#Namely characters featured in my Magnum Opus collection.
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chronicas · 2 years ago
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For round two of the Noxsylvaniaverse Poll I’ll switch up some of the art I’m using for specific characters, but only if I feel like it. Some of the art will stay the same because of lack of renders/too many recent design changes. The further in certain characters get the cooler the art will get.
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davidmann95 · 4 years ago
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So... Morrison’s 10 part interview on All-Star Superman, along with all other older Newsarama articles, just seem to have ceased to exist. One does not simply live without having those interviews available to reread... Can I find them anywhere else?
Rejoice! I finally borrowed a computer I could put my flash drive into, and emailed myself my copy of the Morrison interview. Here it is below the cut, copied and pasted direct from the source way back when, available again at last:
Three years, 12 issues, Eisners and countless accolades later, All Star Superman is finally finished. The out-of-continuity look at Superman’s struggle with his inevitable death was widely embraced by fans and pros as one of the best stories to feature the Man of Steel, and was a showcase for the talents of the creative team of Grant Morrison, Frank Quitely and Jamie Grant.
Now, Newsarama is proud to present an exclusive look back with Morrison at the series that took Superman to, pun intended, new heights. We had a lot of questions about the series...and Morrison delivered with an in-depth look into the themes, characters and ideas throughout the 12 issues. In fact, there was so much that we’re running this as an unprecedented 10-part series over the next two weeks – sort of an unofficial All Star Superman companion. It’s everything about All Star Superman you ever wanted to know, but were afraid to ask.
And of course there’s plenty of SPOILERS, so back away if you haven’t read the entire series.
Newsarama: Grant, tell us a little about the origin of the project.
Grant Morrison: Some of it has its roots in the DC One Million project from 1999. So much so, that some readers have come to consider this a prequel to DC One Million, which is fine if it shifts a few more copies! I’ve tried to give my own DC books an overarching continuity intended to make them all read as a more coherent body of work when I’m done.
Luthor’s “enlightenment” – when he peaks on super–senses and sees the world as it appears through Superman’s eyes – was an element I’d included in the Superman Now pitch I prepared along with Mark Millar, Tom Peyer and Mark Waid back in 1999. There were one or two of ideas of mine that I wanted to preserve from Superman Now and Luthor’s heart–stopping moment of understanding was a favorite part of the original ending for that story, so I decided to use it again here.
My specific take on Superman’s physicality was inspired by the “shamanic” meeting my JLA editor Dan Raspler and I had in the wee hours of the morning outside the San Diego comic book convention in whenever it was, ‘98 or ‘99.
I’ve told this story in more detail elsewhere but basically, we were trying to figure out how to “reboot” Superman without splitting up his marriage to Lois, which seemed like a cop–out. It was the beginning of the conversations which ultimately led to Superman Now, with Dan and I restlessly pacing around trying to figure out a new way into the character of Superman and coming up short...
Until we looked up to see a guy dressed as Superman crossing the train tracks. Not just any skinny convention guy in an ill–fitting suit, this guy actually looked like Superman. It was too good a moment to let pass, so I ran over to him, told him what we’d been trying to do and asked if he wouldn’t mind indulging us by answering some questions about Superman, which he did...in the persona and voice of Superman!
We talked for an hour and a half and he walked off into the night with his friend (no, it wasn’t Jimmy Olsen, sadly). I sat up the rest of the night, scribbling page after page of Superman notes as the sun came up over the naval yards.
My entire approach to Superman had come from the way that guy had been sitting; so easy, so confident, as if, invulnerable to all physical harm, he could relax completely and be spontaneous and warm. That pose, sitting hunched on the bollard, with one knee up, the cape just hanging there, talking to us seemed to me to be the opposite of the clenched, muscle-bound look the character sometimes sports and that was the key to Superman for me.
I met the same Superman a couple of times afterwards but he wasn’t Superman, just a nice guy dressed as Superman, whose name I didn’t save but who has entered into my own personal mythology (a picture has from that time has survived showing me and Mark Waid posing alongside this guy and a couple of young readers dressed as Superboy and Supergirl – it’s in the “Gallery” section at my website for anybody who can be bothered looking. This is the guy who lit the fuse that led to All Star Superman).
After the 1999 pitch was rejected, I didn’t expect to be doing any further work on Superman but sometime in 2002, while I was going into my last year on New X–Men, Dan DiDio called and asked if I wanted to come back to DC to work on a Superman book with Jim Lee.
Jim was flexing his artistic muscles again to great effect, and he wanted to do 12 issues on Superman to complement the work he was doing with Jeph Loeb on “Batman: Hush.” At the time, I wasn’t able to make my own commitments dovetail with Jim’s availability, but by then I’d become obsessed with the idea of doing a big Superman story and I’d already started working out the details.
Jim, of course, went on to do his 12 Superman issues as “For Tomorrow” with Brian Azzarello, so I found myself looking for an artist for what was rapidly turning into my own Man of Steel magnum opus, and I already knew the book had to be drawn by my friend and collaborator, Frank Quitely.
We were already talking about We3 and Superman seemed like a good meaty project to get our teeth into when that was done. I completely scaled up my expectations of what might be possible once Frank was on board and decided to make this thing as ambitious as possible.
Usually, I prefer to write poppy, throwaway “live performance” type superhero books, but this time, I felt compelled to make something for the ages – a big definitive statement about superheroes and life and all that, not only drawn by my favorite artist but starring the first and greatest superhero of them all.
The fact that it could be a non–continuity recreation made the idea even more attractive and more achievable. I also felt ready for it, in a way I don’t think I would have been in 1999; I finally felt “grown–up” enough to do Superman justice.
I plotted the whole story in 2002 and drew tiny colored sketches for all 12 covers. The entire book was very tightly constructed before we started – except that I’d left the ending open for the inevitable better and more focused ideas I knew would arise as the project grew into its own shape...and I left an empty space for issue 10. That one was intended from the start to be the single issue of the 12–issue run that would condense and amplify the themes of all the others. #10 was set aside to be the one–off story that would sum up anything anyone needed to know about Superman in 22 pages.
Not quite as concise an origin as Superman’s, but that’s how we got started.
NRAMA: When you were devising the series, what challenges did you have in building up this version of the Superman universe?
GM: I couldn’t say there were any particular challenges. It was fun. Nobody was telling me what I could or couldn’t do with the characters. I didn’t have to worry about upsetting continuity or annoying people who care about stuff like that.
I don’t have a lot of old comics, so my knowledge of Superman was based on memory, some tattered “70s books from the remains of my teenage collection, a bunch of DC “Best Of...” reprint editions and two brilliant little handbooks – “Superman in Action Comics” Volumes 1 and 2 – which reprint every single Action Comics cover from 1938 to 1988.
I read various accounts of Superman’s creation and development as a brand. I read every Superman story and watched every Superman movie I could lay my hands on, from the Golden Age to the present day. From the Socialist scrapper Superman of the Depression years, through the Super–Cop of the 40s, the mythic Hyper–Dad of the 50s and 60s, the questioning, liberal Superman of the early 70s, the bland “superhero” of the late 70s, the confident yuppie of the 80s, the over–compensating Chippendale Superman of the 90s etc. I read takes on Superman by Mark Waid, Mark Millar, Geoff Johns, Denny O’Neil, Jeph Loeb, Alan Moore, Paul Dini and Alex Ross, Joe Casey, Steve Seagle, Garth Ennis, Jim Steranko and many others.
I looked at the Fleischer cartoons, the Chris Reeve movies and the animated series, and read Alvin Schwartz’s (he wrote the first ever Bizarro story among many others) fascinating book – “An Unlikely Prophet” – where he talks about his notion of Superman as a tulpa, (a Tibetan word for a living thought form which has an independent existence beyond its creator) and claims he actually met the Man of Steel in the back of a taxi.
I immersed myself in Superman and I tried to find in all of these very diverse approaches the essential “Superman–ness” that powered the engine. I then extracted, purified and refined that essence and drained it into All Star’s tank, recreating characters as my own dream versions, without the baggage of strict continuity.
In the end, I saw Superman not as a superhero or even a science fiction character, but as a story of Everyman. We’re all Superman in our own adventures. We have our own Fortresses of Solitude we retreat to, with our own special collections of valued stuff, our own super–pets, our own “Bottle Cities” that we feel guilty for neglecting. We have our own peers and rivals and bizarre emotional or moral tangles to deal with.
I felt I’d really grasped the concept when I saw him as Everyman, or rather as the dreamself of Everyman. That “S” is the radiant emblem of divinity we reveal when we rip off our stuffy shirts, our social masks, our neuroses, our constructed selves, and become who we truly are.
Batman is obviously much cooler, but that’s because he’s a very energetic and adolescent fantasy character: a handsome billionaire playboy in black leather with a butler at this beck and call, better cars and gadgetry than James Bond, a horde of fetish femme fatales baying around his heels and no boss. That guy’s Superman day and night.
Superman grew up baling hay on a farm. He goes to work, for a boss, in an office. He pines after a hard–working gal. Only when he tears off his shirt does that heroic, ideal inner self come to life. That’s actually a much more adult fantasy than the one Batman’s peddling but it also makes Superman a little harder to sell. He’s much more of a working class superhero, which is why we ended the whole book with the image of a laboring Superman.
He’s Everyman operating on a sci–fi Paul Bunyan scale. His worries and emotional problems are the same as ours... except that when he falls out with his girlfriend, the world trembles.
Newsarama: Grant, what are some of your favorite moments from the 12 issues?
Grant Morrison: The first shot of Superman flying over the sun. The Cosmic Anvil. Samson and Atlas. The kiss on the moon. The first three pages of the Olsen story which, I think, add up to the best character intro I’ve ever written.
Everything Lex Luthor says in issue #5. Everything Clark does. The whole says/does Luthor/Superman dynamic as played out through Frank Quitely’s absolute mastery and understanding of how space, movement and expression combine to tell a story.
Superboy and his dog on the moon – that perfect teenage moment of infinite possibility, introspection and hope for the future. He’s every young man on the verge of adulthood, Krypto is every dog with his boy (it seemed a shame to us that Krypto’s most memorable moment prior to this was his death scene in “Whatever Happened To The Man of Tomorrow.” Quitely’s scampering, leaping, eager and alive little creature is how I’d prefer to imagine Krypto the Superdog and conjures finer and more subtle emotions).
Bizarro–Home, with all of Earth’s continental and ocean shapes but reversed. The page with the first appearance of Zibarro that Frank has designed so the eye is pulled down in a swirling motion into the drain at the heart of the image, to make us feel that we’re being flushed in a cloacal spiral down into a nihilistic, existential sink. Frank gave me that page as a gift, and it became weirdly emblematic of a strange, dark time in both our lives.
The story with Bar–El and Lilo has a genuine chill off ammonia and antiseptic off it, which makes it my least favorite issue of the series, although I know a lot of people who love it. It’s about dying relatives, obligations, the overlit overheated corridors between terminal wards, the thin metallic odors of chemicals, bad food and fear. Preparation for the Phantom Zone.
Superman hugging the poor, hopeless girl on the roof and telling us all we’re stronger than we think we are.
Joe Shuster drawing us all into the story forever and never–ending.
Nasthalthia Luthor. Frank and Jamie’s final tour of the Fortress, referencing every previous issue on the way, in two pages.
All of issue #10 (there’s a single typo in there where the time on the last page was screwed up – but when we fix that detail for the trade I’ll be able to regard this as the most perfectly composed superhero story I’ve ever written).
I don’t think I’ve ever had a smoother, more seamless collaborative process.
NRAMA: The story is very complete unto itself, but are there any new or classic characters you’d like to explore further? If so, which ones and why?
GM: I’d happily write more Atlas and Samson. I really like Krull, the Dino–Czar’s wayward son, and his Stalinist underground empire of “Subterranosauri.” I could write a Superman Squad comic forever. I’d love to write the “Son of Superman” sequel about Lois and Clark’s super test tube baby.
But...I think All Star is already complete, without sequels. You read that last issue and it works because you know you’re never going to see All Star Superman again. You’ll be able to pick up Superman books, but they won’t be about this guy and they won’t feel the same. He really is going away. Our Superman is actually “dying” in that sense, and that adds the whole series a deeper poignancy.
NRAMA: Aside from the Bizarro League, you never really introduce other DC superheroes into the story. Why did you make this choice?
GM: I wanted the story to be about the mythic Superman at the end of his time. It’s clear from the references that he has or more likely has had a few super–powered allies, but that they’re no longer around or relevant any more.
For the context of this story I wanted the super–friends to be peripheral, like they were in the old comics. The Flash? Green Lantern? They represent Superman’s “old army buddies,” or your dad’s school friends. Guys you’ve sort of heard of, who used to be more important in the old man’s life than they are now.
NRAMA: Some readers were confused as to how the “Twelve Labors” broke down, though others have pointed out that Superman’s actions are more reflective of the Stations of the Cross (I note there’s a “Station Café” in the background of issue #12). Could you break down the Twelve Labors, or, if the cross theory is true, how the storyline reflects the Stations?
GM: The 12 Labors of Superman were never intended as an isomorphic mapping onto the 12 Labors of Hercules, or for that matter, the specific Stations of the Cross, of which there are 14, I believe. I didn’t even want to do one Labor per issue, so it deliberately breaks down quite erratically through the series for reasons I’ll go into (later).
Yes, there are correspondences, but that’s mostly because we tried to create for our Superman the contemporary “superhero” version of an archetypal solar hero journey, which naturally echoes numerous myths, legends and religious parables.
At the same time, we didn’t want to do an update or a direct copy of any myth you’d seen before, so it won’t work if you try to find one specific mythological or religious “plan” to hang the series on; James Joyce’s honorable and heroic refutation of the rule aside, there’s nothing more dead and dull than an attempt to retell the Odyssey or the Norse sagas scene by scene, but in a modern and/or superhero setting.
For future historians and mythologizers, however, the 12 Labors of Superman may be enumerated as follows:
1. Superman saves the first manned mission to the sun.
2. Superman brews the Super–Elixir.
3. Superman answers the Unanswerable Question.
4. Superman chains the Chronovore. 
5. Superman saves Earth from Bizarro–Home.
6. Superman returns from the Underverse.
7. Superman creates Life.
8. Superman liberates Kandor/cures cancer.
9. Superman defeats Solaris.
10. Superman conquers Death.
11. Superman builds an artificial Heart for the Sun.
12.Superman leaves the recipe/formula to make Superman 2.
And one final feat, which typically no–one really notices, is that Lex Luthor delivers his own version of the unified field haiku – explaining the underlying principles of the universe in fourteen syllables – which the P.R.O.J.E.C.T. G–Type philosopher from issue 4 had dedicated his entire life to composing!
You may notice also that the Labors take place over a year – with the solar hero’s descent into the darkness and cold of the Underverse occurring at midwinter/Christmas time (that’s also the only point in the story where we ever see Metropolis at night).
It can also be seen as the sun’s journey over the course of a day – we open in blazing sunshine but halfway through the book, at the end of issue #5, in fact, the solar hero dips below the horizon and begins the night–journey through the hours of darkness and death, before his triumphant resurrection at dawn. That’s why issue 5 ends with the boat to the Underworld and 6 begins with the moon. Clark Kent is crossing the threshold into the subconscious world of memory, shadows, death and deep emotions.
Although they can often have bizarre resonances, specific elements, like the Station Café, are usually put there by Frank Quitely, and are not necessarily secret Dan Brown–style keys to unlocking the mysteries. I think there might be a Station Café opposite the studio where Frank Quitely works and the “SAPIEN” sign on another storefront is a reference to Frank’s studio mate, Dave Sapien. At least he’s not filling the background with dirty words like he used to, given any opportunity
NRAMA: For that matter, do the Twelve Labors matter at all? They seem so purposely ill–defined. They seem more like misdirection or a MacGuffin than anything that needs to be clearly delineated.
GM: They matter, of course, but the 12 Labors idea is there to show that, as with all myth, the systematic ordering of current events into stories, tales, or legends occurs after the fact.
I’m trying to suggest that only in the future will these particular 12 feats, out of all the others ever, be mythologized as 12 Labors. I suppose I was trying to say something about how people impose meaning upon events in retrospect, and that’s how myth is born. It’s hindsight that provides narrative, structure, meaning and significance to the simple unfolding of events. It’s the backward glance that adds all the capital letters to the list above.
Even Superman isn”t sure how many Labors he’s performed when we see him mulling it over in issue 10. 
When you watched it happening, it seemed to be Superman just doing his thing. In the future it’s become THE 12 LABORS OF SUPERMAN!
NRAMA: And on a completely ridiculous note: All–Star Superman is perhaps the most difficult–to–abbreviate comic title since Preacher: Tall in the Saddle. Did you realize this going in?
GM: Going into what? Going into ASS itself? In the sense of how did I feel as I slowly entered ASS for the first time?
It never crossed my mind...
Newsarama: I’d like to know a little more about Leo Quintum and his role in the story. He seems like a bit of an outgrowth of the likes of Project Cadmus and Emil Hamilton, but in a more fantastical, Willy Wonka sense.
Grant Morrison: Yeah, he was exactly as you say, my attempt to create an updated take on the character of “Superman’s scientist friend” – in the vein of Emil Hamilton from the animated show and the ‘90s stories. Science so often goes wrong in Superman stories, and I thought it was important to show the potential for science to go right or to be elevated by contact with Superman’s shining positive spirit.
I was thinking of Quintum as a kind of “Man Who Fell To Earth” character with a mysterious unearthly background. For a while I toyed with the notion that he was some kind of avatar of Lightray of the New Gods, but as All Star developed, that didn’t fit the tone, and he was allowed to simply be himself.
Eventually it just came down to simplicity. Leo Quintum represents the “good” scientific spirit – the rational, enlightened, progressive, utopian kind of scientist I figured Superman might inspire to greatness. It was interesting to me how so many people expected Quintum to turn out bad at the end. It shows how conditioned we are in our miserable, self–loathing, suspicious society to expect the worst of everyone, rather than hope for the best. Or maybe it’s just what we expect from stories.
Having said that, there is indeed a necessary whiff of Lucifer about Quintum. His name, Leo Quintum, conjures images of solar force, lions and lightbringers and he has elements of the classic Trickster figure about him. He even refers to himself as “The Devil Himself” in issue #10.
What he’s doing at the end of the story should, for all its gee–whiz futurity, feel slightly ambiguous, slightly fake, slightly “Hollywood.” Yes, he’s fulfilling Superman’s wishes by cloning an heir to Superman and Lois and inaugurating a Superman dynasty that will last until the end of time – but he’s also commodifying Superman, figuring out how it’s done, turning him into a brand, a franchise, a bigger–and–better “revamp,” the ultimate coming attraction, fresher than fresh, newer than new but familiar too. Quintum has figured out the “formula” for Superman and improved upon it.
And then you can go back to the start of All Star Superman issue #1 and read the “formula” for yourself, condensed into eight words on the first page and then expanded upon throughout the story! The solar journey is an endless circle naturally. A perfect puzzle that is its own solution.
In one way, Quintum could be seen to represent the creative team, simultaneously re–empowering a pure myth with the honest fire of Art...while at the same time shooting a jolt of juice through a concept that sells more “S” logo underpants and towels than it does comic books. All tastes catered!
I have to say that the Willy Wonka thing never crossed my mind until I saw people online make the comparison, which seems quite obvious now. Quintum dresses how I would dress if I was the world’s coolest super–scientist. What’s up with that?
NRAMA: Was Zibarro inspired by the Bizarro World story where the Bizarro–Neanderthal becomes this unappreciated Casanova–type?
GM: Don’t know that one, but it sounds like a scenario I could definitely endorse!
Zibarro started out as a daft name sicked–up by my subconscious mind, which flowered within moments into the must–write idea of an Imperfect Bizarro. What would an imperfect version of an already imperfect being be like?
Zibarro.
NRAMA: I’d like to know more about Zibarro – what’s the significance of his chronicling Bizarro World through poetry?
GM: It’s up to you. I see Zibarro partly as the sensitive teenager inside us all. He’s moody, horribly self–aware and uncomfortable, yet filled with thoughts of omnipotence and agency. He’s the absolute center of his tiny, disorganized universe. He’s playing the role of sensitive, empathic poet but at the same time, he’s completely self–absorbed.
When he says to Superman “Can you even imagine what it’s like to be so different. So unique. So unlike everyone else?” he doesn’t even wait for Superman’s reply. He doesn’t care about anyone’s feelings but his own, ultimately.
NRAMA: The character is very close to Superman, so what does it say that a nonpowered version on a savage world would focus his energy through that medium? Also, does Zibarro’s existence show how Superman is able to elevate even the backwards Bizarros through his very nature?
GM: All of the above. And maybe he writes his totally subjective poetry as a reflection of Clark Kent’s objective reporter role. The suppressed, lyrical, wounded side of Superman perhaps? The Super–Morrissey? Bizarro With The Thorn In His Side?
But he’s also Bizarro–Home’s “mistake” (or so it seems to him, even though he’s as natural an expression of the place as any of the other Bizarro creatures who grow like mold across the surface of their living planet). He feels excluded, a despised outsider, and yet that position is what defines his cherished self–image. He expresses himself through poetry because to him the regular Bizarro language is barbaric, barely articulate and guttural. And they all think he’s talking crap anyway.
It seemed to make sense that an interesting opposite of Bizarro speech might be flowery “woe is me” school Poetry Society odes to the sunset in a misunderstood heart. He’s still a Bizarro though, which makes him ineffectual. His tragedy is that he knows he’s fated to be useless and pointless but craves so much more.
NRAMA: Zibarro also represents a recurrent theme in the story, of Superman constantly facing alternate versions of himself – Bar–El, Samson and Atlas, the Superman Squad, even Luthor by the end. Notably, Hercules is absent, though Superman’s doing his Twelve Labors. With the mythological adventurers in particular, was this designed to equate Superman with their legend, to show how his character is greater than theirs, or both?
GM: In a way, I suppose. He did arm–wrestle them both, proving once and for all Superman’s stronger than anybody! And remember, these characters, along with Hercules, used to appear regularly in Superman books as his rivals. I thought they made better rivals than, say, Majestic or Ultraman because people who don’t read comics have heard of Hercules, Samson and Atlas and understand what they represent.
For that particular story, I wanted to see Superman doing tough guy shit again, like he did in the early days and then again in the 70s, when he was written as a supremely cocky macho bastard for a while. I thought a little bit of that would be an antidote to the slightly soppy, Super–Christ portrayal that was starting to gain ground.
Hence Samson’s broken arm, twisted in two directions beyond all repair. And Atlas in the hospital. And then Superman’s got his hot girlfriend dressed like a girl from Krypton and they’re making out on the moon (the original panel description was of something more like the famous shot of Burt Lancaster and Deborah Kerr kissing in the surf from “From Here To Eternity.” Frank’s final choice of composition is much more classically pulp–romantic and iconic than my down and dirty rumble in the moondirt would have been, I’m glad to say).
Newsarama: Tell us about some of the thinking behind the new antagonists you created for this series (at least the ones you want to talk about...): First up: Krull and the Subterranosaurs...
Grant Morrison: We wanted to create some throwaway new characters which would be designed to look as if they were convincing long–term elements of the Superman legend.
We were trying to create a few foes who had a classic feel and a solid backstory that could be explored again or in depth. Even if we never went back to these characters, we wanted them to seem rich enough to carry their own stories.
With Krull, we figured a superhuman character like Superman can always use a powerful “sub–human” opponent: a beast, a monster, a savage with the power to destroy civilization. For years I’ve had the idea that the familiar “gray aliens” might “actually” be evolved biped dinosaur descendants, the offspring of smart–thinking lizards which made their way to the warm regions at the Earth’s core.
I imagined these brutes developing their own technology, their own civilization, and then finally coming to the surface to declare bloody war on the mammalian usurpers! It seemed like we could develop this idea into the Krull backstory and suggest a whole epic conflict in a few panels.
Dom Regan, the Glasgow artist and DC colorist, saw the original green skin Jamie Grant had done for Krull, and suggested we make him red instead. Jamie reset his color filters and that was the moment Krull suddenly looked like a real Superman foe.
The red skin marked him out as unique, different and dangerous, even among his own species. It had echoes of Jack Kirby’s Devil Dinosaur that played right into the heart of the concept. A good design became a great design and the whole story of who Krull was – his twisted relationship with his father the Dino–Czar, his monstrous ambitions – came together in that first picture.
The society was fleshed out in the script even though we see only one panel of it – a gloomy, heavy, “Soviet” underworld of walled iron cities, cold blood and deadly intrigue. War–Barges that could sail on the oceans of heated steam at the center of the Earth. A Stalinist authoritarian lizard world where missing person cases were being taken to work and die as slaves in hellish underworld conditions.
NRAMA: Mechano–Man?
GM: An attempt to pre–imagine a classic, archetypal Superman foe, which started with another simple premise – how about a giant robot villain? But not just any giant robot – this is a rampaging machine with a raging little man inside.
Giving him a bitter, angry, scrawny loser as a pilot turned Mechano–Man into a much more extreme and pathological expression of the Man of Steel/Mild–Mannered Reporter dynamic, and added a few interesting layers onto an 8–panel appearance.
NRAMA: The Chronovore – a very disturbing creation, that one.
GM: The Chronovore was mentioned in passing in DC 1,000,000 and would have been the monster in my aborted Hypercrisis series idea. It took a long time to get the right design for the beast because it’s meant to be a 5–D being that we only ever see in 4–D sections. It had to work as a convincing representation of something much bigger that we’re seeing only where it interpenetrates our 4–D space-time continuum.
Imagine you’re walking along with a song in your teenage heart, then suddenly the Chronovore appears, takes bite out of your life, and you arrive at your girlfriend’s house aged 76, clutching a cell phone and a wilted bouquet.
NRAMA: One more obscure run that I was happy to see referenced in this was the use of Nasty from the old Mike Sekowsky Supergirl stories. What made you want to use this character?
GM: I remembered her from the old comics, and felt her fashion–y look could be updated very easily into the kind of fetish club thing I’ve always been partial to.
She seemed a cool and sexy addition to the Luthor plot. The set–up, where Lex has a fairly normal sister who hates how her wayward brother is such a bad influence on her brilliant daughter, is explosive with character potential.
They need to bring Nasty back to mainstream continuity. Geoff! They all want it and you know you never let them down!
NRAMA: Speaking of Mike Sekowsky, I’m curious about his influence on your work. I have an odd fascination with all the ideas and stories he was tossing around in the late 1960s and early 1970s – Jason’s Quest, Manhunter 2070, the I–Ching tales – and many of the characters he worked on, from the B”Wana Beast to the Inferior Five to Yankee Doodle (in Doom Patrol), have shown up in your work. The Bizarro Zoo in issue #10 is even slightly reminiscent of the Beast’s merged animals.
GM: Those were all comics that were around when I was a normal kid, prior to the obsessive collecting fan phase of my isolated teenage years. They clearly inspired me in some way, as you say, but certainly not consciously. I’d never have considered myself a particular fan of Mike Sekowsky’s work, but as you say, I’ve incorporated a lot of his ideas into the DC Universe work I’ve done. Hmm. Interesting.
While I’m at it, I should also say something about Samson and Atlas, halfway between old characters and new.
Samson, Atlas and Hercules were classical mainstays of old Superman covers, tangling with Superman in all those Silver Age stories that happened before he learned from his friends at Marvel that it was possible to fight other superheroes for fun and profit, so I decided to completely “re–vamp” the characters in the manner of superhero franchises. Marvel has the definitive Hercules for me, so I left him out of the mix and concentrated on Atlas and Samson.
Atlas was re–imagined as a mighty but restless and reckless young prince of the New Mythos – a society of mega–beings playing out their archetypal dramas between New Elysium and Hadia, with ordinary people caught in the middle – and Superman.
Essentially good–hearted, Atlas would have been the newbie in a “team” with Skyfather Xaoz!, Heroina, Marzak and the others. He has a bullish, adolescent approach to life. He drinks and plunges himself into ill–advised adventures to ease his naturally gloomy “weighed down by the world” temperament.
You can see it all now. The backstory suggested an unseen, Empyrean New Gods–type series from a parallel universe. What if, when Jack Kirby came to DC from Marvel in 1971, he’d followed up his sci–fi Viking Gods saga at Marvel, with a dimension–spanning epic rooted in Greek mythology? New Gods meets Eternals drawn by Curt Swan/Murphy Anderson? That was Atlas.
Samson, I decided would be a callback to the British newspaper strip “Garth.” Although you may already be imagining a daily strip about the exploits of time–tossed The Boys writer, Garth Ennis, it was actually about a blonde Adonis type who bounced around the ages having mildly horny, racy adventures.
(Go look him up then return the wiser before reading on, so I don’t have to explain anymore about this bastard – he’s often described as “the British Superman,” but oh...my arse! I hated meathead, personality–singularity Garth...but we all grew up with his meandering, inexplicable yet incredibly–drawn adventures and some of it was quite good when you were a little lad because he was always shagging ON PANEL with the likes of a bare–breasted cave girl or gauze–draped Helen of Troy.
(Unlike Superman, you see, the top British strongman liked to get naked. Lots naked. Naked in every time period he could get naked in, which was all of them thanks to the miracle of his bullshit powers.
(Imagine Doctor Who buff, dumb and naked all the time – Russell, I’ve had an idea!!!! – and that’s Garth in a nutshell.
(Sorry, I know I’m going on and the average attention span of anyone reading stuff on the Internet amounts to no more than a few paragraphs, but basically, Garth was always getting naked. In public, in family newspapers. Bollock naked. Let’s face it, patriotic Americans, have you ever seen Superman’s arse?
Newsarama Note: Well, there was Baby Kal-El in the 1978 film...
(Brits, hands up who still remember the man, and have you ever not seen Garth’s arse? Do you not, in fact, have a very clear image of it in your head, as drawn by Martin Asbury perhaps? In mine, Garth’s pulling aside a flimsy curtain to gaze at the pyramids with Cleopatra buck naked in foreground ogling his rock hard glutes...).
Anyway, Samson, I decided, was the Hebrew version of Garth and he would have his own mad comic that was like an American version of Garth. I saw the Bible hero plucked from the desert sands by time–travelling buffoons in search of a savior. Introduced to all the worst aspects of future culture and, using his stolen, erratic Chrono–Mobile, Samson became a time–(and space) traveling Soldier of Fortune, writing wrongs, humping princesses, accumulating and losing treasure etc. Like a science fiction Conan. Meets Garth.
Fortunately, you’ll never see any of these men ever again.
Newsarama: How have your perceptions of Superman and his supporting characters evolved since the Superman 2000 pitch you did with Mark Waid, Mark Millar and Tom Peyer? The Superman notions seem almost identical, but Luthor is very different here than in that pitch, and so is Clark Kent. Did you use some aspects of your original pitch, or have you just changed his mind on how to portray these characters since?
Grant Morrison: A little of both. I wanted to approach All Star Superman as something new, but there were a couple of specific aspects from the Superman 2000 pitch (as I mentioned earlier, it was actually called Superman Now, at least in my notebooks, which is where the bulk of the material came from) that I felt were definitely worth keeping and exploring.
I can’t remember much about Luthor from Superman Now, except for the ending. By the time I got to All Star Superman, I’d developed a few new insights into Luthor’s character that seemed to flesh him out more. Luthor’s really human and charismatic and hateful all the same time. He’s the brilliant, deluded egotist in all of us. The key for me was the idea that he draws his eyebrows on. The weird vanity of that told me everything I needed to know about Luthor.
I thought the real key to him was the fact that, brilliant as he is, Luthor is nowhere near as brilliant as he wants to be or thinks he is. For Luthor, no praise, no success, no achievement is ever enough, because there’s a big hungry hole in his soul. His need for acknowledgement and validation is superhuman in scale. Superman needs no thanks; he does what he does because he’s made that way. Luthor constantly rails against his own sense of failure and inadequacy...and Superman’s to blame, of course.
I’ve recently been re–thinking Luthor again for a different project, and there’s always a new aspect of the character to unearth and develop.
NRAMA: This story makes Superman and Lois’ relationship seem much more romantic and epic than usual, but this one also makes Superman more of the pursuer. Lois seems like more of an equal, but also more wary of his affections, particularly in the black–and–white sequence in issue #2.
She becomes this great beacon of support for him over the course of the series, but there is a sense that she’s a bit jaded from years of trickery and uncomfortable with letting him in now that he’s being honest. How, overall, do you see the relationship between Superman and Lois?
GM: The black-and-white panels shows Lois paranoid and under the influence of an alien chemical, but yes, she’s articulating many of her very real concerns in that scene.
I wanted her to finally respond to all those years of being tricked and duped and led to believe Superman and Clark Kent were two different people. I wanted her to get her revenge by finally refusing to accept the truth.
It also exposed that brilliant central paradox in the Superman/Lois relationship. The perfect man who never tells a lie has to lie to the woman he loves to keep her safe. And he lives with that every day. It’s that little human kink that really drives their relationship.
NRAMA: Jimmy Olsen is extremely cool in this series – it’s the old “Mr. Action” idea taken to a new level. It’s often easy to write Jimmy as a victim or sycophant, but in this series, he comes off as someone worthy of being “Superman’s Pal” – he implicitly trusts Superman, and will take any risk to get his story. Do you see this version of Jimmy as sort of a natural evolution of the version often seen in the comics?
GM: It was a total rethink based on the aspects of Olsen I liked, and playing down the whole wet–behind–the–ears “cub reporter” thing. I borrowed a little from the “Mr. Action” idea of a more daredevil, pro–active Jimmy, added a little bit of Nathan Barley, some Abercrombie & Fitch style, a bit of Tintin, and a cool Quitely haircut.
Jimmy was renowned for his “disguises” and bizarre transformations (my favorite is the transvestite Olsen epic “Miss Jimmy Olsen” from Jimmy Olsen #95, which gets a nod on the first page of our Jimmy story we did), so I wanted to take that aspect of his appeal and make it part of his job.
I don’t like victim Jimmy or dumb Jimmy, because those takes on the character don’t make any sense in their context. It seemed more interesting see what a young man would be like who could convincingly be Superman’s “pal.” Someone whose company a Superman might actually enjoy. That meant making Jimmy a much bigger character: swaggering but ingenuous. Innocent yet worldly. Enthusiastic but not stupid.
My favorite Jimmy moment is in issue #7 when he comes up with the way to defeat the Bizarro invasion by using the seas of the Bizarro planet itself as giant mirrors to reflect toxic – to Bizarros – sunlight onto the night side of the Earth. He knows Superman can actually take crazy lateral thinking like this and put it into practice.
NRAMA: Perry White has a few small–but–key scenes, particularly his address to his staff in issue #1 and standing up to Luthor in issue #12. I’d like to hear more about your thoughts on this character.
GM: As with the others, my feelings are there on the page. Perry is Clark’s boss and need only be that and not much more to play his role perfectly well within the stories. He’s a good reminder that Superman has a job and a boss, unlike that good–for–nothing work-shy bastard Batman. Perry’s another of the series’ older male role models of integrity and steadfastness, like Pa Kent.
NRAMA: There’s a sense in the Daily Planet scenes and with Lois’s spotlight issues that everyone knows Clark is Superman, but they play along to humor him. The Clark disguise comes off as very obvious in this story. Do you feel that the Planet staff knows the truth, or are just in a very deep case of denial, like Lex?
GM: If I had to say for sure, I think Jimmy Olsen worked it out a long time ago, and simply presumes that if Superman has a good reason for what he’s doing, that’s good enough for Jimmy.
Lois has guessed, but refuses to acknowledge it because it exposes her darkest flaw – she could never love Clark Kent the way she loves Superman.
NRAMA: Also, the Planet staff seems awfully nonchalant at Luthor’s threats. Are they simply used to being attacked by now?
GM: Yes. They’re a tough group. They also know that Superman makes a point of looking out for them, so they naturally try to keep Luthor talking. They know he loves to talk about himself and about Superman. In that scene, he’s almost forgotten he even has powers, he’s so busy arguing and making points. He keeps doing ordinary things instead of extraordinary things.
NRAMA: The running gag of Clark subtly using his powers to protect unknowing people is well done, but I have to admit I was confused by the sequence near the end of issue #1. Was that an el–train, and if so, why was it so close to the ground?
GM: It’s a MagLev hover–train. Look again, and you’ll see it’s not supported by anything. Hover–trains help ease congestion in busy city streets! Metropolis is the City of Tomorrow, after all.
NRAMA: And there’s the death of Pa Kent. Why do you feel it’s particularly important to have Pa and not both of the Kents pass away?
GM: I imagined they had both passed away fairly early in Superman’s career, but Ma went a few years after Pa. Also, because the book was about men or man, it seemed important to stress the father/son relationships. That circle of life, the king is dead, long live the king thing that Superman is ultimately too big and too timeless to succumb to.
NRAMA: There is a real touch of Elliott S! Maggin’s novels in your depiction of Luthor – someone who is just so obsessive–compulsive about showing up Superman that he accomplishes nothing in his own life. He comes across as a showman, from his rehearsed speech in issue #1 to his garish costume in the last two issues, and it becomes painfully apparent that he wants to usurp Superman because he just can’t be happy with himself. What defeats him is actually a beautiful gift, getting to see the world as Superman does, and finally understanding his enemy.
That’s all a lead–in to: What previous stories that defined Luthor for you, and how did you define his character? What appeals to you about writing him?
GM: The Marks Waid and Millar were big fans of the Maggin books, and may have persuaded me to read at least the first one but I’m ashamed to say can’t remember anything about it, other than the vague recollection of a very humane, humanist take on Superman that seemed in general accord with the pacifist, hedonistic, between–the–wars spirit of the ‘90s when I read it. It was the ‘90s; I had other things on my mind and in my mind.
I like Maggin’s “Must There Be A Superman?” from Superman #247, which ultimately poses questions traditional superhero comic books are not equipped to answer and is one of the first paving stones in the Yellow Brick Road that leads to Watchmen and beyond, to The Authority, The Ultimates etc. Everyone still awake, still reading this, should make themselves familiar with “Must There Be A Superman?” – it’s a milestone in the development of the superhero concept.
However, the story that most defines Luthor for me turns out to be, as usual, a Len Wein piece with Curt Swan/Murphy Anderson– Superman #248. This blew me away when I was a kid. Lex Luthor cares about humanity? He’s sorry we all got blown up? The villain loves us too? It’s only Superman he really hates? Genius. Big, cool adult stuff.
The divine Len makes Lex almost too human, but it was amazing to see this kind of depth in a character I’d taken for granted as a music hall villain.
I also love the brutish Satanic, Crowley–esque, Golden Age Luthor in the brilliant “Powerstone” Action Comics #47 (the opening of All Star #11 is a shameless lift from “Powerstone”, as I soon realised when I went back to look. Blame my...er...photographic memory...cough).
And I like the Silver Age Luthor who only hates Superman because he thinks it’s Superboy’s fault he went bald. That was the most genuinely human motivation for Luthor’s career of villainy of all; it was Superman’s fault he went bald! I can get behind that.
In the Silver Age, baldness, like obesity, old age and poverty, was seen quite rightly as a crippling disease and a challenge which Superman and his supporting cast would be compelled to overcome at every opportunity! Suburban “50s America versus Communist degeneracy? You tell me.
I like elements of the Marv Wolfman/John Byrne ultra–cruel and rapacious businessman, although he somewhat lacks the human dimension (ultimately there’s something brilliant about Luthor being a failed inventor, a product of Smallville/Dullsville – the genius who went unnoticed in his lifetime, and resorted to death robots in chilly basements and cellars. Luthor as geek versus world). I thought Alan Moore’s ruthlessly self–assured “consultant” Luthor in Swamp Thing was an inspired take on the character as was Mark Waid’s rage–driven prodigy from Birthright.
I tried to fold them all into one portrayal. I see him as a very human character – Superman is us at our best, Luthor is us when we’re being mean, vindictive, petty, deluded and angry. Among other things. It’s like a bipolar manic/depressive personality – with optimistic, loving Superman smiling at one end of the scale and paranoid, petty Luthor cringing on the other.
I think any writer of Superman has to love these two enemies equally. We have to recognize them both as potentials within ourselves. I think it’s important to find yourself agreeing with Luthor a bit about Superman’s “smug superiority” – we all of us, except for Superman, know what it’s like to have mean–spirited thoughts like that about someone else’s happiness. It’s essential to find yourself rooting for Lex, at least a little bit, when he goes up against a man–god armed only with his bloody–minded arrogance and cleverness.
Even if you just wish you could just give him a hug and help him channel his energies in the right direction, Luthor speaks for something in all of us, I like to think.
However he’s played, Luthor is the male power fantasy gone wrong and turned sour. You’ve got everything you want but it’s not enough because someone has more, someone is better, someone is cleverer or more handsome.
 Newsarama: Grant, a recurring theme throughout the book is the effect of small kindness – how even the likes of Steve Lombard are capable of decency. And Superman gets the key to saving himself by doing something that any human being could do, offering sympathy to a person about to end it all.
Grant Morrison: Completely...the person you help today could be the person who saves your life tomorrow.
NRAMA: The character actions that make the biggest difference, from Zibarro’s sacrifice to Pa’s influence on Superman, are really things that any normal, non-powered person could do if they embrace the best part of their humanity. The last page of issue #12 teases the idea that Superman’s powers could be given to all mankind, but it seems as though the greatest gift he has given them is his humanity. How do you view Superman’s fate in the context of where humanity could go as a species?
GM: I see Superman in this series as an Enlightenment figure, a Renaissance idea of the ideal man, perfect in mind, body and intention.
A key text in all of this is Pico’s ‘Oration On The Dignity of Man’ (15c), generally regarded as the ‘manifesto’ of Renaissance thought, in which Giovanni Pico Della Mirandola laid out the fundamentals of what we tend to refer to as ’Humanist’ thinking.
(The ‘Oratorio’ also turns up in my British superhero series Zenith from 1987, which may indicate how long I’ve been working towards a Pico/Superman team-up!)
At its most basic, the ‘Oratorio’ is telling us that human beings have the unique ability, even the responsibility, to live up to their ‘ideals’. It would be unusual for a dog to aspire to be a horse, a bird to bark like a dog, or a horse to want to wear a diving suit and explore the Barrier Reef, but people have a particular gift for and inclination towards imitation, mimicry and self-transformation. We fly by watching birds and then making metal carriers that can outdo birds, we travel underwater by imitating fish, we constantly look to role models and behavioral templates for guidance, even when those role models are fictional TV or, comic, novel or movie heroes, just like the soft, quick, shapeshifty little things we are. We can alter the clothes we wear, the temperature around us, and change even our own bodies, in order to colonize or occupy previously hostile environments. We are, in short, a distinctively malleable and adaptable bunch.
So, Pico is saying, if we live by imitation, does it not make sense that we might choose to imitate the angels, the gods, the very highest form of being that we can imagine? Instead of indulging the most brutish, vicious, greedy and ignorant aspects of the human experience, we can, with a little applied effort, elevate the better part of our natures and work to express those elements through our behavior. To do so would probably make us all feel a whole lot better too. Doing good deeds and making other people happy makes you feel totally brilliant, let’s face it.
So we can choose to the astronaut or the gangster. The superhero or the super villain. The angel or the devil. It’s entirely up to us, particularly in the privileged West, how we choose to imagine ourselves and conduct our lives.
We live in the stories we tell ourselves. It’s really simple. We can continue to tell ourselves and our children that the species we belong to is a crawling, diseased, viral cancer smear, only fit for extinction, and let’s see where that leads us.
We can continue to project our self-loathing and narcissistic terror of personal mortality onto our culture, our civilization, our planet, until we wreck the promise of the world for future generations in a fit of sheer self-induced panic...
...or we can own up to the scientific fact that we are all physically connected as parts of a single giant organism, imagine better ways to live and grow...and then put them into practice. We can stop pissing about, start building starships, and get on with the business of being adults.
The ’Oratorio’ is nothing less than the Shazam!, the Kimota! for Western Culture and we would do well to remember it in our currently trying times.
The key theme of the ‘Dark Age’ of comics was loss and recovery of wonder - McGregor’s Killraven trawling through the apocalyptic wreckage of culture in his search for poetry, meaning and fellowship, Captain Mantra, amnesiac in Robert Mayer’s Superfolks, Alan Moore’s Mike Maxwell trudging through the black and white streets of Thatcher’s Britain, with the magic word of transformation burning on the tip of his tongue.
My own work has been an ongoing attempt to repeat the magic word over and over until we all become the kind of superheroes we’d all like to be. Ha hah ha.
 Newsarama: The structure of the 12 issues involves both Superman’s 12 labors and his impending death. Do you feel the threat of his demise brings out the best in Superman’s already–high character, or did you intend it more as a window for the audience to understand how he sees the world?
Grant Morrison: In trying to do the “big,” ultimate Superman story, we wanted to hit on all the major beats that define the character – the “death of Superman” story has been told again and again and had to be incorporated into any definitive take. Superman’s death and rebirth fit the sun god myth we were establishing, and, as you say, it added a very terminal ticking clock to the story.
NRAMA: When we talked earlier this year, we discussed the neurotic quality of the Silver Age stories. Looking at the series as a whole, you consistently invert this formula. Superman is faced with all these crises that could be seen as personifying his neuroses, but for the most part he handles them with a level head and comes across as being very at peace with himself. You talked about your discussion with an in–character Superman fan at a convention years ago, but I am curious as to how you determined Superman’s mindset.
GM: I felt we had to live up to the big ideas behind Superman. I don’t take my daft job lightly. It’s all I’ve got.
As the project got going, I wasn’t thinking about Silver Ages or Dark Ages or anything about the comics I’d read, so much as the big shared idea of “Superman” and that “S” logo I see on T–shirts everywhere I go, on girls and boys. That communal Superman. I wanted us to get the precise energy of Platonic Superman down on the page.
The “S” hieroglyph, the super–sigil, stands for the very best kind of man we can imagine, so the subject dictated the methodical, perfectionist approach. As I’ve mentioned before, I keep this aspect of my job fresh for myself by changing my writing style to suit the project, the character or the artist.
With something like Batman R.I.P., I’m aiming for a frenzied Goth Pulp-Noir; punk-psych, expressionist shadows and jagged nightmare scene shifts, inspired by Batman’s roots and by the snapping, fluttering of his uncanny cape. Final Crisis was written, with the Norse Ragnarok and Biblical Revelations in mind, as a story about events more than characters. A doom-laden, Death Metal myth for the wonderful world of Fina(ncia)l Crisis/Eco-breakdown/Terror Trauma we all have to live in.
The subject matter drives the execution. And then, of course, the artists add their own vision and nuance. With All Star Superman, “Frank” and I were able to spend a lot of time together talking it through, and we agreed it had to be about grids, structure, storybook panel layouts, an elegance of form, a clarity of delivery. “Classical” in every sense of the word. The medium, the message, the story, the character, all working together as one simple equation.
Frank Quitely, a Glasgow Art School boy, completely understood without much explanation, the deep structural underpinnings of the series and how to embody them in his layouts. There’s a scene in issue # 8, set on the Bizarro world, where we see Le Roj handing Superman his rocket plans. Look at the arrangement of the figures of Zibarro, Le Roj, Superman and Bizaro–Superman and you’ll see one attempt to make us of Renaissance compositions.
The sense of sunlit Zen calm we tried to get into All Star is how I imagine it might feel to think the way Superman thinks all the time - a thought process that is direct, clean, precise, mathematical, ordered. A mind capable of fantastical imagination but grounded in the everyday of his farm upbringing with nice decent folks. Rich with humour and tears and deep human significance, yet tuned to a higher key. We tried to hum along for a little while, that’s all.
In honor of the character’s primal position in the development of the superhero narrative, I hoped we could create an “ultimate” hero story, starring the ultimate superhero.
Basically, I suppose I felt Superman deserved the utmost application of our craft and intelligence in order to truly do him justice.
Otherwise, I couldn’t have written this book if I hadn’t watched my big, brilliant dad decline into incoherence and death. I couldn’t have written it if I’d never had my heart broken, or mended. I couldn’t have written it if I hadn’t known what it felt like to be idolized, misunderstood, hated for no clear reason, loved for all my faults, forgotten, remembered...
Writing All Star Superman was, in retrospect, also a way of keeping my mind in the clean sunshine while plumbing the murkiest depths of the imagination with that old pair of c****s Darkseid and Doctor Hurt. Good riddance.
 Newsarama: This is touched on in other questions, but how much of the Silver/Bronze Age backstory matters here? What do you see as Superman's life prior to All-Star Superman? (What was going on with this Superman while the Byrne revamp took hold?)
Grant Morrison: When I introduced the series in an interview online, I suggested that All Star Superman could be read as the adventures of the ‘original’ Pre-Crisis on Infinite Earths Superman, returning after 20 plus years of adventures we never got to see because we were watching John Byrne‘s New Superman on the other channel. If ‘Whatever Happened To The Man of Tomorrow?’ and the Byrne reboot had never happened, where would that guy be now?
This was more to provide a sense, probably limited and ill-considered, of what the tone of the book might be like. I never intended All Star Superman as a direct continuation of the Weisinger or Julius Schwartz-era Superman stories. The idea was always to create another new version of Superman using all my favorite elements of past stories, not something ‘Age’ specific.
I didn’t collect Superman comics until the ‘70s and I’m not interested enough in pastiche or nostalgia to spend 6 years of my life playing post-modern games with Superman. All Star isn’t written, drawn or colored to look or read like a Silver Age comic book.
All Star Superman is not intended as arch commentary on continuity or how trends in storytelling have changed over the decades. It’s not retro or meta or anything other than its own simple self; a piece of drawing and writing that is intended by its makers to capture the spirit of its subject to the best of their capabilities, wisdom and talent.
Which is to say, we wanted our Superman story be about life, not about comics or superheroes, current events or politics. It’s about how it feels, specifically to be a man...in our dreams! Hopefully that means our 12 issues are also capable of wide interpretation.
So as much as we may have used a few recognizable Silver Age elements like Van-Zee and Sylv(i)a and the Bottle City of Kandor, the ensemble Daily Planet cast embodies all the generations of Superman. Perry White is from 1940, Steve Lombard is from the Schwartz-era ‘70s, Ron Troupe - the only black man in Metropolis - appeared in 1991. Cat Grant is from 1987 and so on.
P.R.O.J.E.C.T. refers back to Jack Kirby’s DNA Project from his ‘70s Jimmy Olsen stories, as well as to The Cadmus Project from ’90s Superboy and Superman stories. Doomsday is ‘90s. Kal Kent, Solaris and the Infant Universe of Qwewq all come from my own work on Superman in the same decade. Pa Kent’s heart attack is from ‘Superman the Movie‘. We didn’t use Brainiac because he’d been the big bad in Earth 2 but if we had, we’d have used Brainiac’s Kryptonian origin from the animated series and so on.
I also used quite a few elements of John Byrne’s approach. Byrne made a lot of good decisions when he rebooted the whole franchise in 1986 and I wanted to incorporate as much as I could of those too.
Our Superman in All Star was never Superboy, for instance. All Star Superman landed on Earth as a normal, if slightly stronger and fitter infant, and only began to manifest powers in adolescence when he’d finally soaked up enough yellow solar radiation to trigger his metamorphosis.
The Byrne logic seemed to me a better way to explain how his powers had developed across the decades, from the skyscraper leaps of the early days to the speed-of-light space flight of the high Silver Age. And more importantly, it made the Superman myth more poignant - the story of a farm boy who turned into an alien as he reached adolescence. I felt that was something that really enriched Superman. He grew away from his home, his family, his adopted species as he became Superman. His teenage years are a record of his transformation from normal boy to super-being.
As you say, there are more than just Silver Age influences in the book. Basically we tried to create a perfect synthesis of every Superman era. So much so, that it should just be taken as representative of an ‘age’ all its own.
In the end, however, I do think that the Silver Age type stories, with their focus on human problems and foibles, have a much wider appeal than a lot of the work which followed. They’re more like fables or folk tales than the later ‘comic book superhero’ stories of Superman when he became just another colorful costume in the crowd...and perhaps that’s why All Star seemed to resemble those books more than it does a typical modern Marvel or DC comic. It was our intention to present a more universal, mainstream Superman.
NRAMA: In your depiction of Krypton and the Kryptonians, you show the complexity of Superman’s relationship between humanity and Earth even further. Krypton has that scientific paradise quality to it, but the Kryptonians are also portrayed as slightly aloof and detached, even Jor-El. But from Bar-El to the people of Kandor, they’re touched by Superman’s goodness. What do you see as the fundamental difference between Kryptonians and Earthlings, and how has Superman’s character been shaped by each?
GM: My version of Krypton was, again, synthesized from a number of different approaches over the decades. 
In mythic terms, if Superman is the story of a young king, found and raised by common people, then Krypton is the far distant kingdom he lost. It’s the secret bloodline, the aristocratic heritage that makes him special, and a hero. At the same time, Krypton is something that must be left behind for Superman to become who he is - i.e. one of us. Krypton gives him his scientific clarity of mind, Earth makes his heart blaze.
I liked the very early Jerry Siegel descriptions where Krypton is a planet of advanced supermen and women (I already played with that a little in Marvel Boy where Noh-Varr was written to be the Marvel Superboy basically). To that, I added the rich, science fiction detailing of the Silver Age Krypton stories and the slightly detached coolness that characterized John Byrne’s Krypton, which I re-interpreted through the lens of Dzogchen Buddhist thought, probably the most pragmatic, chilly and rational philosophic system on the planet and the closest, I felt, to how Kryptonians might see things.
We also took some time to redesign the crazy, multicolored Kryptonian flag (you can see our version in Kandor in issue #10). The flag, as originally imagined, seemed like the last thing Kryptonians would endorse, so we took the multicolored-rays-around-a-circle design and recreated it - the central circle is now red, representing Krypton’s star, Rao, while the rays, rather than arbitrary colors, become representations of the spectrum of visible light pouring from Rao into the inky black of space. In this way, the flag, that bizarre emblem of nationalism becomes a scientific hieroglyph.
Showing Krypton and Kryptonians was also important as a way of stressing why Superman wears that costume and why it makes absolute sense that he looks the way he does. I don’t see the red and blue suit as a flag or as rewoven baby blankets. There’s no need for Superman to dress the way he does but it made sense to think of his outfit as his ‘national costume‘.
The way I see it, the standard superhero outfit, the familiar Superman suit with the pants on the outside, is what everyone wore on Krypton, give or take a few fashion accessories like hoods and headbands, chest crests and variant colors. In fact, all other superheroes are just copying the fashions on Krypton, lost planet of the super-people.
Superman wears his ’action-suit’ the way a patriotic Scotsman would wear a kilt. It’s a sign of his pride in his alien heritage.
 Newsarama: Although All–Star Superman ties in with DC One Million, you style of writing has changed dramatically since then.  How do you feel about One Million now?
Grant Morrison: I just read it again and liked it a lot. Comics were definitely happier, breezier and more confident in their own strengths before Hollywood and the Internet turned the business of writing superhero stories into the production of low budget storyboards or, worse, into conformist, fruitless attempts to impress or entertain a small group of people who appear to hate comics and their creators.
NRAMA: Obviously, this book is the most explicit SF–Christ story since Behold the Man, only...happy.  Superman/Christ parallels have existed for decades, but this story makes it absolutely explicit, from laying his hands on the sick and dying to...well, most of issue #12.  You’ve dealt with Christ themes before, particularly in The Mystery Play, but outside of the comics, how do you see Superman as a Christ figure for the “real” world?
GM: The “Superman as Christ” thing is a little too reductive for me, and tends to overlook the fact that Superman is by no means a pacifist in the Christ sense. Superman would never turn the other cheek; Superman punches out the bully. Superman is a fighter.
When did Christ ever batter the Devil through a mountain?
The thing I disliked about the Superman Returns movie was the American Christ angle, which reduced Superman to a sniveling, masochistic wreck, crawling around on the floor, taking a kicking from everyone. This approach had an odd and slightly disturbing S&M flavor, which didn’t play well to the character’s strengths at all and seemed to derive entirely from a kind of Catholic vision of the suffering, martyred Jesus.
It’s not that he’s based on Jesus, but simply that a lot of the mythical sun god elements that have been layered onto the Christ story also appear in the story of Superman. I suppose I see Superman more as pagan sci–fi. He’s a secular messiah, a science redeemer with tough guy muscles and a very direct and clear morality.
NRAMA: Continuing the religious themes, in issue #10, you have Superman literally giving birth to himself, both philosophically and as a character – a nice little meta–moment showing how Superman inspires a world where he is only fiction.  How did that idea come about?
GM: It came from the challenge we’d set ourselves: as I said, issue #10 had been left as a blank space into which the single most coherent condensation of all our ideas about Superman were destined to fit.
I wanted to do a “day in the life” story. So much of All Star had been about this threat to Superman himself, so we wanted to show him going about a typical day saving people and doing good.
Then came the title “Neverending,” which comes from the opening announcement – “Faster than a speeding bullet!...” of the Superman radio show from 1940, and seemed to me to be as good a title for a Superman story as any I could think of. It seemed to distil everything about Superman’s battle and his legend into a single word. And the story structure itself was designed to loop endlessly, so it went well with that.
 On top of that went the idea of the Last Will and Testament of Superman. A dying god writing his will seemed like an interesting structure to use. Then came the idea to fit all of human history into that single 24 hours. And then to show the development of the Superman idea through human culture from the earliest Australian Aboriginal notions of super–beings ‘descended” from the sky, through the complex philosophical system of Hinduism, onto the Renaissance concept of the ideal man, via the refinements of Nietzche and finally, down to that smiling, hopeful Joe Shuster sketch; the final embodiment of humanity’s glorious, uplifting notion of the superman become reduced to a drawing, a story for kids, a worthless comic book.
And also what that could mean in a holographic fractal universe, where the smallest part contains and reflects the whole.
Of course the next panel in that sequence is happening in the real world and would show you, the reader, sitting with the latest Superman issue in your hands, deep within the Infant Universe of Qwewq in the Fortress of Solitude, today, wherever you are. In “Neverending,” the reader becomes wrapped in a self–referential loop of story and reality. If you actually, seriously think about what is happening at this point in the story, if you meditate upon the curious entanglement of the real and the fictional, you will become enlightened in this life apparently. According to some texts.
NRAMA: On a personal level, you’ve explored all types of religions and philosophies in your work.  What is your take on religion and how it influences humanity, and the Christian take on Jesus Christ in particular?
GM: I think religion per se, is a ghastly blight on the progress of the human species towards the stars.  At the same time, it, or something like it, has been an undeniable source of comfort, meaning and hope for the majority of poor bastards who have ever lived on Earth, so I’m not trying to write it off completely. I just wish that more people were educated to a standard where they could understand what religion is and how it works. Yes, it got us through the night for a while, but ultimately, it’s one of those ugly, stupid arse–over–backwards things we could probably do without now, here on the Planet of the Apes.
Religion is to spirituality what porn is to sex. It’s what the Hollywood 3–act story template is to real creative writing.
Religion creates a structure which places “special,” privileged people (priests) between ordinary people and the divine, as if there could even be any separation: as if every moment, every thought, every action was not already an expression of dynamic ‘divinity” at work.
As I’ve said before, the solid world is just the part of heaven we’re privileged to touch and play with. You don’t need a priest or a holy man to talk to “god” on your behalf: just close your eyes and say hello. “God” is no more, no less, than the sum total of all matter, all energy, all consciousness, as experienced or conceptualized from a timeless perspective where everything ever seems to present all at once. “God” is in everything, all the time and can be found there by looking carefully. The entire universe, including the scary, evil bits, is a thought “God” is thinking, right now.
As far as I can figure it out from my own reading and my own experience of how the spiritual world works, Jesus was, as they say, way cool: a man who achieved a state of consciousness, which nowadays would get him a diagnosis of temporal lobe epilepsy (in the days of the Emperor Tiberius, he was crucified for his ideas, today he’d be laughed at, mocked or medicated).
This “holistic” mode of consciousness (which Luthor experiences briefly at the end of All Star Superman) announces itself as a heartbreaking connection, a oneness, with everything that exists...but you don’t have to be Superman to know what that feeling is like. There are a ton of meditation techniques which can take you to this place. I don’t see it as anything supernatural or religious, in fact, I think it’s nothing more than a developmental level of human consciousness, like the ability to see perspective – which children of 4 cannot do but children of 6 can.
Everyone who’s familiar with this upgrade will tell you the same thing: it feels as if “alien” or “angelic” voices – far more intelligent, coherent and kindly than the voices you normally hear in your head – are explaining the structure of time and space and your place in it. 
This identification with a timeless supermind containing and resolving within itself all possible thoughts and contradictions, is what many people, unsurprisingly, mistake for an encounter with “God.”  However, given that this totality must logically include and resolve all possible thoughts and concepts, it can also be interpreted as an actual encounter with God, so I’m not here to give anyone a hard time over interpretation.
Some people have the experience and believe the God of their particular culture has chosen them personally to have a chat with. These people may become born–again Christians, fundamentalist Muslims, devotees of Shiva, or misunderstood lunatics. Some “contactees” interpret the voices they hear erroneously as communications from an otherworldly, alien intelligence, hence the proliferation of “abduction” accounts in recent decades, which share most of their basic details with similar accounts, from earlier centuries, of people being taken away by “fairies” or “little people”.
Some, who like to describe themselves as magicians, will recognize the “alien” voice as the “Holy Guardian Angel”.
In timeless, spaceless consciousness, the singular human mind blurs into a direct experience of the totality of all consciousness that has ever been or will ever be. It feels like talking with God but I see that as an aspect of science, not religion.
As Peter Barnes wrote in “The Ruling Class”, “I know I must be God because when I pray to Him, I find I’m talking to myself.”
 Newsarama: When we spoke earlier this year, you talked about some of your ideas for future All Star stories. Are you moving forward on those, or have you started working on different ideas since then?
Grant Morrison: I haven’t had time to think about them for a while. I did have the stories worked out, and I’d like to do more, but right now it feels like Frank and Jamie and I have said all there is to be said. I don’t know if I’m ready to do All Star Superman with anyone else right now. I have other plans.
NRAMA: You end the book with Superman having uplifted humanity – having inspired them through his sacrifice and great deeds, and with the potential to pass his powers on to humanity still there. Do you plan to explore this concept further, or would you prefer to leave it open–ended?
GM: I may go back to the Son of Superman in some way. At the same time, it’s best left open–ended. I like the idea that Superman gets to have his cake and eat it; he becomes golden and mythical and lives forever as a dream. Yet, he also is able to sire a child who will carry his legacy into the future. He kicks ass in both the spiritual and the temporal spheres!
 NRAMA: The notion of transcendence – always a big part of your work. But the debate about All Star Superman is whether or not it "transcends its genre." Superman becomes transcendent within the series itself, and inspires the beings on Qwewq, but does the work aspire to more than that? Is it simply the greatest version of a Superman story, and that’s enough?
GM: That would certainly be enough if it were true.
It’s a pretty high–level attempt by some smart people to do the Superman concept some justice, is all I can say. It’s intended to work as a set of sci–fi fables that can be read by children and adults alike. I’d like to think you can go to it if you’re feeling suicidal, if you miss your dad, if you’ve had to take care of a difficult, ailing relative, if you’ve ever lost control and needed a good friend to put you straight, if you love your pets, if you wish your partner could see the real you...All Star is about how Superman deals with all of that.
It’s a big old Paul Bunyan style mythologizing of human - and in particular male - experience. In that sense I’d like to think All Star Superman does transcend genre in that it’s intended to be read on its own terms and needs absolutely no understanding of genre conventions or history around it to grasp what’s going on.
In today’s world, in today’s media climate designed to foster the fear our leaders like us to feel because it makes us easier to push around. In a world where limp, wimpy men are forced to talk tough and act ‘badass’ even though we all know they’re shitting it inside. In a world where the measure of our moral strength has come to lie in the extremity of the images we’re able to look at and stomach. In a world, I’m reliably told, that’s going to the dogs, the real mischief, the real punk rock rebellion, is a snarling, ��fuck you’ positivity and optimism. Violent optimism in the face of all evidence to the contrary is the Alpha form of outrage these days. It really freaks people out.
I have a desire not to see my culture and my fellow human beings fall helplessly into step with a middle class media narrative that promises only planetary catastrophe, as engineered by an intrinsically evil and corrupt species which, in fact, deserves everything it gets.
Is this relentless, downbeat insistence that the future has been cancelled really the best we can come up with? Are we so fucked up we get off on terrifying our children? It’s not funny or ironic anymore and that’s why we wrote All Star Superman the way we did. Everything has changed. ‘Dark’ entertainment now looks like hysterical, adolescent, ‘Zibarro’ crap. That’s what my Final Crisis series is about too.
NRAMA (aka Tim Callahan): Continuing with the theme of transcendence: The words "ineffectual" and "surrender" are repeated throughout the book. Discuss.
GM: Discuss yourself, Callahan! I know you have the facilities and I should think it’s all rather obvious. 

NRAMA: What was the inspiration for the image of Superman in the sun at the end? (I confess this question comes as the result of much unsuccessful Googling)
GM: I didn’t have any specific reference in mind - just that one we‘ve all sort of got in our heads. I drew the figure as a sketch, intended to be reminiscent of William Blake’s cosmic figures, Russian Constructivist Soviet Socialist Worker type posters, and Leonardo’s ‘Proportions of the Human Figure‘. The position of the legs hints at the Buddhist swastika, the clockwise sun symbol. It was to me, the essence of that working class superheroic ideal I mentioned, condensed into a final image of mythic Superman, - our eternal, internal, guiding, selfless, tireless, loving superstar. The daft All Star Superman title of the comic is literalized in this last picture. It’s the ‘fearful symmetry’ of the Enlightenment project - an image of genius, toil, and our need to make things, to fashion art and artifacts, as a form of superhuman, divine imitation.
It was Superman as this fusion of Renaissance/Enlightenment ideas about Man and Cosmos, an impossible union of Blake and Newton. A Pop Art ‘Vitruvian Man‘. The inspiration for the first letter of the new future alphabet!
As you can see, we spent a lot of time thinking about all this and purifying it down to our own version of the gold. I’m glad it’s over.
NRAMA: Finally: What, above all else, would you like people to take away from All Star Superman?
GM: That we spent a lot of time thinking about this!
No. What I hope is that people take from it the unlikelihood that a piece of paper, with little ink drawings of figures, with little written words, can make you cry, can make your heart soar, can make you scared, sad, or thrilled. How mental is that?
That piece of paper is inert material, the corpse of some tree, pulped and poured, then given new meaning and new life when the real hours and real emotions that the writer and the artist, the colorist, the letter the editor translated onto the physical page, meet with the real hours and emotions of a reader, of all readers at once, across time, generations and distance.
And think about how that experience, the simple experience of interacting with a paper comic book, along with hundreds of thousands of others across time and space, is an actual doorway onto the beating heart of the imminent, timeless world of “Myth” as defined above. Not just a drawing of it but an actual doorway into timelessness and the immortal world where we are all one together.
My grief over the loss of my dad can be Superman’s grief, can trigger your own grief, for your own dad, for all our dads. The timeless grief that’s felt by Muslims and Christians and Agnostics alike. My personal moments of great and romantic love, untainted by the everyday, can become Superman’s and may resonate with your own experience of these simple human feelings.
In the one Mythic moment we’re all united, kissing our Lover for the First time, the Last time, the Only time, honoring our dear Dad under a blood red sky, against a darkening backdrop, with Mum telling us it’ll all be okay in the end.
If we were able to capture even a hint of that place and share it with our readers, that would be good enough for me.
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recentanimenews · 5 years ago
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Sympathy for the Devilman: The Legacy of Go Nagai's Magnum Opus
I've always had a thing for villains. Unlike my brothers, as a kid I'd always choose the "bad guy" action figures. If they went for the ninja turtle Leonardo, then I'd go for the uber-buff Super Shredder. I personally identified with villainy because of how it connected to the idea of "evil." I personally see evil as a generalized concept that expresses antagonism toward violent and dominant societal structures. Due to a coercive religious upbringing, I now see how my younger self unconsciously found ideologically-oppositional comfort in "evil" art. This eventually led me to one of my most cherished pieces of fiction: Devilman.
Devilman has left an indelible mark on manga and anime creators over the last few decades, inspiring major industry heavyweights such as Hideaki Anno, Kentaro Miura, and Kazuki Nakashima. The series was created by Go Nagai, a manga auteur also responsible for Mazinger Z, Cutie Honey, and Violence Jack (which is a Devilman sequel). Although Devilman retains much of the explicitness native to Go Nagai's usual fare, it uses these graphic elements uniquely to deliver a haunting, unforgettable, and compassionate message.
Let's explore the surprisingly relevant political and social significance of Devilman, along with a few of its animated offshoots. Read on but be forewarned, this article contains major spoilers!
  Devilman (original manga, 1972) 
via Seven Seas Entertainment
  The Devilman manga is a dark antiwar narrative in deep contrast to the standard monster-of-the-day, "evil fights evil" set-up of the anime (which ran at the same time as the manga). Ryo Asuka — who turns out to be Satan, the leader of all demons — helps convince the world that anyone dissatisfied with the status quo could turn into a demon and needs to be killed. Every nation starts a war with each other, and Japan creates the "Demon Busters" to murder anyone suspected of being a demon. This plot twist is the most explicitly political angle in Devilman and a clear critique against the genocide of marginalized peoples. One page features a taste of the global hate brewing around the world: a collective white desire to murder Black communities, the renewal of German anti-Semitism, and hatred for any protestor. There are also many moments that display the horrors of historical genocide when Akira and Ryo travel through time.
Devilman builds additional nuance around this theme with Ryo's character. In the manga's final scene, Ryo describes how demons were once oppressed by God, and that they in turn preyed upon humans in the same way that God preyed upon demons. Ryo recognizes that he continued the same cycle of genocidal hate and marginalization he once suffered. This is a striking moment that functions as a cautionary warning against abusing imbalanced power dynamics, and how even once marginalized groups are still capable of enacting horrors against those with less power. 
via Seven Seas Entertainment
  Ryo's character also made a groundbreaking stride in the representation of marginalized gender and sexual identities. His true form as Satan is easy to interpret as trans, possessing emotional, mental, and physical traits that defy the standard gender binary. The manga also makes it clear that Ryo considers Akira more than a friend, and is actually in love with him. Amazingly, Go Nagai does not use Ryo's trans-coded self or his queer love for Akira as fodder for insulting or disrespectful commentary from other characters. Ryo's gender-variant form is certainly mentioned, but it's never negatively framed or conflated with his murderous attitude toward humanity. Additionally, the manga never suggests Ryo is evil because of his romantic feelings for Akira (a simple, yet important distinction). It feels all the more impressive when you remember that this was made in 1972. Devilman's subversive portrayal of non-normative gender and sexual identity could still be considered groundbreaking even by today's standards.
Devilman OVAs
  The first OVA, The Birth, covers Ryo and Akira's discovery of demon existence, with a very brutal early sequence that shows the bloody survival-of-the-fittest origins of life on Earth (which beautifully expands upon and mirrors the same sequence from the manga). It concludes with a gore-soaked finale where we see Akira's fateful transformation into Devilman. The sequence is filled with face stabs, top-notch body horror, and decapitations galore as Devilman rips apart demon after demon in a nightclub setting.
  The second OVA, The Demon Bird, had the same crew that worked on the first OVA and contains a very similar feel. This OVA is more action-oriented than the first since it doesn't spend time on the build-up and exposition leading to Devilman's initial appearance. The animation and art design is probably even better than the first episode, which is most notable during the fight with Sirene. On a side note, the Manga Entertainment dubs for these first two OVAs are absolutely essential if you're seeking a fun evening with fellow anime nerds with a decent sense of humor. Their typically sleazy dubs — where Manga Entertainment excessively hyped up the seedier, more "adult" side of anime in order to market their products as wildly different from cartoons for kids — contain an assortment of unnecessary profanity and generally crude dialogue compared to the Japanese source material, to great comedic effect.
The third OVA, Amon: The Apocalypse of Devilman, is based on Amon: The Darkside of Devilman manga, an alternate-universe offshoot by Yu Kinutani. This OVA contains a reworked version of the end of Devilman and has a much darker edge compared to the first two OVAs. This entry in the series has an ugly, grim quality to it – such as the horrific depiction of Miki and her brother getting slaughtered by an angry mob — that initially felt off-putting to me. I started to enjoy it more on subsequent viewings however, when I remembered that, well, the entire Devilman mythos is pretty damned bleak in general. I think the desolate mood would have been more bearable had Akira felt like the compassionate, tragic hero of the manga.
Actually, overall I'd say that Akira's portrayal is one of my biggest complaints about these OVAs. He displays a cold lack of care for human life — like in the Demon Bird when he unconcernedly tears through an airplane while fighting Sirene and allows its passengers to presumably plummet to their deaths — that for me, offsets one of the biggest strengths of Devilman's core: that although Akira has the body of a demon, he never loses the tender heart of a human. With that in mind, let's explore Devilman Crybaby. 
  Devilman Crybaby
Devilman Crybaby is my favorite animated incarnation of Devilman, period. I might be in the minority with that opinion, but I think there's a lot to love. Masaaki Yuasa is already one of my favorite recent anime directors — Kaiba, Mind Game, and Lu Over the Wall are highlights  — so it's no surprise I'd be head over heels for his take on a classic Go Nagai story.
Yuasa impressively shifts the '70s setting of the original into modern-day Japan: The group of surly highschoolers from the manga are replaced with rappers and smartphones are everywhere. In the hands of a lesser writer, a modern setting would be no more than a cosmetic, surface-level change of scenery to an already-written narrative. In contrast, Yuasa avoids this trap by using the modern setting to make incisive social commentary relevant to our times: social media is the means for both horrendous and beautiful moments in the show. It leads to Miki's murder when she posts on Instagram to defend Akira, but also serves as the online catalyst that unites Devilmen across the globe (in contrast to the original manga, where a set of demon-possessed psychic monks unite the Devilmen). Yuasa explained this in a 2018 Japan Times article:
"Today's situation is a lot closer to 'Devilman' than it was when Nagai wrote it in the '70s," he says. "The popularity of social media means people are a lot more connected, for good and bad – like someone getting shot over a video game. We learn about unarmed black people being killed by police, people being tortured and the rise of nationalism in politics. In Japan, too, where a lot of problems are openly blamed on foreigners.
"But it can also help spread good that we wouldn't otherwise know about. We see people coming out as gay or trans on social media, and there's a greater opening up and acceptance of different opinions and lifestyles."
  Another beautiful aspect of the show is how Yuasa amplifies the queer elements present in the manga. Ryo and Akira's relationship feels even more loaded with romantic undertones, and Yuasa also introduces two queer characters unseen in the original manga. One of the characters is named Miki Kuroda, initially portrayed as a jealous antagonistic foil to the Miki we all know and love. Miki Kuroda changes as the episodes progress and she becomes a Devilman, and we eventually see her sacrifice herself in an attempt to save Miki Makimura, who she confesses her love to before dying. It's refreshing to see a queer woman represented in a story that previously had none, and incorporated in a way that feels organic and thoughtfully integrated within the larger narrative.
  In contrast to the Akira of the OVAs, I absolutely adore this incarnation. Yuasa did a stellar job showing not only Akira's horny goth-jock side but also his compassionate traits. As the name implies, there's a lot of crying in Devilman Crybaby, and Akira is responsible for at least half the tears throughout the brief 10-episode series. Akira evokes such intense compassion and cares for people around him, which is a noticeable deviation from his cold demeanor in the OVAs. The human heart at the core of Devilman is on full display here, taking the emotional elements from the original and turning the volume up to 11. Though the art style and setting might be drastically different from what you'd typically expect of a Devilman remake, Yuasa did a masterful job honoring the source material while injecting it with fresh life and even fresher modern resonance. 
What other aspects of Devilman  — or its many incarnations  — did you find important or interesting? Let me know in the comments below!
Do you love anime? Do you love writing? If you have an idea for a features story, pitch it to Crunchyroll Features!
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greensparty · 6 years ago
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Blu-Ray Review: Weird Science
In the mid-80s John Hughes was in such a prolific creative space. But 1985 was Peak John Hughes! He co-wrote National Lampoon’s European Vacation, wrote and directed his Magnum Opus The Breakfast Club and he wrote and directed another teen comedy with more of a sci-fi angle, Weird Science. Arrow Films recently released a special edition of the later on blu-ray.
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Arrow’s awesome new blu-ray of Weird Science
Earlier this week marked 10 years since the passing of Hughes at age 59. To mark the occasion I posted my Top 5 John Hughes Movies and I ranked Weird Science #3. All of Hughes teen films had a sense of realism to it. Teens in the 80s could relate to these characters. Even though he went in a sci-fi / fantasy direction with Weird Science it was still grounded in reality with two teen outcasts wanting to be liked. It’s amazing looking back that in the pre-internet era of 1985, here were two hackers who make a dream girl on their computer. 
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Anthony Michael Hall and John Hughes
I first saw this in the movie theater with my Grandmother, who took me and was not a fan of it. I loved it! Then I watched it again many times over my tween / teen years. In my movie collection is the DVD that came out in the 00s. Which raises the question of what is new on this edition beyond the 4K blu-ray quality? For starters there is the extended version (3 min. longer than the original) as well as the edited-for-TV version on here. There is also the PDF of the original script, trailers and spots, and a number of new featurettes as well as features from the 2008 DVD. Hughes, himself, only did one audio commentary and that was on Ferris Bueller. It would be exciting to have unearthed a never-heard commentary track from Hughes, but it wasn’t meant to be. I wish there had been some music videos from the new wave soundtrack. And maybe this is me aiming too high, but it’d be so cool if they had a reunion featurette, but I guess getting Anthony Michael, Ilan Mitchell-Smith, Kelly LeBrock, some guy named Robert Downey Jr., Suzanne Snyder, Judie Aronson, and the late Bill Paxton together is easier said than done.
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the original movie poster
Even if the new features are adequate, the real excitement here is the picture and sound quality of this epic John Hughes classic!
For info on Arrow’s Weird Science blu-ray: https://arrowfilms.com/product-detail/weird-science-blu-ray/FCD1902
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fridgeza · 3 years ago
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hi hi !!!! i started writing fanfiction in december of 2020, because something about wilbur's mom being a fridge struck me! i write mostly one shots, with 2/3rds of my multichap fics being unfinished or discontinued (it's a lot of effort....)
here's some of my faves/most important to my author lore fics i've written:
dream sweet in sea major - u gotta start with the classics, even if they're ass pathetic. it's a fic that takes place explaining how sammie (the fridge) got to be on the dsmp. it's not great, it was my first fic and it basically just replaces kristin with her bc i wasn't sure if kristin was the fridge or not at that time. first fic ever and i did not think it would take me here.
infantem cerulean - a translation of merikai's "baby blue" into latin. i was really, really, really, bored.
stone in your stomach (rage) - an older fic centered around tommy's relationship with the world and wilbur, post-revival. formatted and loosely based on it's all futile, it's all pointless. wilbur and quackity's characterization isn't the best from a omniscent standpoint, but we are seeing them from tommy's pov so cut me some slack.
i bet on losing dogs - starting to think all i write is angst. second person pov fic about tommy's time pre-death, in the afterlife, and post-afterlife/revival. it's from the pov of tommy, with you being tommy, and features a boffy cameo because i love him.
two dumb friends and one mean man - speaking of boffy, i wrote an entire series based around him and tommy. boffy has died here, and is a ghost. boffy and tommy had made two videos together, and i clung to those things like a bitch. none of these fics are particularly amazing, but they have a special place in my heart.
angel numbers, three-oh-three - a collection of slice of life moments from ctechnos life, including a scene where he breaks dream out of the prison, written before that had even happened in lore. fun fact about me is that i don't like c!techno at all, so that influenced my writing a lot.
the july to august pipeline - another third person ctommy pov fic.... lights cigarette.... i have a type. just details tommy's routine throughout august and the way he compartmentalizes things. another fic where tommy has implied depression because the author loves angst and to project, you get it.
here on this bridge between starshine and bedrock - ctommy and ctechno reconciliation post dream's breakout. Bedrock Bros Have A Talk. it was a gift, so i tried my best to be ambiguous about which character i liked more, which i think i did a good job of.
cryonic beauty - !!!!!!!! my magnum opus !!!!!! a recently finished 3 chap modern au where tommy is an affair child between college student samara fridge morozov (sammie fridge. its the samsung refrigerator u guys.) and public figure and game developer philza minecraft. it's literally my pride and joy i love it so much, i made a whole blog for it @cryonicbeauty !!!! it's from tommy's persective as he grows up, and his relationship with the world around him, his parents, and techno, wilbur, and kristin as the affair child of a celebrity. it's a fic that i can't wait to do more with the universe, and i love it so much. it's fufilled the prophecy laid out by my name being fridgeza.
okay if this flops everyone ignore it but fanfiction authors!!!!!!!!!!!!!! reblog this post and promote yourself!! show me your fics and tell me about them, show me your favourite fic of yours!!!!!!!!! hell show me your favourite fic in general!!!
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obsessiveviewer · 4 years ago
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OV329 - The Friday the 13th Franchise (1980-2009)
OV329 - The Friday the 13th Franchise (1980-2009)
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  In honor of Mike’s birthday coinciding with Friday the 13th, he and I cracked open the new Scream Factory Friday the 13th blu-ray collection and shared our thoughts on the franchise title by title.
This week’s stinger comes from our Patreon-exclusive recording: 098 - OV B-Roll - “The Erosion of Truth” - Liberal Patreon Tiers, Mike’s Band’s Patreon, The Haunting of Bly Manor - Nov 9, 2020
Timestamps
Show Start - 00:32
As Good As It Gets Patreon - 04:29
Friday the 13th Franchise - 07:46
Friday the 13th (1980) - 46:00
Friday the 13th Part 2 (1981) - 1:02:06
Friday the 13th Part III (1982) - 1:15:56
Friday the 13th: The Final Chapter (1984) - 1:26:17
Friday the 13th: A New Beginning (1985) - 1:34:07
Friday the 13th Part VI: Jason Lives (1986) - 1:44:41
Friday the 13th Part VII: The New Blood (1988) - 1:51:16
Friday the 13th Part VIII: Jason Takes Manhattan (1989) - 1:58:16
Jason Goes to Hell: The Final Friday (1993) - 2:03:02
Jason X (2002) - 2:10:32
Freddy vs Jason (2003) - 2:16:54
Friday the 13th (2009) - 2:24:14
What Next? - 2:27:52 
Closing the Ep - 2:31:15
Stinger: "The Erosion of Truth" - 2:34:00
Pre-Recorded Outro - 2:36:27
Matt’s Recent Reviews
HIFF2020: In Case of Emergency (2020) - 5 stars
HIFF2020: All for My Mother (2019) - 5 stars
HIFF2020: Song Without a Name (2019) - 4 stars
HIFF2020: 76 Days (2020) - 4 stars
No Sleep October: The Mist (2007) - Guest Essay at Midwest Film Journal
Totally Under Control (2020) - 5 stars
Fail Safe (1964) - 5 stars
Ben’s Recent Reviews
The Boys in the Band (2020) - 5 stars
HIFF2020: The Outside Story (2020) - 3 stars
HIFF2020: Picture Character (2020) - 5 stars
HIFF2020: Molto Bella (2020) - 5 stars
On the Rocks (2020) - 4 stars
David Byrne’s American Utopia (2020) - 5 stars
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felipaynst717-blog · 5 years ago
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Das Beste für Sie AoE II: Definitive Edition
Reviews Age of Empires II: Definitive Edition
Attractive, good, mature strategy game is seeking a player! Despite the twenty years of which bear gone on, the new Age of Empires II: Definitive Edition still manages to deliver a wonderful experience.
The Age of Empires series is a legitimate grandfather of the real-time strategy genre – this been around for over two decades. Some time since, we walked a remaster on the principal part, named Definitive Edition and it was... good, it was what it was, let's place this in which. Let's answer I hugged it with all its limitations. Also really honestly, I did not assume the changes will be so general in the remaster of the subsequent part, the opus magnum of the RTS genre created by the Ensemble Studio. Basically, I stayed still really considering this assignment. Meanwhile, exactly what I meet in the main flow in the game exceeded the wildest expectations. Age of Empires II Definitive Edition, despite its archaisms, comes out ahead and stretches horrible ideas with the upcoming fourth installment.
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Dance Macabre
This actually isn't the first time the moment piece was renovated and published – we've previously declared the HD Edition. Apparently, though, Microsoft wants to be like George Lucas, who's forever enhance their Star Wars, and while in the case of the silk Jedi learn, the policy doesn't necessarily win fan approval, you can really be glad about how things turn out with the discussed strategy. AoE2DE is better than something we've seen in this collection so far. That so good it doesn't have any serious cons. A little forced, aren't they? Form, this is the opportunity of acclaimed dinosaurs sent to a funeral home, the slogan that remains "Dressed in our own coffins you search more successful." But seriously. Finding fault with a twenty-year last game is basically defeat a boring horse. Particularly given that that game comes with major expansion, also the skeleton may still dance by numerous personal computers.
Visual delights in 4K
I won't beat about the bush. The above heading is a piece provocative, but the mostly real. Imagine that you have the appropriate hardware (I learn most of you don't have to imagine that at all, but I did to help), people launch Age of Empires II Definitive Edition in 4K, and your eyes are poised with a planet of tiny characters working around the area, that is exactly as razor and has tremendous textures weighting 16 GB and set up specifically for this occasion. Fact be related, I've only seen that earth in a dozen frames per minute, so it probably doesn't count (I ended up participating with 1080p). In any case, the people from Forgotten Empires went to great lengths to make certain persons are given here surprise if they only have the best rig.
And that certainly not the "omg-next-gen-so-much!" type of awe, but rather "Dang, that's what a twenty-years-old game may look like?" They place almost everything that is fixed. From the growth from the natural world to stars and lives of all units. The smooth activities are pleasing to the eye, especially as you could now zoom popular using the mouse wheel. Considering a background full of warriors rendered in armor that sell virtual damage to each other has not been so exciting.
Collapsing buildings look very impressive – they disintegrate to items and watch every brick falling upon a pile of rubble. I've never grow bored of admiring collapsing castles and it sounds i won't think about this being pointless interest for a long time. It's mind-blowing!
Game designers have managed, among other things, to make sure that players will not give any difficulty identifying specific buildings. Already at this level, each building looks a little different, which makes it easier to get a notion of what's actually happening in this prevailing chaos – in the drive or in the fast increase regarding the capital or community.
More holes and user interface
In addition to aesthetic and graphical marvels, it was also important to adapt the old-school user interface with a slightly newer model. By we mean a substantial and modern UI which is better suited near it is end.
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In the menu there is a another decision to degree the client interface, which is a great idea for newcomers, who are not yet accustomed to the in-game hotkeys. Enlarging the symbols enables one to understand a better knowledge of their occasion; used for a difference, professionals can get rid of the main interface almost entirely. By the way, concerning the keyboard shortcuts – today people not just have the possibility to vary key bindings, but also to create separate profiles, which will surely be enjoyed in those who create their own control systems. Also, it is possible to easily select all parts or buildings of the broken type on the place also to remove them with just one click of the major.
For the second staff of UI we can look at just how various folks we can recruit before we go out of conscious quarters. A different and extremely valuable star will demonstrate us just how many villagers are unemployed. By pressing on it, the game leads us to each one of these (one before a single) also were able to assign them a brief.
There is and a new feature – queuing of tasks, thanks to which it is possible to sketch the next activities of a hand unit in advance. All buildings under building or knowledge that are currently being used are indicated at the top from the television. This allows you to quickly understand the current situation.
Select army feature has been improved. Not just you can see the way many things you have marked, but you can also make sure that workers will never become incorporated into a massive faction of selected soldiers. It helps a lot! Especially when you have to quickly counter to the unexpected circumstances.
One of the coolest development is the opportunity to restore a farm later it last out of stocks. Simply check out this option along with anyone no longer need to concern about the supply of food. It seems so different which no one have come ahead with such an idea twenty years ago. It was a really annoying issue.
We've was given the informed AI in the HD edition from the game, playing with the Definitive Edition the fake intelligence approach includes experienced several significant polishing. I bought the brand that the AI-controlled enemy doesn't focus so much at making one brief when another, but rather acts in a new dispersed and extreme way. Employees are not directed to perform one action with another so as to improve in the future time. However, it doesn't signify the redesigned AI is slower than the older one. This aims to help settle the overall economy with prioritizes jobs in a greater way. During the individual battles, the game enables one to choose which AI scripts must be used in specific civilizations – whether they should help those from the first report, the HD form or the latest translation in the game. I encourage you to conduct your own experiments with the original AI order. It can be a quite addictive and fascinating activity.
Another critical new report is the possibility of giving orders to allies when performing 2vs2 scenarios. The number of available commands is overwhelming (around a hundred or more) then they fear questions such as – demand for coaching of the certain form of thing, sending a specific type of troops to the ground, requesting support in an episode, put the ally to focus on some type of production or even construction of an wall on designated location. You will have to use a lot of time if you want figure all this away. Many highly, the coordination seems to be doing very decently.
Other essential novelty is the beginning of a fresh level of difficulty. Despite their brand, Great difficulty doesn't make the action to fast. It is rather a surface trick, designed to assess the difficulty levels available from the game, so that they are not like mixed so previously. Thus, the Great difficulty level is very similar to the Difficult one, told on the previous edition from the game. Any direction, a challenge would remain a challenge.
Revamped multiplayer
Speaking of problem. With DE, you will get job in challenges which consist in achieving certain objectives as easily as possible – for example, advance to the next era. New adepts in the lines should spend the time to report the basics of game mechanics, if they aim to help fight against a real opponent in the multiplayer duel. The standard tutorial, which is and a Scottish battle against the English, turns out as a complete joke. In no income it will make you representing a multiplayer battle.
Just before we move onto additional notes on multiplayer mode, I should point out the whole element of the experience was utterly redesigned. No more peer-to-peer connections. Instead, game designers have put together multiplayer servers which must provide a much smoother and lag-less experience. At least unlike which includes occurred to me during my gameplay experience.
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The design and features of multiplayer’s lobby has been modified. Now you can make personal and password-protected game sessions. Among the new features there is a possibility to watch multiplayer conference of others as a spectator (there may be virtually any number of people watching). The new map selector makes this better to filter them before produce your own sets. After all, the renewed matchmaking system should enable a better wealth of rivals due to the more explicit research criteria. That would entail additional time, than I had after the game's release, to get to see these novelties and innovative solutions i always have described above. Despite that, I have to divulge in which anything I've tested did well.
A multicultural game
The designation of Definitive Edition grants to begin something over simply updated graphics, interface, AI and restored multiplayer. The designer have managed to save all expansion sets – including most cultures that occurred within every add-on. Moreover, they have included some extra content. Thanks to that, twenty-four movements are awaiting you inside only person mode! In other words, it's countless times of excitement! Four new the world have remained put into those previously being from the level story with frequent add-ons. Also, three of them say picked up unique campaigns. Despite the fact Spiele Umsonst downloadspiels.com that game designers have decided to take an easy direction with based the armed forces capability of all new people in cavalry, we should be happy that they've expanded the previously diversified puddle of civilizations.
For the new we can handle the responsibility of Lithuanians (unfortunately, this population was denied of special campaign). And, you can sport because Tatars, Bulgarians and Cumans. The end are well-known from Kingdom Come: Deliverance. I've played every new fights and also via what I've seen so far, many new country are somewhat threw in assessment to their opponents. Or I'm a born boss also a talented strategist? I'm kidding, although I might not be disturbed if the new people were effectively balanced in a patch that may be generated from the next future (mainly within the perspective of multiplayer matches).
A grinning walking over
I'm aware of the fact I give managed to discover and suggest all the differences within judgment to the primary. I only expectation to I've noticed most of them, and have suitably told them in this review. Age of Empires II Definitive Edition is a fantastic solution to the supporters of strategy genre. It was successfully restored and renewed by Forgotten Empires and most certainly it won't go unnoticed – at least with supporters that have this sort of activity and are not scared of adult game mechanics. That resembles a living (walking down?) corpse that's still rather pleasant next survived fixed in total conditions. So, the idea going to end for at least few seasons more. I talk about it with a lot of sympathy because I love how nicely it was preserved. Also, I hope that this a promising sign before the freedom of the several chapter in the cycle that’s awaited in many home-grown tactical leaders.
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nerdarchy-blog · 5 years ago
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In my last piece I wrote about one of the modules I wrote back in the Mesozoic era.  “After all our 12 year old minds, while imaginative, couldn’t spin a coherent narrative. I still have a dungeon I wrote back then called Torth. It’s… um… well, the Plan 9 of modules. Made no sense.” Within hours, the stalwart and suffering editor sent to me “I am curious about Torth! Although my opinion of Plan 9 is colored by Ed Wood, which I’ve seen several more times than the actual Plan 9 haha.” [NERDITOR’S NOTE: That’s me!] However, by that point the semester was concluding, work was piling up, and I couldn’t do it.  Now the semester is done (I earned 2 A’s and an A-) and here I am sitting on the couch writing about something I wrote some 40 plus years ago. Get off my lawn.
A mockup from the author for Torth: Castle of Evil. Pretty cool if you ask me! Check out the gallery at the end of the post for the creator’s original cover, maps and notes. [Art by Erol Otus]
Torth: Castle of Evil
I started this while I was still the Dungeon Master for my first module, B1: In Search of the Unknown. For those who don’t know this module it was the first Basic Box Set module even before B2: Keep on the Borderlands. While B2 had all the monsters filled in, B1 didn’t. What the writers did for this one was they’d describe the room and leave space for the DM to include Monster then Treasure. So this kid got to enter whatever monster they wished whether they made sense or not. In one room would be a couple of goblins while the next room over (a 20 ft. x 20 ft. no less) would have a red dragon. My player (the Dave I mentioned last column) didn’t care. Kick open the door, kill the monster, collect the treasure (never mind how much people could actually carry), do whatever was in the room (ooh, pools!) then repeat. Yes, that was Quasqueton, stronghold of Rogahn the Fearless and Zelligar the Unknown!
I added a third level to Q, which featured an underground lake with an island on which were the barracks for all the off-duty monsters. There was a bugbear barracks, a room for vampires…you get the idea. That was me trying to figure out a reason for the monster placement.
After that it was Dave’s turn to DM and I played my first character, Apollo. We played almost every night. During study halls or after going home after gaming I started writing what I thought would be my magnum opus! It needed a name. One afternoon when we weren’t playing the Monkees were on TV. One of them was Peter Tork. I changed the name a little and so the module had a name: TORTH!
I started by drawing one third a map, wrote about the rooms, then more map and so on. Oh, this was great stuff! Killer! No character could possibly survive! Plot? What’s that? Dave also wrote some of the dungeon and I asked people who had no idea about the game for trap ideas as well. Torth eventually had three levels, two of which had giant underground lakes (one on top of the other??) with 200 total rooms and was finished on June 10, 1980. I even bought a report folder for it to make it more official and traced the umber hulk picture for the cover. I made the umber hulk the proper colors even though some of the umber hulks appearing in the module are orange. Don’t ask — I’m already embarrassed enough.
Eventually Dave and I learned that a new kid in the school, I’ll call him Rodney, also played D&D! Well, he wanted to learn anyway. He was and still is a goof ball and was enthusiastic about playing. As Dave and I were now experts at the game…hey stop laughing!  Ahem, experts at the game, we would teach him. And where would he learn? TORTH!
You can see this train wreck coming, can’t you?
Not being one to make things easy on himself, and with the new AD&D Player’s Handbook in hand he decided to create a 1st level half-elf fighter/cleric named Pantalian. I, with the brand spanking new Monster Manual, was determined to try all of these new monsters.
The adventurers needed a reason, no matter how flimsy, to enter this dungeon. I reproduce it here, word for word, misspellings and all. On the word for word stuff I’ll insert my comments in italics. Because.
CONTENT WARNING — rape
****************************************************** Many years ago, when orcs ruled the countryside, a magic user came.  He enslaved the orc tribe the green foot and made them build him a castle. The orcs were also forced to build new homes for poor people of the towns they destroyed. The castle was dug deep into the cliff side of a mountain. (So… it was a cave? A castle?)
This good magic user, ruled the countryside fairly the townspeople loved him dearly.
Many a cleric and Magic user came to him to study and for advise.
Soon Torth was getting old, and said he needed an heir. He adopted a boy by the name of Rascen. A few years later, the old wizard died, and left everything to Rascen.
Rascen, like his stepfather, was a good man. He trained to be a druid. (As one who lives in a fancy cave castle does.)
One day while holding the passover feast, the holy grail appeared. This brought pride to Rascen and his people. (Ummm.  Yeah.)
While holding Court a beautiful girl came and stated a powerful knight was disturbing her. Her name was Rachel. Rascen himself slew the knight, and fell in love. (Fell in love with whom? The knight?) Soon Rascen asked Rachael to be his wife. She consented.
A few years, later a son was born. They named him Carnan. He grew up to be a magic-user after his parents died. But Carnan was evil. Carnan ruled harshly until one night, the castle mysteriously caught fire. He was said to be killed, along with other evil clerics and magic users. (Ok, the cave castle caught fire. HOW???)
The townspeople lived in harmony. A knight named Maskoth was appointed mayor. He ruled fairly.
One night, Maskoth disappeared, only to be found the next day, totally insane. He was babbling something about Liches or other evil. He died a few years later of mummy rot disese. This was the first evil. (ooh — scary!)
A sage said there would be six evils on the town. No one believed him. Soon a mysterious beggar came to town. A few days later he killed the captain of the watch. This was the second evil. (Damn mysterious beggars!)
After that, a good cleric came to town, and was told of the two evils and went to the castle, never to be seen again. A month later, bones were found in the woods near the castle. On them was a holy symbol. Scholars doubt this carnage was the cleric, but the people knew it was. This was the third evil. (Scholars studied this???)
The month after the finding of the bones, ghouls, mummies, zombies, wights, wraiths and ghosts plagued the town for one week, killing many. This was the fourth evil. (Okay — this is a town. By this point, there can’t be many people left, and those who survive, why did they stay?)
One night later, a girl named Josephine disappeared. She was found the next day, brutally murdered and raped. This was fifth evil. Now the windows of the castle are scarlet, as if a fire was burning inside. (I was a screwed up kid going for shock value. Also, what windows? There are no windows in the cave castle!)
A few days later all the infants and old men were killed. Evil swept the town. The chapel was burned! The monastery pillaged! This was the final evil. (Dogs and cats living together! Mass hysteria! Oh wait.)
Now the sage stated that evil will kill us all if it is not removed, and that the source of the evil was the castle. “A fighting man would be needed” stated the sage. That night he died of mysterious causes. (As one does in these tales.)
One night a merchant was passing on a road that is near the castle. He claims he saw a hooded figure in a rear window looking, staring out. The figure was all white, had glowing eyes, and burnt, shabby clothing. (WHAT WINDOWS?) That was last night. Go now to the castle and defeat the evil inside.
(Yeah. Go. Defeat…whatever.)
*****************************************************
Pantalian and his NPCs died very quickly. He was reincarnated five times. He lasted longest as a troll. Then one day his character sheet vanished. Turns out someone we both knew tore it up and flushed it down the toilet. Rodney to this very day blames me for this and in revenge he and the other person destroyed my character’s painstakingly kept journal. However, I was not the culprit. Doesn’t matter, he still blames me.
How did Pantalian die so quickly? Well, here’s a few rooms, typed in exactly as scrawled back then, mistakes and all. The first room the characters will encounter after entering the castle would be room 17, which was a 20 ft. x 40 ft.
“The room is dingy. In the southeast corner is a 10 ft. circular iron cylinder. It has elvish runes on it and cannot be read except by the evil. They tell the history of evil. (That must’ve been small type!) When the door is closed, the lid pops open, orange smoke issues forth and 2 lemures pop out. 7 hp, 13 hp. 1 potion of flying, ring of skeleton, 900 sp.” (The ring would reduce the wearer to a skeleton instantly, no save, just dead.)
It was Pantalian and an NPC fighter. Lemures were devils with 3 HD and regeneration. Only blessed objects could kill them. Of course a brand new player wouldn’t know this, nor would they possess such an item. Or be aware of regeneration. So the lemures just kept coming and Rodney, being the jock type, wasn’t about to run away!
Splat!
He created a second character specifically to go in and drag Pantalian’s body out. He was then resurrected and the second character became an NPC, a half elf fighter/magic-user. Neither lasted long. I decided the player needed help. I know! A magic weapon! I gave a gnoll a longsword +5 Defender. And again, Pantalian fell. His NPCs, as he now kept several, managed to kill the gnoll and get the sword for him. It helped against the night hag in the next room. Seriously.
The true shame of Torth was the way it was designed. This was supposed to be the castle of a good wizard but the map is a jumbled mess. Nowdays if I were to make that map I’d say chaos magic twisted it into its current form. Back then I just figured that dungeon maps were supposed to be mazelike. The Ruins of Undermountain proved me right. Again, I was a kid and hadn’t any experience writing.
Since that time D&D writing improved vastly. Jennell Jaquays introduced the concept of sandboxing an adventure with her Judge’s Guild pieces. Narrative plots began having some depth. Maps began to usually make sense. Also the players, me included, became more experienced along with the game as it developed.
Torth’s ending had the Heart of Evil which had absolutely no reason for existing except as a McGuffin for the character to reach and destroy. Of course in a linear sense it was in the last possible place.
“194 — The Heart of Evil. On the heavy door is a tarnished plaque that says “The Heart of Evil.” (As the major quest targets always do.) If the leader of the party is good, the door only opens on a one (if hit by an evil person.) (Huh?) When the door is open, the outcropping is seen. The two sides emit an orange yellow glow. This is the heart of evil in the castle, placed here by Balzebul. (Why???) This outcropping pulses, for it is alive. AC -2 Hit Dice 5. 21 hp. If the “heart” is threatened, it will summon 5 manes or other devils. When somebody is killed in this room, the heart grows brighter (that is only if a good person is slain, if an evil thing is slain in this room, it dims) Good slain — it gains 1 hp. Evil slain — loses 1 hp. (Fair enough but why only one?) If there is an evil person is in this room during melee, there is a 75% chance that he or she will turn against the good in the party. (Before you ask, there were many rooms that changed the character’s alignment. And every 13-14 year old kid plays chaotic neutral, no matter what their declared alignment.) When the heart is killed, all evil in the castle dies and disintegrates. A cherubim comes to warn the adventurers to leave, for in 12 hours the castle will crumble into dust. (When heart dies the yellow orange glow leaves) (It doesn’t help or anything. It just comes in, makes its grand proclamation and leaves.) Also if the heart is threatened, it will generate an evil energy field. If a good character goes in, they lose 1-4 hp per round. (Oh, by the way, it has protection from good sort of.) 1000 exp for killing the heart.”
Hearts of Evil can be pretty innocuous looking!
  Sigh. When I wasn’t available to DM Dave would DM for me. Eventually, near the end of the first level a magical slide appeared taking whatever character Rodney was playing by that time directly to the island where the Heart of Evil was. No devils popped up but he had a major time beating on the thing before it died. And so ended the only time Torth was ever played, with over two thirds of it avoided.
Why write a column about this aside from the editor asking? I write a lot now between this, my monthly column at Transgender Forum, my blog and other things. Whatever a person creates, be it art of some kind, writing, song or whatever they leave a piece of themselves in it. That’s why no two artist’s works are alike or no two authors (not counting intentional style stealing.) Torth took me quite some time to write during a tumultuous time in my life.
It was around this time that my inner demons, which I later understood to be my misplaced gender identity, really began to plague me. Also around this time I started studying martial arts as I was tired of the beatings I received at the hands of bullies. Add to that I was a late bloomer and while all the other kids were hitting puberty, I wasn’t. I dreaded puberty as I knew it would make me exactly what U didn’t want to be: a man. All of this and more all swirled in my head. My only real escape then was gaming, especially D&D.
As I wrote above, when someone writes they bring part of themselves and that includes D&D adventures. I have since that time written over 100 D&D adventures for my players or for others to run. I haven’t read Torth since, well, 1980 or 81. I’ve kept it in my pile of D&D papers or with my modules since then and it’s moved with me many times. I started reading it for this piece and I had to stop. Yes, some of what’s written is Ed Wood bad or worse. That’s not what stopped me, nor was it the poor penmanship, as it was all written in longhand (in pencil!).
I stopped because what I read was a howl of anguish (cliché, I know) from a child who knew they were different, couldn’t understand how or why and whose life was changing and out of control. I was lashing out at whatever caused me pain. I can tell when Rodney started playing. Rodney was a goofball and is still a great friend but he was also a jock. He would become a champion wrestler, attend VMI and serve as an officer in the Army like all men in his family before him. He was everything I wasn’t. Unconsciously, I lashed out at him through the module. There were many times in Torth where the characters were magically transformed, just as I wished I could be.
So yes, Torth was a train wreck but so was I. In many ways I’m still that child struggling against all I am. However I now understand who I am and have the power to change what I don’t like. Rodney and I still play D&D every other weekend on Roll20, as he lives in Michigan. And he still brings up Torth every session. Other players live in Philly, Maine and one here in State College. They’re going through Keep on the Borderlands — my selection. It reminds me of a far more innocent time when gaming was just gaming, yet also a lifeline to other worlds. Sometimes an orc is just an orc after all.
Be well.
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Original cover for Torth: Castle of Evil
Grid map of the Castle of Evil dungeon
Dungeon Master’s notes for Torth: Castle of Evil
Torth Updated!
Step back in time with our resident old school D&D creator to explore Torth: Castle of Evil! (warts and all) #staynerdy In my last piece I wrote about one of the modules I wrote back in the Mesozoic era.  
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hermanwatts · 5 years ago
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Sensor Sweep: Alan Moore, Louis L’amour, Conan Pastiches, Robots
Super Heroes (BBC): Is it embarrassing for adults to like superheroes? According to Alan Moore – creator of the Watchmen series and widely considered one of the greatest comic book writers – it is. He says superheroes are perfectly fine for 12 or 13-year-olds but adults should think again. “I think the impact of superheroes on popular culture is both tremendously embarrassing and not a little worrying,” he says.
Folklore (The 13th Floor): The ancient lore of the indigenous peoples of North America are as varied and far-reaching as the continent itself, and unless you’re well-versed in native lore, you might not realize how many of those tales are populated by horrifying spirits, ghosts, witches, demons and monsters… and since we’re in the scare business, we’re going to share the most nightmarish ones with you.
Westerns (Crimereads): Some of the difficulties the fiction magazines were experiencing were due to a prewar invention: the paperback book. The Western “dime novels” and “railway novels” (so named because they were sold in train stations) of the nineteenth century were early experiments in this form. True success, however, had to wait until the 1930s, when a pair of innovations were introduced: an effective glue strip used to bind the book together and the adoption of a distribution model invented by magazine publishers.
Fiction (Goodman Games): What makes those stories pastiche instead of fanfic, I suppose, is that many of these writers were paid to write it and the result was distributed widely. You would assume that meant that the work was well-edited and had some kind of consistency, but a lot of people, me among them, would tell you you’re wrong.  Some writers don’t quite get the character, or want to change him, or don’t understand that he actually does change, age to age, and is capable of greater subtlety/humor/intellect than is popularly assumed (just as REH’s writing is more complex than popularly imagined).
Men’s Adventure Fiction (Paperback Warrior): “The idea that genre fiction is somehow inferior in quality to so-called mainstream fiction, and is not as literary, is artificial bull-puckey,” Hayes said. “Mainstream also is genre, psychological studies, social issues, etc. are all genres, and most of that is not as entertaining as other genres. Entertainment is the primary objective of all fiction, the other, lesser goal being enlightenment, which should never dominate the story. If you have a cause to espouse, the proper literary form is an essay or a non-fictional book.”
Pulp Magazines (Dark Worlds Quarterly): I’ve been spending a lot of time amongst the Pulps lately. And it begs the question: what is the appeal of these old, flaking, brown books? One thing strikes me immediately, the collector’s mania that says, “I want them all!” Since Pulp magazines are no longer produced it is a finite proposition to own a “complete Weird Tales” if not a cheap one. But this doesn’t explain everything. The idea of a rare magazine or comic sealed in plastic, unreadable, priced at, say, $1000.00, makes it no more interesting than a rare coin or a bearer bond.
SF RPG (Trollsmyth): Treasure is easy in fantasy realms. Usually, it’s great piles of gold coins, gleaming gems, and works of art. Back in the middle of the 20th century, when the future was nuclear, space powers feuded over fissionables the way 20th century powers fought over oil. Later, when the power of the future shifted from fission to fusion, He3 became the thing to fight over.
A. Merritt (DMR Books): What a difference a century makes, eh? A well-respected book reviewer for “The Newspaper of Record” published that glowing endorsement for the very first hardcover edition of A. Merritt’s The Moon Pool. As I’ve explained elsewhere, the book itself was a “fix-up” novel merging Merritt’s original novelette of “The Moon Pool” with the novella/short novel, “The Conquest of the Moon Pool”. Let’s see what else the reviewer has to say…
Pulp Fiction (Grey Dog Tales): This book opens with an excellent and very informative introduction by Garyn G. Roberts Ph.D., in which he gives a very detailed background of Farmer’s love for and relationship with Pulp fiction. Without wanting to repeat too much of the information in that introduction, it’s worth mentioning here that Greatheart Silver was Farmer’s homage to the great pulp heroes of the 1930s.
Gaming (Jeffro’s Space Gaming Blog): Long, long ago I heard rumor of them in the introduction of GURPS. Elements of Melee and Wizard are of course baked into the classic Second Edition GURPS Basic Set and first edition GURPS Fantasy. But strangely enough, the group of high school buddies that went hog wild playing Car Wars and Ogre and Illuminati somehow never went beyond doing anything else beyond creating a few 100 point characters with those gaming materials that were supposed to be Steve Jackson’s magnum opus and the ultimate testament to his design genius.
H. P. Lovecraft (Slashfilm): During an interview with Coming Soon, SpectreVision’s Elijah Wood and Daniel Noah revealed tentative plans for a Lovecraft trilogy, adding that Color Out of Space director Richard Stanely might be involved as well. Wood and Noah said that if there’s “enough of an appetite for these things, and we can keep them going and make at least three of them” because Lovecraft is “such an important voice in horror.”
Folklore (Blog That Time Forgot): Ah, that most feared & beloved of Scottish beasties, the Wild Haggis. Elusive yet ubiquitous, they’re rare enough to be seldom seen in the wild, yet populous enough to feed 5.4 million Scots every Burns’ Night. Some say they are small furry mammals, others that they are little birds with vestigial wings; some say their right (or left) legs are longer than the others to facilitate mountain navigation at the cost of reproductive opportunity, while others suppose that they have only three legs, or even no legs at all; there are those who compare their call with the drone of the bagpipes, and others who equate it with a whistly twittering.
Small Press (Rawle Nyanzi): There’s a particular short story magazine that chugs along like a little engine that could. In spite of financial challenges and some less-than-stellar sales figures, it keeps on keeping on through periodic crowdfunds and targeted marketing. I’m talking about Cirsova, the Magazine of Thrilling Adventure and Daring Suspense, founded in 2016 by P. Alexander, a Twitter buddy of mine who did the interior formatting for both of my novels Sword & Flower and Shining Tomorrow.
RPG (Goodman Games): The third book in the Alphabet series is now ready for pre-order! The Cthulhu Alphabet is an organized book of madness that you can incorporate into any role-playing game, Dungeon Crawl Classics or otherwise! The Cthulhu Alphabet is a collection of random tables to inspire your role-playing game, structured around an abecedarian theme. If you are a player navigating an uncaring universe, a haunted setting, or a horror-filled dungeon, you will find new ideas for your character and adventures.
Tolkien (Tolkien and Fantasy): I’m using the term “Tolkienian resonances” in this post’s title to refer to some things that predate Tolkien’s own relevant works, but are certainly not influences. They could perhaps be called precursors, but that seems too expansive a term. In any case, a few of these works with such resonances are interesting, and I recount them here. First, there is the discovery by Mark Hooker of the poem “The Orc and His Globular Island.” Hooker wrote about it in the November 2019 issue of Beyond Bree. The poem is interesting not only for its use of the word orc, but for the orc’s similarities to Gollum in The Hobbit.
H. P. Lovecraft (Sacnoth’s Scriptorium): Despite enjoying him as a good read, Lovecraft left Williams out of SUPERNATURAL HORROR IN LITERATURE, his monograph surveying the field, which he was expanding and revising at the time. Doubtless Williams did not make the final cut because Lovecraft had concluded that CW was really not a horror writer at all and also that only committed Xians wd fully appreciate these novels (Lovecraft himself was an atheist and nihilist).
Tarzan (DMR Books): As I stated this time last year, a significant portion of Tarzan fandom considers November 22 to be the ape-lord’s “real” birthday. That’s fine with me. It makes a perfectly good excuse to talk about my favorite works of Tarzanic art. I considered going through my faves in the order I first discovered them, but it was long enough ago—and much of it was in a fairly short span of time—that I decided to go chronologically as they were first published. Thus, the iconic cover for the first McClurg edition of Tarzan of the Apes has to start things out.
Pulp Art (Dark Worlds Quarterly): The first Pulp magazine to offer robot stories was not a purely Science Fiction mag but Weird Tales, which featured the first robotic brain, giant robots and robot despots in Edmond Hamilton’s “The Metal Giants” and Ray Cummings’ “The Robot God”.
Fiction (Don Herron): The other day Brian Leno mentioned that he’d heard good things about the novel Relic by Preston & Child — but even more specifically, he got the major tip-off from me.  I found the novel much, much better than the movie and could not believe that the movie cut out the role of Pendergast, an FBI guy who for all practical purposes may as well be Sherlock Holmes. My god, the best character. I could not believe it, and I still cannot believe it — who’d buy rights to The Hound of the Baskervilles and then delete Sherlock? What genius does that?
Ian Fleming (Mystery File): Thunderball was the eighth James Bond novel and followed a break after Goldfinger where the new James Bond had been a collection of short stories, For Your Eyes Only. In fact Thunderball was the result of the author’s dwindling enthusiasm for his creation after a series of bitter disappointments about Bond’s screen fortunes. A proposed Hitchcock film of From Russia With Love had fallen through (Hitchcock ended up doing North by Northwest instead), and while sales for the Bond novels had rocketed with Doctor No and Goldfinger, the television series pilot “Commander Jamaica” that fell through had become the plot of Doctor No.
Weapons (Pulp Rev): Swords are cool. That alone would be enough reason to include swords in fiction. And you can’t have a street samurai without a sword. But my preferred aesthetic, that of the military technothriller, demands greater justification than just ‘cool’. And for good reason: soldiers must justify every piece of gear they carry on a mission. Unnecessary gear just slows you down and takes up space.
Sensor Sweep: Alan Moore, Louis L’amour, Conan Pastiches, Robots published first on https://sixchexus.weebly.com/
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kenmmcshane · 7 years ago
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Puma Suede Classic x Michael Lau 'Sample Suede' - Releasing 00:01 (GMT) 20/01/18
The godfather of urban vinyl toys, Hong Kong artist Michael Lau, joins PUMA to create a masterpiece to honour the Suede’s 50th anniversary.  World-renowned for his collectible designer toy figures and freehand-style illustrations, Lau takes his bold and brilliant technique to the Suede in a collaboration #ForAllTime.
The PUMA x Michael Lau “SAMPLE SUEDE” takes its inspiration from the sample sneakers that brands produce as a model for production or to send to sports icons for final testing. Lau gives the iconic silhouette a protoypical feel by using work-in- progress details like the zig-zag finishing of the fabric sample along the Formstripe, lacing and tongue. To add to the sample concept, “50 Sample Suede Not For You Only For Me” is embossed on the heel of the shoe.
The Chinese character for “sample” is designed on a sample swatch for the tongue and sock liner. An ‘L’ is on the heel tab of the left kick, an ‘R’ on the right.  These imaginative touches make the several shades of grey included in the Suede’s plush upper all the more intricate. The right shoe features lighter greys, the left darker. It’s a mix-matched magnum opus. And the white laces and thick, textured sole frame the work perfectly. The insole is taken from the form that the factory fills out when identifying a sample – with the style name, article number, colourway code and factory code.  “A lot of the times when I come up with a sneaker design, it might not be for everyone. I rather think of them as creations that are for collecting. I guess that is because I approach it like artwork,” Lau muses. A true visionary, Lau takes the collab further by creating “Worth Cat,” a limited-edition autographed figurine inspired by the shape of the sample tag and the PUMA Cat. Each figure represents one of the seven shades used on the sneaker and bears different expressions.
Even the box builds up anticipation, Worth Cat and fabric swatch illustrations in a multitude of grays cover the box and its specially wrapped so it’s not just an unboxing. It’s like unsealing a mystery of mastery. On why designing his own version of the Suede is special for Lau, he remarks,” My connection to the PUMA Suede is that I am from that generation. It’s celebrating its 50th anniversary and that means we are all around the same age.
Our generation really has seen the sneaker culture develop. From the 70s, 80s, 90s, all the way into the 2000s. It’s classic like me now. It was right there from when I was young, and was prevalent in the early formation of youth and street culture, and is still around. I’d say that makes the Suede pretty classic.
Wellgosh.com will be releasing the Puma X Michael Lau Suede from 00:01 (GMT) on Saturday 20th January 2018.
from pussyfoott2b https://wellgosh.com/blog/featured/puma-suede-classic-x-michael-lau-sample-suede-releasing-0001-gmt-200118/ via http://www.rssmix.com/
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drcolumbosnotepad · 8 years ago
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Bob Marley | Oliver Sacks | Sergei Rachmaninoff
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Bob Marley (6 February 1945 - 11 May 1981)
“The truth is, everyone is going to hurt you. You just got to find the ones worth suffering for.” 
I mentioned in a post I did a while back I would return to talk about Rachmaninoff - in that particular post I didn’t mention the disease he died from, melanoma. Another musical legend died from the same disease, one who wasn’t from the path of classical music but reggae - a genre which he popularised on a worldwide level with his band, The Wailers  which spanned a decade before he embarked on his solo career. Bob Marley was a unique figure in the musical industry with his Rastafarian beliefs permeating into his music and lifestyle. Rastafarianism centred around the Emperor Haile Selassie I of Ethiopia and pan-Africanism. Among smoking marijuana and dreadlocks - based on Samson in the Bible which prohibits the cutting of hair, the Rastafarian movement had their own unique traditions including one that would lead to the death of Bob Marley. Among his music and his propulsion of Jamaican culture on a worldwide level, Bob Marley was also a keen footballer which may be the most pleasant surprise in his biography. He relocated to Bloomsbury, London during which he recorded his aptly named magnum opus, Exodus. The spiritual and laid back nature of the album as an extension of Marley’s life which came after an assassination attempt in Jamaica. The album is a swirling drug trip of politics, religion and sex where it has earned its place in history in its 40th year. As with many musical artists that entered the public consciousness, Bob Marley’s time on Earth was tragically short - he was only 36. And 
Bob Marley performing I Shot The Sheriff 
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Oliver Sacks (9 July 1933 – 30 August 2015)
“If we wish to know about a man, we ask 'what is his story--his real, inmost story?'--for each of us is a biography, a story. Each of us is a singular narrative, which is constructed, continually, unconsciously, by, through, and in us--through our perceptions, our feelings, our thoughts, our actions; and, not least, our discourse, our spoken narrations. Biologically, physiologically, we are not so different from each other; historically, as narratives--we are each of us unique.”
Oliver Sacks is known as the Poet Laureate of Medicine. It’s easy to see why. His books are portals into how he approached medicine and his patients, always placing them at the forefront of everything he did. His writing style resonates with his empathy and compassion seeing his patients as equals and teachers. I’d highly recommend his most famous works The Man Who Mistook His Wife For A Hat and Awakenings as entry points to the writings of Oliver Sacks. Robin Williams (mentioned in an earlier post) played Sacks in the film adaptation of Awakenings in perhaps his most tender role. It was actually reading The Man Who Mistook His Wife For A Hat a few years ago that inspired me to start this blog. The miscellaneous collection of patient led stories and case studies gave an otherwise abstract disease an added depth and emotional resonance. Sacks was able to tap into the human side of medicine when in recent years it has become so regimented and industrialised and from a recent patient’s words ‘heartless’. Sacks reminds me of the duty of a doctor, and that’s the duty of a human being. Never for one moment does Sacks forget that he himself could be the patient in front of him, and neither does he take it for granted that anything less than the best he can do is enough for them. Losing Oliver Sacks to me was like losing one of the old inspirational classical doctors of another time - smart, eccentric but always caring. How much better the world would be if everyone took their time, observed, listened and cared like Oliver Sacks?
Oliver Sacks in a PBS interview in 1989
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Sergei Rachmaninoff (20 March 1873 - 28 March 1943)
Music is enough for a lifetime - but a lifetime is not enough for music
Rachmaninoff by the time of his death had been diagnosed with advanced melanoma. The biography of a great composer no doubt is dramatic with its tumultuous events and tragedies and Rachmaninoff is no different. The death of his sisters growing up in 19th century Russia, his struggling academic grades, a forbidden love with his neighbour, Vera, the death of his idol, Tchaikovsky from cholera all had a bruising impact on the young man and had shaped his music to the masterpieces we hear now. One piece of his biography is especially revealing of his character, the failure of his Symphony No.1 which was widely panned by critics led Rachmaninoff to a deep depression that lasted 3 years. Where he had placed his hard work and precious time into creating his symphony only for it to trashed by critics which led him down a path of endless self-criticism exacerbating his depression. It was only with the help of Nikolai Dahl and his hypnotherapy and psychotherapy sessions and adjustments to his personal life including sleep regulation, appetite and support from close friends and family that Rachmaninoff began to recover from his ‘self-imposed exile’ which culminated in probably the most beautiful piece of art from Russia, his Piano Concerto No.2. Rachmaninoff began to enjoy his success he had striven for so long during a happy time in his life with his marriage to his wife, Satina. This time also came with great turmoil especially with the 1905 revolution but his loyalty and love for his motherland obliged him to stay when there were enthusiastic offerings from America. Further tragedy struck when his close friend during his time at the Moscow Conservatory, Alexander Scriabin died which was quickly followed by Taneyev, another friend and finally Rachmaninoff’s own father. Further political turmoil came with the 1917 revolution (see the classic film Dr Zhivago as a reference to the horrors afflicted) which placed Rachmaninoff in an dire situation citing his aristocratic birth in the midst of a Bolshevik regime that began to seize land ‘for the people’. Here he gained permits to Scandinavia where he spent the duration of the war working as a concert pianist where he worked tirelessly to improve his technique. During his increasing financial woes, he eventually relented and set off for New York City from Oslo in 1918. Here he now saw the success and love he had for so long rejected and it was in America where he met his compatriot, Vladmir Horowitz in the basement of Steinway Hall in 1928 who is known as the master of Rachmaninoff’s Piano Concerto No.3. (see the 1996 film Shine as a tribute to this magnificent piece). Rachmaninoff even acknowledged this himself stating  "This is the way I always dreamed my concerto should be played, but I never expected to hear it that way on Earth." after one of Horowitz’s performances in Rachmaninoff’s twilight years. 
Why Rachmaninoff is so important to me, it is his humanity. During the face of great tragedy which he felt so keenly as the sentimental soul he was and suffered greatly during it, he strove to continue despite all his self-doubt and self flagellation as a failure. He was just so human. You can feel his tragedy and grief embrace your very soul and yet find profound beauty in his works. This is true art, the expression of one’s soul and the uncanny ability to deeply connect with your fellow human beings. Tolstoy’s War and Peace comes to mind, another Russian export that can match the heights of Rachmaninoff’s compositions. The tragedy, the love, the family, the war, the evil, the kindness, the resilience and the struggle during the 1812 French invasion of Russia where it seemed all hope had been lost. And it was this - hope that is the crowning quality of humanity. My thoughts return to my childhood reading one of my sisters’ hand me down Enid Blyton books The Land of Far-Beyond and the final chapter always struck me deeply even as a kid. Out of faith, hope, and love. It is hope that is the greatest of these three. Where there’s life, there’s hope.
Sergei Rachmaninoff performing Rhapsody on a Theme of Paganini in 1934. Of the 24 variations, pay especially close attention to the 18th (the most well known and romantic) and the 24th, the legendary finale requiring superhuman technical skill to pull off (in fact Rachmaninoff himself doubted his ability to play this and as a teetotaller had a creme de menthe before his performance to help steady his nerves and consequently became known as the creme de menthe variation. 
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So what did these three men have in common? Melanoma. 
Melanoma is the most dangerous type of skin cancer and the 5th most common cancer in the UK. Melanoma derives from cancer in the pigment containing cells called melanocytes. Although melanoma is most associated with melanocytes of the skin, as in Oliver Sack’s case it can occur in the eye - e.g. uveal melanoma - the uvea is the collective term for the structures: iris, ciliary body and choroid (Figure 1 & 2). Bob Marley had discovered acral lentiginous melanoma (Figure 3) growing underneath the nail of a toe following a football game injury, which due to his Rastafarian beliefs against amputation ultimately led to Sergei Rachmaninoff by the time of his death already had advanced melanoma where it is probable that metastasis had already occurred. 
Figure 1: Diagram of the eye 
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Figure 2: Uveal melanoma
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Figure 3: Acral lentiginous melanoma in nail bed 
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See the video below by Armando Hasudungan which provides a good introduction to melanoma
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One of the most common cancers in young adults - most commonly seen on backs in men and legs in women. The primary risk to melanoma is intermittent exposure to UV radiation and sunlight.
Risk factors - FH, PMH, light physical features, immunosuppression, Multiple freckles and moles (atypical mole syndrome)
Features using a dermatoscope (glorified magnifying glass with a torch)- pigmented, aymmetrical, uneven borders, bleeding. See ABCDE (Figure 4) for good heuristic to diagnose melanoma
EFG - elevated above skin surface, firm to touch, growing - criteria for nodular melanoma, most dangerous form
Protective factors - protection against sun and UV radiation e.g. sunhats, sunscreen, restriction of time spent in sun, regular skin check ups
Figure 4: ABCDE checklist
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The video below by Podmedics provides more detail about melanoma:
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Risk factors: multiple benign/atypical naevi, giant pigmented hairy naevus, genetic predisposition (>2 first degree relatives affected, CDKN2A mutation), previous skin cancer, immunosuppression, Fitzpatrick skin type I (see Figure 5, often auburn haired, very pale individuals - again another heuristic - dermatology is full of them!, intermittent exposure to sunlight - UV radiation - UVB 315-280 nm and less so UVA 400-315 nm, sunbeds etc (see youtube video in Further Reading for why), geographical location, increasing age
Glasgow 7 point criteria (Figure 6)
Superficial malignant melanomas: superficial spreading, lentigo maligna, acral lentiginous 
Deeper malignant melanoma: nodular, mucosal, neurotropic, desmoplastic
Investigations: excisional biopsy, lymphoscintigraphy - tracing lymph drainage, sentinel lymph node biopsy (if primary melanoma <1mm in depth), staging - USS/CT/MRI/PET/CXR, bloods - LFTs and LDH if liver mets suspected 
Management : education, wide location excision +/- skin grafting, chemotherapy, biologics e.g. interferonalpha-2b, IL-2, BRAF inhibitors: dabrafenib, vemurafenib.
Prognosis - Breslow thickness, Clark level, poor prognosis: ulceration, mitotic rate, location of lesions, males>females.
Figure 5: Fitzpatrick skin types
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Figure 6: Glasgow 7 point checklist
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Breslow thickness is a useful diagnostic tool for invasive melanomas. It is the measuring in mm vertically from the top of the granular layer (Epidermal layers from superficial to deep: Come Let’s Get Sun Burned, Stratum Corneum, Stratum Lucidum, Stratum Granulosum, Stratum Spinosum, Stratum Basale) to the deepest point of the tumour. The thicker the melanoma, the more likely it is likely to metastasise. 
Clark level of invasion is the anatomical plane of invasion (dermal layers from superficial to deep: papillary dermis to reticular dermis)
Level 1: in situ melanoma
Level 2: Melanoma invasion into papillary dermis 
Level 3: Melanoma filled papillary dermis
Level 4: Melanoma invaded reticular dermis
Level 5: Melanoma invaded subcutaneous tissue
Staging of melanoma is the process determining the size/depth of the melanoma and how far it will spread. The classification used is the TNM (tumour, node - lymph, metastasis) which then determines the stage of the cancer (0 to IV) - (Figure 7). The most common metastases from melanoma are the liver, lungs, brain and bones.
Figure 7: Staging of melanoma
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Just a brief mention of uveal melanoma - often referred to as ocular melanomas. It is clear that UV radiation plays a role in the formation of uveal melanoma. The treatment is normally enucleation - the removal of the eye. Given this is a localised cancer, radiotherapy is used - namely brachytherapy is often used as another form of treatment. The liver is the most common location for metastasis from ocular cancer. Oliver Sacks found he had this metastasis to the liver himself to which he wrote a moving article in the New York Times in which the link can be found below.
Melanoma is common. It also kills. That’s why it’s so important to protect yourself in the sun. As seen from this post, all three mentioned were men which fits with the stats that men are more likely to get melanoma than women. I think Hugh Jackman (Wolverine) also had melanoma which fits with his Australian background as well. Something so seemingly harmless as the sun can also lead to metastasis riddling the whole body. So keep checking for any moles, changes, I cannot stress this enough. We have lost three fantastic people mentioned due to this disease, and the fact is the prognosis is remarkably good for early detection (localised melanoma) with five year survival rates of 98% which drops drops staggeringly to 17% with metastasis. The old quote of prevention is better than cure rings true here. I conclude with this poignant quote which reinforces why I write this blog.
“In examining disease, we gain wisdom about anatomy and physiology and biology. In examining the person with disease, we gain wisdom about life.” 
Oliver Sacks
Further reading
http://www.bbc.co.uk/news/health-32749634
https://www.youtube.com/watch?v=1vJSsJdSosU 
https://www.dermnetnz.org/topics/melanoma/
http://www.bad.org.uk/library-media/documents/Melanoma%20-%20Diagnosis%20and%20Staging.pdf 
https://www.nytimes.com/2015/02/19/opinion/oliver-sacks-on-learning-he-has-terminal-cancer.html
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seanrugg · 8 years ago
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Obscure Youtube Videos Part 2
This series of blog posts is an attempt to document the obscure internet videos I find and explore what makes them so fascinating to me.
Good morning walden school
3 Minutes 37 Seconds - View count at time of posting : 650
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One of the more obscure videos in my collection. I’m pretty sure the majority of the view count on this video is just me watching it obsessively. "everyday is super cool, every mornings a fantasy, afternoon is a symphony" No It's not, it's school and it's shit you fucking liars.  Walden School appears to be some kind of small American community school for young naive brainwashed probably Christian children. The whole thing gives off a Napoleon Dynamite, Happy Hands club sort of vibe. For what seems to be a performing arts group everyone is really, really awkward. My favourite character is the kid in the yellow top. He might have the least rythme of anyone ever.
I will dance and rejoice HQ264
3 Minutes 52 Seconds - View count at time of posting : 34,134
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One of my friends, not gonna name any Ben Cheshire's, told me he will frequently put this video on and dance along with it.
This video features two middle age Men dancing in what looks like the surrounding area of their homes. Their clothing seems to suggest they haven't dressed for the occasion, so I’m thinking this is just what these guys do in their spare time. “Hey Jørgen, the wife's gone out. Do you fancy going into the back garden with the camera for a bit?” “Yeah sure I’ll be straight over. I can’t wait to praise the lord with you.”.
There is something oddly hypnotic and peaceful about the video, but there is also a huge sense of naivety coming from the two full grown men. They look like two toddlers bouncing around dancing without any real sense of rhythm or timing. Ultimately they seem happy and content, so that is nice.
Lucky Meng
2 Minutes 3 Seconds - View count at time of posting : 67,045
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There is a desperate sense of trying to create a viral ‘thing’ here. A website and social media account spouting catch phrases before anyone has even heard of this guy. The description reads ‘So you ask, Who Ees Dee Lucky Meng!?’ as though there is suppose to be a mystery regarding who this guy is, the truth is no one is asking and no one cares.
Anyway despite all of this I find the music horrifically catchy, the bright colours plus the awful dancing and weird nasal voice make it hard for me to not pay attention to the guy. I also don’t know if the whole thing is a bit racist.
Me in my bunny sleeper
1 Minute 14 Seconds - View count at time of posting : 152,665
https://www.youtube.com/watch?v=yJN48n8-LzQ
The embedding on this video was disabled by request. I guess he is at least partially aware how fucking weird he is.
“Now walk back to the other room so I can see your diaper butt.”. I’m always lost for words when I watch this video. It’s incredible that these two people found each other. The title of the video is “Me in my bunny sleeper.”, this guys YouTube name is pamperchu, a combination of Pikachu the Pokemon and pampers the nappy company. So it’s safe to say at this point that the man likes cute animals and nappies. His channel features videos of him opening and discussing different nappies. So next time you see a man in a store buying baby nappies just bear in mind he might be buying them for himself. He probably shits himself in them too.
The video makes me wonder what kind of limits these two people have. Like how far would one of them have to have to take things to cross the others line. “I like to wear diapers.” “Oh my god I do too!” “Yeah? I like to shit myself and just spend time sitting around in them.” “Ha yeah I like to do that too.”. “Do you wanna fuck me while I wear a bunny suit and a diaper?” “You know what… I’d really love that.” “Shit myself too?” “No that’s weird and I don't want to be furry baby fuck friends anymore.”
Guy gets stuck in a balloon
2 Minutes 16 seconds - View count at time of posting : 179,005 views
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This is really one of my all time favourite videos to quote. The guy seems to be speaking his inner monologue out loud throughout the whole video rather than talking directly to the viewer. He starts off by saying “This is going to be a tricky one.”. This suggests he has gotten into other balloons before and had an easy time with them. But this is going to be his magnum opus, his masterpiece.
He begins to get into the balloon and as he is halfway in it deflates with him inside. There is clearly a sense of panic at this point, as there should be . He could quite easily suffocate to death but he continues to humorously commentate his dread in a cartoonish voice. As he wiggles to escape the deflating death trap his trousers start to fall down and expose his white pants and bare belly. Eventually he escapes the balloon and somehow the video then made it’s way onto the internet.
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