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#NOBODY seems to know where Sojiro's home is initially (bc it blends in like crazyyyyy)
soft-serve-soymilk
·
5 months
Text
See for everyone else their viscomm research is all serious like going out and taking photos and brainstorming and meanwhile me viddy games go brrrrrrrrr
#dad i need to borrow your laptop for serious research *boots up p3 reload*
#IT'S CALLED EMOTION MAPPING AND ANALYSIS I'M TRYING TO FIGURE OUT FLAWS IN JRPG CITIES AND TOWNS
#like i need a design problem. so far i've thought of a couple angles but you truly need to do the fieldwork to understand.
#but in the meantime. ease of navigation is one. yongen-jaya is notorious for confounding people who haven't played p5
#NOBODY seems to know where Sojiro's home is initially (bc it blends in like crazyyyyy)
#there's also speed and efficiency whilst maintaining immersion (Tales cities kill me a little for how cumbersome they can be)
#There's also fast travel: the penultimate staple. I want to investigate that too and how it factors into things
#And finally. Is it a want or need to be different aesthetically for the designs of Calomel and Amonea and Seraphin and the like
#I NEED MY DESIGN PROBLEM ;-; what is my design problem. off i go to research guys
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