Morgantown to give Candidates a chance to master the new map.
Learn more about Morgantown by reading the latest transmission from ZAX on Fallout.com.
NEW LIMITED-TIME REWARDS!
In celebration of our new map, we’ve added six new Vault-Tec University themed rewards that you can unlock for free by completing Nuclear Winter Challenges for the next few weeks.
These rewards include new apparel and C.A.M.P. décor, so be sure to claim them before they’re no longer available!
GLOBAL MATCHMAKING
Matchmaking improvements for Nuclear Winter allow Candidates to take the battle to become Vault 51’s Overseer worldwide, and compete against players from around the globe.
This will also help players in all game regions find matches more quickly in cases where matchmaking would have otherwise taken additional time.
CHALLENGES
Daily Challenges: Nuclear Winter Daily Challenges are now automatically tracked in the Challenge Tracker that appears on the Map screen.
ITEMS
New Weapons: Assaultron Heads and Gauss Rifles have been added and can appear in Medium and Large Supply Crates, respectively.
PERKS
Dead Man Sprinting: This Perk Card’s functionality has been updated: While below 50% health, run speed is increased at a greater Action Point cost.
Overly Generous: Chance to inflict Rads has been increased, and the amount of Rads inflicted has also been increased from 50 to 200.
Rad Resist: Rad resistance increased from 40 to 650.
Refractor: Energy resistance increased from 40 to 80.
SOUND
Sound Effects: New audio queues will now play when downing or killing another player.
Main Menu Music: Players can now choose to lower the volume on or mute the Main Menu music while queued.
BUG FIXES
ART AND GRAPHICS
Graphics: Fixed a visual issue affecting dust effects caused by footsteps.
Graphics: Frozen visual effects no longer persist on a character that was killed by another player’s Cryolator.
Graphics: Mothman Cultist Wall Torch flame visual effects no longer momentarily disappear.
Graphics: Fixed an issue that could cause the Grafton Monster’s ranged attack to leave behind incorrect visual effects on the terrain.
Graphics: When attacked by a Scorchbeast’s Radiation Cloud, robotic enemies no longer display Scorched visual effects.
C.A.M.P., CRAFTING, AND WORKSHOPS
Crops: Can now be sunk further into the terrain and in most cases no longer appear to float on uneven terrain. There are still some instances where Crops may appear to float, such as on very steep hills, but this has been significantly improved.
Crops: Fixed an issue that could prevent players from placing Crops in locations where they would intersect with logs or collectable flora.
Exploit: Addressed an exploit that could allow a player to build more than 4 Vending Machines.
Floor Décor: The Future-Tec World Globe can no longer be built if it has not been unlocked in the Atomic Shop.
Note: Existing Globes placed by players who do not own this item have not been removed. However, those players will be unable to place additional Globes unless they unlock it in the Atomic Shop.
Locks: Locking a door and pressing the “Scrap/Store” button at the same time no longer causes the Lock menu to persist on the screen.
Wires: Fixed an issue that could cause the player to jump when attempting to attach a Wire between two electrical objects.
CHALLENGES
Character: Challenges requiring the player to reach certain levels now appear in the correct order in the Challenges Menu.
Daily: The “Kill a Legendary Enemy at a Fissure Site” Daily Challenge can now be completed correctly.
Weekly: The “Kill a Sheepsquatch” subchallenge for the “Kill Huge Creatures” Weekly Challenge can now be completed correctly. This Challenge originally appeared during Wild Appalachia and will Return in October.
Vault 94: The Weekly Challenges (and some Daily Challenges) for Vault 94 now match the Mission that’s currently available.
ITEMS
Apparel: The Mr. Fuzzy Costume now correctly appears in the Camden Park Company Store Terminal and can be purchased by redeeming 150 Tokens.
Armor: The Urban Scout Armor mask can now be worn with hats and many open-faced helmets.
Armor: The Damage Resistance provided by the Urban Scout Armor Left Arm has been increased from +12 to +25 to match other pieces in the set.
Mods: Scout Armor Mods available for purchase from Enclave Vendors now indicate which piece of armor they correspond to and can be correctly applied to that armor.
Power Armor: The Bright and Red Tactical Headlamps for T-60 Power Armor now appear in the correct location when applied to a Helmet.
Power Armor: Pieces of Power Armor that have been placed on a Chassis and stored in the Stash no longer appear for sale in the player’s Vending Machines.
Power Armor: Solar Armor’s self-healing effect now correctly heals the player while at or above 60% health.
QUESTS AND EVENTS
Daily Quests: The Waste Not, Idle Explosives, Play Time, and Queen of the Hunt Daily Quests in The Mire region will once again appear for players who had previously completed them.
Distinguished Guests: Bolton Greens Centerpieces and Place Settings are now correctly removed from the player’s inventory at the end of this Event.
Distinguished Guests: Place Settings in the Bolton Greens Dining Room no longer appear to float in mid-air during this event.
Distinguished Guests: Corrected the text on an objective marker that appears when setting tables.
Exploit: Fixed an exploit that could allow players to earn the Zen Mastery buff without completing the Guided Meditation event.
Feed the People: Fixed an issue that could prevent Ghouls from reaching Food Processing Machines if one of the Machines has been destroyed.
Free Range: Adjusted multiple objective timers to ensure players have time to complete this event.
Free Range: When any of the Brahmin are attacked, an announcement and a quest objective will now appear for all players in the event instructing them to defend the Brahmin.
Guided Meditation: Ghouls now spawn rather than Super Mutants during this event, and enemy spawn locations have received adjustments.
Guided Meditation: This event will now correctly fail if all 4 Meditation Hubs are destroyed.
Guided Meditation: Objective markers now correctly appear for each Meditation Hub.
Guided Meditation: Corrected the description for the Zen Mastery buff that appears in the Pip-Boy’s Effects tab to state “Increased Health Regen.”
Jail Break: Updated an objective’s description to better indicate where players should focus their search.
Lode Bearing: Player will now spawn facing the interior of the mine when Fast Traveling to this event after the interior door has been opened.
Line in the Sand: The Scorchbeast that spawns during this event now correctly flies to the event area.
One Violent Night: The Jukebox in The Buck’s Den at the Sons of Dane Compound can no longer be damaged by players.
One Violent Night: The Legendary Wendigo that spawns during this event now correctly displays “Nightstalker” as its name.
Operation Tidy: Excess Toxic Mutagenic Waste is now correctly removed from the player’s inventory at the end of this Daily Quest.
Order of the Tadpole: Robot NPCs no longer sometimes play Scout Leader Jaggy’s voice lines or begin the Order of the Tadpole quest.
Path to Enlightenment: Fixed an issue that could prevent Radtoads from correctly reaching Landview Light House.
Swarm of Suitors: Objectives during this event now update more quickly.
Turrets: The Turrets that appear during the Jail Break and Project Paradise events can no longer be damaged by players.
Uranium Fever: The event marker for Uranium Fever will now display properly on the Map after players advance into the interior of the mine.
PERFORMANCE AND STABILITY
Stability: Fixed an issue on PS4 where a player could crash when using a workbench with a very large number of unique inventory items.
Stability: Implemented an additional improvement for an issue that could previously cause a crash when placing a Fusion Core into Power Armor.
Stability: Implemented an additional improvement for an issue that could previously cause a crash when exiting to the Main Menu while wearing Power Armor.
Stability: Attempting to Inspect and use a Misc. item at the same time no longer causes a crash.
Stability: Addressed an issue that could cause a server crash.
Stability: Fixed an issue that could cause the client to freeze during events with many participants.
SOUND
Voiceover: Increased the volume of the loudspeaker audio that plays after initiating the “Pre-Combat Check” during the Line in the Sand Event.
Voiceover: Added post-processing to voice lines that play during the Guided Mediation event.
USER INTERFACE
Atomic Shop: Featured items in the Atomic Shop can now be correctly unfavorited for Nuclear Winter after purchase.
HUD: Fixed an issue that could cause Action Points to continue to drain after the player stopped sprinting.
HUD: Fixed an issue that could sometimes cause the Hunger or Thirst meter to incorrectly reset to full after logging out and back in.
Events: Fixed an issue that could cause rewards fanfare after completing an event to persist on screen, or fail to appear.
Localization: Character names in the Korean version of the game can now correctly include lowercase English letters.
Menus: The Theremin now correctly displays the premium icon in game menus.
Pip-Boy: Fixed an issue that could cause Component View to display duplicate entries or exhibit flickering.
Vault 94: The Vault shutdown timer now correctly displays for all players on a team after completing a Vault Mission.
WORLD
Charleston Capitol: Fixed a pathing issue that could prevent certain enemies from reaching the player.
Morgantown: The ceiling of an apartment in Morgantown is no longer see-through.
Morgantown Airport: C.A.M.P.s can no longer be placed in such a way that they block access to Miguel’s Campsite near Morgantown Airport.
Sutton: Fixed a location where players could become stuck in Sutton.
Vault 94: Fixed an issue that could cause players to become stuck in a specific spot inside Vault 94 while wearing Power Armor.
Vault 94: Fixed a rare issue that could prevent the environment from loading correctly when entering Vault 94.
NUCLEAR WINTER BUG FIXES
C.A.M.P.
Structures: The Storm now correctly destroys Doors and Walls that have been placed by the player.
ITEMS
Power Armor: Fixed an issue that could prevent a player from entering Power Armor in Nuclear Winter after exiting to the Main Menu while wearing Power Armor.
Quick Kit: Stairs created by a Quick Kit can no longer be destroyed in sections.
PERKS
Clubber: The description for Clubber now correctly states that “melee weapons do significantly more damage” rather than “+40% damage.”
Wrecking Ball: The description for Wrecking Ball Perk now correctly states that it increases damage dealt to Workshop objects by 20%, rather than 120%. This was only a typo correction and functionality for this Perk Card has not changed.
USER INTERFACE
Localization: The descriptions for several Perk Cards that increase damage are now localized in non-English versions of the game and correctly reflect balance changes made in a previous patch. These are text updates only and the functionality for these Perks has not been changed.
Localization: Corrected several item names that were missing localization in non-English versions of the game.
Localization: The Lock Detector Perk Card is now correctly renamed “Hack Detector” in the Japanese version of the game, though the Card’s name is in English.
WORLD
Activatable Objects: Fixed various C.A.M.P. objects that were not intended to be activatable during Nuclear Winter matches.
Exploit: Fixed an issue that could allow a player to move in the world for a few seconds before other players.
Vault 51: Hit indicators no longer appear when punched by another player in Vault 51.
Vault 51: Removed hackable Terminals inside Vault 51.
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Fallout 76 update 12 available for download, full patch notes revealed
Bethesda has released a brand new update for Fallout 76. According to the release notes, patch 12 brings Vault 94, Display Cases and Nuclear Winter’s Choose Your Perks system. Furthermore, it packs another large wave of bug fixes, as well as many additional improvements.
Going into more details, update 12 adds the first Vault Raid. Vault 94 is a challenging dungeon experience designed to be completed by a team of up to four level 50+ characters. You can start a Vault Raid by listening to the Vault 94 Emergency Broadcast radio station. Vault 94 features three different missions: Dead in the Water, Meltdown, and Washout. Each mission lasts for one week.
As said, this patch also adds Display Cases. Display Cases are new C.A.M.P. objects that you can use to show off the Weapons, Magazines, Bobbleheads, and other items you’ve collected.
Bethesda has also added a Choose Your Perks system to Nuclear Winter. This system will give you more freedom to decide which Perk Cards you’d like to unlock.
Moreover, the team has implemented an improvement for server performance. Bethesda also improved stability by addressing an issue that could cause a crash when exiting to the Main Menu, and by fixing another issue that could cause a crash while waiting to join a Nuclear Winter match from the Main Menu.
As always, the Bethesda launcher will download this update the next time you launch it, and below you can find its complete changelog.
Fallout 76 Patch 12 Release Notes
NEW VAULT RAID: VAULT 94
The opening of Vault 94 marks the arrival of our first Vault Raid, which is a challenging dungeon experience designed to be completed by a team of up to four level 50+ characters.
Vault 94 utilizes instancing technology, which will prevent players who are not on your team from affecting or interrupting your team’s experience.
Please note: We are currently planning to open Vault 94 first on PC starting today, August 20. If Vault Raids on PC run smoothly over the next couple of days, we will then open the Vault for consoles. If significant issues are discovered, we may further delay console release or disable the Raid on PC until we’ve implemented the necessary fixes.
Tune in to begin: Start a Vault Raid by listening to the Vault 94 Emergency Broadcast radio station.
Three missions to complete: Vault 94 features three different missions: Dead in the Water, Meltdown, and Washout.
Each mission lasts for one week, repeats every three weeks, and only one mission at a time will be available for play.
Vault 94 will become temporarily inaccessible for around three hours when one mission rotates to the next each week.
Three difficulty modes: You can choose Novice, Standard, or Expert mode every time you play a mission.
Novice mode is untimed. Standard and Expert mode have quest timers and feature more difficult encounters. More difficult modes also award better loot and more XP.
If time runs out or your entire team is downed, you will need to start the mission over.
Claim new rewards: Complete Vault 94 missions to earn XP, Caps, Improved Repair Kits, Legendary Scrips, crafting materials, and items, like Weapons, Armor, and Plans.
Completing a mission on any difficulty will also award Vault 94 Steel, which is used to craft unique new Vault Armor sets, which grant special bonuses to the wearer.
Vault Armor sets are awarded via Plans by completing Standard or Expert mode missions. Vault Armor can be crafted at Armor Workbenches.
Vault 94 Steel, Vault Armor, and Vault Armor Plans cannot be dropped, traded, or sold.
Vault mission rewards can be earned once per difficulty mode, per mission, per day.
Read our recent deep dive article on Fallout.com for even more details about Vault 94.
C.A.M.P. DISPLAY CASES
Display Cases are new C.A.M.P. objects that you can use to show off the Weapons, Magazines, Bobbleheads, and other items you’ve collected.
Use the new “Displays” tab in the C.A.M.P. Build menu found between “Stash Boxes” and “Floor Décor” to construct a variety of different displays.
Once built, you can assign items to your Displays directly from your Stash.
Items you assign will remain in the Stash, and a new icon will appear next to their names to indicate which items in the list are currently on display.
You can place up to 30 Displays at once, and each type of Display has a maximum number of items that can be assign to it.
Read our recent article on Fallout.com to learn more about Display Cases.
GENERAL
Atomic Shop: A standee has been added to the Berkeley Springs Train Station that can be activated to visit the Atomic Shop while playing in an Adventure or Survival Mode world.
Caps: Increased the maximum number of Caps per character from 25,000 to 30,000.
Grafton: The Grafton Fast Travel Point has been moved farther from the Grafton Train Station across the city’s east bridge.
ITEMS
Armor: All Enclave Scout Armor mods are always available for purchase at the Enclave Armory.
Ammo: Flamer Fuel can now be crafted using the Tinker’s Workbench.
Ammo: Doubled the Ultracite Ammo produced by all Ultracite Ammo Recipes and increased the non-Flux ingredient costs by roughly 50%.
Junk: Burnt Books and Magazines can now be scrapped and produce 1 Raw Cloth.
Power Armor: Jetpack Mods have been added for Ultracite and Raider Power Armor.
Weapons: Recon Scopes can no longer be used to mark other players.
PERK CARDS
Perk Card Packs: No longer award Perk Cards that only have a single rank.
Developer Note: This change is intended to safeguard against players receiving duplicate Perk Cards that cannot be ranked up. Specifically, the following Cards will no longer appear in Perk Card Packs: Aquaboy/Aquagirl, Awareness, Chemist, Curator, Dry Nurse, Escape Artist, Field Surgeon, Fortune Finder, Good Doggy, Green Thumb, Hacker, Expert Hacker, Master Hacker, Healing Hands, Last Laugh, Light Footed, Night Eyes, Pannapictagraphist, Percepti-bobble, Picklock, Expert Picklock, Master Picklock, Professional Drinker, Quack Surgeon, Radicool, Scrapper, Strange in Numbers, Travel Agent, and Woodchucker.
QUESTS AND EVENTS
CHARLESTON CAPITOL COURTHOUSE
We’ve reworked the interior layout and design of the Charleston Capitol Courthouse to better support the Key to the Past questline.
Key to the Past objectives in the Courthouse have not changed, but the updated space should provide a richer experience for those playing through the quest.
Several new Notes have been added, providing more lore to be discovered.
The Courthouse and the main Capitol Building have been split into two different interior cells, and enemy level ranges have been adjusted in both locations:
The Courthouse level range now matches the Top of the World.
The Capitol Building level range now matches The Mire region.
Please Note: The “Office of the Registrar” that must be accessed during the Recruitment Blues questline has been relocated from the Courthouse to the main Capitol Building
MORGANTOWN AIRPORT
We’ve made significant updates to Morgantown Airport’s exterior to further improve on early game questing experiences for new players.
Encounters in this area have been reworked to offer better combat experiences.
The Medical Hut has received layout and design updates to better support the Final Departure quest.
The Tentative Plans and Safe for Work Quests are now given by a Terminal located across from the Medical Hut.
The “Advanced Responder Training” entry has been removed from the Airport’s interior Terminal and the objective now appears automatically after completing Tentative Plans.
ADDITIONAL QUEST AND EVENT UPDATES
Collision Course: This Event no longer begins automatically when players enter the event area. Instead, players must choose to start Collision Course by firing a Flare from a new mortar that has been added to the Event location.
We’ve also made some consistency updates to the Collision Course objectives and improved the Vertibot’s pathing and delivery method when it drops off its cargo at the end of the Event.
Daily Quests: All Daily Quests now persist when logging out and back in. Additionally, some Dailies checkpoint your progress to make it easier to resume where you left off.
We’ve also substantially increased the Caps and XP awarded by many Daily Quests. Dailies are meant to be something fun to do every day, so the rewards have been increased to make them more enticing to complete.
Please Note: We are currently aware of an issue that prevents some Daily Quests in The Mire region from starting again after the first time you complete them. We are investigating and plan to address this in an upcoming update.
SOUND
Music: The existing music in the Atomic Shop has been replaced with three new tracks.
USER INTERFACE
Press and Hold Activators: Players must now hold down the “Activate” button to enter Furniture, start playing an Instrument, or to drink from an open water source. This has been implemented to reduce the likelihood of performing these actions by accident.
Quest Marker Descriptions:��Quest markers that appear in the world now display objective text for the Quests they belong to.
You can enable or disable these objective descriptions, or adjust their display distance, using in the Display Settings menu.
Throwable Weapons Counter: The number of throwable weapons (grenades, mines, throwing knives, etc) the player has equipped now temporarily appears when un-holstering a weapon, or reloading ranged weapons, and disappears immediately when holstering a weapon.
NUCLEAR WINTER DESIGN CHANGES
CHOOSE YOUR PERKS SYSTEM
In response to community feedback, we’ve added the Choose Your Perks system to Nuclear Winter, which will give you more freedom to decide which Perk Cards you’d like to unlock.
Duplicate Perk Cards that you earn from Perk Card Packs now award a currency called Overseer Tickets.
Overseer Tickets can be redeemed in the Perk Menu to purchase Perk Cards of your choice that you do not already own.
The number of Overseer Tickets needed to unlock new Perk Cards varies from card to card.
Additionally, Perk Card Packs are now awarded at each new Overseer Rank you reach, rather than at varying intervals.
Perk Packs will be awarded retroactively for Overseer Ranks players reached prior to this change. These Perk Packs will be unlocked the next time the player ranks up.
Head to Fallout.com to learn more about these changes directly from ZAX!
DESIGN AND BALANCE
GENERAL
Terminals: The “Request Stimpak” Terminal option has been reworked and renamed “Request Aid Package”
Choosing this option now provides 3 Stimpaks, 1 Super Stimpak, 2 RadAway, and a random Serum. Previously, this option granted 4 Stimpaks or 2 Super Stimpaks.
Developer Note: Previously, this Terminal option was not as desirable as the others. Increasing how much Aid you receive and adding in RadAway and a Serum greatly increases the value of this choice. This also helps to boost the availability of RadAway.
Vault 51: Rebalanced the Overseer Rank requirements to access certain areas within Vault 51.
ITEMS
Fury: No longer applies a damage bonus to fist weapons or unarmed attacks.
RadAway: Greatly increased the effectiveness of RadAway.
Developer Note: RadAway wasn’t as effective as it should be for how rare it is, so we’ve greatly increased its effect.
Quick Kits: Added a Staircase Quick Kit that you can use to traverse steep terrain or gain the high ground.
WEAPONS
Weapon Weights: Rebalanced weights of ranged weapons.
Developer Note: Weapon weights were inconsistent, and it was sometimes hard to tell exactly what was weighing you down the most. We’ve changed ranged weapon weight values to streamline them. Ranged weapon weights generally follow these principles:
Pistols: 5 lbs
Rifles, Shotguns, and Submachine Guns: 10 lbs
Heavy Weapons: 20 – 30 lbs
Automatic RAD Rifle: Slightly reduced recoil when firing the Automatic RAD Rifle.
Automatic Handmade Rifle: Increased the Ammo spawned with the weapon from 60 to 90.
Automatic Assault Rifle: Increased the Ammo spawned with the weapon from 60 to 90.
Developer Note: The Automatic Handmade and Assault Rifles are the only two weapons that use the 5.56 ammo type. We wanted to make sure players could actually use these weapons for more than a fight or two, since this ammo is rarer than others.
Combat Sniper Rifle: Reduced the Combat Sniper Rifle’s ammo capacity from 10 to 8.
Gatling Gun: Reduced the Gatling Gun’s accuracy at long range.
Lever Action Rifle: Increased the Lever Action Rifle’s reload speed and increased Ammo capacity from 5 to 8.
Developer Note: The basic Lever Action Rifle was underperforming compared to other weapons in its tier. These changes will help make it a more viable choice.
Minigun: Reduced the Minigun’s reload speed.
Tesla Rifle: Greatly reduced the Tesla Rifle’s area of effect range.
Developer Note: The Tesla gun’s AoE attack was too powerful and too lenient, which made playing against it unfun. Reducing its AoE range will bring its power back down to a more manageable level.
USER INTERFACE
Match Summary: Added more visual fanfare for second and third place teams on match summary screens.
Perk Menu: Players can remain on the same screen when opening Perk Card Packs to open them more quickly.
BUG FIXES
ART AND GRAPHICS
Animation: Stimpak animations no longer fail to play when returning to Adventure or Survival Mode after a Nuclear Winter match.
Graphics: Flame visual effects now correctly appear while using a Power Armor Jetpack.
C.A.M.P., CRAFTING, AND WORKSHOPS
Blueprints: Fixed an issue that could cause objects to be stored individually rather than in a Blueprint if a player moved C.A.M.P. locations without first modifying anything in their C.A.M.P. during that play session.
Budget: Fixed an issue that could cause the C.A.M.P. Budget bar to briefly display an incorrect value upon opening the Build menu.
Bulb Signs: The Welcome Friends sign and Light Bulb Letters set are now easier to read when lit.
Greenhouse: Is now correctly marked as a premium item in the Build menu.
Locks: After lock on a door in a player’s C.A.M.P. has been picked, the lock will now be removed.
Mr. Fuzzy Ride: Character models no longer clip into the Mr. Fuzzy Ride when exiting the Ride.
Power: Fixed an issue in which correctly powered items sometimes did not receive power when they were placed or moved.
Power Armor Station: Fixed an issue that could allow players to move a Power Armor Station that was in use by another player.
Scrap: The “Scrap All Junk” button is now correctly disabled at Workbenches if the player does not have any Junk in their inventory that can be scrapped.
Statues: The Bronze and Iron versions of the Hero of the Wasteland Statue can now be correctly moved or stored after they have been built.
White Picket Fences: Increased the maximum amount of White Picket Fence objects that can be built in a C.A.M.P. from 16 to 32.
CHALLENGES
General: “Learn Cooking Recipes” and “Discover Location” that had already been completed by a player but did not progress correctly in the Challenges menu will now be marked completed and their rewards will be granted retroactively.
Weekly: The “Kill a Sheepsquatch” subchallenge for the “Kill Huge Creatures” Challenge can now progress properly when completed.
World: Many “Discover Location” Challenges now progress properly when completed.
World: Locations discovered via Quests now correctly count toward “Discover Location” Challenge progress.
World: The Chemist Possum Badge subchallenge to “Shoot a Yao Guai with a Syringer” now correctly completes after hitting a Yao Guai with any type of Syringer.
CREATURES
Brahmin: Now correctly take increased damage from headshots.
Corpses: Enemy corpses that contain no loot no longer display a loading symbol indefinitely in the transfer menu.
Corpses: Traveling Merchant corpses now correctly spawn as human corpses, rather than Deathclaw or other creature corpses.
Critters: Reduced Health for several critters, such as Chickens, that had more Health than low level creatures that can attack.
Flatwoods Monster: The Flatwoods Monster’s melee attacks now correctly deal damage to players.
Gulpers: Fixed an issue causing Gulpers to regenerate Health during combat.
Liberators: Can no longer turn into Goo Piles when destroyed.
Radtoads: Now have a more diverse pool of possible loot drops and have greater odds of awarding more loot the higher level they are.
Radtoads: Egg mines placed by a Radtoad can now be disarmed.
ITEMS
Loot: 2- and 3-star Legendary melee weapons that drop as loot no longer always spawn with the “+50% Limb Damage” attribute.
Armor: Updated the Antiseptic legendary armor attribute description to correctly list that it provides “+25% environmental disease resistance”, not “+25% Rad resistance.”
Cryolator: The Standard Stock mod no longer incorrectly states that it provides better recoil.
Exploit: Addressed an exploit that could cause issues affecting the Power Armor model.
Mods: The error message that appears when attempting to craft the Mothman Headlamp for Power Armor that lacks the Mothman Paint no longer displays placeholder text.
Sledgehammer: The “No Upgrade” Mod has been removed from the Sledgehammer.
The Purveyor: Fixed an issue in which unintended types of Combat Armor could be received from the Purveyor.
Treasure Maps: Corrected the title of Ash Heap Treasure Map #02, which was previously listed as #07.
Weapons: The Furious Legendary Weapon attribute now correctly applies increased damage output on consecutive hits against the same target.
MUTATIONS
Chameleon: Fixed an issue that could prevent the Stealth effect granted by the Chameleon Mutation from displaying correctly to other players.
PERFORMANCE AND STABILITY
Stability: Addressed an issue that could cause a crash when exiting to the Main Menu.
Stability: Fixed an issue that could cause a crash while waiting to join a Nuclear Winter match from the Main Menu.
Performance: Implemented an improvement for server performance.
QUESTS AND EVENTS
It’s a Trap: Fixed an issue that could prevent a Scorchbeast from reaching the Event area in The Mire.
Mission: Countdown: Players now correctly earn experience after completing each section of each Missile Silo, subject to the once-per-day Mission Quest limit.
The Order of the Tadpole: Trumpet sound effects at Camp Lewis now only play until the player speaks to Scout Leader Jaggy for the first time, and no longer play continuously.
Trick or Treat: Fixed an issue that could prevent progress from being saved correctly during the Trick or Treat Daily Quest.
Tadpole Swimming Test: Players now receive a quest marker instructing them where to find a Swimsuit if they attempted to start the Swimming Test without one.
Wolf in Sheep’s Clothing: The Quest marker to “Find and Recover Wolf’s Cache” now displays consistently while attempting to complete the objective.
USER INTERFACE
Atomic Shop: New items on the Featured page in the Atomic Shop now correctly display a “New” tag.
Controls: On PC, the game controls no longer become unresponsive after opening the Social menu while naming a character or renaming an item.
Hotkeys: On PC, pressing the “M” key to close the Map Menu now correctly closes submenus.
HUD: The experience bar no longer occasionally persists on-screen.
Legendary Exchange: When selling an item to a Legendary Exchange Machine, other legendary items in the player’s inventory list can no longer be highlighted if the sale confirmation prompt is visible.
Markers: Fixed an issue that could cause direction markers to appear incorrect in the Compass and on the Map after using an Emote.
Survival Mode: The “Top 3” leaderboard widget has been removed from the Map in Survival Mode to match previous changes that disabled Map highlights for the Top 3 ranked players in a Survival World.
Survival Mode: Removed mention of Map highlights for the Top 3 ranked players on the Survival Mode More Info page.
Vending: If a Vending Machine is stored or scrapped, the items it previously contained will no longer persist in the list of items for sale on the Map.
Water: Open water sources now correctly indicate whether they are Dirty or Toxic Water.
WORLD
Lucky Hole Mine: Fixed a number of Ore veins that were previously inaccessible.
NUCLEAR WINTER BUG FIXES
ART AND GRAPHICS
Animation: The Storm’s visual effects now animate correctly prior to the Storm’s first constriction during a match.
Graphics: Grasses beyond the Storm wall now correctly display burnt and ash visual effects.
Graphics: Smoke clouds and debris visual effects created by a Nuke blast are now more transparent and have more natural coloring.
C.A.M.P.
C.A.M.P.: The C.A.M.P. module now remains accessible after a Foundation placed underneath it has been removed.
Posters: The Nuclear Winter Poster Set is now double-sided.
COMBAT
Spawning: Players can no longer take Radiation damage while the spawn-in effect is active at the beginning of a match.
ITEMS
Power Armor: The descriptions for Power Armor Paints unlocked via Overseer Ranks now correctly indicate that they can be applied to all types of Power Armor.
Weapons: Fixed a number of weapons that had incorrect damage output following Patch 11.
PERK CARDS
Tenderizer: Adjusted description text to clarify how the Tenderizer Perk functions: “Targets take 20% more weapon damage for 10 seconds after an armed attack.”
USER INTERFACE
HUD: Damage resistance numbers no longer disappear after picking up higher-quality Armor than the Armor the player had previously equipped.
HUD: Nuke “Blast Zone” indicators no longer hang on the edge of the screen after a player has left the area.
Match Summary: Fixed an issue in which Adventure Mode XP was displayed incorrectly on the Match Summary screen.
Match Summary: The edges of the background are no longer visible on end of match screens.
Perk Menu: Fixed an issue that could prevent the Perk Pack opening animation from appearing correctly.
Perk Menu: Opening the Perk Menu just as the Deployment Map appears no longer causes an “Unopened Perk Pack” prompt to appear on top of the Map.
WORLD
Activatable Objects: Fixed various in-world and C.A.M.P. objects that were not intended to be activatable during Nuclear Winter matches.
Nuclear Briefcases: Adjusted a Nuclear Briefcase spawn near Wixon Homestead that was previously inaccessible.
Vault 51: Made adjustments to collision in several locations within Vault 51.
Weapons: Removed an unintended Combat Knife spawn in a lodge in Helvetia.
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