#I'm too lazy to tag anyone but also idk who's already done this since it took me 84 years to finish it
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Name: Parker.
Pronouns: She / her. If you forget Data's pronouns he / him, or simply they / them are also fine.
Preference of communication: You can always reach me on Tumblr or Discord, but if you'd prefer to talk to me on Discord and we're not friends yet, feel free to add me: picardspetandroid.
Most active muse: Data, obviously, but Lore's getting some well-deserved attention too now.
Experience / how many years: I've got 9 years of experience in various fandoms.
Best experience: Making new, sometimes long-term friends through roleplay. :3
RP pet peeves: Writing a killer (sometimes even plotted) starter only for the starter to be utterly ignored. It's a real muse killer. Or writing a killer starter of several paragraphs and only receiving one paragraph or several sentences. Of course I never expect people to match the length of my replies, but if you can tell I put effort in it (which I always do), don't just. write one short paragraph or one sentence in return (this has happened to me on Twitter a lot and it is just. so infuriating).
Plots or memes: Both. I have tons of plots circulating in my head, and a lot of AUs I'd love to write with anyone who's willing to write with me. Memes are a bit trickier, hence why you receive a reply to your memes several weeks or months after you sent them lol. But yeah, I'd say I prefer plotting. :3
Long or short replies: Long replies. I always try to avoid to exaggerate my replies but I always fail. It's very difficult. Data has a lot of things on his mind.
Are you like your muse: To a certain extent, absolutely. That's probably why I can relate to Data so much, more so than to any of the other muses I've ever had.
Tagged by: @dimensionalspades Tagging: you.
#ooc: thanks a lot for tagging me!#I'm too lazy to tag anyone but also idk who's already done this since it took me 84 years to finish it#feel free to steal it from me if you haven't!
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Writer Tag Game !!
tagged by the lovely @mjjune <3
soft tagging: @kaiusvnoir @muddshadow @thetruearchmagos and anyone else who would like to do this :)
answers under the cut!
Do you write in order?
Yes. I have to, lmao, or else my brain goes NOPE and gives up on the entire book lol. I can do some heavy scene work on the last few scenes I wrote (2-3, give or take), but apart from that, I save any heavy-duty editing for after I've finished my first draft.
Do you start with something in particular?
Ideas wise? No, it can be anything. Usually, though, it's a theme or message of some kind and then I built around that.
In terms of the actual draft, though, yes. I always want to start with a strong line that tells the reader as much as I can about the character/plot/theme. Back in college, I had a professor for a Jane Austen class who had us memorize the first lines of every book we read for the course. She said that the first line of any book should always tell you as much as possible about the book itself, and that's always stuck with me.
How fully formed does your writing come out the first try?
This has changed over the years, haha. I used to say probably 90%, simply because I wouldn't do much with my finished draft and just move on to the next thing lol.
Now, as I'm trying to seriously move toward actually publishing, I think I probably land around 60-70%? I'm an overwriter, so for tea cow, I expect that once I finish my draft, most of my editing process will be cutting unnecessary words and making things a lot more concise. But the story beats are there already.
How many drafts do you go through?
2-3 before beta readers. I've never gotten past that stage, though, so no idea after that lol.
Tell me about your process?
My writing process is split into four phases: brainstorming/worldbuilding, outlining, writing, and editing.
During the brainstorming/worldbuilding phase, I create a document and just start putting ideas in there. For fantasy, I make sure to spend extra time on the magic system, setting, and any other salient details specific to that world. This process can range from a few days to months, depending on how complex the story is.
In the outlining phase, I take what I liked from the brainstorming phase and put it together into an actual cohesive story. Usually, I summarize what I want to happen in each section of the story, and then I bullet point "milestones," or things that need to happen/be foreshadowed, for each section. Depending on how good of a job I did during the brainstorming phase, this usually takes a day to a few days.
Once I have an outline, I start writing. Each chapter should feature at least one milestone. I also leave myself a Little wiggle room to change things if I feel like they fit the plot better. I've added a few scenes into tea cow that weren't in its outline, but overall, I've stuck to all of its original story beats. The writing phase can take me months to years because I am Lazy. Tea cow is going fairly fast, landing at around 6 months since I started writing, and that's mostly because of procrastination lol
When I'm finished drafting, I go back to the beginning and start line editing. Based on what I've done in the past, I usually do a full line edit all the way through (proofreading and just editing for general readability). Once I'm done with the line-edit, I make any consistency edits and/or heavier scene changes based on anything I've noted while line-editing. Line editing doesn't take me too long, usually a week at most, but scene changes take longer.
After this full process, I'll start looking for beta readers, and then make any adjustments that I feel would make the story better based on their feedback. I haven't gotten to this phase in so damn long that idk if I would still approach it the same, but we shall see ;)
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Probably a loaded question, but with all the game engines you've worked with, what are the pros and cons for each? I'm really interested in trying my hand. So far I got rpg maker mv for a paid engine, but I'mma l look into free ones also. (Game Maker seems a bit expensive for my tastes :()
GOD YEAH game maker is... so expensive... i’m hoping my bro gets me it for Christmas when its on sale. but even then like. ouch. that price tag.
so here are all the programs I've used to make my fangame at some point:
uh. long ass post ahead.
COST: 15$
its a visual novel making program! like RPG maker, its not code based, but visual based! you just click and drag the stuff from the left onto the right area and boom. game made. Honestly, a really good introduction to making a video game! Its very basic and simple, which is very newbie friendly. Lots of Youtube videos on how to do things too.
You can technically do more with it by using the program’s coding language OR by using java-script, tho personally i’m not good at coding yet so i never really saw what i could do with it. i haven’t really used it in a year but honestly, i can’t thank it enough for being such a good introduction to game development.
Pros: cheap one time fee, easy for newbies and visual based.
Cons: very limited to just visual novels, and even then to do more complex stuff you really have to work for it to get it to work.
RENPY
COST: FREE
THE free visual novel program. It’s a bit of a learning curve since everything is done in script, (ie: no visuals) BUT its VERY simple and easy to learn and once you get it and it clicks, you can do a lot with it! because you code it yourself, the limits are nearly endless. uses it’s own language, but you can also use python (or its built on python? can’t remember lol) and python is built for newbies.
Pros: free, limited only by what you’re willing to learn to do with code, while you can make RPGS its pretty limited since its not built for it
Cons: only super easy to use once you get over the learning curve. if you have any experience w/ code, its a breeze. if not, still easy to learn!, you can only use it for rpgs, NOT a visual program
(and other RPG Maker game engines)
COST: 50$ (EXPENSIVE! but it does go on sale once in a while. i got mine at 20-ish$)
idk if you plan on making a UT fangame too but its totally possible!!! i’m doing it!! and i would be very happy to share/help others with theirs. i mean. mostly its just plugins from other people, but i did set up a pretty nice inventory and i can show ya’ll how i make the sprites. (since UT has a lot smaller tileset size) and honestly, if you need help w/ this program my instant messenger is always open B)
uh anyway. RPG maker is a godsend for someone like me who is very visual minded and has a hard time grasping code. i know python... ok-ish. im still a noob. ANYWAY yah, theres LOTS of tutorials and plugins you can sink your teeth into, big communities who are all happy to share and help each other out. its pretty great! (actually, you could say the same w/ all these game engines! but the RPG maker forums is like. super nice from what i’ve seen)
so like, with youtube you can learn how to use it within a day or two, frankly. and you can do SO much with it w/ plugins. and the community is ages old, and the game itself is a few years old and has plenty to offer. you need something? likely someone else has made a plugin or forum post on the topic and someone has helped them figure it out. HIGHLY recommend this program if you can afford it (and you already have it, so honestly, just go w/ rpg maker.)
i wouldn’t super recommend the default assets cause the community hates them. they’re way over used and people see it as “lazy.” its good as like, a stepping stone but you shouldn’t rely on them for your whole game if you can manage your own graphics or pay someone to make them. if not, theres still free tilesets you can use if you look for them.
Pros: big friendly community, lots of resources to use, capable of A LOT of things, hassle free for the most part!
Cons: price is big, but it goes on sale often and the older versions of RPG maker aren’t that much different/worse. granted, MV is the best but like, the others aren’t bad. quite a bit to learn at first, but really simple honestly.
COST: Free (sorta. you need a license for certain aspects, but really u could do it free w/ zero issue except for exporting to multiple devices)
ok so like. i don’t. really know how to use unity too well. out of all of these, i haven’t used it for long. while still somewhat visual, you still have to learn a quite a bit of code and look up tutorials to figure out specific things you want to do.
for UT fangames, there is UNITALE/Create Your Own Frisk which uses unity, tho you don’t need the Unity to make games unless you want to make a overworld. since i’m making a overworld and more, i’ll need to learn how to use Unity. It’s a uphill battle but i’m fairly certain i can do it eventually.
there’s a LOT of resources but theres also a LOT to learn. untiy is pretty big and well known, for both 3d and 2d so like, go ham. have fun.
Pros: can do anything
Cons: can do anything so you gotta learn how to do it w/ code.
Cost: has both a subscription and a license you can purchase. its,,, pricey and doesn’t go on sale all too often.
I actually don’t have ANY experience with this program except for like. a few night’s worth. i read the manual if that counts for anything lol.
uh, its very script base and it looks good? uh. idk. its. yeah? i heard its great and i’m sure for that price and for it to be respected so much its got a lot live up to. my brother likes it and hes a Real nerd. so. i guess??? it should be worth it? i’d say wait until around Christmas/later in November for the steam sale if you really want to.
i mean, UT was made with the first one (tho i hear GMS 2 is way better) and toby didn’t know how to code going in so like. ¯\_(ツ)_/¯ honestly anyone can learn it and while i haven’t gotten to use it much yet, I want to.
there’s the Undertale Fan Engine made with GMS 2 and i’ve tried it, its pretty extensive and frickin cool.
TLDR; figure out what kind of game and story you want to tell/make. i could of saved a year’s worth of work if i just sat myself down and realized i wanted to make a completely new fangame separate from my old blog stuff. and that i wanted to make an rpg specifically.
honestly, i want to make more games after AL, like, if i could become a indie dev that’d be my dream. (ironic since i don’t play video games LMAO)
but yeah! theres lots of choices, and its all a little overwhelming honestly! if theres anything you need help with w/ any of these programs I am happy to help further. I wish you the best of luck!!!! video game making is hard work but its so worth it!!!
#long post#personal stuff#sams replies#also sorry i didn't go back and reread to fix things up im lazy#dream-unity
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