#It'd be so cool to have some use out of talking to npcs and living in the world instead of going from place A to B for quests
Explore tagged Tumblr posts
Text
Ah... How I wish to see an MMORPG/Oblivion-like with good art direction *Gazes longingly*
#It's an understandable tradeoff and technically the final fantasy one and wow are well made graphically and all that#BUT I MEAN MOODY#WITH GOOD ART DIRECTION#Like stuff where it's clearly designed to make you feel like you're a small part of a large world instead of focusing on the coding side#which is understandable if you make any large scale project like that#But dang man#If Oblivion just had like#A bit more love put into it#some funky ass shaders#Permanent odd fog#The feeling that you're walking through lived places#And like some wider variations of races and stuff to role play as#Then I would kiss that game on the head#Don't look at me Elder scrolls stop not being an rpg which is more a mod playground than anything#Especially when you take most of the npcs into consideration like come on#It'd be so cool to have some use out of talking to npcs and living in the world instead of going from place A to B for quests#Like it's a meme pretty much how pressing rumors does nothing#It's obviously a product of the process with it all but it'd be so cool to ask an npc about what they do for a living#And they show you around or something to give you a greater intrigue to their homes#Maybe you ask a fisher what their story is and you go on a little fishing trip or it cuts away to you two having a drink about it#And he just talks and talks about how his life has been and then asks you what you've got going on and then you could build character!#It'd be so cool to see that with strong art direction!#Oogling and boogling with my eyes at the idea#But it's difficult so lets hope a dedicated group of people get to it with love for it#Me that is me I want to do that#shenanigans
2 notes
·
View notes
Note
Hi Meraki!
Can you draw Carapaces at different points in their lifespan? I wanna see babies, kids, and the elderly chess pieces.
Sure bro. here are some chess people and some headcanons i have
🧸👶BABIES!👶🧸
It's not confirmed if carapace can reproduce naturally or if they can only multiply using the ectobiology machines.
On sburb, the chess people are born as adults and with a specific purpose, with a barcode on their wrist to identify the, i guess, model. So there are no babies on Prospit or Derse.
The babies the players made in the post credits would be the first carapace children to exist.
I headcanon that they're born with a full set of teeth that fall eventually, like with any other child.
They're a little more squishy than an adult carapace but less than a human baby
i also though it'd be cool if sometimes they got black or white spots
(Also, even if chess people remember living for years before the arrival of the players, they effectively began to exist the moment the first player enters the game, those memories being an illusion, same as how, when you buy a game and turn it on, the NPCs might tell you about their childhood, when in reality, they were never kids in the real world, they were rendered as adults for the purpose of being there in the game. The same happens with the chess people)
🎈🎀KIDS🚀🪁
Like before, there are no carapace children in sburb, but I imagine they would be the quiet type of kids. Not necessarily shy, but not very talkative.
They would have a lot of energy and due to their physical endurance, they would play outside a lot, sometimes a little too rough with the human and troll kids
⚽⛱️TEENS🎮👗
I guess this is the period where they would become more vocal.
Also, I can see many of them using a lot of hats/accessories as a form of self-expression.
Suction-cup accessories would be their own version of hair clips and scrunchies
👠👓ADULTS💍🎓
They're the strongest, a lot of them have more pointy features than their teenage counterparts, some may retain the round face into adulthood, but they would still be sturdier than a teen. Their hands have now fully developed claws. They aren't strong enough to open a can, but they can hurt
EarthC adult carapace specifically would be more talkative than Sburb's carapace. Also, not having a predetermined role to fulfill, they would be more similar to humans. If you dropped one of them on one of the sburb moon, they would stand out a lot.
🌙SBURB CARAPACE🌙
Just some apreciation of the canon characters.
i love them to death
👨🏻🦳ELDER👩🏻🦳
Last but not least, the elderly carapace. Sburb carapace didn't seem able to age, or at least they did so very slowly, because their purpose was to live long enough to act as sort of guides to the players after being exiled.
I suppose they can grow old eventually, specially the ones born outside the game, as babies, they most likely have a shorter lifespan that their Prospit/Derse counterparts.
Probably you can tell they're old because of the damage to their external carapace, which isn't as hard as it used to and their posture, product of time taking a tool on them.
As for wrinkles, they're only visible in their faces, which are softer for facial expression, but they don't even get that many
(also, just so you know i cried drawing the chicken grampa carapace, he knows his wife loves birds so he bought her a chicken, that's not exactly the kind of bird she expected but loves it regarthless, the chicken's name is gertrude, the grampa loves gertrude, she's a chicken orb, a chorb if you will. they're all happy, i would die for chicken-grampa)
And that's all, that's how I imagine EarthC carapace work. They're not so different from the Sburb carapace, but they get to experience growing up and deciding what to do with their lives.
i really love the species and i want to explore them more in the casu epilogue
622 notes
·
View notes
Text
Metro Exodus is a well made game, with an annoyingly unnecessary mechanic, the moral point system *Recommendation* (FPS, Action, Post-Apocalyptic, Story Driven, Horror Elements)
I took my time with this game, and I thoroughly enjoyed it. Wish I had better hardware so I could record every moment of my first time with it in 4k, but-
the moral point system is garbage, pretentious, obnoxious, unnecessary. And not for the reasons you think.
It's not getting the bad ending that's the issue, you reap what you sow (I guess? Literally didn't put down anyone that wasn't tryna shoot me first), but more importantly, I got what I wanted, a certain characters survival.
I didn't give a fuck about what happened to me. I wanted them to fucking live, I smacked a Blind one in the face, killed another one with bullet spray, threw a can in another ones face, kicked one in the balls & Triangle choked out another (Because the stealth system is full of shit, you'll throw 5 cans in an opposite direction and these mfs will STILL go in your direction).
ALL so that this person would live.
So i was 100% content. And it was an ending fitting the games tone. But that was considered *Bad, not alternate ending but BAD lmfao. OK.
And it's funny, because I notice these "good" endings are littered with cheesy asspulls and plotarmor and the "BAD" endings have better storytelling because there's actual consequences and committed stakes that fit the situation more organically given what's actually going on.
So the non-canon versions are actually, unintentionally, better stories than the timeline that's actually canon. Almost as if "the point" is fucking irrelevant if the story isn't matching the energy of the set up and Or the narrative and messages gets in the way of a better story. And it usually does. No one wants to play a PREACH simulation.
Anyways, EXODUS is well produced, well acted, good stories, fun new mechanics, good level design, enemies are a threat, feels like a movie but not too much.
Most of the Characters are meh, but Anna is cool, Katya was useful, Olga was cool, Giul was cool, Yermak underrated.
But for the moral system, some of the characters and thus the game lowkey passive-aggressively throws digs at you throughout the rest of the game IF you didn't obey the narrative like a passive drone puppet- is the absolute WORST part about the game.
The game offers a different experience and then lowkey antagonizes you because you dared to waver from the canon narrative, super pretentious.
All these opportunities to spare NPCs, GREAT, but do they really matter? If in the end, killing the wrong Npc at the wrong time in the wrong mission, renders the ones you spared null and void anyway? That's the shit I'm talking about.
Why even offer an alternative, just make it one singular story/experience. It'd be a better execution, better experience. CONSISTENT with the previous 2 games.
I shit you not, Last Light I got the one where mc dies and Anna had his Son and she told the legend of his father. That shit would make an STier movie....buuut I find out that Exodus is a thing, and I'm like: Why is Artyom alive? Wheres my son? OH! that wasn't the canon ending?-- wait metro was multiple endings????? (Played Last Light first thinking it was the final game)
And because Artyom is silent, you just have to sit there and take this bullshit the others are vomiting when they do have something to say about your choices, meanwhile they're killing just the people they deemed as "bad" or the "right" people to slaughter. lmfao.
So It's not just the moral point system, that's the worst part about THE GAME itself: The post-op lecturing.
Because I repeat, WHO the fuck decides who's lives matter and who's doesn't in a post apocalypse where its literally anything goes.
Not Khan, that's for damn sure.
Kill the fanatics, that's a problem. Why? They're not trained soldiers, well neither are the bandits as far as i'm concerned, both parties had guns, thus a threat.
You do nothing, those fanatics will kill you, trust me, I tested it. So they're not helpless.(You kill the Volga fanatics that's a nono because they're not soldiers)
The fanatics who don't pose a threat, like the praying dudes on the shore, dozens of people I leave alone, they're spared because logically they're not a threat.
But apparently that wasn't enough for the "good boy" points. Corny as fuck.
There's multiple times in the game where there's supply stashes, but to get to them, you have to kill the bandits who were literally just minding their business before you pulled up and massacred them unprovoked.
Buuut despite not being soldiers either, their lives somehow didnt matter to the message, soooo fuck them i guess =D Last Light, killing the bear was a no no. Which i didn't, she was beaten, and wasn't a threat anymore.
Buuuut the bear in Exodus, their life according to the plot apparently boiled down to a B movie monster, this bears life didnt register to the moral system, cause how that went down was definitely brutal enough for a bad ending.
But apparently not all Bear lives matter. We have a mountain of bandit, soldier, beast, regimen corpses behind us but those lives didn't matter.
Literally there's a demon nest in VOLGA , the thing was minding its business in its home, I burned it alive via molotov right? I GOT A TROPHY for it…..uhh message?
Burnt to a crisp. Soooo that didn't register to the moral point bullshit?
Why Not? Because Khans eternal wisdom said so? Writers want you to feel empathy for a bear that attacks you, but a Demon minding it's business is irrelevant???
Mercy for them didnt matter huh, we clearly see little baby Bats floating around later, what if that demon was a momma huh? Fuck off. PRE-TENTIOUS, no consistency, want to push this hippie shit, be consistent.
Only the lives the game vaguely hints matters, are the lives that actually matters. Thus defeating any legitimacy the games little message possessed.
PLAY Stealthily, kill the right people, or you're the bad guy, its a sandbox yet wants to put you in a box.
And its funny because the game doesn't really make anything clear, it vaguely pushes a direction but doesn't get blatant until AFTER you make up your own damn mind.
All these guns to kill, but there's only ONE main method to non-lethally k.o enemies, not even a sleep dart, or knockout gas, yeah thats not redundant.
FUCK I even tried just shooting knee-Caps & arms to see if that'd neutralize, to make em drop the guns. Nope. Gotta hug them from behind like a lover or punch em out EVERY SINGLE TIME. Same animation. Bioshock Infinite: Burial At Sea* gives the player more non-lethal options to fight.
Fallout 3 doesn't pull this shit to this extent. Fallout knows what it is and what a post apocalypse is in reality. Gray.
You kill a vendor to steal, guess what? No lecture. But the consequence is NOW you one less person to trade with. One less person to provide you Stimpak.
One less friendly, sassy mf that you feel safe around.
That's fucking reality. You kill just to kill, you lose connections, you need people, thats reality.
Even my Lonewolf ass was HUMBLED by Fallout 3, because this game, even for an antisocial-- This game will MAKE YOU appreciate people, humans, human society, networking. In all the right ways.
All that time in creepy ass caves, ghosttowns, dungeons, mountains of corpses, mutants, demons, Vaults where horrible experiments were done, whispers in the walls etc. Horror Horror HORROR
When you see a person thats friendly in the desert? You run to that mf and see if they wanna trade or just say hi! You might even catch yourself sigh of relief that a mfing person was even around, not tryna shoot you, and alive.
Thats what Fallout 3 can do. Makes you grateful that you still have: People
Kill everyone in the wasteland? now you have no one to work with when you need it. No network. And sometimes regular, nice vendors are murdered by NPCs and you never see them again, ever = Cold hard REALITY, brilliant game design
At the wrong place wrong time, POW. Shot dead. Or eaten alive by beasts.
That's Karma done right, because it ISN'T a solely moral system, its just (cause and effect) in nature.
In Metro? Its obnoxious. Bioshocks karma system was leagues better because you could tell when and where the "moment of truth" was, it wasn't vague and the game didn't beat you over the head a million times about it like a naggy spouse.
I would've played Exodus immediately again after I finished it, and I WANTED to, but that passive-aggressive shit leaves a bad vibe. It nags & antagonizes you for making your own fucking choice.
And unlike Fallout 3, there's no option to speak back.
Again, NOT THE ENDING itself is the issue, because the bad ending is not even bad, it's bittersweet.
The characters being annoying saying slick shit a hundred times and you say nothing back is where I started tilting my head.
That doesn't smell right, the game gives you another path then penalizes you for exploring what it made available, sometimes accidentally, cause how tf would a normie know?
For THIS story? It was unnecessary. Especially for Exodus. Linear stories meant to be linear should be linear, for the continuity if anything else.
You want a certain narrative, then axe the bad ending and just make the ending you want to be the narrative. And yet something like Last of Us pt2 that should've had multiple endings, didnt get any lmfao Devs are sleeping man.
TL;DR yes Exodus moral system is laughably infantile, finished it last night (Jan 2024) and I WILL NOT be playing it again for a while just because its pretentious with the message bullshit, I binged the 3 games just to be lectured. Naaaah fuck you. I'll gladly take my blackass right back to Fallout, WAY more content anyway.
I understand the overtones, the "diamond in the rough/being the exception/", the Bioshock 2 "Mercy is victory" message, but in this game? It wasn't executed well at all. And seriously, at the end of the day, Fuck the writers, play your fucking way.
Otherwise, Metro Exodus is a good game, crashed once (chalking it up to my shit-ware), it's the best of the Metros, excellent production, buy it anyway. It's moral grandstanding is cringe, but don't rob yourself by not playing it at least once.
Its fun as shit mechanics wise, scout for all the loot, you'll need it, this game will punish you for being reckless, good.
#metro exodus#recommend#video games#metro series#metro 2033#metro last light#bioshock#fallout 3#lessermook
4 notes
·
View notes
Note
swtor asks: 46, 39, 43, 22, 26
Woe, more swtor asks be upon us! I had to rotate some of these overnight, lol.
22. One feature not in-game that you'd love to see?
Cheating, I'm giving you two because I wrote a big paragraph about one and then there's also: I'd kill for a playable tech-based sword wielding-class. The fact that only my Force users can use the cool swords and whatnot, but at the expense of robbing them of lightsabers while there's npcs running around swinging vibroswords is a bit of a crime, tbh.
Anyway, it'd be fucking awesome and I'd actually give Tyr a second combat style for it because I think that'd be so hot for him. How much I'd actually play it instead of Operative is maybe a different story because I'm a little stealth princess, but hey, we're talking about options here, lol.
Anyway, on a slightly more... fleshed out note? This gets long quickly, let me put a cut here.
SO. Okay, this may exist and I’m just blind to it because I don’t generally do group or raid content of any kind [hamster peace sign meme here], but FFXIV has something called Party Finder which is sort of… if a group finder and a message board? It’s got sections for dungeons [standard 4 person party composition], trials [8 players], alliances [24 player encounters], etc. XIV players generally use this to build parties for current, on-level higher difficulty content such as extremes or savage raids rather than using the random matchmaker ie group finder equivalent that'd just pitch you into a queue, but it can also be used to form ‘premade’ groups to clear older content either synced [level/abilities adjusted back to release-era] or to overlevel the ever-loving shit out of some poor lvl 60 or 70 boss and just take their lunch money.
It’s a really nice system to even know what content is out there and has several filters/status settings for party conditions like syncing or priorities (are you looking for a learning party focused on clearing at all or doing several preferably quick, clean kills in succession for looting purposes, etc) and you can search by roles/jobs in need. In XIV, I’ve cleared most of the higher difficulty content I’ve seen via Party Finder groups; not all friends want to do the same content/same level of content at the same time, schedules don’t line up, etc., or guilds/free companies just be intimidating, lol. Never fear! Party Finder is here.
Something about the systemic nature of it makes it less intimidating in my brain, too, than like, random shouts on the fleet or whatever to fill groups. Probably the added context of party descriptions and objective labels. If you don't get what they put on the tin, then someone labeled their party finder incorrectly, but it's meant to give you an idea of what you're getting into before you commit and we do love to see that.
26. Weapon of choice?
I agonized over this one, lol. Picking just one was a tricky endeavor because I've fallen into the rabbit hole of personalizing sets down to weapons for different characters, so I have a handful of favorites I've nominated for mention.
I recently got the Frontiersman's Blaster Rifle for Len (I've been eyeing it for probably a month trying to figure out who/which outfit to put it on), Rhyst's most prominent is probably the Inscrutable Dualsaber with... I think a smoky amber color crystal? Oli has the EE-2 Blaster Pistol (I like the blue lights). Nikihlus has the Zakuulan Exile's Sniper Rifle, possibly with a red color crystal, I don't remember if I modded it at all, but the extra shing of the blade attachment when you draw it is everything to me. Annnd Barreth, one of my Consulars, got Vengeance's Unsealed Lightsaber that I have her wield a pair of with a green indestructible crystal.
39. Single saber, twin sabers, or dual sabers?
Hmmm… contextualized as in like, what combat style I prefer, I actually… really like Juggernaut more than Marauder?
Anyway, my OG Consular has a dualsaber and I’ll live and die by the fact that dualsabers kick ass. They’re so cool. Particularly when [maybe cheating] you can, like, detach them and now you have TWO laser swords? [I made his second combat style Sentinel to appease the brain goblins about this.] Adaptability. Cool rating. Really beautiful designs.
Also because Shadows and Assassins have stealth and I am, again, a pretty, pretty stealth princess. Bonus objectives for slaughtering rows and rows of enemies? Don’t know her.
43. Favorite operation?
I've yet to actually do operations because I'm a bit of a scaredy-cat. I know, doesn't translate when I've done 8 man extremes with glee in FFXIV, but I have definitely backed off raiding and gearing related grinds since being in college. They can be pretty involved and I just do not always have the spoons left over to get into performance like that.
I've enjoyed it in XIV though, so I'd be down for giving it a whirl sometime, maybe over the summer when I won't have classes. Work and class schedules kinda also limit my time, so it's a bit intimidating to commit to progression schedules within everything.
46. What do you think of the world events so far?
Oscillating between the interpretation of “what in-game events do you like” and “what do you think of the story,” but I think the latter is more fun and has more meat on the bone.
So! First of all, I am absolutely a story gremlin. I absolutely got into SWTOR primarily for the story and whatever it is or isn’t as a MMO is whatever it is or isn’t. That said, I don’t know why I didn’t expect it to grip me and sink into any little porous opening in my being that it could find, but I’ve been playing for over a year now and it has… done that. I think it’s safe to say that it’s taken over as my primary gaming choice by now, lol.
I have my least favorites among the class stories, for sure, but I’d agree with the consensus that, generally, they’re all good. They’re all good at something. Whatever I dislike about them is more-so down to personal tastes and preferences than jarring faults in the story.
And it’s definitely my favorite way to engage with Star Wars. I was never particularly in to Star Wars - I could enjoy it, I could leave it. I have bones to pick with its consistent dedication to binary and that’s a gripe I could agree with even inside of SWTOR. But I do love the way SWTOR engages with the universe - allows me to engage with the universe. Several of the class stories are not what I’d define as the general fare of Star Wars, or there’s ways to play them that inverse, twist, or otherwise do something cool with something that the movies might not have - that wasn’t the story the movies wanted to tell or what have you.
Trying to pin down the timeline hurts my brain. I hate math as a general rule and I dislike trying to riddle out certainties from conflicting or non-existent information when it comes to timelines, lol, but that’s not a uniquely SWTOR problem. xD
Ultimately, I started playing for the story - I’m still here because I’m invested in the story. I’m invested in my characters and the npcs and companions in a way I fell in love with in my first Bioware experiences in Dragon Age and Mass Effect. The dialogue options - particularly those that are voiced - add such. Chef’s kiss, y’know? It’s a whole different way to engage with a game and really be a part of it when I can reflect a character’s way of thinking inside of a game like that.
Star Wars as a whole has always been a sort of odd relationship for me in that I have plenty of bigger gripes with what it does or how it does overall, but the universe is full of such potential. I still love some of the potential, some of the pieces of it. I am eager to see what comes of the saboteur options that started with Jedi Under Siege - my main being an Imperial Agent that took the SIS route definitely factors into that, lol.
Something about how the story is set up and how it plays has just… really got me. To describe it kind of feels almost diminishing and it’s difficult, but, in short, I guess I’ve loved the way I can engage with it and the way I can return to it. The many, many possibilities packed into just the class stories alone is so much to explore and it’s so, so fun to get into a character’s headspace and really figure out how that affects everything they see and take forward with them into the expansion content. It’s changes and nuance I can reflect as well as expand upon in writing or headcanons or what have you and it’s just… been a whole lot of fun. Whatever does come of it, I think I’ve found another one of those pieces of media, the kind of ocs that’ll stick with me for years to come and that will always be some part of me and what brings me joy to remember.
Anyway: my favorite of the in-game events that I’ve done so far is Bounty Contracts Week. I have fun with the intro and it’s a nice simple daily rotation.
3 notes
·
View notes
Text
Outer Worlds Review
I could see why someone may or may not like this game. On one hand, it has good character work and a unique sensibility that matches Obsidian's past work with the way people talk like they're from a southern shore. It'd make for a good book. On the other hand, I feel like there are some elements missing that fail to make it unique enough of a game.
The graphics aren't bad by any means but they do that weird thing where sometimes they'll look untextured and just bare masses and other times they'll look fleshed out and good, maybe it was just the way my computer ran it. But some of the environments made the color look too blended in despite whatever settings I could find to fix that, making the bodies difficult to find and loot in certain areas.
It's a bit of a mixture of Fallout and Mass Effect if I'm being honest, going to different planets, taking different party members and getting their quests and dialogue, it's neat. This was my 4th of July game and what a choice for its capitalism subtones, well done.
The worlds are really nice and varied and there're plenty of NPCs with so much personality to make it feel lived in. Ellie was my favorite.
As far as DLC goes, the first one is a mystery so I ended up doing most of the side-quests, really trying to get the details and that's kind of the thing. There's a lot of lore and stuff to read but I don't normally read them. There's crafting and modification, skill trees, a cool time slow power, stores and different things like that but I didn't really end up using them, I'm not normally one to flock to those and mainly try to streamline my experience until those elements are necessary and for people like me that hoard and love collecting, you'll have no problem. I needed money on the Groundbreaker but only because I didn't realize that bits were currency, once I learned that, I never needed money again, I was rich yet I never really went to any stores or vending machines, I never needed to, I collected enough ammo and there were consistent guns just lying around that would outclass what I had so I never fell behind either. I played on Normal difficulty and I don't think it was baby level but I was comfortable with what I had, I did worked to ration and do things more with dialogue but from time to time I'd take the wild route. While I compared it to Fallout, the combat is a lot more satisfying, there isn't a body part mechanic but it's comparable enough to just shoot where you mean to and that part will explode.
Back to the DLC, which are good lengths, for the one there was a hotel and it had several islands, I could spend about an hour per island give or take. I wanted to get to level 25 for the other DLC so during the time period, I gained around 13 levels (should that mean anything) which was well past my goal so those DLC give you a ton of exp. Should you keep to the main quest, (this goes for the main game as well) you're missing out on a whole lot and can barely be considered the experience. It all interweaves and some are character quests, improving relationships and such. I saw a little faction action but I still haven't found a game that does it like Skyrim. Maybe it's because I was more aligned as a scoundrel than corporate but it does good to give you the option to play however you want and gives you more reason to go back and replay should you want to see other outcomes. That can inspire you to wait for the DLCs until just about before you finish the game.
But you have the power to obliterate just about any NPC so that's crazy. I heard something along the grapevine when this game was first getting popular about how it was short and I saw the runtime and kind of tsked at them because it's not really a short game, it's just a regular sized game, I'd rather it be packed short than bloated long even for an RPG but as I moved on, I realized just what they were talking about. You see, you visit (most) of the planets but you more or less choose how long to stay on them and what you do, you can B-line the main story and be done rather quickly, imagine going to Ganon first thing in BOTW. I had paced myself not even knowing this and ended up spending 25 and a half hours all said and told but I found that shortly after I did that first DLC, I did like 2 or 3 quests and it was time for the final one.
I had done the character quests but it never really felt like 'oh, this will contribute to me later on' it was just another fun romp. There's an absurdity of options which is right up my alley so there are a lot of consequences and payoffs to help you fight later and stuff but not as much for the companions.
While having different characters in your party allows for different banter, and I loved the characters I had met, I felt like they weren't really given their time to shine in the regular quests? Having one may help you excel at a specific attribute but it's still 'you' doing it and a lot of the time, I had already upgraded my stats in that field well enough to do whatever I wanted for the quest I was on, armor also improves these so they almost seemed reduced to companions like Lydia in Skyrim in the main story. Yeah, she's there and she helps you fight and sometimes you can see characters butt heads like with the Iconoclasts and Sublight but because I was the one manipulating it, it wasn't like I just tripped on a plot or anything, I engaged it.
Maybe because they're all 'recruitable' and it gives you the option to not even take anybody but even with Mass Effect, certain ones were optional but you had a base of ones that were there no matter what, I don't know how to feel because yeah, I'm the big bad hero of the story and I'm impressing my friends but if I'm not doing it with them then is it really that cool? I'd never had to think about that with a game before because more freedom=better right?
As far as the ending, it's one of those cheesy knockoff ones where they show a slideshow "because of your actions, this happened." blah blah blah, it also includes the DLC which is why I said to play it "right before". So great fun but you start to see some cracks.
1 note
·
View note
Note
i've been thinking about the idea of lesser daedra also being inherently bound to abstract concepts like the princes are to their spheres. this is pretty simple and might even be kind of intended with some of the "species" (like hungers and seekers) but i was considering just extending it to all daedra since then there'd be some justification to the whole "sacrificing part of yourself to make mundus" - they'd be forsaking their own immortality to be freed from being limited by (1/3)
specific concepts. without that i just feel like there is no real justification to being a human instead of say, a dremora? since canon dremoras are just like normal guys but fully immortal and with no real disavantages if compared to humans beyond being usually generic enemy npcs (lol). kinda similar to that pathfinder demon queen that wanted to become a (non-demonic) god specifically so she wouldn't be limited to the whole "always chaotic evil" thing but in a general sense yk. (2/3)
also ties in with the "daedra cant create, only replicate" lore that i honestly think was discarded? but was also cool since idk there SHOULD be some sort of reason for the whole aedric sacrifice for mundus to make sense? if daedra have everything that mortals have plus full immortality then idk what lorkhan and other aedric spirits were trying to achieve beyond just. dying lol. what do you think (3/3)
now that i've sent those asks i've realized that i haven't properly illustrated what that'd look like but it'd be kinda like how some dnd outsiders are like representations of alignments and such? like how a demon is a representation of chaotic evil and couldn't really even attempt to be anything else since they ARE that concept. a daedric seeker would BE the seeking of knowledge itself and couldn't possibly have some sort of existence that isn't defined by that. a hunger IS hunger etc. (1/2)
and like yeah unlike daedra mortals live and die quickly and once we die thats it etc but we aren't really limited in that sort of way (kind of? since TES kinda has some sort of pre-defined fate for everyone but "prisoners" but im willing to ignore that since i dont care). this would be some sort of justification for just throwing eternity itself away to become a mortal in mundus. the freedom for self definition and the possibility of change. it'd be cool (2/2)
********
Formatting my answer down here to make things clearer to read. I've been thinking about this topic recently too! I'm happy to announce the 'Daedra can't create only replicate' plays a somewhat large part in ESO, so it's definitely on dev's minds. Lower Daedra (the talking ones at least) seem to experience time at the same-ish relative velocity as mortals, so their perception of time is comparable to ours. With that, my rationalization of Lorkhan's Endeavour comes as something like this:
Imagine living forever. You have endless time to do anything you want. Similarly, everyone around you is immortal. Even with diversifying your experiences, eventually, everything is going to become repetitive and dull. Infinite time, finite experiences available to you. Relationships are lackluster, there’s no biological urge, eventually you’ll likely drift apart. The Dremora have clans, but it’s based on following ideals like glory and war. With no sense of an ‘end’ many experiences won’t carry the weight they would have to us. There’s no perceived sense of significance within this time span. Anything you work towards, to your time frame, you’ll watch crumble in an instant, over and over.
How you view this depends on the type of person you are. If you live in the moment and spontaneously, or you greatly fear death and the destruction of your ego, you’re daedric. If you’re a dreamer and lay out future plans, or have a strong sense of doing things to pass something on to the next generation, you may not find this fulfilling enough, and you hear Lorkhan out. I think your thoughts on sphere also really play a role in this, there isn’t much wiggle room to choose to define yourself, or create anything beyond yourself within a box. Ultimately I think that was his plan, end this sort of unchanging hierarchical stasis everyone had locked themselves into, and create things that could create things.
18 notes
·
View notes
Text
Been reading up on some things about Sims and Maxis... seems they've hit a new low lately with their new pack. Not talking about sales, but low in terms of overall "fan happiness."
{mediocrely ranty}
TL;DR Latest update SUCKS and I NEED NPCC back before I can play seriously.
Lotta people upset with the new pack in terms of quality content. I already came to the conclusion that I don't care about the whole school system so I'll be dropping all of my teen sims out of that mess. They'll just have to do online school. The rest of the new world "looks" cool, but I've barely got to experience it as I'm still recovering from everything that's broken.
This update has seriously messed with a lot of things in my game. My save game is a very meticulously crafted piece of work that I've shaped into my own PERFECT world. I have rules, regulations, and strict standards put in place to keep this world perfect. Many of the mods I used that enforced those standards are quite broken now leaving my world in a bit of chaos. To put this in perspective, I have yet to make a serious hard save to my game since updating about a week and a half ago as I keep finding things going wrong in my game that are detrimental to my overall world. So its safe to say my previous version I backed up is looking awfully enticing to rollback. Though I prefer to stick it out and push forward, y'know my thing, KEEP MOVING FORWARD.
My biggest problem now is waiting for NPCC to update. I knew it was an important mod in my game, but didn't realize how important until I saw this freakazoid showed up to be my club's DJ and not Hatsune Miku or Sonic the Hedgehog or any of my radically cool set DJs.
As if I haven't said it enough times before, but I HATE townies. They're a blight upon the game and must be purged. NPCC kept my town clean of their filth, but without it all of my set sims have lost their roles and the infestation as started. DJs, mailmen, vendors, mixologists, waiters, etc. all monstrosities. I'm scared to send my sims out of their houses because it might generate more. I've been keeping my sims quarantined on The Island Bluffs majority of the time, the last bastion of safety.
I've seen alternative mods for NPCC, but none function exactly the same. Particularly how NPCC allows households to still be played is extremely useful. Alternative mods still require the sims to be evicted and un-played to work. Examples like how with NPCC I could still play as my Mario Bros. household and them still be set as service role repairmen. And Tenya Iida could still be my mailman with my MHA Boys household marked as played too. That was incredibly useful and I kinda can't live without it.
So I can't really work on my world now. I'm still making new sims since I can easily paste them into an old save if I need to, but its annoying not being able to confidently save my game progress after a play session knowing there's a good chance I will have to revert back because something stupid happened to my sims or the world. What kind of things you might wonder? Well worst case scenarios would be my sims' having their body shapes altered (Star Wars Stormtroopers did that to me), having my sims' outfits being altered (Discover University did that too), or random traits/ preferences get assigned (happened a few times before, typically NPC roles, so doubtful it'd be a problem now.) You might not think those to be too big a deal, but if it were to happen in mass to my sims population as a whole, WELL lets just say I wouldn't want to go through and fix 800-900 sims... that's why I'm overly cautious with my save game.
I was building up a pseudo side world to play in, but realized the obvious problem to that solution is that whatever I do in that world won't be real as it didn't happen in my main save. Meaning I edit lots, sims, whatever I'll have to re-save them to my bin to transfer into my real world eventually giving myself more work to do OR I scrap all those ideas and just throw caution to the wind and play my main save with reckless abandon and simply "fix" whatever issues that show up later down the line no matter how dire or time consuming they might be. (i.e. it would be future me's problem.)
Do I play it safe in a secondary world and give myself more work later syncing save files or do I "reckless abandon" my main save and live for the now? Hmmm, choices choices... leaning more towards reckless abandon now because I just want to play my game lol.
#dumb#The Sims 4#TS4#rant alert#dang I need NPCC#playing updated Sims is akin to using a Nightly version of an app#its untested unstable and unreliable
7 notes
·
View notes
Note
I asked nekropsii this so now I'm gonna ask you this! if you want at least. sov characters you could be roommates with comfortably vs sov characters you couldn't even share a room with if paid
Heya!! This question is so fun so thanks for sending!
Most of the crew is pretty unanimous with our opinions, and I'm much of the same, but it's a fun hypothetical! so here we go,
WARNING: LONG AS HELL
[PLAYERS]
[ Cynical Itinerant - Cytin - Tintin ] Abso. Cool-o-rama Over Here. Would absolutely love to be a roomate with this dude! Learning how to say shit in Latin would be FUN.
[ Dynama Zarrow ] Nope. Either the religious talk would drive me stir crazy or I'd drive them stir crazy with the fact that I make several jokes About God, and various other things.
[ Tejuri Kromab ] Hell yeah! Granted our Southern-Hospitality might collide a bit, but not in anyway negative! I'd be interested in what she's writing just out of pure curiosity. I am sharing some sweet tea with her.
[ Presae Covnul ] Split. Doesn't know half of the electrical appliances I'd be using, and would probably tear them apart. But otherwise seems like a pretty chill roomie! Would make a mean soup that would cure me of all diseases.
[ Pardus Rubato ] Split. Would probably blare the music she's working on at 2 am. While the music in itself is impressive, but I'd be tormented with unwarranted AMV's every time I take my headphones off. But I must also consider that, 1. is kitty 2. PARKOUR.
[ Retris Morage ] Wouldn't Mind! Having a decent place wouldn't be out of the question, and a pretty nice guy once you befriend him! Probably would pester him with too many questions though given his knowledge.
[ Ajax Barrett ] I don't see why not! Watching shitty or good movies sounds like an absolute TIME with him, plus I'd like to take him to a rage room and absolutely Wail on a TV.
[ Emeric Sargas ] Split. We'd need an entirely separate ventilated room so I don't get attacked by fumes that could kill me, but otherwise would be a fun roomie! I think they'd be interesting to talk to, even if my brain would get melted a little. But I'm pretty sure it's already halfway there on it's own.
[ Kausat Stolar ] ...Split, but leaning on yes. Got the same interest of Weird Houses. Although he takes it a bit more... Seriously then I do. Would absolutely not go with them on a Abandoned House exploration, but would absolutely make him Worse by showing him the game "ANATOMY".
[ Tomiei Aerras ] Eeeehhhh...... No. She's hilarious, no doubt, but Hardcore Tiktok People scare me.
[ Annomi Errata ] Absolutely not. I think I'd knock him out cold out of pure reflex if he even breathed at me wrong.
[ Pleome Alrium ] 100% Yes. Sweet guy!! Cool Hobbies!! Beach trips sounds like an absolute Blast with this guy!! What more could you want!
[NPCS]
[ Inaniloquent Commander - Inaco ] Split, leaning on no. On one hand, the garden would FLORISH. On the other, no leniency on rules would probably jack up my anxiety real bad.
[ Argebi Kromab ] Unsure... I'm sure she's wonderful, and the package deal with Khanda doesn't bother me too much, but it's a living situation where it'd drift more into "You do your thing, and I do mine". Can't really say for sure why!
[ Meseri Covnul ] No, but for my own safety & sanity. I'd like to keep my skeleton, thank you.
[ Khanda Morage ] Split. He'd tell me something Entirely Untrue, and the worst part is that I might believe him if I have no knowledge of the subject in the first place. Would be embarrassing in the long run. But, is hilarious, and probably plays a mean DND game.
[ Arsine Sargas ] Running so so far away. She'd get a wiff of my brainworms and use them to her advantage. No thanks. + The apartment would smell like wet cigarettes' 24/7.
[ Ochosi Stolar ] Split. High energy would probably get me pretty exhausted after a while, but in moderation would be pretty cool! Would give me near heart attacks though with the kinda stunts he's doing.
[ Dulvyx Errata ] Nope. Absolutely not. A thousand times no. Self Proclaimed "Empaths", scare me.
[ Atrisa Alrium ] HELL yes. Seems so sweet. And our grocery list would include a gallon of Women Respecting Juice. I wouldn't allow myself to get dragged to a bar, but small socialization events would be healthy for me I think!
#rambles rambles rambles#santos.pesterlog#cynical itinerant#cytin#tintin#dynama zarrow#tejuri kromab#presae convul#presae covnul#pardus rubato#retris morage#ajax barrett#emeric sargas#kausat stolar#tomiei aerras#annomi errata#pleome alrium#inaniloquent commander#inaco#argebi kromab#meseri convul#meseri covnul#khanda morage#arsine sargas#ochosi stolar#dulvyx errata#atrisa alrium#sovereignstuck#sovstuck
6 notes
·
View notes