#I've been meaning to reblog this for a while but I forgor
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Even More SequenceShift Facts
I know I've been pretty quiet on my AU's front. Part of that is because I was briefly disheartened by what I saw as a lack of interest in it from other people. I'm willing to admit it does kinda sting to see all these other AUs popping off while mine only gets a few passing nods, mainly because I can't draw any of my AU. I'm not trying to sound ungrateful though. I mean, there's always a handful of peeps who always like and reblog my SequenceShift stuff, and I do really appreciate you folks! With that out of the way, I decided to do another round of these facts with details that I didn't add in the guidebook, either because I felt they weren't important or because I forgor. Again, if I haven't mentioned something, feel free to hit me up.
Mooch is an adult by the time Clover is in the AU, but she was still a child/teen when the Outlaw (one of the Renegade humans) committed his massacre on the Wild East. It's given her a good dose of anxiety that she tries to keep covered up. There are times where she wakes up in the middle of the night after a particularly bad nightmare, with Moray calming her down and watching over her until she falls asleep again.
Starlo is the only member of the cast that interacts with Kit (think like Flowey and Papyrus in the OG Undertale). Due to Kit's reluctance, she doesn't really open up much to him besides some small talk. Starlo does have some suspicions about Kit, but due to being very busy with his duties as Captain of the Rangers, he hasn't looked into it just yet.
Echo Flowers are still existent in this AU, but they're very much endangered due to their natural habitat completely drying out. Some are still just barely alive but clearly withered, and any conversations they may have picked up are either partially or completely distorted. There is one location where they're still alive, a hidden cavern in the Barrens that only Ceroba, Starlo, and Dina know about.
Starlo still wears his poncho and sheriff's badge to this day (Ceroba does want her Rangers to wear proper uniforms, but she mostly doesn't mind any customizations beyond that). It serves as something of a reminder for what life was like before the Wild East Massacre. However, on a Vengeance run, he completely ditches the poncho to symbolize him embracing his role as Captain of the Rangers.
When it comes to SequenceShift's Genocide/Vengeance/No Mercy route, none of the boss fights are killed in one hit. All of them have different, harder encounters and fight like hell to the bitter end. There'll also be environmental changes beyond just the populace leaving.
Also, a Neutral Route will have a lot more variation beyond just the endings and NPC dialogue. Even a very ruthless neutral run will be acknowledged by the Monsters and treated as such. Clover will be punished for a near/aborted Genocide run. (I always found it weird how the original Undertale never did that, and Undertale Yellow to a lesser extent)
There are four routes planned so far: Neutral, Pacifist, True Pacifist, and Genocide. A fifth route might be possible, but nothing's come of it just yet.
Frisk is also in this AU, having arrived some time before Clover did and basically had this Sequenceshift's version of Undertale Yellow. Again, still haven't thought of much beyond that.
I'll add him to the guidebook, but Mo is indeed in this AU. He's pretty much entirely unchanged too, because he's perfect.
#undertale#undertale yellow#undertale au#undertale sequenceshift au#undertale yellow au#uty mooch#uty moray#uty starlo#uty mo#rambles
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Not gonna lie, I forgor i reblogged something and thought we were just sending stars now.
So like. You know I have the 🪱brainworms🪱 and I've been trying to make a bon cop bad cop destiel au. It plagues my mind, I'm just sitting staring at the wall problem solving and world building. Ever since I watched the opening to BCBC2, I've known that it is thee perfect place to start the fic. So then it will be the two movies in one fic, it'll alternate between the present and the past.
I just love that it gives me the opportunity to juxtapose Dean and Cas absolutely hating working together trying to solve thee stupidest case in existence, to them fondly looking at each other while being arrested under suspicion of doing a terrorism.
My main problem right now is figuring out how to deal with the fact that both Dean and Cas are cringefail fathers and husbands, whilst in BCBC only one of them is. I already know I want Dean/Lisa and Ben for the past, but I don't know if I can see Dean parenting grown up Ben in the present. I also need to figure out Sam and what that would mean to Dean.
#ask#kayliemalinza#writing#im also flip flopping between who should be Cas' kid#Claire would work really well#But jack could lead to something interesting#I'm just putting my blorbos in a new situation and seeing how they'd react
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You've got me interested in Dragon Age with all the content you post or reblog, but I've been a bit curious about the actual gameplay itself. Can you tell me about some of your favorite portions from the game series?
First of all I'm flattered you decided to come to me, the backwater dumbass that lives in a ramshackle hut and yells at the sky about this godforsaken franchise. There are probably far better people to ask this question. I hope you are okay. Second, I meant to get around to answering this a few days ago, I Forgor. Third, buckle up, it's Dinosaur Post all over again but extremely long.
I'm going to split this up into the actual, technical gameplay bits and the other stuff because both of these play a role in why I like or dislike certain aspects of all three games. Also, I will be including some things I don't like or didn't work for me, but that's a small portion. I'll label each part so you can skip to whichever section.
To preface: Dragon Age: Origins was THE game (along with Skyrim) that got me away from MMOs and into single-player RPG games. DAO will always be special to me because of that and thus I have some bias towards it. Because I can't do anything in short-form, this is long as hell, and contains my thoughts on each game.
Before we begin: GIANT DISCLAIMER that these are my opinions, not fact. I love these games despite their many flaws, and if I didn't want them to be better, I would not be critical of them.
I will not be going over any of the DLCs because frankly there are a lot of them, but in my opinion, all the DLCs for all the games are excellent additions to the base games they belong to.
The Technical Gameplay Stuff
General:
All of the combat in Dragon Age plays out something like this: You have your party of up to 4 consisting of your Player Character (PC) and three other companions who you recruit at different points in the story. You can choose to fill out your party (meaning you have the max of 4) or you can go solo, bring only one companion, etc. You control one character at a time while the game controls the rest, but you can freely swap between characters, pause mid-combat, move your camera around the battle, and give direct commands to individual party members that will execute when unpaused. Combat is persistent, not turn-based, and will only end if all enemies are killed or the player gets far enough away to disengage battle.
Each game also has their own 'tactics' system that dictates what other members of your party do in certain situations when not controlled by you
Dragon Age has a condensed classical RPG class setup consisting of Warriors, Mages and Rogues. There are subclasses of these (known as Specializations, which unlock stat bonuses, new skills and passives). Each class has unique advantages that encourage you to have at least one of each in your party. This is especially true of Inquisition with obstacles which can only be cleared by certain classes.
Furthermore, Origins was a little more flexible in its class choices because a: weapons and armor were not restricted by class, but by stat investments and b: warriors have access to all weapon talents (two-handed, sword and shield, dual wield and bow) while rogues only have talents for dual wield and bow.
Following Origins, weapons and armor types are restricted by class.
Dragon Age: Origins/Awakening:
DAO's combat is fairly slow and a bit clunky and perhaps dated, but I think that's the charm of it. As far as how interactive the combat is, DAO is the least interactive of the three games. That does not mean you can let the battles play out on their own, especially if you're playing harder difficulties. You will still need to do some tactical positioning, switching characters, using items, etc. But DAO does not require you to hold down a button to perform basic attacks on your controlled character. You simply select your target and start attacking it, and activate skills as you see fit. What i mean by 'least interactive' is that, compared to the other two games, you'll be doing less actions per minute most of the time.
For me, the typical combat gameplay loop for Origins is something like this:
combat starts, pause game, move party as necessary, unpause
mage controller AOE paralyze largest cluster and/or stunlock the most dangerous enemy
warriors to largest cluster > tank AOE taunt, melee DPS AOE/Stun
ranged DPS target ranged enemies; intercept with warriors/melee characters as necessary; dual wield rogues with max stealth can also be sent to kill enemies in the back, or flank at largest cluster and AOE/stun spam
pause to adjust as necessary (heal, use items, reapply crowd control)
Your options early in the game will be limited, as AOE taunt and mass paralyze require a few levelups and stat investments to unlock. In the early game, you'll be using single-target stuns, knockbacks, etc to keep the battle under control. Luckily, each class has access to a stun early on. The Mabari hound is also great to bring along for an early-game AOE stun if you're struggling.
You'll need to carefully choose which skill trees you want to invest in, particularly for your primary tank and a controller-oriented mage (highly recommend for the utility), because there isn't an easy way to reset skills.
Also, many mage skills have Friendly Fire, particularly with AOE damaging abilities. Be cautious with these.
The tactics system in Origins/Awakening is, in my opinion, the best in the series. It's very in-depth, you can have multiple loadouts and change them as needed, iirc you can switch them on the fly through the menu, and generally make your life easier, especially if you just want to stick to controlling one or two characters.
These settings operate largely on a 'if X condition, then Y' set of logic. For example, when setting tactics for a two-handed warrior, you can have, "If surrounded by X number of enemies, use AOE ability,' or 'If Controlled Character is targeted by EnemyClass/DamageType, do X Action.' On harder difficulties, I wouldn't solely rely on tactics but it is very, very useful.
Origins also had craftable and placable traps, flasks and poisons that largely got baked into skills or potion crafting in the other two games, which is neat and fun because you could do stupid shit like this to oneshot a fucking dragon. Also Muh Roleplay.
TLDR: I like Origin's combat loop because of how simple, but effective it is. It's influenced by DnD-type strategy and is complex enough that I have to think about what I'm doing, I can't just bumrush through, but not so difficult that it feels impossible or unfun.
Dragon Age 2:
DA2's combat departs from Origins somewhat; you still don't have to hold down an attack button for basic attacks, but the combat, in my opinion, feels much faster paced, more akin to an ARPG. In comparison to DAO, I am constantly pausing the fight to move targets or use my next ability. There are also far more enemies per fight than Origins, as they come in waves instead of all at once. They typically have lower health, but their numbers combined with the amount of waves can make some fights challenging and a slog. There are, however, a plethora of AOE abilities to assist with this.
I'm not sure about the complexity of DA2's tactics as I don't use it that much and just opt for intense micromanagement during combat, but from memory it does also have some depth. DA2's difficulty scaling is, in my opinion, pretty steep compared to Origins and I prefer for play it at the normal setting. Personally I have the most fun playing as a rogue and flipping around stabbing people and kicking them in the face. Overall, fun, flashy.
Typical loop for combat is something like:
Miasmic Flask largest group > AOE the shit out of that group > Warrior Taunt > heal > repeat
Mostly though, it's a loooot of pausing and unpausing for me personally.
Dragon Age: Inquisition:
Somewhere in the middle of DAO and DA2 with a few extra bells. You can jump now! On keyboard the jump button is spacebar, which happens to be the button that pauses the game in the previous two games. I'll let you imagine how that goes mid-fight. Anyway, the combat for DAI is fairly interactive and now requires you to hold down a button to perform your basic attacks. The game is much more open-world ala Skyrim with different contained regions you can travel to. I hate to say it, but combat outside of boss battles in Inquisition is somewhat boring. It's very pretty thanks to the Frostbite engine, but that's about it.
Additionally, you no longer heal out of combat. Your healing options are also limited. You start the game with a fixed amount of health potions that are shared across your entire party. The potion-sharing is similar to DA2, but there was no max potion cap on DA2. You are limited, always, periodt. You can expand this number through crafting upgrades, as well as healing effectiveness. There are also potions that heal over time with an upgrade that heals in an area around the user, and a grenade that heals in the target area. (idk man don't ask)
There are some skills/ultimates/weapon abilities that give some healing or shielding, but combat is made artificially harder because of this change. In longer missions, there are typically one or more supply caches where you can resupply, however (unless you turn that off in Trials). I'm not saying this is a bad thing, just trying to be thorough. This only becomes a pain in the ass for long fights like bosses or high dragons.
There is a learning curve to Inquisition's combat, which the prologue tests you on (Pride Demon my beloathed). While initially challenging, there is a point at which combat outside of boss battles/high dragons feels trivialized, even on Nightmare. The DLCs, however, bring some punch back to combat and are actually difficult, which is nice. If playing on Nightmare, it is much harder to brute-force your way through, especially if doing it for the first time without the special schematics you obtain from them. I was literally shooketh when I took my endgame Nightmare build through Trespasser the first time and got clapped. (Just to be clear, this is a good thing. I like a little difficulty in my combat, so I play on Nightmare to suffer, but you don't have to.)
Hands down the absolute worst thing about Inquisition's combat, especially if running on Nightmare like I do, is the tactics system. It is hot fucking garbage for Nightmare. It is so far condensed from Origin's tactics that it's laughable. I had to google optimal tactics settings for Nightmare because some DPS character would inevitably stand where the tank was standing and eat an entire dragon's breath and die regularly, no matter how much I micromanaged.
I do, however, very much like most of the skills/specializations in Inquisition, especially for Warriors. Compared to the previous two titles, it is FAR easier to keep everything's attention on the tank and not your squishes (even more so if you have Trespasser DLC). Also, performing cross-class combos feels much more satisfying (and is far easier right out the gate) on Inquisition comparatively. There's nothing like freezing an enemy and having your 2-hander warrior cleave into them for a chunky combo. Big number make brain go unga bunga.
Additionally, it also doesn't take much skillpoint investment to get a decent handle on fights. This is especially true if you have the Trespasser DLC, which adds new upgrades to active abilities. Two taunts can be acquired pretty early (three with Trespasser) and all are relatively low cooldown. Also! If you fucked up your build (or want to respec for something specific/try something new) you can easily reset your points to reinvest them! Keep in mind you can't change your specialization once you've unlocked it though.
The Story Gameplay Stuff
In my opinion, the thing that makes the Dragon Age franchise great is the characters and the relationships experienced with them. The games are as much about their stories as they are about the conflict that brings the characters together. This is the type of thing that makes me stick with this franchise; the characters really make it for me. The characters are well-written, feel unique, and have their own strengths and flaws that make them grounded. There are characters I don't enjoy, but I appreciate them because, again, they are well-written.
DAO and DA2 is very much the flavor of RPG where your choices matter, and this includes both what you choose in the story and with individual characters. You can befriend said characters or you can let your rapport with them get so low that their disposition toward you can change, and they might even leave your party. There are some companions whose dispositions you can change. Known as softening or hardening, this can sway a character's decisions and make them more likely to go along with certain player-made choices.
DA2's Friendship/Rivalry system, in my opinion, a nice middle-ground approval system. Your decisions/interactions will garner approval or rivalry, changing your companion's disposition toward you, but a high-rivalry companion won't abandon you simply for having high rivalry. Rather, the companion will still go along with what your decisions, but there will always be underlying tension. You're also not locked out of romance simply because of high rivalry levels. Honestly, I enjoy some rivalmances more than a high friendship romance, but either way, the system gives you more ways to freely play your character and interact with the cast of companions. Companions in DA2 may leave/become unavailable because of decisions made in the story, but not for approval, which I think is nice.
DAI is also a game about decisions, but doesn't do it as well as DAO or DA2. The first two games do a good job of "show, don't tell" with your impact on the game. Inquisition does a lot more Telling than Showing, which I think is a shame for an RPG with its premise. Regardless, DAI's approval system is back to an Origins-esque style, but your total approval with individual characters is hidden from you. Furthermore, companions will approve or disapprove of major decisions you make regardless if you bring them with you or not (which feels much more realistic to me).
While I feel that Inquisition squandered a lot of the potential it had with its main conflict, it handles its characters, their relationships with the player and other characters very well. In fact, a lot of the Show part of "show don't tell" in Inquisition is displayed through your companions, either literally by changing their tarot cards or their reactions/interactions to you and other characters. As I said before, the characters are what makes the franchise for me, and Inquisition, for all its faults, does its characters exceptionally well. Their backgrounds, motivations and personalities are diverse and complex, and is what makes Inquisition replayable for me.
Each game also features its own protagonist/player character, which is probably my favoritest thing about Origins, specifically. A lot of the replayability for Origins is playing through each origin and/or class combination. Aside from simply adding more ways to roleplay, which is always welcome in my book, each one gives different perceptions to the game's conflict with some interactions specific to your chosen origin. If playing DAO, I highly recommend working your way through each origin.
DA2 technically only has one origin, Hawke. While I personally see Hawke as a more defined character compared to the Warden and Inquisitor, Hawke is still a malleable character, and of course, headcanons are free and cool to have. Anyway, you can play Hawke as any class, and I'd recommend to play through the game at minimum as a rougue/warrior and mage. Given the subject matter of the game, this gives you a different look at the game's conflict.
Inquisition offers more race options once again, but forgoes an origin prologue like DAO. While there is some depth to Inquisition's origins, they're not as complex as DAO's. However, this does lend the player some flexibility to fill in the gaps, if they choose. Why use a canon backstory when you can make your own? That's the fun of RPGs, no? I'd still recommend playing through one or two of the origins, while not quite as impactful as the previous titles, some things change depending on which Inquisitor you choose.
But Dances, what about the other stuff you like?
Maps:
DAO and DA2 have a level/dungeon system (idk what else to call it) that are self-contained areas/sub-areas that you explore. Each area is initially concealed by Fog-of-War and some of these areas can be quite large and (especially in DAO) lead to secrets/loot/sidequests etc, which encourages thorough exploration. This is less so in DA2 because of how many assets and areas are reused, but still shows up from time to time. DAI uses open-world maps that allow you to explore huge areas in different locales across Ferelden and Orlais. Kind of like in the spirit of Skyrim, except the maps don't feel "lived in" if that makes sense. A lot of them are big and open with not enough in between for my tastes. DAI encourages the player to explore each of these maps through quests, completionist objectives, minigames and more. These areas are beautiful and I appreciate them for what they are, I just wish they were a little more robust. If doing exclusively the main story, there's a lot you can miss in DAI and that's honestly a shame.
Sound Design/OST:
Ok so this isn't technically gameplay but I didn't know where else to put it. But the music completes the atmosphere for me. I typically do not play anything with the music on; typically I'm listening to a podcast or something in the background when I play. I don't do that with Dragon Age. I want to be immersed in it and the background music etc. plays a good part in that. DAO and DA2 use what I'd describe as dark fantasy music that's more atmospheric in nature. It's very simple with few instruments/vocals, but effective for what it does. DAO's main menu music and I Am The One are good examples of this.
DAI's OST is done by Trevor Morris and is much more orchestral incorporating many different instruments. Morris' work for this game did some heavy fucking lifting because it's honestly incredible. Always a high-fantasty feel, but each track perfectly captures the tone of its setting and immerses me into it. Whether its the subtle background music drifting through Halamshiral, or eerie chords plaything through the Fade, or you just got to the end of Trespasser and time is running out for your Inquisitor, it is a crime to play without music. In my opinion. Don't come for me. Please listen to Morris' work I beg you. He gave Dragon Age the grandiose music it deserves.
Lore:
LORE! I love lore. Dragon Age's lore is somewhat nebulous and has unfortunately been subject to retcons and a few questionable decisions. However, the depth of the lore is something I really, really appreciate. While somewhat frustrating, said retcons and inconsistencies, along with some areas that are more ambiguous in nature, allows speculation and gives me PLENTY to think about if I really, really wanted to. Also, because the lore is so sprawling I learn new shit all the time. It's fucking unreal. I will rarely go a playthrough without learning (or relearning) something new.
The only downside is that a lot of the fine print of the lore is hidden in codex entries, which can get easily passed up if you're the type of person to not pay attention to things like item descriptions, for example. If you're familiar with how Dark Souls tucks a lot of lore into item descriptions, it's kind of like that. Some codecies will be displayed on-screen when you acquire them which you then have to close out of, but many just get relegated to a 'Codex Acquired/Updated' notification somewhere on the side of your screen.
Additionally, for Inquisition specifically, some deeper context and nuance is lost because of two books published before Inquisition's launch. While forgoing these books doesn't make Inquisition's story incomprehensible, knowing the events in these books might change your perception of major events and give further insight to some of the characters.
Final Thoughts:
absolutely none. I just delivered an essay upon thine lap. head empty. I like this franchise a lot if you'd like something really really specific please hit me up.
Bonus:
#girls will literally do anything to avoid writing their fics smh#just kidding i like getting these kinds of things#the dancer answers#“Dances what is your hyperfixation”#*broadly fucking gestures*#oh boy I'm glad you asked#long post#this is a fucking essay
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Hi there. For starters, I am yjhgvf, but most people simply refer to me as YJ.
I use they/them pronouns. If you see any past posts from me and/or others that refer to me with she/her pronouns, don't worry, that's because I used to go by she/they. I do not go by she/they anymore, only they/them.
I am an adult! If you aren't comfy with that, feel free to block me. I very rarely post/reblog nsfw, and when I do, it's usually something like a sex joke or an implication. I use the tags 'nsfw' and 'nsfw implied', so block those tags if you don't like that. I also don't involve nsfw with my genuine interests in nick jr shows bc that's disgusting imo.
I have autism. It's why I hyperfixate on silly shit lol.
Rules, DNI, and Liked Media Under the Cut! Please Read Them!
~~~
Some Pieces of Media that I Like (a media in pink text means that I am in the fandom for that media, also list will be updated over time so make sure to check back once in a while):
- Binding of Isaac (Really like watching playthroughs of it and actually bought it and all the dlc recently! I haven't won a single time though ;-;)
- Bloons TD 6 (Much better at watching it than playing it. Favorite towers are sniper and mortar and favorite hero is the purple monkey whose name I forgor)
- Cookie Run (I play ovenbreak and kingdom. My most favorite cookies are Angel, Pilot, Vampire, Dark Enchantress, Matcha, Zombie, and Skater. I also like all the rares a lot lol)
- Cuphead (Watched multiple playthroughs of it, including the DLC, never bought it but played it with a friend)
- Danganronpa (I am not in the fandom anymore, nor do I support the problematic content in the games. I like quite a few of the characters and some fangans though, and one of my anons is a fan of it so take that as you will)
- Deltarune (My favorite characters are Berdly and Queen. Have played it and thoroughly enjoyed it)
- Dicey Dungeons (I play it on my nintendo switch. Haven't played it in a long time though. Need to get back to playing it with the free dlc that came out recently)
- Don't Hug Me I'm Scared (I've only watched the tv show and not the webseries so forgive me if I don't understand a reference from the webseries)
- Food Fantasy (I really like playing this game, though I don't really play it too much and mostly just do dailies and team up. My favorite food souls are Salty Tofu and Black Tea.)
- Friday Night Funkin (Mostly into the main game and Hex. I love Hex /p)
- Gacha Life/Club (I do not support gacha heat or any toxic gachas. I mainly use gacha club for making quick videos)
- Genshin Impact (I just play the game casually. I don't really participate in all the p2w and drama and hardcore shipping and stuff. My favorite character is Noelle and I'm a bit of a Yelan simp)
- Jackbox Games (Really fun even if I almost never win. Favorite games are Split the Room, Patently Stupid, and Guesspionage)
- Miitopia (I fucking adore this game and Tomodachi Life but I like this game more. My favorite classes are Chef, Scientist, and Tank)
- Minecraft (I don't like MCYT too much though)
- Nick Jr Shows in General (Once again, just a genuine interest)
- Pokémon (I've always been a huge fan of pokemon! My favorite pokemon is Giratina, my favorite generation is gen 9, my first game was Platinum, my favorite type is poison, and my favorite champion is Diantha bc she looks pretty)
- Project Sekai (MORE MORE JUMP is my favorite group and Nene is my favorite character)
- Roblox (Really nice. I play with my friend Gato a lot)
- Rusty Lake (I haven't played it, but I've watched playthroughs of most of the games! I really like it, despite the fact that I tend to not like horror/horror-like games. I really like Mr Crow)
- Sam & Max (Season 1 is my favorite and I may or may not have cried after watching 305)
- Super Mario (I adore all the Mario games! They're really cool! Some of my favorite characters are Bowser Jr, Birdo, Roy, Wario, Bowser, and Mario)
- Splatoon (I played the funny squid game a lot when I had nintendo switch online but not so much anymore. My favorite idol is Marina and I main bloblobber and slosher/hero slosher)
- Stardew Valley (Funny farmer game go brrr. My favorite characters are George, Evelyn, and Krobus)
- Team Fortress 2 (I just like watching the funny men in the funny ragdoll game. I main a combination of Scout, Soldier, and Pyro)
- Team Umizoomi (Once again, a genuine interest. This is my favorite nick jr show and I can ramble about it a lot and I'm pretty sure I have an attachment to it lol. I like all the characters but dislike half of their designs, my favorite characters are Squiddy, Blue Mermaid, Doormouse, and both of the Troublemakers)
- Undertale (Not as big of a fan of it as I was when I was younger, but I still like it. My favorite characters are Napstablook and Alphys)
- Yakuza (I just really like the silliness of it. Kiryu is def a really great character)
DNI:
- Basic DNI Criteria, including incest supporters, zoophiles, pedophiles/MAPs/lolicons/Whatever the fuck you guys call yourselves these days, homophobes and transphobes, and neo-nazis.
- Rape apologists/supporters. This technically falls under basic DNI but putting it separately as well because some people are fucking idiots.
- Proshippers. I block proship blogs on sight.
- IRL Shippers. (I just find it weird)
- Endogenics/Endogenic Systems and Tuplas. Traumagenic systems are allowed though.
- People who hate on neopronoun users. Respect isn't that hard.
- People who don't respect triggers. Fuck you.
- JKR Supporters. I'm very cautious around Harry Potter fans though so I won't immediately block you if you are an HP fan unless you say you support JKR.
- AI "Art" Supporters
- Zionists
Rules (Will be Updated as Needed):
1. I have the right to delete asks and block blogs and anons. I never block and delete without reason though, so there is always a reason behind you getting blocked or having your ask deleted.
2. Respect me and I'll respect you. I'm not going to tolerate it if you're disrespectful to me.
3. Please do not talk about heavy/graphic gore and/or NSFW in my ask box
4. Please do not submit NSFW related content (especially uncensored) in my submissions. It makes me very uncomfortable.
5. I am capable of making mistakes and doing things that I don't realize are wrong. If I do make a mistake and you want to send an ask or dm telling me, please be calm and polite in doing so. If you're not, I will probably assume that you are a hate anon/account.
6. Read. It's not that hard. If I say not to do something, don't do it.
7. Use common sense! It's also not that hard!
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