#Phil Giarrusso
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browsethestacks · 1 year ago
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Superman's Pal Jimmy Olsen
Art by...
1) Curt Swan And George Klein
2) Mike McKone
3) Michel Fiffe
4) Doc Shaner
5) Fred Hembeck
6) Chris Giarrusso
7) Phil Noto
8) Jack Larson
9) Steve Rude
10) Brian Bolland
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arcanetrivia · 4 months ago
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Pirate Legends by Phil Giarrusso on Dribbble
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dotcore · 8 years ago
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Pokémon Starters. by Phil Giarrusso.
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dribbblepopular · 8 years ago
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The Summoner http://ift.tt/2lusULW
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pixelartarchive · 2 years ago
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We can all dream of a Zelda style Hollow Knight game right? fan art by Phil Giarrusso.
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vizual-demon · 5 years ago
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The Lord of the Rings Trilogy by Phil Giarrusso
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gaming · 6 years ago
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Indie Game Spotlight: Flynn: Son of Crimson
This week’s Indie Game Spotlight is one of secret pathways and monster battles. It has relics of ancient Rosantica along with effigies and monuments that reveal hints to the past. It allows you to assume the role of a young man who was orphaned as a child, and now seeks to understand the shadows of his upbringing while awakening an ancient power within him. Meet Flynn: Son of Crimson.
We had a chance to speak with Simon, Designer/Producer and Case, Designer/Programmer with some music insight from composer Jacob Lincke. Simon and Case co-designed Flynn: Son of Crimson from the beginning. While Simon is in California and Case is located in England, they make the time difference work by never sleeping. How great is that? Talk about teamwork!
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Who is Flynn and how did you come up with his concept?
Case: Flynn had many iterations in the early days and we built him up slowly and carefully overtime. The name “Flynn” has an Irish origin meaning of the “son of the red-haired one” and this was a pretty solid anchor for it to stick and has done ever since (We love red stuff, okay!?). He is a young adult taking care of the small island he lives on with his lovable companion (and island guardian), Dex, and surrogate father, Borin.
What are some major influences to the game?
Case: We take inspiration from a mixed bag of games which you’ll be able to eyeball at different parts of the game. Legend of Zelda: BOTW is a big inspiration of mine when it comes to combat mechanics and areas in which you learn how certain tools and abilities interact with each other. Castle Crashers and Full Metal Furies combat styles stuck with me for a while and I wouldn’t be too surprised if they influenced combat in Flynn without me even realizing it; those games are fantastic!
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How did the team come up with the design and animation style?��
Simon: We’re lucky to have such a great art team behind Flynn. Phil Giarrusso is on the environmental and character design, Hunter Russell does all the animations, and Jaya Ply creating all the concept art. When designing the current Flynn, we decided to go for a slightly simplified system allowing for a fluid style of animation that wouldn’t take about 60 years to complete. It has been going very well for us so far!
Sound is always an important factor to storytelling. What can we expect from the game's soundtrack? 
Jacob: Capturing story and atmospheric themes is indeed important and has been a fundamental aspect of the scoring process. Music arrangements and overall sound has shifted as the game continues to evolve but the essence of our musical themes has remained. Flynn: Son of Crimson will feature a soundtrack full of fiery, serene and hum-friendly melodies inspired by traditional folk music from various cultures and accompanied by a symphonic orchestra.
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Dex looks like the best boy. How did you come up with creating a companion for Flynn? Is Dex inspired by any real-life companions?
Case: She certainly is a best boy! Originally Dex started out as a sort of cat-like robot when Flynn was in the very early stages of development and the name was short for “Index.” However, after a big development overhaul, we decided to change the feline inspired bot into something more lovable. The name Dex stuck and we decided to go with a huge fluff ball because, well...dogs are better than cats (Yikes! Did I say that out loud?).
How important is community involvement and feedback to the game's process? 
Simon: We’ve always loved the thought of having unique designs from different people all over the world filling up the world of Flynn with their visions! Community is a huge part of indie game development and we try to be as involved as possible. Showing what we’ve been doing, no matter how rough the idea has been, has been a huge help with the community’s feedback, so we try to keep our development open and honest as often as we can without spoiling too much.
Flynn will eventually be available on Steam, PS4, Xbox, and Nintendo Switch (hopefully)! Check out their website and Twitter for game devlogs to keep up with the updates. Ready to commit? Wishlist Flynn: Son of Crimson here!
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wolverineholic · 5 years ago
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by  Phil Giarrusso
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browsethestacks · 2 years ago
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Bring On The Bad Guys
Art by...
1) John Romita
2) Steve Rude
3) Chris Giarrusso
4) Dan Hipp
5) Evan Dorkin
6) Mike Zeck And Phil Zimelman
7) John Romita
8) ?
9) ?
10) Alex Ross
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runruncycle · 6 years ago
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Phil Giarrusso
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mousings · 6 years ago
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City of Tears by  Phil Giarrusso
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thecooltrashcat · 7 years ago
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Pixel Art by Phil Giarrusso 
View the Full Gallery Here
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dribbblepopular · 8 years ago
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A Lovely Day in the Kingdom http://ift.tt/2mDB8hf
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leonardoximenes-blog · 7 years ago
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Odin Sphere GBC Sprites by Phil Giarrusso - Dribbble
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genoshan · 7 years ago
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  Polaris X-Men #50 1968 (Originally) By Jim Steranko. More Polaris’s Iconic Pose.
After Jim Steranko
Blindider (Photography)
Chris Giarrusso
Jerry Bingham and Moose Baumann
Gene Espy
Hansi Kartak (3-D composite)
Ray Lago
Phil Noto
Bob Layton
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supermassygame · 8 years ago
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Kill the Dragon  // by // Phil Giarrusso
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