#Minecraft resource pack
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canine-gray · 2 months ago
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It's fish!
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midnightmenace · 2 months ago
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AFTER A LOT OF STRUGLE, AND TOO MANY COOKIES
I finally got the dang villagers' skins and models to freaking work! Turns out the error was entirely my fault and not me needing to duplicate 100 or so villager textures... anyways here's some elsens in minecraft
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Bonus Lil baby elsen
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And dedan not being able to hold a flower his texture is also so old please excuse his crusty fingers
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Me in a pedalo because I forgot I made them then got way to excited to find them again
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minecraft · 2 years ago
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This pack is super super good. Personally, I feel there's basically no reason to use stripped bark blocks instead of regular stripped logs, so really this is just repurposing them to give them a lot more flair.
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eld-unknown · 7 months ago
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wip hearts for a resource pack im working on (entitled "viscera" for rn)
i plan on it being available in 16x and 32x scale
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banicraft · 10 months ago
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redo of my wool and terracotta textures (concrete powder present as a point of comparison)
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creeply100 · 22 days ago
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Steve, Alex and Creeper updated designs for my Minecraft texture pack.
If you're wondering why Alex has the wide arm skin type it's because b1.7.3 (the version I'm making the base version of the texture pack for) doesn't have slim arms.
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theoryify · 5 months ago
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I made a Game Theory resource pack for Minecraft
If you want "Theory Pack" I uploaded it to Modrinth and Curseforge
If you have any ideas of what else to do to this pack, let me know and I might add it
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scarlets-block-world · 26 days ago
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overmodelled is a term used to describe an entity/block model that has an excess amount of cubes for more detail leading to a cluttered and not very vanilla looking design.
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modrinth · 5 days ago
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⭐ Featured projects of the week, Vol. 6 ⭐
🧭 Explore dynamically generated worlds through rifts 🐱 A cute cat-themed bed wars PVP resource pack for 1.8.9 ⛏️ Mine entire veins of ores at once (& is open source!) 🎃 Explore the eerie dungeons of an ancient pumpkin civilization
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Check out the Volume 6 collection on Modrinth: https://modrinth.com/collection/5hNJjJM7
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canine-gray · 2 months ago
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My exclusive Creeper Cat pack is here!
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It adds 7 extra biome variants and you get a fresh animations add-on with it as well!
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Check notes for the link!
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cant-think-of-a-good-one · 1 year ago
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hey its that time of the year again
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transcraft for the latest minecraft version
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download here:
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midnightmenace · 2 months ago
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Ah yea, these monstrosities are coming together
They kept trying to attack each other, but they kept missing, and it was like watching a toddler get angry at their cheerios.
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cornbread-but-minecraft · 17 days ago
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New Y'all It's Fall update now available for both Bedrock and Java Edition! It fixes Potted Azaleas and underwater fog (on Bedrock Edition), and also tweaks the colors of Savannas and some other biomes.
Links:
Bedrock Edition (PMC)
Java Edition (PMC)
Java Edition (Modrinth)
Changelog:
Bug Fixes
[BE] Azalea Leaves and Flowering Azalea Leaves now look the same when covered as when they do when Fancy Leaves is disabled. (Vanilla inconsistency)  ৹ Does not apply to Java Edition because Leaves do not become opaque when covered there.
Pack now affects Potted Azaleas and Potted Flowering Azaleas. (Pack oversight)
[BE] Relatedly, the particles for Azaleas and Flowering Azaleas are now the correct color. (Pack oversight)  ৹ Does not apply to Java Edition because it uses a different texture for these particles and did not need to be fixed.
Potted Flowering Azaleas no longer have flowers on their insides, to match normal Flowering Azaleas. (Vanilla inconsistency)
[BE] Water in normal Swamps and Swamp Hills is now 90% opaque instead of 65% opaque.  ৹ Swamp water is intended to be 100% opaque, but Mojang broke it in game version 1.21.40. Instead of fully restoring the opacity, I decided to change it to 90% because it looks better.  ৹ Does not apply to Java Edition because the opacity of Water is hardcoded there and cannot change based on biome.
General Changes
[JE] Pack now reads as compatible with game versions from 1.21.0 to 1.21.3.  ৹ Does not apply to Bedrock Edition because version compatibility is an opt-out system there, rather than an opt-in one.
[JE] Pack now reads as compatible with game versions all the way back to snapshot 23w31a, which is the first to support multi-version packs.
[BE] Panorama is no longer the one from the Trails and Tails Update. (Removed panorama textures since the Tricky Trials panorama has no visible plant life aside from some Mossy Cobblestone)
[JE] Panorama now only shows the Trails and Tails variant in game versions from snapshot 23w31a to release 1.20.6. Otherwise, the vanilla panorama is shown.  ৹ Does not apply to Bedrock Edition because resource packs do not have version overlays there.
Tweaked the grass and foliage colors in the Savanna again (including carried Acacia Leaves texture). They should now be a warm golden brown rather than a dull reddish one. (This also affects Deserts and Nether biomes)
Tweaked the grass and foliage colors on Stony Peaks. They should now be more noticeably paler and colder than in the Forest, but not to the extent that they are on Windswept Hills.
Tweaked the grass and foliage colors on Plains. They should now be slightly lighter and yellower. (This also affects normal Beaches and Dripstone Caves)
[BE] Water in Jungles and their variants is no longer bright neon green. It is especially less green in the Sparse Jungle. Still a little green, though.  ৹ Does not apply to Java Edition because Water color is defined via data pack and inaccessible via resource pack there.
[BE] Water in normal Swamps, Swamp Hills, and normal Rivers is now slightly less blue.
Pack now affects Mossy Cobblestone and Mossy Stone Bricks! They are now slightly less green.  ৹ The Mossy Cobblestone on the panorama has been intentionally left out.
[BE] Pack now affects Water in the Tall Birch Hills, Modified Jungle Edge, and Shattered Savanna Plateau since I missed those biomes before.  ৹ These biomes are unused by world generation, and as such, are very hard to test. If you spot any issues with them, please let me know.
[BE] Pack now (finally) affects underwater fog in all biomes in which the surface water color is also affected.  ৹ This is done by adding new fogs and not by replacing the existing fogs for command reasons, but I am not sure how this affects resource pack compatibility.
[BE] Subpack Changes Do not apply to Java Edition due to the lack of Subpacks.
Removed Winter subpack! It has been moved to its own standalone resource pack called "Y'all, It's Winter!"  ৹ As such, all winter related resources have also been removed, except for the sound events, which remain for command reasons.
Renamed "Autumn" subpack to "Whole World".
Added "Forest Only" subpack.
Technical Changes
[BE] All affected block textures have been moved to "textures/cb_custom_blocks/autumn" for potential resource pack interaction, except for the textures for Mossy Cobblestone and Mossy Stone Bricks, since the terrain_texture.json entries for their walls have not been flattened.  ৹ This is done using terrain_texture.json and not blocks.json for potential interaction with Slightly Better Foliage Colors.  ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[JE] All affected block textures (except those for Mossy Cobblestone and Mossy Stone Bricks) have been moved to "textures/block/cb_autumn" for potential resource pack interaction.  ৹ This is done using the model files without touching the blockstates files for potential interaction with Slightly Better Foliage Colors.  ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[BE] Lowered resolutions of colormaps birch.png, swamp_foliage.png, mangrove_swamp_foliage.png, and swamp_grass.png to 1x, 1x, 1x, and 2x respectively. Hopefully this doesn't cause issues.  ৹ Does not apply to Java Edition because none of these colors are defined by colormaps there.
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dragondeplatino · 11 months ago
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Kicking off the new year with an official release of my Beta 1.7.3 texture pack! It's up on Planet Minecraft so go grab a download!
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banicraft · 10 months ago
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Beacon of Light
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8onfire · 2 years ago
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Glob my beloved! These slimes are based on my little slime buddy, Glob! You can download this resource pack to have them in your game!
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