#OR the 'we wanted choices that would really impact the narrative thats why theres only three'
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Am I making shit up or did they call veilguard the "most romantic dragon age game" during marketing. Yeah all 18 minutes of romance you sure hit the nail on the head bioware
#dragon age#dav spoilers#dav critcal#bioware critical#crow rambles#i stg they just flat out lied during marketing#werent companions supposed to be just chilling in their home areas (like neve in minrathous)#OR the 'we wanted choices that would really impact the narrative thats why theres only three'#and the only choice that mattered outside of flavor text was whether you romanced solas#sorry i do like veilguard but the marketing for it was awful
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(also spoilers for the whole game-)
I 100% agree with all of this except for the part about the secret area of the mystery labyrinth and how the labyrinth should have killed Yomi.
Because firstly, I don't think he was involved enough to count as an accomplice. And even if he did, we've seen accomplices before that weren't killed by the labyrinth. Specifically Servan, who is actually labelled as one. Yomi really didn't do much, he just gave Yakou a motive, then left it to work itself out. It wouldn't make sense with the way the mystery labyrinth has been established if he died here as well because of that. I do think it'd be interesting if it had a small affect on him, like he can physically feel the mystery labyrinth collapsing, but he doesn't get significantly hurt from it. But I'll get to that later.
Secondly, I actually liked that it didn't kill Yomi from a narrative standpoint. It fits really well with his character and the motifs hes shown so far. He is untouchable, because it's not him actively doing things. He manipulates others so he can keep his hands "clean." Like with Seth, its easy for Yomi to arrest him because he could make it look like it was Seth's fault entirely. Yomi isn't the smartest, but he knows how to stay in power, and he knows how to remain just barely untouchable.
This angers Yuma and Vivia so much because Yomi is right. He didn't do it, Yakou was still the one who made the plan and killed Dr. Huesca. Yuma and Vivia want to believe it was all Yomi's fault, but it wasn't, and thats why Yakou's betrayal is still a betrayal. The secret area serves its purpose not as an area to take down a secret mastermind, but as a side path in the labyrinth. A hidden detail in a painting that changes the motivations behind a piece, but not its contents. And it creates that initial anger of "Yomi can take away everything from us and still come out unscathed. There is nothing we can do about it." Which, as you said, is something thats taken away by his immediate arrest.
So here's my revised solution!! Remember how Yomi takes the two peacekeepers' guns, and is about to shoot Yuma and Vivia? Lets say he does this before the labyrinth. Then everything in the labyrinth stays the same. Except we get more focus on Vivia's anger at the end. This is the angriest he's ever felt, the only time he's felt so inclined to act.
Instead of Yomi dying from the labyrinth, it instead has a small physical affect on him. He drops the two guns he's holding, leaving him and the two peacekeepers mostly unarmed. Before Yomi can recover from that feeling, Vivia, consumed by his anger, kills Yomi with the box cutter.
Like in canon, Makoto comes moments after the scene with the guns. It likely was his original plan that Yomi died to the mystery labyrinth, but because he never actually killed someone, this would be the next best thing. So he improvises, telling the peacekeepers to clean up the body and saying he'll handle the rest. Martina would likely have the same role as in your rewrite, and Seth could be there too.
Anyway, Makoto lets them go with the box like in canon, and they head back to the ship. Here I'd imagine theres some emotional moment on if that was a good choice or not, and Vivia either feeling guilt or not feeling anything. Maybe even a whole moment where he describes his lack of satisfaction from doing it.
Or maybe Vivia's arrested. Who knows. This ending parts where my ideas aren't as concrete.
But yeah :)! Just my little addition. I liked the secret area scene a lot and just. the impact of how powerless it made Yuma and Vivia feel.
Why I think Yomi Hellsmile should've died in Chapter 4
(this essay isnt what you think it is. spoilers for the whole game btw)
Alright so let me preface this by saying that this is not a Yomi Hellsmile hate essay. I like Yomi. He's my favorite peacekeeper. He's funny, he's entertaining, and he makes for a very effective antagonist. So why have him die? Well, for the same reason I wouldn't have Yakou live: I think it makes for a better story.
So here's the true title of my essay: A Critique of how Rain Code's Narrative Handles the Peacekeepers (and by Extension, Yomi) and their Downfall
Let's start with Yomi's downfall in canon. Yuma and Vivia find out his role in Huesca's murder and, ultimately, Yakou's death, and are angry beyond belief. But they're also helpless to do anything as they escape the labyrinth with vengeance on their minds. Of course, this gets shut down immediately, and then Makoto ex machina comes in with Martina in tow to arrest Yomi for his money laundering and bribery. And right then and there, in one fell swoop, the peacekeepers are completely eliminated as a threat in the story to be replaced by Makoto.
But okay... isn't that super underwhelming? The peacekeepers and Amaterasu corp have been the main driving force of the game's primary conflict, and yet somehow they are completely eliminated as a threat because Makoto grabbed a few files off screen. And also, this brings me to my first major issue I have with this ending:
Part 1: Why the fuck do they care?
No I'm serious. Why do the peacekeepers care? So what if Yomi bribed his way to the top? You mean to tell me that the cops who spent the entire game assaulting and antagonizing civilians give a shit? They're never shown to have any sort of problem with their corruption. They send people to be executed on whims and knowingly, regularly falsify evidence on murder cases. At best the peacekeepers are indifferent to the suffering they cause, and at worst they are gleefully complicit in it. So, again, why do they care about Yomi's money schemes? In fact, they only benefit from Yomi's rule because he gives them the power to freely instill fear in Kanai Ward's citizens. The game never, at any point, has an "are we the baddies?" moment from them nor does it ever even try to have at least one peacekeeper question Yomi's authority, even when he's throwing them under the bus. Throughout the whole game, they stand as a completely one-note, cartoonishly evil representation of police corruption.
So why the sudden heel turn? The resolution of chapter 4 feels so jarring to me because the game has zero buildup to it. This also applies to Martina's return. Actually let's also talk about her.
Part 2: So... Martina's return lowkey is kinda lame
Don't get me wrong, I was pretty hype when she came back. But also, the magic wore off pretty quickly for me because I didn't understand why she was suddenly a whole different character. I suppose her brush with death gave her some time to contemplate her actions, or perhaps she felt indebted to Makoto and asked him what she should do, or maybe Makoto held her life over her head and told her to change her act or he's letting her get cubed. Who knows? We get nothing expanding on this so it could be anything.
I feel like people kinda forget that Martina was just as corrupt as Yomi? Like, she is not his helpless victim. I'd even argue that their relationship isn't abusive. Martina is in it with her own interests in mind in addition to just being a massive sadomasochist. I cannot stress this enough: whatever tf she and Yomi had going on, she was completely into it. Even at the end of chapter 2, she was drooling over him and the idea of punishment... until Yomi crossed a line.
Y'see, Martina thought she was special. She thought that whatever punishment Yomi had for her Aetheria Academy blunder, she'd come out of it alive, because she's his beloved right hand. Yomi then showed her that she's just as disposable as the rest of his underlings by ordering her to be brutally executed. That is when she becomes a victim.
Anyway, I'm saying all this to make a point that Martina hasn't shown any interest in being an honest cop until chapter 4. It's completely out of nowhere, just like with the other peacekeepers.
"But Biggie," you may be thinking, "why would Yomi dying fix these issues?" Well I'm so glad you hypothetically asked!
Part 3: We love missed potential, baby!
Kodaka sometimes does this thing where he introduces an interesting concept that plays with the rules of the game... and then doesn't commit to it. Think like the double murder clause in Danganronpa V3 chapter 3, where they mention that if two separate murderers act in the same day then only one of those murders counts. Then they do nothing with this, and instead create a very weak chapter.
This is a similar problem I have with the tail end of chapter 4's mystery labyrinth, which is a really amazing labyrinth that introduces a really amazing concept: taking down a secret mastermind. After reaping the culprit's soul, they have this cool, brand new secret area that... does nothing. No, I'm serious. Nothing happens. All it does is piss Yuma and Vivia off and waste everyone's time. They find out Yomi's involvement in the case, but they still don't do anything with that. Sure it brings a whole new feeling of hopelessness, but doesn't that make Yomi's downfall literally five minutes later through the mundane actions of someone else off screen seem all the more underwhelming? From a gameplay and storytelling standpoint, I think this is just... a cop-out. I think it'd be cool if he was involved enough in Huesca's murder to count as an accomplice, then with Vivia and Shinigami at his side, Yuma reaps Yomi's soul. It's a decent payoff for the NDA and the player while supporting the game's message about the importance of finding the truth. And god does the game need support in that regard, because the Mystery Labyrinth almost never helps and Yuma instead gets saved by someone else (which would've been nice to expand on if we go this route bc there's something interesting about Yuma calling for the labyrinth to kill people for ultimately no reason, but they don't do anything with that and that is a WHOLE other essay lol).
But this is not my main reason that Yomi should've died here. I wouldn't feel so strongly if that was the case. No, my problem lies with a character that isn't Yomi, and what is part of the entire reason Rain Code's plot exists.
Part 4: Is Makoto fucking stupid?
"/lh" by the way. Makoto is my second favorite character in this game behind Yuma, and I adore him. His story, his motivations, his undying will to be a protector of a people that no one else will protect, by any means necessary... he is such an incredible character and antagonist and I genuinely adore him. But I have one eensy weensy, teeny weeny little issue with him:
Why did he need the detectives to oust Yomi?
Makoto claims in the ch 5 labyrinth that the reason the detectives were brought over was to oust Yomi, which leads me to believe the command for the detectives to come to Kanai Ward was his work, not Number One's, then Number One simply caught onto this and took advantage of the situation to sneak in. Though, that's just a guess on my part, mind you. So I suppose he was just desperately hoping at least one of them would take care of Yomi, but isn't that weird?
The detectives don't ever find the evidence of Yomi's money laundering and bribery. Makoto does. The detectives don't ever bring Yomi's corruption to light. Yomi... already does that without their help. Actually, why didn't he secretly team up with the Resistance for that? Too busy ignoring Dohya District's glaring issues, Makoto? Too busy turning a blind eye to your people's suffering?
Uh. Anyway, the only detective that actually does something beneficial for Makoto and kills Huesca is Yakou, who was already in Kanai Ward. And don't tell me that Makoto accounted for Fubuki and Desuhiko's fortes here because that part of the plan was all Yakou's idea. If Makoto could've predicted this, he would've just called the detectives necessary to this plan instead of luring in a bunch of them at once to get slaughtered.
Tons of detectives died coming to Kanai Ward to do... what? Distract Yomi? Could the World's Greatest Mind truly never come up with a better distraction for a guy who didn't even realize his Martina Cube™ order never came in? Yomi isn't shown to be some sort of hypervigilant supergenius nor is he nearly on Makoto's level. Could he truly not have outsmarted Yomi and led him astray long enough to grab a little binder of paper?
So, once again, you may be wondering how Yomi's death would fix this. Well, Yuma, a detective, is the one who kills Yomi.
Makoto is well aware of Yuma using the Book of Death at this point. So what better way to get rid of Yomi than to carefully manipulate the detective who has the Perfect Criminal Murder Tool™? Makoto can't just assassinate Yomi himself- that would make him the main suspect and he'd have to do a lot of PR maintenance to get the rest of Amaterasu Corp off his back. But Yomi mysteriously dying of a heart attack while Makoto isn't anywhere around... well, that's different.
"But wait," you may be thinking, "doesn't Makoto want to keep Yomi alive because he's a Kanai Ward citizen, and he loves Kanai Ward?"
Good point! But doesn't that also apply to Yakou, whom he also had a hand in manipulating into that crazy sui-homocide of Dr. Huesca? Or, what about Fink? Remember him? Makoto killed him for "knowing too much." I know that information is missable, but it's there. And don't tell me it's just because he's a hitman and has killed other Kanai Ward residents, because Yomi has sent many residents to their deaths without trial... not a huge difference. So a body count isn't really on Makoto's "should I kill them" conditions, it seems.
If Fink gets killed for "knowing too much," then Yomi shouldn't be exempt from this, especially when he was leaking homunculus information to the outside world. That goes far beyond "knowing too much." It just doesn't make sense.
But you know what does? Makoto actually using the detectives to wipe his hands clean of Yomi's mess. Yakou is used to take care of Huesca, Yuma is used to take care of Yomi, and Makoto gets to sit back, relax, and watch everything play out just as planned.
And later, in the next chapter, when Yuma learns about Makoto using him like this, he realizes that he's truly been had.
Part 5: How I think it should play out
I'm not being a hater. In fact, I deeply love this game and have a lot of respect for Kodaka and the writing team, so please don't take my little rant as some sort of effort to bash on my favorite video game because that's not what this is. I'm not gonna prop myself up as a better writer than anyone on the team because I'm not, but I'll still try my hand at rewriting this scene to fit my personal taste. So I would like for you to imagine with me, the end of chapter 4...
Yuma and Vivia find the secret area of the labyrinth and find out that Yomi has been masterminding Huesca's murder. Shinigami points out that, hey, that's why the labyrinth is falling so slowly: we haven't finished it off! Vivia stands by Yuma's side, and all of them, driven by their rage and desire to see justice be done, reap the soul of the true mastermind through one final strike of the solution blade. Labyrinth collapses, snap back to reality, oop there goes gravity, oop there goes Yomi, who collapses on the ground.
The peacekeepers are surprised and approach the body. They find that Yomi is dead. They're shocked, and as this is happening, Yuma isn't sure what to feel. Is he glad that he managed to avenge Yakou? Not quite, because Yakou is still gone, the hitman is still out there, and everything still hurts. But a part of him feels... vindicated. Vivia seems to have equally complicated feelings about this. For once, it was... kind of worth it to find the truth, even if a bit messy.
Well now the peacekeepers confirmed Yomi is dead, but now they're accusing the detectives of this. And they're honestly kinda right. Yuma and Vivia realize that they're in kind of deep shit, but the sound of Martina's voice comes from off screen asking what on earth is going on here, making everyone freeze.
Enter her, Makoto, and Seth (I'll say why he's here too in a moment). They're surprised at the sight before them, but Makoto only pretends to be. Then you see it... Martina and Seth go from visibly suprised... to relieved. And there's something oddly triumphant, yet a bit chilling about Makoto and the two people we've witnessed Yomi throw under the bus standing over his corpse. It feels thematic now, as if righteous judgement has come. And... it also solves the "what happened to Seth" question, lol.
Makoto shakes his head and sighs, stepping over the corpse and approaching Yuma and Vivia as he comes up with an excuse: "I always told him that those temper tantrums weren't good for his blood pressure. I guess his heart couldn't take it anymore."
He then nods to the others. Seth instructs the peacekeepers to clean up the body, as they rot quickly in this city. There's this foreboding feeling in the peacekeepers' obedience and efficiency, and Yuma begins to wonder if he did a good thing. Did his actions change the peacekeepers for the better, he asks himself, or did he simply shift the power over to someone worse? Shinigami tells him she doesn't know.
Makoto approaches them with good news: they found and arrested the hitman! Yuma, frightened, does not address that and instead asks him why the other high ranking peacekeepers are here. Makoto says that they... owe him a favor. Martina expresses her gratefulness for him stopping her execution order and asks if they can do anything else, to which Makoto replies telling her no, they're doing an excellent job. After some more conversation, Seth, Martina, and the peacekeepers then leave with Yomi's body to let Makoto talk privately to Yuma and Vivia. Makoto apologizes for their loss of Yakou and offers some faux sympathy. They're both... still conflicted about this conclusion, but Makoto tells them they're free to go, so they'll think about it later. Oh, but before they leave, he gives Yuma a little gift: a suspicious black box. Of course, Yuma can't open it just yet- it's a surprise!
Then the rest could play out pretty much normally (though an encounter with zombie Yomi chapter 5 seems inevitable and also awesome).
I think this alone would solve every issue I addressed before. The peacekeepers do not change out of nowhere. They simply reallocate power and there's still this feeling of them being a threat as they're now directly connected to the game's true antagonist. There's now a theme to Martina's return with Seth's presence as well. There's now a narrative purpose to that final section of the mystery labyrinth with proper payoff. And, most importantly, Makoto's motivations to use the detectives make more sense.
By the way, if any Yomi lovers think that he should stay alive for a potential return in the sequel... isn't it such a blessing that Yakou's DLC introduced this pretty neat little pill that could still make that possible? Just saying.
So yeah. Yuma, for the sake of narrative payoff and character writing consistency, please kill this clown. Thanks for reading <3
#vivia twilight#yuma kokohead#yomi hellsmile#mda rain code#rain code spoilers#rain code#mdarc#master detectives archives#master detective archives: rain code
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