#Look. I am a Laudna enjoyer. That means theres nothing id like more than for her to be put in tough situations and see things change
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blorbologist · 12 days ago
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case in point:
The one thing that could possibly turn the de Rolos (namely Percy) hostile to the Hells was Delilah being allowed anywhere near their family. The only reason Vex, Percy and the whole military might of Whitestone stood down was Pike's assurance that Delilah was gone.
She wasn't! And next time the Hells were in Whitestone Laudna knew that, and Delilah was allowed around the youngest fucking de Rolo. And once Delilah is in the soul anchor, she... directly tells Vex (and Keyleth and Allura) that Delilah is still around, just trapped, it's so funny.
Instead of, you know, anyone coming to the logical conclusion that Delilah was back, they were not informed, and Laudna has been allowed practically free reign of the castle and the children.
This should have strained the Hells relationship with Whitestone at the very least (if Delilah being trapped is somehow fine with them, ignoring how she's returned after being dealt with way more directly) or caused Percy to start blasting.
But hey, apparently Gwen never told her parents about the scary incident, and Vex believes that this time for sure Delilah won't come back, and Percy's paranoia is completely under control. So the Hells can keep being friendly with past PCs instead of facing consequences for bringing Percy and Cassandra's worst possible nightmare to Whitestone.
hey remember when Keyleth's repeated threats against Raishan put their shaky alliance at risk, and when that was revealed to their allies several rightfully freaked the fuck out? But they worked it out due to the extremely longstanding trust between them (unlike the Hells and VM who hardly know eachother)?
Hey y'know when Caleb suggested to Essek they hang out with fucking Scroungers, at least it took a Persusasion check (which he failed).
But titty prison funny I guess
re: bh never having faced consequences, what are some moments/things they've done you think there should've been consequences for? i'm asking because i've realized these past couple episodes that i also fear they won't face any consequences for this, but i haven't been able to pinpoint why i feel that way yet
I don't think the answer is that they've done things that demand consequences so much as it is that a lot of elements of this campaign just don't coalesce or feel like they matter. Things feel important and relevant and cool in the moment and then don't get any kind of followup, nor do they have a meaningful impact on the characters. So much of this story falls to the wayside with no followup, if it doesn't have the wind taken out of it altogether.
A lot of plot points wind up mattering more to the fandom than they do to the characters—even good arcs, like the events of the party split arc, don't seem to have left much of an impact. There are fans who still bring up Hearthdell as a point against the gods or Vasselheim, but Bell's Hells have barely mentioned it if at all since episode 65. Laudna derides it as a "pissant town" with "pissant squabbles" and is far less interested in the village and its people than she is in her own trauma and feelings about the Titans. Ashton only brings up what happened there because they're still sore about being judged by an angel. There's still a chance that they call out Vasselheim's leadership for the whole mess, but at no point during Ashton's rant to the Exandrian Accord did they ever reference the blatant encroachment and attempt at a land grab. Molaesmyr fares little better; Chetney is the only character who ever brings it up, and when he does it's in the context of rattling Ludinus personally—a point that only he ever presses, even though Imogen and Fearne were also there. The fandom has been debating off and on about how much the nature of Predathos itself can be linked to Molaesmyr's destruction, but nothing has canonically explained it one way or the other, in part because the rest of the Hells just aren't interested.
It's also that lack of interest that leads to major NPC villains that are almost completely irrelevant to the story. It does not ultimately matter that one of Ludinus's generals is Otohan Thull or that the Malleus Key was defended by Ozo Cruth. The audience doesn't really know who they are, and they don't know because the party had no reason to care and didn't try to get one. Matt has indicated that there's a story to Otohan that will likely be revealed in a campaign wrap-up, and the same is probably true for Ozo, but in the actual story, all they are to the audience is a couple of overtuned stat blocks with swords, and the characters they killed might as well have been gutted by a pit fiend for all it mattered. About the only death that has any narrative resonance is FCG's, and it feels less like they sacrificed themself to kill Otohan and more like the story had to lose an interesting and engaging character to get rid of Otohan.
Even returning antagonists don't escape; both Ludinus Da'leth and Delilah Briarwood, important villains from their original campaigns, have been done a great deal of disservice in this one. Ludinus peaked in episode 51; his gambit with Vax and Keyleth was great, but the longer he got to keep monologuing, in a campaign already full of talking in circles about the same issue, the more insufferable he became. Even his death, karmic as it was, is cheapened by the almost-immediate implication that he's got a way to come back, which might make sense mechanically but is utterly exhausting narratively. Delilah, on the other hand, could have been replaced by an original character and nothing of value would have been lost; there's potential in an undead warlock whose patron is their own murderer, but any of the emotional juice of that story is outweighed both by how tiresome the pacing is and how overreliant it is on maudlin imagery and nostalgia for the original Briarwood arc. We don't learn about why Delilah is here or what her specific goals are until episode 77, 40 episodes after the party confronted her directly and gave her an opportunity to explain herself that she did not take. The corruption arc, again, had potential, but fizzled out as soon as a level 20 wizard dropped the soul anchor solution into their laps, with little actual impact on Laudna herself.
The actual player characters have, for the most part, barely substantively changed. Chetney has solved the mechanical problem of not being able to control his werewolf transformations and he does push big red buttons when no one else will, but he isn't really moving anywhere as a character. Laudna continues to do everything in her power to bounce back to the old kooky fun-scary bit from episode 1 every time anything interesting happens to her. FCG did actually have a great arc with an incredibly heartfelt and moving conclusion, but is no longer a meaningful part of the narrative and the party's grief over their death was not given the space to breathe that it warranted. Fearne has matured a bit over the course of the campaign but is still largely just as aimless and go-with-the-flow as she was in the beginning. Imogen, at the very least, started to take something close to an actual stance on the gods and what to do about Predathos, but every time she has to make a choice, she continues to ask someone else what she should do and then hem and haw when she's told it's her decision. Orym has finally let himself lean on someone else, but has otherwise remained static. Ashton had a very promising arc after failing to absorb the shard, but has since regressed into doing the exact thing they called themself out for doing: looking for someone to blame and wanting to feel like they were robbed. Moments like Shardgate and Swordgate, which in any other campaign would have been major watersheds, have become functionally irrelevant for all the impact they've had on the actual characters.
The elephant in the room here, of course, is Imogen and Laudna's relationship, which has been a millstone around the campaign's neck from the beginning. Shippers have accused critics of being motivated by bigotry, but the arguments deconstructing it are ultimately rooted in this very same issue: nothing that happens to them truly seems to matter. This is intertwined with the issues with Delilah, because every time Imogen and Laudna actually run into any sort of conflict or difficulty, it has something to do with that plot thread: Delilah broke the gnarlrock; Delilah was reawakened when Laudna killed Bor'dor and Laudna was extremely upset and traumatized about it; and Delilah was the one Laudna was listening to when she tried to steal and absorb Otohan's sword. All of those conflicts fizzled out as soon as the immediate surface issue was resolved: Imogen dropped the gnarlrock issue entirely; Imogen kissed Laudna and insisted that she couldn't be a bad person for killing Bor'dor, and Laudna completely dropped the subject; and Imogen, as soon as Delilah was sealed in the soul anchor, immediately took Laudna back after less than a day of mild distance and they went off to have makeup sex. It feels less like their love is so strong it can overcome any conflict and more like they retreat to the same way their relationship was before as soon as they possibly can. Even starting a romance doesn't seem to materially change anything.
There's no interest in unpacking anything that could cause a problem, either. Laudna canonically has no issue with Imogen floating the idea of siding with the Vanguard, even though it was a Vanguard general who killed Laudna in the street to get to Imogen; in fact, she refuses to take a hard stance for or against Imogen joining Predathos because she doesn't want to "hold Imogen back from her destiny". Prior to Laudna attempting to take the sword, Imogen told her explicitly "if you need [Delilah], then that's my answer"—and then instead of addressing that, Imogen blames herself for Laudna giving into Delilah by wondering if she should have given into her own toxic influence so at least Laudna wouldn't be alone. At no point have they ever had a difficult conversation about any of their underlying issues, like the actual material harm Laudna has done to herself or others or the fact that both Imogen and Laudna have repeatedly tossed aside their actual needs in favor of maintaining their status quo of unending support and presence in each other's lives. They both just attribute responsibility to someone or something else and continue to swear that they'll always be there for one another—just like every other conversation they've ever had. There's no challenge and no movement, not from them or from anyone else; nothing has ever upset the idea that this story could be anything less than idyllic, no matter the increasing evidence to the contrary.
A common refrain for a very long time, and perhaps one still around in some circles, was a desire for Character A and Character B to "finally talk", and not without reason. In previous campaigns, A and B probably would have talked. This, however, is a campaign centering on profoundly incurious characters with a narrative that is disinterested in those characters becoming genuinely invested in its setting or each other beyond a bare surface level. Of course they won't face any consequences for releasing Predathos when they didn't need to, nor will they face consequences for not communicating their incredibly risky and contentious plan ahead of time. Why would they? It won't matter. Nothing in this story matters, and that's the entire problem.
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