#Liquid Crystal on Silicon (LCoS) Display market Share
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trendingreportz · 4 months ago
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Head Up Display Market - Forecast 2024-2030
Head Up Display Market Overview
The Head Up Display Market size is estimated to reach $5.8 billion by 2030, growing at a CAGR of 17.5% in the period 2024-2030. The growth of the Head Up Display Market is mainly attributed to increased vehicular traffic and growing production of aircrafts. For instance, according to the United Nations COMTRADE, United States Exports of aircraft, spacecraft was US$102.85 Billion during 2022. The Head Up Display Market is anticipated to immensely benefit from emergence of smart devices such as Garmin Head up Display (HUD) and SmartView Synthetic Vision, which has further elevated demand for head up displays. The need for improved steering and navigation, Instrument landing system have propelled the adoption of Synthetic vision systems such as Head Up Display. The improving technologies in terms of display and projection units with adoption of Liquid Crystal display on Silicon (LCoS), optical collimator and digital micromirror devices will drive the market projection.
Additionally, The Head-Up Display (HUD) market is diversifying beyond automotive applications, expanding into aviation, gaming, and consumer electronics. This diversification broadens the market's reach and stimulates innovation, offering new avenues for growth and development. With HUD technology permeating various industries, companies are leveraging its adaptability to create enhanced user experiences and capitalize on emerging market opportunities. Moreover, Augmented Reality (AR) HUDs are experiencing increased demand within the Head-Up Display (HUD) market. These innovative systems provide immersive experiences by overlaying digital information onto the user's field of view. Offering advanced functionalities like navigation overlays and contextual information display, AR HUDs enhance user engagement and provide valuable real-time data, driving their adoption across various industries, including automotive, aviation, and consumer electronics.
Head Up Display Market Report Coverage
The report: “Head Up Display Industry Outlook – Forecast (2024-2030)”, by IndustryARC, covers an in-depth analysis of the following segments of the Head Up Display Market.
By Product Type: Windshield, Combiner
By Technology: CRT, LED, MEMS, Optical Waveguide and Others
By Components: Video Generator, Projection Unit, Display Unit, Combiners and Others
By Application: Aerospace (Aircraft, Helicopters and UAVs), Defense (Air, Ground, Marine and Others), Automotive (PVs, LCVs, HCVs) and Others
By Sales Channel: OEM, Aftermarket
By Geography - North America (U.S, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Russia and Others), APAC(China, Japan India, South Korea, Australia and Others), South America(Brazil, Argentina and others)and RoW (Middle East and Africa).
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Key Takeaways
• Key players including BAE Systems, Thales Group, Bosch, Nippon Seiki and Continental accounted for around 30% of the total market share in 2023, with contracts and partnerships being adopted as key strategies.
• The major driving factor in the Head Up Display Market is increased investments in the aerospace sector during the forecast period. In this sector, head up displays are being deployed to aid pilots and drivers in estimating the path and navigation and thereby enhancing flight and driver control and steering through synthetic vision systems. This has compelled manufacturers to integrate advanced features such as head-up display with Liquid crystal displays and digital micromirror device which improve Display luminance.
• Head up displays are being majorly deployed in small and mid-size aircrafts owing to their compactness, high accuracy sensors and cost-efficient relay optics that are used to project the HUD image to the pilot. This has driven demand for projector units which hold the largest market share of around 28% in the components segment.
• North America is the largest market for Head Up Displays, accounting for around 37% of the global market share in 2023 owing to increased demand for precise situational awareness in military aircrafts. The head up displays deploy an algorithm to calculate the optimum flare maneuver required for ensuring a smooth landing on the runway. This feature helps pilots avoid stressful maneuvers on unfamiliar sloped runways or during nighttime approach landings.
Head Up Display Market Segment Analysis – By Technology
Optical waveguide head up displays is a major segment, accounting for around 56% in the Head Up Display Market globally in 2023. They find application in the aviation sector owing to the advantages they offer in terms of data projection, easy installation and cost efficiency. In recent years, increased investments in the aerospace sector globally have fueled demand for head up displays for aircraft steering and instrument landing systems. In November 2022, Indian government aims for a substantial US$ 9550 million investment in aerospace and defense sectors over a decade. This initiative signifies potential growth opportunities for the Head-Up Display (HUD) market, particularly in aviation and defense applications, as increased investment fosters technological advancements and innovation.
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Head Up Display Market Segment Analysis – By Application
One of the significant growth factors for the Head Up Display Market is the deployment of HUDs in civil aircrafts and passenger vehicles. The aviation segment for the Head Up Display Market is poised to grow at a CAGR of 24.2% in the forecast period 2024-2030. Manufacturers have been increasingly forced to integrate advanced features such as head-up display with Liquid crystal displays and digital micromirror device to improve Display luminance. Research is being carried out to design innovative HUD interfaces aiming to reduce operator distraction and improve performance. Boeing has introduced its 787 advanced flight deck, incorporating head up displays, that integrates dual global positioning system receivers with triple-redundant flight management systems that enhances precise flight vision through aircraft steering and instrument landing systems. Additionally, recently issued regulations have significantly fuelled demand for head up displays in the aerospace and automtovie arenas. Civil Aviation Administration of China has mandated adoption of head up displays to facilitate enhanced projection of data in Chinese airlines by 2025. Such initiatives have propelled demand for head up displays in the aerospace sector.
Head Up Display Market Segment Analysis – By Geography
North America holds a dominant share of 37% in the Head Up Display Market in 2023, which can be attributed to increased investments in the aerospace sector. Mexico's aerospace sector achieved significant growth, exporting USD 8 billion in 2022. This reflects the industry's robust performance and potential for collaboration in the global market. Such growth indicates opportunities for the Head-Up Display (HUD) market, as aerospace advancements often drive demand for HUD technology in aircraft for enhanced navigation and safety. According to The Aerospace America year-in-review index for 2022, NASA's X-59 aims to enable supersonic flight over land. Advancements in aircraft design technology pave the way for urban air mobility, enhancing future flight capabilities. Developments such as these present excellent growth opportunities for the Head Up Display Market in the North American region.
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Head Up Display Market Drivers
Increased Investments in The Military Sector
In the military and defense aviation sector, there has been a significant increase in the deployment of head up displays. This rise is attributed to the capability of HUDs to direct the pilot’s vision outside the aircraft and provide all the necessary flight information to the pilot. This results in an increase in overall efficiency and safety, which are essential considerations for the defense and military sectors. Moreover, demand for real-time monitoring of data by on-board instruments such as head up displays for improved aircraft steering and instrument landing systems in military aircrafts has consequently led to increased investments for deployment of head up displays in the aerospace sector. For instance, According to Ministry of Civil Aviation, India could have the capacity to manufacture drones worth $4.2 billion by 2025 and $23 billion by 2030. These drones incorporate head up displays, which is consequently boosting demand for head up displays in the aerospace sector.
Rise In Production of Civil Aircrafts
According to International Civil Aviation Organization, The number of air passengers carried in 2022 increased by an estimated 47% compared to 2021, while revenue passenger kilometres (RPK’s) increased by around 70% over the same period. The rise in passenger traffic globally has subsequently called for an increase in the production of civil aircrafts. According to the International Air Transport Association (IATA), approximately 39,000 aircrafts are estimated to be produced by 2027. This is anticipated to significantly increase demand for head up displays in civil aircrafts. Moreover, companies are focusing on developing innovative head up displays for enhancing precision within aircrafts. Netherlands-based Airbus SE has been developing an enhanced flight vision system (EFVS) to be equipped on its aircrafts still under production. This research is aimed at improving airport access for aircrafts, with the help of head up displays, regardless of weather or landing aids on the ground. This has compelled manufacturers to integrate advanced features such as head-up display with Liquid crystal displays and digital micromirror device which improve Display luminance.
Head Up Display Market Challenges
System Delays
In military applications, head up displays need to display the relevant information within a desired time frame. However, system delays often occur as a result of several factors including sensor delay, system processing speed and display update rate. Regardless of the source, the overall system delay results in the presentation of information that is inconsistent with the aircraft’s current state, further leading to errors in flight operation and reduced overall efficiency.
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Head Up Display Market Landscape
Partnerships and acquisitions along with contracts and up gradation are key strategies adopted by players in the Head Up Display Market. In 2023, the market for the Head Up Displays remained consolidated, with the top 10 players accounting for approximately 90% of market share. The major players in the Head Up Display Market include BAE Systems, Thales Group, Nippon Seiki, Visteon Corporation, Robert Bosch GmbH, Continental AG, Elbit Systems Ltd., Honeywell International Inc., Garmin Ltd., HUDWAY, LLC.
Partnerships/Product Launches/Contracts
• In May 2022, BAE Systems introduced LiteWave, a compact Head-Up Display (HUD) for both commercial and military aircraft. LiteWave offers enhanced pilot awareness with critical information presented in a laptop-sized display. Its lightweight and compact design, up to 70% smaller than existing HUDs, may drive demand in the Head-Up Display market for more efficient and advanced display solutions.
• In February 2022, Continental AG launched its new Head-Up Display (HUD) for rail vehicles, offering improved safety and efficiency. This innovation integrates crucial information into the driver's field of vision, enhancing situational awareness. The HUD market benefit from such advancements, potentially experiencing increased demand for advanced display solutions in various transportation sectors.
• In January 2022, Panasonic Automotive unveiled the Driveable AR HUD 2.0 featuring a patented eye-tracking system at CES 2022. This innovative AR HUD integrates proprietary eye-tracking technology to enhance image fidelity within the driver's field of view. With advanced features and improved accuracy, it addresses the growing demand for next-generation Head-Up Display solutions in the automotive market.
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electronics-system · 1 year ago
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Liquid crystal on silicon is a small reflective liquid crystal micro displays using a liquid crystal layer on top on silicon baseplate. Electronic circuits controlling the liquid crystals are fabricated on a silicon chip and then coated with a highly reflective surface. This gives very high image quality, as circuitry is behind the pixel and does not produce an obstruction in the light path and prevents formation of any subsidiary image. The LCoS technology is used in major products such as head-mounted display (HMD), projectors, and head-up display .
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chandupalle · 1 year ago
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Display Industry worth $187.8 billion by 2028
The report "Display Market by Display Technology (LCD, OLED, Micro-LED, Direct-view LED), Panel Size (Microdisplays, Small & Medium-sized Panels, Large Panels), Product Type (Smartphones, Television Sets, Wearables), Vertical, and Region - Global Forecast to 2028" The display market is expected to reach USD 187.8 billion by 2028 from USD 157.8 billion in 2023, at a CAGR of 3.5% from 2023 to 2028.The major factors driving the market growth for displays include surging adoption of OLED displays in various applications, increasing use of LED displays for video walls, TVs, and digital signage applications, increasing applications of displays in automotive and healthcare industries, and growing popularity of interactive displays.
LCD to account for the largest share of the display market during forecast period.
LCD displays have been extensively used in display devices over the last few decades. Currently LCDs are mainly used in retail, corporate offices, industries, and banks. The LCD segment accounted for the largest market share in 2022 and was a relatively mature segment. However, the LCD market is expected to witness a decline during the forecast period. High competition from newer and advanced technologies such as OLED and micro-LED, disruption in the demand and supply ratio of LCD displays, and gradual decline in average selling prices (ASPs) of LCD panels globally are some of the major factors contributing to the decline of the LCD market globally. In recent years, technologies such as OLED and micro-LEDs are expected to witness significant growth and increased adoption in smart wearables, smartphones, and television sets.
Microdisplays register the highest CAGR in the display market during forecast period.
Microdisplays are microminiaturized displays with a diagonal size of less than 1 inch. They are manufactured using display technologies such as liquid crystal display (LCD), liquid crystal on silicon (LCoS), organic light-emitting diode (OLED), and digital light processing (DLP). Their compact design allows them to be used in various applications where space is limited such as head-mounted displays and digital cameras. The microdisplay segment is expected to register the highest CAGR during the forecast period. The growing demand for augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) is a major factor driving the market growth for microdisplays globally.
Asia Pacific to dominate the display market during the forecast period.
Asia Pacific is expected to account for the largest share of the display market during the forecast period. Presence of established display panel and display device manufacturers such as Samsung Electronics Co., Ltd., LG Display Co., Ltd., BOE Technology Group Co., Ltd., etc.; increasing government investments in retail and education sectors; cost-effective manufacturing environment; and constantly growing demand for consumer electronics products such as smartphones and television sets are the major factors contributing to the market growth of Asia Pacific. The region comprises major economies such as China, Japan, South Korea, and Taiwan. The region influences the global display market as a majority of display panels are manufactured in South Korea, China, Taiwan, and Japan.
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The report profiles key players such as Samsung Electronics Co., Ltd. (South Korea), BOE Technology Group Co., Ltd. (China), LG Display Co., Ltd. (South Korea), AUO Corporation (Taiwan), Innolux Corporation (Taiwan), Sharp Corporation (Japan), Japan Display Inc. (Japan), Sony Group Corporation (Japan), Leyard Optoelectronic Co Ltd (China), Qisda Corporation (Taiwan), and Via Optronics AG (Germany).
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technologyreportsworld · 3 years ago
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Micro Displays Market Share, Size, Industry Analysis and Research Report 2021-2028
The report, published by Emergen Research , is a detail-oriented compilation of the crucial aspects of the  Micro Displays Market  including the key players’ product offerings, the wide application range of these products, the major market segments, leading market contenders, their company profiles, pricing strategies, production capacities, revenue generation schemes, technological advancements, and many others.
To learn more details about the Global  Micro Displays Market report, visit @ https://www.emergenresearch.com/industry-report/micro-displays-market
The report offers key insights into market share, supply chain analysis, demand and supply ratio, import/export details, and product and consumption patterns. To gain a better understanding, the report is further segmented into sections such as product types offered by the market, application spectrum, companies, and key geographical regions where the market has established its presence.
Top Key vendor:
Seiko Epson, Sony Corporation, Kopin Corporation, Himax Technologies, Holoeye Photonics, Winstar Display, Wisechip Semiconductor, LG Display Co. Ltd., Yunnan Olightek Opto-Electronic Technology Co., Ltd., and Microtips Technology, LLC.
Sample copy of the Global Micro Displays Market report, visit @ https://www.emergenresearch.com/request-sample/629
The new report titled ‘Global Micro Displays Market’, published by Emergen Research , is methodically curated by our team of analysts, keeping readers’ understanding in mind, and includes a wide-ranging database of industry distribution. The report commences with a quick but informative introduction of the market, where the global Keyword Market size is explained in detail before estimating its market scope and size. After this, the report discusses the scope and size estimation of the Keyword Market. This is followed by an overview of the market segmentation by type, application, and region. The drivers, restraints, opportunities, and threats are listed for the Keyword global market, followed by industry news and policies.
Covid 19 Impact Analysis :
The current COVID-19 pandemic is expected to have an effect on the growth of the Micro Displays industry majorly attributable to the movement restrictions and impact on the supply and demand due to the lockdowns. The COVID-19 pandemic has affected several sectors of the global market, and the Micro Displays sector is expected to feel the impact of the pandemic. The economic slowdown and dynamic changes in the demands will further affect the growth of the industry. The report covers the impact analysis of the COVID-19 pandemic on the overall Micro Displays industry
Segmentation :
Emergen Research has segmented the global micro displays market on the basis of product, technology, resolution, brightness, industry, and region:
Product Component Outlook (Revenue, USD Million; 2018–2028)
Near-to-Eye (NTE) Devices
Head-Up Display (HUD)
Projectors
Others
Head-Mounted Display (HMD)
Electronic Viewfinder (EVF)/Camera
AR HMD
VR HMD
Pico Projector
Data Projector
Rifle Scopes
Medical Equipment Monocular
Binocular Systems
Thermal Imaging Glasses
Technology Outlook (Revenue, USD Million; 2018–2028)
Liquid Crystal Display (LCD)
Liquid Crystal On Silicon (LCoS)
Organic Light-Emitting Diode (OLED)
Digital Light Processing (DLP)
Region wise performance of the Keyword industry
North America Keyword market forecast is expected to remain significantly positive in terms of revenue share between 2020 and 2028. In addition, North America Keyword market revenue share is expected to remain comparatively larger than that of other regional markets from 2020 to 2028.
Asia Pacific registered fastest revenue CAGR in 2020, and the Keyword market forecast is that this trend is expected to continue going ahead. Market forecast states that revenue share contribution from China, India, and South Korea is expected to remain robust till 2028.
Europe Keyword market forecast is positive currently, with revenue growth expected to remain steady between 2020 and 2028. Robust focus on research and development initiatives by major firms and changing trends and demographics in countries in the region are some factors expected to continue to support Keyword market growth
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daisyri-me · 3 years ago
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Interactive Projector Market : Latest Industry Analysis Report Till 2025 With Key Players :  MimioBoxlight & Touchjet Inc.
Global Interactive Projector Market is expected to reach USD 4.56 billion by 2025. Interactive projector is an enhanced technological tool that allows the user to participate with the projected picture. The projector can display images on wall, white board, or projector screen. It allows user to control activities smartly using finger, or pen, or stylus. This projector offers numerous benefits like PC-free interactivity, real-time learning needs, multi-touch collaboration, effective user interaction, and easy incorporation of materials. The interactive projector market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.
High demand for interactive projectors in conference rooms and classrooms, rising adoption of interactive projectors in education sector, high spending by government in education sector, and its advantages over conventional projectors are documented as major factors of interactive projector market that are estimated to enhance the growth in the years to come.
Also, rising technological enhancement across several applications and growing adoption of virtual & e-learning are another factors that may drive overall market in the coming years. However, lack of knowledge and awareness may restrain overall market growth in the coming years. Interactive projector industry is segmented based on technology, projection distance, dimension, resolution, application, and region.
Liquid-crystal-on-silicon (LCoS), digital light processing (DLP), and LCD are the enhanced technology that could be explored in interactive projector in the forecast period. Standard throw, ultra-short throw, and short throw are the projection distance that could be explored in interactive projector in the forecast period. Dimensions may be 3D and 2D that could be explored in interactive projector in the forecast period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are the resolution types that could be explored in interactive projector in the forecast period.
The market may be categorized based on applications like government, education, corporate, and others that could be explored in the forecast period. Education sector accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. This may be because of high demand for interactive projectors in education sector, rises collaborative learning, and helps to keep children engaged. Also, corporate sector is estimated to grow at fastest pace in the coming years.
Free Exclusive Sample of this Report @ https://www.millioninsights.com/industry-reports/interactive-projector-market/request-sample
Globally, Asia Pacific accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. The reason behind the overall market growth could be high demand in education sector in countries like Malaysia, China, South Korea, Japan, Australia, and India. In addition, government initiative and high education funding and rising use of enhanced technology in corporate and education sector are the factors that may boost overall market in the coming years.
The key players of interactive projectors market are Delta Electronics Inc., Seiko Epson Corp., Touchjet Inc., BenQ Corp., Optoma Technology Inc., MimioBoxlight, NEC Display Solutions, Dell Technologies Inc., CASIO COMPUTER Co., Ltd., and Panasonic Corp. These players are concentrating on inorganic growth to sustain themselves amongst fierce competition. As companies all over the world have to believe that alliance with a market would permit them proportional market existence and authority to declare the leadership position.
Market Segment:
Interactive Projector Technology Outlook (Revenue, USD Million, 2014 - 2025)     • Digital Light Processing (DLP)     • 3LCD     • Liquid-Crystal-on-Silicon (LCoS)
Interactive Projector Projection Distance Outlook (Revenue, USD Million, 2014 - 2025)     • Standard throw     • Short throw     • Ultra-short throw
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marketstudyreport · 3 years ago
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Interactive Projector Market Share and Growth Information Analysis Report by 2025
13th August 2021 – Global Interactive Projector Market is expected to reach USD 4.56 billion by 2025. Interactive projector is an enhanced technological tool that allows the user to participate with the projected picture. The projector can display images on wall, white board, or projector screen. It allows user to control activities smartly using finger, or pen, or stylus. This projector offers numerous benefits like PC-free interactivity, real-time learning needs, multi-touch collaboration, effective user interaction, and easy incorporation of materials. The interactive projector market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.
High demand for interactive projectors in conference rooms and classrooms, rising adoption of interactive projectors in education sector, high spending by government in education sector, and its advantages over conventional projectors are documented as major factors of interactive projector market that are estimated to enhance the growth in the years to come. Also, rising technological enhancement across several applications and growing adoption of virtual & e-learning are another factors that may drive overall market in the coming years. However, lack of knowledge and awareness may restrain overall market growth in the coming years. Interactive projector industry is segmented based on technology, projection distance, dimension, resolution, application, and region.
Access Interactive Projector Market Report with TOC @ https://www.millioninsights.com/industry-reports/interactive-projector-market
Liquid-crystal-on-silicon (LCoS), digital light processing (DLP), and LCD are the enhanced technology that could be explored in interactive projector in the forecast period. Standard throw, ultra-short throw, and short throw are the projection distance that could be explored in interactive projector in the forecast period. Dimensions may be 3D and 2D that could be explored in interactive projector in the forecast period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are the resolution types that could be explored in interactive projector in the forecast period.
The market may be categorized based on applications like government, education, corporate, and others that could be explored in the forecast period. Education sector accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. This may be because of high demand for interactive projectors in education sector, rises collaborative learning, and helps to keep children engaged. Also, corporate sector is estimated to grow at fastest pace in the coming years.
Globally, Asia Pacific accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. The reason behind the overall market growth could be high demand in education sector in countries like Malaysia, China, South Korea, Japan, Australia, and India. In addition, government initiative and high education funding and rising use of enhanced technology in corporate and education sector are the factors that may boost overall market in the coming years.
The key players of interactive projectors market are Delta Electronics Inc., Seiko Epson Corp., Touchjet Inc., BenQ Corp., Optoma Technology Inc., MimioBoxlight, NEC Display Solutions, Dell Technologies Inc., CASIO COMPUTER Co., Ltd., and Panasonic Corp. These players are concentrating on inorganic growth to sustain themselves amongst fierce competition. As companies all over the world have to believe that alliance with a market would permit them proportional market existence and authority to declare the leadership position.
Request a Sample Copy of Interactive Projector Market Report @ https://www.millioninsights.com/industry-reports/interactive-projector-market/request-sample
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researchreportinsight · 3 years ago
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Interactive Projector Market 2025 - Top Countries Data with Future Scope and Top Key Players Analysis
13th August 2021 – Global Interactive Projector Market is expected to reach USD 4.56 billion by 2025. Interactive projector is an enhanced technological tool that allows the user to participate with the projected picture. The projector can display images on wall, white board, or projector screen. It allows user to control activities smartly using finger, or pen, or stylus. This projector offers numerous benefits like PC-free interactivity, real-time learning needs, multi-touch collaboration, effective user interaction, and easy incorporation of materials. The interactive projector market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.
High demand for interactive projectors in conference rooms and classrooms, rising adoption of interactive projectors in education sector, high spending by government in education sector, and its advantages over conventional projectors are documented as major factors of interactive projector market that are estimated to enhance the growth in the years to come. Also, rising technological enhancement across several applications and growing adoption of virtual & e-learning are another factors that may drive overall market in the coming years. However, lack of knowledge and awareness may restrain overall market growth in the coming years. Interactive projector industry is segmented based on technology, projection distance, dimension, resolution, application, and region.
Access Interactive Projector Market Report with TOC @ https://www.millioninsights.com/industry-reports/interactive-projector-market
Liquid-crystal-on-silicon (LCoS), digital light processing (DLP), and LCD are the enhanced technology that could be explored in interactive projector in the forecast period. Standard throw, ultra-short throw, and short throw are the projection distance that could be explored in interactive projector in the forecast period. Dimensions may be 3D and 2D that could be explored in interactive projector in the forecast period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are the resolution types that could be explored in interactive projector in the forecast period.
The market may be categorized based on applications like government, education, corporate, and others that could be explored in the forecast period. Education sector accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. This may be because of high demand for interactive projectors in education sector, rises collaborative learning, and helps to keep children engaged. Also, corporate sector is estimated to grow at fastest pace in the coming years.
Globally, Asia Pacific accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. The reason behind the overall market growth could be high demand in education sector in countries like Malaysia, China, South Korea, Japan, Australia, and India. In addition, government initiative and high education funding and rising use of enhanced technology in corporate and education sector are the factors that may boost overall market in the coming years.
The key players of interactive projectors market are Delta Electronics Inc., Seiko Epson Corp., Touchjet Inc., BenQ Corp., Optoma Technology Inc., MimioBoxlight, NEC Display Solutions, Dell Technologies Inc., CASIO COMPUTER Co., Ltd., and Panasonic Corp. These players are concentrating on inorganic growth to sustain themselves amongst fierce competition. As companies all over the world have to believe that alliance with a market would permit them proportional market existence and authority to declare the leadership position.
Request a Sample Copy of Interactive Projector Market Report @ https://www.millioninsights.com/industry-reports/interactive-projector-market/request-sample
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vrisrael2013 · 4 years ago
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RISING INVESTMENTS IN AR AND VR ECOSYSTEMS PRESENT OPPORTUNITIES IN THE GLOBAL AR AND VR DISPLAY MARKET (2021-2026)
5 min read
📷 I projected the global AR and VR display market size valued at USD 994 million in 2021 and to reach USD 5,102 million by 2026. I expect it to grow at a CAGR of 38.7% during the forecast period. Growing adoption of AR and VR devices in various applications, increasing demand for OLED displays in AR and VR devices, growing adoption of AR and VR HMDs in different industries, and adoption of AR and VR devices in gaming industry are the key driving factors for the AR and VR display market. However, development of wide screen alternatives and limited availability of relevant content hampering the growth of the market.HMDs to witness a higher CAGR during the forecast period Using AR HMDs for enterprise and healthcare applications will be the major factor driving the growth of the market in the next 5 years. We use aR HMDs in different applications, including consumer, commercial, enterprise, aerospace & defense, automotive, and healthcare. Using AR HMDs in retail would drive the market growth for AR HMDs for commercial applications. The increasing number of local manufacturers and the growing adoption of VR HMDs in APAC are among the major factors for the high estimated growth of VR HMDs in APAC. Local vendors have been promoting their products at a lower price than the tech giants that have entered this space with high-end products. Though per unit cost of products is low in this region, the high sales volume of these products in the region will lead APAC to be the major shareholder of the market during the forecast period.📷 Consumer application to account for the largest share of the VR display market during the forecast periodThe consumer application held the largest size of the VR display market in 2020. Introducing VR in consumer technologies has led to the launch of many innovative products in the market. Continuous decline in the cost of VR devices, software developments, and relevant content developments are driving the market for VR. The growing use of VR HMDs for gaming will propel the market for consumer applications. Virtual reality technology offers remarkable visual effects when used in gaming and sports broadcasts. The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment. Samsung Gear VR, Oculus Rift, PlayStation VR, and HTC Vive are among the popular HMDs that are used in various consumer applications. APAC to account for the largest share during 2021-2026Countries such as China, Japan, and South Korea due to major display manufacturers drive the VR display market growth in APAC, growing consumer demand, and decreasing price of VR devices. Owing to several display panel manufacturers in the region, the adoption of the latest display technologies is high in APAC. Using VR displays in APAC expected to grow in healthcare, commercial, and enterprise verticals. The commercial and enterprise verticals in APAC have adopted these displays at large, owing to the easy availability of VR devices in the region.In-depth I have interviewed with chief executive officers (CEOs), marketing directors, other innovation and technology directors, and executives from various key organizations operating in the AR and VR display marketplace. 📷 Key Topics Covered:1 Introduction2 Research Methodology3 Executive Summary 3.1 AR and VR Display Market: Pre-COVID-19 and Post-COVID-19 Scenarios 3.1.1 AR and VR Display Market: Realistic Scenario 3.1.2 AR and VR Display Market: Optimistic Scenario 3.1.3 AR and VR Display Market: Pessimistic Scenario4 Premium Insights 4.1 Attractive Growth Opportunities in AR and VR Display Market 4.2 AR and VR Display Market, by Technology 4.3 AR Display Market, by Application 4.4 VR Display Market, by Application 4.5 AR and VR Display Market, by Device Type 4.6 AR and VR Display Market, by Display Technology 4.7 AR and VR Display Market, by Region5 Market Overview 5.1 Introduction 5.2 Market Dynamics 5.2.1 Drivers 5.2.1.1 Growing Adoption of AR and VR Devices in Various Applications 5.2.1.2 Increasing Demand for OLED Displays in AR
and VR Devices 5.2.1.3 Growing Adoption of AR and VR HMDs in Different Industries 5.2.1.4 Adoption of AR and VR Devices in Gaming Industry 5.2.2 Restraints 5.2.2.1 Development of Widescreen Alternatives 5.2.2.2 Limited Availability of Relevant Content 5.2.3 Opportunities 5.2.3.1 Growing Demand for AR and VR Devices Post COVID-19 Outbreak 5.2.3.2 Rising Investments in AR and VR Ecosystem 5.2.3.3 Rising Technological Advancements and Growing Use of Microdisplays in AR and VR Devices 5.2.3.4 Surging Adoption of AR Technology for Enterprise Applications 5.2.4 Challenges 5.2.4.1 Display Latency and Limited Field of View 5.2.4.2 Complex Processes Involved in Manufacturing AR and VR Displays 5.2.4.3 Developing User-Friendly AR/VR Systems 5.3 AR and VR Display Market: Ecosystem 5.4 Pricing Analysis 5.5 Porter's Five Forces Analysis 5.5.1 Threat of New Entrants 5.5.2 Threat of Substitutes 5.5.3 Bargaining Power of Buyers 5.5.4 Bargaining Power of Suppliers 5.5.5 Degree of Competition 5.6 Patent Analysis 5.7 Standards and Regulations Regarding AR and VR Display Panels 5.7.1 Key Regulations for Display Panels 5.8 Trade Analysis 5.9 Case Studies 5.9.1 Introduction 5.9.2 AR in Corporate 5.9.3 AR in Warehouse Management 5.9.4 AR in Retail 5.9.5 VR in Manufacturing 5.9.6 VR in Manufacturing 5.9.7 VR in Corporate 5.9.8 AR in Marketing 5.10 Technology Trends 5.10.1 High Adoption of AR Smart Glasses to Improve Work Efficiency 5.10.2 Increased Demand for AR for Rugged Display Applications 5.10.3 Microdisplays for VR 5.10.4 Web AR 5.10.5 Mobile Augmented Reality (MAR)6 AR and VR Display Market, by Technology 6.1 Introduction 6.2 Augmented Reality 6.2.1 Micro-Led Display Technology to Lead AR Display Market 6.3 Virtual Reality 6.3.1 New OLED Display Technology is Likely to be Vigorously Adopted in VR Display Market in Coming Years7 AR and VR Display Market, by Device Type 7.1 Introduction 7.2 Head-Mounted Displays 7.2.1 AR Head-Mounted Displays 7.2.1.1 Use of AR HMDs for Enterprise and Healthcare Applications Will be Major Factor Driving Market Growth 7.2.2 VR Head-Mounted Displays 7.2.2.1 OLED Technology is Replacing LCD in VR HMDs 7.3 AR Head-Up Displays 7.3.1 Extensive Use of AR HUDs in Automotive Applications to Drive Market Growth 7.4 VR Projectors 7.4.1 Rise in Demand for VR Projectors Due to Virtual Working Culture to Support Market Growth 7.5 Impact of COVID-19 on Devices8 AR and VR Display Market, by Display Technology 8.1 Introduction 8.2 OLED 8.2.1 Adaptive Frequency and Less Power Consumption Increase Demand for OLED Displays in VR HMDs 8.3 LCD 8.3.1 Technological Advancements and Decreasing Price Will Support Demand for LCD Technology-Based AR/VR Devices 8.4 Others 8.4.1 Micro-Led 8.4.2 Liquid Crystal on Silicon (LCOs) 8.4.3 Digital Light Processing (DLP)9 AR and VR Display Market, by Application 9.1 Introduction 9.2 AR Display Applications 9.2.1 Consumer 9.2.1.1 Gaming 9.2.1.1.1 AR Smartglass Headsets Create Immersive Experience in Gaming 9.2.1.2 Sports and Entertainment 9.2.1.2.1 AR HUDs Are Extensively Used in Movies, Sports, and Theme Parks 9.2.2 Commercial 9.2.2.1 AR HMDs Are Widely Used for Commercial Applications 9.2.3 Enterprise (Manufacturing) 9.2.3.1 AR Devices Helps to Improve Efficiency and Accuracy in Manufacturing Industry 9.2.4 Automotive 9.2.4.1 AR HUDs and AR Glasses Are Extensively Used in Automobiles 9.2.5 Healthcare 9.2.5.1 AR Technology Can Help in Reduction of Complexities in Surgeries and Other Medical Procedures in Healthcare 9.2.6 Aerospace & Defense 9.2.6.1 Leading Aircraft Manufacturers Such as Boeing and Airbus Are Adopting AR HMDs and HUDs 9.2.7 Energy 9.2.7.1 Improving Safety, Maintenance & Repair, Training, and Knowledge Sharing Are Crucial Energy Applications of AR Devices 9.2.8 Others 9.3 VR Display Applications 9.3.1 Consumer 9.3.1.1 Gaming 9.3.1.1.1 VR Displays Are Used in Gaming to Facilitate Immersive Gaming Experience 9.3.1.2 Sports and Entertainment 9.3.1.2.1 VR in Sports & Entertainment Can Enhance Audience Experience and Facilitate Higher User Engagement 9.3.2 Commercial 9.3.2.1 VR HMDs
Are Used in Commercial Applications Such as Advertisements, Marketing & Retail, and Fashion 9.3.3 Enterprise (Manufacturing) 9.3.3.1 VR Display Devices Are Used in Manufacturing Sector for Personnel Training, Remodeling and Redesigning, and Industrial Simulations 9.3.4 Healthcare 9.3.4.1 VR Display Devices Help Medical Professionals in Pain Management, Exposure Therapy, Stroke Rehabilitation, Education, and Surgical Planning 9.3.5 Aerospace & Defense 9.3.5.1 VR Projectors Are Being Used to Create Combat Simulations and Maneuvers in Aerospace & Defense Applications 9.3.6 Others 9.3.7 COVID-19 Impact on Major Applications10 Geographic Analysis 10.1 Introduction 10.2 APAC 10.3 North America 10.4 Europe 10.5 RoW11 Competitive Landscape 11.1 Overview 11.2 Ranking Analysis of Key Players in AR and VR Display Market 11.3 Market Share Analysis 11.4 Revenue Analysis (Display Business) 11.5 Market Evaluation Framework 11.6 Company Evaluation Matrix 11.6.1 Star 11.6.2 Emerging Leader 11.6.3 Pervasive 11.6.4 Participant 11.6.5 Product Footprint 11.7 Startup/SME Evaluation Matrix: AR and VR Display Market 11.7.1 Progressive Company 11.7.2 Responsive Company 11.7.3 Dynamic Company 11.7.4 Starting Block 11.8 Competitive Scenario 11.8.1 Product Launches 11.8.2 Deals 11.8.3 Expansions12 Company Profiles 12.1 Introduction 12.2 Key Players 12.2.1 Samsung Electronics 12.2.2 LG Display 12.2.3 AU Optronics (AUO) 12.2.4 Sony 12.2.5 eMagin Corporation 12.2.6 Kopin Corporation 12.2.7 Japan Display (JDI) 12.2.8 Barco 12.2.9 BOE Technology 12.2.10 Syndiant 12.3 Other Players 12.3.1 Tianma Microelectronics 12.3.2 Truly International 12.3.3 Himax Technologies 12.3.4 Innolux Corporation 12.3.5 Seiko Epson 12.3.6 Holoeye Photonics 12.3.7 Jasper Display Corp. (JDC) 12.3.8 Yunnan Olightek Opto-Electronic Technology 12.3.9 Panasonic 12.3.10 Universal Display Corporation 12.3.11 Raontech 12.3.12 Everdisplay Optronics 12.3.13 Creal 12.3.14 Plessey 12.3.15 New Vision Display (NVD)13 Appendix 13.1 Discussion Guide 13.2 Knowledge Store: the Subscription Portal 13.3 Available CustomizationI recommend all virtual reality tech lovers to read the following books on Amazon 📷 You may also be interested inOculus Quest 2 accessories Oculus Quest 2 full review. Amazing products for your virtual reality glasses from Amazon For 2021, the Best Virtual reality Headsets 10 Accessories to Improve Your Flight Simulator in VR You may also be interested in our YouTube channelYou may also be interested in our Facebook PageYou may also be interested in our twitter pageWhat are your thoughts? Please let us know in the comments section below!
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cool-cillian-murphy · 4 years ago
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Volumetric 3D Display Market Update: Fast Change Strategies for 2021-2025
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What is Volumetric 3D Display Market? A volumetric 3D display refers to a graphics display device which forms a visual representation of an object in three physical dimensions. Volumetric 3D display market is growing owing to increasing applications in the academics & education, military & defense, healthcare sector, aerospace, automotive industry, gaming, and entertainment industry. Further, technological advancement in the 3D displays expected to drive the demand for volumetric 3D displays over the forecasted period. Free Sample Report + All Related Graphs & Charts @ : https://www.advancemarketanalytics.com/sample-report/11089-global-and-asia-volumetric-market-3d-display Latest released the research study on Global Volumetric 3D Display Market, offers a detailed overview of the factors influencing the global business scope. Volumetric 3D Display Market research report shows the latest market insights with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors, Challenges and Current Scenario Analysis of the Volumetric 3D Display. This Report also covers the emerging player’s data, including: competitive situation, sales, revenue and global market share of top manufacturers are 3DIcon Corporation (United States),LightSpace Technologies Inc.  (United States),Voxon Photonics (Australia) ,Holografika Kft. (Hungary),Zebra Imaging (United States),Holoxica (United Kingdom),Burton Inc. (Japan),LEIA Inc. (United States),.
Volumetric 3D Display Market Data Breakdown and Market Segmentation: by Application (Design & Prototyping, Production & Management, Marketing, Data Visualization, Other), Components (Projector, Motor & Position Sensor, Mirror, Lens, Memory, Screen, Others), Technology (Digital Light Processing (DLP) Technology, Liquid Crystal on Silicon (LCOS) Technology), Display (Swept Volume Display, Static Volume Display, Multi-Planar Volumetric Display, Others), End User (Education, Medical, Military & Defense, Industrial Applications, Healthcare, Automotive, Aerospace, Gaming & Entertainment, Oil & Gas, Others)
What's Trending in Market:
Emergence of Mirror-Less Technologies and LCD for Advancement in the 3D Display
Emphasizing On Technological Advancements in 3D Displays
 Challenges:
Increasing Bandwidth for Volumetric 3D Display
Restraints:
High Cost of Volumetric 3D Display
Complex Manufacturing Process of Volumetric 3D Display  
 Market Growth Drivers:
Increasing Demand for Medical Imaging Devices
Rising Applications for Entertainment and Gaming
  Enquire for customization in Report @: https://www.advancemarketanalytics.com/enquiry-before-buy/11089-global-and-asia-volumetric-market-3d-display Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc. What benefits does AMA research study is going to provide? – Latest industry influencing trends and development scenario – Open up New Markets – To Seize powerful market opportunities – Key decision in planning and to further expand market share – Identify Key Business Segments, Market proposition & Gap Analysis – Assisting in allocating marketing investments Strategic Points Covered in Table of Content of Global Volumetric 3D Display Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Market Keyword without Region market
Chapter 2: Exclusive Summary – the basic information of the Volumetric 3D Display Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges & Opportunities of the Volumetric 3D Display
Chapter 4: Presenting the Volumetric 3D Display Market Factor Analysis, Post COVID Impact Analysis, Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying the by Type, End User and Region/Country 2015-2020
Chapter 6: Evaluating the leading manufacturers of the Volumetric 3D Display market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by Manufacturers/Company with revenue share and sales by key countries in these various regions (2021-2026)
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source Finally, Volumetric 3D Display Market is a valuable source of guidance for individuals and companies in their decision framework. Avail 10-25% Discount on various license types on immediate purchase @ https://www.advancemarketanalytics.com/request-discount/11089-global-and-asia-volumetric-market-3d-display Data Sources & Methodology The primary sources involves the industry experts from the Global Volumetric 3D Display Market including the management organizations, processing organizations, analytics service providers of the industry’s value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects. In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age. Definitively, this report will give you an unmistakable perspective on every single reality of the market without a need to allude to some other research report or an information source. Our report will give all of you the realities about the past, present, and eventual fate of the concerned Market.
Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia. About Author:
Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enable clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As. Contact Us:
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helloamarpatilworld · 4 years ago
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chitrakullkarni · 4 years ago
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Interactive Projector Market Application, Technological Advancements and Revenue Drivers, 2025
The global Interactive Projector Market research report provides complete insights on industry scope, trends, regional estimates, key application, competitive landscape and financial performance of prominent players. It also offers ready data-driven answers to several industry-level questions. This study enables numerous opportunities for the market players to invest in research and development.
Market Overview:
Global Interactive Projector Market is expected to reach USD 4.56 billion by 2025. Interactive projector is an enhanced technological tool that allows the user to participate with the projected picture. The projector can display images on wall, white board, or projector screen. It allows user to control activities smartly using finger, or pen, or stylus. This projector offers numerous benefits like PC-free interactivity, real-time learning needs, multi-touch collaboration, effective user interaction, and easy incorporation of materials.
Key Players:
BenQ Corporation (A subsidiary of Qisda Corporation)
Casio Computer Co., Ltd.
Dell Technologies, Inc.
Delta Electronics, Inc.
Hitachi Digital Media Group
Boxlight Mimio
NEC Display Solutions Ltd.
Optoma Technology, Inc.
Panasonic Corporation
Request free sample to get a complete analysis of top-performing companies @ https://www.millioninsights.com/industry-reports/interactive-projector-market/request-sample
Growth Drivers:
The interactive projector market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.
High demand for interactive projectors in conference rooms and classrooms, rising adoption of interactive projectors in education sector, high spending by government in education sector, and its advantages over conventional projectors are documented as major factors of interactive projector market that are estimated to enhance the growth in the years to come.
Also, rising technological enhancement across several applications and growing adoption of virtual & e-learning are another factors that may drive overall market in the coming years. However, lack of knowledge and awareness may restrain overall market growth in the coming years. Interactive projector industry is segmented based on technology, projection distance, dimension, resolution, application, and region.
Technology Outlook:
Digital Light Processing (DLP)
3LCD
Liquid-Crystal-on-Silicon (LCoS)
Standard throw, ultra-short throw, and short throw are the projection distance that could be explored in interactive projector in the forecast period. Dimensions may be 3D and 2D that could be explored in interactive projector in the forecast period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are the resolution types that could be explored in interactive projector in the forecast period.
Application Outlook:
Education
Business
Healthcare
Education sector accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. This may be because of high demand for interactive projectors in education sector, rises collaborative learning, and helps to keep children engaged. Also, corporate sector is estimated to grow at fastest pace in the coming years.
Regional Insights:
Globally, Asia Pacific accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. The reason behind the overall market growth could be high demand in education sector in countries like Malaysia, China, South Korea, Japan, Australia, and India. In addition, government initiative and high education funding and rising use of enhanced technology in corporate and education sector are the factors that may boost overall market in the coming years.
Browse Related Category Research Reports @ https://industryanalysisandnews.wordpress.com/
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waaaiz · 4 years ago
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Blowing Agents Market Research Report
Growth opportunities in the 3D projector market look promising over the next six years. This is mainly due to the increasing adoption of 3D projectors in home theatres and cinema halls, the growing usage of the 3D projector for large venues and events, and advancements in 3D projector technology.
Request a FREE Sample of 3D Projector Market Research Report
3D Projector Market Dynamics (including market size, share, trends, forecast, growth, forecast, and industry analysis)
Key Drivers
The augmenting adoption of the 3D projectors in cinema halls, smart classrooms, and home theatres is a key factor stimulating the growth of the global 3D projector market. The projectors' ongoing technological innovations and easy accessibility will attract consumers to choose 3D projector solutions with better image quality and several connectivity features like Bluetooth & Wi-Fi connectivity. Also, the growing prominence of 3D movies because of the authentic experience imparted by the 3D projectors will boost the demand for 3D movies, thereby fuelling the 3D projector market size.
The surging use of 3D projectors for large exhibitions, venues and events coupled with the emerging trend of laser-based 3D printers among end-users will result in tremendous growth opportunities for the market. The advent of advanced technologies in 3D projectors, including Liquid Crystal Display (LCD) and Liquid Crystal on Silicon (LCoS) technologies, along with the spread of smaller size 3D projector units, is anticipated to raise the demand for the Global 3D Projector market over the coming years. However, the technological restrictions with DLP projectors may hamper the growth of the market.
Regional Drivers
Based on the regional coverage, Asia-pacific is predicted to witness a higher CAGR during the forecast period because of the availability of 3D projectors at a reasonable price across the Asian countries, especially in Japan and China. Additionally, the increasing adoption of innovative technologies in the education and entertainment sector across the developing countries, China and India, will result in new opportunities in the market. The shift in customer's preference towards 3D movies will enhance the rising demand of the market. For example, in China, various production houses are releasing their movies in 3D versions to meet the customers' altering demand. Also, the growing number of movie screens and the increasing demand for gaming projectors and home theatre across the end-users will further contribute to the market growth.
3D Projector Market’s leading Manufacturers:
ViewSonic Corporation
NEC Display Solutions, Ltd.
Vivitek Corporation
Seiko Epson Corporation
Sony Corporation
Panasonic Corporation
JVC Kenwood Corporation
BenQ Corporation
Barco NV
Optoma Corporation
3D Projector Market Segmentation:
Segmentation by Technology:
DLP
LCD
LCoS
Segmentation by Light Source:
Laser
LED
Hybrid
Metal Halide
Others
Segmentation by Brightness:
Less than 2,000 lumens
2,000 to 3,999 lumens
4,000 to 9,999 lumens
10,000 and above lumens
Segmentation by Resolution:
VGA
XGA
HD & Full HD
4K and Above
Segmentation by Application:
Cinema
Education
Business
Home Theater & Gaming
Events & Large Venues
Others
Segmentation by Region:
North America
Asia Pacific
Europe
RoW
United States of America
Canada
China
Japan
India
Rest of APAC
United Kingdom
Germany
France
Spain
Rest of Europe
Brazil
South Africa
Saudi Arabia
UAE
Rest of the world (remaining countries of the LAMEA region)
About GMI Research
GMI Research is a market research and consulting company that offers business insights and market research reports for large and small & medium enterprises. Our detailed reports help the clients to make strategic business policies and achieve sustainable growth in the particular market domain. The company's large team of seasoned analysts and industry experts with experience from different regions such as Asia-Pacific, Europe, North America, among others, provides a one-stop solution for the client. Our market research report has in-depth analysis, which includes refined forecasts, a bird's eye view of the competitive landscape, key factors influencing the market growth, and various other market insights to aid companies in making strategic decisions. Featured in the 'Top 20 Most Promising Market Research Consultants' list of Silicon India Magazine in 2018, we at GMI Research are always looking forward to helping our clients to stay ahead of the curve.
Media Contact Company Name: GMI RESEARCH Contact Person: Sarah Nash Email: [email protected] Phone: Europe – +353 1 442 8820; US – +1 860 881 2270 Address: Dublin, Ireland Website: https://www.gmiresearch.com/
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gmiresearch · 4 years ago
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Location-based Virtual Reality Market Research Report
Location-based Virtual Reality Market:
Growth opportunities in the location-based virtual reality market look promising over the next six years. This is mainly due to the increasing investment in VR technology, implementation of VR technology in VR devices, growing advancement and development in VR technology, and the adoption of VR devices for entertainment.
Request for a FREE Sample Report on Location-based Virtual Reality Market
Location-based Virtual Reality Market Dynamics (including market size, share, trends, forecast, growth, forecast, and industry analysis)
Key Drivers
The key drivers contributing to the growth of the global location-based virtual reality market are the surging adoption of VR devices for entertainment along with the increasing application of VR technology in VR devices for gaming applications like motion controllers. The growing adoption of VR technology among consumers raises investment in technology and is anticipated to decrease the prices of VR devices and components like joysticks, camera, and VR handset in the near future. All these factors together will boost the market growth over the forecast period. Also, the increasing expenditure power led by the rising disposable income, is strengthening the market share.
The augmenting popularity of 360-degree content is further fuelling the market growth. Expanding innovations in VR technology like 3D, 4D, and 5D, coupled with the development in 360-degree content and VR, are further supporting the growth of the market. However, the huge cost associated with VR content development may hinder the growth of the global location-based virtual reality market.
Type Segment Drivers
Based on type, the hardware segment is projected to dominate the global location-based virtual reality market over the forecast period. The hardware segment consists of a head-mounted display, head-up display, sensor, camera, and glasses. The head-mounted display is one of the main components of virtual reality headsets and includes liquid crystal on silicon (LCos), cathode ray tubes (CRT), organic light-emitting diodes (OLED), or liquid-crystal displays (LCDs). On the other hand, virtual reality sensor segment is predicted to expand at a higher CAGR during the forecast period attributed to its use in translating movement into a virtual environment and allowing to measure motion and direction in space. Moreover, the virtual reality sensor helps to achieve the six degrees of freedom, which are three translation movements up/down, forward/back, right/left, and three rotational movements pitch, yaw, and roll.
Regional Drivers
On the basis of region, Asia-pacific is anticipated to grow at a faster CAGR over the forecast period due to the growing adoption of location-based VR devices, which encourage industry players to invest in this region. Also, the increasing investment by local players and advancement in VR related hardware and software is thereby driving the market growth in this region.
Location-based Virtual Reality Market’s leading Manufacturers:
·         Sandbox VR, Inc.
·         SpringboardVR
·         SpaceVR
·         Exit Reality Corporation
·         VRstudios, Inc.
·         Hologate
·         Survious, Inc.
·   ��     Zero Latency Pty. Ltd.
·         IMAX Corporation
·         The VOID LLC
Location-based Virtual Reality Market Segmentation:
Segmentation by Type:
·         Hardware
o   Head-Mounted Display
o   Head-up Displays
o   Glasses
o   Sensor
o   Camera
·         Software
Segmentation by Application:
·         VR Arcades
·         VR Theme Parks
·         VR Cinemas
Segmentation by Region:
·         North America
o   United States of America
o   Canada
·         Asia Pacific
o   China
o   Japan
o   India
o   Rest of APAC
·         Europe
o   United Kingdom
o   Germany
o   France
o   Spain
o   Rest of Europe
·         RoW
o   Brazil
o   South Africa
o   Saudi Arabia
o   UAE
o   Rest of the world (remaining countries of the LAMEA region)
About GMI Research
GMI Research is a market research and consulting company that offers business insights and market research reports for large and small & medium enterprises. Our detailed reports help the clients to make strategic business policies and achieve sustainable growth in the particular market domain. The company's large team of seasoned analysts and industry experts with experience from different regions such as Asia-Pacific, Europe, North America, among others, provides a one-stop solution for the client. Our market research report has in-depth analysis, which includes refined forecasts, a bird's eye view of the competitive landscape, key factors influencing the market growth, and various other market insights to aid companies in making strategic decisions. Featured in the 'Top 20 Most Promising Market Research Consultants' list of Silicon India Magazine in 2018, we at GMI Research are always looking forward to helping our clients to stay ahead of the curve.
Media Contact Company Name: GMI RESEARCH Contact Person: Sarah Nash Email: [email protected] Phone: Europe – +353 1 442 8820; US – +1 860 881 2270 Address: Dublin, Ireland Website: www.gmiresearch.com
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ictmarketforecasts · 4 years ago
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Interactive Projector Market Is Expected to Grow at The Highest Rate of USD 4.56 billion by 2025
Feb 12, 2021: Global Interactive Projector Market is expected to reach USD 4.56 billion by 2025. Interactive projector is an enhanced technological tool that allows the user to participate with the projected picture. The projector can display images on wall, white board, or projector screen. It allows user to control activities smartly using finger, or pen, or stylus. This projector offers numerous benefits like PC-free interactivity, real-time learning needs, multi-touch collaboration, effective user interaction, and easy incorporation of materials. The interactive projector market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.
High demand for interactive projectors in conference rooms and classrooms, rising adoption of interactive projectors in education sector, high spending by government in education sector, and its advantages over conventional projectors are documented as major factors of interactive projector market that are estimated to enhance the growth in the years to come.
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Also, rising technological enhancement across several applications and growing adoption of virtual & e-learning are another factors that may drive overall market in the coming years. However, lack of knowledge and awareness may restrain overall market growth in the coming years. Interactive projector industry is segmented based on technology, projection distance, dimension, resolution, application, and region.
Liquid-crystal-on-silicon (LCoS), digital light processing (DLP), and LCD are the enhanced technology that could be explored in interactive projector in the forecast period. Standard throw, ultra-short throw, and short throw are the projection distance that could be explored in interactive projector in the forecast period. Dimensions may be 3D and 2D that could be explored in interactive projector in the forecast period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are the resolution types that could be explored in interactive projector in the forecast period.
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The market may be categorized based on applications like government, education, corporate, and others that could be explored in the forecast period. Education sector accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. This may be because of high demand for interactive projectors in education sector, rises collaborative learning, and helps to keep children engaged. Also, corporate sector is estimated to grow at fastest pace in the coming years.
Globally, Asia Pacific accounted for the substantial market share of interactive projector and is estimated to lead the overall market in the coming years. The reason behind the overall market growth could be high demand in education sector in countries like Malaysia, China, South Korea, Japan, Australia, and India. In addition, government initiative and high education funding and rising use of enhanced technology in corporate and education sector are the factors that may boost overall market in the coming years.
The key players of interactive projectors market are Delta Electronics Inc., Seiko Epson Corp., Touchjet Inc., BenQ Corp., Optoma Technology Inc., MimioBoxlight, NEC Display Solutions, Dell Technologies Inc., CASIO COMPUTER Co., Ltd., and Panasonic Corp. These players are concentrating on inorganic growth to sustain themselves amongst fierce competition. As companies all over the world have to believe that alliance with a market would permit them proportional market existence and authority to declare the leadership position.
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waaaiz · 4 years ago
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3D Projector Market Research Report
Growth opportunities in the 3D projector market look promising over the next six years. This is mainly due to the increasing adoption of 3D projectors in home theatres and cinema halls, the growing usage of the 3D projector for large venues and events, and advancements in 3D projector technology.
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3D Projector Market Dynamics (including market size, share, trends, forecast, growth, forecast, and industry analysis)
Key Drivers
The augmenting adoption of the 3D projectors in cinema halls, smart classrooms, and home theatres is a key factor stimulating the growth of the global 3D projector market. The projectors' ongoing technological innovations and easy accessibility will attract consumers to choose 3D projector solutions with better image quality and several connectivity features like Bluetooth & Wi-Fi connectivity. Also, the growing prominence of 3D movies because of the authentic experience imparted by the 3D projectors will boost the demand for 3D movies, thereby fuelling the 3D projector market size.
The surging use of 3D projectors for large exhibitions, venues and events coupled with the emerging trend of laser-based 3D printers among end-users will result in tremendous growth opportunities for the market. The advent of advanced technologies in 3D projectors, including Liquid Crystal Display (LCD) and Liquid Crystal on Silicon (LCoS) technologies, along with the spread of smaller size 3D projector units, is anticipated to raise the demand for the Global 3D Projector market over the coming years. However, the technological restrictions with DLP projectors may hamper the growth of the market.
Regional Drivers
Based on the regional coverage, Asia-pacific is predicted to witness a higher CAGR during the forecast period because of the availability of 3D projectors at a reasonable price across the Asian countries, especially in Japan and China. Additionally, the increasing adoption of innovative technologies in the education and entertainment sector across the developing countries, China and India, will result in new opportunities in the market. The shift in customer's preference towards 3D movies will enhance the rising demand of the market. For example, in China, various production houses are releasing their movies in 3D versions to meet the customers' altering demand. Also, the growing number of movie screens and the increasing demand for gaming projectors and home theatre across the end-users will further contribute to the market growth.
3D Projector Market’s leading Manufacturers:
ViewSonic Corporation
NEC Display Solutions, Ltd.
Vivitek Corporation
Seiko Epson Corporation
Sony Corporation
Panasonic Corporation
JVC Kenwood Corporation
BenQ Corporation
Barco NV
Optoma Corporation
3D Projector Market Segmentation:
Segmentation by Technology:
DLP
LCD
LCoS
Segmentation by Light Source:
Laser
LED
Hybrid
Metal Halide
Others
Segmentation by Brightness:
Less than 2,000 lumens
2,000 to 3,999 lumens
4,000 to 9,999 lumens
10,000 and above lumens
Segmentation by Resolution:
VGA
XGA
HD & Full HD
4K and Above
Segmentation by Application:
Cinema
Education
Business
Home Theater & Gaming
Events & Large Venues
Others
Segmentation by Region:
North America
Asia Pacific
Europe
RoW
United States of America
Canada
China
Japan
India
Rest of APAC
United Kingdom
Germany
France
Spain
Rest of Europe
Brazil
South Africa
Saudi Arabia
UAE
Rest of the world (remaining countries of the LAMEA region)
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