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#Kasuhisa Kondo
gremoria411 · 1 year
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With all the things you've posted looking at the mobile suits of various series, I wondered if you had any specific tastes in mecha design. Are there particular details or design cues that you're especially fond of?
@wordsandrobots, I fully expect to follow this up at sone point (and likely run out of pictures/want to ramble even more), so I’m going to pull it out as a proper post:
That is an *excellent* question, actually, since I hadn’t considered my tastes in such a broad scale before (and well-timed too, since I’ve got a post talking about Gusion in the works). It’s why I typically like talking about design series, since I can compare and contrast within that scope.
I typically focus on Gundam, since I generally like it as a series and there’s a massive variety of designs to appreciate, with a broad range. I’m largely influenced by the Anime, model kits and occasionally videogames, though in a lot of cases I can like a character, and that can lead to a greater appreciation of their mobile suit.
Specific design notes…. I tend to notice them more in the context of an artist - I adore a lot of Ippei Gyoubu’s design touches, from the bright colours to the detailed hands to the panel lines and little touches that you’d never notice. Kazuhisa Kondo has the organic shape and uniquely rounded weaponry and it’s styled in such a way as to apprear blurry, almost ephemeral, like you’re glimpsing it through a haze of smoke and gunfire and dirt, while frantically turning to get away, get away from the conflict. And yet the designs are still recognisable, and in a lot of respects draw from contemporary sources.
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I’m similarly fond of Makoto Kobayashi and Kuino Okawara, though I typically struggle to explain how (Makoto Kobayashi tends to have really good composition? I think. So they look simple and detailed all at once, and they’re part of a scene, so it’s what you choose to focus on? And Okawara just makes it look so…. Effortless)
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Hajime Katoiki I do like as well, I just struggle to nail down why. I suppose it’s because of how clean his designs look.
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Moving away from the preference of artists (and honestly, it’s only that some of their design hallmarks are very distinct), I often have a preference for specific “types” of mobile suit. I talked about this a little in regards to the Code: Fairy designs, but I often find myself drawn to specialist mobile suits over generalist ones. From a modelling perspective, I often like each one to be distinct in a lineup in some way (unless they’re similar models, then I just put them together so the differences show). Often this can just be a distinct weapon, but it’s just as often the form of the mobile suit (the Gusion’s a good example here, since it draws the eye due to its heavyset build, understated colour scheme and giant hammer) or even the colour (see: the Infinite Justice being bright pink). This tends to encompass a lot of close-quarters units (like the Pixy and the Efreets) simply because there’s a lot of ways to do that well. Another reason is that whereas generalist suits tend to show up in large roles throughout the series, specialist ones tend towards “monster-of-the-week”, typically being an obstacle to be defeated or just having one or two cool scenes (like the Efreet Schneid). So I find they stick in my head a lot better.
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I can like a lot of designs from a series as well, but of course I tend to have a lot of different criteria as to what designs I like, depending on the suit’s billing and purpose (what makes a great grunt suit and what makes a great protagonist suit are quite different after all). I do very much like a lot of the UC Grunt suits (though I’ll probably touch on that in more detail at a later point), for example, but I only really like one from Anno Domini, the Tieran (since it looks so much like a walking tank as opposed to the spindly nature of the Flags and Enacts). That said, I don’t think that the Flags, Enacts and GN-X’s are bad designs, they’re just not really the sort of thing I like.
In fact, I reckon that’s why I’m particularly fond of Iron-Blooded Orphans’ Aesthetics, since a lot of the units from that series would be close-quarters specialists in any other series. But because melee is so common in Post Disaster, virtually everything carries a nice solid sharp stick. The only exceptions I can think of are Gusion Rebake (which is more of an all-rounder), Flauros (and even that has hatchets that leave cqc a viable option) and Dainsleif Grazes (which only have one arm, so….).
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