#Jade: Enter probably had the biggest impact in terms of the effect on the story to me. Like
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Day 23 (30 Days | Homestuck - Day 9) - Favourite Flash ([S] Jade: Enter)
"CG: YOU MADE AN UNBEATABLE BOSS IS WHAT YOU DID"
=Thoughts=
I'm wondering if I should really write these when the pieces are made simply since not a great deal of thought is put into the how of it. It's been an interesting habit, but still.
Trying to pick how to go about this took some thought, but a simple scene that shows the impact of the whole thing seemed right, both because simple & doable and also because it demonstrates the impact of the whole flash and not just one scene (though that would've been a good approach too).
I just did a simple mostly-symmetrical piece of Bec Noir since, aside from the clothes and scar, he is largely symmetrical. The bust portion was done incomplete intentionally but the wings, while also incomplete, extended beyond the intended frame 'cause otherwise it wasn't going to look natural.
It's surprising the power of a reference shot (even if this is closer to a panel redraw). The flash had some good shots of Bec Noir on its own.
#homestuck#30days#jack noir#bec noir#year 4#art#I honestly couldn't pick a single favourite flash because so many of them were good#But then I realised that.. despite Cascade and Collide being right up the top (alongside Unite/Synchronise and GAME OVER)#Jade: Enter probably had the biggest impact in terms of the effect on the story to me. Like#We're being told this mystery of a Jack-looking character who's destroying stuff and being a ridiculous threat to the trolls#And then we get this animation and we very much get the biggest/softest ''...oh. Oh no...'' the story's got to give#And it makes the /entire/ second quarter of Homestuck thrilling and exciting.. just from one element of the story#The first quarter builds up to the game and works well as an introductory phase. The third is...a little slow but an intended build up to#the last quarter (but fails to have quite the same payoff as [S]Jade: Enter).. and the last quarter is hectic and intense (as opposed to#suspenseful and thrilling)#So yeah. It's a pretty great moment in Homestuck story-telling in terms of single-moment impact built by what came before in the story~
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