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luckynightkryptonite · 6 months
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Uni
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1ofmy8bowls · 1 year
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Jerez de la Frontera -> Miami Platja
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demonlordcosnime · 1 year
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lets play hyperdimension neptunia rebirth 2 part 5
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modiniho-blog · 3 days
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The last statement of our beloved brother
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edtechblogging · 10 months
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Electric ... Dice ... Machine (Makerspaces week 4)
This week our challenge was to use our Arduino boards to create a circuit that represented a randomized dice roll. By successfully creating a circuit that connects resistors, different size resistors, and a push button we hope to resemble a dice rolling at random, generating different values ranging from 1-6.
Lets "dice" into this
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Phase 1: Initially the idea was to construct and effectively run the circuit for a push button. I began by setting up a build with the 7 LEDs but I did not leave enough room for the individual resistors. The push button needed a resistor as well along with additional wiring. There was no room so I scrapped it and started again. After rebuilding the circuit  I assigned my push button to input 2. Realizing the connection of the LED's was more important than the location I felt as though this would be a successful build. This build was good, please see attachments below for this phase of this weeks challenges:
Code: const int buttonPin = 13; const int ledPin = 9; int currentState; int lastState = HIGH; int ledState = LOW; void setup() {   Serial.begin(9600);   pinMode(ledPin, OUTPUT);   pinMode(buttonPin, INPUT); } void loop() {   currentState = digitalRead(buttonPin);   if (lastState == HIGH && currentState == LOW) {        ledState = !ledState;     digitalWrite(ledPin, ledState);   }   lastState = currentState;     delay(50); }
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I felt good at the end of this phase of week 4's activities. After a positive phase 1 I was ready to begin phase 2.
Phase 2: In the next phase my goal was to connect all 6 LED bulbs and get the circuit read the randomized roll results. After placing all 6 LED's onto the board and verifying their connection I went and altered the code to include the dice and random order. After locating a code and getting it wrote to fit my circuit it was time for me to test my circuit.
See results in video below:
There was a resistor that had fallen out of place, after correcting this resistor and realizing that one LED was facing the opposite way this was the next test
See results in video below:
Code: #define BUTTON_PIN A0 const byte die1Pins[] = {3, 4, 5, 6, 7, 8,9}; void setup() {   pinMode(A0, INPUT_PULLUP);   for (byte i = 0; i < 7; i++) {     pinMode(die1Pins[i], OUTPUT);   } } void displayNumber(const byte pins[], byte number) {   digitalWrite(pins[0], number > 1 ? HIGH : LOW); // top-left   digitalWrite(pins[1], number > 3 ? HIGH : LOW); // top-right   digitalWrite(pins[2], number == 6 ? HIGH : LOW); // middle-left   digitalWrite(pins[3], number % 2 == 1 ? HIGH : LOW); // center   digitalWrite(pins[4], number == 6 ? HIGH : LOW); // middle-right   digitalWrite(pins[5], number > 3 ? HIGH : LOW); // bottom-left   digitalWrite(pins[6], number > 1 ? HIGH : LOW); // bottom-right } bool randomReady = false; void loop() {   bool buttonPressed = digitalRead(BUTTON_PIN) == LOW;   if (!randomReady && buttonPressed) {     /* Initialize the random number generator with the number of        microseconds between program start and the first button press */     randomSeed(micros());     randomReady = true;   }   if (buttonPressed) {     for (byte i = 0; i < 10; i++) {       int num1 = random(1, 7);       displayNumber(die1Pins, num1);       delay(50 + i * 20);     }   } }
Reflection: This week was challenging much like each week up to this point. I enjoyed being able to create something as cool as an electric dice machine, completing a circuit of this level of difficulty only makes me wonder what is ahead.
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lotterykerlon · 2 years
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you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4 January 2 2021:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only.
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casegreys · 2 years
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Improved performance of "Find what access/writes this address".
New debugger interface: DBVM-level debugger.
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify).
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes.
The change address window now also supports relative offsets.
Userdefined symbollist has a secondary list for CCode symbols.
sections can now reference labels, defines, AOBScan results, and allocs created in the section.
NET(and mono) method detouring.NET info has a new contextmenu where you can create a detour template for the autoassembler
fixed blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube).
fixed lua errors not giving a proper errormessage.
fixed position saving for the foundcode dialog.
fixed handling of broken/empty language folders.
processlist: Fixed the highlighted color process entries in light mode.
foundlist: new scan now alsdo clears the saved results.
foundlist: display type override also afffects the saved columns.
fixed checkbox and radiobutton not sizing properly in dark mode.
mono is less likely to disconnect when dissecting an invalid memory address.
fixed auto attach not stopping the process flash.
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address.
fixed disassembler issues/memory corruption when closing a secondary memoryview window.
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fixed loading back highligter config for auto assembler windows.
added custom alignment option to the hexviewer section of the memoryviewer.
break and trace: Added 'stay within module' option.
And stepover now steps over rep instructions
added isRep to the lua LastDisassemblerData field.
you can now change the font of the tracer tree.
goto address popup now centers on the memview window, instead of screen center.
added shortcut to add this address to addresslist in hexview (ctrl+numPlus).
you can now edit instructions with a breakpoint on them.
lua's openProcess command now won't deactivate all entries when previously no process was selected.
You can now also change values of groupscan scan results directly in the foundlist.
the replace button in foundcode dialog now supports multiselect.
added hints to how the pointer wildcard works.
structure dissect watch for changes now also shows you when something has changed inbetween.
mono will not try to re-attach after a disconnect.
modules for 64-bit in 32-bit targets are more clearly marked as such.
debugger attach timeout window will now show the status on some debugger interfaces.
you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4
#Crush crush cheat engine multiplier mac
January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only.
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Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine.
#Crush crush cheat engine multiplier how to
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it
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enginegreys · 2 years
Text
Fifa 17 demo download ps4
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#Fifa 17 demo download ps4 how to#
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fixed disassembler issues/memory corruption when closing a secondary memoryview window.
fixed loading back highligter config for auto assembler windows.
added custom alignment option to the hexviewer section of the memoryviewer.
break and trace: Added 'stay within module' option.
And stepover now steps over rep instructions
added isRep to the lua LastDisassemblerData field.
you can now change the font of the tracer tree.
goto address popup now centers on the memview window, instead of screen center.
added shortcut to add this address to addresslist in hexview (ctrl+numPlus).
you can now edit instructions with a breakpoint on them.
lua's openProcess command now won't deactivate all entries when previously no process was selected.
You can now also change values of groupscan scan results directly in the foundlist.
the replace button in foundcode dialog now supports multiselect.
added hints to how the pointer wildcard works.
structure dissect watch for changes now also shows you when something has changed inbetween.
mono will not try to re-attach after a disconnect.
modules for 64-bit in 32-bit targets are more clearly marked as such.
debugger attach timeout window will now show the status on some debugger interfaces.
you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4
#Fifa 17 demo download ps4 mac#
January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only.
#Fifa 17 demo download ps4 install#
Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine.
#Fifa 17 demo download ps4 how to#
Don’t worry if you haven’t received a code because not everyone is invited to play it.Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it The closed beta runs from August 18th up until August 28th. The closed beta codes are being released in batches so be patient. It’s also worth mentioning the code is tied to your own account so you cannot sell or trade it to anyone else. It says: Live streaming and image capturing of Closed Beta gameplay or forums is prohibited. There’s also a small warning for those taking part in the beta. Thank you for taking the time to help make this the best FIFA yet!” It should say: “ Congratulations on successfully registering for the FIFA 17 Closed Beta. If you were lucky enough to receive a code, you should have gotten an email from EA Sports that has a yellow background. For some people, their invite was not sent to their normal email inbox. Bear in mind, you may have to check your Spam folder to find a code.
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The beta is only available on PS4 and Xbox One.Ī lot of people on Reddit have said they have received closed beta codes for FIFA 17 already. A closed beta demo for FIFA 17 is now being sent out to players that signed up for it a few weeks ago.
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lasclkingdom · 2 years
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Windows ce 6.0 download italiano per autoradio
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fixed compare to first scan if it's a large block, and made it more efficient.
fixed createthreadandwait when using a timeout.
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several windows now save their position, and won't get corrupted if you don't show them the first time running CE.fixed some games freezing CE when symbols where accesses.Value Between scans now autoswap the order if the first value is bigger than the 2nd.Standalone register window now shows flags values as well.The dropdown list of multiple entries can now be changed at the same time.Addresslist value sort now sorts values by alphabet if the record is a string type.
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Dissect code now lets you specify custom ranges.
Improved performance of "Find what access/writes this address".
New debugger interface: DBVM-level debugger.
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify).
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes.
The change address window now also supports relative offsets.
Userdefined symbollist has a secondary list for CCode symbols.
sections can now reference labels, defines, AOBScan results, and allocs created in the section.
NET(and mono) method detouring.NET info has a new contextmenu where you can create a detour template for the autoassembler
fixed blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube).
fixed lua errors not giving a proper errormessage.
fixed position saving for the foundcode dialog.
fixed handling of broken/empty language folders.
processlist: Fixed the highlighted color process entries in light mode.
foundlist: new scan now alsdo clears the saved results.
foundlist: display type override also afffects the saved columns.
fixed checkbox and radiobutton not sizing properly in dark mode.
mono is less likely to disconnect when dissecting an invalid memory address.
fixed auto attach not stopping the process flash.
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address.
fixed disassembler issues/memory corruption when closing a secondary memoryview window.
fixed loading back highligter config for auto assembler windows.
added custom alignment option to the hexviewer section of the memoryviewer.
break and trace: Added 'stay within module' option.
And stepover now steps over rep instructions
added isRep to the lua LastDisassemblerData field.
you can now change the font of the tracer tree.
goto address popup now centers on the memview window, instead of screen center.
added shortcut to add this address to addresslist in hexview (ctrl+numPlus).
you can now edit instructions with a breakpoint on them.
lua's openProcess command now won't deactivate all entries when previously no process was selected.
You can now also change values of groupscan scan results directly in the foundlist.
the replace button in foundcode dialog now supports multiselect.
added hints to how the pointer wildcard works.
structure dissect watch for changes now also shows you when something has changed inbetween.
mono will not try to re-attach after a disconnect.
modules for 64-bit in 32-bit targets are more clearly marked as such.
debugger attach timeout window will now show the status on some debugger interfaces.
you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4
Windows ce 6.0 download italiano per autoradio mac#
January 2 2021:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only.
Windows ce 6.0 download italiano per autoradio install#
Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine.
Windows ce 6.0 download italiano per autoradio how to#
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it
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paulojorglobo · 3 years
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Differdange blaze of glory - End of the world - Fim do mundo #laststation #differdange #villededifferdange #coffeeplace #cafés #pubs #cafésportugueses #analog #filmphotography #filmisnotdead #bnw_analog #argentique #igerslux #igluxembourg #diffmix #esch2022 #tmax100 #kodak #kodakbnwfilm (à Differdange) https://www.instagram.com/p/CVCgD3yoP4G/?utm_medium=tumblr
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borborich67 · 4 years
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Четвертый путь. ☝️🧐📸 #railway #railwaystation #railwayphotography #railways_of_our_world #railroad #railroadphotography #railwaystation #railroad #railfan #Station #platform #endstation #terminal #laststation #BorBorich67 #fourthway #instarailway #instarails #horizon #instaplatform #четвертыйпуть #железнаядорога #конечная #платформа #станция #рельсы #горизонт #железнодорожное #путь #дорога https://www.instagram.com/p/CJHaCqJjuzb/?igshid=1qlb59079zql7
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luckynightkryptonite · 6 months
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#laststation #SadhuBelaMandirSukkur #darazfamily ❤️ (at Shri Sadhu Bela Terath Aasthan Sukkur) https://www.instagram.com/official_farhanbaloch/p/Bwg9TBulImYpalER60whhVlrDVhbLSn9FS-5XI0/?utm_source=ig_tumblr_share&igshid=6ostrzmkciw7
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demonlordcosnime · 1 year
Video
youtube
lets play hyperdimension neptunia rebirth 2 part 4
0 notes
outrealm-gates · 4 years
Note
Wendy let out a grumble as she bit into the remains of a giant robot she'd found crumbled next to a building the Basilicom but she didn't know that. She'd managed to tear off a limb and had plopped down onto her padded rear as she began to dig in her green shorts and blue and white striped shirt hugging her 800lb frame it was all that still fit her hefty frame. " Eating robot again. Sometimes I wonder if I'm in Laststation some days." Wendy thought with a pout as she ate. Ampleabdl
She was indeed by the Basilicom, the Basilicom of Leanbox. And who else to discover this massive cutie ingesting a fallen robot than the chunky blonde goddess of the realm herself, Vert! Admittedly, her Basilicom had interrupted one of her gaming marathons...so initially she was in a bit of a state of irritation. But after discovering who was causing such a racket? Well...her squeal of delight and heaving bosom did much to give away her joy.
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“OH~! Well just what do we have here? E-Eh...a-are you ‘eating’ a robot? That...while impressive...can hardly be healthy for you dear. Honestly...I’ve heard many expressions but you put them to shame! Might you be willing to come with me, and enjoy something a bit more...palatable?”
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theqayyum · 6 years
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#kakibukit #sticker #caltex #laststation (at Kaki Bukit, Perlis, Malaysia)
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