#It might require writing some extra buffer text but like. Okay? More eroticism man what could go wrong
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i dont really play Sex Video Games very often, so i have a relatively limited list of experiences. that being said, i'm a dabbler. why not.
the very first one i ever played was a game jam demo really focused on allowing the player to have positive consensual sexual encounters that they could pause or stop at any time. i thought this was sweet but kind of unremarkable, because it seems intuitive that in a video game meant for the player's sexual gratification, the player should have ultimate control. not that they can make the developer tell a story they didn't write--this isn't a live encounter after all, there's technical limitations--but they ought to be able to enjoy the game at their own pace and, if the scenario is making them more upset than horny, back away at any time. i think the easiest way to accomplish this is being able to be sent back to the point before the encounter/pre-encounter autosave, but in some cases it would be interesting and very do-able to stop the scene diegetically.
anyways, I have not yet seen a single pornographic video game with this feature since that first one
#indexed post#My feeling is if it's a consensual encounter then altering the pace diegetically should be one of the player's major points of interaction#It might require writing some extra buffer text but like. Okay? More eroticism man what could go wrong#and if it's nonconsensual encounters then I think the player ought to have some kind of dev-sanctioned failsafe to ensure it's actually#/enjoyable/ to the player. since like. in this particular kind of game... isn't that the point?#A lot of these games are sort of impossible to win by skill too so a 'git gud' attitude isn't applicable and also is pretty unkind#Anyways if people do have examples of games that have interesting pacesetting or player control I'm curious but ultimately I think#This kind of game just isn't aligned with my sexuality and that's fine I guess
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