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#Im playin on Switch if that changes anythin
full-pockets · 7 months
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One thing I don't like is when a game makes you have to care for an NPC who's done nothing to make you care about them.
Like with Cortana in one of the Halo games and Aria in Harvestella. The protag is so concerned about them but as the player, I feel no connection to them and it's actually made worse by the game forcing me to make 'caring' options about them. Maybe I didn't play enough of the other Halo game to feel anythin for Cortana, who's functioning kept messing up Master Chief on quests and stuff.
But Harvestella was what really made me post this. Our player cares so much for Aria despite her not doing anythin beyond being annoyed by us and her brushing us off at first. Like, our player is automatically some altruistic person despite having zero memories of themself beyond their name.
Aria goes missing, let's go find her despite her telling us to not go after her. Aria wanders off in the night, let's leave the safety of our house to go find her sitting outside then eavesdrop on her.
It's a bit annoying. Harvestella also gives us the illusion of choice while not actually making anythin change because of that choice. No dialgoue changes, it'll just funnel into the scripted dialogue the NPC was gonna say anyway.
I heard there was a good ending and bad ending, but I don't see how that can happen yet cause none of my choices matter. I choose to ignore somethin, oop, nevermind you gotta go investigate it anyway (this is regards to story stuff, not dungeon stuff).
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