#Multiplayer game development company
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glownightgames · 2 years ago
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Grow your Gaming Business with Stunning multiplayer games. Build your own multiplayer game at an affordable price with the best multiplayer game development company. Get in touch with us now to get an amazing multiplayer game.
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ranvwoop · 1 year ago
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like not being able to do things because of migraines sucks to be honest :( I would love nothing more than to play all video games with my friends forever however every video game wants to take a pestle to my brain. sorry guys I want to play but I would need to spend the next twenty four hours laying horizontally in a dark room
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shoparug01 · 3 months ago
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A Comprehensive Guide to Unity 3D Game Development for Beginners
 Look no further! In this comprehensive guide, we will walk you through the basics of Unity 3D game development, starting from scratch. By the end of this article, you will have a solid understanding of the fundamentals and be ready to start creating your own games.
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rao001 · 3 months ago
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Top Trends in Metaverse Game Development for 2024
In the fast-evolving world of technology, the concept of the metaverse has been gaining traction in recent years. With the rise of virtual and augmented reality, the metaverse has become a hot topic in the gaming industry. As we look ahead to 2024, it is essential for game development companies like Abhiwan Technology to stay ahead of the curve and keep up with the latest trends in metaverse game development.
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tech002 · 5 months ago
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AR/VR companies in India
In this article, we will delve into the world of augmented and virtual reality technology in India, highlighting the leading companies making waves in this rapidly evolving industry.
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kayliebeanie · 4 months ago
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Project Dragon was a game that was in development for 3 years only to be canceled weeks from its announcement and its entire art and development team laid off. The game (which would have been called 'Everhaven' upon release) was intended to be a multiplayer sandbox rpg taking inspiration from both Minecraft and The Legend of Zelda, with an art style similar to that of the Spyro Reignited Trilogy, which some of the team members also worked on along with Crash Bandicoot 4.
According to character design/illustrator Nicholas Kole "Our cancelled project of the last 3 years is officially, truly dead as of today (internal attempts to save it failed), and the embargo on the whole body of portfolio work has been lifted". This means that the only way the game has a chance of resuming development is by raising awareness and spreading the word of it's development. More info from Nicholas Kole and #BringBackProjectDragon Even if you're not interested in the game itself, you can find the concept art, animations, 3D models, music and all other completed pieces of work for the game being shared by the team at either of these links, and I think are worth checking out. Some mounts and NPCs
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4 of the 5 playable starter races (5th being human of course)
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Edit: the decision to cancel the game was made by Forte, a blockchain company that acquired Phoenix Labs last year, who later decided to cancel all other projects so that the studio could focus on Dauntless and Fae Farm, Phoenix Labs' other already established games, rather than take the risk with this new IP.
I advise against sending any sort of hate towards Forte or Phoenix Labs and instead recommend continuing to share love for Everhaven and what it could have been until they realize their mistake.
Also thanks for 10k notes.
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unitygamedevlopment · 6 months ago
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Real Money Game
Welcome to the exciting world of Blackjack, where the thrill of the casino comes to life in the palm of your hand. As a leading game development company specializing in real money gaming experiences, we're proud to introduce our latest creation: an immersive and authentic Blackjack game that brings all the excitement of the casino floor to players around the world.
With our state-of-the-art technology and cutting-edge design, we've created a Blackjack game that sets the standard for excellence in real money gaming. From the stunning graphics and lifelike animations to the seamless gameplay and intuitive controls, every aspect of our Blackjack game is designed to provide players with an unforgettable gaming experience.
At its core, our Blackjack game offers all the excitement and strategy of the classic card game, with the added thrill of playing for real money. Players can choose from a variety of game modes and betting options, from low-stakes tables for casual players to high-stakes rooms for seasoned pros. With customizable settings and features, our Blackjack game caters to players of all skill levels and preferences.
But what sets our Blackjack game apart is our commitment to fairness, security, and responsible gaming. Our game is built on a robust platform that ensures fair and random outcomes for every hand, so players can trust that they're getting a truly authentic casino experience. And with industry-leading security measures in place, players can enjoy peace of mind knowing that their personal and financial information is always protected.
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In addition to providing an exceptional gaming experience, our Blackjack game also offers players the opportunity to win real cash prizes. With every hand dealt, players have the chance to test their skills and strategy against the dealer and come out on top with big winnings. Whether you're a casual player looking for some fun or a serious gambler aiming to hit the jackpot, our Blackjack game offers something for everyone to enjoy.
As a Real Money Game Development Company, we're dedicated to pushing the boundaries of innovation and excellence in gaming. With our Blackjack game, we've raised the bar for what players can expect from online casino games, delivering a thrilling and immersive experience that's second to none.
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creatiosoftsolution · 8 months ago
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oengines · 1 year ago
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Want to Make Fantasy Poker Game App?🤔 
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Developing a Fantasy Poker game is a challenging task, and our experienced developers love dealing with challenges.👍
Needless to say, the more passionate the developers are, the better the game will turn out.🎮
We create advanced and more innovative gaming apps for our modern and intelligent users. 🙂
Connect with us to develop your next advanced gaming app👇
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glownightgames · 2 years ago
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Multiplayer games along with more advanced features and futuristic functionalities are profitable for your gaming business, Create your own multiplayer game like free fire. Get an amazing user experience by creating multiplayer games with us: https://glownightgames.com/
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dezertvideogames · 8 months ago
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The Subnautica of other fears
Subnautica is a game infamous for it's almost all ocean planet, underwater worldbuilding, and deep sea gameplay. It's also the bane of all thalassaphobia peeps.
So here's the subnautica of other phobias
Claustrophobia Fear of Tight/Cramped Spaces - The Forest Series : After a plane crash leaves you stranded in a strange forests, something increasingly becomes... wrong. The caves around don't help.
Scopophobia Fear of being watched or the center of attention - Brighter Day : A weirdcore horror game where something is definitely watching you and definitely following you.
Entomophobia/Arachnophobia - Grounded : You play a group of kids who are stuck in a "honey I shrunk the kids" incident. They are forced to venture across their yard, and survive the various common insects around.
Megalophobia Fear of very very very big things - The Utility Room : An experience. More of an experience then a game and fever dreamish, worth it, and mysterious all the way. It's almost as if the universe accidentally left one strange dev room behind.
Nyctophobia Fear of darkness - Amnesia: The Bunker (from the Amnesia series) : It's a first-person survival horror. You play a French man trapped in a bunker during WW1, while being hunted by something inside its darkness.
Autophobia Fear of being/feeling alone - Firewatch : You work in a national park in order to watch out for fires. Traveling across the Wyoming wilderness takes a complicated turn.
Hemophobia Fear of blood or bleeding - Iron Lung : What awaits you in the deep of a strange moon. Trapped in a submarine you have no choice but to find out.
Amaxophobia Fear of car accidents or being run over - Decimate Drive : After freeing yourself from a kidnapping, the world you wake up to is full of hostile cars.
Final Boss Games:
Lethal Company
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Fun with friends :D
Genre: Indie Comedy Horror
Takes place on alien planets in outerspace
It's multiplayer, and very fun, but as soon as it hits the fan the sound design works hard to immerse you in the sudden loneliness. The games sound design is one the major players of Lethal Company's fear. As soon as a friend walks away the proximity chat teaches you just how separated you now are.
Before you know it you have had something unfriendly following behind you, and finally finding the silhouette of a friend in the dark you are betrayed by the creatures of the Lethal Company universe.
Fear of Darkness
Fear of Loneliness
Fear of Being Watched
Fear of Outerspace
The Metro Series
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Genre: Survival Horror Shooter
You play the beautiful and amazing Artyom Chynornyj in the post-apocalyptic world of Metro. Developed by Ukrainians and based off the Russian book series + Polish fanon writing community.
The world of Metro is unfair and unforgiving, full of mutated creatures, and the leftover souls that the destruction of humanity left in it's wake. Crawl across the underground of Russian cities, or panic across the even more dangerous world of the destroyed above.
Fear of Darkness
Fear of Wild Animals
Fear of Deep Water
Fear of Ghost/The Supernatural
Fear of Insects/Spider
Fear of Heights
Fear of Dead Bodies
Fear of the Cold
No Man's Sky
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The scariest game I've ever played. I don't know why, but this game freaks me out. I know the picture I chose was harmless, but I did that on purpose.
This game is beautiful, but don't let that fool ya. This world will leave you no hesitation lost in the unpredictable randomly generated horrors of space. From planet that are all water, to colossus creatures you see for only a split second, to the infinite colorless expanse of space.
Megalphobes and astrophobes, this is your subnautica
Fear of Outerspace
Fear of Darkness
Fear of Cramped Spaces
Fear of the Unknown
Fear of Very Very Very Big Things
Fear of Deep Water
Fear of Loneliness
Fear of Caves
Fear of the Supernatural
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rao001 · 3 months ago
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The Future of Gaming: Insights from a Leading VR Development Company in Delhi
As the demand for VR games continues to rise, game development companies are racing to stay ahead of the curve by harnessing the latest technologies and innovations. One such company leading the charge is Abhiwan Technology, a premier VR development company based in Delhi.
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felassan · 14 days ago
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Article from Bloomberg by Jason Schreier, under a cut due to length.
"New ‘Dragon Age’ Game Faced Turbulent Development The studio head of EA’s BioWare says ‘Dragon Age: The Veilguard’ received nothing but support from EA throughout its lengthy production cycle EA’s BioWare label hopes to find redemption with the release of Dragon Age: The Veilguard Today we’re getting in-depth on the new Dragon Age game A new age for dragons In late 2020, when Gary McKay took over as studio head of BioWare, the Electronic Arts Inc. subsidiary best known for making big roleplaying games, the climate was dire. BioWare, which is headquartered in Edmonton, Alberta, had released two critically panned games and was facing turbulent development on a new one — while trying to cope with a worldwide pandemic. “We needed to shift how we were thinking about building our games,” McKay told me in a recent interview. BioWare, founded in 1995 and purchased by EA in 2007, had won over millions of fans with hit single-player RPG franchises such as Dragon Age and Mass Effect. But a 2017 entry called Mass Effect: Andromeda was widely panned, and the studio’s next game, the 2019 multiplayer shooter Anthem, flopped both critically and commercially. Both games had also gone through brutal development cycles that drove many BioWare veterans to exit the studio. At the end of 2020, studio boss Casey Hudson was planning to step down and called McKay to ask if he would take over. “We had a few conversations over the course of the next month around the people and the culture,” McKay said. BioWare’s next big project would be a new game in the popular fantasy Dragon Age franchise. But the game, which had been in development for years, was facing turmoil and had been rebooted from a single-player game into a live-service game with a heavy multiplayer component, which EA had been pushing across many of its subsidiaries in the late 2010s. Hudson, too, was interested in multiplayer games and had been the lead visionary on Anthem. Some employees jeeringly referred to the next Dragon Age as “Anthem with dragons,” which worried fans after I reported on the game at Kotaku. Enthusiasts of the series wanted another single-player game, not a repeat of BioWare’s biggest mistake. When he took over, McKay began to feel similarly. “We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay said. “No, we need to get back to what we’re really great at.” In the months that followed, McKay met with leadership across BioWare and EA and ultimately decided to reboot the next Dragon Age a second time, pivoting back to single-player."
The choice was obvious in many ways. Anthem had flopped while EA’s Star Wars Jedi: Fallen Order, a single-player action-adventure game, had sold more than 10 million copies, helping prove to the publisher that not all of its games needed to be online. BioWare games were popular because of their focus on character dialogue and player-driven narrative decisions, which did not mesh with multiplayer gaming. “Once we made that decision, a lot of things started to fall into place,” McKay said. In the years that followed, he would go on to consolidate more of the studio’s projects, shutting down an attempt to reboot Anthem and selling off the rights to the online game Star Wars: The Old Republic to a separate studio. The goal, McKay said, was “focus.” BioWare then spent the next three-and-a-half years developing what would become Dragon Age: The Veilguard, the fourth game in the franchise. Out this week, the game has received mostly positive reviews and so far topped charts, although EA has not yet revealed sales numbers. Some things went right during development. McKay said they “had the game end-to-end playable” earlier than any previous BioWare product, allowing them to spend extra time iterating. A reorganization at EA, which split the company into divisions called EA Games and EA Sports, allowed Dragon Age: The Veilguard to receive more support from internal teams that might otherwise be stretched thin, such as research and data insights groups. “That gave us an extra boost in terms of the support and focus from the company,” McKay said. But the development of Dragon Age: The Veilguard still faced plenty of obstacles. The pandemic led BioWare to shift to hiring remotely, which McKay said made for cultural challenges. The game slipped past its original target date, although McKay wouldn’t say how much extra time it needed. “I’m never going to call it a slip,” he said. And it went through significant scope changes over the course of development. Then, last summer, BioWare laid off 50 people, including veterans with decades of experience. McKay told me the reduction, which arrived during a period of widespread layoffs across the video-game industry, “was all about focus at that time.” “When you have a really large team, you’re always compelled to keep everybody busy all the time,” he said. “When you have a smaller team, you have the right people in the right roles at the right time, some incredible momentum is gained at that point.” The stakes are high for the release of Dragon Age: The Veilguard. Fans and pundits have worried that a third failure in a row might have devastating results for BioWare. McKay wouldn’t comment on the specifics of what would make the game a hit in their eyes. But said he has felt supported by EA Entertainment & Technology President Laura Miele. The game is so important to BioWare’s future that the company brought in its second team, which has been incubating a new Mass Effect, to help out during the final stretch of development. The Mass Effect team played a major role in finishing and polishing Dragon Age: The Veilguard. Other companies across EA, such as its Motive studio in Montreal, also supported the game. Now, the company will look to see how players react to the next Dragon Age — and, McKay hopes, “bring BioWare back into the conversation as a top game studio.”
[source]
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wanderinggrizzly · 6 months ago
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Just saw the Dragon Age Veilguard trailer and I……..
It’s been ten years since Inquisition. Ten years of development on the game and changes in the studio and EA pushing for new game directions, lead artists and designers leaving the company. BioWare has been on thin ice for so long, so precariously balanced with their fans who are ready to abandon the entire company that keeps misinterpreting what people actually want. So then today we get this Veilguard trailer. What was that? I mean this literally, what IS this game going to be? We dropped the Dreadwolf name and swapped it for Veilguard. Changes the tone already. People are comparing the new vibes to Suicide Squad (which for dragon age lore and Wardens isn’t totally out of place, albeit a different mood), and comparing the departure from the story driven RPG to what happened with Arkane Studios and Redfall (i.e. publisher EA forcing story driven single player RPG company to make a multiplayer online live service shooter).
The trailer was dogshit. People are comparing it to Borderlands, Fortnite, mobile games, Suicide Squad. And all those comparisons are totally accurate. What is this game going to be? Ten years of development. Ten years of fans of the series waiting for this grand conclusion to an apocalyptic world(s) event. Ten years waiting to take on actual gods combatting undead twisted demons and ghouls and darkspawn.
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everhavenworld · 3 months ago
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What is Everhaven (codenamed Project Dragon)?
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Everhaven was a sandbox survival crafting multiplayer RPG game that was being developed by Phoenix Labs. It had fantasy characters and quests inspired by Minecraft and The Legend of Zelda: Breath of the Wild. We first hear about Everhaven through the former development team of the game, including the character artist @nicholaskole on his Twitter/X where he explains what the game was about and how far along it was in development.
The game had been in development since 2021, 3 years. It was to be announced in June 2024 and released later in Early Access in September. The player would've started with 5 playable races: Humans, mountain-dwelling Fauns, plantlike Valekins, draconic Wyvarrs, and the feline Purrans.
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Players would also collect creatures and have them as pets or ride them as mounts. Many regions were planned, and a starter region was to be used for launch, the Inner Lands - "a cosy pastoral paradise of rolling fields, lush forests, and alpine slopes". Like Minecraft, players would be able to build houses and customize their land, and grow crops and gardens.
Fully voiced NPCs would've given the world of Everhaven life, expanding the lore surrounding the 5 playable species and a story for players to follow. Enemies would also fill the regions of Everhaven as you explore the land, embark on quests and gather materials.
Each NPC was designed with unique art, gameplay traits, quests, and quirks. They each had a profession, a culture, a backstory. Some had friends and rivals and possible love interests. Aside from their personal quests, they had no linear story. Instead, by playing the game, players would discover their own developing narratives. Narrative designer Bethany Higa stated that the world of Everhaven would be procedurally generated each time, and everyone's experience with the characters would be different. When you met them, and how, and where in your journey, would all be unique. Phoenix Labs wanted to give players the freedom to choose how to build their own story using the NPCs.
The story of the characters would've been told through cinematics driven by the aesthetics and motifs of their cultures.
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According to Nicholas Kole, Phoenix Labs was entering the final 3 months stretch with Everhaven: the character customization was working, music soundtrack and character voiceover was mostly done and still being recorded, cinematics were close to completion. After the Early Access period, Phoenix Labs would've went on with a full plan from there.
The game received excellent feedback and mock reviews, as it was preparing for its upcoming release.
Unfortunately...
A blockchain company named Forte quietly bought Phoenix Labs in 2023 and later decided to cancel all projects that were in development, including Project Unicorn and Everhaven. The team members assigned to the projects were also laid off. This decision was done to focus fully on the other existing games at Phoenix Labs, Dauntless and Fae Farm. There were internal attempts made to save Everhaven but they were unsuccessful.
Phoenix Labs wasn't the first company Forte had purchased. They had also bought Rumble Entertainment, the developer of the mobile game Towers and Titans, and decided to shut down the studio this year in July 2024 in, what a former Rumble dev member calls it, "a ruthless pursuit of profit". This reveals that Forte buys game studios and would casually shut them down if they choose. A gaming news article with anonymous former employees later revealed that Forte would close down studios they acquired and cancel their game projects if they can’t find ways to implement their blockchain tech into the games.
On July 12, 2024, the embargo for Everhaven was lifted, allowing the former team members to post their contributions of the project on social media and on their personal portfolios.
After seeing the content made for Everhaven, a movement was formed by fans; this campaign was called #BringBackProjectDragon, at the hopes of getting Forte's attention and convince them to revive Everhaven and at least sell the game to another publisher. Word spread, and a few cozy game influencers covered Everhaven and its cancellation.
A petition was even created that has reached over 9,000 signatures as a way to show Forte that there is a fanbase that cares for Everhaven.
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To try and get Forte's attention, please spread the word about Everhaven to your friends and on social media (Twitter/X, Facebook, here on Tumblr, Bluesky, etc.), sign the petition, send Forte passive messages about wanting Everhaven back!
For Everhaven fans, there is a Facebook Fan Group, a Bluesky fan account, one for Twitter/X, a subreddit, and a discord server.
#BringBackProjectDragon!
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creatiosoftsolution · 8 months ago
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Step into the future of Poker gaming with Creatiosoft at Sigma Eurasia 2024!
Creatiosoft, a pioneering force in the Poker gaming industry, showcases its cutting-edge innovations and groundbreaking technologies at Sigma Eurasia 2024. Dive into the realm of limitless possibilities as we redefine the gaming landscape with our latest offerings.
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