#Lancer finally called CPS
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minty364 · 1 year ago
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DPXDC Prompt #146
Danny didn’t know whom his real parents were he had no memories from before he was found. The Fentons had adopted him after he’d spent a couple years through the foster system. They turned out not to be the greatest and when his English teacher mr Lancer calls CPS both him and Jazz wind up in foster care. They get sent to Gotham as there wasn’t a home in Amity Park where a certain billionaire was visiting the shelter as he often did.
Bruce wasn’t expecting to find him but he finds a kid at his local shelter that looks exactly like Clark. He was a miniature copy of him right down to hair and eye color. Thankfully he was able to get a hair sample and what he found was a little suspicious. The kid was indeed a clone of his friend, he wasn’t sure how and after the incident with Connor he didn’t want the kid getting rejected so he decided to adopt both him and Jazz
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ew-selfish-art · 2 years ago
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DpxDc AU: Justice League requires all of its youngest members to list at least one adult emergency contact in case something happens out in the field- And Lancer did tell Danny to put his number down if he needed help!
Lancer wanted to call CPS, wanted to call them for years, but something was wrong with his beloved town and the government agents that came were always… ill mannered. To say the least. So with the young Mr.Fenton appearing wounded in his class on multiple occasions, sleeping through lectures even more often, Lancer felt himself gradually accept that no other adult was going to step up to protect this child.
He figures out his Identity as Phantom and it makes his rage boil hotter than Dante’s sixth layer of hell. Danny refuses to abandon his parents (who continue to hunt him unknowingly), and he refuses to let any of his ghostly responsibilities fall wayside (this CW fellow is a real piece of work!).
But for all the things he expected when he told Danny that he could be trusted and could help- Ms. Manson and Mr.Foley coming to him for help, patching wounds, offering snacks and covering for Danny when attacks occurred in class- he hadn’t expected the Justice League to be knocking on his door.
Lancer blinked at the appearance of Batman in his classroom after the final bell, but then his stomach dropped.
TELLTALE HEART THATS THE BATMAN!!
“Phantom listed you as his emergency contact. Have you had any recent communication with him?” The deep, gravel voice startled Lancer.
Lancer checks his phone, Danny had skipped class today; and while Lancer was working with Danny to get him after school lessons and tutoring for all of the hours he missed, it was uncommon for him not to respond at Lancer’s text asking for a confirmation of his safety.
“Not in 24 hours, but I can message him again.” Lancer is shaking as he types on his phone to team phantom-Who wouldn’t be nervous at both the implications of Danny’s safety and the Batman??
Superman flies into the room from the open doorway, “No luck, without a heartbeat I can’t find him. Where ever they have him it’s lead lined or he’s keeping himself invisible.”
SCARLET LETTER ITS SUPERMAN!?!
Danny doesn’t reply to Lancer, and neither do Danny’s friends.
“He has two team members with whom he is inseparable, if none of them are responding then all three have been accosted. I’m coming with you until we find them.” Lancer declares and while he’s sure that Batman is unimpressed, Superman gives him a sad smile and nods.
Thus Lancer joins the Justice League for a day, Helps to save Team Phantom and Informs the takedown of an illegal government agency.
Batman also slides him some adoption papers and a card for a lawyer if Lancer decides to formally adopt Danny. Lancer also wins a Wayne Excellence Award for Teaching that year but he’s pretty sure the money is unrelated to Danny’s alter ego- after all, Lancer is a fantastic teacher.
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darkgeistgame · 10 months ago
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More About Classes
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(Picture of Aloe Village, circa 4/28/2024. Development screenshot, not final.)
Darkgeist is a very class-heavy game, with about 50 classes.
In the original design of the game, there was around 60 planned. The cut classes were "novelty" classes - such as "Slime", "King", "Queen", etc. These were gonna be classes that were focused around one gimmick, however this doesn't make sense under the new design.
All your party members start off as "Adventurer", and early in the game you unlock your basic classes: Knight, Thief, Black Belt, Elementalist, Medic, Ranger & Fool. And with the comboination of all 9 classes, you unlock more class. Have enough experience in Knight, and you can be a Sentinel. Unlock Priest and get enough experience with that and Knight, and you unlock Holy Knight. Even Adventurer can be used in these combinations - unlock Apothecary by getting experience in Medic & Adventurer.
The original plan was that you can unlock these classes by leveling them up, but this was changed for the betterment of player choice. The problem with using levels is that your levels would be reset on class change, meaning you lose your previous skills & passives, and it made balancing the game much more difficult, as these periods in which the characters were at level one had to be considered.
Now, you get a currency called CP, and that is what you use to unlock these new classes, and levels are shared among classes - as well as your abilities and passives. You collect AP (another class specific currency), and then spend it on abilities and passives. Each class has six abilities and one passive to spend.
Originally Adventurer was gonna be similar to FF3's Onion Knight or FF5's Freelancer, where you don't have unique abilities. This might change, and offering a bunch of passive abilities you can learn to help grow your characters.
As a result, this new class system design can be used to create a variety of combinations. You can have a Lancer who knows some healing skills, a Holy Knight who can become a Bezerker, an all around magic user who also knows pharmacology. It's all up to you.
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butterfleyequeen · 6 years ago
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Arial's thoughts about the Deltarune characters
Kris - Something about them makes her feel uneasy, but she doesn’t know why.
Susie - Good lord. What a brutish, delinquent young lady. Feels relieved when the girl finally cools it with the unbridled violence.
Ralsei - BABY BOY. FLUFFY BOY. VERY GOOD BOY. (Also, cloak buddies!)
Lancer - Thinks he’s too innocent to be a “bad guy”. Thinks he’s just a lonely boy that needed someone who loves and appreciates him. Thinks she needs to grab a phone and call CPS.
Seam - Pretty cool dude.
Rouxls Kaard - Seriously contemplates arranging a meetup between him and Papyrus for some puzzle-making lessons.
King - [john_wick_loading_gun.gif]
Jevil - What.
“The Voice” - D A D  I S  T H A T  Y O U
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nazih-fares · 6 years ago
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Before we start, I must be honest, I have heard many things about the Valkyria Chronicles franchise but never managed to play the predecessors. After doing some research, it seemed depressing to read how disappointed fans were about the unclear certainty and future of this saga. In 2017, the fourth episode was announced, and everyone saw the light at the end of the tunnel.
When I got my hands on Valkyria Chronicles 4, I decided to step into the game as a newcomer with absolutely no knowledge of the history, but it was a hard path to chose as you quickly realize that this game takes you back into the same conflict the first title presented but from a different angle. The history of Valkyria Chronicles 4 is quite complex, but the overall feel is always the same. Two sides fighting for control. Think of World War II reinvented. Our two sides here are the Imperial Alliance and the Atlantic Federation. The latter is your side in this new instalment.
Our story in Valkyria Chronicles 4 starts after the empire has pushed deep into our territory and with one last effort, the federation decides to go on an all-in attack on the heart of the empire, the Capital City of Schwartzgrad. This final conquest is led by our hero Claude Wallace and his unique section E. You will find yourself commanding this unit into beautifully designed and vast battles across a colourful Japanese anime version of Europe.
SEGA stayed true to the Japanese RPG style and remastered the exact same gameplay used in the first instalment. Valkyria Chronicles 4 is a strategy RPG firstly and a semi third-person shooter secondly, however, this last one comes with a twist which I will talk about later. The basics are simple, every camp starts their turn with a limited number of units to move into the battle. Your main currency is CP or Command Points. Every mission gives you a set amount of CP which will allow you to move units on the map. Once you are out of CP, your turn ends. The other currency used in Valkyria Chronicles 4 is AP and they are equivalent to stamina. When you control a unit, every move will see you AP deplete. Once you reach 0, you will no longer be able to move that specific unit.
The first thing that pops out is the beautifully designed system used in the missions. Unlike other Japanese RPGs, Valkyria gives you a unique 3D terrain with excessive depth and surrounding awareness that I have not seen anywhere else. You must keep track of your units, their weapons, the distance they can cover, the obstacles in front of you all while predicting the opponent’s moves. Positioning is key and choosing the right roles for each mission is crucial. The roles are interesting on their own. Grenadiers launch explosive shells from mortars in an arc to reach enemies behind cover or on high ground. They are even able to intercept enemies behind cover if there is an ally in their line of sight. Scouts are extremely mobile and can spot enemies waiting in to ambush from a great distance. They have the highest AP in Valkyria Chronicles 4 thus allowing them to cover more distance. Shocktroopers are the front-line troops. They have heavy armour and anti-personnel machine guns making them an ideal assault unit for engaging the enemy infantry. At close range, they should be your ultimate pick.
Then you have other roles like the Engineers makes up for low combat prowess with the ability to repair vehicles, reconstruct defences, resupply ammunition and revival allies in critical condition. They are extremely valuable on the battlefield. Lancers are your anti-tank unit. They have high defence and high HP at the cost of low AP. Snipers, my favourite class, are the units specialized in shooting down enemies from afar. They lack mobility and defensive capabilities but make up for it with superior range and critical damage. Finally, the tank which has Miles and Claude in it is your defensive vehicle and tank destroyer. All these roles will reach elite status once they reach level 11.
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Progressing in Valkyria Chronicles 4 is also straightforward. Every mission awards you experience points or XP. As you progress, you will be able to unlock new weapons, armour, level up your units and upgrade your tank. One thing that I found interesting is the special abilities each unit can potentially unlock. As the units level up, certain perceptions can be awakened. This is purely RNG but once activated can turn the tide of a battle. Some of the perks I managed to experience where increased accuracy, defensive rise, increased damage, …etc. in addition, you are also to give orders. Something that only Claude can do as the commander of the section. Orders cost you CP but could be useful during harder missions. You can ask reinforcement, evacuate, call medics, focus on defence or attack, …etc.
I played for around 16 hours and I noticed that there is not a single mission that is similar. There are around 18 chapters in total and every one of them is unique. The maps you battle in are beautifully designed with a different conquest plan every single time. Certain missions are very original making you use a specific unit to do a certain task that you would have not originally thought of. For example, in one of the missions, your snipers need to hit a specific church bell to let your artillery know when to bombard the ground.
The enemy seems easy at first but as you progress, you will start feeling the ferocity of the empire and their vast creativity in their weapons. At one point and without giving you too much, you will face an opponent that is almost invincible and make you work hard to achieve victory. The game is designed to give you this dramatic feeling that everything is going wrong and that there is no hope up until the end where something happens and against all odds you win giving you this feeling of achieving something great.
    The narrative is well designed and very interesting. Everything is done from Claude’s diaries. This is divided into chapters. Cutscenes are beautifully animated taking you back to that 1990’s anime hand-drawn style. The music and voice over ads flare to the game although I played the other half of Valkyria Chronicles 4 in Japanese with English subtitles just to enjoy the authenticity of the game. The variety of units is also interesting. With over 60 different units to play with, each has their own personalities and traits. This also ads a lot of interaction between each unit creating a sort of a friendly vibe in your section. Some would pop jokes, others will be flirty all under the context of being a family under one command.
One thing that I did not enjoy was the villains. It did not feel imperial enough for me. I did not feel threatened nor did I get their intention. It was a little bit farfetched. I would have liked to see some sort of an evil tonality like Darth Vader in the empire. For me, they were mediocre and not credible taking away from the climactic ending I would have liked to experience.
Overall If you are a fan of strategy RPGs, I highly recommend Valkyria Chronicles 4 as they managed to capture everything an RPG should have and add colours and depth to it. The different playstyle it presents is unparalleled making it enjoyable for newcomers to this genre and veterans alike. The entire story was fantastic, and I would love to see an anime version of Valkyria Chronicles 4 come to life, however, I would have liked to see a better ending as I did not feel rewarded enough since the ultimate villain was mediocre with no real motives explaining their actions.
Valkyria Chronicles 4 was reviewed using a PlayStation 4 digital download code of the game provided by Sega. The game is also available on Xbox One, Nintendo Switch and PC via digital and retail store releases. We don’t discuss review scores with publishers or developers prior to the review being published (click here for more information about our review policy).
Valkyria Chronicles 4 has a rich lore and excellent gameplay system reminding us of the glorious days of the franchise. A worthy return for one of the best tactical-RPG from SEGA. Before we start, I must be honest, I have heard many things about the Valkyria Chronicles franchise but never managed to play the predecessors.
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