#Libode
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unteriors · 29 days ago
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Libode, Eastern Cape, South Africa.
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beauxk · 3 years ago
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2021.08.11
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blubberquark · 4 years ago
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Belated Protector Postmortem
I made the game Protector for the 46th Ludum Dare game jam. I did not make a tumblr post about it during the jam. Don’t think Protector is my best jam game, but what can you expect from a jam game? Hardly a glowing endorsement, I know. Download it from itch.io at this link, or don’t.
With some distance, I think it’s interesting to tell you why I don‘t think Protector is that good... or maybe “good” is not the right word. Some friends and other Ludum Dare entrants had encouraged me (privately) to keep working on it after the jam and fix the bugs. In my opinion, Protector is fine the way it is (for a jam game anyway), but any more work on it will be a waste of time. There will be no post-compo releases of Protector.
If you are just getting started making games, Protector could be a good example of when to stop working on a prototype. But first, let’s do the usual “game jam postmortem“ song and dance.
Game Description
In this moody puzzle-ish platformer, you control an invincible character tasked with guiding a small (and very vincible) dog through the level. You cannot control the dog.
Instead you can pick up and throw a bone, but you can’t carry the bone. When you press the bone throwing button a second time, the dog will chase after the bone.
One the dog is running, you cannot stop it. You also cannot call the dog to return to you. You have to clear the path for the dog before you let it loose.
What Went Right
Scope: I scoped Protector aggressively minimal. I remember feeling a bit under the weather on the first day of the jam, so I decided to take it easy and submit something small. I was okay with submitting a small game in the jam category. I just had this idea I wanted to try out.
There is only one level, and it’s not all that big. I submitted on the morning of the third day, with everything I wanted in the game, without losing any sleep, and with some time to spare.
Theme: The idea was my own take on that last level in Bastion, when the kid carries the battering ram, but as an escort mission. The main character was supposed to be some kind of brute or barbarian loosely inspired by the barbarian class in Diablo II. Obviously you keep a dog alive, because that’s the theme of the jam.
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Character Designs: I think nailed it with the brute and dog sprites. The brute is big and faceless, and the dog is small and cute. The proportions of the brute convey that he is strong and slow, and his shield (but no sword) should clue you in about his purpose.
Simple Dog Behaviour: The dog runs and bounces around pretty quickly. Once the dog is running, all bets are off, because you are too slow to catch up. You have to set everything up so the dog won’t kill himself, because he’s not a cat with nine lives. He is a dumb dog.
Any kind of AI or pathfinding would have made the dog less predictable, and the main objective of the game is to keep it alive (that was the theme of the jam), so simple, fast, predictable movement was key. The player has to be able to predict the dog’s path before it starts running.
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Level Design: The level is not that big. There is a variety of obstacles and set pieces, and these are all easy for the player character to navigate, but potentially lethal to the dog. In addition to multiple platforming challenges, there are two unique “set pieces” that break up the monotony.
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There are five different ways for the dog to die, and the level is constructed to make the player experience each of them once. Some are obvious, like the lightning cloud and the tower that shoots arrows, but the level is designed so that every player dies at least once. After mastering an obstacle once, it should pose no challenge on repeat playthroughs.
What Went Wrong
Controls: The controls are very simple, based on only the four arrow keys, X and C. These can be mapped to the left stick and first two buttons of a gamepad. In walk mode, the two buttons jump and call the dog, and the “up” direction is used to raise the shield.
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In throw mode, with the left/right axis controls the throwing angle, and the up/down angle controls the velocity. This control scheme feels too cumbersome. The X key is used for calling the dog and throwing the bone, based on context. This also feels cumbersome, but it makes it less likely for players to accidentally throw or call the dog when they want to jump. I still had to resort to putting the controls on the screen at all times.
For gamepad controls it would have made more sense to use the direction of the left stick for the throwing angle and velocity. For keyboard+mouse controls I could have implemented a mouse-based throwing system like in Gunpoint or a parabola indicator that shows where the bone will land. I could also have gone the other way with a Worms style throwing system in which the throwing velocity is proportional to the time the button was held. As is, the throwing uses the same buttons as platforming, but it doesn’t feel good.
Bone Physics: The bone physics was kind of bouncy and floaty. I implemented my own physics because the bone was the only object in the whole game that needs halfway realistic bouncy collisions. The player and the dog use platformer physics, so there was no need for a physics engine like Box2D, libODE, or pymunk. The bone is modelled like a simple spinning ball. I could have made the bone less bouncy to give the player more control, maybe even cheated by making it less bouncy only in the x-direction. I could also have gone in the other direction and modelled the bone as a rectangle or two balls connected by a line.
Dog Platforming: The dog sometimes gets stuck in a wall or on a ledge. This is bad. I could fix this by making the dog fall down or turn around when this happens, but that would make the problem worse. I’d rather have the dog (or the bone) stuck in a weird position until the player gets it out than having it sit inside a pit in an unwinnable position with believable physics.
The way bone physics and platforming work is very janky, but that is because the obvious fix would have unacceptable gameplay consequences.
Main Gameplay Loop: It goes like this: throw bone - move into position - let dog loose - wait for dog - retrieve bone - throw bone - move into position, and so on. There is no way to call the dog back because that would make certain puzzles too easy, no way to set multiple way points for the dog, no way to ask the dog to fetch the bone back to you, and no way to carry the bone - otherwise you could just walk over and drop the bone there.
The gameplay loop as it stands just doesn’t allow that many puzzles, and changes to the gameplay would make the current puzzles too easy. Adding more content is more or less incompatible with the current gameplay, and changes to the gameplay loop would break the existing balance.
Allowing the player to carry the bone, to use different tools than the shield, to call the dog back would destroy the game design.
What I Learned
Escort missions suck. I already knew that hidden complex systems are not fun, but even indirect interaction based on simple systems is hard to get right. Beyond that, I did not try anything new and outlandish. I just had the idea about the big protector and the little dog.
The most surprising thing was how poorly Protector was rated in the “Mood” category given the relatively high theme score. Having no sound really did me no favours, and neither did the GameBoy screen resolution or the 5-colour palette.
But importantly, despite all the gameplay shortcomings, this still works as a short game. If the game is short enough, it can be carried by novelty, and players will forgive janky controls, even if the controls are part of the game’s main difficulty. I relied on this insight in other jam games, but it does not translate to long-form games.
This is a bit meta, but it is important to understand when a game design does not work. To some degree I think game jams even encourage a kind of toxic positivity towards young people learning to program. By all means, you should encourage people who want to try their hand at game design, and you should not go out of your way to disparage teenagers learning to code or programmers who make programmer art because the graphic design in their enterprise software day job is done in a different department. All too often, instead of “keep it up“, we tell people who are getting started to keep working on their jam games. If a game has load of bugs, on some level it would be nice to have them fixed, and these bugs are an obvious starting point for a post-jam version of the game - but when I see buggy games with experimental gameplay ideas, I don’t always encourage the devs to keep tweaking the mechanics until it works. Some experiments have negative results, and that’s okay.
Some jam entries are great games, successful experiments if you will, but they can’t easily be made into longer games. That’s also okay.
Can We Fix This?
“But hypothetically” you ask me, “how would you turn Protector into a longer game if I hired you to be a game designer?”
Okay. Hypothetically. In this hypothetical world, you pay by the hour, no unpaid overtime, and no bonus based on how well the game sells ;-)
We need a story that glues all the levels together, and the dog platforming would be at most a third of the game. Maybe in some levels you and the dog fight side by side, maybe you explore some of the levels with the dog on a leash, maybe you tie the leash to a post at the level entrance and come back when you have cleared everything.
I can’t stress enough how important it is to have through-line that connects different types of gameplay, different set pieces and minigames.
In order to make the platforming and puzzle solving more interesting, you would have a different load-out in different levels. Some platforms are dog-only, and you would throw the bone (or a tennis ball) up there because you can’t reach it yourself. You would need a way to recall the bone (or tennis ball) or a way to recall the dog, maybe a dog whistle. Maybe you just have a limited supply of dog treats per level. Earlier levels just have the bone, and shield, later ones introduce mobility items for the player character, tennis balls, a collar, a leash, dog treats, a dog whistle, and so on.
It would be a fun idea (or a gimmick) to have most of the upgrades be for the dog, but that’s not very fun to actually play.
Another possible problem is if the dog handling becomes an afterthought, or a drag in the player, going back to fetch the dog after the level has been cleared. Escort missions are not held in high regard among players, so this could become a self-fulfilling prophecy.
With all these mobility items and larger levels, we would need an improved dog AI. We also could not have the dog fall into a pit of spikes, instead it should refuse to jump into unsafe distances, and somehow communicate to the player. We would also need a way to get the dog back down if it got up the wrong platform, and a way for the player to reset progress to the last check point or re-fill dog treats without creating an exploitable loophole where the player can just walk back and forth to the vending machine and win a level with infinite dog treats.
Oh no, the dog AI sounds complicated now. Complicated hidden systems are not fun, and training AI-powered animals is not that difficult code-wise, but it is difficult to pull off in a way that is fun and legible to the player. I still remember Black&White. Those animals were a gimmick. Somehow we need a way for the dog to communicate things to the player. Can the dog talk? Is there a bark code? Can the dog smell things?
One thing we absolutely must not do is vary the dog AI between levels. Players will have a really hard time as is, because the smarter the dog gets, the easier it becomes to accidentally mis-predict what it will do.
Think about all the parts of this rather comprehensive proposal: Complex AI, some kind of story, different controls, unlockable items, and level/puzzle design that integrates all of the above, all written from scratch or re-written for the bigger game. I’d rather spend the time on something else.
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jovelyncopinoxd · 2 years ago
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Hi‚ there! I am Jovelyn Copino‚ a grade 11 student of Marcial O. Rañola Memorial School. A sixteen years old girl who lives in Libod‚ Camalig‚ Albay and was born on September 24‚ 2006. Today‚ I will be sharing to you some information about myself so you can get to know me. I hope you enjoy this!
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1apiwe · 2 years ago
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Dr. Madosini passes away, but her legacy lives on
Dr. Latozi ‘Madosini’ Mpahleni’s funeral was held on Saturday, January 7 in her home village, Mkankatho in Libode. PICTURE: EC GOV/FACEBOOK
Dr. Latozi Mpahleni, popularly known as Madosini, the matriarch of Xhosa traditional instruments, was laid to rest on Saturday, January 7, in Mkankatho Village in Libode. After a long illness, this cultural icon died on Friday, December 23, last year. She was buried with dignity at a special provincial official funeral.
People gathered to remember Dr. Madosini, an international icon known for her exceptional contribution to Xhosa culture through the preservation and popularisation of isiXhosa musical bows.
The program was directed by Nonceba Kontsiwe, the Eastern Cape’s MEC for Sports, Recreation, Arts, and Culture. Dr. Madosini’s legacy was evident in the young talent she nurtured, according to family, friends, and students.
During his eulogy, Eastern Cape Premier Lubabalo Oscar Mabuyane described Dr. Madosini as kind-hearted and selfless because she shared her musical talents with the country’s younger musicians.
“The greatest legacy she has left us with is teaching local young people to play the three instruments; uhadi, umrhubhe and isitolotolo that propelled her to musical stardom,” said Mabuyane.
He continued, “The responsibility is now with us who are left behind to ensure that the seeds she has planted in young people germinates the fruit she desired.”
Mabuyane stated that the nation is mourning Dr. Madosini’s death because she was a musician in a genre that played an important role in uniting people; her music inspired peace and love among people from various countries.
Dr. Madosini was robed and hooded by Rhodes University last year after being awarded a Doctor of Music degree in 2020. The university was unable to hold a handover event due to Covid-19 lockdown restrictions. However, during the Department of Sport, Art, and Culture’s Van Toeka Af Living Legends Recognition event in September last year, Vice-Chancellor Professor Sizwe Mabizela and Music and Musicology Head of Department Dr Boudina McConnachie made it official.
Dr. Madosini passed away just two days before her 79th birthday.
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graffitisouthafrica · 7 years ago
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BobD #commission for Libode Library in the Eastern Cape 2018 @inkfamousbobd | #graffiti #streetart #urbanart #bobd #inkfamouse #graffitisouthafrica https://www.instagram.com/p/BoMzJnHFpOe/?utm_source=ig_tumblr_share&igshid=1uo5agemo618u
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9jabreed · 4 years ago
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Photos: South African Woman Gives Birth To ’80-Year-Old’ Looking Baby
Photos: South African Woman Gives Birth To ’80-Year-Old’ Looking Baby
A rare human creature called Progeria has visited a family in South Africa. A woman said to be in her 20s gave birth to the scary-looking child at her home in Libode, in the Eastern Cape, Naija News understands. Research reveals that children born with Progeria also known as Hutchinson-Gilford Progeria Syndrome, or HGPS age rapidly after birth. At birth, they tend to look healthy but as they…
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sistamagza · 4 years ago
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SA Helpline Numbers For Victims Of Gender-Based Violence
New Post has been published on https://sistamag.co.za/sa-helpline-numbers-for-victims-of-gender-based-violence/
SA Helpline Numbers For Victims Of Gender-Based Violence
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Being a woman in South Africa today is a lot. South Africa has one of the highest rates of violence against women and girls in the world. Given the figures, in 2018 alone, President Cyril Ramaphosa said, 2 700 women in the country and more than 1 000 children died at the hands of men.
Below are SA Helpline Numbers For Victims Of Gender-Based Violence.
National helpline numbers
National GBV Helpline 0800 150 150 LifeLine South Africa 0861 322 322 AIDS Helpline 0800 012 322 National Counselling Line 0861 322 322 Childline South Africa 0800 055 555 South African Police Service 10111 Legal Aid 0800 110 110
Other useful contacts
AIDS Consortium 011 403 0265 Crime Stop 086 001 0111 Human Rights Commission 011 877 3600 Lifeline Sexual Health Line 086 132 2322 Love Life 080 012 1900 Marie Stopes South Africa 080 011 7785 People Opposing Women Abuse 011 642 4345 Rape Crisis 021 447 9762 Tears Foundation (free SMS helpline) *134*7355# Suicide Help 080 056 7567 The South African Depression and Anxiety Group 080 021 2223 Toll Free Crisis Line 086 157 4747
Thuthuzela Care Centres
Thuthuzela Care Centres are one-stop facilities where a rape survivor receives medical, psychosocial and legal support. They have been introduced as a critical part of South Africa’s anti-rape strategy, aiming to reduce secondary victimisation, improve conviction rates and reduce the cycle time for finalisation of cases.
Province Thuthuzela Care Centre Contact Number Eastern Cape Bizana TCC St Patrick’s Hospital, Bizana 039 251 0236 Butterworth TCC Butterworth Hospital, Butterworth 047 491 2506 Dora Nginza TCC Dora Nginza Hospital, Port Elizabeth 041 406 4111 Libode TCC St Barnabas Hospital, Nyandeni Region 047 568 6274 Grey Hospital TCC Grey Hospital, King William’s Town 043 643 3300 Lusikisiki TCC St Elizabeth Hospital, Lusikisiki 039 253 5000 Mdantsane TCC Cecilia Makiwane Hospital, East London 043 761 2023 Mthatha TCC Mthatha General Hospital, Mthatha 047 502 4000 Taylor Bequest TCC Taylor Bequest Hospital, Matatiele 039 737 3107 Free State Bongani TCC Health Complex (Old Provincial Hospital) Long Road Street, Welkom 057 355 4106 Metsimaholo TCC Metsimaholo District Hospital, 8 Langenhoven Street, Sasolburg 016 973 3997 Phekolong TCC Phekolong Hospital 2117 Riemland Road Bohlokong, Bethlehem 058 304 3023 Tshepong TCC National District Hospital, Roth Avenue, Willows, Bloemfontein 051 448 6023 Gauteng Baragwanath/Nthabiseng TCC Chris Hani Bara Hospital, Chris Hani Road, Diepkloof 011 933 1206 Kopanong TCC Kopanong Hospital, Duncanville, Vereeniging 016 428 5959 Laudium TCC Laudium Hospital & Community Health Centre 012 374 3710 Lenasia TCC Lenasia Hospital, Lenasia South, Johannesburg 011 211 0632 Mamelodi TCC Mamelodi Day Hospital 012 841 8413 Masakhane TCC Tembisa Hospital, Tembisa 011 923 2180 Sinakekelwe TCC Natalspruit Hospital 011 909 5832 KwaZulu-Natal Edendale TCC Edendale Hospital, Pietermaritzburg 033 395 4325 Madadeni TCC Madadeni Hospital, Newcastle 034 328 8000 Empangeni TCC Ngwelezana Hospital, Empangeni 035 901 7000 Phoenix TCC Mahatma Gandhi Memorial Hospital 031 502 1719 Port Shepstone TCC Port Shepstone Regional Hospital, Port Shepstone 039 688 6021 RK Khan TCC RK Khan Hospital, Westcliffe 031 459 6000 Stanger TCC Stanger Provincial Hospital, Stanger 032 437 6000 Umlazi TCC Prince Mshiyeni Memorial Hospital, Umlazi 031 907 8496 Limpopo Groblersdal TCC Groblersdal Hospital, Groblersdal 013 262 3024 Mangkweng TCC Mangkweng Hospital, Polokwane 015 286 1000 Mokopane TCC Mokopane Hospital, Mokopane 015 483 4000 Musina TCC Musina Hospital, Musina 072 287 5263 Nkhensani TCC Nkhensani Hospital, Giyani 015 812 0227 Seshego TCC Seshego Hospital, Seshego 015 223 0483 Tshilidzini TCC Tshilidzini Hospital, Thohoyandou 015 964 3257 Mpumalanga Ermelo TCC Ermelo Hospital, Ermelo 017 811 2031 Themba TCC Themba Hospital, Kabokweni 013 796 9623 Tonga TCC Tonga Hospital, Nkomazi 013 780 9231 Witbank TCC Witbank Hospital, Witbank 013 653 2208 Northern Cape De Aar TCC Central Karoo Hospital, De Aar 053 631 2123 Galeshewe TCC Galeshewe Day Hospital, Kimberley 053 830 8900 Kuruman TCC Kuruman Hospital, Kuruman 073 334 3208 Springbok TCC Van Niekerk Hospital, Springbok 027 712 1551 North West Job Shimankane Tabane TCC Job Shimankana Tabane Hospital Cnr Heystek & Bosch Street, Rustenburg 014 590 5474 Klerksdorp TCC Klerksdorp Hospital, Benji Oliphant Road Jouberton, Klerksdorp 018 465 2828 Mafikeng TCC Mafikeng Provincial Hospital, Lichtenburg Road, Mafikeng 018 383 7001 Potchefstroom TCC Potchefstroom Hospital Cnr Botha & Chris Hani Street, Potchefstroom 018 293 4659 Western Cape George TCC George Provincial Hospital, Davidson Road, Glen Barrie, George 044 873 4858 Heideveld  TCC Heideveld Community Health Clinic, Heideveld, Cape Town 021 699 0474 Karl Bremer TCC Karl Bremer Hospital Cnr Mike Pienaar Boulevard & Frans Conradie Avenue, Belville 021 948 0861 Khayelitsha TCC Khayelitsha Hospital, Lwandle Road, Site B, Khayelitsha 021 360 4570 Worcester TCC Worcester Hospital, Murray Street, Worcester 023 348 1294 Wesfleur TCC Wesfleur Hospital, Wesfleur Circle, Atlantis 021 571 8043
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phgq · 4 years ago
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Gov’t boosts efforts to restore power, clear roads in Catanduanes
#PHnews: Gov’t boosts efforts to restore power, clear roads in Catanduanes
MANILA – Catanduanes Governor Joseph Cua on Thursday lauded the quick disaster response efforts and relief operations of the national government in the province following Super Typhoon Rolly's onslaught.
During a virtual press briefing, Cua said three road networks out of 11 towns in Catanduanes are still closed while nine roads are passable.
Due to heavy landslide and debris, Cua said the roads in the municipalities of Gigmoto, Baras, and San Andres remain impassable to motorists.
"Hopefully, within one or two days, all towns of Catanduanes will be passable," Cua said.
The Department of Public Works and Highways’ (DPWH) quick response teams are still clearing the Catanduanes Circumferential Road including Barangay Balongbong, Bato town, Barangay Libod, Pandan town, Barangay Putting Baybay, San Andres town, and some intermittent sections in the municipalities of San Miguel and San Andres.
The Armed Forces of the Philippines (AFP) and the Philippine National Police (PNP) are also helping in the debris clearing operations.
Meanwhile, four deployed composite teams from Sorsogon have also started augmenting the relief and clearing operations in Catanduanes.
Cua said the provincial government recorded a total of six casualties and one missing person in the aftermath of “Rolly”.
Cua, meanwhile, reported that water supply in some areas in Catanduanes has been restored.
He said the provincial government is coordinating with Meralco and other electric cooperatives to restore power.
Power restoration
Department of Energy Undersecretary Felix Fuentebella said they are purchasing supplies needed for the power restoration.
"We have an estimated 500 linemen going to Bicol region," he said, adding that the requested Meralco contingent will arrive by Saturday, Nov. 7.
Fuentebella said once the materials reach the province, linemen will be deployed in the Catanduanes electric cooperative to start power restoration efforts.
"Once they are there, the materials are there with the number—we are expecting one to two weeks na mapapailawan na ang (we can light up) Virac and other vital installations, so the key here, is to purchase right now the materials and the facilities," Fuentebella said.
Cua said communication services have been restored in Virac.
To date, Catanduanes is using a 'very small aperture terminal' (VSAT), a satellite communications system established by the Office of the Civil Defense (OCD)-Rapid Emergency Telecommunications while communication signal is not yet available in many areas in the province. (PNA)
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References:
* Philippine News Agency. "Gov’t boosts efforts to restore power, clear roads in Catanduanes." Philippine News Agency. https://www.pna.gov.ph/articles/1120903 (accessed November 06, 2020 at 02:54AM UTC+14).
* Philippine News Agency. "Gov’t boosts efforts to restore power, clear roads in Catanduanes." Archive Today. https://archive.ph/?run=1&url=https://www.pna.gov.ph/articles/1120903 (archived).
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kayjay63 · 5 years ago
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Man arrested for allegedly poisoning 4 young boys in the Eastern Cape A 42-year-old Eastern Cape man was arrested on Friday for murder and attempted murder after he allegedly poisoned four boys between the ages of three and eight in Magcakeni locality, Libode, accordin… Read More
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748333182 · 5 years ago
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doninterrupted · 6 years ago
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Libod ta bata bla. (at General Santos City) https://www.instagram.com/p/Bu_IWiDhUZc/?utm_source=ig_tumblr_share&igshid=utz67k8h927k
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arielyeng · 7 years ago
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Into the woods., pero gikulba ko kay naay dumptruck padulong.,😂😂😂 #libod #libodsurigao #philippines
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khalilhumam · 5 years ago
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South Africa: Man Arrested for Allegedly Poisoning 4 Young Boys in the Eastern Cape
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New Post has been published on http://khalilhumam.com/south-africa-man-arrested-for-allegedly-poisoning-4-young-boys-in-the-eastern-cape/
South Africa: Man Arrested for Allegedly Poisoning 4 Young Boys in the Eastern Cape
[News24Wire] A 42-year-old Eastern Cape man was arrested on Friday for murder and attempted murder after he allegedly poisoned four boys between the ages of three and eight in Magcakeni locality, Libode, according to police spokesperson Brigadier Tembinkosi Kinana.
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mcebisco · 5 years ago
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Many Eastern Cape rural areas ignoring lockdown restrictions
Dudumayo, the OR Tambo traditional initiation forum chair, said there were more than 20 initiates who had undergone the Xhosa passage to manhood illegally in Libode and Ngqeleni villages.From boys illegally being circumcised to the elderly attending traditional ceremonies in their hundreds and budding sports stars honing their skills — life continues as normal in some rural areas in the Eastern…
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phgq · 4 years ago
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DPWH says nat’l roads in Albay, Camarines Sur now passable
#PHnews: DPWH says nat’l roads in Albay, Camarines Sur now passable
MANILA – All national roads in Albay and Camarines Sur are already passable, the Department of Public Works and Highways (DPWH) reported on Thursday.
Public Works Secretary Mark Villar, who visited the typhoon-hit province Albay on Wednesday, said all national roads in the province have already been cleared by the DPWH teams with equipment from the DPWH Regional Office 5 and District Engineering Offices (DEOs).
“We’d like to extend our gratitude to DPWH Sorsogon 1st and 2nd DEOs with their additional manpower and equipment deployed in Albay that allowed us to fast-track the opening of roads affected by the recent super typhoon,” he said in a statement.
He added that they are also looking to augment DPWH teams in Catanduanes to "expedite our clearing operations in vital areas”.
As of 6 a.m. Thursday, three national roads in Catanduanes remain impassable to motorists due to landslide, fallen trees, and toppled electric posts.
Clearing operations by DPWH Quick Response Teams are ongoing at the Catanduanes Circumferential Road, specifically in Barangay Balongbong, Bato; Barangay Libod, Pandan; Barangay Putting Baybay, San Andres; and some intermittent sections in the municipalities of San Miguel and San Andres.
The DPWH is also working on fully opening hardly-passable or only one-lane passable road sections along Catanduanes Circumferential Road, from Belmonte, San Andres to Barangay Francia, Virac; also in Barangay Marinawa, Bato; in the municipalities of San Miguel San Andres.
Likewise, the Junction Bato-Baras Road sections in the municipality of Bato, and intermittent sections of Baras-Gigmoto-Viga Road in the municipality of Baras are currently being cleared due to landslides, fallen trees, and electric posts.
Earlier, the DPWH said the estimated damage to infrastructure including roads, bridges among others in the province has already reached PHP5.7 billion.
Super Typhoon Rolly ravaged the Bicol Region on Sunday leaving thousands homeless and killing at least 20 people. (PNA)
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References:
* Philippine News Agency. "DPWH says nat’l roads in Albay, Camarines Sur now passable." Philippine News Agency. https://www.pna.gov.ph/articles/1120835 (accessed November 05, 2020 at 09:25PM UTC+14).
* Philippine News Agency. "DPWH says nat’l roads in Albay, Camarines Sur now passable." Archive Today. https://archive.ph/?run=1&url=https://www.pna.gov.ph/articles/1120835 (archived).
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