#Ninja Navi (ShadowMan.EXE)
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Ok.
ShadowMan.exe is an assassin maybe he could delete Slur.
"He speaks the truth. Perhaps I could..."
"No. I already said we would not resort to killing unless we have no other choice. Besides, Slur is too powerful for even a skilled assassin like yourself..."
"I refuse to believe my abilities would be unaffective against her... But I'm obligated for the job to be satisfactory for the client, and if that means no killing, than so be it..."
"Seems you've become more honorable, ShadowMan."
"Don't misunderstand. I'm only refraining from deleting Slur because of the client's orders. If a different client told me to delete her after finishing this job... Or if they ordered me to delete any of you after this job, I will not hesitate."
#patren-no-1#character select (ic)#Ninja Navi (ShadowMan.EXE)#protector of the multiverse (RiFT)#the princess' royal guard (KnightMan.EXE)#megaman battle network#mega man zero#mega man x dive
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Comparing Megaman robot masters to Megaman Battle Network netnavis part 3
okay not gonna lie I’ve got a bit of a migraine forming so gonna do my best to be brief and quick with this one
First up is Needleman and Needleman.exe
Classic looks like a retrofitted Airman but oddly enough I kinda prefer it this time. Force gem or whatever the random glowey bits on robot masters are called is in a weird spot but it’s not too be a detraction
.EXE looks like a png-tuber who complains about the problems of forced diversity. Dreamworks smirk looking headass. Also weirdly enough in the anime they gave this navi to a (relatively) fleshed out version of the twin sister of the teacher character. Not putting that towards the score but figured that was neat (also Ms Yuri can step on my thro-)
Point (eheh) in favour of the Robot Masters, giving us a score of 11-6
Next is Magnet Man and MagnetMan.EXE
Classic is...kinda bare bones with the idea. Looks like someone in a bootleg Magneto cosplay.
While the chest of .EXE being another, larger magnet along with the magnet helmet, I do like the kind of studded look to it, Gives it a kind of knuckleduster look to it which while not matching the initial theme matches with him being less of a partner to his user and more of a bodyguard/hired muscle. I also like the fact they gave him a sort of brother/copy in blue for his signature North-South Tackle
Point to the navis, giving them double the RM’s score with 12-6
Skipping GeminiMan and HardMan we have TopMan and TopMan.exe
...I really do not see how any robots, even a Mettaur, could follow TopMan even with the RobotMaster tech
Meanwhile I have a big soft spot for this gaming geezer. The video I’m ripping o-I mean was inspired by mentioned how TopMan.exe looking like his owner was a ‘problem’ with a lot of navi but I love it. It also makes the theming work a bit more, with the owner being a crotchety toy maker.
Unlucky for the Robot Masters, it’s now 13-6
Ssssslithering into frame is SnakeMan and SnakeMan.exe
SnakeMan is probably my favourite design from 3, even if it’s relatively goofy.
I vaguely remember being creeped out by SnakeMan.exe in the anime, despite its clown vomit of a colour scheme. The arms at the back of the head kind of make it awkward. I feel like if they appeared in their own jars it’d work a bit better. Also the...flames(?) so SnakeMan.exe can actually move seem a bit out of place.
Point in favour of the robot masters, 13-7
Next up, SparkMan and SparkMan.exe
...I’m gonna be completely honest I have nothing to say for either case.
The lighter orange and addition of yellow to make it read more at a glance it’s a electric boss is alright, but leg down by the adition of green
...I’m calling it a tie. Maybe it’s the headache or the fact I do not have an attachment for either design but I’m just so...apathetic.
14-8
And finally for this batch, ShadowMan and ShadowMan.exe
Now these are ssome damn good designs!
The classic’s night sky blue armour referencing the real life ninja uniforms (the all black ones were more of a theatre thing) along with the sorta...I forget the right word but fishnet ‘undershirt’ is a big plus for me. And while I’d argue the pure white parts ruin the whole stealth idea...ehhh, it’s not like he’s stealthy in the game anyway, and his navi self’s not dressed for stealth.
But what he is dressed for is to look so damn cool. Strider levels of oversized scarf, purple will always get you bonus points with me, and the legs looking like the tradition sandal look
...this is another tie but I genuinely think that these two are 10/10 designs that are just two different looks of the same theme.
Which ends this post with the score being 15-9. Genuinely surprised at how close it’s been so far.
Since I’ve got some shifts coming up, I probably won’t be posting again until Sunday at least...or who knows maybe I’ll surprise even myself. Cioa ‘til then
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About Slashman.EXE
Name: Slashman.EXE (Slashman)
Operator: Pat Fahran (Not to be confused with Pat Sprigs)
Gender: Male
Element: Sword
Weakness: Break
Abilities: Wide Slash, Rolling Slash, Triple Edge
Background: The Net Navi of Pat Fahran and one of Lan's Link Navis, Slashman has recently become a Link Navi to Dex after taking Miss Fahran's cooking class. He's a skilled and mature ninja-like Navi inspired by the Kamatachi Yokai, hence his claws. Though they make excellent weapons, Slashman usually uses them to chop ingredients for dishes to prepare, especially cyber vegetables.
Slashman has a special friendship with Tenguman. Not only are they both based on Yokai, but both respect each other's skills and wisdom. They love learning from each other.
Despite his serious nature, Slashman also developed a special friendship with Elise, seeing her potential while also being there to encourage her. Although not the best ninja Navi (That title goes to Shadowman.EXE), the training he's given her helped Elise improve her form and skills as a ninja, although Slashman admits he himself has a lot to learn about ninjutsu since he was mainly designed to help with cooking. Elise developed a cute little crush on him since he was so nice to her.
Slashman often gives advice to Mayl and Atoli when it comes to cooking. They were already great cooks, but with the wisdom of culinary arts given to him by Miss Fahran, he has helped them create dishes that are absolutely incredible.
With Slashman around, the food industry of the Item Creation Shop improved greatly, at least doubling the amount of customers who come for a meal.
(Click here for his introduction.)
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