#Ill have to restart that when I go back to it as a durge as that seems to be a whole higher level experience
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Is this a weird RPG opinion?
In big RPGs, cRPGS, jRPGs, action adventure RPGs, I kind of love the parts where your just exploring, surviving and questing. I love the little stories and encounters, party banter and aimlessness of a good Act 1. BG3 comes to mind first, but across the board, I loathe when you reach the big city. My excitement wanes when you get "locked in" to where I assume most people get excited, when the main plot starts to overtake all the rest, and kicks into gear. I could probably play an endless amount of "lets check out that cave" and "that farms on fire from a bandit attack!" But I've left some games unfinished that I initially became obsessed with as somehow finding the deus ex machina and saving the world just doesn't compel me the same way as being nobodies surviving and trying to do a little good along the way. Obviously from a design perspective it makes sense without a Star Citizen budget that games must end, but I do wonder if there will ever be something that could meet that need longterm (without the kind of monetization that plagues the average live service, as that is what it would probably end up being).
#game dev#game design#random thoughts#rpg#crpg#just started rouge trader and so far Im hooked#I still havent finished bg3 though#Ill have to restart that when I go back to it as a durge as that seems to be a whole higher level experience#game design rambling#video games#roleplaying
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