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#Melanie Karalli
mariocki · 4 years
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Les deux orphelines vampires (Two Orphan Vampires, 1997)
"We are sublime disorder. We're from before their god. They made him say 'Let there be light' to cut our night in half. But their order is chaos. Our disorder is mad poetry. Our existence awakens, and our night is clarity. The two orphan girls roar alone in the night, like flames."
#Les deux orphelines vampires#two orphan vampires#jean rollin#films i done watched#French cinema#Blood tw#Alexandra Pic#Isabelle Teboul#Natalie Perrey#Gudule#Bernard Charnacé#Nada Le Hoangan#Nathalie Karsenty#Anissa Berkani Rohmer#Véronique Djaouti#Brigitte Lahaie#Tina Aumont#Sandrine Thoquet#Melanie Karalli#Ohhhh I did not expect to enjoy this half as much as I did. I mean a Rollin film from the 90s? But wow what a pleasant surprise#A strangely sweet and elegiac waltz through an alternate Paris dreamworld: one of vampires and she wolves and ghouls#Feels less like a horror film tho and more like a sort of... Dark fairy tale. The two vampires at the heart of the story are unusual too in#Being so damn charming. Pic and Teboul channel this perfect mix of childlike innocence with a darker more dangerous animalistic edge#Rollin reins in his propensity for strong sex and violence and concentrates instead on philosophical musings about the nature#Of identity; the meeting of religion with magical realism; immortality in theory and in practice. A thoughtful meditative and weirdly#Very moving film which rises above its genre origins. Outside of the Iron Rose (and I'm not sure anything will ever quite replicate that#Experience) this has been easily my favourite Rollin film so far. Really kind of wonderful. Oh and the Tina Aumont cameo? Absolutely#Brilliant. According to imdb trivia she accidentally learnt the wrong part and had to improvise her scenes (as well as being deeply upset#Bc she worried she'd ruined the film). I hope someone told her how good she did. A few moments of screen time but the most hauntingly weird#And strangely affecting part of the film.
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fanhackers · 7 years
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New fan studies research - May 29, 2017
Welcome to the second edition of our new posting format: a weekly list of new/recent fan studies research that’s just been added to the Fan Studies Bibliography. Works are divided into things that are open access (=immediately readable for anyone) and not open access (=behind a paywall or not yet public).
Tip: this week’s “not open access” section contains a bunch of chapters from, among others, a new book on videogame fandom. They come with links to Google Books, where you can read at least part of each chapter.
If we missed anything or made a mistake, submit a correction and we’ll fix it in next week’s edition. Happy reading!
Open access
Ayuningtyas, Paramita. “Indonesian Fan Girls’ Perception towards Soft Masculinity as Represented By K-pop Male Idols.” Lingua Cultura 11.1 (2017): 53–57. http://journal.binus.ac.id/index.php/Lingua/article/view/1514
Blanch, Christina L. “Searching for the comic book scholar : an autoethnographic study of educators’ experiences with comic books,” 2017. Online. Internet. 29 May 2017. . Available: http://cardinalscholar.bsu.edu/handle/123456789/200667
Guinan, Kellye. “Culture and Community Online How Fanfiction Creates a Sense of Social Identity by Reshaping Popular Media.” University Honors College, Middle Tennesee State University, 2017. Online. Internet. 29 May 2017. . Available: http://jewlscholar.mtsu.edu/handle/mtsu/5251
Han, Benjamin. “K-Pop in Latin America: Transcultural Fandom and Digital Mediation.” International Journal of Communication 11.0 (2017): 20. http://ijoc.org/index.php/ijoc/article/view/6304
Heron, Michael James. “Pacman’s Canon in C#: A Quantum Interpretation of Video Game Canon.” The Computer Games Journal (2017): 1–17. https://link.springer.com/article/10.1007/s40869-017-0036-5
Jeong, Jae-Seon, Seul-Hi Lee, and Sang-Gil Lee. “When Indonesians Routinely Consume Korean Pop Culture: Revisiting Jakartan Fans of Korean Drama Dae Jang Geum.” International Journal of Communication 11.0 (2017): 20. http://ijoc.org/index.php/ijoc/article/view/6302
Largent, Kathleen. “//LOVE ME// Experiential Hedonic Music Marketing and Its Effect on Purchase Behavior, Fandom, and Artist Branding in The 1975’s Tumblr IRL Initiative,” 2017. Online. Internet. 29 May 2017. . Available: https://baylor-ir.tdl.org/baylor-ir/handle/2104/9958
Liang, Yilu, and Wanqi Shen. “Fan economy in the Chinese media and entertainment industry: How feedback from super fans can propel creative industries’ revenue.” Global Media and China 1.4 (2016): 331–349. http://dx.doi.org/10.1177/2059436417695279
Oh, David C. “K-Pop Fans React: Hybridity and the White Celebrity-Fan on YouTube.” International Journal of Communication 11.0 (2017): 18. http://ijoc.org/index.php/ijoc/article/view/6307
Švelch, Jan, and Tereza Krobová. “Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games.” Replay. The Polish Journal of Game Studies 1.3 (2016). Available: http://www.replay.uni.lodz.pl/Svelch_Krobova_early_access.pdf
Watabe, Kohki, and Yasuhito Abe. “Pixiv as a Contested Online Artistic Space in-between Gift and Commercial Economies in an Age of Participatory Culture.” electronic journal of contemporary japanese studies (2016). Online. Internet. 2016. Available: http://www.japanesestudies.org.uk/ejcjs/vol16/iss3/watabe.html
Yildiz, Mehmet. “Pirates (!) Strike Back: Turkish Fansubbers Standing up for Fansubbing.” COMU International Journal of Social Sciences 2.3 (2017): 39–56. http://usb.dergi.comu.edu.tr/dosyalar/Usb/2017-nisan-cilt-2-say-3.pdf#page=47
Yoon, Kyong. “Cultural Translation of K-Pop Among Asian Canadian Fans.” International Journal of Communication 11.0 (2017): 17. http://ijoc.org/index.php/ijoc/article/view/6303
Not open access
Buckley, Réka. “Italian Female Stars and Their Fans in the 1950s and 1960s.” In A Companion to Italian Cinema. Ed. Frank Burke, 157–178. John Wiley & Sons, Inc., 2017. Online. Internet. 29 May 2017. . Available: http://onlinelibrary.wiley.com/doi/10.1002/9781119006145.ch10/summary
Deeming, Skot, and David Murphy. “Pirates, Platforms, and Players: Theorizing post-consumer fan histories through the Sega Dreamcast.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT94&dq=%22Fans+and+Videogames%22&ots=NhDDbwTciW&sig=cI6xs-BI82TYKtdsJcqG2cbk4b4
Jones, Rachel. “In a Thousand Ways, In a Thousand Songs,” 2017. Available: http://publications.lakeforest.edu/seniortheses/95
Kirkpatrick, Graeme. “Early games production, gamer subjectivation and the containment of the ludic imagination.” In Fans and Videogames: Histories, Fandom, Archives. 2, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT30&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=smcsJsTYnmUHpB0yiVdxvrYmyHg
Manning, James. “Unusable Archives: Everyday play and the Everyplay archives.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT186&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=qQLqeUHlLk1PGV8c0eWXevCcCIY
NavarroRemesal, Víctor. “Museums of failure : fans as curators of ‘bad’, unreleased, and ‘flopped’ videogames.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT128&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=UiEcXuq6ohDwrgMofM0L56X5qJg
Newman, James. “Glitching, Codemining and Procedural Level Creation in Super Mario Bros.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT186&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=qQLqeUHlLk1PGV8c0eWXevCcCIY
Nicoll, Benjamin. “Sega Saturn Fan Sites and the Vernacular Curation of Videogame History.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT186&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=qQLqeUHlLk1PGV8c0eWXevCcCIY
Stuckey, Helen. “Transitioning to the digital : Run5 magazine as archive and account of SSG’s dialogue with wargamers in the 1980s.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT52&dq=%22Fans+and+Videogames%22&ots=NhDDbwTciW&sig=l2DC4UmFGdP5V_MNgNcCZ87F9Jk
Švelch, Jaroslav. “Keeping the spectrum alive : platform fandom in a time of transition.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT107&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=tU1CmTJqzBIv0YII23Ksn4Uu3A8
Swalwell, Melanie. “Moving on from the Original Experience: Philosophies of preservation and dis/play in game history.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT204&dq=%22Fans+and+Videogames%22&ots=NhDDbwTciW&sig=HZjqyhRm_iwIfsuEGCEz7xuwYmo
Swalwell, Melanie, Angela Ndalianis, and Helen Stuckey. Fans and Videogames: Histories, Fandom, Archives. Routledge, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT8&dq=%22Fans+and+Videogames%22&ots=NhDDbwTciW&sig=UPEbbZ8-8FM2u6WlOG1eD4tMdY8
Vanderhoef, John. “NES Homebrew and the Margins of the Retrogaming Industry.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT120&dq=%22Fans+and+Videogames%22&ots=NhDDbwTciW&sig=tuMD0UCJ_ppcfdJy9TEiWbTMMoo
Webber, Nick. “EVE Online’s War Correspondents: Player journalism as history.” In Fans and Videogames: Histories, Fandom, Archives, 2017. Online. Internet. 29 May 2017. . Available: https://books.google.be/books?hl=en&lr=&id=IctBDgAAQBAJ&oi=fnd&pg=PT107&dq=%22Fans+and+Videogames%22&ots=NhDDbwTdk_&sig=tU1CmTJqzBIv0YII23Ksn4Uu3A8
Zale, Jennifer Ann. “Bolshoi Ballerina Vera Karalli: Russia’s First Film Star, the Imperial-Era Dance Film, and the Modernization of Cinema Going Practices and Perceptions in Prerevolutionary Russia.” Indiana University, 2017. Available: http://search.proquest.com/openview/d2179e14e1a06f4bf66b985741bc5e61/1?pq-origsite=gscholar&cbl=18750&diss=y
이수진 et al. “Vitalizing Strategies of Film-induced tourism in Gyeonggi-Do 경기도 영상관광 활성화 방안.” 정책연구 (2016): 1–181
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