#I've been writing this draft for hours now cos i've been packing/cleaning at the same time
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kapmikukupolys · 3 months ago
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Waverider Interactive 3D Model
Project ✤ Creating the Waverider from DC’s Legends of Tomorrow.
Devlog 2
The modelling I did was largely technical - it took far too long for things that should have been simple.
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Grate. I made a grate a billion different ways. Chose this way because less polys - there's gonna be a lot of grates. I'll probably bake it into a normal map though. Then I UV-ed the it. I actually enjoyed it. I did this so that the UV maps would be copied over to the bajillion grates I'll be duplicating later.
I spent way too long on grates. only to have made my final model in like 5 mins.
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See? Made some path thingies.
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I decided to UV the pipes and stuffs I made earlier, put them all into one UV square to save space - might change later if I choose different materials for substance.
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And so began my nightmare. The octagon. I didn't like how the corners didn't line up to whole units. I totally didn't spend 2 days trying every method to the sun to make this hallway layout. Totally didn't bevel a cube only to later realise the sides weren't equal. Then bevelled a cylinder with 8 subdivisions only for my maths skills not working to make the sides whole units.
I just did it manually - making sure to keep 60cm length and subdivisions for the main pathway.
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And finally this nightmare. I think I've finally figured out the pivot tool. Did this manually by hand, making it approximately to the angled path. Then using the scale tool to straighten it out using orient pivot.
Reflection
I did not reach my goal of speeding up from the last devlog.
I do feel a lot more confident now though.
I think I'm burnt out from the 900 times I did the grate and octagon.
Also going holiday tomorrow so no devlogs until next week :))
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