#Num lock wasn't on
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rohirric-hunter · 6 months ago
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I'm being trained on how to make big cardboard cutouts at work, and it's actually a really fun job, but unfortunately it requires two computers. Which wouldn't be an issue except the way they chose to facilitate this was to set up two identical monitors side by side, with a single mouse and keyboard, and if you need to switch from one computer to the other (which you do, often), you have to double-tap Num Lock. Which would also be fine if it wasn't for the fact that this job requires typing so many numbers, which I'm obviously using the numpad for, so I'm not quite sure why they decided to make fucking around with the Num Lock key part of the job. And also the whole setup looks just like a normal two-monitor setup so sometimes I completely forget about all of that and just ram the cursor into the side of the monitor repeatedly, expecting it to pop out on the other one
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mint-moon25 · 4 months ago
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greece vlog🇬🇷 santorini, athens, amazing greek food, local shops, boat t...
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HDG - BANKS
DEAR - KOREAN - GIRLS,
MY - SAMSUNG - GALAXY - A13 56
RENEWED - ONLY - ONES - SOLD
AT - AMAZON - WELL - THOUGHT
SOMETHING - WRONG
MAIN - LIBRARY
MEANS - TIMED - OUT
SIGN - IN - AGAIN - HATE - THEM
GUESS - WHAT
APPS - ARE - ALSO - BERSERK
RIGHT - NOW
TRIED - 2 - CHANGE - EMAIL
ADDRESS - AT - AMAZON
OUTLOOK - APP
DOESN'T - SHOW - JUNK MAIL
HOW - INCOMPLETE - INFERIOR
YANDEX - MAIL
INSISTS - ON - THEIR - RUSSIAN
THOUGH - SETTINGS - SAYS
LANGUAGE - ENGLISH
WENT - 2 - WEBSITE
WAS - IN - RUSSIAN
CLICK - L SIDE - THE - FLAG
AMAZON - EMAILS - UNDER JUNK
JUST - DISAPPEARED - WITH
MOSCOW - RUSSIAN FEDERATION
AMAZON - PRIME - EMAILS
JUST - DISAPPEARED
BEST - IS - OUTLOOK
GO - 2 - THE - WEBSITE - WILL FIND
JUNK MAIL
SO - MEANING - MY - LIFE
ASUS - LAPTOP - MUST - BRING AT
ALL - TIMES
MOBILE - TETHERING - OF - YOUR
ANDROID - POWERS - LAPTOP
SO - FOUND - AT - JUNK - MAIL
CHANGE - PASSWORD
CHANGE - EMAIL - ADDRESSES
AOL - FREE - IS - 2 - MUCH - 4 - ME
THEIR - SECURITY - IS - RIDICULOUS
WASTED - 2 HOURS
MY - HUB - LOCKER - FOLDABLE
18 INCH - HEIGHT CHAIR - DELIVERED
SO - GOING - FIRST - 2 - STORAGE
GET - WARM - CLOTHES
SO - JUST - BRINING - MY - SMALL
LIGHT - PINK - WHERE - I - PUT MY
CLOTHES
THEN - HUB - LOCKER - WHEN - I
RETURN
ALL - INNER - LOOP
METROMOVER - FREE - TRAIN
GOVERNMENT - CENTER
WILKIE D FERGUSON JR
COLLEGE - NORTH
COLLEGE - BAYSIDE
EXIT - THEN - TURN - R
THEN - R SIDE - BUS - STOP
CAN - BE - WALKED - FR - TRAIN
AREA - BECAUSE - OF - INCOMPETENCE
FROM - COLLEGE - BAYSIDE
FIRST - STREET
BAYFRONT - PARK
EXIT - TURN R - AT - ONCE
THEN - L - FOR - WHOLE FOODS
MARKET - MY - NEW - ROUTINE
SO - PRAY - 4 - ME - JUST - WILL
FILL - UP - WATER
MADE - MISTAKE
FORGOT - ABOUT - AMAZON ORDER
GETTING - SATURDAY - MY - SOLAR
FORGOT - BOTH - $16.99
SAW - ON - 07 OCT 2024
AMAZON - $18.18
AMAZON - $18.18
FORGOT - FOR - BOTH - ORDERS
PINAY - TIFFANY
FOLDABLE - CHAIR - TODAY
SATURDAY - SOLAR - BATTERY
2 - RECHARGE - 2 - ITEMS - SAME
TIME - I'M - SITTING - RIGHT - NOW
SO - MY - SMARTPHONE - IS BEING
CHARGED - RIGHT - NOW
WHEN - I - TRIED - 2 - MANUALLY
ENTER - NOS - WOULDN'T WORK
ASKED - LIBRARIAN
SHE - DID - FORGOT - TOLD - HER
THE - 'NUM - LOCK'
NUMERAL - LOCK - WAS - CLICKED
BY - SOMEONE - THEY - DID - THAT
ON - PURPOSE
AS - WE - LEAVE - THESE - SLIMES
FOREVER - PETTY - CRIMINALS
FROM - STATE - PRISON
AMERICANS
COLOMBIANS
CUBANS
VENEZUELANS
PUERTO - RICANS
HAITI
ALL - BLKS - HISPANICS
LITTLE - HAVANA
WE'RE - LEAVING - THEM - FOREVER
LEAVING - THESE - THIEVES - AND
MURDERERS - JESUS - IS LORD - KR
AOL - FREE - EMAIL - ADDRESS
NEVER - ADD - TEL - NO
THEY'RE - CRAZY
AMERICAN - ONLINE - FREE - NOW
WASN'T - HOW - I - STARTED
PRODIGY.NET - BOTH - $19.99
MONTHLY
VERIFYING - RECOVERY - ANOTHER
EMAIL - ADDRESS
USED - OUTLOOK.COM
WENT - 2 - JUNK - MAIL
LIKE - I - SAID - BY - APP
YOU - WON'T - SEE - JUNK - MAIL
SO - BRINGING - LAPTOP
REMEMBER - MY - LAPTOP - HP
WAS - ROBBED - PLUS - MY YES
NOTEBOOKS
THESE - HOMELESS - THIEVES
ARE - IN - THE - MAIN - LIBRARY
WALKING - AROUND
HISPANIC - MALE - SECURITY
ALSO - A - THIEF - HE's - SO DUMB
OVER - 1 1/2 YEARS - DOESN'T
KNOW - MY - TABLET - OTHER
EQUIPMENT
GOD - SAID - MORE - CRIMES
THEY - DO - THEY - BECOME
DUMBER - EACH - TIME
LEAVING - SOON - KOREANS
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hcnayun · 1 year ago
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What Hana had counted on the moment she'd inadvertently locked gazes with Khalil was that he would be him and spring to action. He was the law, he would know how to respond— especially since the former model had frozen with the threat that had come through the line.
A strange bewilderment looked up at the hulking presence that she'd last seen running away from her a second time, that instance literal. Rather than anything else she could've felt, all she grasped at was a sense of security.
"I-I," Hana stammered, brain working hard to catch up, "h-he was..." The phone in her hand lifted up to Khalil. "He just called me. Just n-now. I've... changed my num-number four t-times."
This was something that just wouldn't stop or go away, there was no peace no matter how far she went and how much she pushed herself into anonymity. "How?" Despite knowing it wasn't a question he might be able to answer it came out anyway.
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It had been so shocking to hear that voice that Hana had never actually heard much of what he'd said. Something about missing him? "H-he said the word C-olorado. I don't understand why this keeps happening. Why he won't leave me alone."
"I just want to be left alone." The pain of it hit her. Countless changes and uprootings of her life. So much distance from home and everything she'd known.
His moral compass was spinning out of control and the closer time ticked to that one month period, the more his chest tightened and threatened to collapse. He had a name to give and even had solid evidence to shove in their face too, but by doing so, it meant ruining a somewhat innocent man's life. Out of frustration, he'd needed the fresh air and cool breeze to ease the heat in his veins. Successfully, ice had replaced that heat the moment he'd spotted her, but it was the horrified look he'd never seen on her that had Khalil moving closing the distance between them. "What's going on right now? Did he... is he here?" Rather than confusion and regret, it was a keen sense of protectiveness that washed over him in an instant. "Talk to me."
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mythvoiced · 6 years ago
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——— character question sheet.
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▌real name: Patrick Finch ▌/real/ name: Fenrisúlfr Lokison (and a bunch of others) ▌single or taken: Single here on Tumblr, hopefully gonna get a boo-boo in his canon, we’ll see how it goes <w< ▌abilities or powers: Quick reflexes because he��s always on edge and ready to pounce, even if it tends to not show; heightened senses; he’s really good at improvising and getting himself out of life-or-death situations (quick-witted like his original father, basically), then there’s, of course, how he learnt to use Gleipnir to his advantage, but that’s too long to get into here :3 ▌eye colour: Pale blue, almost icy (it’s... it’s a meta thing <w<) ▌hair colour: Blonde, darkened throughout the years ▌family members: Okay, alright, this is where the page refreshed twice for me now, so let’s buckle up folks, and get into this: human mother (Susannah), human father (Robert), that dickwad of his uncle (Reginald, Robert’s twin brother); Fenris has a parent that is Loki, a frost giant mother (Angrboða), and several siblings: a brother (Jörmungandr), a sister (Hel), three half brothers (Narfi and Váli, and Sleipnir, who are also half-brothers to one another). ▌pets: None! ▌something they don’t like: This meme isn’t long enough to list everything! Lmao... Physical contact (it’s more okay if he knows you, but usually, his personal space bubble is quite big so avoid stepping into it if you want something from him) ▌hobbies/activities: Reading (quite a lot of), researching, travelling, going on walks, making deals, the occasional hustle but only under very specific circumstances, being a generally avoidant person ▌ever hurt anyone before: Yeppers ▌ever killed anyone before: Not as Patrick, no. Not yet, at least. Every other life so far, safe for Heng, Serafima, Valentina, and Matthias, has had at least one kill ▌animal that represents them: The wolf, due to obvious reasons, and then some ▌worst habits: He expects the worst out of everyone at all times; he has a tendency to leave people hanging unless they manage to guilt-trip him (which isn’t too difficult to achieve once you know him a little or hold some sort of emotional leverage over him); compulsive liar; he’s never honest, not with what he says, not with the faces he makes, even his body language usually involves him hiding his hands in one way or another ▌role models: His best friend Allen ▌sexual orientation: Asexual ▌thoughts on marriage/kids: Not for him, he isn’t suitable to either (according to his viewpoint, at least); but he does adore children, he’d be a good parent, he just finds the idea of taking care of other children much easier to handle than having any of his own (not to mention he’d rather not have any biological ones, if possible; not that it’d be very likely, he tends to lean towards more traditionally masculine traits, romantically, and men in general, as abhorrent as he sometimes finds some of them) ▌fears: Large or deep bodies of water; abandonment, which is why he avoids giving others the power to make him miss them; emotional honesty (honestly); physical contact which ties back to his last and one of his biggest fears: inability to move (being chained up, or even just his wrists bound, and even being cornered by another person works for this) ▌style preferences: Something of a literature professor or a young businessman, usually foregoes the suit and tie though so not that type of business: casual business, basically, unless he’s feeling particularly at ease somewhere (or so numb that he doesn’t care); smart, sharp, but still casual ▌someone they love:  He loves a lot, unsurprising considering how vehemently he refuses to, but to name one person for this life, it’d be Allen, his best friend (highschool crush lmao) ▌approach to friendships: Just... don’t initiate unwarranted physical contact, let him know that you have no intention to step into his personal space, he does enjoy wit so a deep conversation with occasional banter could do it, appear honest but not oversharing honest ▌thoughts on pie: None? He enjoys pastries, but, not often, he doesn’t have a particular opinion on pie ▌favourite drink: A fine wine, probably, he’s your local depressed wine mum (also, gender roles whomst?); tea with ginger in it ▌favourite place to spend time at: Anywhere out in the open, to be honest! Surrounded by nature, as well. He absolutely loves spending time in the woods, reminds him of Jotunheimr ▌swim in the lake or in the ocean: In neither, he’s terrified of deep and large bodies of water (thalassophobia, baby, generated from drowning not once, but twice) ▌their type: Hm, he’s had past love interests, Jack in the 20s, Allen right now, a maiden back in the 1800s in Russia, and while very different (Jack was a fool with a big grin and a penchant to roll his eyes; Allen is a bright, open-minded fella who tends to put others above himself, to a certain degree, at least; the maiden was a sweet, soft-spoken thing with a secret, violent wish for vengeance) they had at least two key things in common that seem to have developed into Patrick’s type: they could see through his bullshit and would, without fail, call him out for it; they were and are the most stubborn survivors Patrick has ever met. All in all, it appears that he has a tendency to fall for kind hearts who refuse to die. ▌camping or indoors: Camping :3
✨ TAGGED BY: @kodo-kai TYSM :3 ✨ TAGGING:  @enchcntd @ovcrdramatiic @bugxsquad @gcmerbrc @tinymute @theimpalpable @aisregret @liibertcs @voxvulgi @mxgxnghwa & pls just TAKE IT if you see this
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risaonda · 5 years ago
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it’s just dawned on me how bizarre this keyboard’s layout is
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oliverm-wsc · 3 years ago
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Developing + animating widgets
Health + Coordinates display
In a previous post I made a health bar. The bar would change color depending on how much health the player has. It's just a bar at the moment so I wanted to add the exact amount of health the player has to it - to make it more clear.
I opened my HUD widget and dragged some text into the Designer and lined it up with the health bar. I also created a new binding for this text. In this binding I casted to my character to obtain the Health variable. I then turned the Health variable (which was a float) into a piece of text. This text will then update every time the health updates.
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Next up, I wanted to make a coordinates display. Although I wasn't actually going to have one of these in my game, I wanted to mess around and see how to make one. It follows the same sort of structure as the health display, but after casting to the character I used the GetWorldLocation node which gave me a vector of the character's current location. I then converted the vector into text.
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Animating widgets
By animating widgets you can make things in your HUD disappear, change colour, move around, scale in size, and much more. In the designer tab of a widget blueprint, there is an animations menu in the bottom left below the hierarchy. The first animation I decided to make was a "+1" that would get shot out of the score count every time a player picks up a coin.
First I had to make the text. Beforehand, I just had a white piece of text which updated when the score updates:
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First off, I created a new animation called Test. By clicking on this new animation you can create tracks within the animation. You can make separate tracks for properties such as colour, opacity, translation etc. Upon creating a new track, you have to assign it to something in your widget, which in my case is a piece of text called 'gaining'.
The "+1" text would be in green, move downwards, expand and fade out. To do this I started by adding a transform track. Within this track there are 4 categories but I only used two - 'translation' and 'scale'.
0 seconds into the animation, the text would be at its origin.
0.5 seconds into the animation (at the end), the text will have translated 100 in the Y-direction.
0 seconds into the animation, the text will be its normal scale - 1x.
0.5 seconds into the animation, the text will be double its original size - 2x.
Next up was a color and opacity track. For colour, because my test is green, I set the RGB to 0, 1, 0 respectively.
For the opacity (A), it will have a value of 1 at the start of the animation. After 0.5 seconds (end of animation), it will have a value of 0, making it transparent.
The timeline now contains all of the animations required:
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Another thing you can do is right click on a keyframe in the timeline, this will allow you to change it into a different type of keyframe. There are five different types of keyframe:
Cubic (Auto) - attempts to maintain a smooth curve between keyframes.
Cubic (User) - similar to auto, but it locks the keyframe from any further edits.
Cubic (Break) - allows different input and output angles to be specified in the editor.
Linear - No smoothing, can cause abrupt starts and stops
Constant - Maintains its current value until the next keyframe is reached.
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Playing the animation
I added the HUD to the side scroller character as a separate variable. To do this, I went into the character's blueprint. Coming out of the return value in the 'Create HUD Widget' node, I right-clicked and chose 'Promote to variable' which allows us to reference it in different blueprints. I named this variable Player HUD.
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In the coin's blueprint, Player HUD is targeted from the character's cast and plugged into a 'Play Animation node'. The animation 'Test' is then used as the animation to play. I got the animation by dragging out of the 'Player HUD' variable - the animation is located within the HUD so we can use the variable to borrow it. I only want the animation to play once, so I changed 'Num loops to play' to 1.
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Toggleable displays
I now wanted to make my health bar display toggleable. To do this, I created an animation which set my health-bar and health text to go from 1 to 0 opacity in 0.25 seconds. To change the progress bar's opacity, I used a 'Render Opacity' track.
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Once the animation was finished, I headed into my character's blueprint. By using a "F key" input, I added a flipflop. A flipflop will play events A and B alternately, starting with A. When F is pressed, the health bar will disappear. When F is pressed again, the health bar will disappear but in reverse, so it will actually reappear. The animations are played by targeting the animation from the HUD variable.
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I found animation in unreal pretty straightforward and I really enjoyed it. I will definitely use animations in my game's UI displays. I like the idea of being able to toggle parts of the display on and off. People might prefer things not taking up so much space on the screen so I think it's good to have that option.
While it shouldn't necessarily be over the top, I also like having text pop up and fade out on screen when the character does something. It adds more fun to the game in my opinion and lets the player know when they have done something.
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