#May you reach your goals with flying rendering colors
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jeeaark · 4 months ago
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Your rendering is just as good as your silly comic sketches holy crap. Goals
Thank you! Have a pretty portrait of Rook
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meterhunter889 · 4 years ago
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Best Macbook Pro For Video Editing
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Best Macbook Pro 16 For Video Editing
What Is The Best Macbook Pro For Video Editing
Best Video Editing Computer
May 11, 2018. Jul 22, 2019. Apr 07, 2020.
Final Cut Pro. First on our list of 12 best video editing software for Mac is Final Cut Pro. It is Apple’s. Best MacBook Pro for Video Editing. The comparison chart below enlists all the best macbook pro for video editing to help you choose the best. Top 8 Best MacBook Pro for Video Editing. We have covered some of the best available options in this list. So, spend some minutes in reading to find the best.
Apple didn’t get its reputation for performance and accuracy from nowhere.
Everything from phones to paper-thin notebooks are engineering to work efficiently, and this makes their MacBooks ideal for all levels of video editing.
AVG Free is an excellent product which does not slow my machine down (I have had it running in Windows XP, Windows Vista, Windows 7, Windows 8.1 and now in Windows 10), it has never crashed, it is simple to update and possibly most importantly it seems to catch 990/0 of any viruses I come across on the fly (any it doesn't catch are found during a weekly. Monthly scan of my system). Best antivirus for windows 7. Mar 07, 2016.
Besides integrating extremely well with the Adobe Creative Cloud suite and many other third-party photo/video editing software, they offer a streamlined experience that will work well in any freelance or industry position.
In this guide, we’ll point out some key points for choosing the best MacBook Pro that will most effectively work for video editing at various levels, and showcase some of our own recommendations as well.
Quick Summary
For the casual creative, we recommend the 13-inch MacBook Pro with 256GB SSD, which offers quality performance without unnecessarily bulking up the specs. It doesn’t offer touch bar, but it is portable and sturdy.
If you certainly aren’t a hobbyist but not a pro either, 13-inch MacBook Pro with 512GB SSD is a better choice. The storage has been beefed up a bit, and the touch bar offers a new dimension of functionality.
Lastly, the professional creative looking to max out their performance power would be best served with a 15-inch MacBook Pro with i9 Processor and 512GB SSD. This model offers insane amounts of processing power, though you’ll likely still want an external monitor for the sake of screen space.
Is MacBook Pro Good for Video Editing?
In this case, it isn’t about whether or not a Mac will be effective for video editing, but a matter of how much power you really need.
If you just plan on doing minor work for youtube, you won’t be troubled by extensive renders or clamoring for screen restate, so it doesn’t make sense to pay for specs built for something ten times as processor-intensive.
However, if you plan on doing digital animation or working in 4K, it’s definitely time to look at higher-end machines that will be able to handle what you’re throwing at them.
If you’re not planning on editing videos in some way, you should not treat this article as a collection of the most powerful MacBooks overall.
Intensive computer work demands different specs depending on what you plan on doing, so you can’t assume the best for editing will be the best for say, gaming.
Best MacBook Pro for Video Editing: What to Consider in 2020?
Graphics
The key to a fast render is a high quality dedicated graphics card, and while lower-level work will likely be fine using an integrated card, you’ll want a dedicated one for anything beyond the casual home video or Youtube vlog. Dedicated graphics allow your computer to utilize RAM (Random Access Memory) specifically for the high-quality visuals you’ll be rendering as effectively as possible.
Processor
The processor is going to be handling every detail of your video as you build it, so you’re going to want to look towards the latest generations of the Intel i5 and i7 lines. Since video software can make use of multiple threads as well, these will benefit you while creating your project.
RAM
The final element that will make or break the performance of your MacBook while working on video editing is RAM. It’s used in every aspect of your computer’s execution of processes, and you’ll want a minimum of 8GB for amateur work, with a goal of 16GB if you’re editing professionally.
Best MacBook Pro for Video Editing in 2020: Our Picks
1. Casual Video Editing: 13-inch MacBook Pro (2.4GHz, Intel Core i5 processor, 256GB)
If you’re going to be editing home videos and content for Youtube, you probably won’t be doing intensive 3D renders or completely utilizing heavy programs even if they are installed. This version of the 13″ MacBook Pro comes with the processing power to reach your goal without unnecessarily overcompensating.
Pros:
The 13″ model is extremely portable, so you’ll have editing power at your fingertips wherever you go.
RAM is the perfect amount for this type of user and should last several years.
SSD drive means that renders and saves will be completed faster than with a physical HDD disk.
Cons:
SSD is pricey, which is why this model only comes with 256 GB in disk space. You’ll definitely want to purchase an external drive to compensate for this when storing your videos.
Additionally, this model uses an integrated graphics card which will be fine for this level of editing but doesn’t offer room for growth.
2. For Amateur Movie Making: 13-inch MacBook Pro (2.4GHz, Intel Core i5 processor, 512GB)
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Whether college student or budding short-film director, you need power and a modern flair without the expense of a professional setup. This model of MacBook is a great compromise, offering Apple’s latest touch bar and touch ID technology packed into a 13″ body powered by an integrated Intel Iris Plus Graphics 655.
Pros: Bluestacks mac os.
Offering both portability and power, this modern masterpiece has all the specs to get you where you want to go without any unnecessary bulk.
The brand-new touch bar is also included and known to have great integrations when working in Final Cut Pro or the Adobe Suite.
Cons:
While offering more space than the aforementioned 256GB model, it’s still a bit on the small side for storing large video files.
It also has an integrated graphics card, which is slightly less than ideal.
3. For Professional Creatives: 15-inch MacBook Pro (2.3GHz, Intel Core i9 processor, 512GB)
Truly a top of the line machine, this MacBook Pro model was built for precision and nothing less. The 8-core i9 processor can stand up to just about anything you throw at it, it has a powerful graphics card UHD Graphics 630. The 15″ screen offers some more real estate than the smaller 13″ models.
Pros:
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It has nearly unbeatable power between the mix of RAM, dGPU, and processor.
The beautiful screen will produce accurate colors and the touch bar will allow you to work even more effectively in your favorite editing programs.
You have the option to choose more storage space if needed.
Cons:
When editing professionally, you need all the screen space you can get, and no size laptop is going to be able to offer that. If you don’t have an external monitor, check out our recommendations.
Useful Mac Video Editing Resources
Just getting started with editing your own videos? LifeWire offers a great tutorial on getting started, from which software will be the most useful to whether you’ll fare better with some peripherals. Also, check out this complete video editing tutorial for non-editors on Mac:
A fan of iMovie? MacWorld has made a fantastic list of best tips on how to get the most out of Apple’s video editing software for macOS.
Best Macbook Pro 16 For Video Editing
You could also check out this list of free and paid Mac video editing apps (TechRadar), which will let you experiment before deciding exactly what you need in a paid program.
Click Save to copy the download to your computer for installation at a later timeIT professional resourcesIT professional working in managed environments can find complete resources for deploying Office updates in an organization on the. Click Run to start the installation immediately. Microsoft office 2016 crack free download 64-bit. Command line instructions can be found in Knowledge Base article. .To start the download, click the Download button and then do one of the following, or select another language from Change Language and then click Change.
What Is The Best Macbook Pro For Video Editing
Final Words
Video editing is a prime example of technical work that eats RAM and CPU power like no other. Luckily, a MacBook Pro was made to stand up to these things and is sure to perform if you’ve picked an adequate model.
Best Video Editing Computer
What set up do you currently use to edit videos? Let us know and share which specs you think are most important for productive work.
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theartofwriting-imagines · 8 years ago
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Mother Gothel - OUAT x reader
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Words: 959 Characters: Emma Swan, Captain Hook, Snow White, Prince Charming, Henry, The Evil Queen, Y/N, Gothel, The Stabbington brothers Warnings: Speaking ill of their daughter, not many warnings, slight sadness/looking down at someone. Awful writing/Imagine A/n: Been a while hasn’t it? xd Awful month so haven’t written anything, this is literally the first thing I’ve written in a while. Hope you guys like it.
‘’Let the crown go, Gothel.’’
You shied away, watching from behind Regina and Emma as your ‘’mother’’ stood by the throne, said crown placed in her hands. You could hear silent murmurs from the audience and you nervously tugged at your (h/c) hair, a bad habit you had caught on to after a few years locked up in the tower.
‘’You must be ever so crazy if you think I will give it to you.’’ Your mother sneered. ‘’This crown is finally mine.’’
‘’It does not belong to you!’’ Henry exclaimed, clutching his storybook for dear life as he narrowed his eyes at the woman. ‘’ That crown belongs to (Y/N)!’’
Gothel mockingly gasped, placing a hand at her lips. ‘’ Oh! It is?!’’ She glanced towards her daughter. ‘’ Whyever haven’t you said anything?’’
You took a step back, not meeting her eyes as she began to cackle. You felt a gentle hand touching your shoulder and you slightly glanced to your left, meeting Snow White’s figure. Her eyes were trailed on your mother but the hand that squeezed your shoulder gave you a signal that you weren’t alone and that there were nothing you would have to be afraid of.
‘’That’s right.’’ Gothel snickered. ‘’ You can’t. You have always been and always will be a mother’s girl. Always wanting acceptance and looking for someone to lean on.’’
 ‘’ One more word and you are toast.’’ Regina snarled, a fireball appearing on her palm as Hook reached for his trusty sword that hung on his hip.
‘’News flash, Evil Queen.’’ Gothel said, narrowing her eyes in amusement. ‘’ You.don’t.scare.me.anymore.’’ She stated, her amusement deepening with each word.
‘’Maybe she don’t.’’ Emma replied. ‘’ But maybe this does.’’ She growled and threw out her hand, a shockwave of a bright light bursting out of her hand, sending Gothel tumbling backwards. ‘’ You are nothing without the magic flower.’’
Gothel growled and got up. ‘’Sideburns, Patchy, don’t just stand there! GET THEM!’’
The stabbington brothers that had been standing off to the side glanced at each other before yelling out battle cries, wielding their swords.
Hook drew his and, with the help from Charming, they began to take on the brothers. Snow pushed you to her, preventing you from coming to harm whilst Emma and Regina coaxed Henry back.
‘’ You really think ganging up on me is going to work?’’ Gothel barked, grinning madly. ‘’ Even if my daughter gets her crown, her loyalty still lies in her mother. She is too scared to disobey me. And even if she tries, I’ll break the crown before she gets it and everyone that is frozen in this kingdom will forever be cursed as rocks.’’
Regina glowered and Emma narrowed her eyes, feeling disgust crawl up her on how she spoke to the younger girl. Gothel were speaking as if (y/n) were her slave more than her daughter. Emma nearly puked in her mouth at that.
‘’ How dare you!’’ Snow exclaimed as Charming slammed the butt of his sword into Sideburns, rendering him unconscious. ‘’ This is a living person we are talking about! She is your daughter!’’
‘’She may be my daughter.’’ Gothel snarled. ‘’ But I hold no love to her.’’
Your eyes snapped up, your heart cracking as your eyes began to well up. You had always known she never loved you. I mean, how couldn’t you have? All the empty promises, all the times she forbid you from doing what you loved, all the times she left you alone for days locked up in a tower, never caring if you ate food, never caring if you slept. She just simply didn’t care.
Your eyes narrowed as the tears turned into anger. How dare she do this to you? How dare she treat you this way?
‘’You just made a giant mistake.’’ You growled, catching everyone’s attention as your mother frowned. ‘’ You made your daughter angry.
You grabbed onto your long hair and began to swing it like a lasso before throwing it towards your mother, a surprised gasp leaving her lips as she realized her mistake. She should have cut your hair. Gothel began to grab onto the crown, her goal being to break it, but before she got the chance, the end of your hair latched onto her arm, and pulled it back, your mother flying forward. She released the crown and in horror watched it slide towards Emma’s feet.
‘’No! No No!’’ Gothel exclaimed and began, in vain, to crawl towards the crown that Emma kneeled to pick up. ‘’ Stop! Please!’’
Emma handed the crown to you and you gently squeezed the grip you had on it, smiling softly. You looked up at Gothel that froze.
 ‘’This is payback, mother.’’
Hook and Charming were just about done tying the Stabbington brothers when you placed the crown on your head.
The crown began to shine as golden dust fell from it. The dust blended into your ragged dress and once your whole dress were covered with dust, it began glow. Spinning around in a circle, you grabbed onto the dress, picking it up a little as a it began to expand. Butterflies in different colours burst out from the glitter dust, flying around your form as your long hair began to glow and the heroes could do nothing but watch as your appeared in a thick braid. Colors burst and everyone shielded their eyes as the light got even brighter before it exploded, leaving you behind.
The ragged dress had turned pink, covered in blue glittered butterflies along the ends. Butterfly accessories were decorated in your braid and around your crown.
‘’Woah!’’ Henry gaped in awe. 
You looked up from the floor, meeting your mother’s eyes with a hard glare.
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lorrainecparker · 8 years ago
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Why FCP X? – 360° POV 
VR, AR, XR, MR, 360.
Last year, I sat through a discussion on these topics at the Final Cut Pro X Creative Summit in Cupertino. I had some interesting reactions, most of which included the word “puzzled.” How were the cameras positioned? What sort of magic had to occur to edit 360 video? How can a viewer with so much freedom be directed to see what I want them to see? How do stories get told?
To me, filmmaking and editing are generally understandable. One thing is always true: The director and their team guide the viewer—sometimes forcefully, sometimes gently, sometimes away from what they want shown so as to mislead, set-up, surprise, or frighten. Editing extends that idea, guides the viewer, and helps them reach desired destinations.
I recently talked with Dipak Patel (Co-Founder and CEO), Adam Dubov (Chief Content Officer), Martin Christien (Director of Content Services), and Arlene Santos (Chief Operating Officer) from Zeality (Zeality.co).
I realized that I know nothing about their kind of filmmaking. Theirs is not filmmaking in the traditional sense; it’s not a new version of an old paradigm. Theirs is an invention, a brand-new creation.
We are sometimes on extremely tight schedules and things can get a little hectic…the nature of Final Cut Pro X keeps the chaos in line. – Martin Christien
Mike: Zeality—where is the company now and where is it going?
Dipak We are on the frontier with VR, AR, 360, and we look at this time like the dawning-of-a-new-age of filmmaking. The language of this kind of storytelling is just being invented. Where we are now with 360/VR filmmaking is akin to where we were in the early 1900s when film language was being invented. The stories that we are telling now are about as simple as the stories they were telling then. We have a rare opportunity in exploring every single phase of this kind of production. We are working to define what the exact experience is: What do we do from the technology and financial perspectives? What do we do from a creation and art perspective?
We chose sports to begin with because they are highly community driven, highly engaging, and topical. They are exciting and constantly changing. Sports is not just stats and scores: It is stories. It is life.
Mike: It sure is. I am from Green Bay, Wisconsin, and that town lives and dies by the Green Bay Packers. You can see the same passion any time you watch a football match in Europe or Mexico—the crowds are incredibly engaged and emotionally invested.
Dipak: That is true, although we are seeing that the population of sports fans is aging. For example, the average age for a baseball fan is 55—for NASCAR, older than that.
They have to figure out new ways to engage younger audiences and a more diverse set of audiences—whether demographically or geographically. The goals for all of our clients are to provide new ways to connect with fans. They are all trying to drive a deeper experience and ultimately find new models to convert new interactive capabilities into revenue.
So how do we extend that reach? How do we pull people in? How do we create interaction models that create lifetime-value for customers and fans?
We start with the experiential side—not just AR, VR or 360 photo video—because it may not be 360 photo or video. It may be some other really cool whiz-bang experiential kind of system.
Mike: So you are saying this might be a stepping-stone to the next thing?
Dipak: That’s right. There are requirements that are emerging almost real-time while we are iterating,  and those requirements are emerging when we are actually in the field, doing the thing.
In the future, people won’t just watch video… they will interact with it. – Dipak Patel
Mike: I can relate to what you are saying about being there and watching it unfold as you are doing it. It is a journey of discovery.
I was on the first major feature film to be cut on Final Cut Pro X, and the pushback was substantial from everybody, other than the people who wanted to do it. The cries—“We haven’t done it this way before! This is impossible!”—were part of the conversation. We just made our best guesses, which sounds like what you guys are doing. You have your base knowledge and you are making your best guesses, knowing that the best guesses may not work out, or they may just lead to the answer, or an answer—until another best guess comes along.
Dipak: Yes. There are two sides of this experimentation phase of the industry. One side is financial: the investors in VR. The other side is creative:  the filmmakers and directors who are constantly trying new techniques in VR filmmaking. They have to co-exist.
Martin Christien and Adam Dubov frame up at the SAP Center
Mike: Why did Zeality choose Final Cut Pro X?
Martin: Aside from ease of use? Here’s my top three reasons…
Metadata tagging
GPU acceleration
Dashwood Plug-ins (Still stunned that they are free!)
One big challenge is simply staying organized over the long run. In the beginning, there are beautiful file structures, a folder for this, a folder for that. And then during the last days of editing, all of the file structures kind of go to crap. You just start chucking files anywhere, thinking you will remember to move it later. A platform—hardware or software that avoids that is always welcome.
Final Cut Pro X and its metadata, tagging, and automation features allow for a bit of sloppiness while still keeps basic organization in place. Of course, you need to have the discipline to set a good base, but that’s true with any NLE. Because we are sometimes on extremely tight schedules things can get a little frantic and our normal workflow turns into a flurry of activity. Fortunately, the nature of Final Cut Pro X keeps the chaos in line.
Graphics acceleration is a place Final Cut Pro X excels. It is, in fact, better than any other editing platform at utilizing the onboard AMD GPUs for normal functions such as scrubbing the timeline, playback, and rendering effects, but I have found it most impressive when adjusting a masked color grade. A lot of platforms struggle to render functions like that on the fly at higher resolutions, but Final Cut Pro X does it with ease.
The Dashwood plug-ins I use most often are the “Project 2D on Sphere” to correct the distortion on any 2D graphic I edit into the timeline. Then the “Re-orient Sphere” effect can adjust the X, Y, and Z axes to level up a shot or rotate the zero position (the starting direction of the viewer’s head). We are very excited about the upcoming version of Final Cut Pro X that Apple previewed at WWDC. While the Dashwood plug-ins are great, we’re eager for 360 features to be built into the app.
In 360, directing is more critical than ever.  It’s just a lot more subtle. – Adam Dubov
Mike: Let’s run through your workflow. Start from the start.
Martin: We use Auto-Stitch cameras to eliminate the stitching process so that the content can be turned around faster to meet the deadline requirements of a sports media workflow. The camera we worked with most was the Nikon KeyMission360, although since then I have had some experience with the Garmin Virb and believe that to be best on the market at the moment.
San Jose Sharks locker room
I ingest everything into our central storage system whilst simultaneously backing up to a raw media archive and an edit backup that mirrors the edit file structure. Our main central storage is the G-Technology G-Rack12 and G-Speed Shuttle XL.
Aubri Brown Club timeline
Mike: Are your editing station(s) hooked in to that storage too?
Martin: Generally, yes. Our New Mac Pro and 15″ MacBook Pro connect via Thunderbolt 2 and 10Gig Ethernet, but we’re always switching things up.
I go through all the footage, log all the shots, check for errors, and flag any shots that need color or brightness smoothing on one of the cameras if they were blown out by lights.
Mike: This is in Final Cut Pro X? If so, what specific features help you with this and how?
Martin: Yes, Final Cut Pro X. All the flagged shots that need fixing get a feathered mask applied to them so that brightness and contrast can be brought into line so both cameras match. I use native controls in Final Cut Pro X to draw a mask over the area that I need to adjust much like you would on a still image. Final Cut Pro X is very effective with this because of the way it utilizes the GPU, so you don’t have to wait to render or compromise on quality by playing something at lower resolution or reduced frame rate. Also, we are able to edit with full-res files directly on the timeline, which speeds things up rather than having to do an offline and re-conform later. When it is time for final color grade, we do a standard one-light color adjustment once we have signed off the content edit. We try not to mess around with the color grade too much so as to create a more real-world environment.
Mike: How is sound handled?
Martin: The cameras don’t pick up the best audio, so when we need focused audio recording. We use hardware with a small footprint like the Zoom H2N recorder.
During editing, we use standard controls, key-framing volume levels, etc. It rarely gets complicated. Most of the content we create is cut to music but we always try to mix in atmospheric sounds. Being an immersive media, even subtle atmospheric audio helps the viewer relax into the content.
Mike: So you deliver final picture from Final Cut Pro X?
Martin: Yes. For reviews we will output then upload to our platform on a private and secure channel. Our clients can view easily on our web player or on a mobile device. Then, upon approval, we deliver everything via our client’s preferred FTP provider.
Dashwood plug-ins at work
Mike: Let’s get into the creative, the story-telling. This is not the narrative stuff people are used to looking at.
Martin: People ask, “How do we tell stories?”
We’ve got to figure out how a new story gets told. It is a brand new way of thinking. It is not a new version of something else.
I think that is what we stepped into first. When we were shooting, we went in there thinking, We are going to tell this, and we are going to tell that. We thought, Yeah, this is the story. Before we ended up getting there, we had to simplify what we are doing. Go back to the beginning and learn storytelling in this new medium. The first few bits that we did ended up just gathering environments.
Adam Dubov with an eye on #28
Adam: I found myself having to unlearn a lot of habits from 2D linear filmmaking. For example, I remember shooting some stuff with the 49ers on the sidelines of players getting ready, practicing before a game, and throwing passes to each other. I remember subtly turning the monopod back and forth, something I would do with a still camera, like a tennis match, in this case two guys throwing the ball. Then realizing, I don’t have to do that. In fact this is going to look really weird. In fact this is going to be unusable!
We are very young in terms of narrative storytelling this way. Ultimately I think the appeal of immersive content and immersive media in general is really the opportunity to present the viewer with a chance to be present versus the kind of leaned-back subjective viewpoint that people have when they’re looking at a television or movie screen. They also have some sense of agency and participation because they are able to navigate that image, that environment, that sphere.
In the context of that, we are always trying to discover any tool, technology or software, that helps us through the process of making immersive media, 360 camera, 360 video and VR. Auto-stitch cameras and Final Cut Pro X are examples of those tools.
Mike: In traditional filmmaking you are directing. Traditional storytelling goes back to ancient Greeks, when they figured out how to effectively tell a story. It sounds like you are giving the opportunity to the viewer to create a story. But you still have to give them something story-worthy. How much do you guys direct what you want the story to be? There’s so much opportunity for the viewer’s attention to go, perhaps, where you don’t want it to go.
Adam: What is interesting to me, in coming from a linear TV and film storytelling background, there’s a tendency with people today with 360 cameras to think, Oh! You’re not directing at all. And, in fact, there are a lot of people who just think, Okay. We’ll just put on a monopod. Turn it on. Get the hell out of the way. That’s abdicating the role of the director in a traditional sense.
One challenge is the fact that the lenses are so wide angle—combinations of fisheye lenses and things get small very quickly and as they recede from the camera. Directing the viewer’s eyes becomes more challenging. In 360, directing is more critical than ever. It’s just a lot more subtle.
Martin: Also, we started experimenting with tools that we can use in post-production like key- framing a rotation of the sphere. Not to force the viewer’s eye, but just gently putting a finger on the chin to say — “just look over here, what’s happening here?” We try to guide attention without screaming, “look over there!!” The viewer must be allowed to explore and look around with minimal encouragement.
One of the tools that Zeailty has put together is RE/LIVE which records your view around the 360. While at the same time, recording the reverse cameras. It’s a tool for reactions — it’s interesting watching people’s Re/Lives. They help us figure out where our viewers are looking. With some people the first thing they did was look at the ground. “Oh look, my feet!” or “look, something in the sky!” That disappears very quickly and then we see exploration — are you looking at what’s moving faster through the frame, or slower. It is very useful for us to watch back people’s re-lives and discover what is holding their attention and what would be a good place to draw the eye, where to gently direct their focus.
Adam Dubov at the SAP Center
Mike: So when you look at this information, and you are editing something together, do you think it takes longer because you have to figure that stuff out?
Martin: That’s a tough one. When it comes to editing this type of content, Adam and I work side-by-side.  I’m the one in the editor’s chair, and Adam is producing. We work out “content bullet points” together. We do some of the directing in post-production, and that can be more time consuming.
If we can understand what the viewer is looking at, we can figure out where to better place the camera. Ultimately, we are trying to take you somewhere that you have not been before—maybe inside a locker room or behind the bench of the San Jose Sharks or on the field with the 49ers. We are always learning more about where the viewers may want to go, and we try to get them there.
Mike: What techniques and technologies are you excited about?
Dipak: Anything that turns 360 photos and videos into interactive canvases!
One is a scavenger hunt game around 360 photo and video that we are working on. It allows customers to create a game around their 360 media. It’s a sponsored game looking for labels, things, Coke bottles, mascots, etc. that is overlaid across prebuilt content. The first team to deploy this is the San Jose Sharks. The winner gets a Zamboni ride! Also, our Re/Lives, which allows users to create a reaction video of a 360 video to share a unique point of view.
Mike: Who is doing interesting and exciting 360 VR work these days?
Dipak: There is so much great work that is being done by the early adopters. We all are paving the way for the future of immersive media. In particular, Gabo Arora, for his empathic and deep storytelling, and Scott Kegley, who works with the Minnesota Vikings, for his amazingly quick turnaround workflow. The community is so willing to share and exchange ideas around what’s working or not.
Mike: What are your favorite ways to view 360?
Dipak: I personally enjoy experiencing 360 media on my iPad as it provides a nice big screen to explore. I also like to have my content be part of a richer user experience, which allows me to interact with the media more than simply “looking around.”
Mike: So we have this new world. What is the future of 360 video?
Dipak:  The future is tied to the overall awareness and adoption of the media format. As social networks deploy 360 photos and videos to their applications, it will become more pervasive over time. We realize there is an adoption curve that is tied to the ability for fresh new content to be delivered through the social channels. In the future, people are not going to watch content; they will experience it. They will not watch stories. They will experience them. They will interact with them.
LINKS
https://www.oculus.com/experiences/gear-vr/1462012723846452/
San Jose Sharks Become First NHL Team To Launch Oculus VR App
The Aubri Brown Club
http://sanfrancisco.giants.mlb.com/mobile/ballpark/index.jsp?c_id=sf
https://www.nhl.com/sharks/multimedia/mobile-app
Scott Kegley from Minnesota Vikings on Vine, Snapchat & LOUD fans
http://vrdays.co/people/gabo-arora/
The post Why FCP X? – 360° POV  appeared first on ProVideo Coalition.
First Found At: Why FCP X? – 360° POV 
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instantlydeepestmoon · 8 years ago
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It supplies a full visual detail of the construction plan and supplies a genuine replica of what it would really look like when it is finished. They are consequently very convincing, since 3D renderings are naturalistic. Also, suppose a planning officer ask you to create revisions to the scheme, it can be carried out readily. A chance to view a special building from distinct viewpoint is given by a 3D pc architectural rendering. This cannot occur in the instance of of a 2D rendering service which has only one type of a stationary picture to be seen. In a 3D computer architectural rendering, a fly-around animation effect could be provided to get an improved comprehension of the entire perspective of the construction job. Computer architectural renderings can be thought to be a very valuable selling theory. You can precisely forecast how exactly a commodity or any structure can look even considerably before beginning the specific building work. One can choose for "architectural rendering" as a lifetime career. It is challenging specially for those that love building process and working with architects and other design professional, who have fantastic passion for understanding style. These really are the people who comprehend the worth of premium quality design and they understand by utilizing the computer architectural rendering service, just how to apply the appropriate visual aspect. A 3 D architectural rendering creates confidence in a brand new development and gives purchasers an assurance of being successful in attaining their goal. The complete produced quality of the designs created together with the help of the pc rendering is extremely valuable in nature and it is affordable. Thus, you can focus on design processes that are essential. What's 3D Rendering? Architectural 3D Studio 3D rendering or photo-actual rendering is a language of generating an image centered on three-dimensional data stored within a pc. 3D rendering could be designed to be summary or as realistic as picture or photo. Unlike photography, nevertheless, everything is fanciful and scenes must be created. 3D Rendering demands plenty of work typically boundless number of creative control over what may appear in the scene and the way that it is graphically introduced to reach results that are good. You first need to do the Animating or Modeling procedure, before it could be done. It is said to be "actual time" because the computer makes the rendering immediately time, at each motion or change of the 3D model. The rendering and shading technology was first began during 60s by venerable designer William Fetter who was trying to formulate a brand new procedure so that you can optimize the performance of the layout inside an airplane cockpits. Architectural Rendering Blog Over the years on the road of naturalism goes, 3D rendering was redevelop to increase complexity of the arena. Personally, I like the euphony of the word 3D rendering set alongside the names it had been called. The most recent technology for photo realistic renderings wade beyond elementary ray tracing, through the stimulation of engineering, faster computers and a brand new arrival of gifts photo realistic 3D rendering has been ubiquitously employed among artist. 3 D rendering is a 3D walkthrough Services market nowadays? Architectural Visualization Studio 3D enables you to excite your c Reative horizons with animation, depth and movement. Architectural Visualization Over the years businesses realize how you can debouch the energy of 3D visualization adds tremendous value to their demos along with other marketing campaigns, resulting to high volumes of sales because of their goods and services. It really is vital to heighten the awareness of what 3 D can do to get the growth of a business. In 3d architectural your project can be easily presented by you /product in a turpitude or even more appealing form then provides you an advantage over mediums that are old. 3D photograph renderings that are real play leading role in real estate sales. Prospective customers repose on the last merchandise, so as a way to sell its bes to present it sensibly through animation, 3 d rendering or walk-throughs are projected by you. Lighting - is a vital aspect in making it seem realistic, of scene setup, that is the procedure where you create lightning resources to shadows, shade, your surroundings and refections. Lighting effects can be a hard art to to perfect and can contribute greatly to the mood and emotional reaction effected by a scene. Its effect on product cubature and surroundings, 3D walkthrough Services the visualisation of light in room, is one of the remarkable challenges in rendering. Discount regular practices the best bet to achieve complete control over your lights is always to test and inquire exactly how your lighting instruments respond and perform. An excellent lighting means every thing in the scene is brightly lit so you can view every details. 3D Rendering is an effective manner to exhibit your goods or ideas and deliver your prospective customers visible notions so it's crucial that you discover the best way to reach great rendering. Your ideas are translated in 3D to create Photograph-Perfect Architectural Rendering WIKI 3D images. The 3D rendering artist must control all characteristics of the scene such as Feel, Lighting, Transparency, Having the Right-Angle, Comprehensive Model, and equilibrium of Entourage in order to produce a result that is perfect. Feel - a procedure through which you add particulars, where you set even a amount of bumpiness to scene, an amount of reflectivity and a color. Architectural Visualization Feels allow 3D simulation to look significantly more detailed and realistic than they would otherwise. In order to accomplish a higher degree of realism make sure the edges match strongly to your own model, have a bigger number of smaller polygons and do not forget to to achieve good precision. Textures can be repeated horizontally and vertically across an area (with our without a degree of rotation), a method used extensively for modeling surfaces like brick partitions, grass, roads, fences, etc. It may be implemented in two techniques: either the texture replaces whatever colour is already inherant to the polygon, or the texture color is combined together with the surface and colour properties of the polygon Rendering essentially refers to preparing and presenting a suggested design of a building structure in order for the person who's responsible for assembling the building can easily approve the layout. The presentation of the design may be carried out for a commercial too as residential Architectural Visualization unit. In old days, the architects and designers would draft a created by just making outline sketches of the assorted elements of the building using specs or their dimension. Additionally, each room that was adjacent would be represented by means of of simple block diagram. Suppose so when you use a 3D rendering technology, after that you can benefit from the advantage of showing people what your advancement will truly look like when it gets finished and you are applying for a planning permission. A computer-generated architectural rendering are special in their demonstrations plus they use materials, real life textures, color and finishes. A computer-generated as photograph actual rendering are utilized for functions relating to still renderings, virtual tours etc., panoramic renderings architectural rendering also also referred to as A computer architectural rendering support are chiefly designed to fulfill with the requirements home promotion services and architects, house builders, developers, planning consultants. Though a 3D rendering service, it becomes easy to alter the surface stuff whenever required. So, using a wide selection of different creating supplies, after making the necessary adjustment, you're able to eventually see what the development will in truth look like. In order to create precision, 3D renderings, use topographical surveys and site programs as reference factors. For visual representation function, real slab heights and roof lines might be produced with this particular advice. Also, 3D renderings can be utilized with the objective of promotion and sales. Adding a higher level of aesthetic depth to the architectural renderings, including people on the balconies, cars in the driveways and landscaped gardens etc. does this This traits will help produce strong selling visuals that encourage confidence and desired in potential buyers. The 3D architectural renderings can be certainly regarded as an affordable solution. Before, it was difficult to expect the output depending on your style after which to communicate the hues of colors and also the exact designs to the architect. Now, with architectural rendering, it has now become possible to give expression to your theme that you always dreamt of. Through different combinations of architectural rendering techniques on the monitor, now it really is possible to give realistic contours to your visual presentation predicated on what you need in a creating. You may get a clear idea in the event the ultimate output matches together with your genuine condition, once you see the ultimate graphic. If needed, you may possibly also make the necessary changes. The 3D computer architectural rendering service integrates powerful conceptual tools to the design procedure that is mandatory. With 3 D architectural rendering service, one show roads, landscaping, area, demanded atmosphere as well as multiple design options may be Architectural Visualization Studio investigated and worked out prior to the particular construction starts. Thus, a, a specified building plan can be readily customized by a computer rendering predicated on specific client requirements, substantially before the authentic building occur in reality.Praxis Studio's Facebook Page
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edwardmoorthy · 8 years ago
Text
While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform. However, having so many games has reduced visibility on many good, free, and open source games.
We have a nice collection of 10 free and open source games for Linux that has most addictive, fun, and refined games. All the games in our list have received updates within the last year and supports multiple platforms including Windows. In addition, the games belong to many genres including strategy, simulation, and shooters.
Without further ado, here is the list of open source games in no particular order.
1. 0 A.D.
0 A.D. (pronounced “zero ey-dee”) is a free, open-source, cross-platform historical real-time strategy (RTS) game of ancient warfare that is set between the years 500 BC to 500 AD. This game is originally intended to be a modification to Microsoft’s popular Age of Empires II, which explains the similar look and feel to the gameplay. It really is a very high quality open source project that has successfully built a huge community around it.
The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Not only are the graphics impressive, but the game also tries to be as historically accurate as possible, filling you in on ancient history as you go.
Currently, the game has 9 civilizations with their own buildings, units and special technology. Moreover, the developers have promised to add more civilizations in future expansion packs including the Germanics, Vandals, Sarmatians, Late Rome, Imperial Rome, Eastern Rome (Early Byzantines), Saxons, Parthians, Huns, Dacians, and the Goths.
If you are a fan of RTS games like Age of Empires, then you must try this game. The game is still in development, but the alpha releases of 0 A.D are more stable to play. This ambitious project is certainly worth keeping a close eye on.
0 A.D.
0 A.D.
0 A.D.
Download: https://play0ad.com/download/
2. OpenTTD
OpenTTD is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe”, by Chris Sawyer. The game tries to mimic the original game as closely as possible while extending it with new features that enhances the game experience dramatically.
In this game, you start as an entrepreneur, and your goal is to make as much profit as possible by transporting passengers and various goods by road, rail, sea, and air. The game also supports multiplayer mode for up to 255 players in 15 companies, or as spectators. It also has tons of mods that brings new AI, graphics, vehicles, industries and more.
People who are new to the franchise may be turned down by all the 2D sprite graphics. However, looks are not everything. The gameplay is fun, addictive and eats your free time like nothing. This is one of the best transport tycoon game out there (better than anything you will find on Steam or elsewhere) and it is free.
OpenTTD
OpenTTD
Download: https://www.openttd.org/en/download-stable
3. Battle of Wesnoth
The Battle for Wesnoth is a free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online multiplayer combat. The game features a large assortment of maps, classes, units, and campaigns. Community add-ons are available in-game for download, and it also has a random map generator.
Set in a fantasy world with 16 races and 6 factions, the game has over 200 units with different types of weapons and abilities. The current stable version of Battle for Wesnoth has 16 campaigns. The game also supports online play for you to challenge up to 8 of your friends.
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Download: https://wiki.wesnoth.org/Download
4. OpenRA
Another RTS game, but this time focused on modern/futuristic combat. OpenRA tries to modernize and recreate the original Command and Conquer games — mostly the first C&C Red Alert game.
The game brings new features and gameplay improvements, support for online multiplayer and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets, or you can use the original game disks.
Currently OpenRA comes includes mods that add the following C&C games — Tiberian Dawn, Red Alert, Dune 2000. Although the game has mods for Tiberian Sun and Red Alert 2, they are not completed and the developers are planning to include them in future releases.
OpenRA
OpenRA
Download: http://www.openra.net/download/
5. Minetest
Minetest is an open source alternative to Minecraft with similar gameplay. You can create and remove various types of blocks in a 3D open world.  Minetest supports single player and multiplayer games. Minetest also includes many features, such as support for mods, texture packs, and more.
Minetest
Minetest
Minetest
Minetest
Download: http://www.minetest.net/downloads/
6. SuperTuxKart
SuperTuxKart is an arcade racer with a variety characters, tracks, and modes to play that is similar to Mario Kart. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer.
A major update for SuperTuxKart was its 0.9 release in April 2015. This release includes an entirely new graphics renderer dubbed Antarctica, which enabled better graphics appearance and features such as dynamic lighting, ambient occlusion, depth of field, global illumination, and more.
All the official characters in game are the mascots of free and open source projects, except for Nolok, who does not represent a particular open source project, but was created by the SuperTux Game Team as the enemy of Tux. There are also other characters that can be downloaded as add-ons from the SuperTuxKart add-ons website.
Recently, the game got greenlit in Steam and will soon be available for download.
SuperTuxKart
SuperTuxKart
SuperTuxKart
  Download: https://supertuxkart.net/Download
7. Xonotic
Based on the now dead Nexuiz, Xonotic is the gem that shines in the most overcrowded category in Linux gaming. It features all the good vulgar gameplay characteristics of Nexuiz, while trying to evolve into something even greater and more modern.
This addictive, arena-style first person shooter offers crisp movement and a wide array of weapons. Currently, Xonotic offers all the classic game modes found on most FPS games and also includes some more unique in nature. The gameplay is damn fast and intense. Speed and precision are the main principles of the good Xonotic player.
The game has its own integrated player statistics application, XonStat, using which you can track your progress, see vital stats like your kill:death ratio, weapon damage and accuracy, and recent games. Tracking is completely opt-in, and no login is required. In addition, you can even edit the information on your screen to what you are used to with our easy to use HUD editor.
Xonotic
Xonotic
Xonotic
  Download: http://www.xonotic.org/download/
8. Alien Arena
Alien Arena (initially CodeRED: Alien Arena) is a free, stand-alone first-person shooter computer game. The game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online multiplayer action, although it does contain single-player matches.
The game features an internal server browser for finding other players online, and has a built-in IRC client for chat between players. The game uses modified Quake II physics. Most Quake II trick jumps, such as strafe jumping, will work in Alien Arena. However, dodging, which is not found in Quake II, has also been added to the game.
Alien Arena
Alien Arena
Alien Arena
  Download: http://red.planetarena.org/aquire.html
9. Warsow
Set in a futuristic cartoonish world, Warsow is a completely free fast-paced first-person shooter (FPS) set in a futuristic cartoonish world where rocket launcher-wielding pigs and laser gun-carrying cyberpunks roam the streets.
The game is a unique FPS in that there is no gore. Warsow has no blood or guts flying around. Red stars instead of blood indicate hits and colored cubes replace guts as gib effects.
The game is very competitive and aims to provide adrenaline rushing multi-player fun. Some of the movement physics and certain running-modes implementation have greatly affected other games of the kind. Warsow is a very well-made game and a truly unique arena shooter!
Warsow
Warsow
Warsow
Warsow
Warsow
  Download: https://www.warsow.net/download
10. FreeCiv
Freeciv is the Free and Open Source turn-based strategy game. It is a remake of the most addictive and critically acclaimed Civilization series, which is inspired by the history of human civilization.
Freeciv supports multiplayer gameplay with up to 126 players. It has over 50 playable units and 550 nations and support modding — allowing you create your own nation sets, rule sets, tile sets, and so on.
A map and scenario editor called Civworld is also available as a download. This is one game we will still be playing in 20 years’ time.
Freeciv
Freeciv
Freeciv
Freeciv
Download: http://www.freeciv.org/download.html
10 Best Free And Open Source Games For Linux
While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform.
10 Best Free And Open Source Games For Linux
While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform.
10 Best Free And Open Source Games For Linux While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform.
0 notes
omggadgets · 8 years ago
Text
While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform. However, having so many games has reduced visibility on many good, free, and open source games.
We have a nice collection of 10 free and open source games for Linux that has most addictive, fun, and refined games. All the games in our list have received updates within the last year and supports multiple platforms including Windows. In addition, the games belong to many genres including strategy, simulation, and shooters.
Without further ado, here is the list of open source games in no particular order.
1. 0 A.D.
0 A.D. (pronounced “zero ey-dee”) is a free, open-source, cross-platform historical real-time strategy (RTS) game of ancient warfare that is set between the years 500 BC to 500 AD. This game is originally intended to be a modification to Microsoft’s popular Age of Empires II, which explains the similar look and feel to the gameplay. It really is a very high quality open source project that has successfully built a huge community around it.
The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. Not only are the graphics impressive, but the game also tries to be as historically accurate as possible, filling you in on ancient history as you go.
Currently, the game has 9 civilizations with their own buildings, units and special technology. Moreover, the developers have promised to add more civilizations in future expansion packs including the Germanics, Vandals, Sarmatians, Late Rome, Imperial Rome, Eastern Rome (Early Byzantines), Saxons, Parthians, Huns, Dacians, and the Goths.
If you are a fan of RTS games like Age of Empires, then you must try this game. The game is still in development, but the alpha releases of 0 A.D are more stable to play. This ambitious project is certainly worth keeping a close eye on.
0 A.D.
0 A.D.
0 A.D.
Download: https://play0ad.com/download/
2. OpenTTD
OpenTTD is an open source simulation game based upon the popular Microprose game “Transport Tycoon Deluxe”, by Chris Sawyer. The game tries to mimic the original game as closely as possible while extending it with new features that enhances the game experience dramatically.
In this game, you start as an entrepreneur, and your goal is to make as much profit as possible by transporting passengers and various goods by road, rail, sea, and air. The game also supports multiplayer mode for up to 255 players in 15 companies, or as spectators. It also has tons of mods that brings new AI, graphics, vehicles, industries and more.
People who are new to the franchise may be turned down by all the 2D sprite graphics. However, looks are not everything. The gameplay is fun, addictive and eats your free time like nothing. This is one of the best transport tycoon game out there (better than anything you will find on Steam or elsewhere) and it is free.
OpenTTD
OpenTTD
Download: https://www.openttd.org/en/download-stable
3. Battle of Wesnoth
The Battle for Wesnoth is a free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online multiplayer combat. The game features a large assortment of maps, classes, units, and campaigns. Community add-ons are available in-game for download, and it also has a random map generator.
Set in a fantasy world with 16 races and 6 factions, the game has over 200 units with different types of weapons and abilities. The current stable version of Battle for Wesnoth has 16 campaigns. The game also supports online play for you to challenge up to 8 of your friends.
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Battle Of Wesnoth
Download: https://wiki.wesnoth.org/Download
4. OpenRA
Another RTS game, but this time focused on modern/futuristic combat. OpenRA tries to modernize and recreate the original Command and Conquer games — mostly the first C&C Red Alert game.
The game brings new features and gameplay improvements, support for online multiplayer and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets, or you can use the original game disks.
Currently OpenRA comes includes mods that add the following C&C games — Tiberian Dawn, Red Alert, Dune 2000. Although the game has mods for Tiberian Sun and Red Alert 2, they are not completed and the developers are planning to include them in future releases.
OpenRA
OpenRA
Download: http://www.openra.net/download/
5. Minetest
Minetest is an open source alternative to Minecraft with similar gameplay. You can create and remove various types of blocks in a 3D open world.  Minetest supports single player and multiplayer games. Minetest also includes many features, such as support for mods, texture packs, and more.
Minetest
Minetest
Minetest
Minetest
Download: http://www.minetest.net/downloads/
6. SuperTuxKart
SuperTuxKart is an arcade racer with a variety characters, tracks, and modes to play that is similar to Mario Kart. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer.
A major update for SuperTuxKart was its 0.9 release in April 2015. This release includes an entirely new graphics renderer dubbed Antarctica, which enabled better graphics appearance and features such as dynamic lighting, ambient occlusion, depth of field, global illumination, and more.
All the official characters in game are the mascots of free and open source projects, except for Nolok, who does not represent a particular open source project, but was created by the SuperTux Game Team as the enemy of Tux. There are also other characters that can be downloaded as add-ons from the SuperTuxKart add-ons website.
Recently, the game got greenlit in Steam and will soon be available for download.
SuperTuxKart
SuperTuxKart
SuperTuxKart
  Download: https://supertuxkart.net/Download
7. Xonotic
Based on the now dead Nexuiz, Xonotic is the gem that shines in the most overcrowded category in Linux gaming. It features all the good vulgar gameplay characteristics of Nexuiz, while trying to evolve into something even greater and more modern.
This addictive, arena-style first person shooter offers crisp movement and a wide array of weapons. Currently, Xonotic offers all the classic game modes found on most FPS games and also includes some more unique in nature. The gameplay is damn fast and intense. Speed and precision are the main principles of the good Xonotic player.
The game has its own integrated player statistics application, XonStat, using which you can track your progress, see vital stats like your kill:death ratio, weapon damage and accuracy, and recent games. Tracking is completely opt-in, and no login is required. In addition, you can even edit the information on your screen to what you are used to with our easy to use HUD editor.
Xonotic
Xonotic
Xonotic
  Download: http://www.xonotic.org/download/
8. Alien Arena
Alien Arena (initially CodeRED: Alien Arena) is a free, stand-alone first-person shooter computer game. The game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online multiplayer action, although it does contain single-player matches.
The game features an internal server browser for finding other players online, and has a built-in IRC client for chat between players. The game uses modified Quake II physics. Most Quake II trick jumps, such as strafe jumping, will work in Alien Arena. However, dodging, which is not found in Quake II, has also been added to the game.
Alien Arena
Alien Arena
Alien Arena
  Download: http://red.planetarena.org/aquire.html
9. Warsow
Set in a futuristic cartoonish world, Warsow is a completely free fast-paced first-person shooter (FPS) set in a futuristic cartoonish world where rocket launcher-wielding pigs and laser gun-carrying cyberpunks roam the streets.
The game is a unique FPS in that there is no gore. Warsow has no blood or guts flying around. Red stars instead of blood indicate hits and colored cubes replace guts as gib effects.
The game is very competitive and aims to provide adrenaline rushing multi-player fun. Some of the movement physics and certain running-modes implementation have greatly affected other games of the kind. Warsow is a very well-made game and a truly unique arena shooter!
Warsow
Warsow
Warsow
Warsow
Warsow
  Download: https://www.warsow.net/download
10. FreeCiv
Freeciv is the Free and Open Source turn-based strategy game. It is a remake of the most addictive and critically acclaimed Civilization series, which is inspired by the history of human civilization.
Freeciv supports multiplayer gameplay with up to 126 players. It has over 50 playable units and 550 nations and support modding — allowing you create your own nation sets, rule sets, tile sets, and so on.
A map and scenario editor called Civworld is also available as a download. This is one game we will still be playing in 20 years’ time.
Freeciv
Freeciv
Freeciv
Freeciv
Download: http://www.freeciv.org/download.html
10 Best Free And Open Source Games For Linux While Linux struggles to reach even a 3% market share, Linux games continue to grow. Thanks to Valve for bringing Steam, we are now seeing an influx of AAA games to our favorite platform.
0 notes