#PSN message stickers
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knackfandomarchive · 2 years ago
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Was no one going to tell me that PSN message stickers existed?
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Actually someone did tell me on YouTube.
I need to see these when I get home.
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demifiendrsa · 5 years ago
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The Last of Us Part II – Release Date Reveal Trailer. The game will launch for Playstation 4 on February 21, 2020.
Message from game director Neil Druckmann:
Thank you for being patient with us. Very patient. Even though we’ve been eager to share more about The Last of Us Part II and tell you its release date, we wanted to wait until we were close to wrapping up production and we were confident in the date itself. We have a bunch of new stuff to share with you today… starting with the fact that on February 21, 2020 the Last of Us Part II can finally be in your hands.
We began working on this game over five years ago. It’s hard to describe the immense pressure of following up the first game. We know how much you love this world and its characters—especially Ellie and Joel. Believe me, we’re fans as well. We love them. Which is why we spent years crafting a game that we feel will do them justice, telling a nuanced story that deals with the core question: how far would you go to exact justice against the people that hurt the ones you love? It’s a highly emotional story with complex themes that befit the world of The Last of Us. What we realized pretty early on is that we were putting together Naughty Dog’s most ambitious and longest game in our 35 year history. To tell this kind of story the game needed to be massive. Without spoiling too much, at the top of this post you can watch the brand-new trailer that we debuted earlier today on State of Play, which just scratches the surface of what the game has in store.
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Alongside the trailer, we’re thrilled to reveal the various editions of the game, including The Last of Us Part II Standard Edition, Special Edition, Digital Deluxe Edition, Collector’s Edition, and Ellie Edition. In collaboration with PlayStation, we worked hard to make sure these versions would be truly special by including content and items drawn from the game and its characters.
Let’s kick things off with the Collector’s Edition, which includes a beautifully crafted 12” Ellie statue, a life-sized replica of Ellie’s bracelet, a custom SteelBook case, 48-page mini art book from Dark Horse, a set of six enamel pins, lithograph art print, and a set of five stickers. The Collector’s Edition also comes with a voucher for digital content, including a PS4 dynamic theme, a set of six PSN avatars, a digital soundtrack, and a digital version of the mini art book.
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The Ellie Edition gives you all of the contents of the Collector’s Edition, plus a full-sized, fully functional recreation of Ellie’s backpack, an embroidered patch, and a 7-inch vinyl record featuring music from the original soundtrack. We’ll also have a Special Edition version that features the custom SteelBook case and all of the digital content found in the Ellie Edition and Collector’s Edition.
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For those that prefer to go digital, we have the Digital Deluxe Edition, which includes all of the digital content outlined above, as well as a digital copy of the Standard Edition. If you pre-order either of these versions on PlayStation Store, you’ll instantly receive a The Last of Us Part II PSN avatar featuring Ellie’s tattoo. Additionally, if you pre-order any edition of the game, you’ll also receive two in-game unlocks at launch:
Ammo Capacity Upgrade: Instantly unlock an ammo capacity upgrade for Ellie’s pistol.
Crafting Training Manual: Instantly unlock the Crafting Training Manual, which provides access to new crafting recipes and upgrades.
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Hold on. We’re not done. Today, journalists from all over the world are going hands-on with two new levels at a press event in Los Angeles, playing roughly three hours of the game! Thankfully, you won’t have to wait long to see and hear more about it. Their impressions and videos will be going live this Thursday, September 26 around 8:00 a.m. PT, or, as many fans of The Last of Us know it: Outbreak Day.
Inspired by the day the cordyceps fungus reached critical mass, every September 26 we celebrate The Last of Us community and we’ve got some exciting things planned! Be sure to check back here and follow Naughty Dog on Twitter, Facebook, and Instagram for all the latest.
You are now months away from playing The Last of Us Part II. Your love for our games inspires and fuels us as we work hard and deliver an experience worthy of our fans. We are extremely proud of the game we’re crafting and cannot wait to share it with y’all.
Until then, endure and survive!
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gta-5-cheats · 7 years ago
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Yakuza 6: The Song of Life Promises to Be as Entertaining as Yakuza 0
New Post has been published on http://secondcovers.com/yakuza-6-the-song-of-life-promises-to-be-as-entertaining-as-yakuza-0/
Yakuza 6: The Song of Life Promises to Be as Entertaining as Yakuza 0
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For many, Yakuza 0 was the entry point into Sega’s long-running Japanese gangster series, a game we considered so good, we awarded it a perfect score. This was followed up by Yakuza Kiwami which was a solid remake of the very first game that originally graced the PS2. Naturally, expectations are high for Yakuza 6: The Song of Life.
Before you ask no, Yakuza creator Sega hasn’t forgotten how to count. You see Yakuza 0 was meant to be a prequel to existing titles. Yakuza 6 carries on from where the last game – Yakuza 5 for the PS3 left off. Suffice to say, while 0 and Kiwami cater to new fans, Yakuza 6 is one for those that have stuck with the Yakuza games from their earliest days. We checked out a demo for the game available on PSN that originally released around the time of its Japan and Asia debut in December 2016 to find out what to expect.
Yakuza 6 sees protagonist Kazuma Kiryu apprehended by the police for his crimes as a Yakuza, member of an organised crime syndicate. Choosing not to resist arrest, he spends three years in prison. On release he finds his adopted child (from the many he fostered) Haruka missing.
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  After a quick tutorial and rather lengthy exposition that’s par for the course from the franchise, you’re let loose on the familiar streets of Kamurocho. And it’s here where a host of changes are evident. Particularly if your starting point was Yakuza 0 or Yakuza Kiwami.
For one, Kamurocho look gorgeous in its modern day setting. From restaurants to bars and arcades, there’s density and depth that has you wanting to explore every single nook and cranny of the game world. It might not have the neon-lit hues of the 1980s-fuelled Yakuza 0 or the late 90s feel of Yakuza Kiwami, but the contemporary look suits it well. More so when you also get a first-person mode to play around with. This lets you immerse yourself in the minutiae such as reflections in puddles of water or convenience store shelves. It gives you a heightened sense of the attention to detail put into the environments which is a fantastic touch.
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Along with this are other current day additions like a smartphone. Kiryu uses a variant of the Sony Xperia smartphone line. You can take pictures of your surroundings (yes, even selfies), answer messages with stickers, and even partake in challenges. Here too, there are intricacies like how gangsters would try roughing you up if you’re taking a selfie in their vicinity or how NPCs would react if they’re in the frame with you.
And speaking of gangsters, they’re plenty. Street thugs galore pepper the narrow bylanes of Kamurocho and getting to a fight is as seamless as it’s ever been. There’s no transition screen before squaring off with them, making the action feel all the more immediate. All the usual combos and tricks from past games work, like being able to take a bike to the head of an enemy and it looks and feels as satisfying as ever.
Throw in quick time events that make combat all the more visceral and combat is as entertaining as it’s been in past entries, even if your foes don’t explode currency at the end of battle like they did in Yakuza 0. The combat doesn’t appear to have as much depth as that game. You’re stuck with a single fight style as opposed to three from Yakuza 0, although it’s surprisingly fluid with slick animations and gruesome finishing moves.
So far, our concerns with Yakuza 6 are minimal. On our PS4 Pro there some cases of aliasing or jagged edges that break immersion in what is by and large, a great looking game with slick animations, lighting and effects. Since this is based of an early demo, Sega should rectify this in time for its Western release.
Overall though, Yakuza 6 leaves a strong impression. Granted it lacks the combat variety of Yakuza 0, but it manages to cram in more detail, exploratory elements, and seamlessness that could make it as entertaining. As it stands, we’re looking forward to our next visit to Kamurocho when Yakuza 6 is out on March 20 this year.
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malto444-blog · 8 years ago
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Xbox versus PS4: Ars perusers respond to liveblog franticness Gracious no doubt, iOS 7 turned out this week too.
Although it appears like a very long time back now, Monday was a major, huge day. Five noteworthy organizations chosen to hold vital question and answer sessions around the same time (four in LA before E3 started and Apple at WWDC in San Francisco). Ars facilitated five liveblogs so that our perusers could remain forward progressively. It was enjoyable to revisit the remarks and perceive how perusers responded as each organization made its declarations. How about we begin with the primary news we heard on Monday: the subtle elements of Microsoft's fresh out of the box new Xbox One.
Demonstrate your hand
Microsoft kicked the free day with its introduction. At the point when the discharge information and valuing were declared, Nate Anderson gave us the crude subtle elements in Xbox One expenses $499—and is accessible this November. It shocked us that Microsoft declared the valuing points of interest at this occasion—the declaration could have been made nearer to the Christmas season without raising any eyebrows. Microsoft additionally chosen to execute off its "Microsoft Points" framework and supplant it with a genuine cash framework.
Now, Ars staff and the analysts alike realized this was Sony's diversion to win or lose, however none of us had the smallest piece of information how things being what they are. "It's currently for all intents and purposes sure that the PS4 will likewise come in at $499 (the reputed cost for the PS4)," rtechie composed. "The amusements [Microsoft] reported were entirely great yet somewhat meager on what number of would be dispatch titles. Expecting that a large portion of them are, Xbox One is probably going to have a decent dispatch. Accepting retailers aren't frightened away. In the event that you were GameStop, would you convey the Xbox One knowing you'll just make $5 off the deal and that it executes utilized amusements?"
rtechie proceeded. "MS Points were a security highlight to ensure your charge card. By making the main thing you could purchase with your Visa on XBL "focuses" this should keep a hacked account from being utilized for different purposes and generally worked. The issue was that clients discovered making an interpretation of costs to focuses befuddling, and a similar thing could be proficient just by having a genuine dollar account that you can't remove cash from (that is the manner by which it chips away at PSN and Steam)."
PlaceHolder likewise made some early forecasts, "I think most likely Sony will coordinate that valuing inside 20 percent... no point beginning a value war before item is even accessible for procurement. I think $500 is excessively however for a repeated PC... I think the cost will wind up at $300 by the accompanying Xmas." As we probably am aware now, rtechie wasn't right and PlaceHolder was truly close as for the PS4 dispatch estimating. Be that as it may, who knows what number of value carves the Xbox will experience before the following Christmas season?
"Sony could 'do us a strong' here in the event that they come in at $399," Biggiesized expressed prophetically.
The majority of our perusers appeared to be despondent with the Xbox's $499 cost. "So happy I'm building my gaming PC." Transmitte composed. "It'll cost about twice to such an extent, yet will be one serious part better. What's more, no Kinect." But "most" does exclude everybody. A few, including realwarder, felt that the valuing sounded sensible. "Gone ahead... least expensive 360 with Kinect and 250GB drive is a $350 package. Standard estimating is around $400. What's more, that is for old innovation. For $500 you're getting in any event double the spec of everything, also bleeding edge. Any individual who thought it would have been less expensive than $400 is silly. Also, another reassure has a little premium, so $499 was normal. They'll offer container loads at this cost and in a year perhaps it'll offer for $400." Guess we'll discover soon enough whether a $499 sticker price is sufficient to offer can loads.
What's more, the PlayStation 4 makes a striking move
Around nine hours after the fact on another side of LA, Sony told its group of onlookers that the PlayStation 4 would just cost $399 and would not have any online registration limitations. (Kyle Orland kept us up to speed with PlayStation 4 will be accessible for $399 this Christmas season.) As the Xbox One's just noteworthy contending console this year, the declaration set off loads of commendation from the gathering of people at the occasion. Be that as it may, Ars perusers were somewhat more wary. More than one individual (well, OK, two individuals) was watching for the unavoidable conclusion.
"I'm watching for the unavoidable conclusion." tigas composed. "I'm certain Activision will figure out how to screw us over even with a PS4." Ironicending explained. "Cherished the declaration. Call me suspicious, call me prepared, call me neurotic, however I'm looking out for the inevitable conclusion. This is very great to be valid. What amount of will AAA titles cost to keep up this model? On the other hand with all that outside the box support and PS+ esteem I don't know I give it a second thought. Transistor!"
Still, more than a couple analysts grasped the news with less criticism. "Go Sony," composed joshua knight. "This level of differentiation in approach between two vast contenders doesn't appear to happen time after time nowadays. I am extremely intrigued to watch how everything plays out yet Sony has dig for the present." caywen included:
As somebody who was truly relying upon the Xbox One to succeed and was truly charmed by the Kinect conceivable outcomes, I need to state: Microsoft just got their aggregate asses given to it. They invested an abundant excess energy attempting to clarify away 24 hour checks, diversion exchange ins, and so forth. Sony invested almost no energy in that with a basic message.
Also, it's $100 less.
Somebody at Microsoft needs genuine terminating. There's some man (possibly Ballmer himself) who resembled, "we have to value it premium and wrap confinements around everything." That individual got his direction, and now look.
I'm currently immovably in the PS4 camp. I super needed Xbox One to be incredible. The main path for Microsoft to get me back is this: Hold a question and answer session in two or three days, concede they misconstrued the market, and surrender to aggressive weights. Drop the cost to $399 and dispose of *all* the DRM restrictions.iOS looks changed at this point
While the gamers where having it out over the enormous consoles, Apple held its WWDC keynote in San Francisco. The organization declared an invigorate to the Mac Pro line and an update of iOS 7's plan. Casey Johnston kept us up to speed on the last in Apple reports compliment, sleeker iOS 7, portraying the primary versatile working framework planned by Apple SVP of Industrial Design Jony Ive and Apple SVP of Software Engineering Craig Federighi.
The response from the analysts was firmly blended: a noteworthy number appeared to love a few sections of it and loathe a few sections of it. Others, as muckz, didn't consider the tasteful of the OS by any means. "At last, with the new control focus, I can discard jailbreaking. Can't stand going into Settings each time I need to modify splendor or turn Wi-Fi on/off." Mike Strobel was unequivocally in the "despise" camp however. "I have yet one clarification for the frightful tones and stops in each one of those angles: Jony Ive is partially blind. We just never knew it since all his stuff was dark, white, and silver."
Others preferred the new look yet were worried that it won't not be down to earth. PervertRyan clarified:
As a WP8 client, I like the much cleaner look and particularly the typography. In any case, I'm not yet beyond any doubt how I feel about the new symbols.
What's more, the straightforwardness and viewpoint moving looks truly cool, however I need to ponder about the handling power required. That is to say, better believe it portable GPUs are bounty quick to render such impacts (despite the fact that I need to ponder about the iPhone 4, mine as of now feels moderate on iOS 5), yet I'm more worried about how this will keep the GPU busier than it should be. Perhaps I'm wrong, however when iOS 6 renders the home screen the GPU can simply go to rest until something happens, yet now it needs to continually re-render the homescreen on the grounds that the point of view will move somewhat from unpretentious developments you make while you hold the gadget regardless of the possibility that you don't do anything. Furthermore, it sounds like it generally keeps the sensors dynamic as well, yet that may be the situation ordinarily as well.
What's more, with straightforwardness, you essentially need to render more, reserve less, and need to apply that obscure pixel shader.
I'm certain it's not a colossal punishment, but rather Microsoft expelled Aero glass from Windows 8 and one reason I accept was that a level look is less exhausting on the battery.
Others saw echoes of other working framework outlines in iOS 7. lux113 thought of, "Some are stating Android... All I thought when I saw the symbols was metro—strong hues, extremely thin numbers, and letters. Apple has been inclining towards the thin numbers in certain applications yet now it has all the earmarks of being no matter how you look at it. The strong hues however are a plainly clear move far from everything their symbols dependably were known for... furthermore, there was another organization which made such a move as of late, to the point that I'm mindful of—Windows—directly down to the Windows logo." Oleph concurred on a few focuses. "I despise the fundamental looking symbols, particularly Safari. It's so unmistakably taking outline insights from both Android and WP. But then, in the typical Apple way, they've refined things and made it something more. I think being used all these plan components will work to improve things. In static screenshots, you don't get the entire picture."
In any case, bbonish came in as a voice of reason. "Replicated, roused by... what difference does it make? It isn't so much that it looks more like Android/Windows, dislike Apple needs to overlook configuration patterns. I think the primary concern is it watches well thoroughly considered and reliable. That is dependably the hardest thing about tech gadgets and where Apple in the course of recent years appeared to meander a bit. At first look it would seem that they truly improved the representation not only for making new plan components, however to make things less demanding to utilize."
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knackfandomarchive · 2 years ago
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Grr, I hate sun sickness: I wanted to draw Knack and Lucas being silly this weekend, but I'm just exhausted.
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knackfandomarchive · 2 years ago
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I screenie'd the PSN message stickers. They're so fun! Not sure what I'm doing but here:
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knackfandomarchive · 2 years ago
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Random update on the 200KnacksChallenge:
(I just made up that name now; for any who read this, I intended to draw many Little Knacks using screenshots from the first game as reference, and collected about 100 screenshots. Now I'm adding the second game to the project and am going to collect 100 more presumably. Give or take a few tens. Sounds scary, but I know those are rookie numbers for what I wish I could cook up. The goal is to Get Good and Have Fun)
So it turns out, my settings for DaVinci Resolve made it so stills were saved in ultraHD, 2160p, rather than 1080p. You might hear Ultra High Definition and be like hey that sounds cool, more resolution gets you clearer images, right? Wrong.
Because 1. Most people are going to view anything I make via a computer or phone, which don't exceed 1080p. Things like UltraHD and 4K are for big screens that have more pixels. And 2. I downloaded the videos in 1080p, so making them 2160p blows them up to 4x their original size, but it doesn't add more detail.
The result is files that are bloated for no reason. It is late at the moment, so I have not the brainpower to know what that means for the images I already shared online. Probably not worth redoing them; they're fine for the most part but might be kinda big, depending. The PSN message stickers are unbothered since they never went into DaVinci Resolve, just GIMP for cropping, so that's nice.
Anyway, with how stills work in DaVinci, I sort of have to go back and retake them. This wouldn't be such a big deal, just some tedium, except I have to do everything the hard way for reasons. But now I have space on the laptop, so I can do thing! Yay!
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