#Jeff Horger
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Apocalypse Road - Storage Solution With Rails on Boards
Apocalypse Road - Storage Solution With @RailsOnBoards @Cube4meShop
It’s time for another game storage solution using the great plastic trays from Cube4Me (Rails on Boards). This one I’ve actually had done for a while but I was missing two card trays and I didn’t want to do an incomplete one. I finally have them now, though, so I present another one to you. Apocalypse Road is another racing game from GMT Games, designed by Jeff & Carla Horger. It was…
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Wasteland Racing Game Apocalypse Road has Arrived from GMT Games
In Apocalypse Road, players will lead up to ten racing teams as they compete in a combat race season across a devastated wasteland.
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Who we are and how we started
Good Evening, How was Nothing Now Games formed? Who are we? Why do we want to publish games? Well, i'll have a post here eventually from Jeff and Carla but I can cover some of that, as well as my own interest and history. The short version of my life - I am 48 years old this month, I lived in Harrisburg / Hershey Pennsylvania for roughly the first 30 years of my life (and yes when I was a teen I worked at Hersheypark annoying everyone from the games booths asking people to win a prize for a $1 a try, I also should be about 800 lbs as I have eaten my share, my families share, and your share of chocolate during my lifetime). After a year or so with family in Ft. Wayne Indiana, I ended up in Columbus Ohio in 1999. Met my wife, eventually adopted a now 8 year old wonderful daughter, and through a friend met Jeff and Carla Horger. I am a typical gamer I suppose, grew up on all the starting video game systems from atari through nintendo and had an Apple IIe, played D&D and my first board game ever depending on what you count would be Dark Tower, or Freedom in the Galaxy. After meeting Jeff and Carla while playing D&D I was invited to board game night, and after Carcasonne, Catan, and Ticket to Ride I was introduced to hundreds of games over the years, taking a thorough dive off the deep end into Age of Rennaisance and Advanced Civ which are two of my top five games. Jeff and Carla had been designers before I met them with GMT Games publishing Manoeuvre, and later Thunder Alley, Grand Prix, and with other publishers 20th Century Limited and Fast & Furious Full Throttle. About 3 years ago Jeff and Carla had investigated trying to start publishing their own games, and after several discussions we agreed to start a publishing company. I have a project management backgound and would handle the business side of things with Jeff and Carla handling the development and design (although I do playtest a lot, I thought it would be a good challenge to figure out the intracacies of publishing, I have wanted to follow that dream since I was in my late teens). So we started, came up with a name of TFD Games which represented many different things from Three Friendly Dragons through Those F..... Dice....and others. Unfortunately that name was taken so during a discussion with a friend, Jeff when asked what our name was going to be, stated 'It's Nothing Now....' to which was answered 'that's pretty cool'. So it stuck for lack of something better, we became Nothing Now Games, LLC. As to the 'why' we want to publish games, especially in this market where there seems to be a glut of new games coming out every week, and everyone and their brother seem to be coming out and self publishing, well I suppose in my case it seems like a challenge and it seems like there could be a better process in the long run for getting good games to market. I thoroughly believe that we have the capability to bring solid, well designed, well developed and playtested games to market. We have had our failures thus far and learned from them and continue to apply those lessons going forward, we are always reaching out and asking for feedback, and we have the advantage of being in Columbus - home to Columbus Area Boardgame Society in which we actively participate and have a design group at, as well as being host city to Origins Game Fair, Buckeye Game Fest and within a few hours of Gencon in Indianapolis. We have had a success in Thunder Alley Crew Chief and since our last kickstarter which we closed out early, decided to bring on a valuable graphic artist into our mix. At the end of the day, thematic games, with good graphic design and appealing art that have been designed well, and playtested well is how we hope to differentiate our company as we move forward from our original failure at Loaded Up and Truckin', past our success with Thunder Alley Crew Chief, and on through our next project Panic! by James Ernest, Mick Sullivan and Greg Parsons which we will be previewing this summer and launching in September. I have a lot of blogging to do this summer, and it's actually an enjoyable process for me, the only piece is keeping it short and relevant as I tend to ramble on at times. We hope you will join us on our journey. Thank You! Sean Gardner Nothing Now Games, LLC. BGG - Nothing Now Games Website - http://www.nothingnowgames.com Follow Our Blog - https://www.boardgamegeek.com/blog/6640 Follow Us On Twitter - http://www.twitter.com/NothingNowGames Follow Us On Instagram - http://www.instagram.com/NothingNowGames
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Apocalypse Road | Unboxing and First Look
Jeff takes a first look at the new combat racing game designed by Carla and Jeff Horger, Apocalypse Road, from GMT Games.
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'Fast & Furious: Full Throttle' Kickstarter Enters Final Day
Jeff and Carla Horger’s Fast & Furious: Full Throttle is on the verge of completing a very successful Kickstarter run for Game Salute. From the same folks who brought you the excellent Thunder Alley (check out my review here), Fast & Furious: Full Throttle brings the all out, ...
#Carla Horger#Fast and Furious Full Throttle#Game Salute#Gaming News#Jeff Horger#Kickstarter#Table Top Gaming#thegaminggang
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