#Mighty Gunvolt Burst
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Hey yall, just a reminder that if you ever want more Mega Man in your life rn, THIS is the game you wanna go to.
Trust me, its fantastic.
Be warned though, if you live in Japan this game is called "Gal* Gunvolt Burst" for some fucking reason😭💀
#Mighty Gunvolt Burst#azure striker gunvolt#mighty no. 9#gal gun#best mega man game of all time and it didnt even NEED the blue bomber#literally mighty no 9 but insanely better in every way.....
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SHE HAS A BAT DUDE!!! SHE HAS A LITTLE ROBOT BASEBALL BAT!!! THATS SO FUCKING CUTE!!!!!!!!!!
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I saw a girl in a Sonic and Knuckles tshirt! That felt like a good luck sign lmfao XD I told her nice shirt and she was like thanks!
Also, in my 15 min work break lolz, I beat this obnoxious boss in Might Gunvolt Burst! First time in yrs I made true progress in that title! :D
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Armchair Dev: Mighty No. 9-2
Armchair Dev: Mighty No. 9-2
I’ve often mentioned that I have an aversion to games that are so beloved, that their reputation precedes them. What I mention far less often is that I also find myself fascinated by games that generally have poor reputations – especially the ones that could be called “overhated”. Even since the retro boom began, I’ve wanted to examine games with poor reputations and even dissecting ones that…
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What I hate most about mn9 game is that it never got fixed in these eight years, the game is still in it's 1.0 version no matter in what console you play it on, even no man's sky which also had a disastrous release was fixed with free updates
Sadly this is true, and to be honest I don't think it's going to be fixed soon, Inafune's company COMCEP is almost banished after the bought by LEVEL 5, and he's busy doing other stuff like making sh!tty nfts
Anyway, at least we got mighty gunvolt and mighty gunvolt burst which are better than the original game
#mn9 confessions#confession#Are there still people buying nfts these days?#rest in piss comcep#mighty no 9#mighty gunvolt#mighty gunvolt burst
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Cinematech's Trailer Park - Inti Creates Gold Archive Collection (Switch)
Three times the Inti Creates!
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I don't know if I like Mighty no. 9 or not but these two are cool and burst is really fun
뒷통수가 얼얼하다
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[Review] Pac-Man and the Ghostly Adventures (3DS)
What if Pac-Man was Mega Man but also slow and boring?
I’ve been loyal to Inti Creates ever since I fell in love with Rockman Zero (I played a Japanese import first). They kinda lost me with Gunvolt and I find Gal Gun deplorable but they usually seem like they’re really trying to make compelling action games. I’ve wanted to try this handheld companion game to the 3D platformer console tie in to the modern animated series since I learned they were behind it, and after seeing this reboot’s debut in Dimensions it seemed like a good time for it. As for the game, well, I guess every studio has their phoned-in contract work.
This setting has a surprisingly dark backstory but the actual stories are light and stuffed with “action show for kids” tropes. Pac is a teenager always talking about burgers, grimacing, and hanging out with his hideous friends. He also might secretly be a superhero? Either way, he is “the only one” who can save Pactown in Pacworld or whatever, by eating ghosts which regularly invade via the schemes of their boss Evil McEvilface, er excuse me, “Betrayus”.
A lot of familiar Pac elements are repurposed in occasionally tortured ways: the classic ghost foursome have new designs and are your double agent friends, the fruits exist as transforming vehicles that assist with certain platforming sections, and pellets are central. The small ones, called cookies for some reason, give you lives (again, why have these in a game that you’re intentionally making easier for kids?) and spawn in fruits for points. Power pellets, here berries of the “tree of life”, have elemental alignments that act as your Mega Man powers.
You can pick from a set of six stages, and the action plays out as a sidescroller. Certain stages unlock new abilities, four in all: fire, ice, magnet, and… chameleon. Collectibles can increase your stock of berries, or unlock art or entries in the model viewer. The powers of course can help you in combat and to interact with your environment to find goodies; replaying stages with new powers is encouraged but I opted out, thanks very much. Chameleon is the most fun when given a chance to shine, as its tongue lets you grapple around and best plays into the combo system.
The most interesting thing the game does is this mid-air mechanic. You can multiply your score by eating successive ghosts without landing. Well, score didn’t matter much to me but just pulling off strings is satisfying and sometimes lets you reach new areas. Pac has a single-use Yoshi-like flutter jump and a chomp attack that gives you a horizontal boost and can home in on ghosts. This all could add up to a dynamic and fun movement system but in truth it’s quite stilted and never reaches its full potential.
The combination of mid-air mobility and the powers giving you alternate attacks again could make for really exciting boss fights, and occasionally when you find a specific interaction between a power and a boss weakness there’s moments of brilliance. But most of the time these fights just plod along, waiting for them to become vulnerable. The late-game boss rush only hammers this home.
Inti Create have shown that they can make world-class Mega Man games, whether it’s the slick Zero games or Mighty Gunvolt Burst with its classic vibes and novel customisation. You can see a little tiny bit of that expertise being applied here but it’s not enough. Amusing as it is to meld that gameplay structure and its recognisable characteristics in with this ridiculous setting and its weird try-hard updating of a gaming icon, it just doesn’t amount to much. And that’s a shame, because this could have been something special.
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Been watching your playthrough of Battle Network 3 as of late, and got to the point where Megaman.exe and Lan are finding the Rank 10 of the Undernet, where I got to this point of Lan saying: "If we knew where #9 was..." And I couldn't help but think... "Trust me... this is one 'mighty number' best left forgotten." XDDD
Gods, that whole mess was... quite the thing. I actually had people getting mad at me for saying I wanted to see and hear more about it rather than just immediately being hyped that Inafune was making it. Ah well. I forget if it ever got patched into a more workable state? I mean, I at least ASSUME it would, but then, I haven't really heard much about it period since a rather... troubled launch. I will say Mighty Gunvolt Burst was fun at least.
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3DS North America Updates
If you own a 3DS you can install the updates for games you don’t own, either by searching the word update in the store, or by hitting the search bar and filtering out the Updates genera. While the eshop won’t let you obtain any new software after March 27th, it will still let you download new updates (and reinstall software you already own) for an unspecified amount of time.
I started with a 16GB card with 117,543 blocks of open memory, and I ended process with 62,663 blocks of open memory. In other words; I used roughly 8.5GB on every update alone.
New Update: Fragrant Story Update Ver. 1.1 (9 Blocks)
Page 1:
Mario Kart 7 Update Ver 1.2 (46 Blocks)
Shovel Knight Treasure Trove Update Ver 4.1 (1378 Blocks)
Yo-Kai Watch 3 Update Ver. 1.3 (7952 Blocks)
Mario & Luiji Bowsers Inside Story Update Ver. 1.2 (226 Blocks)
Minecraft: New Nintendo 3DS Edition Update Ver. 1.9 (New 3DS)
Yo-Kai Watch Blasters: White Dog Squad Update Ver. 2.4 (2957 Blocks)
Yo-Kai Watch Blasters: Red Cat Corps Update Ver. 2.4 (2950 Blocks)
Warioware Gold Update Ver. 1.1 (109 Blocks)
RPG Maker Fes Update Ver. 1.1.5 (60 Blocks)
SmileBASIC Update Ver. 3.6.0 (74 Blocks)
Link-a-Pix Color Update Ver 1.01 (72 Blocks)
Mighty Gunvolt Burst Update Ver. 1.3.1 (111 Blocks)
Elliot Quest Update Ver. 1.4 (34 Blocks)
Kirby Battle Royale Update Ver. 3.0 (971 Blocks)
Pokemon Ultra Sun Update Ver. 1.2 (539 Blocks)
Pokemon Ultra Moon Update Ver 1.2 (539 Blocks)
Blaster Master Zero Update Ver. 1.4.1 (848 Blocks)
Story of Seasons: Trio of Towns Update Ver. 1.1 (385 Blocks)
Fire Emblem Warriors Update Ver. 1.5.0 (New 3DS)
Pokemon Super Mystery Dungeon Update Ver. (81 Blocks) ((not a typo))
Mysterious Stars 3D: A Fairy Tale Update Version 1.1.0 (10 Blocks)
Super Smash Bros Update Ver. 1.1.7 (2634)
Ever Oasis Update Ver. 1.1 (88 Blocks)
Fire Emblem Echoes: Shadows of Valentina Update Ver. 1.1 (28 Blocks)
Pokemon Moon Update Ver. 1.2 (296 Blocks)
Page 2:
Pokemon Sun Update Ver. 1.2 (296 Blocks)
Go! Go! Kokopolo 3D Update Ver. 1.1 (9 Blocks)
Super Mario Maker for Nintendo 3DS Update (158 Blocks)
Azure Striker GUNVOLT 2 Update Ver. 1.2 (221 Blocks)
Azure Striker Gunvolt: Striker P ack Update Ver 1.2 (259 Blocks)
DRAGON BALL FUSIONS + Online Multiplayer Update Ver. 2.2.0 (444
Harvest Moon: Skytree Village Update Ver. 2.00 (36 Blocks)
YO-KAI WATCH 2 Fleshy Souls Update Ver. 2.0 (6122 Blocks)
YO-KAI WATCH 2: Bony Spirits Update Ver. 2.0 (6122 Blocks)
Azure Striker GUNVOLT Update Ver. 1.4 (722 Blocks)
Terraria Update Ver. 1.0.5 (204 Blocks)
Animal Crossing New Leaf Update Ver. 1.5 (2107 Blocks)
Hyrule Warriors Legends Update Ver. 1.6.0 (1564 Blocks)
Stickman Super Athletics Update Ver. 1.1 (148 Blocks)
Metroid Prime Federation Force Blast Ball Update (420 Blocks)
Metroid Prime Federation Force Update Ver 1.1.0 (446 Blocks)
StreetPass Mii Plaza Ver 5.0 (662 Blocks)
ASH Update Ver. 1.1 (13 Blocks)
The Legend of Dark Witch 2 Update Ver. 1.2 (123 Blocks)
Nintendo Badge Arcade Update Ver. 1.3.1 (600 Blocks)
DRAGON BALL Z: Extreme Butoden Update (262 Blocks)
Etrian Odyssey 2 Untold: The Fafnir Knight Update (23 Blocks)
Lego Marvel’s Avengers Update Ver. 1.2.0 (146 Blocks)
YO-KAI WATCH Update Ver. 1.2 (4032 Blocks)
Project X Zone Update Ver. 1.2 (87 Blocks)
Page 3:
Puzzle & Dragon Z + Super Mario Bros. Edition 2.0 (592 Blocks)
The Legend of Zelda: Tri Force Heroes Update (1097 Blocks)
Goosebumps: The Game Update Ver. 1.01 (57 Blocks)
Comic Workshop 2: Update Ver. 1.2 (22 Blocks)
ACE COMBAT ASSAULT HORIZ ON LEGACY+ Update (80 Blocks)
Animal Crossing: Happy Home Designer Update Ver. 2.0 (525 Blocks)
Mario vs. Donkey Kong Tipping Stars Ver. 1.0.1 (21 Blocks)
Samurai Warriors: Chronicles 3 Update Ver. 1.0.2 (27 Blocks)
Code Name: S.T.E.A.M. Update Ver. 1.2.0 (65 Blocks)
Harvest Moon: The Lost Valley Update Ver. 1.01 (41 Blocks)
Shantae and the Pirate’s Curse Update Ver. 02.02 (95 Blocks)
Titan Attacks! Update Ver. 1.1 (18 Blocks)
OlliOlli Update Ver. 1.1.0 (18 Blocks)
Lego Ninjago: Shadow of Ronin Update Ver. 2.0 (150 Blocks)
Pokemon X Update Ver. 1.5 (246 Blocks)
Pokemon Y Update Ver. 1.5 (246 Blocks)
Pokemon Alpha Sapphire Update Ver. 1.4 (271 Blocks)
Pokemon Omega Ruby Update Ver. 1.4 (271 Blocks)
Xenoblade Chronicles 3D Update Ver. 1.0 (New 3DS)
The Legend of Zelda Majoras Mask 3D Update Ver. 1.1 (34 Blocks)
Monster Hunter 4 Ultimate Update Ver. 1.1 (371 Blocks)
Metal Gear Solid Snake Update Ver. 1.1 (45 Blocks)
Steel Diver: Sub Wars Update Ver 4.1 (319 Blocks)
Lego Batman 3: Beyond Gotham Update (26 Blocks)
Siesta Fiesta Update Ver. 1.0 (8 Blocks)
Page 4:
Nintendo 3DS Guide: Louvre (English Version) Update (664 Blocks)
Nintendo 3DS Guide: Louvre (French Version) Update (663 Blocks)
Nintendo 3DS Guide: Louvre (Spanish Version) Update (679 Blocks)
AeternoBlade Update Ver. 1.0 (16 Blocks)
Tomodachi Life Update Ver. 1.1 (54 Blocks)
I am an Air Traffic Controller Airport Hero Hawaii Update (15 Blocks)
Disney Magical World Update Ver. 1.1 (520 Blocks)
Adventure Time: EtDBIDK Update 1(25 Blocks)
Hakuoki: Memories of the Shinsengumi Update (13 Blocks)
Mario & Luiji: Dream Team Update (354 Blocks)
Shin Megami Tensei IV Update (21 Blocks)
Style Savvy: Trendsetters Update Ver. 1.1 (25 Blocks)
This list also includes updates for digital only games, such as the Nintendo Badge Arcade, a game that will both be unobtainable and unplayable (legally) after March. (I may update this list to reflect these games later, but don’t count on it). This also includes updates for games like Animal Crossing
The listed requirements were generally taken from the eshop, (although I did have to take a couple of entries from the Data Management section of my 3DS). This is relevant because the listed requirements on the eshop are generally 1 to 3 blocks higher than their actual size. For example, according to the eshop the Shovel Knight update requires 1378 blocks of storage, but according to the Data Management section of System Settings it only takes up 1376 blocks.
If you are reading this before March 27th and are looking for other eshop exclusives to obtain, this video has some good recommendations: https://www.youtube.com/watch?v=vXWz3cSGFe8 . There’s plenty of freeware, but you can also add money to your 3DS account by linking it to a My Nintendo Account and using the shop menu in your Account Settings. You can also add funds via your Switch account (if it’s linked to My Nintendo) or by searching games on Nintendo’s website and buying them there.
Linking 3DS to My Nintendo: https://www.youtube.com/watch?v=MJJUstNDl8Y
#long post#art#3ds#eshop#This doesn't include free DLC that requires you to play the game in order to obtain it#If we're lucky I'll be able to create a list like this for Japanese New 3DS's#(forgive the links; I did not know how to add custom hyperlinks)
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ꕥ — WELCOME TO NEFE COSMIA, RAY. 🌓
ꕥ — OOC INFORMATION;
name / alias: Lunamor age: 26 pronouns: She/They ooc contact: @LunamorMari on twitter other characters in xc: Akio
ꕥ — IC INFORMATION;
name: Ray age: 66 years online, physically looks to be in their late 30s. pronouns: She/They series: Mighty No. 9 canon point: Post-Game (after Mighty Gunvolt Burst) app triggers: Violence, cannibalism (of robots!), death, insects (nanobots)
personality:
At first glance, Ray is a truly fearsome sight in her Combat Form, and she knows this. She thrives on the thrill of the hunt, taking every spoil to further ensure her own survival. She is usually weary of others, often keeping her distance and putting up an intimidating front in order to attempt to glean a person’s true nature. Ray is vengeful, angry, and powerful in her own right, in both her words and actions. Cursed with an insatiable hunger that drives her to the point of madness and sadism, she’s no different than a blood craving vampire…or a raging cannibal. Underneath it all, however, Ray is very misunderstood. She did not choose this life of her own will, and would want nothing more than to fill the constant void in memories and self. With the right people, she can be very loyal and cooperative, if it benefits her survival. Perhaps one day she will finally have the answers she seeks…
Ray has always suffered, struggled, and stumbled through her entire life on her own with no outside assistance whatsoever. Being shunned and branded a social outcast and an artificial devil of technology for so long makes teamwork mostly a foreign concept to her...but it's not entirely lost on her either. If working together is the only option and would contribute to her continued survival, then she will cooperate as long as no one tries to show deceit or maliciousness towards her. You scratch her back, she'll scratch yours, and it can be left at that.
Humans are a rather touchy subject as she resents humanity to a degree--but it's possible for a human to get on decent terms or even on her good side should they show that they are not hostile and understand her lot in life. It would just take a while longer to work up towards that compared to those that aren't human at all. Non-humans, on the other hand, she would be a bit less untrusting towards.
Dynamically, as long as no one is out to get her or harm her, she can coexist with others before any opening up or trust can be put forth. Underneath the rough exterior, however, is a lover of literature and music, so those that appreciate a good classic book or music piece may find common ground with her, as she can also play the violin. On the opposite end, those that would find her just to be a mere mindless robot or attempt to put her down for good will instead find that she will not go quietly without a fight.
something your muse struggles with: Loneliness, being ‘broken, obsolete, defective.’
your muse’s greatest strength: Their drive to survive at ANY cost, against all odds.
history / background:
Ray is a robot made of tiny microscopic nanites called Xel, which make up the other robots of her world. Because of a defect in her design, she can’t retain the Xel that makes up her body, thus she is constantly deteriorating at any given moment, forcing her to resort to hunting down and consuming other robots in order to keep herself whole or else perish. Because of her gruesome nature, her tragic past, and her already shattered memories, Ray has been made an outcast and a loner by both Xelkind and Mankind. Her ultimate objective? To survive in a world that has long since forgotten and abandoned her, and to find out more about her past and who she is.
What little she DOES know is that she was likely created for the Battle Colosseum. It is a government run entertainment outlet that pits other combat robots against each other in a show of glory and fame, much to her great displeasure. That, and the faint fuzzy image of a robotics doctor that's all but vanished from the face of the earth. With no other to turn to, Ray is truly alone in all senses of the word. For years, she lived underground in the city's sewer system in the same abandoned lab she was created in, prowling the streets for her next robotic victims and meals--that is, until the virus incident struck the country. She then went on a hunting spree in the wake of all the chaos, having no stake in any human crisis that didn't involve her--but eventually she caught the virus herself, only barely surviving after her rival momentarily cured her of her defect...but it wouldn't last for too long.
Some several years later, Ray came across a famous roboticist's experimental VR world whilst hacking through several digital networks. Hoping to find some answers to her past, she ventured within the virtual cyberspace--only to find that she was trapped inside alongside others pulled into a nefarious scheme by an Adept from another world. In the end, the virtual landscape was factory resetted as a last-ditch effort to destroy everything within...and the last thing she saw was a gaping digital void of nothingness swallowing her whole.
powers / abilities:
Teleport: Like it says on the tin–Ray can teleport in a flash of fire to locations she can see, or if provided exact coordinates to.
Berserker Mode: A mode where Ray forfeits all reason and sanity in exchange for pushing her speed and power beyond their absolute limits. In this form, Ray truly adheres to her title as Destroyer and will attack and rip apart anything in sight, friend or foe.
Collapse Ray: An intensively-powerful laser cannon fired from her mouth. This move drains her health, but she can use it in succession in order to overwhelm her enemies. Becomes even stronger in Berserker Mode.
Demonic Dissonance: Ray can let out an ear-splitting screech that both disorientates anyone unlucky enough to be in earshot and scrambles any and all communication signals by emitting a jamming signal of her own.
Variation Codes: Able to assimilate the abilities and forms of other robots in the form of Variation Codes, which, when activated, causes her Xel structure to mutate and transform into weapons acquired from other robots.These transformations are called Variation Codes, which only alter the appearance of her right arm. Ray has a total of 8 Variation Codes which allow her access to a wide range of weapons. In very rare cases, Ray is able to assimilate the abilities of other things besides robots. This has a greater chance of occurring when a positive bond is formed.
VARIATION CODE: PYROGEN (IGNITE GEAR)
When this form is set, every slash of RAY’s claw attack will be connected with an explosion as well, catching opponents off guard even if she barely misses them.
VARIATION CODE: CYROSPHERE (LIQUID NITROGEN)
Ray can shoot three ice balls, and the balls bounce off of enemies upon impact, making it possible for them to freeze more enemies. Ray can only have one round of these ice balls at a time; she has to wait for them to disappear before using the weapon again.
When an enemy is hit with this weapon, it will be covered in ice shards and take damage over time, gradually moving slower and slower. When its health is fully depleted, it will be frozen.
VARIATION CODE: DYNATRON (ELECTRIC SEED)
Ray shoots a single bit that sticks to enemies or terrain to guide electricity. A bit directly stuck to an enemy will deal continuous damage via a stream of energy, while a bit stuck to terrain will release two opposing sparks that travel along the surface.
When an enemy’s health is fully depleted from a connected bit, it will be groggy, allowing Ray to absorb it via dashing without having to touch it, since the enemy is connected to Ray’s antenna through the electric current.
VARIATION CODE: SEISMIC (DRILL ANCHOR)
Ray fires a modestly ranged drill tethered to an energy cord. It can penetrate through enemy shields and is able to hit twice, once going forward and once while returning. If the drill connects to a climbable platform, Ray is automatically drawn to it and hoists herself up.
VARIATION CODE: BATTALION (GATLING SHOT)
Ray unleashes a rapid-fire, less quantitatively restricted version of her default blaster. Like Beck’s equivalent ReXelection, it is capable of destroying objects that other weapons cannot, like giant blocks.
VARIATION CODE: AVIATOR (HUNTER’S AIM)
A 360-degree scanning field surrounds Ray on her HUD. When a destructible object or enemy comes into range, a target icon appears over them. If Ray uses her dash while the icon is present, she automatically homes in on the target.
VARIATION CODE: BRANDISH (BLOODY SQUALL)
The normal attack, a sword swipe, functions identically to Beck’s ReXelection, consuming no energy when used and able to deflect most projectiles.
The charged attack consumes a large amount of weapon energy and causes Ray to freeze time as she delivers slashes to all destructible targets when she activates the attack.
VARIATION CODE: COUNTERSHADE (PHANTOM MODE)
This form allows Ray to cloak, making her invisible to all senses for some time. If Ray dashes and absorbs Xel while cloaked (Assassin Kill), she recovers more energy and Xel than usual.
inherent abilities:
Xel Decay: Her fatal flaw, both figuratively and literally. Due to lacking a central core to anchor her Xellular structure down, she is constantly losing both energy and precious bits of herself over time. Painful as it sounds.
Xel Manipulation: The only thing keeping her tethered to life, it is only through this ability that she is able to assimilate Xel into her body in order to keep herself from breaking down completely.
Buster Shot: Able to fire basic plasma shots from her built-in buster arm.
Chaos Claws: Shred foes with successive slashes.
Claw Shot: Ray can shoot her buster arm off as a projectile. The damage output is high, but it has a short range and is slow.
Hacking and Coding Experience: Ray is a proficient hacker, able to seamlessly infiltrate networks and databases without leaving much of a trace.
items / weapons:
A single violin utilizing hard-light tech lovingly named Devil’s Due. Doubles as a weapon as the arm can extend to transform it to a makeshift flail, with the laser bow functioning as a short sword.
starting ability: Demonic Dissonance starting item: Devil’s Due
extra:
hee hee robot woman who can kill me go brrr
discord id: xelconsumer1101
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No way guys its Battalion and Aviator *(Has no prior experience with Gunvolt except for GV1 and Mighty Gunvolt Burst)*
What is Copen doing here-
#azure striker gunvolt#azure striker gunvolt 2#I know their names lol its just funnier for me to know them by their Mighty Number abilities from Burst
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Mighty Gunvolt Burst is so cute and fun wtf
#pyrogen boss fight is actually fun as fuck im glad they fixed him and i dont have to listen to matt mercer#btw they gave me an inhaler and some weapons grade narcotic cough syrup at the doctor's today#i should be back on skates in ~2 weeks but until then robot game <333#if i made video essays i would make a 2 hour one on how mighty no. 9 is inherently fascinating to me as a cyborg 009 fan#you dont understand its like crack to me
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Games with secret rooms inside of secret rooms? Spoilers for every game ever.
Games with secret rooms inside of secret rooms? Spoilers for every game ever. What are some examples of games with secret rooms hidden inside of secret rooms? Two examples being Mighty Gunvolt Burst, the Highway Level, having a breakable wall inside of a room you have to break a wall to get into, and The Addams Family on SNES having a hidden door inside Pugsley's Playroom, accessed through a hidden door off the main stairs. Submitted July 02, 2024 at 09:01PM by reallygoodbee https://ift.tt/2J7ciFP via /r/gaming
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#23 - Mighty Gunvolt Burst (Replay)
...I wasn't even planning on making this part of my "all-inclusive" Gunvolt replay, but turns out it's WAY easier to get S-Ranks in this game than I thought if you just use the default equipment the entire time. And since ranks actually count towards completion % in this game (with this game even tracking completion, for that matter), it was nice to finally check that box after all these years for the game that got me into Gunvolt in the first place. Without customization, it really is just a basic MM-like, but still a damn good one nevertheless.
Isn't it crazy how this is the last platformer ever released that Gunvolt is playable in?
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So many years have passed and it still surprises me that the fandom hasn't tried to make fangames like the Megaman community has done.
The fans could perfectly use all their mightysonas or the community contest characters to create fanmade sequels
I don't think it's that easy. If the fandom wanted to make their own fangames like the mega man fandom, they need to have experience with programming languages and game design (they would have to make the sprites in NES style instead of 3D like mighty gunvolt burst), also they need to write an interesting story, create well made levels with a decent difficulty and made a decent boss fight.
As a small reminder, not all megaman fans-made games have been finished. Many ended unfinished or cancelled for various reasons, such as the group disintegrating due to creative differences or because the only creator of the project lost interest on continue
#mn9 confessions#game development#game design#game dev stuff#mightyno9#mighty number 9#mn9#mighty no. 9#megaman#rockman
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