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#Originally designed for fun then suddenly im out here writing a whole plot for them
rye-bread08 · 23 days
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Finally finished my Gravity Falls OC
(If theres any questions about her, please do leave them in my inbox, I will do my best to answer them, since im practically crafting her story as I go, so things I say here might not be canon in later revisions)
And to my least favourite part writing: (TLDR; Childhood friends, Stan got kicked out, years passed they met again in Vegas, Dated, Stan 'died' in a Crash, 30 years later, met 3 & 4 in the woods, went to find Stan, reconnected)
Camila "Millie" Rosaline Garcia was born and raised in Glass Shard Beach, New Jersey. As a child, she spent nearly every day at the beach, this is where she met the Twins, Stan and Ford. Being just a year younger than the two, she naturally went along with them really well, and they quickly became friends.
Millie attended the same school as the twins and developed a deep infatuation for Ford. Her feelings were met with a rejection, as Ford was aware that his twin, Stan, had crush on her. Despite this, their friendship remained strong throughout high school. When Stan suddenly left without a word, Millie was understandably upset. Ford simply told her to not worry about it and to continue with life.
After Graduating, Mills pursued her passion and attended an art school neighboring Backupsmore University. Her and Ford interacted a lot in the beginning and almost started dating, but Ford prioritized his studies, and their interactions happen less and less. They eventually stopped talking and just focused on their own lives. After graduating from University, Millie traveled across America, seeking opportunities in the film and theater industries. She eventually settled in Las Vegas, where she sold paintings and worked as a background actor in films. To make ends meet, she also took a job at a local diner. One day, a familiar face randomly appeared. It was her childhood friend Stanley Pines. Despite the years apart, they hit it off almost instantly. Quite Little has changed, he's still the Big goof she knew since childhood, and still had his athletic physique and strong personality. But now, he's ever so slightly more charismatic? One thing led to another, and their renewed friendship soon turned into romance. Their relationship led them to create new memories together. For a year or two, their relationship seemed like a second chance at happiness. They enjoyed every bit of time they were together and found comfort with each other’s company.
However, their rekindled romance was short-lived. During a risky illegal venture involving Stan, he fled, leaving Millie to face legal trouble. She was arrested, and after being incarcirated, the atmosphere of their relationship drastically changed. Even after they parted ways following a heated argument, their true feelings for each other still remained.
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Millie’s life was a mess after finding out about Stan’s tragic death in a horrible car crash. But she pushed through, throwing herself into her art, traveling across the Americas, selling her creations to fund her travels. Her journey took her to various countries, and she continued to support herself through her art for years.
Summer of 2012 While traveling through the Pacific Northwest, coming from British Columbia, Mills encountered two children taking refuge from the rain in a cave near her campsite. The two looked very identical. The only way you could be able to distinguish them from each other were the numbers in their cap, reading "3" and "4". The two, who introduced themselves as Tracey and Quattro, were visibly distressed and confused. She quickly took the two of them in. Providing them with raincoats and other necessities she bought at a nearby truck stop.
As she spent time with the two, their stories began to reveal hints of the supernatural. Millie was not estranged to the paranormal and the bizarre. Frankly, she had her own encounters throughout the years, and was very intrugued with the stories they told her.
tho, a familiar name surfaced in their tales: Stanford Pines? They havent talked ever since she graduated and left New Jersey. Mill figured that since shes still in the area, It would be nice to visit an old friend. With 3 and 4 guiding her, she drove to Gravity Falls, Oregon.
"Welcome to Gravity Falls" she read Driving through the town filled with debree and on going construction, It was clear that something happened ,any questions made were met with the same phrase "Never mind all that"
She finally drives up to the Mystery Shack, and saw Stanley? ... something something, insert plot, something, Im too lazy to right it now. Im going to bed. ... If you finished reading through that, Thank you. Im not usually the type to write, this alone took me a whole night to do and revise. I will definitely make more content of her in the future, interacting with other characters, writing more backstory, those sorts. For now If you have any questions feel free to ask and I will do my best to answer them.
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I Have Too Many Opinions. ep. 1
lmao. i got encouragement to post my opinions on fandom things and now i want to make a miniseries doing just that. so here i am. doing just that.
im putting it under the cut cuz this was 4 whole pages including the disclaimer. yes i put a disclaimer and i explain why.
Anyways, here is the first piece in what inevitably will become fandom info dump, this time on thomas astruc’s writing on miraculous ladybug. but only some of my opinions cuz we would be here all day otherwise.
So… a disclaimer before I begin… 
I do not hate Miraculous: Tales of Ladybug and Chat Noir (yes i'm using their government name). I am quite a fan of the show actually despite its faults. I am also older than the intended audience but was obviously younger when the show first aired which is how my interest was piqued (the fact that its been 6 years and only 3 seasons says more about the show than me being a fan for that amount of time but also i never want to rush content creators cuz they're doing their best) and due to my age, there will be inherent bias in my approach of what i'm about to say as there is in EVERY opinion. The fact that it is an opinion should imply the presence of bias but most people tend to lack the critical thinking skills required to draw that conclusion ANYWAYS…
If I did hate the show I would not have this blog nor would I be even writing this because i tend to not give more than 2 seconds of thought to things i actively dislike (some of yall should give this a try) and i'm allowed to like things that are designed for an audience that i was originally a part of but grew out of. (I don't suddenly stop liking things because I'm older despite what many younger fans seem to believe about older audiences. I also don't need to be ‘allowed’ to do anything cuz i wasn't asking for permission anyways.)
This will not be character bashing, astruc bashing nor fandom bashing cuz, again, that would imply i hate any of those elements and if i did, i would not dedicate brainpower to them. Analyses and criticisms of media are fun and engaging and required if you wish to produce good enjoyable content. Now most of this should be already assumed and self-explanatory but people on the internet like to play morality roulette roll dice on purity culture and I rather have documentation that I am in fact not bullying fictional 14 year olds or a grown man. But alas, people get trigger happy whenever someone has less than 1000000% positive opinions on something they like and will throw out words they can't define (gaslight, baiting, toxic, problematic, gatekeep etc) in an attempt to defend their blind devotion, 
which is not needed, if you like something you never have to defend it, even if i don't like it. If you respond to anything I post saying you disagree with me, I will not argue with you. I won't debate back and forth and try to convince you that the things you like are wrong. Unless you are being absolutely tone deaf to what i'm saying, you wont get a negative reaction from me. So don't try to fish for a fight. Please. I got metaphorical hands for days and I'm mean, you don't want me hurting your feelings on the internet. Do yourself the favour. Difference of opinion is how we get diversification in media and is inherently a good thing. Now that that's out of the way, please don't ever let me have to say that again. I beg.
Now onto the fun stuff
I didn't know what I wanted as a first topic so my trusty internet friend @moonlitceleste suggested astruc’s writing… 
AND BOI do i got some opinions on ole tommy boi. Again I don't hate the dude. In fact, he has worked on a few shows that had defined my childhood, including but not limited to W.I.T.C.H. (all eps available on youtube for those interested, 2 seasons, general fun time all around).
So I don't think he’s scum of the earth but I do think his approach to writing mlb specifically has more misses than hits.
The first big miss is that he has no idea how to write 14 year old girls. At all. Almost every girl he has ever written feels like some terrible archetype built entirely for marketability and childish projection and pubescent self-insert (kind of). He has never been a 14 year old girl. I have. In fact when the show first aired, I WAS around the (assumed) age of the mlb characters. The behaviour he passes off as quirky or awkward or just the character’s genuine personality tend to perpetuate harmful stereotypes of teen girls found in the media and are never actually addressed as harmful. they just get swept under the rug. Marinette’s exuberant collage of teen heart throb model boi Adrien Agreste and her very painful almost fan worship she has of him (which flip flops like a paper sandal in the rain) being portrayed as a cute school girl crush uwu, Chloe being the y7 Regina George, Alya being the token best friend of colour with her ‘sassy’ personality (i want y'all to imagine me eyerolling so hard i bust a vessel in my eye), Kagami being the very damaging Perfect Asian Child stereotype. And before y'all get on your dusty soap box and defend going on about “BUT IT'S FOR CHILDREN”,,,, know this.
 i don’t give a solid fuck. 
Not one. 
Children arent stupid. Children are always going to remember the richy bitchy blonde who bullies the art kid, and the big kid, and the shy kid, and the non white kids, and was only nice to her equally rich white friend who she probably had a crush on or was only ever civil to her equally white lapdog. They're going to remember the half asian girl who was never allowed to actually be asian or the only black girl who existed solely as a soundboard for enabling bad habits or chastising the main character for the same habits she enables in the first place (boi aint THAT a topic for later). Like do i really need to explain that alya chastising marinette for taking max’s spot in gamer just to play with adrien rings absolutely hollow when she actively encourages her to sabotage the contest she’s in just so Kagami doesn't win?? Like I don't have to explain that right?? Again kids arent stupid and its quite something that Mari gets chastised for proving herself the best video game player regardless of her intentions just cuz it comes at the expense of max’s feelings/ego but is actively encouraged to sabotage not only kagami but herself by extension cuz kagami is ‘competition.’ Adrien is not a trophy to be won. And no I don't expect 14 yrs old to be perfect and to always make good decisions but these decisions are never addressed as being bad decisions. they get swept under the rug cuz those decisions were necessary for the ‘plot’ but astruc can barely keep characterization consistent and his characters suffer for it and it's the same children you preach are watching it that suffer as well. Cuz guess what? I KNOW 14 yr olds aren't like that cuz i've been there done that (this is the last time i'm saying that i promise) so I know astruc is just metaphorically throwing darts to figure out who says and does what without consideration for pre established personalities to drive the stalemate plot along. The same kids you say are watching this don't know that that's not how preteens work and will absorb and internalize those dynamics like baking soda and vinegar. Cata-fucking-strophically. 
And I haven't even gotten to the boys yet. Which honestly doesn't require much explanation anyways cuz they suffer the same fate as the girls. Tired archetypes with nothing to give them life. Nino falls into Adrien’s person of colour token best friend who dates the female lead’s person of colour token best friend so they can have cute double dates uwu. Except the plot goes nowhere and we have no inclination of romantic development beyond moments that only act to actively convince me to anti ship the lovesquare (i don't want to do that so i self indulge in fanon that actually cares about the characters and plot. may i interest you in True Sight on AO3?). Max is the residential nerd but it doesn't matter (cuz he and everyone are dumbed down for the sake of ‘plot’), kim is the sports jock (which interestingly subverts the asian comedic relief stereotype but only barely) and luka is cute older guy ™ that wears black nail polish and is in a band. The point of all this is to say there is no depth in the characters. It's especially blatantly obvious with the characters astruc doesn't like (chloe). Again, it being a show for kids is not an excuse to be absolved of putting effort into the characters you make.
This is one of the biggest misses astruc has. I haven't even gone into all the nuances of this particular miss. And i havent gone into how that works against him in the plot either. Mostly because the plot itself hasn't gone anywhere and partially because I wanted to go into the plot (or lack thereof) separately as its own miss. 
AND BOI is it a miss. 
SO home boy astruc wanted to reap the benefits of a serial show with ‘engaging’ plot without putting in any of the work to make a linear storyline and relying on the episodic format for, again, marketability. You can't have the best of both worlds, you are not Avatar: The Last Airbender. Which btw has a lot less episodes and a desired end goal that didn't involve top dollar. Legend of Korra did but that's not the point and it had its failings with that too. I challenge you, tell me how many episodes actually contribute towards a plot point or introduce new thematic elements to the show? Can you name them? I can and I'm going to include the plot points that moved the story in some direction if only temporarily. Yes only temporarily for some of these and i will explain later. (if you're in the server you already saw this list *wink*)
25/26. Origins- self explanatory, the beginning of the story, 
24. Volpina- introduction of the grimoire and Master Fu (kind of) and no, Lila is not a plot point,
28. The Collector- proper introduction of Master Fu,
37. Sapotis- introduction of Rena Rouge,
41. Syren- introduction of new aquatic power ups,
44. Anansi- introduction of Carapace,
47. Frozer- introduction of new ice power ups,
48/49. Style Queen- introduction of Queen Bee,
51/52. Heroes’ Day- introduction of Mayura and mass akumatization,
66. Startrain- introduction of Pegasus,
67. Kwami Buster- Marinette wears multiple miraculouses,
68. Feast- backstory as to how the miraculouses were lost,
69. Ikari Gozen- introduction of Ryuko,
70. Timetagger- introduction of Bunnyx,
71. Party Crasher- introduction of Roi Singe and Viperion,
73. Chat Blanc- alternate timeline that essentially means nothing but got a reaction out of fans anyways (myself included)
 77/78. Love Eater/Battle of Miraculous- Marinette becomes guardian and other heroes lose their miraculous,
New York Special- other heroes exist and there is an American miraculous box,
That's 21 episodes. 21 out of a heaping 78 plus 2 specials. Everything else was just your typical akuma of the day episode and everything that happened outside that had no lasting consequences on the plot thanks to the miraculous status quo. Was it entertaining to watch Lila stir the plot of the class dynamic? Hell yeah. Too bad it meant nothing by the end of the episode cuz we were struck with miraculous status quo. She literally doesn't appear again until Heroes Day. that is from episodes 25 all the way to 51, she means nothing and yet she is treated with the severity of a b-villain/rival thing. She means nothing by the end of Volpina if I'm being honest. She is only relevant for 20 mins of episode time she’s in then it's back to magic status quo that undoes any shift in dynamics and relationships. It's like Spongebob who can't get his driver’s license. The worst part is I actually like Lila and I wish the story treated her with the seriousness we as an audience are expected to treat her with. Despite being painfully inconsequential by the end of each of the 3?? 4?? episodes she’s in, it's entertaining to watch a character create drama just because. 
Too bad it means nothing.
Astruc is constantly building up suspense to something ‘important’ only for it to not deliver and fans are constantly having the rug pulled out from under us. Oblivio teased us with a reveal only that gets undone cuz memory akuma. Chat Blanc teased us with romantic development but that gets undone cuz time travel bullshit. Feast introduced more miraculous lore and the history of the guardians but that means nothing by the next episode or ever (i'm not including any reference to the season 4 trailer cuz i've been around the block a few times and im familiar with this lil dancy dance). Heroes Day teased us with a possible future team of heroes but that gets undone in Battle of Miraculous cuz ????? why?? (here's why; astruc was having a jolly ole time letting us know how irredeemable Chloe is at the expense of shooting his own stagnant plot in the foot. Again, discussion for later.)
Too bad anything that slightly swerves off course from the akuma of the day gets undone or ignored. Too bad nothing has any lasting consequence. I mean, if anything did, the episodes would have had a consistent order and release schedule so im not scrambling to watch the leaked ep in Portuguese or something while the french dub is two episodes behind while the english version hasnt even been dubbed. I really wonder how he plans to conclude the show when he’s so afraid to step out of the corner he painted himself in.
Again, not going into nuances. If you want you can ask for more specifics (i doubt anyone would) but this is really just a slightly detailed general overview of my opinions on astruc’s writing. 
I was going to include another miss in his approach to this show but imma save that for another time. 
How’s that for a ‘first’ post?
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eggoreviews · 6 years
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12 ‘Unpopular’ Viddy Game Opinions
I’ve seen this topic floating around a lot, but didn’t think I had enough ‘unpopular but maybe not’ opinions about games to make a post. Turns out I do! So if you see this and I say something blasphemous, remember it’s just my opinion and my personal experiences with the games I list. Hope you enjoy or hey, maybe even agree with some of this!
Note: Can’t stress enough. This is just me. Also, spoilers under the cut!
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12. The opening of Kingdom Hearts II isn’t as terrible as everyone says
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Okay, so it’s not brilliant, but at the same time, I don’t think it’s the worst. For those not in the know, KH2′s opening is a basically a massive slog where you play as a character you don’t know or care about with seemingly no real link to the events of the previous game. The general consensus is that there’s some interesting stuff in here, but it’s buried among endless dialogue that really doesn’t mean much. And they’re right, but I really think there’s some great stuff here that people tend to gloss over. The music and the motif of Twilight Town is atmospheric, there’s some genuinely intriguing plot elements that are woven into Roxas’ story and believe it or not, the stuff that happens here is intrinsic to the rest of the game. So yeah, it drags on a little, but I don’t think KH2 would be miles better without this opening.
11. I loved Breath of the Wild’s final boss
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One of the problems I see talked about with Breath of the Wild is that the boss fights are fairly mediocre, especially the very last one, Dark Beast Ganon. And I couldn’t disagree more. I think every boss in the game is wonderfully crafted, intense, challenging and great for testing you on what you’ve learned throughout the game by encouraging you to make creative use of your slate powers and the flurry rush technique. And while Mr. Pig Man at the end here is sort of easy and short, it serves as a brilliantly epic finale to damn near perfect game. While the difficulty is mostly gone after the mammoth fight with Calamity Ganon, it’s still just as intense as you frantically fire off arrows into the massive beast in front of you. Plus, the design of this thing is one of the best looking monsters in the game, so I really don’t understand the dislike for this ending.
10. I really like Crash of the Titans
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Okay, so maybe childhood nostalgia has something to do with this pick, but every Crash fan I’m aware of seems to hate this game. But I don’t really know where the hate comes from! I played the PS2 version of this and I thought it was a genuinely fun 3D platformer with a variety of locations, good visuals, well-designed boss battles and even a vague story you can sort of follow! The game’s main gameplay feature is also brilliantly integrated, as using Aku Aku to possess various monsters throughout the game keeps everything interesting. One thing I will say though, that tiger dude you have to fight about halfway through is the most annoying thing I’ve ever had to endure in a game.
9. Life Is Strange: Before the Storm is BAD
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I loved Life Is Strange when it first dropped, so I was beyond excited when they announced a prequel from Chloe’s perspective. But I really think they dropped the ball and they dropped it hard. But everyone else seems to adore this game! For me, this wasn’t a touch on the original. For a start, they dropped out one of the main mechanics of the first game, the time travel, which they then replaced with a much less interesting ‘Backtalk’ feature, which was then only used about twice throughout the game. Instead of interesting, developed characters reacting to genuinely dangerous or heartfelt situations, it felt to me like a bunch of one-dimensional teenagers who are edgy for the sake of being edgy. Chloe spends the majority of the game being a dick to her mother and bunking off class to spend time with Rachel, who she has literally known for like a day and their sudden relationship drops out of nowhere. Not that I didn’t enjoy the emotional moments of their relationship, it just didn’t feel like it stemmed from anywhere, unlike Max and Chloe from the first game. And the game’s attempts at villains were also rubbish compared to the first, with Damien (random scary knife guy who doesn’t really tie into the plot that much) and Eliot (who doesn’t appear for the whole game and suddenly goes full incel on Chloe when she breaks into Rachel’s house). Yeah I think you can tell I had some problems with this one.
8. Dishonored: Death of the Outsider was also a hot mess
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I LOVE the Dishonored series. The first game and its DLCs are amazing, the second game was arguably even better. And then this happened. In this one, you play as Billie Lurk, a character I love, and Daud comes back, a character I also love. But both of them are incredibly badly written and it doesn’t feel like there’s any development to them or even much reason for them to do what they’re doing. This entry took the mystery surrounding the Outsider and basically did a big poo on it, giving us the revelation that he was apparently HUMAN this whole time. I think that was the nail in the coffin that made me sort of think this was a bit rubbish. While the combat and side missions were as brilliant as ever, the level designs felt less creative than other entries in the series and lacked variety or colour, all the side characters were entirely forgettable and to wrap it all up, they killed Daud offscreen. Out of nowhere, they just killed him, mentioned it offhand in a cutscene and that was that. If you like this game, fair enough, but it kind of baffles me that more people don’t see this in the game.
7. Mario Galaxy 2 is good. It’s just sort of good
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Some people cite this as being one of the best 3D platformers of all time, and that’s fair enough, but I just kind of see this one as ‘good’. Sure, it has a good, satisfying control scheme for the most part, the level design is creative and the bosses and puzzles are pretty standard for a Mario title, but still enjoyable. However, sometimes, the floaty physics and weird knockback effect from jumping into walls led to quite a lot of unfair deaths, especially if I’d been punished for messing up already by losing a life, only to then immediately be punished again by falling into the void. Plus, I found Yoshi near impossible to control at some points with the motion controls. So yeah, this one is genuinely enjoyable, but I don’t think I’d personally put it with the best of all time.
6. I LOVE Dragon Quest IX TO DEATH
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This is a game in a legendary franchise that consistently almost always see ranked at the very bottom of the pile in the series. But I really don’t understand how or why. Okay so your protagonist and party are basically silent and don’t have a lot of character, but I don’t see this as a reason to totally write off the game! The side characters, villains and story are all amazing and well-developed, the world is huge, colourful and interesting, the monsters are brilliantly creative and Dragon Quest’s signature lame sense of humour is gratefully carried through the whole game. The music is always brilliant and atmospheric and the bosses are just as memorable as each character you meet. What was everyone’s problem?? This is genuinely one of the best RPGs I’ve ever played and if you haven’t had a chance to pick it up, it is so, so worth it.
5. Sonic Adventure is a broken mess
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So before I kick this one off, I’m not someone who hates Sonic and I’m not here to slate the whole franchise, but considering this game is often considered to be one of the best in the series, I thought it was definitely worth addressing. When I first played this, I literally couldn’t believe this was made in 1998, AFTER Mario 64 and yet it’s so broken! The physics and control scheme are totally wonky and hard to control, the unending amount of glitches make a fair amount of the stages almost unplayable, the voice acting and facial animation is cringey and oddly broken and yet, this was all on the Dreamcast. The most powerful console of the time. And I don’t think I even need to mention how boring some of the later stages get, with Big the Cat’s fishing section being the main offender. I can’t vouch for Adventure 2 as I haven’t had a chance to play yet, but I really hope it isn’t like this.
4. Dragon Age Origins is the best Dragon Age
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Dragon Age has always been a popular RPG series, but I think it properly shot to fame once Inquisition dropped in 2014. And don’t get me wrong, I liked Inquisition! The world was colourful and expansive and the characters were fairly memorable, but I still think the best experience you can get is in the series’ first entry, Origins. While it’s pretty easy to see that it’s slightly dated considering it’s ten years old now, the best characters and story in the series I think is here. Each companion you recruit is varied and developed and the story wraps up brilliantly in the end with each companion and army you meet playing a different role in the final battle. Plus, I kind of can’t forgive Inquisition for making Leliana lose her sense of humour and making her kinda boring.
3. Oblivion is better than Skyrim
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Okay so I’m not sure exactly how unpopular this is, but I just thought Oblivion was miles better than Skyrim ended up being. Just to clear it up, I still love Skyrim and I thought it built on the series’ combat system and variety of enemies really well and still provided an enjoyable experience. But Oblivion feels like more of an adventure you feel at home in. The story is dense and full of twists and turns. The soundtrack has some of the most atmospheric music I’ve ever heard, the world is full of bright colours, each city is vastly different and has its own lore and I found some of this to be absent from Skyrim. I’d go into more detail, but I think the simple fact is that Oblivion had so much more I liked than Skyrim.
2. I don’t think The Witcher III is all that amazing (in some regards)
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This by no means says that I don’t like the game, because I do, but I think it has more flaws than people let on. Now, don’t get me wrong, a lot of the stuff people praise about this game is true, the quests are in-depth and masterfully crafted, the characters, especially Geralt, are extremely memorable. In fact, Geralt is one of my favourite game protagonists. But most of the problems I had were in terms of the gameplay. The combat, while fast-paced and satisfying, can sometimes feel a little finicky, so a lot of precision is needed. However, I felt that the world itself didn’t particularly interest me and the music is often ambient but outside of combat, isn’t anything special. Mostly though, the leveling system I found to be a bit wonky. I did absolutely everything I could in the first area of the game; all the side quests, treasure hunts, killed a whole bunch of monsters etc. And then I arrive in the second area and find I’m too underleveled to do literally anything. The majority of the quests have too high a level cap, a lot of the monsters kill me very quickly. And because the bulk of EXP farming is in the quests, I’m sort of stuck in an endless loop of constantly not being strong enough to do anything. On top of that, all my equipment keeps breaking and I’m finding that repair kits are extremely few and far between and that makes me even WEAKER. It’s something I’m gonna need to persevere with I think, but hey, this is just my experience with it.
1. Ocarina of Time, as amazing as it is, may have overstayed its welcome as best game of all time
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I reckon this might be the most controversial, so it’s number 1. Let me preface this by saying I really like Ocarina and I agree that it was innovative for the RPG genre at the time. There’s a hell of a lot in this game that we have to thank for the games we have today. But considering how far the gaming industry has come since then and the sheer amount of high quality games we’ve been getting year after year, is still fair to call this the best game ever? When more recent games have taken what Ocarina started and built upon it? Games like Breath of the Wild, Horizon Zero Dawn, Red Dead Redemption II, God of War all gave us expansive, beautiful worlds and a story you can really get stuck into. And all the time, more and more games of this caliber are coming out. So yes, of course Ocarina of Time deserves a place in the hall of fame, it was revolutionary and still holds up really well today! I just can’t help but think there have been plenty of games since then, as flawed as some of them may be, that have improved upon the formula tenfold since Ocarina’s release.
Thanks for reading if you got this far! Just to reiterate, these are all just my opinions and my experiences with the games I mentioned, so pls don’t attack me. Got any viddy game opinions you think are sort of not popular? Drop them down below if you feel like it!
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kosmicdream · 7 years
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hey!!! i just read to the most recent update of ffak (my favorite webcomic ive ever read tbh) and i kinda wanna try making my own. did you have the whole story planned out before you started or is it an ongoing thing? also how did you make the website for it? thank you for making such a cool comic!
Thank you so much!! And let me try to figure out a way to answer this properly. My process is a bit complicated to explain because it is very organic. Its almost like I am never done writing it, because I am always letting it grow/stretch and explore as I think about ffak every day, and every night before sleeping I’ll try to brainstorm things I havent thought of. So spending that much mental energy on something, you never really get ‘done’ with writing a story. Even when i eventually finish ffak, im sure i will be still working on it (or things I would have wanted to do.)
However!! Before i started working on ffak, when it was just called HELP! i established many things narratively that I stuck to and have not changed about the story. So I think the process of this comic, in a simple way, could have been broken down like this in.. stages?
1) I laid down the basic framework of the world, such as the functions of king worms specifically, the aiguille family, helpers, several characters (some havent even appeared in the comic yet!), king leadman, as well as antony/rome’s narrative arc/dynamic. that way their character arc was already figured out before the comic started and I knew it would be the central ‘root’ of the story. I knew how i wanted Rome to be introduced, and how he would meet canary, not knowing the connection between canary and his brother. I had a rough idea, even from here, how their character arc would come to a point (and basically what sorts of things the story would likely eventually close on) I also knew the general setting was on moons and how the humans got there, and how advanced society was, and what the red lights “really" were and what they meant..i figured out what ‘vein’ was here.. ect.. many worldbuilding things!!!It might sound intimidating, but this process happened very quickly. I basically figured this out in the.. day? before i started working. I have had a lot of experience with roleplaying so i think that helps with me making quick decisions. I knew i had enough to work with that I didn’t feel intimidated to start actually drawing it out-- especially because i had the rome/antony thing already set down. 2) Then when I actually started to work, things started to develop very quickly. I knew basically all i needed to for Hekatons before i got to introduce knife (their origins, history, involvement in present day politics) and before ch6 i also wrote all of the “supporting cast” (at the time) which included dylan, fork/spoon/knife, paper/scissor/rock. So i ws able to write Thumb and Heel, and set up the overall dynamic of what the world was like in the present day. (also Spoon/Scissor’s connection.) Cash was actually written in the first batch of characters oops, but her design really became more detailed during this stage because of scissor. 3) then things got more complicated as i dug deeper into the past, and wanted to include crimson. So!! I fleshed out the origin and true history of this world. basically as soon as crimson appeared I had everything in place and felt comfortable enough to include crimson, who borrowed many things narratively from a character i roleplayed for years. Anyway, i figured out all of the deep past of the world and decided to draw it out since it was so interesting in ch 9/10. I think this was around in the 2nd chapter when i figured this out, but my memory is fuzzy. I know by the time i did the flash forward scene in ch2 i had decided many things and so all i had to do was get to them in the comic to cement it in. 4) I forget when exactly (maybe around in chapter 5 or 6) , but i decided to bring in a very old story i wrote in 2009 for good leadman’s origin story-- as i thought it would be cool to make good leadman the protagonist for this old comic i wanted to do, and that helped make the background for heel and thumb more “believable” to me because they were already symbolizing this old story i had written the entire thing of. Oh that’s something else to mention, because that world was part of a collection of stories- i was able to develop DMTIA that way because i already had this cast and just decided to merge the stories into the FFAK setting. I think when i did this, it pretty much was the final big thing to make me understand everything i needed to know about this world. All the story arcs felt pretty realized and I could see how the ending could go at this point.
I guess to summarize, is that i let things grow but also had things planned from the start and once i commit to an idea, it doesnt change. Even if it might appear somewhat frustrating to work with, i like to use them to make my next decision. sometimes that means i dont get to do all i want to do, but i still have a lot of flexibility in this setting like i wanted to have from the beginning.
Even now when i feel like pretty confident that I’ve explored every nook and cranny, I’ll decide to revisit a older storyline or facet of the world and strengthen or build on that. That’s why i ended up with so many fucking side characters because I’ll brainstorm for them for a day or two and suddenly have a lot of material i know wont even “technically” go into the story even though its there. (like, Spot for example was not meant to be so interesting, but i wrote a huge fucking story for him that obviously wont get really any attention.)
So.. its ongoing and it is also not ongoing and hasnt been for quite a long time now? (after two years of constant work it felt.. really complete and done in a lot of ways. we are now currently on year three, moving to year four!) I think the best thing to do is to keep in mind what kinds of methods for writing make you feel comfortable and is your natural brain-pace. I like working with an aspect of fluidity and room for growth and flexibility because i don’t like being boxed in or “outgrowing” my project too fast. So keeping that in mind, i designed ffak to be a comic where it could grow with me and change. that’s pretty much why i decided worms would be a great subject and theme to work with because they are characters that naturally, evolve and change based on what they eat and absorb. plus the themes in ffak just are so fun to work with i will never be bored of it. structuring a project with these things in mind for when i run into walls or feel unmotivated have kept me engaged. I think that is part of why i cannot let it go because I still feel really excited to write and contribute ideas to it.
However, Chapter 12 really feels like I’m settling back down to my original plans and taking my time and patience to communicating all the structured planning ive put into it. I’m not letting it grow the same way anymore because it doesnt need to. I feel comfortable with understanding its voice/style and pacing and im no longer recovering from the uhh.. shock of it existing? I promise that once you actually start making a comic, its a wholly different experience than just it being in your head. and it will sound, look, and feel different than what you thought it would be-- that in itself has influenced a lot of change in ffak because honestly at first i was not expecting to draw it so explicit. that was difficult to get used to but im happy to have embraced that aspect of my work.
So HMM.. I made a strong spine or foundational backbone in the beginning before i started, then fleshed it out as i was in the process of making it, and i always continue to leave room for it to grow. just not grow in EVERY aspect anymore. i also dont chop down branches, but i try to hone in on specific things to make them more clear. i think chopping stuff down and removing things is generally not the best to do because its easier to build up and work with what you have than make big retcons after youve already started or established. also the challenge of working with limitations makes you feel that needed bit of pressure to really commit to your work in the moment of making it and i feel like its helped make me more serious and confident about what i write about. I never feel lost on what to do because if I cover and figure out something, that’s how it is. I make it work regardless! 
everything is done with careful consciousness to the overall balance and product of the story, while also not suffocating it in a box of limitations of what it could be. i treat it like a living thing in my mind and heart and that means i work to have thoughtful conversations with it and myself about what its needs are, what my needs are, what i want to do with it and what it wants to be.. ect. its almost a spiritual thing really. i feel like its important to always reflect and engage with your art and art process to feel a stronger connection and purpose behind what you are deciding to do and what it means to you. i am probably repeating myself a little here but!!!!!! its worth saying!!!!!!!!! 
I also really think it adds to the interesting and fun “layers” to the story, as there has been different stages to its development and it brings in different feelings with each layer. But then the older or more ‘’foundational’’ ones pop in and they seem to give off a different atmosphere (antony and rome) vrs some of the newer additions (like jacket) who are more for shallow, fun decoration or an interesting potential to explore in the future. Like, Jacket is not a character that has a lot of foundational plot connected to him, but he’s an interesting development in terms of the potential of a worm and symbolizes that early-ffak-mindset of growth and experimentation. so i think it makes him a really unique and fun character because he embodies a lot of new and old aspects of ffak’s narrative and my journey with working on the comic.
I could go on and on, but I hope this sort of gives some insight to my process and how I write/work. because in a lot of ways, it isn’t linear. just like how my comic is! sometimes this makes ffak very disorienting for people to read, but if you keep in mind that ffak is very organic and personally tailored to my mannerisms  and with that in mind, it makes a lot more sense why it is how it is and the patterns in it become much more apparent. Anyway! thank you for reading and good luck working on your own stories! it can be challenging but i think it is absolutely worth the effort. 
Also i did not make the website, my good friend Tegan did. :3 i do not know anything about websites.
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