#Its been fun replaying crush after not playing it for a solid bit
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everydaydg · 6 months ago
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christhehoff · 4 years ago
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Better with Rage
Review: Streets of Rage 4
Today marks the one-year anniversary of the release of Streets of Rage 4, but in many ways, the game feels like it could have come out decades ago. I mean that in the best way possible; Streets of Rage 4 is right at home with the very best beat-'em-ups from years gone by, when the genre was in its heyday and series like Final Fight, Double Dragon, and the vintage Streets of Rage titles were unstoppable on consoles and arcades. The teams at Lizardcube, Guard Crush Games, and Dotemu have recaptured that hard-hitting, visceral magic with precision and impact, and delivered a love letter to beat-'em-up fans that keeps me smiling and replaying even a year after launch.
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To me, the joy of a good beat-'em-up comes from two primary sources: satisfying action and plentiful variety. Like its Sega-created predecessors, Streets of Rage 4 nails it in the first department with responsive controls, generous collision detection, and an excellent sense of reaction from enemies as you lay into them (or from your character as they pummel you), with just the right amount of stagger and the ability to smoothly chain moves into one another. Grabs and auto-combos are as intuitive as ever, but unlike the classic Streets of Rage games, the engine accounts for juggles and rebound attacks, opening up even more combo possibilities, while special moves now offer the opportunity to regenerate health, making them a more viable, user-friendly combat option.
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And when it comes to variety, the game is likewise second to none. Four playable characters are available from the beginning: series mainstays Axel Stone and Blaze Fielding, who both offer solid all-around capabilities; Cherry Hunter, who brings speed and acrobatic flair; and Floyd Iraia, the slow but sturdy powerhouse. While Floyd is my favorite (I especially love the wild look in his eyes as he grabs two enemies and smashes them together), each character is fun in their own way, and the initial four are joined by a number of unlockables, including Adam Hunter (finally playable again after the first SOR!) and almost (almost!) every playable character from past Streets of Rage games in all their pixel-art glory.
But character variety is only the beginning; moves, enemies, bosses, weapons, obstacles, environments — Streets of Rage 4 delivers across the board. While the game starts in the familiar city streets (complete with the good ol' Pine Pot diner), you'll soon find yourself in a police station, on a boat (an SOR standard!), in a restaurant kitchen, atop a speeding train, in an art gallery, at a concert, and more, with each level packed with both new and returning foes. No level overstays its welcome, ensuring that the game stays constantly fresh, fun, and interesting across the two to three hours it takes to complete the game's story mode. There are even hidden throwbacks to classic SOR series moments.
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Speaking of classic Streets of Rage, I especially enjoyed how the game's story ties directly into the original trilogy. Story has never been a particularly important part of beat-'em-ups, but what's here sets the stage spectacularly and shows a great respect for the games that have come before, with numerous fun connections to past series entries.
The presentation is excellent as well. Now in hand-drawn HD, the graphics are every bit as charming as their old-school counterparts, with vibrant colors and impressive yet often subtle lighting effects. And, of course, Streets of Rage wouldn't be Streets of Rage without rockin', adrenaline-pumping music. Though it may not reach the nostalgic heights of SOR 1 or 2, and my favorite tracks are Yuzo Koshiro's retro-flavored tunes, SOR4 delivers a fantastic soundtrack that continues the series trend of offering cutting edge and slightly experimental sounds through a combination of energetic rhythms, pounding beats, and modern dance and techno influences.
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It all comes together in what I consider to be very close to beat-'em-up perfection — taking the classic formula I loved from the Sega Genesis era and modernizing it with four-player action, online gameplay, smoother play mechanics, and a gorgeous coat of visual polish, all while honoring the original games that made this one possible. Thanks to its pick-up-and-play nature and a variety of difficulty options, it's a game that I keep coming back to again and again, even a year after launch; it's easily my favorite video game of 2020 (and of course, I had to get the collector’s edition!).
And perhaps the best part is that it's not over yet. With DLC on the way, the fight continues with new environments, new playable characters, new weapons, new music, and the new Mr. X Nightmare mode. And I absolutely cannot wait.
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zydrateacademy · 8 years ago
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First Impressions/Review - For Honor
So I have a fair amount of credentials but this will still read like a First Impressions because that’s just how I do thing. As for my credentials; I played about 40 hours of the open beta and I am just under 20 hours on the release version. I managed to make Reputation 2 on the open beta (Which is like prestiging on Call of Duty) and am currently Rep 1 on retail. I’ve also done over 40 recordings, most of which have already been published. Suffice to say, I know plenty about the game even though I’m not technically very good at it.
I can honestly say there’s not a lot like For Honor that’s on the market. As it stands, the closest comparison is likely that of Chivalry: Medieval Warfare. The entire combat system is based around blocking and parrying. To top it off, each character has an entire moveset that may be reminiscent of old school arcade gaming.
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Yea, you have to cleverly time combos, break enemies’ guard, time attacks, and all kinds of things. It’s a simple mechanic on the core but has a high skill ceiling, some champions more than most.
For example, when I face against the “Peacekeeper” assassin class I tend to know one of two things are going to happen; They’ll be new-ish and easy to hit or they’re insanely good and dodge around, stun me, and apply a major bleed effect on me. There’s rarely any middle ground between “Somewhat new to the class” or “Played dozens of hours on the beta(s) with it”. Anyway, to master various combos you have a few things available to you; Story mode, which was absent from the beta. You’re put into the role of a multitude of classes and characters, most of them unnamed, as you let yourself get jerked around by “Apollyon���, an evil lady knight who exists primarily to keep the centuries-long war going. Why? I have no idea, she just says “I am War” at some point. Some have claimed that the story mode is weak, but I found actually playing through it was moderately fun. Moreso with a partner, this game thankfully has a co-op function which is more than I can say for most competitive multiplayer games. My friends and I kind of enjoyed watching the various cutscenes and fighting the bosses. Story mode even has its own ‘level’ that you can progress through to get extra abilities, stronger variants, and collectibles that unlock cosmetics for you to run around with. You can replay any mission at any time and up its difficulty as you prefer, even to a realistic mode that completely disables the UI, meaning you’ll have to master the game and how every stance is from every enemy to predict their movements and block accordingly.
This game is, however, designed with multiplayer in mind. To that end, we have an entire “War map” function which is designed for players to deploy assets at the end of every game they play. You always get assets, even if you just play against AI opponents for most of your For Honor days, as I do. That appeals to many of us who don’t feel like getting crushed against players the entire time. We have a few modes; 1) Dominion; The closest this game has to a MOBA-mode. You fight to control 3 points, and there’s always one lane with several dozen basic soldiers that you can one-shot and get reknown which, as in a MOBA, let’s you level up and get various active skills that you don’t have access to in the beginning. This is probably the bread-and-butter game mode but many players enjoy exploring the others, including 2) Elimination/Skirmish; Which act like the game’s Team Deathmatch. They both function slightly differently. In Elimination, it’s a “last team standing” deal as you fight to take out the other team, either by 1v1′ing everyone or fleeing the initial dual to help your mates take out theirs. Elimination is more like the classic TDM where you get points for every kill you make, in addition to various NPC’s that wander around for you to kill and get points that way, too.  Finally, there’s 3) Duel/Brawl, both being 1v1 and 2v2 respectively. Very straightforward, and some people recommend exploring these modes to get the best ‘feel’ for your chosen champion. It’s not a bad way to start the game but I preferred to just dive into Dominion as it might be more forgiving, if more frantic. Now this is a Ubisoft, in everything that implies. There’s a multitude of micro-transactions but there’s only one element of pay to win here; You can buy a “champion status” for 2,000 in-game Steel which increases the rate of... Well, damn near everything. From extra end-match loot, bonus experience, and several other things. The only way this turns into P2W is the extra steel you will acquire, which allows you to buy gear for your chosen hero a bit more easily. I, however, have managed just fine without it;
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What you’re seeing there is a gearscore. You can manipulate everything from sword hilts to arms. I’m at “blue/rare” quality. Go me! After that, everything is cosmetic. And we all love dress-up, don’t we?
I just spent a lot of time describing a multitude of core mechanics but now it’s time to see if I actually recommend the game. Some of you may be aware that I am a casual scrub that turns every game mode to Easy on every chance I get. You can play primarily against AI. There’s a co-op story mode. There’s plenty here for us. On the other side, the multiplayer is fierce and competitive with a challenging skill ceiling and a lot of moves to master. There’s something here for hardcore PvPers. it has something for everyone, on both sides of the spectrum. Some may argue that the Story is a tacked on afterthought but its solid in its own right, if a bit short and with a modicum of replay-ability. Do I recommend For Honor? Yes I do.
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entergamingxp · 5 years ago
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DualShockers’ Favorite Games of 2019 — Allisa’s Top 10
December 29, 2019 2:00 PM EST
My top 10 for 2019 include some obvious choices, such as Fire Emblem: Three Houses and the Ace Attorney trilogy, and a few surprises.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
2019 for me is a year filled with surprises. Although the majority of games on this list were ones that I expected to love, a few of these titles truly threw me for a loop with how much I enjoyed playing them. And for me, that’s the most rewarding part about gaming — finding those hidden gems that reignite your passion for your hobby while challenging your notion of what makes a good game in the first place.
So with that said, here are my top 10 games for 2019.
10. Phoenix Wright: Ace Attorney Trilogy
Ace Attorney is one of my favorite franchises of all time, and this collection of the first three in the series–particularly the Switch version–is by far the best way to play it. Not to mention that so many years later the characters, writing, and gameplay still holds up incredibly well.
The writing really is the standout in this series with plenty of heartwarming and hilarious moments conveyed through near flawless story presentation and pacing. With the remastered sprite art, updated translations, and remastered music of the trilogy this already fantastic series has been elevated even more.
Check out DualShockers‘ review for Ace Attorney Trilogy.
9. Fire Emblem: Three Houses
After being so badly burned on the lackluster Fire Emblem Fates, all I could hope for the next entry in the main series was something decent. Instead I got my favorite Fire Emblem game in the franchise. The characters are well-written, fleshed out, and with fully realized character arcs.
The gameplay not only polishes the classic tactical formula we all know and love, but also added in bold new mechanics such as the School system. Instead of worrying about future babies, we get by far the most class depth and customization in any FE title. It’s an absolutely solid tactical RPG that continued to blow me away until the very end.
Check out DualShockers‘ review for Fire Emblem: Three Houses.
8. Final Fantasy VIII Remastered
Being able to play Final Fantasy VIII, my favorite entry in the franchise, on my Switch was an experience filled not only with nostalgia but with reminders as to why I loved this entry so much in the first place. Though it seriously misstepped with its romance plot (I’m in favor of removing it all together), this is a game of innovation and risk.
It discarded the hugely popular Materia system from FFVII and instead created one that emphasized on character customization without the need for strict class systems. It introduced summons that have an actual impact on both gameplay and story outside of “doing tons of damage.” And the narrative itself was incredibly subtle and thought-provoking, letting players interpret key plot points without spoonfeeding them story beats. It’s an incredible game that still holds up today, and most importantly, the updated graphics finally let Squall be the most handsome guy in the room.
Check out DualShockers‘ review for Final Fantasy VIII Remastered.
7. Pokemon Sword and Shield
I love Pokemon. So, I knew that I would enjoy Sword and Shield regardless of fan controversies, especially with the quality of life changes, brand new Dynamaxing mechanic, fine-tuned battle system, a truly, uniquely designed region, the introduction of the huge Wild Area, and the best 3D graphics this series has seen to date. But what I didn’t expect was to fall in love with the characters so much. The Gym Leaders alone have so much flare and personality, but then we have Champion Leon who’s kind, human, charismatic, and extensively involved in his region.
And of course Hop, the best developed rival character in Pokemon history. His character arc is not only incredibly relatable (living under the shadow of his successful and older sibling) but the way that development is conveyed in the story and gameplay. His animations change to match Leon’s because Hop thinks imitating him is right way of things. He swaps out his first and most treasured Pokemon at one point because a crushing defeat and harsh words damaged his self esteem, and his eventual career choice in the end that’s wholly himself. Hop takes an already fun game and adds tons of heart and that’s what really cemented this game in my heart as one of my favorites of 2019.
Check out DualShockers‘ review for Pokemon Sword and Shield.
6. Final Fantasy XII: The Zodiac Age
My second favorite entry in the Final Fantasy mainline franchise, its inclusive was also a no brainer. I really, really love Final Fantasy XII. It has a richly detailed and extensive world that’s breathtaking to explore, the characters are interesting and well-acted, and its politically-focused plot is a welcome breath of fresh air that never fails to deliver on its intrigue.
The gameplay is also absolutely phenomenal, as it takes the character customization systems of Final Fantasy VIII and X and combines them together while polishing them to a near-perfect sheen. And most importantly, Vaan’s abs have finally been fixed. If I ever had to recommend a single title in the franchise, this one would be right up there with Tactics.
Check out DualShockers‘ review for Final Fantasy XII: The Zodiac Age.
5. Layton’s Mystery Journey: Katrielle and the Millionaire’s Conspiracy – Deluxe Edition
The Professor Layton series is one that I’ve always enjoyed because of its excellent soundtracks, fun and satisfying puzzles, the charming characters and graphics. The latest entry in the series, Mystery Journey, is no slouch, as it still manages to deliver on all these points even as it changes direction with a brand new protagonist and different style of story progression through solving cases.
It also managed to accomplish something I didn’t realize I craved: returning the Layton series back to its more focused and simpler roots of the first game, Professor Layton and the Curious Village.
Check out DualShockers‘ review for Layton’s Mystery Journey: Katrielle and the Millionaire’s Conspiracy – Deluxe Edition.
4. Shin Megami Tensei: Strange Journey Redux
I played this game last year and then replayed it again in 2019. Strange Journey was always one of my favorite entries in the Shin Megami Tensei franchise even, on the DS. It hits my love for sci-fi, so that’s an automatic point in its favor and the endlessly intriguing and dark story starring nothing but adults doing adult things just speaks to me on every level. Not to mention how refreshing it is to play a game that researches and implements its mythological inspirations with a razor sharp accuracy that’s unparalleled in JRPGs.
Redux takes this game and revamps it with some of the best quality of life updates I’ve ever seen in a remake or port. Even then, it also adds on a brand new dungeon, new characters, a new final boss, and three new endings. I can’t sing enough praises for Redux.
Check out DualShockers‘ review for Shin Megami Tensei: Strange Journey Redux.
3. Octopath Traveler
When I first tried the demo for Octopath Traveler, I knew I was onto something truly special. Not only was the turn-based gameplay fast and strategic, but the story itself has no qualms about submerging its proverbial hands in the grime and muck of its plot, without losing sight of its characters’ motivations and humanity.
Then when the full game released, I fell in love all over again. The plotlines of the eight protagonists are all so varied yet equally compelling, the graphics beyond breathtaking, the battle system even more polished and rewarding while maintaining its strategic depth, and the character customization is rich. This is easily one of the best JRPGs I’ve ever played and it absolutely had to be on my top list for 2019.
Check out DualShockers‘ review for Octopath Traveler.
2. Cadence of Hyrule
Despite how awful I am at rhythm games, I find myself addicted to polishing my skills and learning the ins and outs of this game’s battle mechanics. Based off the original Crypt of the NecroDancer, Cadence is set in The Legend of Zelda‘s Hyrule as you dance your way through hordes of foes to save the land either as Link or Zelda.
The 16-bit graphics are richly detailed and colorful while the combat system, although based in rhythm game mechanics, never feels tacked on or out of place. It’s amazing how much I feel like I’m playing a traditional Zelda title.
Check out DualShockers‘ review for Cadence of Hyrule.
1. VA-11 HALL-A: Cyberpunk Bartender Action
Imagine a world where corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws. This sounds like the setup for an epic tale of rebellion against an oppressive capitalistic society right? But that’s not it. You play as a bartender who serves her customers whatever drinks they desire while listening to them pour their hearts out. It’s a simple premise that’s executed perfectly.
Between the graphics straight out of a PC-98 Japanese adventure visual novel, killer retro soundtrack, endlessly intriguing and raunchy dialogue, and incredibly unique gameplay centered around making good drinks, VA-11 HALL-A is a real standout title.
Check out DualShockers‘ review for VA-11 HALL-A: Cyberpunk Bartender Action.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor  December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager // Kris Cornelisse, Staff Writer December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 29, 2019 2:00 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-allisas-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-allisas-top-10
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auburnfamilynews · 5 years ago
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Week Two of the college football season is the most dangerous in my opinion. For some, the results from Week One are so good that almost any result will give you moment for pause going to Week Two. While others, well others get the crushing reality confirmed that they are a sad sack of bad football teams. The latter is what we like to focus on here are the Roasted and luckily, we have corralled those lonesome cowpokes in a proverbial circling of the wagons we call, the BOOM! Roasted!
ROCKY BOTTOM
Did anyone have a worse Week One than the Tennessee Vols? First, Monty loses the Smokey Skipper to the bottom of the Tennessee River and Monty didn’t think it could get any worse. The Vol Football team said, “Hold my PBR bro.” and proceeded to take an apathetic dumb on the field and fell to the Georgia State Panthers. Well, at least its in the past right? Wrong, as throughout last week, this was driving up and down Peachtree Street in Atlanta…
A truck was driving riding around Atlanta showing the Georgia State vs Tennessee game. This level of petty I can support. @Chase_Miller5 pic.twitter.com/gLEPfU9fcf
— Everything Georgia (@GAFollowers) September 3, 2019
Ok, so that isn’t optimal for the Vols, but hey, new week, new opportunity to impress right??
Well…it didn’t start off well as the Cougars didn’t want any of Tennessee’s equipment to get tripped over during play…
A BYU lineman chucked Tennessee QB Jarrett Guarantano's shoe in the first quarter. pic.twitter.com/Y5u3yRg83w
— ESPN College Football (@ESPNCFB) September 8, 2019
It’s just courteous too keep a clean field. Joseph Smith would be proud of you sir.
As far as the game went, Tennessee actually played well and held a 16-13 lead with less than 30 seconds to go and the Cougs were inside their own 20 yard line, but that didn’t mean the game was over by any means…
Tennessee’s secondary breakdown allowing BYU to force OT. pic.twitter.com/zazfpUSm0l
— Tyler Ivens (@TylerIvens) September 8, 2019
That would lead to a FG with 5 seconds left and then Overtime.
Both teams would score TDs in the first overtime, followed by a 3 and out FG from Tennessee, who took the 26-23 lead…but that wasn’t safe for long.
BYU beats Tennessee @ UT! Vols are 0-2! LMAO! Go Gators! pic.twitter.com/co4s17z4H5
— Everything Gator (@EverythingGator) September 8, 2019
Which was immediately followed by
BYU 29, Tennessee 26 Tennessee is 0-2 for the first time since 1988. pic.twitter.com/xrPARBJMMH
— Yahoo Sports (@YahooSports) September 8, 2019
And…
It doesn’t matter if Tennessee is playing Georgia State, BYU or Alabama, this is how their fans always look after games. pic.twitter.com/aCDRSHVNRA
— Tyler Garret Smith (@ArenaFanatic) September 8, 2019
We all remember this graph from last week but man…how sad funny is it this week.
At the time Zach Wilson was tackled in bounds, the clock running with less than 30 seconds left, and BYU roughly 45 yards outside of field goal range, Tennessee had a 99.6% chance to win the football game. pic.twitter.com/jLSqRRW7fF
— Joel Silverberg (@JoelSilverberg) September 8, 2019
The truly sad part about this is, I really haven’t made a joke yet and you are still giggling about how bad this is. That’s because it is. Tennessee is 0-2 for the first time since 1988….1988!!! Our own Ryan Sterritt needs to have things that old explained to him like he is a 2nd grader! The worst part about that is, Tennessee has been made for a decade AND THEY’VE NEVER BEEN THIS BAD TO BE 0-2 ON THE YEAR!!!
TAGGART WATCH 2019: COMPLETELY HYDRATED
Last week, Coach Taggart questioned if the Noles had been properly hydrated and that may have contributed to the loss. So…a team from the state of Florida, was playing at home in Florida, against a team from Idaho, and played in the same weather conditions as the opposing team….Ok there coach.
Obviously the fans were paying attention to coach’s comments and realized they weren’t hydrated enough for Saturday and just stayed home.
Doak Campbell Stadium just before kickoff for #FSU-ULM pic.twitter.com/ixgb2dF5wI
— Wayne McGahee III (@WayneMcGaheeIII) September 7, 2019
Ready to rock here at Doak Campbell Stadium. FSU honoring its 2019 Hall of Fame class in an on-field ceremony. Mike Martin among this year’s inductees. Kickoff between FSU and ULM in about 18 minutes. pic.twitter.com/5gHNmZtXSd
— Tim Linafelt / FSU (@Tim_Linafelt) September 7, 2019
Anywho, the Noles looked to bounce back against Louisiana-Monroe and had just one phrase in mind.
Entering Week 2 for FSU. ‘Noles face ULM. This is the image downstairs by the athlete dining hall. Last week, a game of Boise State was on loop on this TV. Taggart’s presser is set for noon. We’ll have updates in our live thread at https://t.co/bjGaBhNRX5 pic.twitter.com/Y1oZzZCm9y
— Brendan Sonnone (@BSonnone) September 2, 2019
Well, just like last week, it looked like FSU had found itself and raced out to a 24-7 lead at the half. However, just 12 minutes of game time later…
FSU is being outplayed by Louisiana Monroe @ home. And ULM is talking big shit‼️ #ComebackKids#EmbraceTheSuck#FSPoo pic.twitter.com/HhjIn07D9r
— KappaCane (@KappaCane) September 7, 2019
OUCH!
OUUUUUCH! That whole segment of video is just an awful look no matter who you are!
This forced FSU into an…untraditional formation to try and befuddle the Warhawks…
FSU player tried to transfer to ULM midgame? pic.twitter.com/zHFNZqoFaY
— Beanbag Boys 4 Life (@HesGoingtoScore) September 8, 2019
You aren’t wrong. LET’S DIVE IN FOR A BETTER LOOK!
Mike Collins did say FSU was going to throw some different stuff at ULM. pic.twitter.com/mDjQTE98eS
— Adam Hunsucker (@Adam_Hunsucker) September 8, 2019
Remember a few years ago when a wideout faked a heart attack as apart of a play? Well, dang nab it if those sneaky Noles didn’t find a way to one up it! Looks like we are gonna have to reset the X-Box 360 cause NCAA 14 has that glitch again!
In the end, the game would go to overtime and FSU would need a ULM missed extra point or we might still be playing. To say that Coach Willie’s seat is hot is an understatement as he has reach scorching levels of 3rd degree burn. Next week, the Noles travel to Charlottesville for a matchup against the Whoos…and boy will that be fun.
NOTHING GOOD HAPPENS AFTER MIDNIGHT
If there are two things Auburn fans know, it’s the PAC-12 conference race and rain delays. Ok, maybe not the PAC-12 race but we do know the Huskies of Washington. Last year’s season opening opponent, had a solid year and ended up winning the PAC-12 championship. This year Jacob Eason (the former Georgia Bulldog) takes over under center and everything looked good after Week One as the Huskies downed Eastern Washington with ease as they prepared for the conference opener against Cal. Well Mother Nature wanted them to wait a bit.
I don’t think Cal and Washington will be playing anytime soon. pic.twitter.com/pqYa0rb6ej
— Meatball Duck (@timetravelduck) September 8, 2019
I am an unofficial expert after this week, following a hurricane and all and that doesn’t seem good, but I mean it could just be a radar blip.
A little taste of what is flashing around Husky Stadium pic.twitter.com/cgf1nTWXMb
— Tim Booth (@ByTimBooth) September 8, 2019
Ok so not a radar blip…that looks rough. After a lengthy delay, they decided to start back up at 10:30 local time. That means 12:30 real folks time and they were midway through the 1st half!
We are back! When play resumes at 10:30 p.m. the Huskies will have the ball at their own 37-yard line. Cal & Washington combined for 26 total yards before the 2-plus hour delay due to lightning. pic.twitter.com/sJLyNZdahf
— Lars Hanson (@LarsHanson) September 8, 2019
As for the game, it was really sloppy as you could imagine with Washington only scoring one TD on the night but coupled that with four Field Goals to take a late 19-17 lead with just 2 minutes left to play in the game. The Huskie D couldn’t stop Cal though and that set up this.
For those that missed it, Cal upset #14 Washington on a field goal in the final seconds of the game. The game was in a weather delay and finished around 4:30 AM EST. Huge hit to Washington’s PAC-12 & College Football Playoff hopes. #CALvsWASH pic.twitter.com/uQgfHEjXOK
— CFB Kings (@CFBKings) September 8, 2019
That happened at 2:22 am Pacific Time. 4:22 am Central time.
I can just imagine a pastor waking up for church and somehow left it on FS1 after watching the LSU-Texas sprint, and thinking that this was a replay of the Washington-Cal game…nope, that’s live my friend. Pac-12 After Dark has started off strong again friends, and we are only in week two!
from College and Magnolia - All Posts https://www.collegeandmagnolia.com/2019/9/9/20856397/boom-roasted-week-two
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