#I'd really just like a release date I don't even need anything more...
Explore tagged Tumblr posts
Note
THE REZE MOVIE NEWS WILL BE ANNOUNCED IN DECEMBER SOON!!!! WE MAY SEE AKI AGAIN 🤍🤍🤍🤍🤍🤍🤍🤍
if I see aki (sighs like one would murmur the name of their late husband) I will do several back flips. and then die
#chainsaw man you poor middle child#aki.......... pleas........#I'd really just like a release date I don't even need anything more...#ask mags
13 notes
·
View notes
Note
I don't want to make you feel guilty about it but do you have any updates about Shiloh?
Don't worry, I've been wanting to tell y'all what's up with Shiloh for awhile now! I just want to start with the disclaimer that I don't really have what I'd call "news" on it. It's in limbo at the moment, but for good reason. When you sign on with Webtoon you agree to give them digital exclusivity for a period of time. This is so you can't go and post your series somewhere else, because ofc webtoon wants readers to only be able to read it on their app. This is all fine, like it's all above-board, normal stuff. But as a result there's a span of time where you cannot post the series anywhere else, even if the series is finished. I don't wanna get too specific, but a few years. You've probably heard about Let's Play, right? How Mongie left the platform? The reason she can't immediately start posting Let's Play somewhere else, is because of this same thing. She, like all the other webtoons that leave or are canceled, needs to wait until the term is up before she can continue elsewhere. The clock on this resets whenever you post a new episode. So it's not like episode 1 is okay to post somewhere else before episode 10 is, it's the whole series or nothing. So with all that said. Shiloh's almost to the end of this term, and past a certain point we felt it no longer made sense to try to post S3 as a webtoon original because the moment we post even one episode, we'd have to wait all these years over again if/when we left. There's also been some writing on the wall for a minute that webtoon isn't keen on renewing Shiloh after S3, so there was also a possibility we'd come back, just to be canceled. And honestly that's alright with us, we have thought for some time now that Shiloh is better suited to a longer monthly issue release rather than shorter weekly ones, just with the genre it is. And besides, we wouldn't be able to keep up with webtoon's mandated weekly schedule while we're working on Nevermore at the same time. So TLDR; when Shiloh comes back it won't be as a webtoon original. But I'm not sure what it'll look like yet. Could be on canvas. Could be on patreon as like a free/fastpass sort of route, potentially. We know we want people to be able to read it for free no matter what. But the details are all sort of a toss up at the moment, because we still have a little more time to wait before we can do anything anyway. I'm sorry if that's not a very satisfying answer! It's why I've been dragging my feet on a proper announcement, because I don't have any hard dates or plans for y'all yet. But we have not abandoned Shiloh! It's been in deep freeze, but intentionally. And with plans to return at some point. We won't be abandoning it, it's a huge passion project for us. <3
234 notes
·
View notes
Text
2024...A Look Back At Jikook
As we bring in the new year and all the possibilities and hope that it brings, I thought I'd reflect on the year that was 2024 and all that we received from Jimin and Jungkook. Here are some of my favourite presents!
Are You Sure? - Duh! Lol. How else would I begin this list? I don't think there was anyone who could have ever predicted that we would be getting a reality series with just Jikook. Like...THAT HAPPENED! We literally got to spend 8+ hours with Jikook and their dynamic. Added to that...MERCH?! So I'd say it was a pretty rewarding year if we'd just gotten that.
MUSE - I'm sure we all felt a bit dejected when FACE's promo time wasn't that long due to most of the guys needing to release their stuff before their enlistment date in December. This is not meant to be a fighting point (I don't care to entertain mantis). Anyway, it was a joy to not only see him release another album, but also have that album and it's HUGE single be given an adequate amount of focus time. I personally enjoyed MUSE more, as the songs were more to my taste and...BLONDE JIMIN!!! I was completely obsessed with his look for this album. And I love that even though a lot of English was incorporated into the album, there was still a very big presence of Jimin in its creation. Jimin is so creative, it isn't even funny, and I personally look forward to him being more involved in BTS' music production and lyricism.
WHO - Listen...when Seven came out and did THOSE numbers, my mind was blown. Just look at the records it took from BTS and Dynamite/Butter! I was like...how can that ever be topped? Well, Park Jimin had something to say about that, apparently. I cannot even begin to tell you how many times I was simply dumbfounded that Who was not only keeping pace or was close to what Seven did last year, but surpassed it in so many key areas! It isn't that I doubted Jimin or anything. But certain patterns have been established; Jungkook has, for years, been arguably the most popular member just based purely on a consumption factor. So his releases would have done numbers. And Seven was a very heavily promoted single. Not to mention, Jungkook himself was present to do a promo run (which is why it got radio for those who don't understand how radio deals work in the US). So what Who has achieved without all of that (especially without Jimin to physically be here to promote) is absolutely incredible. And it shows me that, like Jungkook, Jimin would absolutely kill a solo run whenever he so chooses in the future. I am like a proud mama seeing what Who continues to achieve to this day, and am happy that he has the support.
Who Is My Heart Waiting For - Yes, Jimin. Who was your heart truly waiting for? lol. I won't go into much analysis here because there are amazingly detailed, cohesive, logical takes on the Who MV by others, so you can check those out. What I will say is that there is not a doubt in my mind that those are Jungkook's eyes in that billboard, and that this MV was done deliberately. Jimin and Jungkook have, over the years and on numerous occasions, put a bit of each other into their art, and just enough to have our heads scratching yet not be overtly obvious about anything. Kings of subtle yet loud, I would say. And this MV for me, was another example of that. Sure, one can debate that we can't be 100% certain it's JK but to that I say...to each his own. Because it wasn't just the eye thing. It was the entire MV. And the link to Taeyang and his ENL mv, I don't think is a coincidence. He is one of Jimin's biggest influences, and they did spend time together. I truly do think that Jimin used this opportunity to tell us who really has his heart.
Jikook are a MUSICAL DUO FORCE to be reckoned with - Potential relationship aside, looking at Jimin and Jungkook from a purely professional standpoint, what 2024 has shown me is that if these two were to ever be given the opportunity to become a sub-unit in the future...they would conquer the musical world. They have both shown with their music, that they have the support to be absolutely successful, and with the release of AYS, and how it was received, there is an indication that they are a very popular duo within the fandom as well (don't let keyboard trolls on social media gaslight you into thinking otherwise). Plus, the stage presence they have individually, and the chemistry they have together is otherwordly insane. So if there is one wish that I did have where jikook are concerned, it would be that BigHit see the potential there and give them a shot at a sub-unit at some time.
Jikook continues to Jikook - No matter what anyone comes on here to say (anti, solo, akgae, denialists etc), 2024 has shown us that Jimin and Jungkook continue to go very strong. They enlisted together for a reason, and it seems that they are happy they did so. These two continue to be the 'You Are Me, I Am You' duo that the universe conspired to put together. They are happy together now, and I cannot wait for them to be happy together come June, 2025.
Anyway, those were just some of the little gifts that I was happy to be given by these two this past year. I'm sure I missed some stuff, so you are most welcome to share your thoughts too.
HAPPY NEW YEAR, EVERYONE!!!
65 notes
·
View notes
Text
Part 2 of Three's A Crowd: Soshiro Hoshina Ending
I felt bad making just a Hoshina Edition so I will also be releasing a Gen Narumi Edition, and you can read both or you can pick whichever one you want to get with and just read that one- a lil choose your own adventure action, if you will.
And sorry in advance, both posts will be a lil angsty in the beginning. I mean you do have to break someone's heart, after all.
"Was I not... vocal enough about my feelings for you? Cuz I'll try again, I'll do it again, I'll do better." Gen says finally, after moments of silence.
You shake your head quickly, wincing at his words. "No, baby, no. That's not it. You were wonderful. You were amazing. I just don't want to string you along, and I've realized I have a stronger connection with Soshiro. It's nothing to do with you."
He bites his lip bitterly as his hands start to shake. "So he wins again, huh? That damn Hoshina."
You want to hug him but you know you have no right to touch him anymore. You knew it would end badly but you didn't know just how much it would hurt to see him so torn up like this. You had grown so very fond of him, but it didn't change the fact that you loved Soshiro deeper, more fiercely. It was better that it ended sooner rather than later.
"Gen, I had the most incredible time with you. I'll never forget it. And if I'd never met Soshiro, I know I would've married you. But as much as I don't want to hurt you, I can't ignore how I feel about him. If you ever find it in your heart to forgive me, I will be eternally grateful, but if you don't, I will understand." You say it so simply even though it's anything but simple.
He nods to himself, looking down at the ground as he fidgets with the zipper on his jacket. "I know, love, I know. I signed up for this, I knew what I was getting myself into. I just really thought I'd win. Hurts. Well, I suppose I'll see myself out then." He gets up quickly and moves towards the door. Then he turns back to you, looking you over one more time, savoring every inch and every curve of you before finally sighing.
"I... I would've made you my whole world." The words come out so softly you think you might've imagined them, and then before you know it, he's gone.
You wonder if you'll ever see him again and if the next time you do see him, if maybe you could be friends. You hope he'll be happy, whatever he does from here on. Maybe in another lifetime you could've been the one to make him happy. But not in this one. In this one, you belong to Soshiro Hoshina and you intend to make good on that.
You greet Soshiro at his apartment, causing him to be pleasantly surprised at your visit. He always comes to you, you've only been to his apartment once before. But he welcomes you with a smile, stepping aside to let you in.
"To what do I owe the lovely pleasure, darling?"
Before he's even locked the door all the way, you wrap your arms around him, burying yourself deep into his chest. He lets out a content sigh and pulls you in closer to him.
"Someone's feeling clingy today." He teases. "But I love it."
You pull away just slightly so you can look him in the eye, though still holding onto him tightly. "I'm all yours baby."
He raises an eyebrow at you, trying to piece together what that means but then his eyes widen. "You... you dumped Narumi? You're all mine?"
You nod and he lets out the biggest sigh of relief.
"I don't know what I did today to deserve the best news of my entire life, but I'm so happy." With that, he lifts you up and carries you bridal style to his couch so he can cuddle you some more.
For a moment, he just sits there, tracing up and down your arm, and playing with your hair as he peppers you with random kisses here and there. But he can't sit still for long, he's like a giddy little schoolboy. He stands up suddenly and announces, "Alright we need to celebrate, you're coming with me, and we're going on the best date of your ENTIRE LIFE."
You giggle like you're a schoolgirl now and you watch as he grabs his car keys eagerly. He tosses them to you.
"Meet you at the car in five minutes, let me just throw something nicer on."
He kisses you deeply and then releases you, waving you off.
You wait at the car and sure enough, he's done in five minutes, having thrown together an outfit with significant speed so as to not keep you waiting long.
He opens the passenger door for you and helps you inside, kissing your hand several times before releasing it and shutting the door gently. Then he hops in the driver seat and, with the biggest goofiest grin on his face, exclaims "And we're off!"
He takes you for lunch at the first restaurant you ever went to with him and you appreciate his sense of nostalgia. He even buys you your favorite dessert afterwards.
Then he lets you roam free in a bookstore with a wad of cash to spend and while he did spend the first 10-15 minutes just gazing at you with pure love and affection as you excitedly perused the shelves, at some point he disappeared. You were at the check out stand, purchasing your stack of books when he arrived with a bouquet of flowers in hand, he'd seen someone selling them across the street and thought of you. Of course they were your favorite- white lilies.
"You know, the lady at the counter told me something." He said, pointing towards the flowers in your hand.
You inhaled deeply, breathing in the sweet scent. "What did she say, baby?"
He wraps his arm around your waist, carrying your bag of books for you as he walks you back to his car. "She said white lilies symbolize pure love. And I thought it was just perfect for you."
You lean into him as you walk. "You're such a romantic. It's adorable."
He laughs. "Only when I'm around you, love. You make me want to do the cheesiest shit, I can't help it."
He takes you to a festival next, he knows you've always wanted to go to one of these things. Though his combat power is low with a gun, he can still shoot one, and he wins you a stuffed animal at a game booth. It's got cute fluffy black hair and you name it Soshiro and give it a kiss on top of its head.
"Hey, me next!" He pulls you in for a kiss and you oblige.
Then, as you watch the sunset together, he snuggles up next to you and feeds you snacks he bought, saying it's so cute how much you can eat.
Darkness falls and fireworks start to paint the sky. You watch them in awe, transfixed by all the colors and patterns that are now dotting the night sky. He doesn't watch a single one, he's too busy looking at you. He smiles, brushing a strand of hair from your face and tucking it behind your ear before giving you a kiss on the cheek. When the fireworks finally quiet down, he rises from the bench and you think it might be time to go home but then he gets down on one knee and pulls out a ring box that he's been hiding all day.
"My love. Darling. Light of my life. I cannot tell you just how happy you have made me by being mine but I promise I will spend the rest of my life trying to. It is the greatest joy to be by your side and I don't want to waste a single second, will you please marry me and let me stay by your side?"
You lean forward and kiss his forehead. "Until death do us part?"
He shakes his head. "No baby, even death couldn't keep me from you. I'd find you in the afterlife, in another reincarnation, in whatever awaits, I'd find you and make you mine. Please say you'll allow me this great pleasure."
You smile warmly at him. "Of course I will."
He eagerly slips the ring on your finger and you laugh as he almost drops it trying to get it on quickly.
"Someone's in a hurry." You tease.
"Of course I am. I've been waiting my entire life for you."
#kaiju no. 8#soshiro hoshina#soshiro hoshina x reader#anime#hoshina#oneshot#hoshina x reader#hoshina soshiro x reader#fluff#anime fanfic#han's library
71 notes
·
View notes
Text
The long drive home!
Characters: Jacob Scipio and writer.
Dear diary,
Hehehe, look at you and your nosy self.
There's some PG18 stuff I need to share.
As you were!
Sooooo, I’ve been dating Jacob for about six months now.
It was my idea to keep it private of course.
Honestly, after loving him from a distance for so long, I just wanted to give it a chance.
You know better than anyone that he's my first boyfriend.
It's exciting but I can't really say I'm not scared.
Just a little. Okay, maybe a lot.
Oh my days what the fork am I saying!
Anyway, having flown in this morning he insisted on picking me up after work.
I didn’t want him to cause man needed sleep.
The press tour was long and to expect anything from him now was just ridiculous.
We settled on spending the weekend together.
It’s been a hectic week and sleep was all I wanted really.
I don’t think coffee is the answer anymore, might just give myself heart failure at this rate.
Oooo and before we move on with the story, I actually said goodbye to my colleagues before leaving the office today.
Talk about progress.
Still don't really like them though.
Anyways, back to the story.
Jacobs black Jaguar pulled up out front.
Sprinting to the car, my first thought was to get the fuck out of there before my colleagues
had something to write about in the group chat.
Forget the butterflies of excitement welling up in my tummy, those villians gossip like fish wives.
Jumping in, there he was, you know.
After weeks of FaceTiming he was actually here.
‘Hi’ I whispered. It was all I could manage in that moment.
No judgement please!
Jacobs hair had grown longer.
Dark curls bouncing effortlessly as he moved his head, looking at me then the road again.
I hadn't even realised we’d started moving.
He had one hand on the wheel and the other now resting comfortably on my thigh giving it a slight squeeze.
You know that grip.
The one that makes you all giddy. Ahhhhh!!!
Okay, so. My eyes made their way down his face, his skin looked good.
Clear and somehow giving off a glow.
He didn’t have any makeup on having had the morning off.
I liked his bare face.
His almond eyes looked more defined against his now darker completion.
Guess the Florida sun agrees with him cause even his lashes looked longer.
The car came to a sudden stop.
Red light.
Lips parting slowly, his face turned towards me and he finally whispered,
‘Hi'. You knowwww, the way guys do when they want you to lean in closer cause you can't hear what they're saying.
Hmmmmm, I see you Jacob!
I watched him unable to speak.
I had so many things I wanted to tell him about
and so many questions to ask but, nothing.
I just happily stared at the amused expression on his face.
His scent filled my nose as he placed his hand on my cheek, outlining my brow then gliding down to rest on my neck.
‘I missed you' he whispered again.
Aaaahhhhh! (Hand on the chest level of excitement)
I followed his inspecting eyes as they made their way up my body.
Starting with my stocking covered legs, then a glance at my full thighs.
Eyes stopping at my chest, Jacob slowly released a deep breath then quickly looked me in the eye.
I could feel him moving closer, fingers caressing the short hair on the back of my neck.
Beeeeeeep!
His gaze sharply turned back to the road as the honking snapped us out of the moment.
Seriously!
It was a long drive to my apartment.
I'd just started a new job and hadn't found a closer place yet.
Note to self, get that sorted ASAP.
He'd packed a bag for the weekend and had several paper bags I didn't recognise.
I wanted to ask but exhaustion got the better of me.
We drove in silence.
Both of us reluctant to disturb the heavy tension in the air.
We'd said a few words about our weekend plans then continued an amusing dance of stealing glances at each other.
This was all new to me. I'd never really liked someone this much.
I just wanted to touch him.
Feel the weight of his legs wrapped around me and rest my head on his chiseled chest.
He'd been working out.
I could tell. Jacobs arms had grown bigger more defined.
The dark T-shirt hugged his bicep as he loosely held the wheel.
I could see the outline of his abs under the fitted shirt.
His waist looked smaller against his broad shoulders.
His legs had grown bigger, leaner.
Jacob was holding my hand now, squeezing it lightly, stroking my finger with his thumb.
Keep it together girl!
We made a quick stop to get some snacks for the road then continued home.
The heavy atmosphere and smooth car ride made me drowsy.
I wanted to look at him longer but my eyes were fighting a losing battle.
I'd forgotten just how cute he was when he was happy.
Jacobs face broke into a mischievous smile, amused by the drowsy look on my face.
'I thought you were excited to see me. How dare you fall asleep.' He chuckled,
admiring my blushing face unaware of the Pervy thoughts flying around in there.
I let out a lazy laugh, pulling his warm hand closer to my chest.
Jacob moved his hand down to my legs, slowly caressing my inner thigh.
I looked up at him, eyes half closed.
The sky had grown dark, low lights hitting his face, outlining his now fuller beard.
He looked good, really good.
Jacobs hand slowly made its way further between my legs, strong fingers sliding their way against my tight stockings.
I shifted, slightly parting them in response.
Feeling a strong tug, they ripped making way for his fingers.
Hand lightly tracing the ladder paving its way down my inner thigh, his grip on the wheel tightened.
The car stopped.
Red light.
Taking advantage of the short pause, he leaned over, his face right up against mine.
Moving even closer, breathing heavily, I anticipated the feel of his warm, full lips... but he stopped. Such a tease!
His warm breath now flowed into my slightly parted lips.
I was struggling to keep my eyes open but I craved him.
I craved the mouth I hadn't felt for three weeks.
I wanted to bite his plump lip, feel him wince against me then aggressively come back for more.
Invading my mouth, not knowing where his saliva started and mine ended.
Licking the blood off his lip wanting more of him on my tongue.
Girrrrl who are you!
Holding my gaze, he slowly lowered my car seat then turned to face the road.
‘Rest.' He demanded.
The car started moving again.
‘You fiend' I muttered under my breath.
I could feel my body fully relax into the seat as sleep came over me.
But his hand started moving again this time moving closer .
Hhhmmmm This man will be the death of me, I swear.
I'd like to sleep now ,Sir. If you don't mind.'
He let out a deep chuckle, pinching my thigh in the process.
I jumped surprised by the sudden attack.
I smacked his hand and he chuckled again. 'Such a tease' I muttered accusingly.
The hand crept even closer caressing back and forth,
reaching its goal then moving away again.
The frustration from exhaustion and this slow seduction had my body screaming.
Eyes closed I grabbed his hand and slowly guided it up to where we both wanted it.
Parting my legs further, I arched my back, moving my hips higher up the seat to give him a better view.
‘I’d like to drive if you don't mind' his deep voice tugging at my stomach.
I chuckled leaning my head back giving him a good view of my now exposed throat.
‘You can have your hand back if you need it. You seem to be doing just fine with one'.
‘Hmmm' he reluctantly moaned in agreement.
The car stopped, another red light.
Sitting up, I moved closer to him.
Squeezing his hand tighter between my thighs.
I stared into his eyes, reflecting the GPS light. Moving his other hand off the wheel,
I placed it firmly around my throat, squeezing slightly.
We stared at each other desire hanging heavy in the small space.
Eyes barely open I parted my lips, releasing a slow breath, coated with the smell of Maltesers, his favourite.
My hot breath hit his lips then moved down to his throat.
I swallowed.
Making sure his hand felt every inch of the movement before moving it slowly down to my erect nipple.
Orange light.
Peeling his hand off my breast, I returned it to the wheel.
Moving away, I settled back into my seat, fully closing my eyes.
Green light.
‘You should drive Mr Scipio. Don't want to hold up traffic now do we?’
Running his fingers through his hair, eyes fixated on my charged body, Jacob slowly accelerated.
‘You f*cking tease' he breathed, pinching my thigh again as he turned to face the road.
PS: I’ll tell you the rest later xx
50 notes
·
View notes
Text
Fami revealing her identity to you
A/n:this is the second part to the post I did yesterday with makima that @trystan422 requested
Fami felt a pit in her stomach that not even food could fill, no matter how much she ate, she still felt sick and empty, worry was consuming her like it never had before, the worry of losing you.
It had been just a bit more than a month since you started dating and it has been the best time of her life she didn't think it was possible but she had found something or rather someone who she loved more than food.
normally, she wouldn't particularly care that much if someone found out her identity she wasn't doing that much to hide it anyway and she could deal with them easily If she truly wanted to.
But you, you were different she loved you and you leaving her would have broken her heart in a way that couldn't be repaired so it was better to tell you early in the release to not completely break yours too.
"Hey fami are you alright? You haven't eaten anything since you invited me here"
"No....there is something I need to tell you, its really important"
"Go ahead then I'm all ears"
"I'll go directly to the point,...... i am a devil"
Her emotionless voice and expression made it seem like this conversation was an easy one for her but in reality that couldn't be farther from the truth as she was panicking greatly on the inside.
"To be more specific, I am the famine devil, one of the four horseman of apocalypse, the others are my sisters: control, war and.....death, to put it bluntly I am really powerful"
"Feel free to tell that to anyone you want after you leave me, I won't hurt you or any of your friends for knowing that information, it would hurt me too much to see you in any kind of pain, for the same reason I won't do anything to you if you break up with me, I would much rather see you happy without me than you staying with me become of fear"
After her speech fami fell silent and pulled her hat over her face and closed her eyes,ready for you to walk away, she was very surprised when she heard you laughing instead
"So you're famine, I always thought your name was unique, I guess now I know why"
Fami blushed slightly and answered still confused
"Y-yeah I couldn't come up with a human name"
"I think it's beautiful if it's any consolation"
"Thank you I appreciate it"
You remained silent for a moment before walking over to where fami was sitting, taking her hat off and looking at her eyes
"Please don't think I'm gonna leave you, you mean so much to me, even if we've been together for not that long I can see the love you have for me, the way you look at me, the way you share food with me and the way you talk to me, I can see the love in everything you do, I know you love me, regardless of you being a devil, you're my girlfriend and nothing will change that"
After hearing everything you said fami felt the happiest she ever was, even eating the best food in the world couldn't compare to this feeling, she smiled the brightest smile she could muster and spoke such simple words yet filled with so much love.
"......thank you, truly"
"You're welcome, now let's order some pizza ok? You haven't eaten for like 15 minutes, I didn't know you could physically do that"
Fami chuckled and kept looking at you with a loving gaze
"Yes please I'd like that"
#chainsaw man part 2#chainsaw man#chainsaw man x reader#chainsaw man 2#chainsaw man 2 x reader#chainsaw man part 2 x reader#x reader#fami chainsaw man#fami csm#fami#fami x reader#fami chainsaw man x reader#fami csm x reader#gn reader
65 notes
·
View notes
Note
I just wanted to say I think you're really cool in the way you defend your own boundaries while also trying to see the best in people (e.g. off-topic Wednesday asks / etc.). Like you make your ask box feel like it's okay to ask questions or not worry too much about how something might come off wierdly if it's read a certain way but also you don't let people walk over you, and that balance is a fucking skill which takes effort and work.
Thank you. 🧡 I definitely do go to a lot of effort to be clear about certain things I'm cool/not cool with while also assuming the best of people's intentions if I ever get comments or questions that are phrased poorly or seem . . . well, questionable, to make an unintentional pun there, haha. I just don't wanna start shit that doesn't need started or slather bad vibes all over some poor well-intentioned random soul who just doesn't have the most immediately up-to-date/informed language or certain experiences to inform their perspective, AND all over all of your dashes on top of that. Like, we were all confused about shit and awkwardly attempting to figure out what the magic question that would explain that shit to us was at SOME point in our lives, if nothing else. You gotta remember your internal stupid kid and how bad they wanted to figure shit out without having the tools for it!! You just gotta!!!!
Like, I literally did not realize gay and bi people were a thing until I was FOURTEEN, man, I just did NOT have that context/experience as a kid. And then, like, four months later I was . . . uhhhhh I'm pretty sure literally the first kid who was publicly out in my entire very tiny "quaint lil' small town full of well-off retirees with gorgeous lawns and literally nothing for a teenager to do outside of school" high school, and at least as far as I ever knew there wasn't another one until my friggin' senior year. And I didn't figure out what asexuality was OR my gender identity until I was in my thirties, despite actively TRYING to figure those out! I just didn't know! I didn't have the word for it for so long I didn't even GET it was a thing that should have a word!
Though to be honest, I really do get way, WAY more people worrying that they're overstepping and preemptively apologizing about it than I ever do people who are actually doing anything I'd personally consider to be overstepping, and I get even fewer people who are INTENTIONALLY overstepping on top of that. Like, I've been very lucky in the audience I've managed to snare/cultivate in my internet times, I very rarely encounter anyone coming into my inbox in bad faith. "Don't like/don't read" seems to be generally respected and I appreciate it, basically, hah.
Also, like, not to get too extra or serious here, but a lot of the reason I write fanfic is because it can contain a lot of things that standard publishing is less immediately open to releasing--like, especially back when I started, it was just NOT a thing to have explicitly queer kids in mega-popular mainstream YA series or all that much gender/racial/neuro diversity past, like, token presences that were at MOST only diversity-CODED half the time anyway and "didn't like labels". And like, that bugged me a LOT as a kid and as a young adult, and still kinda bugs me sometimes these days. I wanted, you know, that SEEN feeling, and I didn't want to only get it from hyper-niche genres/authors that were only writing about being queer and sad about it. I wanted that shit in my dang sci-fi and fantasy and all the FUN stuff, not just, you know, the tragedy-porn cautionary tales. So I want people who are reading my stuff to feel that way, even and ESPECIALLY when they're some totally different flavor of whatever we are from me, and so I REALLY try to be inclusive and welcoming and assume the best of people, at least to the best of my ability.
. . . okay I got kinda carried away with this answer, maybe, haha, but tl;dr: literally everyone has got enough bullshit going on in their lives, I can at least be nice about weird kinks and random gender/mental/physical/???? issues that I don't always necessarily understand the full nuances of on the internet.
#moriartea42#rintalk#so yeah thank you for noticing my efforts I do SO much work to keep that balance for us all hah#I do my best!!#our best is all we can do!!!!#also lbr healthy boundaries help with the 'tisms so much 'cuz healthy boundaries means RULES to follow yaaayyyyy#best cheat sheet for human interaction ever!!
34 notes
·
View notes
Text
❝ 5 Reasons To Love Lee Juyeon ❞
☆ PAIRING = juyeon x reader
☆ GENRE = established relationship, pure pure fluff, i love love so much :<
☆ WARNINGS = reader is shorter than juyeon, eating, one use of y/n (i tried not to use it for once :<), pet names included: sweetie/sweetheart (to reader) & hon/honey (to juyeon)
☆ WORD COUNT = 3k?? or 2.9k??? one of those
╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴>
★ SYNOPSIS = "What made you love me?" a question not usually asked when it's your eighth year together. but juyeon was just so curious, so here's five reasons why (and how) you fell in love with lee juyeon.
★ RELEASE DATE = 02.14.24
★ PLAYLIST = 💌
★ AUTHOR’S WELCOME = happeeee (late) juyeon day !!!! i love you juyeon ☹️☹️ ok now its happy valentines day !!! lolol i was supposed to post this for his birthday but it was still a wip 💀 so now happy vday juyeon !! ok bye enjoy this pls (NOT PROOFREAD OR BETA READ BTW)
╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴╴>
Date: Feb 14th, 2024
“What made you love me?”
Juyeon’s sudden question made you stop mid-bite into your food. His tone makes you think he's playing around but when you look up at his face, he has a serious but curious expression displayed.
“So suddenly? Uhm…”
His eyebrows raise in curiosity as he awaits the answer. Mouth parted while he nods gesturing you to go on.
“You're you.”
“Huh?”
“I love you because you're Lee Juyeon”
The male pouts as a blush paints his cheeks, “I wanted to hear specifics. Like, like… you know!”
You chuckle at your lover's reaction and caress his hand on the table. “I'll give you specifics then, alright?”
“More than alright”
“Hmm let's see…”
No.1: “Lee Juyeon is a caring man.”
Date: Feb 14th, 2019.
Valentine's Day 2019. The day you weren't able to go on the date the two of you had planned for weeks because you had a fever.
The two of you have been calling each other all day, hearing the sound of his voice made you feel better each second.
During the whole call you heard rustling in the background but decided not to comment on it until you heard him walk out his house and enter his car.
“Juyeon..? Where are you going?”
“….Nowhere.. where are YOU going…?”
Once he returns the question back to you, the two of you say nothing. The voice of Juyeon’s gps tells you everything you need to know as you hear it say your street name.
“Juyo.. You shouldn't come over, I don't want to get you sick”
“Who said I'm coming over? I'm not coming over, just going somewhere..” He continues to act clueless the whole car ride, dodging questions and comments as he makes his way to your house.
Even as you watch his car pull into the driveway next to your mom's car, Juyeon still tries to act like he isn't at your house.
“Sweetheart, I don't even get what you're saying. I'm at home, is there another handsome, tall, kind, sweet, and did I say handsome man you're seeing?”
The phone hangs up as the doorbell is rung. Outside the window, you can see Juyeon on the steps to the door. Red roses hidden poorly behind his back.
“Oh! Didn't think I'd be seeing you here hon”
“This is my house.”
You sigh as Juyeon happily skips his way into your house, ignoring the sniffles of your nose and coughs escaping your mouth. “Juyeon you really shouldn’t be here. Even if it’s Valentine’s Day.” Opposing to your words, you shut the front door behind you.
“But if I wasn’t here, how could’ve I brought you these flowers?” He pulls out two bouquets of roses from behind his back, “One’s for your mom, because she's so sweet for having to deal with me here everyday”
Juyeon opens his arms with a big smile, “A small cold isn't going to stop me from showing my love for you” Your engulfed in his hold as he rests his head atop yours. “Sadly, I don't think anything will stop you Juyo.”
“Nope!” He pulls his head away just to come back and plant a kiss on your forehead. “Whether you're healthy or sick, I'll always be here beside you.”
No.2: "Lee Juyeon is a romantic man."
Date: Feb 14th, 2021.
Everybody knows what happened this year, no need to explain it. Juyeon was thanking the gods for the fact that the year prior, he came up with the idea for the two of you to move in together.
But there was one problem this Valentine's Day. He couldn't go out to get flowers this year. To him, it's the most important part of the gift. He didn't need to go out to get your gift because he got it a year before. But the flowers! What's February 14th without the surplus of flowers in the air?
A day before Valentine's Day, Juyeon did the last thing he thought he would be doing. Googling last-minute gift ideas for Valentine's Day.
It took an hour for him to find something to replace the missing flowers and it was perfect. Especially since they were easy to personalize. He's lucky they're easy to make too as he finished them while you were sleeping and hid them in his bedside drawer.
“Good morning, Juyo Honey~ Happy Valentine's Day!” You softly kiss his cheek, and he rustled awake at the warm feeling.
He blinks his eyes open and squints as he takes in his surroundings. Once his eyes land on you, they widen, and a soft smile makes its way onto his face.
Juyeon’s hands lay on your cheeks as he brings you closer to him for a soft kiss. “Happy Valentine's Day, sweetheart. Sorry I didn't make you breakfast in bed this year, I stayed up making you something last night.” He yawns and does a big stretch.
“Hon, you don't have to apologize.. I'm happy just staying here with you for hours- Wait made? Don't tell me… You made another giant card filled with pictures and glitter??”
“No! Come on, sweetie, you know I try not to repeat gifts. It's something even better,” He turns to his bedside table and reaches into the bottom drawer to get the first gift for you.
A gasp leaves your mouth as you lay your eyes on a bundle of paper flowers made by the man next to you.
“Juyeon! What- I- When did you make these? And how long? Oh my” You sit up, and the bundle is placed on your lap.
“Made it last night after you fell asleep. Only took me about… three hours?”
“I fell asleep at ten… You stayed up till one to finish these?”
“Well yeah, I was missing only the flowers this year. I had to find a way to have them for the day.”
Your face drops at his words, “There’s more..?”
“We're baking a cake together, I got the ingredients delivered.” Juyeon pauses before glancing towards the closet door, a common spot for hiding gifts in the household. “And there's a giant card…”
“Oh no…”
“It's confetti, not glitter this time! So there's a difference!”
No.3: "Lee Juyeon only has eyes for you."
Date: Feb 14th, 2016.
”sent to lee juyeon”
”For: lee juyeon”
”can this go to juyeon?”
Your school was doing a cute Valentine's Day event, pay a dollar or two to send your crush or lover or friend a simple carnation rose. Seems cute on paper, doesn't it?
Yes... But all the work of delivering flowers on Valentine's Day is as stressful as staying in class for the whole day. Who knew flowers could start so much drama?
People coming to the busy student council room and yelling at you because their flower wasn't sent first, couples sending flowers to other people and confessions. Way too many confessions.
Someone at the center of a majority of these confessions is Lee Juyeon. Last year his friends, Younghoon and Hyunjae graduated so now it's like all the confessions piled onto him.
“Flower delivery!” You knock on the classroom door, and the teacher inside gasps at the amount of carnations you and your fellow council member were holding.
“Oh my! Is there one for every student? Why is there so much?”
“All for Juyeon.”
“Oh..”
“We'll be back here don't worry.”
Valentine's Day was never your favorite holiday, why show all your love for someone on one day when you can do it every day?
The door to the student council room slammed open before you could even touch it, another annoyed and entitled student bursts out. Your friends inside sigh at the outburst.
“Oh Y/n! There's something up with this one flower” Yunjin beckons you to the table with notes and letters. “Did you plan on confessing to Juyeon today? Because if so, you made a mistake on the form.”
“Confessing on Valentine's Day? I thought you knew me by now. Let me see this.” Before you can take a look at the note, it's snatched out of Yunjin's hand.
“Eric?!? What the??”
“Oh uhm… I'll go and deliver this flower, hold up.”
“But you're on writing duty! Your handwriting's the best-”
“There’s two piles done!”
Eric runs out the door with the note, grabbing a red carnation to complete the set.
“It's everyday with this kid.. Sorry Y/n but, do you think you can go and bring him back. Easy way to get a small break from delivering flowers”
Yunjin looks at you with a pleading look on her face, and you send a nod and a thumbs up her way as you head toward the door.
Luckily Eric didn't wander far and good thing his voice carries across the hallway as you were able to find him quickly. Oh! He's talking to Juyeon..
“Dude! You're lucky I got a hold of the note before they did-"
“Eric? You keep on running off. What's the excuse this time.”
“Uhhh….” Eric's like a deer caught by the headlights as he thinks about what to say, “This is my excuse” He pushes Juyeon towards you and runs back to the student council room.
“Hi..”
“Hi Juyeon, don't worry, all of your flowers were delivered. You don't have to go home with like three piles of flowers-”
“This is for you,” The boy in front of you holds out the red carnation. He looks away from you with blushing cheeks and shy eyes. “Happy Valentine's Day, Y/n.”
"What the fuck???"
After the initial shock fades away, you find yourself softly smiling at the surprising actions of Juyeon. Hands reach out towards the flower in his hands, “Happy Valentine's Day, Juyeon. Are you free after school?”
“What?!?” His head flinches to your direction and his eyes widen, “Me? I mean, I think so.”
“Juyeon, do you want to go out on a date with me?”
He's left speechless at your boldness, his face almost as red as the flower in your hand.
“Of course!”
No.4: "Lee Juyeon always knows what you need."
Date: Feb 14th, 2022.
“Are you sure you can drive yourself back home?”
“Yes, hon, I'm sure. And I'm already halfway there!”
“Okay okay, just making sure..”
You were currently on your way home from work. Yes, you were working on Valentine's Day, unfortunate, right? Plans had to be rescheduled due to the sudden schedule changes your boss made without warning.
A bouquet of roses rested in the passenger seat next to you. Waiting to be gifted to your lover, “Juyo, When I get home, do you think you can-” Through the phone, a loud crash is heard, followed by a faint ‘oh no!’, “Juyeon.. Are you okay?”
“Sweetheart.. Why are the suitcases on the highest point of the closet..?”
“Because we never go any…where….”
“Oops…” Juyeon hangs up the phone right as you pull up to the house. Your keys rattle in your hand as you unlock the door, roses in the other hand.
Juyeon is nonchalantly sitting on the couch like nothing happened, “Oh hey! How was work?” He gets up to embrace you and plant a kiss on your forehead.
“Hon you can't just ignore what you hinted at just now.”
“Hinted?? What did i hint at? Ha.. Oh, wait! What's that over there??” Juyeon points to a random object behind you, and foolishly, you turn. The bouquet is snatched out of your hand, and Juyeon bolts into the kitchen.
“Juyeon!-”
Laying across the kitchen table were rose petals. They formed a heart around an envelope and your passports. Inside the envelope was confetti and a printed out paper conforming the plane tickets of Juyeon and you to Italy.
“Don't worry, I contacted your boss for the days off. He's actually weirdly nice, asked me if I wanted a job.”
“You.. booked us a flight to Italy…”
“Yeah, sweetheart you've been working so hard these days. You were literally just on shift not even an hour ago, and it's Valentine's Day. My love needs a break, I know there's a bunch of stress bubbling inside that pretty head of yours.”
Juyeon pulls you closer to him, his hand stroking your head, “You've been doing so well, sweetie. I'm here whenever you need me.”
You bring your arms around his waist as you bury your head onto his body. “I don't know what I'd do without you, Juyo.. Every year, you always manage to show me up on Valentine's Day, though.”
“I think it's because I'm better, haha!”
“I'm throwing my luggage at you later.”
No.5: "Lee Juyeon loves you."
Date: Feb 14th, 2024.
“Why'd you ask me that question?”
Juyeon’s eyes start to waver across your face, his hands resting beside him as he leans back into his chair.
“No reason, it's just.. did you notice it yet? The flowers..”
Your eyes land on the flowers sitting on the side of your kitchen table. A mix of red and pink roses fill the vase. One flower sticks out from the rest, a red carnation.
A soft smile appears on your face, and fingers reach out to softly caress the flower. “The first flower you ever gave me.. How sweet” Your hand softly grabs a hold of the flower, pulling it out of the vase.
“No wait!-” Juyeon was cut off by the sound of something falling off the carnation's stem. His hands were quick to grab the object before you noticed what it was. “Uhm…”
“Juyeon… What fell from the stem?”
“What fell from what? Haha.. More like, what's that over there?!?”
“I'm not falling for that again.”
“Oh.”
Juyeon sighed and mumbled under his breath, “You know what, I was going to wait till after we finish eating, but why wait any longer.”
He stands up from his seat and makes his way around the table until he's right by you. The male grabs ahold of your hand as he takes a seat next to you. His lips softly make contact with your knuckles, and his eyes lock onto yours.
“Juyo..? What.. What is this..?”
“Something I've wanted for years, a romantic dinner in the house I share with the person I love the most.” Juyeon says with a soft smile, his thumb caressing your hand. “Can you believe it's already been eight years since I confessed to you?”
“Eight years already? That's so weird. It felt like only a few years ago. Maybe it's because when I'm with you, you always make me feel like a high school student with a crush.”
He chuckles at your words, “Valentine's Day has always been a special day for us, hasn't it? I can’t wait to spend more and more years with you.” Juyeon pushes himself off the chair and onto the ground on one knee.
“Your shoelaces are untied-”
“Juyeon I'm not wearing…shoes..”
Your words trail away from your mouth as Juyeon looks up at you and reveals the object he that hid from you, a ring. In his hands lay a sparkling and beautiful ring.
“What the fuck?? Juyeon?-”
“Ever since I met you in senior year, you've been the only person on my mind. My mornings start with you, my nights end with you, and my days are all about you.” His shaky hand comes back to your own, and he holds on tight.
“You are the light of my life, and I knew you were my one true love since you made that same reaction when I confessed to you. So… will you let me spend a lifetime with you by saying yes?”
By this point, both of your eyes are watery, but the love in each other's eyes is visible through the blury tears.
“Will you marry me?”
“Get out! Of course I will!!”
★☆★ AUTHOR'S GOODBYE = technically, its still valentines day… so i made it before the deadline hehe anyways thank you for reading i love yall and shout out to all the hotties out there mwah byebye
☆★☆ TAGLIST = @sanasour, @boomhoon, @loonaluvz, @deoboyznet
#deoboyznet#tbz imagines#tbz x reader#the boyz drabbles#the boyz imagines#the boyz x reader#juyeon x reader#lee juyeon x reader
125 notes
·
View notes
Text
✧˖°ʚ🍓ɞ♡ SUNSHINE AND STRAWBERRIES
pairing ☆ lee felix x fem reader
synopsis ☆ Y/N is a new streamer. after months of planning, and her best friend & now fellow streamer han jisung convincing her, she makes a twitch and youtube account. thanks to jisung giving her a shoutout to his own huge following, she gains some unexpected overnight fame. but what was more unexpected was waking up to see her long-time favourite comfort streamer _sunshine.bbokari_ following her.
warnings ☆ swearing, descriptions of slight panicking
[TAGLIST -> CLOSED]
MASTERLIST | PREVIOUS | NEXT
☆ partially written chapter, 8 screenshots ☆
CHAPTER EIGHTEEN ☆ STICKY SITUATION
"You've got this."
Your reflection stares at you unconvinced. How in the world were you supposed to turn Jake down without ruining years of friendship? Sure he was funny, sweet, loving, everything you'd want in a boyfriend, but for you?
The feelings weren't there.
Now, you could send him a text from the bathroom saying you didn't feel well and hope he didn't see you before, or you could face him. The former seemed the more appealing option, if you were honest. However, it was probably best not to prolong this.
Stepping out of the bathroom with a deep breath, you see him. He's in a small booth in the corner, texting someone.
Your phone buzzes.
Hey, how far are you?
Jake looked up at the buzz, locking eyes with you. You give him a small wave, approaching the table and sitting down hesitantly. Sweat ran down your back, and you could feel your chest getting tight. Not now, dammit!
"Hey," Jake avoided your eyes, instead looking down at his hands, fingers fiddling with his rings.
"Jake I-"
"Y/N-"
Finally you look each other in the eye again. The two of you can't help but break into giggles, tension releasing just the slightest.
"I need to say this first before anything else," Jake says more seriously, a turn from the brief laughter. "I don't expect you to like me back like that. Hell, I don't know why I even said that to you!" He groans and uses one hand to cover his face, the other still playing with a ring. "Ugh, I'm such an idiot. Can we pretend it just never happened?"
For a moment you consider it. You could move on, ignoring his declaration of feelings, or you could put him out of his misery. The choices were both unappealing.
"No, actually." It was your turn to look at your hands. "I'm sorry Jake. I don't like you like that, you're right. I love you, as a friend, but-"
The tightness in your chest was back, overwhelming you. You felt guilty, even though you knew you shouldn't. No one can help who they fall for or don't. The stress was becoming too much.
"I-I have a boyfriend!" You blurt, hand immediately slapping your mouth.
Jake's face pales, mouth hanging open.
"What?" He looks almost hurt.
"I-" Think if something, Y/N! "-we haven't been dating long, but I really like him. He wanted to wait to tell people since it's still fresh."
Internally you cringe at yourself and curse your brain for the panic response. A boyfriend? Really? What if he asks who?
"Oh," Jake nods, leaning back. "Look, I'm really sorry, I had no idea. I definitely never would have said anything if I knew. I kind of wish you told me though," He laughs lightly. "What's he like?"
You look at him confused.
"Hey, I'm still one of your best friends!" He puts his hands up. "I need to know if I need to start visiting the gym again. You know, in case he breaks your heart."
Now you laugh, "Don't worry about that, I think Chaeryeong and Ryujin would get to him first. Um, actually I said I'd hang out with them today, so I should probably head out..."
"Oh, okay." Jake stands. "I'm glad we could talk this out."
"Me too."
After leaving, you allow yourself to let out all the anxious energy, furiously whispering to yourself and pulling out your phone.
notes ☆ Y/NNNNNNNN 😀😀😀😀 WHY WOULD U SAY THAT OUT OF ALL THINGS !!! (for the plot of course) also someone teach me self control !!!! everytime i finish a chapter i'm like i COULD wait to post this..... or i could just post it now, which always seems more appealing ☝ anyway, back to the fic- count this week of fake dating possibly... lead to something more? stay tuuuuuuuneeeeeddd
taglist ☆ @marcillfll @toplinelix @neri-ner @tfshouldidohere @imasimplol @samvagejkflxhrt @yennifersgeralt @aestheticsluut @cherryuqii @tenebrisirae @roseidol @veryjeongintxtkid @amara-mars @nobuttpics @bmnyy @sheeshhhhfelixsworld @ellelabelle @gini143 @mrsseals16 @veedoesntknaur @channiesstars @daydreamer5006 @luvvvash @amesification @skzswife @blamemef0rit @soulphoenix1618 @lovingmny @stvrfir3 @boo-ven9eance @adestayskz @rag-iii @enchantedgrunge @mytherapisttoldmenotto @strawberry-dreamland @oh-my-fancan @lucktales @cookielino @fantasyaddict123 @sleeplessmin
pink means it won't let me tag u
#✧˖°ʚ🍓ɞ♡ SUNSHINE AND STRAWBERRIES#skz#stray kids#skz smau#lee felix x reader#social media au#stray kids smau#lee felix#lee felix x fem reader#lee felix x yn#lee yongbok#non idol felix#non idol au#stray kids streamer au#felix streamer au#streamer au
202 notes
·
View notes
Text
Penny Lane's Getting Better (The Beatles x Reader)
Epilogue: The End
Date: 2/9/78
Dear John,
I wish I could have told you how much I loved you. From the first moment our eyes met, to the last shaky breath. I don't know if you remember me anymore, it's been so long since you went off with Paul, George, and Ringo on your grand adventure. I hope everything is going well for you.
It's been, what, 20 years? More than that at this point, I know...
I tried reaching out a few years ago, but I couldn't get ahold of you because you had stepped away from the public eye. I hope you're happy with your family, and that you release some new music soon.
Imagine has to be one of my new favorites, keep working away! I miss you, I'll be sure to reach out again soon.
Love,
the girl you showed around Liverpool over 20 years ago
Date: 4/16/78
Dear my best friend,
It's been awhile since our last talk. Nearly 7 years now...how's your family? I hope they're doing well...
John, I, don't know what to say, how we can come together again. I know we are split apart, really and even our music is starting to reflect that.
But you'll always be my best friend, you'll always be the person who inspired me the most. I love you, John.
Highest regards,
the boy you found in Liverpool
Date 6/26/78
Dear friend,
I find your boldness endearing. The words you speak to the world are strong and noble like those of my own. I sometimes wonder how things could have been different, if we hadn't disbanded, but even you know that I wanted out of there more than anyone...more than you.
Things have been fine over here. I've been soul searching, figuring out myself...especially in these times. I hope you and your family are well. I wish my own was.
Notify me when you drop that next album will you? I'd appreciate a chance to listen to something that reminds me of better times.
Signed,
who they considered quiet
8/30/78
Dearest friend of friends,
Recording with you has been the best thing I've done in awhile. The albums aren't doing very well right now. I'm just glad for your contributions. If you need anything, I'm always here so just send a word.
I haven't seen either George or Paul for awhile, the pretty girl from Liverpool reached out to me and she said she sent you a message a few months back.
We've been wondering about you John...
Peace and Love,
Your Drummer
20 years earlier
"We won't be gone too long," John says, adjusting his cap. You raise your eyebrow as you fluff up his hairs that sticks out.
"I know, but when you make it big, don't feel compelled to come back too soon, alright?" You reply, stepping away from him.
The train was nearing the station, your heart swelled, seeing your beloved friends going off into the world.
"I'm going to miss you," John whispers to you. He kisses your hand with a slight smirk. You chuckle to yourself, this feeling that he's going to forge his own path...you know that he will have bigger things to think about than you.
At least that's what you thought...
10/9/80
Dear Y/N,
I know it's been a long time since I've written you. My life has changed in so many ways, I can't even explain it. I admit that I wanted to reach out in the past and didn't have the courage too. I really missed you, but I felt I left you behind...
I see that now that I should have just written you.
I still love you, and always will...
I really do miss you, maybe we can meet up again sometime. It would be nice to meet up again after all these years. I heard you're getting a name for yourself in England.
Thank you for the birthday card, by the way, you've sent me one every year.
I hope to see another one next year,
I love you,
John Lennon
@sabrielka-133
#paul mccartney#paul mccartney x reader#george harrison#george harrison x reader#john lennon#john lennon x reader#ringo starkey#ringo starkey x reader#ringo starr#ringo starr x reader#the beatles#beatles fic#fanfic#beatles fanfiction#beatles fandom#cross posted on ao3#wattpad#beatles#penny lane#getting better#now and then#fanfiction#ao3 writer#cross posted on wattpad#john lennon fanfiction
26 notes
·
View notes
Text
Corrupt Me
Merle Dixon x Virgin Fem!reader Era: S1, camp, pre Rick joining Word Count: 1.9k CW: p in v, fluff? Content Description: Y/N and The Dixon brothers had been friends for years and were together at the time of the outbreak. Y/N had had a crush on Daryl but he never showed any sign of feeling the same. Merle had teased Y/N for years about taking her virginity. Now, with the world gone to hell, she was tempted to take him up on it.
"Come on! I'll make ya feel good, I promise." Merle teased from behind me.
"I'm sure you would. I just don't think it'd be a good idea." I turned to face him and looked around. We were in the trees, some distance from the camp and the others now. "Also I came out here to pee so." I shooed him away. He just smirked and walked over to me, pulling me in to a hug.
"Need any help?" He purred and my heart raced.
"Merle!" I smiled, despite myself. "I'm serious."
He sighed and released me. "Just think about it."
I rolled my eyes as he walked away but his offer had been on my mind more and more these days. Since the outbreak it was becoming increasingly more possible that I was going to die a virgin. It wouldn't have bothered me so much but now, honestly, all I could think about was Merle. I really believed he'd make sure I was comfortable and everything. Despite his brash personality and "player" mentality, he had been adamant on being the person to take my virginity for years. He never pressured me but he always made it known.
For a long time though it was Daryl who had my heart. Dark, quiet, kind Daryl who had also been my friend for years but any mention of romance and he'd freeze up. I suppose at some point in the last year I'd come to terms with the fact he'd never like me back. Now, I wasn't saying I thought Merle would date me. I wasn't even sure he was boyfriend material at all. But losing my virginity was something and it wasn't like I had loads of time or opportunities like before. It was becoming more tempting by the day to sleep with Merle. Why not? What was stopping me?
~~
Later that night after everyone had had some food and went to sleep. Glenn and Dale were on watch that night, sitting on top of the RV. It was silent outside my tent, eerily so and I couldn't rest. The flimsy fabric of the tent didn't feel nearly safe enough and yet my eyes felt heavy and a weight settled in my chest sometime during the night.
That was, until footsteps approached my tent. I sat up straight, thinking it was a walker but the shadow was hunched as if tip-toeing and their footsteps were uneven, slow. Fingers reached for the zip and Merle's chest and then face appeared in the gap.
"Merle!" I hissed, my heart pounding. "You scared the crap out of me. I thought you were a walker." I breathed a sigh of relief as Merle sat next to me, smug look on his face. "What are you doing here, anyway?"
He shrugged. "I couldn't sleep." He smirked and then closed the short distance between us, planting a short and gentle kiss on my lips. My heart fluttered at his touch. He kept his face close to mine, asking for permission. I closed the distance, reaching a hand up to his face.
"Merle." I said against his lips. He pulled back just enough to look at me in the dim light. "What are you doing?" I knew what he was doing but I needed him to say it.
He leaned down and kissed my neck gently. My brain was slowly going fuzzy. "You don't know how sexy you looked in that forest today, Y/N. I wanted to take you then and there." He pulled away to look at me again, cupping my cheek. "I won't do anything else unless you want me to, though." He then wrapped his arms around me and kissed my neck, my jaw, my lips. His hands stayed on my hips and face.
Somewhere in the few minutes or seconds or hours that followed, I wanted, no, needed him to touch me. I held him closer to me and kissed him, his hands gripped me close and somehow I ended up lying down with Merle hovering over me. I wasn't sure if I pulled or if he pushed or both but I took the opportunity to move my legs either side of his hips.
He pressed his erection into my groin and my breath hitched slightly. Merle smirked and started to rub himself against me. Even something as small as that felt really good but it wasn't enough. I think he could sense I wanted more and so his hand slid up my body, massaging my boob through my shirt and bra. His hand felt so warm and good on me. I started to wonder why I hadn't done this sooner.
I lifted a leg around his waist and his hand slid back down my body to go under my shirt and under my bra. Here his hand was hot and delicious against my skin, rough from callouses but if anything if I liked the feeling more. He was gentle, trying not to get ahead of himself, holding back. I wanted to just tell him not to but decided against it. I had no idea what this man was like in bed. Could he have been too rough for me to handle? He said he was going to be gentle and that was what I needed.
"Merle." I said, my heart pounding harder. He looked up at me. "I want you to...take my virginity." My mouth went dry with anticipation.
He pulled back to look at my face, probably to gauge how serious I was. He smiled wide like he'd just won a grand prize. "I should've kissed you years ago." He mused, leaning down to kiss my jaw.
"Why did it take you until now to make a move?" I breathed as my arousal deepened.
"I guess it just took the world going to hell for me to decide to not waste another chance." His lips were on mine with more passion than before. This time he slid a hand into the waistband of my trousers, kissing me as he undid the belt and button with one hand.
"Wait. What about protection?" Afterall I didn't want to risk bringing a baby into this hell.
"Got it covered, sugar. I already happen to be carryin' a couple." He smirked and pulled one out of his jeans pocket.
I sighed with a smile. "Shoulda known."
"You sure you wanna do this?" He kneeled back between my legs, holding the little packet up. Just a few months ago I never thought I'd be here. Not that I hadn't thought about having sex with Merle but losing my virginity to him in the middle of an apocalypse? In a tent? I smirked and nodded. He moved next to and got his trousers and pants off surprisingly fast. I shimmied out of my trousers but kept my underwear on. I watched as he expertly put the condom on over his thick, pulsing erection. I was worried it was going to hurt.
"Be gentle, please." My voice came out soft, almost a plea. I hadn't meant to but suddenly the reality of it all hit me.
"Don't worry. I'll do ma best to make sure it won't, okay?" He got back between my legs and slid a hand up my thigh, his fingers gently grazed the outside of my underwear and my breath hitched again, a soft noise escaping me. He then slid his fingers underneath the fabric and between the folds to rub my clit. His fingers felt electric through me and my body responded. "Feels good, don't it?"
Merle smirked down at me as he worked his fingers. I reached up to kiss him and his fingers worked harder. I moaned into his lips and he groaned back into mine. "Fuck, Y/N. You're so wet down here. Moan for me again." He then slid his fingers down and teased my hole with a single finger, slowly, centimetre by centimetre he slid it in and out again, each time going in a little deeper until his whole finger was inside me.
He leaned his head down to kiss my neck and jaw, suckling and biting gently. I could hardly stop the soft moans as the new sensations rocked me.
Merle then surprised me by using another finger. He did the same trick again, slowly stretching me out as well as getting me more aroused. "Merle." I gasped.
"You don't know how much I've wanted this, Y/N." He breathed. I cupped his head in my hands and I was about to kiss him until his fingers unexpectedly went all the way inside me. I moaned into Merle's mouth, none too quietly. As he pulled out to push them in again, I buried my face into Merle's neck to muffle the sounds coming out of me. I whimpered as his fingers pumped faster, pushing into me a little harder. I gripped onto him.
"I think you're ready for the real thing. You think?" He voice was ragged in my ear, probably from the effort of holding himself back. All I could do was nod against his shoulder.
He leaned up and lined his cock up with me, moving my underwear aside the tip just resting against my pussy. The anticipation was agony. My body thrust up into him.
"You're so eager for ma cock, aren't ya? God, you're sexy." Merle then leaned down to kiss me hard and pushed his cock into me at the same time. I had the sensation of being stretched and filled, it felt strange at first. Once he was all the way inside he stayed still and used a hand to lift my shirt and bra up, exposing my boobs. He then took a hardened nipple into his mouth and suckled on it. Oh, that was a new and wonderful sensation. My body arched into him and I moaned softly.
He started to pump in and out of me slowly, softly, moans escaping him as he did. "You feel so fucking good, Y/N. Fuck." He took my other nipple into his mouth and then pressed a kiss to my lips. As he pulled away just a bit, his thrusts became faster, a little harder. He was nearing finishing. "I'm cumming." He gasped and moments later slowed and I felt him throb inside me. "Shit, I'm sorry." He gasped.
"Don't be." I breathed into his lips.
"Nah, I can't finish it like that." So he pulled out of me and, without taking the condom off, used his fingers to rub my clit again. Those electric waves washed over me pretty quickly. The little circles he rubbed into me built something inside me and a heavy moan escaped. His lips crashed to mine to muffle the noise. "Cum for me, Y/N. Come on, baby."
The waves reached a crescendo and my body pulsed as each wave intensified. My legs shook slightly as I came down.
Merle then took the condom off and cleaned himself up with a rag from his pocket. He kissed me again, got dressed and lay next to me.
"Jesus. That was..." I couldn't finish.
"Oh, I know. It gets better each time, too. I can promise you that." I could hear him smirking.
I leaned up on an elbow. "Next time, huh?" I smiled down at him.
"I've waited years to have you, Y/N. I ain't letting you go now. No way." His tone had turned serious.
"What are you saying, Merle?"
"I..." He paused. "I didn't just wanna fuck you, you know."
I shook my head but he wasn't looking my way. My heart was racing for a whole different reason. "No, I didn't know."
He rolled over, shoving a blanket over us both and cuddled me into him. "Silly girl. I like you."
~~
(part 2?)
#twd#the walking dead#merle dixon#twd merle#merle dixon fanfiction#twd merle dixon#merle the walking dead#merle dixon imagine#merle dixon smut#merle dixon twd#merle dixon x reader#merle dixon x yn#merle dixon x you#merle dixon x fem!reader
127 notes
·
View notes
Text
I see some people worrying that the Teraleak will cause Pokemon projects to be delayed or canceled (thanks to a fake leaker who lost his credibility trying to stir the pot like usual), especially ZA.
I'm not a leaker with inside info, I'm not a TPC employee, I'm just a lifelong fan like many others- just to preface this.
My opinion is this, for what little it may matter: I don't think any game projects are in any rush to be canceled or completely restarted from scratch. This leak is huge and does cover other facets of the franchise like anime and movies- those could be possibly affected, but I'd say the chances of anything deep in development being outright canceled is near zero- not impossible, but very low.
Imo the worst that may end up happening across the board is that stories in the works may need to be rewritten, characters planned reworked, certain new Pokemon or forms shelved for later or permanently jailed like other beta Pokemon, or maybe get delayed a bit longer than what they normally would have.
That being said, there's something very important people need to realize about this: Pokemon isn't a passion project, it's a franchise that makes more money than any other. They are a business that makes products to be bought, watched, consumed, all in pursuit of appeasing people in suits who like money. That sounds like a cold take to some, and I'm sure there are plenty involved that are passionate about their work, but money is the MAIN objective here- I think we can all see why SV released so early despite clearly being unfinished with that understanding.
In other words, there are billions of dollars tied into a lot of projects going on. Shareholders and investors will want their money back and extra. Employees need to be paid for their hard work, and while the games don't make nearly as much as mobile games or merch, that's still a pretty heavy billion or more dollars earned with each release, quality not really important. This year, they're banking on merch, tcg, mobile games, and especially TCG pocket to help make up for the gap year.
However that still leaves the next year or two. They are balls deep in ZA and gen 10 production right now, it is literally too late to turn back now or risk SV but WORSE, and to drop it all because of a leak is tantamount to lighting billions of dollars ablaze and shooting your own ass with a pistol.
A source code and a possible PC build being out there can lose a little money, but let's be real: most Pokemon games have leaked before their scheduled launch date to be available for some form of Piracy. I can attest that this has been the case since- from my own memory- HGSS's and BW's initial releases. In recent times, SwSh and SV both were being emulated days and weeks before commercial launch.
And you know what happened? They still made so much money that the more recent games have collectively sold more than most of the older gens.
Sure, you can emulate, you could try the pc build if it ever leaks- but the pc build supposedly requires specific specs to play- in other words, it is most likely a dev build meant for simulating the Switch or Switch 2 specifications. Emulating is harder to do the more recent a game is, and not all pcs are made for it in general (my "gaming" pc can play plenty of Steam Games just fine, but it absolutely shits itself trying to run an RPGmaker game or trying to emulate anything more complex than the gba or n64). Even then, most fans would prefer to play the games on original hardware because it simply WORKS the best and as close to intended as possible, and it is just easier to buy a game than figure out how to get just the right settings to run a Switch game at lower fps and overall quality, let alone find a source for a game that doesn't come preloaded with a virus or a tracker to get you fined. In other words, people who emulate are probably a very small percentage of the total player base, and people who would emulate a more recent Pokemon game are probably smaller in that group. And let's be real- the people who will emulate were already planning to anyway.
Let's be clear- a source code can be worked wonders with... if you have the time and know how to figure out how to do it and THEN the time and know how to also do it. If you're a game studio and it is your JOB to work with it, you get paid to do so for many hours a day. If you're a fan trying to get a game to run natively on pc or other devices, you're most likely going to be doing this while you're off work or dealing with other life commitments, and it'll still probably take more time than if you were someone who originally made it.
Here's 1 more important thing: yes, this is probably the earliest a Pokemon game project has gotten leaked, but A. It is not leaking to the public YET other than 2 or 3 small bread crumbs that barely mean anything OOC and only stated by the one guy who has it. B. Although ZA is playable, even the Leaker himself said that the game still needs to have more side quests and things worked on. It's not the final product yet, in other words, meaning even if he did go back on his word and leak everything, there will still be things missing they haven't added as of August of 2024 when GF was breached. That definitely includes Pokemon, plot lines, etc.
All of this being said- people will buy the games. Simple as that. That's guaranteed money. That's money they want and need. So what this means overall is that ZA and gen 10 will most likely not be canceled- least of all as a way to "punish" fans for the actions of 1 guy.
A delay, perhaps? Well, all we know about ZA's release window is what we've already been told: 2025. That's it. No point in 2025, just the year, anywhere from January to December. If they decide to redo huge portions of the story- which I doubt they'll erase too much- we probably won't even know about it until the next big leak (which if gf have half a brain they'll invest more in their cyber security, if nothing else than for their own safety) or unless we are told to our faces by them directly, which I doubt. Any delays will strictly be internal rather than on our end- maybe they'll need to delay from April to November of 2025 for ZA, but we don't know that because all we know is 2025!
In simple words, if something changes, we won't know anything until after the fact. We won't see a difference from our perspective until later, like how we're now discovering a bunch of new gen 3 and a few gen 5 beta Pokemon 22 to 15 years after the fact. Worst outcome is maybe they'll cut content and blame the leak- but let's be real, they cut content anyway because of anything from time constraints to "kids and their smart phones."
It'll be fine. Don't stress about that.
14 notes
·
View notes
Note
Which part of the Undertale/Deltarune fandom do you just hate?
Part of me doesn't want to spread hate in an already divisive community, and a different part of me loves complaining. So, readmore added for the sake of a "warning" aka if you don't want to read my entitled whining just scroll past this.
TL;DR: petty bullshit that's hardly even relevant anymore.
I kinda see the Undertale and Deltarune fandoms as two separate entities at this point. From the original Undertale fandom, what it was all the way back when the game first came out and before Deltarune was a thing, god I hated the moral policing. "You can't do this" or "you have to do that" and the fact that something as small as Drawing A Character In A Dress caused an artist to nearly get chased off of tumblr? Fucking insanity. And the constant character assassinations? What they did to Asgore? What they did to SANS? If I ever get started talking about all my gripes with that old fandom I'd never stop.
For the Deltarune fandom though, at least what it is now, god I hate the hype. I'm not subscribed to the newsletters because I hate the general culture around waiting with baited breath for new breadcrumbs, as that just manifests as Dread for me rather than positivity. Like if I start thinking too hard about Deltarune's potential release dates I start biting people's heads off. (No offense Salt lmao) It sucks because even when I DO get somewhat excited (like I did with the latest newsletter) it's immediately followed by the fandom running everything from the newsletter down into the ground, which... on the one hand is understandable because we're all starved for UT/DR content but on the OTHER hand it really feels like we all need a new hobby, like collectively. I'm happy for you if this brings YOU joy but personally I'm a little tired of seeing the 1000th artist interpretation of yet another scene that's literally best conveyed through text.
Also if I can be EXTRA petty, I dislike a lot of "making my own tenna" or "my own deltaswap" things rattling around in the fandom right now. This is entirely Being A Whiny Little Baby™ syndrome from me because I do the EXACT same shit, I just don't have anything good enough to post don't follow fandom trends when it comes to that sort of thing. You know that meme about two wolves inside a person? One of my wolves is like "cringe is dead and this is a harmless creative activity that gets people together and talking about things they love therefore its Good™" and the other wolf is like snarling and barking like "but it doesn't appeal to MEEEE" Like if I see one more TVhead Tenna I'm actually blacklisting his tag. If I see one more deltaswap that entirely misses the mark on what I like in role-swaps I'm gonna start killing.
So, yeah, I guess I just hate things that feel like they're outside of my control/don't appeal to my extremely hipster contrarian tastes. Aka petty bullshit no one cares about go figure
#asks#deltarune#undertale#utdr#rambles#kooki being a petty little shit hours#not art#not relavant to anyone not even me#bc generally i dont like complaing about fandoms IN fandom spaces#like this kind of Giant Quotation Marks DiScoURcE is best left in the dms of you and your bestie#but also my besties been out of the utdr fandom for a while and i literally got this ask asking me about my shitty opinions so.
10 notes
·
View notes
Text
So You Want To Get Into The Legend of Zelda But Don't Know Where To Start: A Masterpost
this discussion came up in my zelda stream the other week so i thought since i'm a longtime fan and Extremely Normal i'd make a guide to people who are just now getting into the series because of breath of the wild/tears of the kingdom. there's a lot of games and it can be confusing on how they're connected, where to start, etc. this is going to be an EXTREMELY LONG guide, sorry - if you want a short version you can check out this post i wrote a long time ago.
The Timeline
so the good news is that the zelda games were published non-linearly, meaning that the game that takes place first chronologically was not necessarily the first one ever made. they didn't even HAVE a timeline until like 2011 or so. for that reason, with a few exceptions*, you can jump in pretty much wherever you like. most zelda games (or pairs of games*) are spaced hundreds or sometimes even thousands of years apart, featuring different links and zeldas and other characters, which means you don't need to know anything about zelda to start with any game. the series is deliberately made so that each title works perfectly well as a stand-alone game.
*the exception is that a very few games have direct sequels - for example, majora's mask takes places just a few years after ocarina of time, phantom hourglass takes place after wind waker, etc. luckily even with these games, you can still jump in without having played their other half and have a good time without getting lost.
The Introduction
that said, the zelda series is extremely eclectic. while they all have the undercurrent of "zeldaness" that makes them special they can be as different as night and day. 2D or 3D, happy or edgy, mainline or spinoff, story-heavy or story-light...which game is best for you to start with will depend heavily on your own personal tastes.
the short version: if you haven't yet, i recommend most people new to zelda start with either ocarina of time or breath of the wild. these games, released almost 20 years apart, were both completely revolutionary and redefined their genres (or, in oot's case, the entire industry). they usually have something to offer everyone and they're both games with standout tutorial sections that teach new players the lay of the land with ease. there's a reason most people start with one of these two - which one you prefer depends on whether you can enjoy an older game or would prefer something newer. for brand-new gamers, i might also recommend skyward sword because of how much the game holds your hand - it's frustrating for more experienced players, but for those just getting started in gaming in general it might actually work out well.
the long version: OBVIOUSLY i'm going to do a game-by-game write-up. sue me. if you're looking for information on a particular title, ctrl+f it. otherwise, settle in. time for a cut!
The Games
how to read this guide:
which games: most of them. this guide is long enough as it is, so i'm not doing a whole ass writeup for REALLY niche spin-offs like the tingle games, the crossbow training game, the bs releases, or the much-loathed cdi games, even if i think the crossbow game ruled. i will do hyrule warriors and cadence of hyrule because they're properly fleshed out games. ports and remakes are gonna get grouped together with the originals to save time and space. if there's something missing from this list you want to know about, the wikipedia article with the complete list of zelda media is right here and it's a genuinely fascinating read. have fun!!
release date: self-explanatory. using japanese release dates for overall accuracy, and the games are in order of release date as well, but you DO NOT need to play them in that order - that would be madness
console: original console, other consoles it's available on (not including the weird experimental stuff like satellaview, c'mon), and whether or not it is available for switch. why? the switch is the latest console, how many new fans got into zelda, and because of nso, it will be the easiest access point for people who can't or don't want to buy new consoles/emulate on pc. nso stands for "nintendo switch online," which is a the online membership you can purchase from nintendo. the basic plan allows, among other things, emulation nes, snes, and gameboy titles. the expansion pack tier adds emulation of n64, sega genesis, and gameboy advance titles. i think nso is a good service with great value if you can afford it - read about it here. virtual console is just buying the game, usually for a low price, and downloading it digitally to play on newer consoles, but most of those services have been shut down now. there's also backwards compatibility - the wii u can play wii games, the wii can play gcn games, the original ds (and ds lite) can play gameboy advance games, and the gameboy advance (and gameboy sp) can play gameboy and gameboy color games. the snes can also play gameboy and gameboy color games with the super gameboy, and the gcn can play gameboy, gameboy color, and gameboy advanced games with the gameboy player.
average playtime: this comes from howlongtobeat.com - if it seems off, take it up with them
mainline game: this just means whether or not this game was a "big entry" into the series - typically, mainline games are devloped by nintendo directly (though nintendo develops side-games too), and they have a higher budget and a longer dev time, but this doesn't necessarily mean they're better - some mainline games are received more poorly than the ones that aren't mainline. also sometimes people argue about which games count as mainline games so take it with a grain of salt
sequel: whether or not a game is directly tied to another game in the series - again, even if they are tied to another game, you don't HAVE to play that other game first
story-heavy: how many cutscenes/cinematics/character stuff is going on
edge level: how much grimdark and serious stuff is present and how "on-screen" it is. zelda games are infamous for a careful balance of cheerful and dark stuff in all games, but some games are more forthright about the darker elements than others. i prefer those, but you may prefer it the other way!
the premise/the good/the bad/the verdict: the actual write-up. unfortunately not even i have played/finished every zelda game (someday...), so for the games i can't speak on personally, i will make a note on it so you can seek a second opinion.
now let's get started!
The Legend of Zelda (1986)
original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 8-10 hours
mainline game: yes
sequel: no
story-heavy: no - in fact, for games in this era, reading the instruction manual is a must if you want story content; because the file size had to stay small, story content that couldn't fit was often added to manual instead
edge level: low
the premise: explore hyrule to find and put together eight fragments of the triforce so you can rescue princess zelda from ganon, prince of darkness.
the good: a solid introduction to the series, you can waste HOURS exploring this game, which is kind of a miracle considering the whole thing is only 128kb. (if you enjoy emulation, any computer will be able to play this. like doom, it could probably run on a microwave.) it's charming enough for when it was made and the music is all catchy as hell, even though it contains only a dozen or so tracks. this game is pretty light on puzzles, but most of the fun comes from the exploration - in fact, it was this game that the dev team for botw drew inspiration from when they were trying to figure out how to "reinvent" the zelda series - what they actually did was take it back to its roots.
the bad: well, it's that you can waste HOURS exploring in this game. back when it was released, the intent was to get players talking to one another - you would get one piece of the map explored and fine one secret, your friend would find and explore a different piece and find other secrets, and you'd trade! many people even had their own hand-drawn maps put together one screen at a time. since it really isn't possible to play this way today unless you get a bunch of friends together to do it blind, you almost certainly need a map or guide for this game when you're doing it on your own, otherwise you're never going to get anywhere, because there aren't usually indications that certain walls are bombable or bushes burnable.
the verdict: if you're a veteran who liked alttp (particularly the combat), if you have a high tolerance for aged games, or if you wanna see what this series looked like during its humble beginnings, you will like this game. if you're looking for a more guided experience or something with a lot of cinematics or puzzle-solving, pass. don't forget to read the manual!
Zelda II: The Adventure of Link (1987)
original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 11 hours
mainline game: yes
sequel: yes, to the original legend of zelda
story-heavy: no - ditto for story being in the manual, like with the original loz
edge level: low
the premise: dive into six ancient palaces to place crystals there to wake princess zelda from an era long gone, who has been sleeping for hundreds of years. avoid being caught by ganon's minions, who want to use link's blood to revive their master ganon.
the good: because this game began life as an independent title which eventually got zelda-fied, it's quite different from most games in the series. it has side-scrolling combat and rpg elements. the soundtrack is very catchy, and this game also introduces dark link, an extremely cool popular doppelganger of our beloved hero. the map is HUGE in comparison to the original so there's tons more to explore here.
the bad: this game is HARD. not, "challenging," like, "bordering on impossible." i've never beaten it. i got just a couple of dungeons in and i was so miserable i had to give it up. even playing the "special edition" on nso (which is with all the unlockable upgrades to make it easier), it's a fucking slog. that's it! that's the only flaw.
the verdict: even with all its good qualities, even with how fresh it feels, it's so damn frustrating that only gluttons for punishment and very unique souls will truly find joy here. if you do decide to brave it, remember to read the instruction manual.
A Link to the Past (1991)
original console: super nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gba (port), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 15-17 hours
mainline game: yes
sequel: no
story-heavy: medium. this was the first game to actually HAVE a proper story with named characters and extended dialogue. it wouldn't be considered story-heavy by today's standards, though.
edge level: medium, but like, on the high end of medium
the premise: one stormy night, link and his uncle receive a telepathic message from zelda begging for aid. link's uncle goes out into danger and doesn't return, so it's up to lik to go rescue her in his stead. from there you'll have to explore hyrule to locate the master sword, and explore the mysterious golden land behind the seal of the seven wise men to locate their missing descendants.
the good: alttp set the blueprint for the rest of the series - we finally have our first dungeon-crawler with proper puzzles, real dialogue from zelda, named bad guys, a huge array of funky items, and jammin' tunes still used in the games today (hyrule castle anyone?). plus, link has pink hair! the opening to this game is utterly iconic in every way, and traverse through not one but TWO world maps that overlay one another makes exploration even more exciting.
the bad: truly, no complaints here. it does require some patience. it's a little aged, and it's always possible to get lost without a guide, but so is it true for every game with a big overworld like zelda's.
the verdict: again, this game isn't story-heavy by today's standards, but back then it was more story than we'd ever gotten from a zelda game. as long as you don't go in expecting it to have an rpg kind of story, you'll probably enjoy it. if you don't like 2D zelda combat or need shiny graphics to keep your attention, give it a pass.
Link's Awakening (1993, 2019)
original console: gameboy/gameboy color, and a switch-exclusive remake
available on switch: yes - you can play the original with nso (basic) or the switch-exclusive remake
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), switch (remake), pc (emulation of any version)
average playtime: 14-19 hours for the original, 14-21 hours for the remake
mainline game: yes for the original, no for the remake, technically
sequel: technically a sequel to a link to the past, but they truly have nothing to do with each other
story-heavy: medium - similar story style to a link to the past. smaller cast and less overall dialogue, but more character work on marin specifically
edge level: usually pretty low, but in the rare moments when it jumps out it REALLY jumps out
the premise: while sailing, link becomes shipwrecked, washes up on shore of a remote place called koholint island, and is rescued by a girl named marin. with his boat in pieces, he has to go on a bittersweet adventure exploring the island and getting to know his rescuer in order to wake a mysterious being known as the windfish so he can go home.
the good: a tiny yet vast map, foreboding dungeons (hello, face shrine), a strange and quirky world that's impossible not to love with a small but charming cast to match (though, of course, the real stand-out character is marin), fun minigames, and a soundtrack that only got better in the remake. this game has it all! the story will surprise you by leaving you weeping at the end. there's not a huge difference to the gameplay between the original and the remake - it's mostly a graphical update, though they did add some side content.
the bad: it's one of those games that's different from the rest of the zelda series, which means it's not for everyone - there's no zelda, no ganondorf, no hyrule. also, getting the best ending is absolutely painstaking.
the verdict: what a wonderful game! the story is sparse but rewarding. if you don't like 2D zeldas, story-light games, or don't want to cry through the credits, you can give it a pass - but everyone else should love it.
Ocarina of Time (1998, 2011)
original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (fan-port or emulation of either version)
average playtime: 25-40 hours
mainline game: yes
sequel: no
story-heavy: yes, medium-high. it wouldn't impress by today's standards but back then it WAS the standard
edge level: medium-high. it's horrifying in some respects, but overall very wistful and bittersweet
the premise: link, the local outcast, is ousted from his idyllic home after tragedy strikes in the form of ganondorf murdering his forest's guardian spirit. from there you'll explore hyrule to open an ancient doorway, and go on a time-traveling adventure in a last-ditch attempt to prevent a terrible future and heal a broken world that didn't always want you.
the good: what can i possibly say about ocarina of time that hasn't already been said? critically acclaimed as the best game of all time when it was made and still 25 years later (with only breath of the wild threatening to unseat it), this game is everything. this is the game that taught me to love stories, to love gaming, to love zelda. the world is full of secrets and places to explore, there's a kind of dual-overworld thing happening the way there was in alttp, there's a lot of collectibles and sidequests and TONS of minigames, there's a huge cast of characters with real depth, you can RIDE A HORSE, and the quite literal coming-of-age story has actual plot twists that affect the gameplay. this game defined the official timeline for zelda (massive spoilers at the link), it defined the series itself, it defined the genre and even the industry - games everywhere are still using concepts introduced (or made popular) here, like targeting enemies, context-sensitive buttons, dynamic soundtracks, and day-night cycles.
the bad: one of the dungeons is a shitty goddamn motherfucking royal pain in the ass. you know what i'm talking about. unless you don't, in which case i'm sorry. maybe it's less horrible in master mode, i don't know. also, like, it's not that the game has aged poorly, it's still a solid adventure, but it HAS aged. since basically every game you've ever played has emulated oot with stuff like lock-on targeting, these features won't feel as revolutionary and special to a new player today as they did to new players in 1998. that's not bad, but it has caused some people to get excited to look into the hype, pop the game in, and then go "wait, i don't get it."
the verdict: unless you absolutely cannot deal with playing a 25yo game, pick this up - for the historical value, if nothing else. i cannot more highly recommend any game that ever existed than i do this one. that said, for people who are new to GAMES IN GENERAL, it may not feel as intuitive as it did to new players in 1998, because speak a slightly different language now. new gamers should definitely still play this, but they should either use a guide or consider not making it their very first game. more experienced gamers should still be fine making this their first zelda game.
bonus verdict: as for which console to play it on - the 3ds version has a lot of quality of life adjustments, including gyroscopic controls and a master mode (gcn version also has master mode), and the graphical improvement is absolutely astounding...but it's on a teeny-tiny little screen. i think the best way to play ocarina of time, if you're able to, is to emulate the 3ds version with the fanmade 4k upgrade. of course, this requires a good pc, emulation skills, and a properly connected controller (i haven't done it yet myself) - so don't feel bad playing anyway you can access it.
Majora's Mask (2000, 2015)
original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (emulation)
average playtime: 20-38 hours
mainline game: yes
sequel: yes, it's a direct sequel to oot. the opening may be a little confusing if you haven't played it but otherwise you're fine
story-heavy: yes, VERY. the character-work alone is unparalleled even by modern standards
edge level: EXTREMELY HIGH. this is without a doubt the darkest and most haunting game in the series
the premise: link, trying to escape his problems back home, gets thrown into an unfamiliar world where the moon is going to fall and destroy everything in only three days. with the help of multiple forms (link can shift into a deku, goron, or zora), and time travel, link relives the same three days over and over again, exploring clock town and the lands around it, and getting to know its people, so he can find a way to help everyone and prevent the oncoming apocalypse.
the good: holy cast of characters, batman! as with every zelda game, there is exploration and dungeon-crawling, and these are phenomenal here - of particular note is how the use of 4 different forms plays into puzzle-solving - but the real meat of this game comes from its incredible cast. near the beginning of the game you are given a journal, in which to note the schedules and habits of each and every resident of termina as you learn them. you play the same three days over and over, so while the clock is always ticking, there's an infinite time to get to know them. each character reacts to the upcoming armageddon differently: some are resigned, some are frightened, some are brave, and some are in denial. (notably, one minor character who appears brave crumbles in the final hours, begging not to die.) who these people are and the sorrows they carry around with them to the end of the world define this game and make it like no other.
the bad: look, it's a game about an upcoming apocalypse. you're on the sinking titanic and the clock counts down every precious second and no matter what you do there will ALWAYS be that time limit, which not everyone likes. it's stressful, and it can be sad and tragic, even upsetting at times, which is kind of a requirement for the powerful catharsis it also offers. it's very different to the usual zeldas - no zelda or ganondorf or hyrule - which also isn't everyone's bag. it's also a huge timesink - you really miss a lot of the point if you don't 100% it or at least get all of the masks, which takes a long time and a guide (although it is fun as hell the whole time).
the verdict: some people really hate the time limit and find it imposing. i mostly don't have a problem with it - sometimes i have to race to finish a task before i run out of time so i HAVE time to travel back before i get blown to bits, but without this mechanic, the game wouldn't work at all. famously, this game was made in only one year (hence the reused assets), so the pressure the devs felt really came out in their work. i think it's a fucking masterpiece, but it is a game about death, among other things, so if you need a feel-good title this one probably isn't your stop. that said, the incredibly powerful cast makes this game timeless - if not for the graphics you'd hardly know it's aged at all. even newer gamers should enjoy this one, but use a guide! for a game this complex it's more important to find everything than it is to do it blind.
bonus verdict: while the graphical improvements on the 3ds are wonderful, and the added fishing minigame is great, i mostly preferred the controls of the original. new players may not notice the difference, though!
Oracles of Ages & Oracle of Seasons (2001)
original console: gameboy color
available on switch: not at the time of writing, but nintendo has confirmed it is coming to nso (basic)
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), pc (emulation)
average playtime: 16-25 for oracle of ages, 15-21 for oracle of seasons, leading to about 31-46 hours total
mainline game: no
sequel: not linked to any other games in the series, but they're technically both sequels to each othjer - more below
story-heavy: no, about medium-low
edge level: low
the premise: link hears the triforce calling out to him, and when he investigates, is thrown into one of two words, depending on which game you're playing. these two games stand alone, but they can also be linked via a code so that your playthrough on one can be transferred over to the other (like golden sun, if you've ever played those games). you can choose which game to play first. at the end of your playthrough, you can get a code, which can then be entered on the other game - complete both and you get a secret special grand finale. somewhat like pokemon games, the games complement each other in their differences, thoguh the differences here are much more drastic - they have different overworlds and dungeons, a slightly different set of items, and a different way of interacting with the world (by either traveling through the ages or by changing the season). oracle of ages is focused on puzzle-solving, while oracle of seasons is focused on combat and action.
the good: what a dense and detailed little adventure these games are! with a double of everything from items sets to overworlds, there's a ton to do. the worlds have a ton of variety and can feel endless at times. and since they were built on (i think) the link's awakening engine, gameplaywise it's kind of like getting to play a really good sequel to that game for the first time...twice. the lore is fun, the lands are fun, there's a couple of unforgettable tracks i still listen to. since you can play the games in either order, there's a good bit of REplayability involved, because hardcore fans will want to experience it both ways - leading to two playthroughs of each game, meaning four total playthroughs, for up to a whopping total of 92 hours of gameplay. talk about bang for your buck!
the bad: the codes are a real pain in the ass to work with, and you really can't get by without them. not only is it essential for moving your file from one game to the other, but you can also use them to get special items from one file to another. it's SO EASY to enter these codes in wrong and SO TEDIOUS to have to check them character by character. here's hoping the nso version has a better way (though i'm not holding my breath).
the verdict: an absolute must for any 2d zelda fan. first-time players, i HIGHLY recommending playing ages first. there's an important side-character in ages whose story gets resolved in seasons, but not if you play seasons first. of course, if you really like the games a lot, you can always start over and play them in the other order for different cutscenes.
Wind Waker (2002)
original console: gamecube
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 25-60 hours
mainline game: yes
sequel: technically, this is one POSSIBLE sequel to ocarina of time (which splintered the timeline, leading to multiple possible branching paths), though it takes place hundreds of years later. it has the same ganondorf from that game, but you should understand everything just fine whether you've played oot or not.
story-heavy: yes
edge level: medium-low - there are some more serious moments, and this is technically a post-apocalypse story, but overall this is one of the more bright and joyful games
the premise: this is a hyrule that was flooded by the gods when the hero of an ancient era could not show up to defeat ganondorf. people live on former mountaintops, now islands, interconnected by only the sea, and sailing is very dangerous. when link's younger sister is kidnapped, he has to leave his little island and go on a sea-faring adventure with pirates in order to get her back and unlock the mysteries of the hyrule beneath the waves.
the good: the game is vibrant, colorful, beautiful, and full of life. even if you don't like the cartoony art style (and i have mixed feelings), you can't deny the ambiance. there's a new combat system where for the first time you can pick up the dropped weapons of enemies, and the cast is stand-out - the "zelda" of this game is more hands-on than in any other title, and ganondorf is at his most sympathetic here, not to mention all the minor characters and their various sidequests. the characters are truly some of the funniest and most endearing yet - this game will make you laugh out loud. the enemies and bosses are unique and fun to grapple with (special shoutout to helmaroc king) and there's no shortage of stuff to do.
the bad: firstly, we have to mention the art style, which has been a little divisive over the years. it won't be for everybody. i like it for the most part, because you couldn't get the same vibe without it, but i do wish it was just a little less stylized - just a little! secondly, the game is just not finished. the development was rushed, leading to the cutting of an entire dungeon and a poorly-implemented second half where the focus shifts from exploration and dungeons to a near-ENDLESS fetch-quest for triforce pieces which involves a LOT of incredibly tedious and time-consuming sailing. (as kids, some trips were so long we could just set the direction and leave the controller on the floor while we took a bathroom break.)
the verdict: overall, the flaws aren't enough to ruin what is a truly great adventure. fans of the more serious games (hi! me!) may find themselves wishing wind waker had leaned into its post-apocalyptic setting and mysterious drowned world aspect more, and fans of lighter zeldas will find themselves wishing the damn thing was finished, but overall, everyone should find it's worth at least one playthrough, unless you absolutely cannot tolerate the visuals. fans of lighter zeldas, combat, and pirates will all love this one.
Four Swords (2002)
original console: gameboy advance
available on switch: no :(
also available on: 3ds (single-player remake), potentially pc (idk if emulation of the original is possible considering the connectivity, but you could almost certainly emulate the remake)
average playtime: 3-17 hours
mainline game: no
sequel: technically, it's a sequel to minish cap, but minish cap hadn't been made yet, so whatever
story-heavy: not at all
edge level: non-existent
the premise: link pulls the ancient "four sword" in order to defeat bad guy vaati and becomes split into 4 selves. this game was the first multiplayer zelda, and you had to have three friends, all with their own gameboys and link cables, to even play this bad boy. from what i understand in most of the game you just compete to see who can get the most rupees? a single-player version was released on the 3ds a few years later but i don't know if you can still buy it legit or if the 3ds store was shut down. since it was so inaccessible, pretty much no one played this, including me, so i can't give it a proper writeup. probably nobody reading this will ever get a chance to experience four swords how it was originally meant to be played either, but you can find this game's spirit in similar titles like four swords adventures or minish cap, which are much more accessible.
Four Swords Adventures (2004)
original console: gamecube
available on switch: no :(
also available on: uh yeah that's it. just the gamecube. you may be able to emulate it on pc though - i've never tried
average playtime: 15 hours
mainline game: no
sequel: teeechnically a sequel to the original four swords, but nobody played that, it's fine
story-heavy: not at all
edge level: very low
the premise: a sequel to four swords, this was intended to be the sleeker and (somewhat...) more accessible version. you can play this one as a single player, but my brother and i did it on co-op with a link cable and a gameboy sp - just the two of us, and no need to find two other friends - we each controlled two links each, to simplify it.
the good: the game is FUNNN as hell. the graphics are sleek as fuck because it's a 2d game running on a system capable of rendering 3d ones (just look at those flame effects!), the gameplay is addictive, and co-op puzzles are a blast. nintendo has always come out strong when it comes to in-person multiplayer (even if they have yet to catch up with online multiplayer...) and this is no exception. for anyone who ever wished they could sit on the floor and play zelda with their siblings the same way they played mario kart or smash bros, this game is a dream come true.
the bad: this game is still so GODDAMN inaccessible. we were lucky enough to have the gameboys and link cables we needed, but i don't have any idea how you'd go about playing it with other people now without some extremely tedious emulation or buying some extremely old (and expensive) gaming equipment. sure, emulating the single-player version on gcn is no big, but the game really shines in its multiplayer aspect, which is all but impossible for most people to enjoy now. it's incredibly frustrating.
the verdict: if you're lucky or rich enough to own a gamecube, a gameboy, and a link cable (multiple gameboys and link cables?) in 2023, AND you have a friend or three to play it with, please pick this one up. unless you just hate 2d zeldas, it is a FUCKING blast, and zelda fans the world over are probably envious they can't experience it for themselves.
Minish Cap (2004)
original console: gameboy advance
available on switch: yes, with nso (expansion pack)
also available on: original ds (backwards compatibility), 3ds, wii u (virtual console)
average playtime: 15-27 hours
mainline game: no
sequel: no, but it is a prequel to the four sword series (made well after those games were released)
story-heavy: medium-light - about the level of most 2d zelda games
edge level: very low - this is such a bright and cheerful adventure
the premise: in an adventure meant to explain vaati of four sword fame's origins, you meet teeny-tiny people known as the minish, who live in teeny-tiny spaces all over hyrule. they mend shoes, use pots and old boots as houses, fight dust mites, and leave surprise gifts such as rupees and hearts beneath pots and the like to help adventurers. by shrinking and growing you explore various nooks and crannies and solve a ton of puzzles, and through fusing items called kinstones with strangers you can change or uncover more of the overworld and unlock even more secrets
the good: the game is beautiful, bright, and fun. the soundtrack is catchy, the gameplay is addictive, the puzzles are very fresh, and the kinstone fusion feature means you'll be doing a lot of backtracking and replaying to see all this game has to offer.
the bad: besides zelda, i didn't find myself terribly enthralled with most of the cast. the reused sound effects from other games can be nostalgic sometimes but sometimes they feel a bit cheap, since they had to be downsized; they're the audio equivalent of a pixelated jpg. and as great as the soundtrack is, it suffered from the same thing.
the verdict: my nitpicks with this game are minor - i think it's a wonderful and fresh entry into the series, and probably one of if not the best 2D zelda. if you like 2D zelda at all, you'll want to pick it up.
Twilight Princess (2006)
original console: gamecube AND wii (i know)
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 30-56 hours
mainline game: yes
sequel: technically, this is another possible sequel to oot, taking place 100 years later, and involving oot's ganondorf. (it has nothing to do with the timeline wind waker is on.)
story-heavy: yes, very - the cutscenes look great, the mocap for this game is wonderful
edge level: very high
the premise: 100 years after ocarina of time, darkness falls across hyrule in the form of "twilight," desolating every part of hyrule that it touches by turning its denizens into ghosts, and forcing princess zelda to surrender to zant, the king of the twilight realm. when link's village is destroyed by this twilight and he is turned into a wolf, he leaves to save zelda, save hyrule, and save his home. this game was meant to be a gcn title originally, but development was delayed for so long that they began co-developing it for the wii and released it as a launch title for that console.
the good: where do i start? this game was intended to be a return to oot's more realistic artstyle after many years of the wind waker art style in spin-off games, and was in fact a spiritual remake of oot in many ways. it is similar graphically, tonally, and gameplay wise - it's the oot they wanted to make in 1998, only with a more powerful engine, and fans loved it - check out this video of its announcement at e3 - it still gives me chills. famously, this game introduced horseback combat, which the devs had really wanted to implement in oot and were forced to give up on due to hardware limitations. the cast and the puzzles are all great on this one, and the world is huge and full of surprises, but of particular note is your partner midna, who comes with a better story and more personality than any partner before or since (sorry, king of red lions). lesbians and their associates will LOVE whatever the hell she has going on with zelda in this game. twilight princess also has the most fleshed-out swordplay of any zelda game - the various techniques you learn from the ghost swordsman are fun as hell, and every single boss battle in this game absolutely fucks.
the bad: despite its high moments, the story in this game is just a little weirdly paced. ganondorf was brought in kind of suddenly, and link's childhood friend from his village, whom the story focuses on a lot, is maybe not the most compelling character (sorry to ilia fans - she's okay, just not my favorite). not everybody liked this game's emulation of oot, and some people felt it was uninspired. personally, my gripes are mostly about the dual-console release; having played both versions multiple times, i think they both suffered from being co-developed. because the wii version uses motion controls and most people are right-handed they switched to a right-handed link for the wii (BLASPHEMY), meaning they actually flipped the entire world horizontally, and there are times when the laziness of this action is very apparent when playing the wii version. while the controls are superior on the wii (there's a mandatory shooting minigame that's all but impossible on gcn connected to a crt tv), the graphics just...look a little aged for a wii game, whereas they look damn good for a gamecube game. the hd remake fixes this, but since it's only on the wii u, fucking nobody has played it, and it remains inaccessible to most players except through emulation.
the verdict: if you can get your hands on this, do it. despite its flaws it's a classic meat-and-potatoes zelda adventure. fans of combat and more serious stories will especially love this one. personally, i preferred the gcn version because of left-handed link, but i do think the motion aiming on the wii (and wii u?) was a great addition, so it's a matter of preference as far as if you want the hd graphics and what controller feels correct in your hands.
Phantom Hourglass (2007)
original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 17-31 hours
mainline game: no
sequel: a direct sequel to wind waker - not sure if you need to have played that to understand; from what i can tell there are actually a few plotholes
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: after tetra gets sucked into a ghost shiop ad vanishes, link has to set sail on a new ship to find a way to free her. that's all i really know because, okay, up-front, i did not finish it. i did not give it a fair shake. it's got great reviews and they can't all be wrong, but i found controlling link with a stylus (the ds had no control stick) frustrating, the game hard to see (the graphics are trying to emulate ww's style on less capable hardware), and the story uncompelling (tetra? a damsel??). i know a lot of people really love linebeck and i wanna love him too one day, but until then, get your answers from the people who love this game!
Spirit Tracks (2009)
original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 20-33 hours
mainline game: no
sequel: to wind waker and phantom hourglass, technically, though it takes place 100 years after those games
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: 100 years after wind waker and phantom hourglass, a new hyrule has been founded above the waves and it has TRAINS. for some reason zelda gets zapped out of her body and can now follow you around as a cool ghost who possesses bigass statues to help you out. that's right, your partner for this game IS ZELDA. the main theme for this game is so catchy it's a crime. i never played this since i didn't finish phantom hourglass, but it looks so fucking cool that i wanna power through phantom hourglass despite my initial reservations just so i can take a crack at it.
Skyward Sword (2011)
original console: wii
available on switch: yes, as an hd port
also available on: wii u (virtual console & backwards compatibility), pc (emulation)
average playtime: 30-58
mainline game: yes
sequel: no - in fact, it's the prequel to every zelda, being that it's the very first one in the timeline
story-heavy: yes, very
edge level: mostly low, but it does have its serious moments
the premise: taking place at the very start of zelda's long and complex timeline, this game seeks to explain the origins of hyrule's creation and and some of its mythology. link and the other proto-hylians live in islands high above the clouds and attend the school for flying around on bigass birds, not knowing if there even is a world below, until one day zelda (not a princess but the headmaster's daughter) gets dragged down by a dark force, and link must venture into the land below to save her.
the good: skyward sword is oozing ambiance. a standout area of this game is lanayru desert, in which you can use a timeshift stone to shift the area directly around you back in time by 1000 years or so and watch it come to life with greenery. this soundtrack is fully orchestrated, we get to hear zelda sing (her first voice acting debut!), and when the motion controls are on, they're REALLY on. sometimes the swordfights feel like actual duels. the cast of side-characters all get a lot of development (shoutout to my man groose!), and the villains are creepy and quirky. the dungeons in skyward sword are especially good - the cistern in particular is one of the best in the game, but we can't forget the ghost ship or the sky temple either. minor spoilers for the story, here, but finding out WHY there are so many zelda games and the struggle against evil never ends (it's a literal curse) was really cool and really reframed how a lot of people saw the series and the characters - it's a lot more tragic that they have a fate they can't escape from so long as zelda fans want more games.
the bad: minor spoilers for the story here too. as far as prequels go it did not make a lot of sense. there's nothing about the three goddesses we've come to know and love, only about the minor goddess hylia, and the ancient hyrule features species that don't ever make another appearance mole guys and seahorse dudes. there aren't any zoras or gerudo or koroks/kokiri, there's only one goron, we only see two sheikah...it feels so far removed from the hyrule we know that it doesn't feel like a prequel at all. additionally, when the motion controls aren't good, they're REALLY bad - especially on the switch version, which has less precise controls than the wii. finally, while i personally didn't mind it (puzzles!), a lot of people disliked how linear the overworld was and complained there was no exploration. another common frustration, one which i share, is how much the game holds your hand. (this famously inspired toriel in the game undertale to LITERALLY hold your hand and do the puzzle for you.) this game will present a puzzle and then have the nearest npc (most often fi, poor fi, she undeservedly gets all the blame for this) explain how to do it before giving you even one chance to try for yourself.
the verdict: it has its flaws, but i still enjoy it a lot. i think more experienced players will be very frustrated with it at times, and people who hate motion mechanics or constant alerts/lots of useless dialogue will be miserable. (you can turn motion controls off in the switch version but it feels unnatural because of how sword-swinging works.) on the other hand, the game's linear and hand-holdy nature actually makes it a perfect start for brand new gamers, especially given where it falls on the timeline.
A Link Between Worlds (2013)
original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 16-23 hours
mainline game: no
sequel: takes place at least 100 years after a link to the past, and even uses the same overworld! you don't have to play that to understand this though.
story-heavy: medium, about the level you expect for 2d zeldas
edge level: medium-high
the premise: link turns into a little flat guy so he can go more places! this is a sequel involving the inhabitants of lorule, a parallel world to hyrule, one without a triforce. go back and forth between kingdoms to save hyrule from suffering the same fate, all while trying to kick a giant rabbit guy out of your house.
the good: the puzzles in this one are really fun and fresh, the old overworld map feels super nostalgic, the music is charming, and being able to tackle the dungeons in any order is a nice touch. i especially loved getting to know certain inhabitants of lorule.
the bad: the non-linear style won't be for everyone, and i wish i had been able to spend more time getting to know hilda in particular.
the verdict: this in my opinion is one of the best 2D zeldas - if you're a 2D zelda fan, especially a alttp fan, don't miss it!
Hyrule Warriors (2014, 2016, 2018)
original console: wii u
available on switch: yes, as a remake/collection
also available on: this is complicated. the game was originally released on wii u, then ported to the 3ds with new added content but i think mising some other content, and then FINALLY released on the switch with ALL the content. you can also emulate any version on the pc
average playtime: 17-38 hours, though people report up to a whopping 366 hours to 100% it
mainline game: no
sequel: no
story-heavy: medium-ish. there's cool cutscenes but it's not that deep
edge level: low, this shit is just balls to the wall crazy-ass fun
the premise: a crossover between dynasty warriors and zelda. turn zelda into a beat-em-up and add cameos from popular characters doing increasingly batshit anime fighting moves. what's not to like?
the good: this game is insane. the electric guitar soundtrack, the cameos, the nostaliga - it's all here. the gameplay is good mindless fun you can really sink your teeth into, and despite it not being the point i had fun running around and exploring all the maps. there's so, so, SO much to do (366 hours!) you will literally never see the end of it.
the bad: the OCs are maybe not my favorite people. i don't know if they come from other dynasty warriors games but they were a little annoying and truly, uh, underdressed. also, as someone who likes to 100% games, it annoys me that i'll likely never 100% this, just because of the sheer timesink/grinding required.
the verdict: if you like fighting games and combat, this is for you. if you're into zelda for the serious story stuff and the puzzles, give it a pass. completionists beware, 100%ing this game is NOT for the faint-hearted.
Tri Force Heroes (2015)
original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 14-26 hours, but up to 56 hours to 100% it
mainline game: no
sequel: takes place a few years after a link between worlds - not sure if you need to play that to understand this, but it seems unlikely
story-heavy: doesn't look like it
edge level: low. oh my god, he's in a little cheerleader outfit. look at him
the premise: i don't really know, i think you crossdress to gain superpowers and then solve puzzles with your buds. i didn't play this one because i didn't have 2 friends with a 3ds and a flexible schedule. apparently there's a one-player mode, but it just doesn't seem as fun, and the lack of a 2-player mode is sad because my brother and i could've rocked it. like the four swords series, this looks like great multiplayer fun, but it's inaccessible to people without the time or coordination to get 3 people together. it looks fun as hell, though.
Breath of the Wild (2017)
original console: dual launch on wii u and switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 50-100 hours, though to 100% everything and enjoy the dlc it could take up to 210!
mainline game: yes
sequel: technically, it's a sequel to everything, since it takes place at the end of (somehow) every timeline. but you don't have to have any prior experience to enjoy it
story-heavy: medium-heavy? this is the first zelda game with voice acting, and what cutscenes it does have are amazing, but you can expect to see only a very few of them
edge level: very high (this is once again post-apocalyptic), but not as high as majora's mask or twilight princess
the premise: link wakes after a 100 year sleep with no memory of who he is or what happened to the ruined world around him. explore a completely open world in your own way at your own pace, recover your memories, rescue zelda.
the good: this game hit the industry at a thousand miles per hour and six years later the hype still hasn't slowed down. this redefined the series and the genre in a way we haven't seen since oot in 1998. this game is revolutionary in the way that oot was revolutionary back then, but updated so that newer players find it just as surprising and refreshing as new players in 1998 found oot back then. the exploration, the physics, and the world are all totally unparalleled - three decades later, this zelda truly gets back to the original explorer and adventuring spirit miyamoto tried so hard to capture in the very first legend of zelda game all the way back in 1986.
the bad: as much fun as this world is to play around in, i found that most of my joy came from the exploration and not knowing what i'd find around the next corner. it's still a very, very, VERY good game, but i found that on my replay it just didn't have that same shininess that other games in the series do when i replay them. and, of course, because it's so different it's very divisive - there's no human ganondorf in this game, no dungeons - all your puzzle-solving comes in microdungeons called shrines scattered around hyrule. weapon durability is also a hotly debated feature - even i found it frustrating at times, although in many ways the forced improvisation it brings to the table is more than worth the cost of admission. and overall the enemies are all the same and have no real difference between them, even the bosses, and the boss fights kind of suck. it's a really good game, but it does have its flaws.
the verdict: this is the perfect starting point for anyone new to the series. many people have started with this game and learned about hyrule alongside the amnesiac link - i had an extremely interesting discussion once with someone on tumblr about how the game is different if you've grown up loving hyrule and see it get torn apart, vs if the only hyrule you know IS the one that's torn apart. both ways are wonderful experiences, and i think even non-zelda fans would find something to love in the freedom this game offers.
Cadence of Hyrule (2019)
original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 6-11 hours, but you can add up to 12 more if you play the dlc
mainline game: no
sequel: no
story-heavy: not really
edge level: low
the premise: a crossover with crypt of the necrodancer, a roguelike rhythm game. there's no real story here except, notably, a brief cameo of a younger ganondorf, though his back is always turned to you. (if you could go back and kill ganondorf as a baby...)
the good: well, a rhythm game's gotta have good music, right? both the rehashes of the old songs and the new music are absolutely stellar here. i'm normally iffy on rhythm games but i found the gameplay addictive (there's a strong tactical element to moving around) and the exploration fun. getting to play as zelda (!!!) if you want is a great bonus, too. there's really nothing not to love.
the bad: the kind of movement you have in this game doesn't lend itself super well to boss fights most of the time. they weren't bad by any means but definitely one of the weaker parts of the experience.
the verdict: unless you hate rhythm games or hate fun, you'll like this one, especially if you're a crypt of the necrodancer fan or a fan of zelda's music in general. puzzle fans might be disappointed there aren't as many mind-twisters in this one, though.
Hyrule Warriors: Age of Calamity (2020)
original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 25-40 hours, though it can take up to 76 hours to 100% it
mainline game: no
sequel: a direct prequel to breath of the wild and its eventual but as-of-yet unreleased sequel tears of the kingdom
story-heavy: yes
edge level: relatively low, i'm told
the premise: so this is a prequel to botw, taking place during the era just before the apocalypse. i didn't finish it because it came out right around nov 5 2020 (iykyk) and then someone spoiled the ending for me and i thought it sounded stupid, so i was less motivated to play. what little i did play of it was great, though - it was exciting and fun in all the ways the original hyrule warriors was but bigger and badder in every respect, and with a little more of that somber botw flavor. i intend to finish before totk comes out despite my reservations about the story.
The Conclusion
it's a great time to be a zelda fan because out of the 22 games on this list, only 8 of them are unavailable on nintendo switch, and only 2 of those are what i would consider to be mainline games. that means you can access two thirds of the ENTIRE SERIES, spanning almost 4 decades, on a single console! your only limits are your time and your wallet. most of the ones that AREN'T available on the switch can be played on a 3ds, so if you have or buy one, nearly the entire series is at your fingertips. (you can emulate the shit out of your 3ds, btw, and play a lot of these gameboy, gba, and ds games for free - nintendo isn't looking anymore so they don't care.)
sorry i couldn't fully cover all games - i welcome opinions from people who have played games i've missed in the tags. when i do get around to playing them, i will come back and update this guide! expect an entry for totk eventually too. thanks for reading and i hope it was helpful to someone!
#loz posts#the legend of zelda#zelda#breath of the wild#tears of the kingdom#whew!! glad to have THAT off my chest.#liz makes stuff#?? sure#liz's loz stuff#loz meta#anyway. i hope it's useful to at least one person but literally don't even worry about it. i just wanted to talk to myself about zelda
199 notes
·
View notes
Text
Terrible headline choice, but overall I'm glad child free women are getting some mainstream coverage
________________
The number of women choosing not to have children is growing and the global birth rate is plunging.
While their reasons vary from climate worries to financial concerns and health complications, those making the decision to be "child-free by choice" say societal acceptance is yet to come, often leaving them feeling ostracised.
The BBC spoke to members of Bristol Childfree Women, a social group with more than 500 members, set up by women and for women who have decided not to have children.
While Caroline Mitchell always knew she never wanted children, she wasn't prepared for how hard reaching "child-bearing age" would be.
The 46-year-old, who lives with her husband in Brislington, Bristol, said while it never bothered her when she was younger, she had not anticipated the barrage of personal questions she would face as friends and acquaintances started to have children.
"I have felt like a freak because of it," she said.
"I feel like my perspective and my experience is just not acceptable."
In Caroline's eyes, society is set up for motherhood.
"You realise how you're quite excluded from a lot of life," she said.
"It's really hard for me to meet people, because it's all about the women you meet at the school gates or the writing clubs for mums."
Caroline said she thinks that sometimes women with children believe the "whole world" is set up for child-free women.
"Actually, it's really exclusionary," she said.
Many in her circle of friends have children and while they have never knowingly done anything to make her feel different, she says, the fact they are "all doing one thing" and she is doing another has been "quite hard".
While Caroline is "100% certain" and "very comfortable" in her identity, she admits she has, on occasion, “agonised" about her decision.
She said that was down to the "cultural expectation" of what was normal and the concept that if you were a woman, having a child was "the natural thing to do".
Official figures released in 2022, external show record numbers of women are reaching the age of 30 child-free.
More than half (50.1%) of women in England and Wales born in 1990 were without a child when they turned 30 in 2020, the first generation to do so, according to the Office for National Statistics.
Megan Stanley, who is originally from Oxfordshire and lives in Bristol, was so certain about her decision to not have children, she has been trying to get sterilised since the age of 19.
When it comes to her painful periods, Megan said it feels "cruel" to go through the "suffering every single month for a body function" she feels she does not need.
"I know that sterilisation doesn't solve periods but it does alleviate a lot of those major symptoms," she said.
But the 31-year-old said she has come up against hurdle after hurdle.
“The doctors would say ‘you're still a bit young’ or ‘you might change your mind’,” she said.
The furthest Megan got was when she was 29 and had an appointment with a surgeon.
"I'd prepared everything - my medical history, prepared all my line of reasoning. I'd even gone as far as to get a testimony from the therapist I was seeing. I'd gone the full mile," she said.
However, permission was not granted once the gynaecologist asked about her relationship status.
"At the time I'd been dating my now long-term partner for maybe three months," Megan said.
She told the doctor that her partner also definitely did not want children and he had already had a vasectomy.
Megan said the doctor then told her that if her partner had a vasectomy, “then you don't need to have this done, do you?"
It was then that Megan said she realised it was "inescapable" and they were "just not going to do it".
"Why should what happens to my body be beholden to what he's done to his?" she said.
"It's got to the point now where I long for the menopause. That's what I'm looking forward to."
Caroline believes women without children may be “complicit” in keeping cultural expectations as they are.
"We don't talk about it - so there's still this thought that it's what everyone does," she said.
"Motherhood is just everywhere all the time, in your face."
She said it was hard not fitting in with the "norm of society" and at times, she had wished she was "different".
"My life would have been easier in some ways," she said.
Yet for many women, whatever choices they make, they seem to beat themselves up about it and "seem to be not very accepting of everyone's choice", Caroline added.
Fiona Powley said she knew she did not want to be a mother from the age of 12 after seeing her own mum struggle with motherhood.
“I just thought motherhood didn't look like lot of fun," she said.
Now 49, Fiona runs the Bristol Childfree Women group, external and while she is currently experiencing menopausal symptoms, she has "no panicking feeling" that she did not use her ability to reproduce.
"It feels very comfortable," she said.
Ironically Fiona now looks at herself and thinks she could have actually done “quite a good job of parenting" but she "never really wanted it enough".
However, like Caroline and Megan she said new people she meets can react negatively when she tells them she chose not to have children.
“There's being told you'll regret it. What's your point of existing? If you don't have children you're not valid as a woman," Fiona said.
Fiona has even been called "selfish" and some have questioned who will look after her when she is old.
“It's almost like people feel uncomfortable," she said.
“It's probably because it never occurred to them that they also had a choice.”
Megan can sympathise.
In the past, the reaction to her not wanting children has been quite "visceral", she said.
She claims some people have painted her as "a child-hater, or a mean person” because of it.
"I think my not wanting kids is just an innate thing to who I am," she said.
Fiona said there were so many reasons why people decide not to have children.
Looking back, she thinks her own reasons were "probably quite unhealthy", but she knows that she is not going to "suddenly wake up as an old lady and feel bitter and regret".
Caroline said she would be a "resentful mother", adding there were a "huge amount of upsides" to not having children, like focusing her time on her relationship with her husband and her hobbies.
Megan agrees.
“There’s a lot of joy to be had in not having kids," she said.
“It isn't all about freedom and money. It's about choice."
23 notes
·
View notes
Text
Fuck it, we bored.
The About Me Pinned Post
Before anything else, this is a pseudo-gimmicky in-character blog as a Rakdos Cultist so expect crude language/humor and discussions of violence ranging from petty mischief to murder and torture.
The Woman that isn't The Cultist
I don't think my name really matters so... deal.
I am a woman in my early thirties, my pronouns being she/her. I am queer, but not queer as in "funny," queer as in "fuck you." I am white and well aware of the privileges that come with that despite being in a minority community of my own. I am a simple creature not particularly given to higher thought but I have my morals and a clear understanding of what is right and what is wrong.
Bigots, racists, sexists, homophobes, transphobes, TERFs, SWERFs, and any other waste of human flesh even tangentially related to the Fascist Right can get fucked and cry about it. You should be fucking thankful that I'm not in charge of what happens to you. And if you want to come at me with the "BuT ThAT jUSt MAkEs yoU aS baD As ThEm!" go fuck yourself and save me the time of needing to block you, you fucking lapdog.
On Lighter Topics:
I like to think of myself as a writer. I've engaged in the hobby off and on for roughly the last twenty years but in the last seven or so I have made a serious attempt at making it as an author. I have a completed third draft of a full novel that I would like to go over once more before maybe contacting an editor and finding a publisher. Motivation is hard, though. Outside of the novel, I have a number of in-progress and/or abandoned side projects that may or may not get resurrected/completed/abandoned at a later date.
I am hesitant to use the words "nerd" and "gamer" and the like because so many of those words have been poisoned but I am those things. I am a long-time lover of fantasy novels, RPGs, tabletop games, and video games in general. Currently deep in the Warframe grind (I am so sick of hunting Void Angels but I need those pinions) and eagerly awaiting the release of Monster Hunter Wilds next year.
I consider myself something of a music addict. Generally whatever I am doing, music is playing. It helps keep me out of my head. Generally speaking if it catches my ear then I'm fine with it but I prefer things that are more complex and dynamic to better entertain the ear. But above all, I am a metalhead that prefers the more extreme subgenres like Melodeath, Deathcore, Grind, and Slam.
There was a time where I would have considered myself as "goth" for my primarily black wardrobe, a love of spooky things, and a crippling addiction to horror movies but I've learned recently that if you don't listen to the same ten bands that all sound the same from the late seventies and early eighties then you aren't a real goth. Fine by me, I'd rather not associate with stuffy assholes in a circlejerk.
And now, I have no idea how to end this.
8 notes
·
View notes