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sdmsims · 2 months
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DIY Main Menu -- How to customize it!
Hi howdy! This is the Tumblr mirror of a tutorial posted to my Patreon. The contents are the same, so choose whichever you prefer for reading!
What you'll need for this tutorial:
The DIY main menu .package, found in the main posting
FFDEC / JPEXS decompiler
Photopea (or an offline image editor that can do the same)
Sims 4 Studio
Let's get started!
Preparation 1: Create your images using the size templates provided!
Here they are! They can also be found on Patreon (for free, of course)
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Preparation 2: Resize your images using photopea, and save as .png
Open each of your images in photopea (or editor of choice), and squish the canvas into a square!
The main menu background should be 1600x1600 pixels! The sidebar should be 1000x1000 pixels!
Do not try to make them larger for 'more detail', they will break!
Step 1: Open [sdm] DIY mainmenu in Sims 4 Studio
Self explanatory, open it by double-clicking, or by clicking the 'my projects' button and navigating to the file.
Step 2: Export the first item in the warehouse
It should be a Scale Form GFX type! Right click, and select 'export'. Name this something you'll remember, and save it in a folder you'll come back to!
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Step 3: Rename the exported file so it has the extension 'swf'
Self explanatory! Windows will may warn you that it may make the file unusable, but you can ignore this!
Step 4: Open FFDEC/JPEXS, and open the now .swf file
Step 5: Expand the 'images' hierarchy, and scroll all the way down until you find the images labeled 354 and 356!
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These images are the main background and the sidebar background respectively. 
Step 6: Right click and replace ONLY images 354 and 356 with the images you prepared earlier
Remember, the main background (354) MUST BE 1600x1600 pixels, and the sidebar (356) MUST BE 1000x1000 pixels!
Step 7: 'Save as' a new .gfx or .swf file
The filetype here doesn't matter! You can also just save over, but I like keeping backups.
Step 8: Re-import over the original in Sims 4 Studio
Right-click the same item in the .package's warehouse that you exported earlier, but this time, click 'import'.
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Select the .gfx/.swf you saved earlier!
Step 9: Save the .package file, and rename it if you intend on distributing
You can rename the .package file just how you would any other file! Try and include your creator's handle in it, so it the edit can be traced back to you.
Step 10: Test and enjoy!
While I'd like to think this tutorial is pretty straightforwards, please let me know if you have any questions :D
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