#Inter Eco
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i helped my little cousin sister solve so many sums hello i love being an elder sister for once
#i can't help bhai with anything he's in totally different field#but this cousin from mumbai shes giving her exams yahan se cause better centres and yahan function tha#exam ke beech#and kal maths logical reasoning hai and maat sum tha east west north south ke baare mein#and maine usse pura live reenact karke bataya ki usse samajh bhi aa gaya aur itni hasi aayi#kitna accha laga na🥹 like i remember every exam se pehle meri didi meko aise padhati thi just hang out with me for hours#and i used to think she's god for it sab aata tha na unhe maths physics chem logarithms differentiation#im so happy and excited i hope wou pass ho jaye she failed ek baar and ik how that feels very much😭#fir i could help her eco mein bhi and inter mein bhi and final mein bhi like omg isn't it amazing#you'll always be your kids ke older sister the gap will never be bridged like isn't that so comforting#idk feelings weirdly emotional today😭#this guy from office aaj kuch kuch ho gaya and i think he was crying??? like kyunki usse daat padi??#baat nahi ho payi sab bohot busy the so i texted office ke during hi ki tu theek hai na#he just said haha with cry emoji i said arey ye kya hota hai and kuch bhi vent karna ho toh#meko 'im here' bolne mein bohot ajeeb lag raha tha kyunki aise type ka relationship nahi hai we're always joking teasing calling#eo annoying#so maine bas likh diya 'you know'#so he said haan thank you yaar🥹#🥹<- YE EMOJI KE SAATH#like crush ye sab thik hai door ki baat hai but i know there were days when i was on the verge of crying there and then bc too much#pressure and i felt alone and usse meri shakal dekhke samajh aa jata tha he asked kya hua all good?#and like kabhi kabhi just the 👍? aise action karta tha and i would be like nod and 👍#so just. pata nahi bohot hi bura lag raha hai soch ke ki he's feeling so bad and he isn't saying anything to me#pata nahi yaar ladko mein samajh nahi aata 😓 ladki hoti toh ek hug pakka offer kar deti#ALSO#didi chali gayi 😓 im happy for her kyunki diwali ke baad ab wapis jaane diya hai papa ne unki office wale sheher mein#but😭#i love her she's SO. meko chutte hai kya iss bahane room mein bulaya aur fit#2000 rupees thama diye hug karke happy birthday bola ye paise kisi ko nahi pata so isse jahan udane hai uda😭😭😭#because she can't be here na birthday ke liye😭😭😭😭😭😭
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#CA Inter EFF & FM Pendrive#CA Intermediate FM & Eco#ca inter fm eco#best faculty ca inter fm#best faculty for ca inter fm
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#CFA Level 1#CFA Level 2#CFA Level 3#FRM Part 1#FRM Part 2#best faculty for ca inter fm eco#CA Final AFM
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https://www.ssei.co.in/
SSEI is India's leading global provider of diverse education and training programs which include professional accountancy and financial training, financial markets, postgraduate and undergraduate degrees.
#best faculty for ca inter fm eco#ca inter fm eco#CA Intermediate FM & Eco#CA Intermediate#CA Foundation#CA Final AFM
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Strategies to Tackle the CA Exam Stress: A Comprehensive Guide
Harnessing the Power of Pendrive Lectures For FM-ECO & EIS-SM
Embarking on the journey to becoming a Chartered Accountant is no small feat. It requires not just dedication and hard work, but also strategic planning and effective use of resources. One resource that has proven to be a game-changer for CA Inter students is the Pendrive Lectures for FM-ECO & EIS-SM.
These lectures are meticulously designed to provide comprehensive and in-depth knowledge of Financial Management & Economics for Finance (FM-ECO) and Enterprise Information Systems & Strategic Management (EIS-SM). The unique selling point of these lectures is the convenience and flexibility they offer. Having the entire course material in a pendrive means you can carry your classes with you wherever you go, studying at your own pace and convenience. This self-paced learning approach ensures that students have a thorough understanding of the subjects, which is crucial for cracking the CA Inter exams.
Moreover, the Pendrive Lectures for FM-ECO & EIS-SM are designed by experienced faculty who understand the nuances of the CA Inter exam. They focus on not just theoretical knowledge, but also practical application, which is essential for a comprehensive understanding of the subjects. Regularly revising the concepts taught in these lectures can boost your confidence and help keep exam stress at bay.
Maximizing the Benefits of CA Inter Online Lectures
As you progress in your preparation, the role of CA Inter Online Lectures becomes increasingly important. These lectures provide a structured approach to learning, ensuring that students grasp the nuances of each subject. The online format provides flexibility, allowing students to learn at their own pace and convenience. The lectures cover all subjects in the CA Inter curriculum, making them a comprehensive resource for students.
The CA Inter Online Lectures are designed by experienced faculty who deeply understand the CA Inter curriculum and exam pattern. They focus on simplifying complex concepts and making them easy to understand. The lectures also include practice questions and mock tests, which help students assess their understanding of the subjects and prepare effectively for the exams. Regular engagement with these lectures can significantly reduce stress and anxiety related to the exams.
Embracing the Best Video Lectures for CA Intermediate
In the final phase of your preparation, the Best Video Lectures for CA Intermediate can be a game-changer. These lectures offer high-quality content delivered by experienced faculty. The video format allows for visual learning, which aids in better understanding and retention of concepts. These lectures also provide real-time interaction with faculty, instant doubt resolution, and a classroom-like environment from the comfort of your home.
The Best Video Lectures for CA Intermediate are designed keeping in mind the needs of the modern student. The lectures are recorded and can be accessed at any time, making them a great resource for revision. The interactive nature of these classes also encourages peer learning, which is an essential aspect of preparing for competitive exams like CA Inter.
Additional Strategies to Manage CA Exam Stress
Apart from utilizing these resources, here are some additional strategies to manage CA exam stress:
Plan Your Study Schedule: Having a well-planned study schedule can help you manage your time effectively and reduce stress. Ensure to include breaks in your schedule to avoid burnout.
Practice Mindfulness: Techniques such as meditation and deep breathing can help calm your mind and reduce stress. Regular practice of mindfulness can improve your focus and concentration, thereby enhancing your performance in exams.
Stay Physically Active: Regular physical activity can help reduce stress and improve your mood. It can be as simple as a short walk or a quick workout. Physical activity stimulates the release of endorphins, the body’s natural mood lifters, helping you stay positive and motivated.
Eat Healthy: A balanced diet can help maintain your energy levels and keep stress at bay. Include a variety of fruits, vegetables, and whole grains in your diet. Avoid excessive caffeine and sugar, which can lead to energy crashes and increase stress levels.
Get Adequate Sleep: Ensure to get a good night’s sleep. Sleep is essential for your brain to function properly. Lack of sleep can affect your memory, concentration, and overall mental health, increasing stress levels.
Stay Hydrated: Dehydration can lead to fatigue and headaches, increasing stress. Ensure to drink plenty of water throughout the day.
Stay Positive: Maintain a positive attitude. Remember, exams are just a part of life and do not define your worth. Believe in your abilities and stay confident.
Remember, it’s normal to experience some level of stress during exams. However, with the right strategies and resources, you can effectively manage this stress and perform your best in the exams. Good luck!
#Pendrive Lectures for FM-ECO & EIS-SM#CA Inter Online Lectures#Best Video Lectures for CA Intermediate
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The global fashion industry, or as we call it in this report, ‘big fashion’, is controlled predominantly by corporate elites in the Global North, and is part and parcel of an economic system designed to maximise profit for the few, at the expense of the lives and livelihoods of working people across the world. The clothes we wear, and the processes that produce them, therefore provide us with a window into the broader inter-connected crises of poverty, inequality, climate and ecological breakdown. Radical alternatives such as degrowth movements offer different ways of envisioning industries like big fashion. Degrowth questions the relentless extraction of resources and exploitation of peoples in the pursuit of corporate profit, proposing that those most responsible for climate damage must reduce production and consume less. The idea is to prioritise moving to a socially just and ecologically sustainable society with social and environmental well-being replacing gross domestic product (GDP) as the indicators of prosperity. This report honours those working in the supply chains of an industry notorious for exploitation and abuse, both of workers and of our planet’s eco-systems. The report is not a blueprint for how to transform big fashion, but an insight into how the business model and economic system they operate in are inherently damaging. It situates the fashion industry as a key sector that must be urgently transformed because of its impact on the planet, and explores the extent to which corporate power and pursuit of profit has driven profound inequality, poverty, and worker exploitation. Crucially, this report explains why the transformation of sectors like fashion must be designed with and by workers and frontline communities, and not become another crisis they must endure.
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The Lord of Steel
A picture by my good friend @heartlessmushroom, depicting Astra the Kirlia inside a cavern on a tall ledge, overlooking the kaiju-sized corpse of a long-dead Aggron. Bioluminescent blue moss coats both the beast and the cavern it is within. The bottom of the Aggron is rusting. There is a waterfall in the background, forming a pool and a stream that leads into the darkness. Some of the moss has crept into the skull, forming a pseudo-eye within the socket which peers back at Astra.
You can find heartlessMushroom at these locations here!
Portfolio: https://heartlessmushroom.carrd.co/
Tumblr: https://www.tumblr.com/heartlessmushroom
You can find my Pokemon fanfic Hyphen, for which this was drawn for, on multiple websites: Spacebattles Forums SufficientVelocity Forums Archive of our Own Royal Road
Hyphen Synopsis: 'Leaving the safety of her hidden commune, a Ralts narrowly avoids capture on Hoenn Route 102. Finding a discarded pokeball, she ventures into the human world only to discover that her home is in danger from Humanity's rapid expansion. Now she has one recourse: disguise herself as human and become the pokemon champion before her village is discovered, and prevent the tragedy that is sure to come.
It's too bad she has to deal with subterfuge, eco-terrorism, the end of the world, and awkward inter-species friendships along the way.'
#pokemon#art#kirlia#aggron#cavern#fanfic#fanart#wow look at that moss.#Aggron's exoskeleton is made of steel. The insides aren't. Theres a Kadabra living in it's hollowed out shell. Read to find out more!
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HM How do i put this.So people often think 'punk' and 'asshole' are synomyous and this causes problems when it comes to character interpretations(and irl too ofc but that's for a future post).Now i'm not saying you can't be punk and an asshole because that would be absolutely stupid and just incorrect but the latter does not make the former and you shouldn't force anyone to when they're not even if they're fictional since how you treat characters who're part of a group reflects how you think of the irl one
I'm gonna use the example that prompted this post:Spiderpunk aka Hobie Brown.Hobie is often characterized as mean-spirited and perverted because he's explicitly meant as the embodiment of black punks but the thing is,in the actual movie and og comics,Hobs is an incredibly sweet and gentle person and if you think i'm being ridicilous for saying that about the dude who kills fascists and runs his mouth all the time,consider that direct action is not an act of cruelty but kindness towards oppressed people by helping them have a safer world and that Hobie's only actually rude to authority figures and with everyone else he's just goofy.He's also pretty open with how much he loves his friends and always has their backs and i find it very odd how often he gets assumed to be an extremely sexual person when there were never even any under the radar adult jokes about or by him and the smoker headcanon for him is baseless too and pretty obviously only happens for sex appeal
And that's a general problem with both canonical and popularly headcanon punk characters-Most fandom members think punk is 1.Exclusively male and 2.Inherently made to make yourself attractive.There's nothing wrong with finding punk men super hot but there IS a lot wrong is assigning punkhood to them with that intention alone,especially often the characters are not only just EdgyTM but also straight up fascists(Hp and Marauders Flop Era 'kinnies',please touch grass)
This leads to defanging of punk female characters.Katara is a classic example and Zuko is a rich boy with weird biases he's very open about that didn't fade until adulthood while Katara is an eco-terrorist who reclaims girlhood for herself by being anti-traditionalist and feminine in her own way yet Zuko is always the punk of the Gaang in aus.Stephanie Brown and not a girl but Duke Thomas are a poor woman who grew up friendless and abused by her dad and had a drug addict mom so she became a vigilante at 14 to help people like her and is implied to be a metalhead and a black boy who grew up getting kicked out schools and in and out of foster homes and joined a gang of crime fighters respectively but Stephanie is called scene instead(cause pastel punks don't exist right /s)and Duke is turned a meek black boyloser stereotype so that Jason Todd can be the punk Batkid instead,which is certainly......a choice seeing as Under The Red Hood is basically about him doing freestyle death penalty and is not actively an activist even if he does enjoy helping people and does whenever he has the opportunity to by narrative.Very important sidenote is that Stephanie and Duke are often entierly erased from Batman fan content despite being Jason's Batgirl and Robin and i think you can guess why(that obviously the coolest Batkid has to be the fan favorite white boy /s x2)
And i feel the need to include this one due to my url and that is Percy Jackson.Percy is representation for audhd and dyslexic people who can never mask and got bullied and abused for it but remained kind against all world's cruelty and choose to help others since they wanted the world to be like that to them as a kid instead but they ALSO aren't a pussy about it so they openly stand up to corrupted people and refuse to be like them no matter how hard they try to get them to and they openly hate them for what they're like and they act like a parental figure to younger minorities.Their creator stated he never inteded Percy as being bisexual and has no interest in it but he also said he'd be happy and supportive of Percy being played by a poc one day and within the books Percy is extremely transfem-coded so obviously the fandom pops several blood vessels when literally any of this is aknowledged because they read the wrong books and wanted a white male power fantasy in ancient greek gays flavor
You can be super nice and punk because punk is a subculture,not an entire personality type.And i hate to break it to edgecases on here but being super mean to people without a justified reason because you think it's cool or finding irresistibly hot on others is one of the most normal things you can do
#pastel punk tag#afropunk#solarpunk#anarchism#hobie brown#katara#zuko#anti zutara#stephanie brown#duke thomas#jason todd#anti batcest#percy jackson#spiderpunk#punk katara#pastel punk stephanie brown#punk!percy#pro kataang#blasian stephanie brown#perseo jackson#transfem percy jackson#black percy#latino percy#autistic percy jackson#persephone jackson#team parent percy jackson#anti luke castellan#pjo gods slander#summerposting#anti harry potter
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Introduction
Finally decided to make a Tumblr for my sci-fi project that's been languishing on Amino for literal years.
The City
Astar City sits in the heart of the Atlantic, an artificial island that breaches the boundary of earth and the greater reaches of space. I is here that the greatest minds are trained, taught and cultivated to carry humanity forward in the pursuit of betterment--and to avoid the mistakes of the past. Guiding them are our allies and friends from beyond the stars, each bringing to the table something unique that enriches the lives of those living with and without gravity keeping them on the ground.
At the northernmost point stands the base of the great Gravern-Tybbs Space Elevator, the hub of planetary travel and resource management for Astar City and the very reason for the island to be built. The city itself consists of three 'rings' with the outermost zone being subdivided at the cross-quarters:
Northeast: the docks that import and export goods from the elevator to the rest of the world.
Northwest: the factories that shop materials used in the city itself or to be exported.
Across the midline is the Elgiss Channel that separates the industrial zone from the rest of the outer ring.
Southeast: Glassgow Park, a touch of nature to greet the incoming visitors and new citizens of Astar City.
Brightside amusement park lies at the southern tip of the island, full of neon and fiber optics.
Southwest: Elysium Square, named for the fields of heroes, this part of the outer ring is a type of nature reserve where festivals, recreation and camping occurs.
The secondary ring is the widest and most densely populated, hosting the library, museum, businesses, apartments, the university, etc. Different zones have developed based on local population and need, with various cultures carving out corners of the city for themselves, each connected by the monorail that covers the middle ring.
The inner ring is also known as Pillar Place and hosts only three buildings the locals refer to as "the ladies of Astar City" for their nicknames: Astrid, Ingrid and Ester.
Astar Technology, Research & Development (AsTReD) is the jewel of the city where the greatest minds of all species bring their skills together to move forward. There is a direct landing zone for small ships on the roof of the building which stands the tallest at 123 floors.
The Inter-Global Resource Department (InGReD), or “trade center”, manages the accounts and resources of Astar City, regulating repairs, jobs, money and relationships between earth and the colonies. Boasting 119 floors, it is the second tallest building in the city.
The third building is colloquially called “the ambassador apartments” but it's legally named the Exo-Endo Suites for Terran Relations (EESTeR) which are somewhere between a hotel, a timeshare and an apartment block for political figures to stay and to house the ambassadors of the Kuana which handle the translations and interactions on behalf of their patrons. The Lofted Gardens sit atop the spire, capping it at 115 floors.
No building in the city is allowed to exceed 100 floors as to not conflict with The Ladies.
The digital currency of the city is the kibb, which has an exchange rate of 100KBB=1.25 USD (kibb are counted like Japanese yen with no decimals or fractional dollars).
The Citizens
Boasting a colorful array of denizens, Astar City boasts not only the greatest diversity of new-earth cultures in one place, but also the most non-earth cultures as well. In the wake of The War for Change (also dubbed WWIII or the Eco-War), many cultures and countries on earth were fractured, lost or sub-divided as populations were deposed and borders redrawn. In an effort to preserve history and their memories, surviving groups were approached to document their culture and struggles post-war; some of these survivors eventually migrated to Astar City for work, settling in the new districts and reshaping their identities into what they are today.
Of the races/species represented, there are:
Humans, both Enhanced (robotic) and Modified (gene spliced)
Robots, the smallest faction, consisting of pure synthetic 'life' developed from rapidly advancing AI made by humans
Viispaa, currently majority Primes, some Curantis and Puer, a few Inimicus and Artifex (other subtypes coming soon)
Aska'a Thani, the second most common non-human under Viispaa
Kuana, though they remain in orbit and rarely come to the surface
Ravulcaba Mercs and Merchants, the most recent inclusion to the roster having appeared after responding to distress caused by stray Miscreant activity
Lem'iran, a single individual currently in hyper sleep with an unknown wake date
The System
By the onset of the 3030s, earth (also known as Terra, Geos or Gaia) and its resident sapient species, the humans, have touched the corners of their solar system and set up stations of one kind or another on most available surfaces. In 2375, the three races agreed that all space within 40 AU of Sol/Helios (our sun) would belong to humans by right and thus determined by them how it would be distributed and moderated. [dates are temporary and under reconsideration]
Moon/Luna/Selene: colonization of the moon started in 2260 as the first major unification project between the Kuana, Aska'a and humans. However, political and bureaucratic policies on earth forced the colony to declare independence in 2269, dubbing themselves the Greater Alliance Lunar Commonwealth, later dubbed Galuc. They celebrate the birth of the first off-world infant which opened the filed of psionics in 2272, with the colony town developing into something of a college-town. The University of Galuc is the only facility in the system greater than Astar University in terms of academic scope, with focus on the study of psionics, low-gravity survival and colonization of hostile landscapes, and deep-space communications and observation through the use of Arecibo II. Sim chambers are a staple of the lunar economy, with the short ride from the space elevator to the docking bay being little more than a train ride for citizens of Astar City.
Mercury: around 2380, in response to changes in the judicial system of earth, a high-security "reformation" station was built on Mercury though everyone knows its a prison. Intended to 'make use' of those who failed to contribute to society, the station ensures escape is impossible due to the harsh terrain of Mercury and its abysmal climate. Considered a one-way trip, the facility doubles as a factory for manufacturing and refining certain materials while utilizing a system similar to the moon's for being solar powered. After a failed uprising by inmates cause massive losses around 2600, the guards were replaced in majority with AI.
Venus: despite rovers surviving for upwards of 36 hours on the surface, in 2400 Venus was deemed "still hell" and quarantined as a waste dump for materials that don't decay, such as plastics; lack of terraforming technology has made planets like Venus "unsuitable" for colonization. Some materials such as radioactive waste are ejected into the sun for removal.
Mars: in 2375, after the Galuc colony debacle settled, Mars was considered for a new base of operations. The founding colony was established as a terraforming research facility, however as they gained space and samples, our alien allies began bringing embryos from other planets to help diversify our resources and fill niches that had not been needed on earth. While the technology for proper terraforming hit wall after wall, advancements in robotic AI allowed for opportunities to better mine asteroids for material. The Mars colony itself turned its focus to conservation and study of exotic animals, becoming the system's largest wildlife preserve and only place currently allowing the display of non-Sol species.
Belt: under control of the InAMi Corporation (Inner Astroid Mining Corporation) since 2727
Jupiter: with the onset of gravity-assist launching methods becoming standard practice and trial runs of quantum radio broadcasting, the year 2572 saw the beginning of Jovian lunar colonization to help facilitate asteroid mining. By 2586, the Jovian Lunar Bases dominate the field in terms of mining exports and AI development for industrial workplaces.
Saturn: while Saturn's moons were under observation for colonization since 2586, the first bases weren't established until 2601 due in part to the fuel requirements and resource limitations, but also from the mysterious, radioactive wreck found floating between Saturn and Uranus in 2590. The make of the ship was not familiar, life signs were absent and no race claimed a missing ship, thus it was hauled to an asteroid base for study and dubbed The Shell. High levels of radiation and no comparisons for deciphering the salvage brings the study to a crawl.
Uranus: 2697 saw the first attempt to colonize Uranus, however energy requirements caused major hiccups along the way, forcing the orbital station to be shut down until alternatives are found. Inami Corp funds a smaller station to facilitate the development of electro-magnetic generators while supplying fossil fuels to the station. A gamble is taken on whether or not Neptune's moon, Triton, has liquid water which could be used for hydro-electric power. After the prototype solar-powered hypercells are perfected, the colony station comes back online on restricted power in 2836 with a focus on using magnetic fields for energy.
Neptune: in 2735 the gamble paid off and a team was sent to try and establish a power facility in the back half of the system. Despite this, tensions arose between the sentient races regarding the withholding of technology, creating The Frozen Period where advancement and colonization effectively stopped until 2825. Proper colonization of Triton begins in 2862, growing it into a power station and foothold to the Kuiper belt by 2870.
Pluto: In 2881, a unknown signal from outside the solar system is detected; origins are unknown and unclaimed, but the possibility of more life on their level existing encourages a project for converting Pluto and the other demi-planets to be fitted with signal transmitters to boost and detect further broadcasts. In 2891, after siphoning most of the unstable radiation from The Shell and spending a considerable amount of time breaking down the remnant of a language, it's discovered the console received a signal whose imprint matched the mysterious signal from a decade prior, which had previously been written off as interference from sunspots. In 2913, the Exo-Solar Communications Station (ESCoS) comes online.
Kuiper belt: under control of Inami Corp's sister company, OKAMi (Outer-Kuiper Asteroid Mining) since 2878.
#scifi#world building#astar city#aliens#modified humans#robots#futuristic#ecopunk#solarpunk#humans are not space orcs#everyone gets a fancy hat#human x alien#human x robot#alien x alien#progressive utopia#we broke it#they fix it#writing project#solar system
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Reading Protocols and TTRPGs
This week I've started reading and writing a chapter-by-chapter report of this hallmark here. I'm really looking forward to the insights I'll have regarding solo TTRPGs. It feels great to go beyond the surface of knowledge, afterall. Since 1962 Umberto Eco has been talking about some stuff only now we're discussing on the TTRPG industry. The openess of RPGs was already an stabilished thing, but solo TTRPGs (especially journalling games) really took the term to a whole new ground.
While studying about reading protocols on digital books I've been transitating between the amazement and the horror of this brand new world. Some stuff has such dark implications to reality that I can't help but fear this future where the limits between material and immaterial are completely blurred.
At the same time, however, there's so much potential for education, empathy and good on this works in movement, as Eco would say. My main critic on journalling games is that most of times they are closer to an interative fiction (or creative writing tool) than a proper game with it's challenges and everything. Not that this is a problem per se, but feel the mechanical side of journalling games are missing some valuable oportunities. If done "right" a journalling game can be a ludicrous experience of reading, co-authoring and game-design at the same time.
As I said, I'm excited with the insights I'll have on the next weeks.
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Mi chiamo Narciso, molto piacere.
Hai avuto la fortuna di conoscermi, hai toccato le vette del grattacielo più alto del mondo, sono stato gentile, educato, rispettoso, ti ho portata in alto, ti ho dato la possibilità di sognare ad occhi aperti facendoti vivere la fiaba più bella della tua vita. Ti ho corteggiata, ho usato parole meravigliose, mi sono comportato in maniera ineccepibile ed eccelsa.
Quello che ancora non immaginavi è che era tutto finto, il mio scopo era quello di inabissarti, di farti precipitare, di maledire il giorno in cui mi hai conosciuto.
Nonostante tutto l'affetto che mi dimostrerai, le tue premure, il tuo amore, ti tratterò così male, che vorrai sparire e sprofondare. Studierò tutte le tue mosse, le tue fragilità, i tuoi valori morali e userò tutto questo per colpirti, per denigrarti, per farti sentire una nullità. Sarò talmente pessimo che, mentre tu starai male a causa mia, io userò quel dolore per affossarti, per tagliare il tuo cuore che ferirò a morte.
Ti farò sentire talmente insicura di te stessa che passerai intere giornate a piangere e a deprimerti in attesa di un mio messaggio o una mia telefonata, che non arriverà. Sono bugiardo, cattivo, manipolatore con premeditazione, ma ti farò sentire paranoica e ti darò anche della pazza. Impazzirai con i miei discorsi inutili, patetici e inconcludenti e persino quando avrai un momento di sconforto, i miei eloqui saranno talmente stupidi, che ti sentirai soffocare.
Non mi scuserò perché io non sbaglio, anzi minimizzerò i miei errori e sarò talmente bravo e meschino da farti credere che ho ragione. Ti umilierò, ti tradirò, ti schernirò, mi prenderò gioco dei tuoi sentimenti, li calpesterò e ti sentirai morta dentro. E mentre tu continuerai a morire, io mieterò altre vittime, succhierò il loro sangue e le annienterò.
Se riuscirai a sopravvivere a tutta questa agonia e mortificazione, mi ringrazierai per averti resa più forte e per averti insegnato che da quelli come me, bisogna stare alla larga.
- Paola Tafuro, sociologa
John William Waterhouse, Eco e Narciso, 1903
Narciso è un personaggio della mitologia greca, figlio della ninfa Liriope e del dio fluviale Cefiso. Nel mito appare incredibilmente crudele, in quanto disdegna ogni persona che lo ama. A seguito di una punizione divina, s'innamora della sua stessa immagine riflessa in uno specchio d'acqua e muore cadendo nel lago in cui si specchiava.
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#CA INTERMEDIATE#CA Inter#CA Intermediate#CA Inter EFF & FM Pendrive#CA Intermediate FM & Eco#best faculty for ca inter fm eco
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«Noi siamo i morti» disse Winston. «Noi siamo i morti» gli fece docilmente eco Julia. «Voi siete i morti» disse una voce metallica alle loro spalle. Si staccarono l'uno dall'altra con un balzo. Winston si sentì agghiacciare le viscere. Poteva vedere il bianco attorno alle iridi di Julia, il cui volto si era fatto di un giallo latteo, mentre le macchie di belletto, ancora visibili su entrambi gli zigomi, risaltavano violentemente, quasi come se non fossero attaccate alla pelle.
Voi siete i morti noi siamo i morti morti come quasi tutti i miti della mia giovinezza come la compassione come la mia pazienza o la generale decenza come lentamente muoiono i pesci del mare e le economie costiere i ghiacciai i boschi di conifere come branche intere di ingegneria analogica e mestieri, artigiani, tecnica la tecnologia degli avi è l'enigma della progenie come i vivi di oggi saranno fantasmi di domani ma non sono gli orologi a dare la misura del tempo bensì i morti, dicevano i greci o forse era il grande Altan ma non importa pure l'importanza è morta sono morte le informazioni come questa colonna sbilenca di parole che elenca elenchi di morte ch'è già morta anch'essa così come muoiono assassinate la bellezza le mie cellule la commozione e tante altre cose come questo account niente perdura forse, un giorno sarà morta persino la scrittura o forse ci sopravvivrà così che chi verrà dopo possa studiarci dopo che ci saremo tolti dai coglioni e credere che eravamo essere profondi invece dell'oscenità che in vero siamo uno scherzo della natura durato troppo e venuto male noi e la nostra paradossale essenza che ci rende duri anche nella tenerezza ci rende cupi anche nelle acque chiare che più perseguiamo il giusto e più ci fa sbagliare e ci porta sempre al punto in cui o incontriamo la malattia mentale oppure riaffiora in superficie, puntuale la nostra atavica violenza che sia esplicita o sottile che sia di sangue o di pensiero e che ci fa tutti brutti bruti brutali un rigurgito di tenebra noi che siamo i morti anche mentre esistiamo.
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#best faculty for CA Final AFM#best faculty for ca inter fm eco#Best faculty for CFA Level 1#CFA Online Coaching Classes#FRM Part 1#FRM Part 2
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Prompt: create a movie concept for a feature-length movie with a gimmick of the story being told entirely through fictional advertising spots. The movie chronicles huge social changes through society via the progressive changes in the advertisement for media offerings (new shows/movies/video games etc.), new products and businesses, clinical trials, lawsuit, hirings, government services and other PR campaigns etc.
Title: Slogans
Tagline: A story of ad breaks and gloop.
Logline: Decades of social upheaval are chronicled entirely through a series of hilarious and satirical commercials, reflecting the ever-changing landscape of a society struggling to adapt to the arrival of benign, but incredibly messy, aliens.
Concept: The film unfolds through a series of interconnected fictional commercials spanning several decades. Each ad campaign reflects the evolving societal response to the arrival of a race of friendly, but incredibly messy, aliens called the "Glorbs."
Examples of Ads:
Early Days (1970s): A wholesome family commercial for "Glorb-Be-Gone" cleaning spray, promising to eliminate the sticky green slime the Glorbs leave in their wake.
The Honeymoon Phase (1980s): A glitzy ad for "Glorb Gear" - stylish jumpsuits designed to protect against the Glorbs' unpredictable "bio-spray."
Inter-Species Dating Boom (1990s): A cheesy dating show ad for "Glorb-al Attraction," promising to find love between humans and Glorbs (despite their vastly different physical forms).
Glorb-onomics (2000s): A slick corporate ad for "Glorb-Co," a company utilizing the Glorbs' natural slime production for a new line of eco-friendly cleaning products.
The Grunge Years (2010s): A gritty commercial for "Glorb-Fighter 5000," a high-powered cleaning robot designed for the truly dedicated Glorb-haters.
The Rise of the Glorb Lobby (2020s): A heartwarming PSA from the "Glorb Integration Initiative," advocating for equal rights for the messy extraterrestrials.
Interspersed between these ads are glimpses of news reports, political debates, and legal battles reflecting the changing social climate. A class-action lawsuit against Glorb-Co for "bio-hazard negligence" transitions into a documentary on the rise of a powerful Glorb lobby pushing for "Glorb-Positive" legislation.
The humor comes from the absurdity of the changing social dynamics, the exaggerated efficiency of the cleaning products, and the ever-present Glorb slime that seems to permeate every aspect of human life.
Themes:
The challenges of interspecies coexistence.
The power of advertising to shape public opinion.
The human capacity to adapt, even to the messiest situations.
Ending:
The final ad campaign depicts a utopian future where humans and Glorbs live in harmony. A new product called "Glorb-Tastic Slime" is marketed as a fun, gooey toy for children, showcasing how even the most disruptive change can be normalized over time.
Slogans is a humorous and thought-provoking exploration of social change and adaptation in the face of the unexpected. It's a reminder that sometimes, the most profound stories can be told through the most mundane means – even a commercial for slime remover.
#ai generated#stupid ideas#shitpost#imaginary movie#google gemini#movie poster#poster#genre: science fiction#genre: experimental#advertising#ad breaks#aliens#alien invasion#messy#slime#metafiction
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