#Jonas Söderström
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Gouné yi by Wau Wau Collectif from the album Yaral Sa Doom
#music#senegalese music#music of senegal#wau wau collectif#sahel sounds#arouna kane#karl jonas winqvist#fredrik swahn#lars fredrik swahn#djiby ly#timothy stollenwerk#andreas söderström#lamine cissokho#gilbert badji#carole cissokho#carole cissokho lapierre#robin cochrane#hasse lindgren#sing a song fighter#andreas bubben söderström
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Act I Games Museum
In Act I, there’s a text encounter on the road where you run into a museum. If you go back to Equus Oils and talk to Joseph about it, he tells you that there’s a file on games there, and that a game he wrote called “If I Had My Way, I’d Tear This Building Down”. Conway has to sift through multiple files and finds about 15 other entries. They are all real, and I have collated this list of links.
Queue by Stephen Lavelle (Interactive Fiction)
Portal by Brad Fregger (Interactive Fiction)
Mondo Medicalis by Jonatan Söderström (First Person Puzzle)
The Postman’s Choice by Ben Vautier (Modern Art)
Calamity Annie by Anna Anthropy (Twine Lesbian Cowboy Game) (Thanks for the tip, @skeleton-justice-warrior)
Cart Life by Richard Hofmeier (Retail Sim)
Mainichi by Mattie Brice (Walking Sim)
The Sea Will Claim Everything by Jonas and Verena Kyratzes (Point-and-Click Adventure)
Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery by Chris Reilly (FPS, Half-Life 2 Mod)
Digital: A Love Story by Christine Love (Visual Novel)
Radiator 1-1: Polaris by Robert Yang (Experimental Half-Life 2 Mod)
Brace by merritt k (It looks like merrit k has made all of her games unavailable online. Does anyone have any info on this? I really liked hugpunx.)
The Cat and the Coup by Peter Brinson and Kurosh ValaNejad (Historical/Documentary/Cat Simulator)
Syberia by Benoît Sokal (Adventure/Puzzle)
Prisoner’s Dilemma by Richard Serra (Short Film)
The Walking Dead by TellTale Games (Narrative Adventure)
Then we come to If I Had My Way, I’d Tear the Building Down by Joseph Wheattree. At first I kinda expected to find that Carboard Computer had released a game by that name as “Joseph Wheattree”, which you could forgive me for believing considering the lengths CC goes to. They sell a physical copy of Lem Dolittle’s “The Entertainment” (which, at less than five bucks, is a steal. A really cool physical artifact of my favorite game).
There is no such game, sadly, but my research has led me to a song by Blind (get it?) Willie Johnson. It’s a blues song about the Old Testament story of Samson and Delilah. How it maps onto the KRZ lore, I couldn’t tell you. Good song, though. If you like the blues.
IN ANY CASE. This is clearly a list of the games that inspired CC to make Kentucky Route Zero. Most of these games are short and free, some of them aren’t even games, and one of them has sadly been scrubbed from legitimate download by its creator.
Of the listed games, I can tell you:
Christine Love’s “Digital: A Love Story” is really tremendous (as is all of her stuff)
“Mainichi” by Mattie Brice was a brief, interesting look into the life of another person
and “Queue” by Stephen Lavelle is a brutally depressing but extremely well-written 15 minute story
I hope you find something on this list that inspires you, makes you think, makes you feel happy, makes you feel sad, or whatever it is you want to get from games.
EDITED TO ADD: I should also mention that Joseph's game is about the love triangle between himself, Donald and Lula Chamberlain. Important lore!
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Jag skulle säga att det finns andra, tyngre oroshärdar att ta sig an. Här är min personliga to do-lista till digitaliseringsministern
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Butterfly by Jonas Söderström
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The Mindcraft Project Spotlights Experimental Denmark-Based Studios
The Mindcraft Project is a platform for explorative and experimental design from Denmark, organized by Copenhagen Design Agency. After 11 years in Milan, The Mindcraft Project 2020 will this year be presented in a new digital format. The digital exhibition is designed by Copenhagen-based studio Wang & Söderström and will launch today online on mindcraftproject.com.
The digital exhibition features the work of 10 Denmark-based design studios. While a wide range of projects are included, each studio has one common thread: a research and experimentation-driven design process.
The Kurenai Light Object by Ane Lykke is inspired by the Japanese woodworking technique, Kumiko. A three-dimensional grid of color reflects different shades of light based on the angle viewed.
Cathrine Raben Davidsen’s TOTEM ceramics merge three cultural inspirations: Mexican terracotta, Danish Bronze Age stoneware, and German Bartmann ceramics. Various treatments have been used on the surfaces, from an oxblood glaze to 24-carat gold to salt firings. The collection was made in collaboration with Royal Copenhagen using historical glazes from its archives.
FOS’s A mountain, a flowerpot, a vase, a pitcher and a cup collection plays with scale to bring larger-than-life natural forms, such as a mountain, down to a scale humans can easily interact with.
Jonas Edvard´s MYX Chair is made from mushroom mycelium and hemp fibers. The resulting organic composite is strong, lightweight, and requires no additional energy during production. Due to its natural materials, the chair’s lifespan is at the will of nature.
Focus by Kasper Kjeldgaard is a mobile constructed with brass, stainless steel, and wire. Its form creates tension between fragile and strong materials and acts as a sculpture in the home.
The Seam Table by Krøyer-Sætter-Lassen explores the possibilities of 3D printed concrete and how excess concrete from the construction of the Copenhagen Metro can be repurposed. The table features an aluminum tabletop and a concrete base. By intentionally disturbing the 3D printing process, intentional and embraced inaccuracies are created.
Maria Bruun’s Dependables storage system is simply inspired by humanity’s ritual to store belongings out of sight. The modular system’s perforated sides allows us to see what’s inside while still being stored away.
Mathias Bengtsson invented an AI design technique that grows organic forms inspired by cellular growth patterns, which they applied to the Growth Chaise Lounge.
The Arc Collection by Norm Architects is a series of stone furniture that stems from the designer’s fascination with staircases, arches, and classical architecture. The collection is made from travertine, one of the most appreciated lime stones, which has been used since the rise of the Roman Empire.
Friction In Between is part of an ongoing project where designer Tanja Kirst explores how the hemp plant can be transformed into durable and sustainable woven textiles. Hemp is resilient and easy to grow, making it an important sustainable material to utilize.
The Mindcraft Project 2020 is available to view online on The Mindcraft Project’s website today.
via http://design-milk.com/
from WordPress https://connorrenwickblog.wordpress.com/2020/06/16/the-mindcraft-project-spotlights-experimental-denmark-based-studios/
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Polestar - "The Breakup" from FILMIC ART on Vimeo.
Moving on. They did it. They bit the bullet, ripped off the bandage, and broke up with the conventions of the auto industry. Finally Polestar is free to dive in with both feet and follow their ambitions, unfettered by tradition, unhindered by legacy. This is the film launching Polestar into the future, going all electric. A giant leap in automotive technology and we are super proud to be part of this wonderful development together with agency Forsman & Bodenfors and Polestar!
The story is told in a letter written to the car industry, with a goodbye to the fossile engine and welcoming the all new electric car. Polestar will never again build a fossile engine - That's the message of "The breakup". The launch is happening on Valentines day and is communicated through a massive worldwide campaign. It's time to show the world what the future looks like.
We made this film using a combination of filmed ink sequences combined with 3D animation. The process was an interesting mix of techniques, some we had to figure out ourselves and invent through a rigorous research and development process mixing different fluids and ink, and then we worked with different kind of mapping techniques bringing it all back into 3D and digital compositing to get the result we wanted. Welcome to the world Polestar 2! All electric Feb 27 at 13.00 CET.
LINK TO SITE: polestar.com/news/year-of-the-2-moving-on
CREDITS:
Director: FILMIC ART Producer: Moa Thenstedt Åkerström Executive producer: Andreas Ibohm
Art Director: Jonathan Knape, Alexander Söderholm VFX Supervisor: Jakob Dahlström Lead 3D: Adrianos Papamarkou 3D Artists: Daniel Westlund, Jonas Törnros,
Lead Compositor: Jacob Danell Compositing Artists: Mikael Herrera, Daniel A Söllscher, Johnny Vex, Carl-Johan Westregård
D.O.P: Simon Öster D.O.P. Additional Footage:Staffan Övgård Gaffer:Samuel Gonzales
Compositing Assistant/Additional Illustrations: Emelie Söderström
Illustration Artist: Johan Metz
Sound: Redpipe
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På bokrelease för Jonas Söderströms nya bok ”Inte så jävla krångligt! Praktisk handbok i att skriva för digitala medier.” @jonas_blind_hen är en man lika klok som en bok och med gloria! 😇 (@Pernillanilla on Instagram http://bit.ly/2r3ktrA)
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Mouhamodou Lo and his Children by Wau Wau Collectif from the album Yaral Sa Doom
#somethingneweveryday#music#senegalese music#wau wau collectif#arouna kane#karl jonas winqvist#andreas söderström#timothy stollenwerk#fredrik swahn#video#music video#sahel sounds#lars fredrik swahn#andreas bubben söderström#music of senegal
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När man skapar tjänster och system som kräver att människor måste vara på topp hela tiden – då designar man för en liten minoritet. Därför att allas våra förmågor varierar upp och ner, från tid till annan.
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