#King's Quest V
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gwydionae · 6 months ago
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"That old witch caught Graham 'toad-ally' off guard."
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allhailkingsquest · 6 months ago
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Toniko Pantoja: here are some doodles i did on procreate while watching my gf play king's quest 5 [x]
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missjiru · 1 year ago
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King's Quest V piece for the @ninjapetalzines Danny Avidan themed zine!~
Sierra point+click adventure games are so fun and punny and nostalgic. I love how this piece turned out. The magical music notes are from NSP's Dragon Slayer cause that seemed on brand.
@gamegrumps @ninjasexparty
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mr-nutt · 11 months ago
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katlimeart · 2 years ago
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Made in 2022
If you’ve seen this anywhere else, I posted it back on my deviantArt when it was made.
Mario girls cosplaying as characters from the King’s Quest franchise
1. Beetrice
2. Alicia
3 - 5. Icebella
6 + 7. Malicia
8. Titania
9. Mab
10. Aeriel
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theadventurerslog · 2 years ago
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King’s Quest V: Absence Makes the Heart Go Yonder | Part 4
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The Adventurer’s Log
King’s Quest V: Absence Makes the Heart Go Yonder Part 4
Sailing, sailing out to open sea. And islands! And deadly sea serpents! We left off on the shores last time with Graham, Cedric, a lack of cloak thanks to the birds snatching it while the eagle saved Graham, and a boat in the distance.
I went to the boat after a bit of poking around and not finding much, although Cedric was more willing than to go than usual.
Time to set sail!
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Time to! Sink... This is a little bullshit. There's a hole in the boat but zero indication of such even if you look at it. At least Cedric got away.
Back on shore after that reload now with the knowledge there is a hole in the boat, it's time to put that bees wax to use to repair it. Then set sail again.
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Mmm munch munch.
I got eaten by these sea monsters multiple times before I found an island. It's not Mordack's island, but must explore everywhere for clues and items.
Unfortunately as soon as we landed, harpies swooped down to attack and snatched Graham. I was brought to a different part of the island where the harpies started arguing over and generally being catty at each other.
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There was a small area to walk around in, but if you try to get away they grab you and you die, and if you take too long they'll grab you and you die. This happened a couple times netting me the narrator's remark: "Hate to harp on the subject, but Graham was no match for the harpies." There was a fish hook lying on the ground I was able to grab safely.
So, it was just me and my inventory. I wasn't sure what to do and tried the harp thinking I was just playing around but that was the solution. One of the harpies wants the harp for herself and snatches it. The others chase after leaving Graham. Harp...harpies...
Free to go back down the path to find my way back to the shore, I found poor wounded Cedric lying in the grass. You can actually leave him there, which would be a terribly cruel thing to do and will result in you not being able to finish the game.
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I scooped him up, but now we still need to find Mordack's castle and need to get Cedric taken care of.
On the beach where I landed I found a conch shell and then took my boat back out to sea.
I got eaten some more before I gave up and started mapping the ocean. I didn't fill in ever tile but it seems to be a case of an area of freedom surrounded by sea serpents as a way to keep you from sailing too far out. Who needs invisible walls when you can use sea monsters!
I did find my way to more shoreline where a home had been made from the bow of an old ship. I probably could have found that sooner if I'd just gone south right away at the start, but there wouldn't have been much I could do yet, so it worked out. There was a bell to ring--obviously I did so--and an old man comes out.
He's hard of hearing and you can't really talk to him effectively until you give him the conch shell. Then Graham tells him Cedric needs help and that they're trying to find a way to Mordack's castle.
The old man lets them in and has some stuff to help Cedric--gifts of the sea. It works fast!
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Up you pop, Cedric.
Cedric's feeling much and the old man is able to help us with a way to Mordack's castle. He knows a mermaid named Pearl and calls her. She is able to guide us.
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Time to go again!
Pearl guides them and so we come to Mordack's island castle...
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Not ominous at all.
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Of course we ship wrecked. Stuck here now!
Graham and Cedric are both okay. That's a dead fish there and what else is there to do but pick it up too? Graham: "Ugh, a dead fish… Weeell, maybe I can use it." A true adventurer indeed.
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And so at last it's time to go to Mordack's castle, find Graham's family and face the wizard himself.
--
Points: 186/260
Deaths: 54
Time: 4:10
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youngster-monster · 1 year ago
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You're gonna carry that weight
Cowboy Bebop | All These Things That I've Done, The Killers | On Earth We're Briefly Gorgeous, Ocean Vuong | Mattress Performance (Carry That Weight), Emma Sulkowicz | You're So Cool, Nicole Dollanganger | Every Day I Am Trying New Techniques To Make Myself Disappear, E.E Scott | Papyrus of Ani | Impossible Weight, Deep Sea Diver | The Gang Carries a Corpse Up a Mountain, It's Always Sunny In Philadelphia | an old poem about reflections, Grendel Menz | @jb-blunk | @intactics | The Glass Essay, Anne Carson (thank you @grapecaseschoices )| Henry V, Kenneth Branagh | I, Carrion (Icarian), Hozier | Carrying the Skeleton, Marina Abramović | Atlas, Serhii Hetmanchuk | Dark Knight questline, Final Fantasy XIV
(image descriptions in alt)
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wikitpowers · 4 months ago
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Repeat after me: Drusilla Blackthorn loves Ash Morgenstern.
OH YOU DON’T HAVE TO TELL ME TWICE! DRUSILLA BLACKTHORN LOVES ASH MORGENSTERN DRUSILLA BLACKTHORN LOVES ASH MORGENSTERN DRUSILLA BLACKTHORN LOVES ASH MORGENSTERN DRUSILLA BLACKTHORN LOVES ASH MORGENSTERN
🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
no but seriously she’s gonna fall for him just as hard as he fell for her & us morgenthorn stans ain’t ready
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videogamepolls · 8 months ago
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Requested by anon
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gerbiloftriumph · 2 months ago
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tall
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gwydionae · 6 months ago
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King's Quest V is a genuinely gorgeous game I will die on this hill
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allhailkingsquest · 1 year ago
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[Inktober 2021] Day 12: Stuck by Hypnospiral Comics
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retrocgads · 2 years ago
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USA 1990
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foone · 2 years ago
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Game (mod) idea: King's Quest V: The Cedric Cut.
The few areas where he's not present are changed so that he is. And through a combination of splicing existing voice lines and paid impressionists, he will be given lines where every scene has him say "Graham, look out! A poisonous OBJECT"
So like, a poisonous bear, a poisonous witch, a poisonous weeping willow, a poisonous bandit camp, a poisonous yeti, a poisonous wizard, a poisonous princess cassima, a poisonous desert, a poisonous harpy, a poisonous German dollmaker, a poisonous innkeeper, a poisonous pie, etc.
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katlimeart · 2 years ago
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Made in 2022
If you’ve seen this anywhere else, I posted it back on my deviantArt when it was made.
Peach cosplaying as Rosella (King’s Quest franchise)
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theadventurerslog · 2 years ago
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King’s Quest V: Absence Makes the Heart Go Yonder | Part 3
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The Adventurer’s Log
King’s Quest V: Absence Makes the Heart Go Yonder Part 3
Time to deal with a witch, deal with the town's assorted issues, get some ant pay-off, and cross a mountain.
Now I had the protective amulet it was time to go into the forest and finally deal with that witch. She was quite put out that her magic didn't work and we ended up at a bit of a stand-off.
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For fun I tried offering her some of my items like the custard pie. She wasn't terribly impressed, saying "Don't try to bribe me with that, dearie! I'm not dumb, you know."
With my bit of goofing around done, I dealt with her as you're meant to: the bottle with the genie. The witch looks at and opens the bottle and out pops the genie and she meets the same fate as Graham when I'd tried to open it last session. After 500 years the genie is free at last and now it's time for the opener to be trapped for 500 years instead, so in she goes and they both disappear. Problem solved. Until a few centuries down the road I guess?
I examined that tree and while there was a little door thing, it was locked and I couldn't do anything about it. Yet. Remember this!
With the witch gone, I was able to more freely explore and I came across her home.
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As dangerous as it looks it's all pretty safe now, though I didn't put any effort into seeing if you can fall off anywhere. Inside her home I found a small gold key, a fancy spinning wheel, and a pouch of three emeralds.
Everything was all well and good except there was seemingly no way out of the forest.
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Or is there?
Those little eyes in the shadows there actually belong to little elves. If you toss out one of those emeralds, one will jump out and grab it. Graham makes a motion to try to catch him but fails. If you throw out all three emeralds you'll just lose them, so you need a way to trap one of those elves.
Good thing I helped the bees. If you use the honeycomb with the path, Graham will squeeze its honey out creating a nice sticky pool. Then you can toss an emerald into it, an elf comes out to grab it and gets stuck. Graham picks up the elf and they cut a deal: Graham lets him go, the elf will show him the way out the forest.
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One of those boulders was a critter! Sadly, I didn't get to interact with it. It shuffles aside then hides back under its rock and won't talk or come out again.
The elf takes Graham to their caverns underground and then in return for the emeralds gives Graham a beautiful high quality pair of boots, claiming, that they always pay back what's given as if they don't just take all your emeralds and skedaddle if you don't trap one.
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Still we have some nice, slightly too small for Graham, boots!
There's a route from the cavern back to the entrance of the forest and we're free much to Cedric's relief.
I started to head back to town and made it as far as the screen with the bakery when suddenly a rat comes running down the path chased by a cat. This is a one time opportunity that if you mess up will leave you soft-locked a little later. You gotta throw the boot that was found in the desert at the cat which then runs off. The rat, now safe, thanks Graham and promises to help him should he ever need it before hurrying away to go back to her children.
From here I went to double check my notes, only to realize I'd completely forgotten to look for the golden heart the witch stole from the princess. In a bit of a panic moment I reloaded a save I left at the witch's house, but I had already scoured it pretty thoroughly. Then I remembered the tree with the locked door. Yeah, I forgot that. Thankfully, back to my newest save I was able to just walk back and unlock it with the small gold key and there was the heart. I was a little concerned I wouldn't be able to get back to the elves' caverns to get out of the forest, but thankfully I was able to, although the elves were all gone.
I went back to the weeping willow and returned her golden heart. She transformed back into a princess and tossed aside the harp. It was a very pretty harp and she was just like 'nah, don't need that piece of junk anymore.' The prince shows up then and they leave together.
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Well, if she doesn't want the harp, it's Graham's now!
At this point, I still had the cloak to get from the tailor, something to do with the shoe shop, the sled to get from the toy shop and a problem with getting captured at the inn.
From the willow tree spot I found my way to a grandpa gnome and his grandkid. I was able to give him the spinning wheel and in return he gave me a marionette. It's a special spinning wheel that spins straw into gold.
I wasn't quite ready to deal with the town things just yet. There was one more thing to get. Back to the haystack for a very special moment. Interact with the haystack and...
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We’re the ants! Led by King Antony! We’re coming to help King Graham! We’re the ants! Led by King Antony! We’re coming to help King Graham!
Helping out the ants earlier pays off. The ants find a golden needle and King Antony gives it to Graham. This song gets periodically stuck in my head now. I think it and 'bugaloooo' are just gonna be those things that stick with me forever.
Now we're ready to go.
I went to the tailor first and traded the gold needle for the cloak. Turned out the tailor had lost it last time he'd gone to visit the inn. It would have been nice to have been told he was missing it in the first place, however. There are no clues given of any of this short of the old saying 'like finding a needle in a haystack.'
I brought the marionette to the toy shop where the owner was most impressed and traded it for the sled, though thought he was getting the better deal here. Graham was okay with that though.
Then the shoe shop. I gave them the pair of boots from the elf, and it was the best pair the old couple had ever seen and they'll be ready to retire off of selling it. They gave me a cobbler's hammer since they won't be needing it anymore.
And finally the inn. The innkeeper and his thugs discussed their last job until Graham interrupts and they capture him. Graham is tied up in a cellar and can't get out of the ropes. This time, however, the rat we saved from the cat shows up to chew through the ropes.
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The rat is happy she could help and runs off again. I scooped up the rope of course, but the door is locked with a rusty padlock. The cobbler's hammer is needed here to break the padlock, so if you do this place before or without the saving the rat you're hooped, and if you do it before helping the shoe shop owners you're still hooped. So many softlock opportunities!
Anyhoo, the door leads into a kitchen where I found a leg of lamb in a cupboard and was able to take a side door back outside.
That was everything I needed so I started to head back to the path that leads into the mountains, but first I came across the area where the gypsy camp was. They've moved on now, leaving an empty clearing except for a tambourine. Of course I scooped that too.
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Now there's a healthy inventory.
It occurs to me that I may have forgotten to mention that Crispin gave me his old wand. Well, there it is. It's been useless for now anyway.
The tambourine is used to scare off the snake guarding the path. Then it was onto the snowy mountains.
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Better put that cloak on or you'll freeze in time. I'm not sure how fast it happens and I should have tested. I missed a death opportunity for shame.
The next screen led to a cliff. There were some tree branches sticking out of the cliff face and I tried attaching the rope to those, but once you start climbing the rope the branch breaks and you die. I got briefly stuck here before finding there was an outcrop of rock I could use the rope with instead.
Then there were some stone platforms to jump across.
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I thought if I pointed at the stone he'd jumped across. No... he fell and died. Have to use the action verb on them to get him to jump.
The fun doesn't stop there. After crossing this area into the next area, a wolf shows up! And grabs poor Cedric and slides away down a hill with him. There's only one thing to do now!
Die from hunger.
The game does warn you Graham is getting hungry. I just pushed it.
After reloading and eating part of the leg of lamb now it's time give chase.
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Wheeee!
He launches off the end and the sled breaks on impact but Graham is okay other than disgruntled at the sled breaking.
The path continues. I could see an icy stony sort of palace in the distance and closer at hand was an eagle. The poor thing was starving and couldn't even fly now. I gave him the rest of the leg of lamb and he thanks Graham before flying away. Yes, if you don't help the eagle you'll be softlocked a little later.
I started to approach the castle when two wolves came out and escorted me the rest of the way. Graham was brought before Queen Icebella. Cedric is locked in cage.
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We're intruders in her land and she starts to have the wolves take Graham away when you're given the opportunity to do something. Play the harp! The beautiful music warms her frozen heart, just a little, and she's willing to give Graham and Cedric a chance if Graham does something for her first. A yeti has invaded her crystal caves and if Graham can take care of that she'll let him and Cedric go. She sends one of the wolves, Sir Greywolf, to escort Graham to the caves.
So. Yeti time. If you talk to Greywolf Graham wonders how he can handle a yeti that's surely at least twice his size and far more powerful. Come on, Graham, you've dealt with a dragon and a giant among other things. This shouldn't be that big a deal.
Greywolf has nothing to say in particular, not his problem so it's onto the caves and yeti shows up.
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"What an abominable situation Graham has found himself in."
Of course I had to die once.
There's some time while the yeti approaches to do something. An inventory of items, but what can be done?
It's... it's custard pie time.
Use the pie on the yeti and Graham throws it at its face. The Yeti paws at it and in its stumbling... falls off the cliff.
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Pie truly does solve all problems. And that's why you can't eat it back went you got it. Eat a pie; be doomed to a yeti. This is apparently one of the more infamous puzzles and...yeah.
I poked into the caves which are indeed full of crystals. With the hammer I was able to take a bit of crystal before I went back to Sir Greywolf and was taken back to Icebella.
She stays true to her word and releases Cedric. Sir Greywolf took us back to the path that led to the ice caves and there's another path we were able to take. Can't go back to see Icebella though. Sir Greywolf blocks the way.
Further mountain traversal led to a winding path going up and Graham almost makes it when a giant bird swoops down and scoops him up! I guess if Cedric had to be snatched earlier, it's only fair Graham meets a similar fate?
Graham is dumped into a nest with a giant egg. There's a gold locket which of course I grabbed. Priorities here. then the egg starts to hatch releasing some very hungry birds .
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Things were looking real bad for Graham here, but never fear! The eagle we helped before shows up and carries Graham away dropping him off on a beach where Cedric is waiting. If you didn't help the eagle, Graham is doomed to getting eaten...
Cedric couldn't find Graham anywhere but is relieved to see him now!
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I took an old metal bar off the beach and stopped here.
It was quite the journey over that mountain, but we're getting ever closer to Mordack's castle! Of course there'll be more adventures along the way...
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Points: 158/260
Deaths: 24
Time: 3:26
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