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novelrat · 8 days ago
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Reminder of what No.6 is mainly about, guys.
I love Nezumi and Shion more than anything. Trust me.
But their relationship was always secondary to the novels being a political statement.
This is an actual interview with Atsuko Asano, about her inspiration for city of No.6. She quite literally said one of her inspirations for it was the political environment in the USA, following 9/11.
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For her to choose to continue this series right now, after so many years, is probably not a coincidence.
Their struggles are eerily similar to what many real people face in our world all the time.
I have a feeling there will be some pretty important themes in this new series.
I hope those who read it can appreciate every element of it - not only our beloved characters, but the reason they have a story to begin with.
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phoenixglacier · 3 years ago
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Archon Quest Chapter I: Rewritten
(Part of my Genshin Impact Headcanons (things that blatantly go against canon but I’m pretending at true) series.)
Hi guys I really hated the Liyue Archon quest, but I don’t want to because Liyue really doesn’t deserve that. So I mixed it up a little to fix the main problems I had with it.
In this post:
Ningguang is the Geo Archon and Liyue’s Archon. She is “Morax”, with “Ningguang” as her modern name. Details such as Morax being of the original Seven and writing contracts with all adepti applies to Ningguang.
Zhongli is only an adeptus, not the archon, at any point. His original and official name is “Rex Lapis”, with “Zhongli” as the name that he’s using as a mortal.
Mainly, I wanted to remove Zhongli from the position of Liyue’s Archon entirely, because I his character is much more likeable that way (to me).
I’ll be marking parts that are the same as the original version with a *.
So, here’s how I would have the storyline play out in the game with my version of the Liyue Archon quest:
Traveller goes to Liyue Harbour as instructed by Venti*. They aren’t told that there’s any time limit, Morax simply governs the people directly rather than descending once a year. However, few ever get the honour of seeing Lord Morax (Ningguang), and her decrees are mainly spread by her direct underlings and the Qixing (Keqing and others).
When Traveller arrives, they set to work asking the ordinary citizens about Lord Morax and how to meet her. The citizens tell her the same spiel* about how the Qixing control Liyue. Here, the conversation/argument between the citizens is brought up about whether the Qixing should be given any credit compared to the Adepti. They eventually direct Traveller to Yujin Terrace*, because they can pray to the Adepti there.
At Yujing Terrace, there are people milling about, but they have not gathered for a specific event. They walk around and pray and act like normal NPCs.
Traveller makes wishes at the altars as per in-game and talks to some people which gives her insight on what the Liyue people tend to wish for. As she heads to the last altar, the cutscene triggers.
In the cutscene, we see the body of the Dragon Rex Lapis fall from the sky*, but the crowd isn’t originally crowded around the body, rather they move towards the body after they see it fall.
(For this part, basically Rex Lapis is declared dead*, and I’ve chosen to introduce Ganyu here arbitrarily) Ganyu appears suddenly from the sky, attracting the camera view and the attention. She jumps towards the body, and declares that this is the Mighty Adeptus Rex Lapis, and that he has been murdered. She declares that “Lady Ningguang will not forgive the culprit.”
The millelith begin securing the area accordingly, and Paimon panics*. We could have the sneaking quest again, but alternatively we could just skip straight to the next cutscene: while Traveller tries to escape, Childe grabs their hand and tells them “Come with me.”
(Childe had been in the area of Yujing Terrace earlier, but Traveller didn’t have the chance to talk to him yet because he was near the last altar, where the cutscene would trigger when they got close.)
Once they’ve escaped, the same conversation* happens where Childe tells them he’s a Fatui, Traveller prepares to fight him, Childe convinces them that they need his help, gives them the Sigil of Permission for Jueyan Karst, etc. Childe has to convince them that they’re a suspect a little more compared to the original, and amps up the blame on the Qixing*.
Traveller’s Jueyan Karst journey is the same*. However, the dialogue is a little different: the Adepti question why Ningguang sent a mortal to deliver the message to them, then they ask why she didn’t send a message at all. They are more enraged than ever over the death of Rex Lapis, whom they consider to be a friend and ally rather than the one they owe loyalty to.
After that’s done, Traveller returns and Childe introduces them to Zhongli*. It’s similar, but Zhongli explains that he has been instructed with the honour of carrying out the funeral for Rex Lapis, and as such will get to meet Lady Ningguang. If Traveller helps him out, he’ll bring them with him to meet her. Traveller agrees*. Childe is still funding*.
While the whole shopping fiasco with Zhongli could go exactly the same*, I think it’s more fun to merge Yanfei’s quest into it. Yanfei offers her services after Zhongli has trouble obtaining specific materials, and throughout the quest they can run into similar legal/scammy/bargaining scenarios. When Yanfei parts ways with us, she admits that she’s an adeptus but points out that the city needs legal advisors like her more than they need adepti*.
(Adding Yanfei’s quest here would be great because we would be introduced to Liyue’s culture of contracts early on, helping us understand Liyue better and hitting all the significant people anyway. It would also make a nice contrast with Zhongli’s cluelessness, and show the difference between adepti who are stuck in traditional ways vs adepti who were able to adapt.)
Zhongli brings Traveller to dinner, where they’re finally personally approached by Ganyu and invited to the Jade Chamber*. Zhongli says that it seems we don’t need his help after all since we’ve gotten the invitation by ourselves, but asks us to come to the funeral later anyway. Paimon assumes we won’t see Zhongli again until the funeral.
We meet Keqing on our way to the Jade Chamber*. She doesn’t ask us not to side with the Adepti exactly, but instead scold us a little for getting the Adepti involed at all. She says that “The Adepti live so far away from Liyue Harbour that they would never have known if you hadn’t told them.” Traveller also asks her how she knows that the adepti know, since we haven’t seen them since, and Keqing responds that Ningguang must trust the Qixing with this information, since they run Liyue with her.
In the Jade Chamber: (I can’t actually remember much of the dialogue from the original version...) but it should be similar-ish. The scene would probably be extra flashy to emphasise that she’s an Archon at first, then as she insists on being casual the filtering gets casual too. Ningguang tells her how much she trusts her, some of the history of Liyue (them coming together to protect Liyue during the war), and how the Adepti are angry with her about Rex Lapis’ death. She talks about the Fatui and how they’ve been trying to get a foothold here. She notes that she admires how Mondstadt has prevented them from having a hand in their running, but having a Harbringer in their city makes it difficult to push back against them. Ningguang asks Traveller what they think about Keqing, then sighs and says that she is very capable but very young. She mentions Yanfei, and explains that she is unique because she is half-adeptus and also very young. Traveller asks whether she thinks there’s no way for the rest of the Adepti to adapt to modern Liyue, and about Rex Lapis, and Ningguang skirts around those topics.
Traveller gets the information of the second Fatui base from Ningguang’s wall*. After that, actually going to the location is probably in Part 4.
When Part 4 starts, Traveller goes to the base, raids it, and finds the Sigils of Permission*. They are then caught by Childe. In the dialogue that follows, Paimon and Traveller accuse Childe of several things, including goading him that his plan of using Zhongli didn’t work. Childe laughs and reveals what we think is his whole plan: summon an Ancient God to attack all of Liyue Harbour. He says that leaving Traveller to babysit Zhongli was just to distract them, since he knew they would meddle with him otherwise. He also says that Morax, the Qixing and the Adepti are fighting each other now, and don’t have time to do anything except argue.
Traveller fights him*. The fight is pretty much the same, with him triggering his delusion and using Foul Legacy and being introduced as Tartaglia*. After he finishes fighting Traveller in Foul Legacy, he regrets it a little and says that he got carried away, but since Traveller is on the ground (conscious but) he begins the summoning for Osial.
(All of that can still take place in the Golden House with just an extra “Follow Childe” quest or by placing the Fatui base nearby and having Traveller follow a trail to there. I did think it would be cool if the base was in the Guyun Stone Forest instead, exactly where Osial was summoned. So after the summoning, Paimon yells at Traveller to teleport a distance away)
Cutscene where Traveller meets up with Ningguang, the Qixing, and the Adepti*. Paimon expresses surprise that they’re not fighting each other, they say that they’ve put aside their argument until Osial has been stopped, so on*. The fight and strategy would be almost identical, with Ningguang creating the platform and ballistas, and Traveller fighting the Fatui with the blessings of the Adepti.
This next cutscene is crucial. Instead of one of Osial’s attacks destroying the platform, one of the Fatui’s portals opens up behind Ningguang. Childe launches out from it and takes her Gnosis out of her body the same as with Venti. Ningguang’s concentration is broken and she nearly faints, which causes the whole platform to start breaking. Then Zhongli crashes in, catching Ningguang from her fall and immediately attempting to fight Childe. Childe is confused (“Zhongli-xiansheng..?”) and shocked, but Zhongli doesn’t try reasoning with him or saying anything at all, instead trying to fight him immediately. Childe is excited to engage in the fight, while Zhongli gets hurt immediately and is confused at why he’s so weak. However, the fight doesn’t last more than a few seconds, as Childe starts to run and Ningguang (weak and collapsing) tells Zhongli that they have to focus on protecting Liyue first, and the other Adepti go “This aura... Rex Lapis?”
They drop the Jade Chamber on Osial to defeat him*. Now comes the part where they explain everything that has been going on. The Adepti and the Qixing alike demand answers, the Adepti especially expressing that Zhongli has to be Rex Lapis. Ningguang explains most of it:
Some time back, Rex Lapis came to her saying that he wants to die. He’s tired from losing all of his old friends and working endlessly. “While I understand that it is the terms of my contract to serve you and Liyue, is there any way for this contract to end?”
(Zhongli notes that his experience with Yanfei showed him that contracts are much more complicated than they used to be)
Ningguang had agreed, because she thinks that Liyue is much safer than it was when she had signed those contracts with them, and if that was what Rex Lapis wished then so be it. However, she also thought it was too big of a decision to just not make use of.
The plan was that Rex Lapis would fake a very public death. After doing so (killing his original body) the rest of him would go into a human body where he will die at whatever human lifespan he made it to. This would allow Rex Lapis to live as a mortal under the name Zhongli for what to him was a very short amount of time. But because most of him was killed, he lost almost all of his power, reducing him to really just a mortal (still really strong, just weak in comparison to how he used to be as a Dragon and an Adeptus), which he unfortunately only realised the implications of when he couldn’t protect Ningguang from Childe.
The Adepti get angry and teary at Zhongli, saying that they really thought he was dead and scolding both of them for keeping it a secret. We get a few more emotional lines.
The plan was that Rex Lapis would fake a very public death. Ningguang would use this to stir up the people and sow distrust towards the Fatui, using it to drive them out. From her reports of Zhongli, she eventually guessed that Childe was planning to attack her at some point of the funeral shenanigans, which she was prepared for and planning to make use of. In short, she was hoping to get rid of the Fatui by using Rex Lapis’ death as a cover/excuse/catalyst.
But the Osial situation was beyond her expectations, and she wasn’t prepared for that. She doesn’t explain exactly what the Gnosis is to the people present, merely saying that it is important, and Keqing quips that Ningguang looks like hell right now. This launches into the Adepti vs Qixing conversation*.
The Adepti accuse Ningguang of not trusting them and trying to cut them out in favour of these mortals. The Qixing retort that the Adepti were only useful today because they needed to fight, even arguing that Cloud Retainer’s technology could only be put to use in the form of weaponry and nothing else. Madame Ping mediates the most*. Ningguang tells the Adepti that it wasn’t that she doesn’t trust them, but that she didn’t want them to have to get involved when they had already distanced themselves and were living peaceful lives in seclusion. She takes the Qixing’s side, but tries to explain to the Adepti why. The scene ends similarly to the original*. As they leave, the Adepti tell the Qixing and other humans to call them whenever Liyue needs their help.
That’s the end of the dramatic scene. At the funeral, things go pretty much the same*. Traveller hears people talking about the Fatui being the cause of everything* (Ningguang milked the Osial situation completely*). The Fatui are also blamed for Rex Lapis’ death. If the millelith still does make a speech, it would be that Lady Ningguang is cracking down on getting the Fatui out, which is met with positive reactions. Ningguang gives a speech at the funeral which honours Rex Lapis and reminds the people to work together for a new future of Liyue, but it would be less dramatic than the original.
When we talk to Zhongli, he explains some things: When he turned human, Ningguang gave him some money and a job and asked him to practice being human because she intended to give him an allowance to live on in the future. With the limited knowledge he had from never being a human before and the intense studying from a few books on funerals, Zhongli did his best. (He’d also accidentally fallen in love with a Fatui Harbringer oops). Traveller asks him what he’ll do now since he has some years left before his human body dies and he replies that he has absolutely no idea. After some thought, he mentions “I wonder whether Childe will forgive me...”
Traveller probably talks to Ganyu instead of Ningguang for the final ending (the part where they tell them about Inazuma*).
End.
Okay um so some notes about why I made Zhongli not-the-archon:
I was really frustrated that he seemed to not care about the mess he was making in Liyue at all. By making him a normal adeptus, it’s much more acceptable for him to walk away from all his duties because the responsibility doesn’t fall solely to him. Not only is Liyue not falling apart because their main Archon is still there, but he doesn’t bear the actual main responsibility at all.
Zhongli’s cluelessness when it comes to mora doesn’t make any sense if he was supposedly managing the whole country until last year. Plus, Liyue even trades with all other countries, so it’s not like he’s never had to be worried about losing money. By making this the first time he’s really experienced human society, his unbalanced knowledge and behaviour can seem more cute than incompetant. Even his rigidness towards his contracts and the details of the funeral can be explained because he’s probably also been living in seclusion like everyone else.
In the original story, Zhongli stood by while everyone else fought Osial, even though he still had his Gnosis, even though Liyue and all his Adepti’s lives were on the line. In this version, it was possible for Zhongli to interfere in the fight while still losing, because he was already a mortal. It makes him far more compelling because he actually tried to help.
The contract with Signora. We don’t know (yet) what the terms are, so for the the contract is just very annoying. It only serves to convince me that the Gnoses can’t actually be that important. Anyway, dramatic gnosis-stealing scene is what I prefer. At least we can have sympathy for the character - I can’t admire Zhongli for whatever smart decision he made because I don’t know what it is.
Overall, if you change Zhongli to a normal Adeptus, almost all of his existing dialogue reads much better without needing any changes, because the explanation is satisfactory.
Why make Ningguang Morax, then?
Ningguang is already introduced as if she is a god. People tell folktales of her, she displays complex high-level magic that we haven’t even seen Zhongli do (that platform and ballistas), she lives in a literal floating island in the sky that she built, etc. She’s also already running Liyue and doing well at it and has a strong sense of responsibility towards it. It makes sense for her to be the Archon.
Why not Keqing? First of all, Keqing’s elemental and physical abilities aren’t portrayed as particularly special (all of this is based on story bits, not the game mechanics). While she seems capable, the game doesn’t originally give her enough buildup and credit, and she’s portrayed as younger and more stubborn. But most importantly, Keqing is the key person on the Qixing side of the argument, so she needs to remain a Qixing.
Why add Yanfei’s quest in the middle:
The Liyue Archon quest went way too fast without getting us close to Liyue itself. Zhongli’s quest is meant to get us close to them, but he only brings us to people and spouts trivia. Yanfei’s quest embodies the “Contracts” aspect of Liyue so well and it would be really useful to go through that quest before we had to fight to defend Liyue.
If you compare Liyue to Mondstadt and Inazuma, you’ll see that you automatically get close to Mondstadt because it takes a long time to level in the early days of playing. Meanwhile, Inazuma requires you to complete Yoimiya’s quest (which shows the culture of “Eternity” in Inazuma) and Ayaka’s quest (which shows the people whp want to escape the “Eternity” in Inazuma, although Yoimiya’s quest is more important). Liyue doesn’t require any quests in between at all, yet players don’t neccessarily spend time there idly, so it’s hard to get to know Liyue.
Alternatively, Yanfei’s quest could just be a required quest between the parts instead of being integrated into the main Archon Quest itself.
Thanks for reading the Geo Archon Ningguang version of the Liyue Archon Quest.
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heartlesslywhumping · 6 years ago
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hi i love your prompts!! my friend is writing a story and wants to have some whump in it, so i thought i’d ask you if you had any prompts for it! it takes place 100 years after nuclear war broke out, and 12 young adults were forced into cryofreeze 50 years ago to see if they could live above ground. and while a lot of radiation cleared out, there’s still areas that are dangerously radiated. to make things worse, they all had their memories wiped and there are basically mutants above ground. ty!!
Oh daaaaaaaaang I love that idea! It reminds me of the 100 series, both the book series and TV show
(I refer to the young adults as a team here for ease of writing) ((also, there’s nothing bad under the cut, this is just a really long post and I’m breaking it up a bit))
One member gets a debilitating disease from the radiation, something similar to cancer. The rest of the team has to watch as the member suffers and slowly deteriorates, all while the member brushes it off and tries to hide how they’re suffering. Whether or not the member recovers is up to the writer.
The vegetation has mutated leading to the team preparing something wrong or eating the wrong thing. This leads to allergic reactions, poisoning, comas, seizures, vomiting, hallucinations, all the fun stuff.
There’s something bad in the water to include rain, mist, snow, etc. Does it cause them to hallucinate or does it cause physical harm? How does the team react to having no water?
One member touches or eats something that messes with their brain and leads them to attacking the team. The team has to physically restrain and contain the affected member. Now the team has two members out of commision, one injured and one potentially insane. The team has to listen to the affected member raving, screaming, thrashing, and pounding against their restraints. The team doesn’t know what happened, if it’s curable, or what they do next. The elephant in the room is the fact that they may have to kill the affected member. Meanwhile, the member acts like a rabid animal, snarling, clawing, screaming incoherently, sobbing, thrashing, throwing things, tearing at everything and everyone.
Consider what the member was/is. Weakest or strongest? Social butterfly or lone wolf? Leader or rebel? All of this will affect the team emotionally and physically. The way a trained warrior fights versus the way a healer would is vastly different. The most experienced or the least experienced would react and hit differently than the other option
If the member recovers: They now have to live with what they did for the rest of their lives. Do they look at the injured member and are stuck with horror and guilt?  How does their dynamic with the team tear at what they did? What are the lasting emotional and physical repercussions? Is the injured member unconscious? Is it debatable if the injured member will live? What if the affected member potentially killed their friend? Were they aware of what they were doing but unable to stop? Were they fully gone? Do they still hear the screams and pleads to stop? The horrible things they said? Do they still feel what they did to the injured member? Can they still smell and taste the blood and dirt? Is there still blood under their fingernails? Will they ever trust themselves again? Will anyone else?
If they don’t: Who decides to kill the member or make the executive decision to leave the member behind? Does the member fight back or lie still when they’re about to be killed? Do they have moments of clarity and beg for either death or life? Are they shot, stabbed, poisoned etc? If they’re left behind, are they left food and water just in case? If they still manage to recover, does the decision to leave the member behind come back to bite the team in the butt? Or does the recovered member come back and save the team? The team now has to deal with leaving the member behind. Walking away to the screaming and thrashing.
If the writer is writing from multiple POVs, play with writing in one you wouldn’t expect here. Try writing from inside the affected member’s mind. Are they aware of what they’re doing but they’re a puppet in their own body? Are they completely insane? What does that look like? Do they think the team intends to harm them or do they think the team are intruders? What do they think or feel as they die? As they’re left behind to die slowly? POVs can really add to some unique whump
There are mutants?
Is the team revered or looked down on because they are not mutated? (Or are they?)
Revered:
Treated like gods, which seems nice at first until the people start demanding miracles
If they team can’t provide those miracles, it’s likely that they will be killed and/or tortured
The team frantically tries to escape while providing those miracles
Consider El Dorado (the animated movie) if it wasn’t a children’s comedy and things went significantly worse
Looked down:
Are they experimented on?
“Welcomed” by a group only to find out later that they’re meant for a sacrifice or meal
Enslaved
Hunted for sport
Creatures have mutated. Give them elongated necks, extra heads, insane amount of eyes, rows of teeth, reloadable stingers, giant insects, heightened vision and hearing, what have you. Let your horror mind go crazy (we all have a horror mind). The more grotesque and crazy your mutated creatures get, the more havoc they can wreak. Remember that this is a dystopian! In the Hunger Games there were birds that could mimic voices/screams, and wasps whose stings could cause hallucinations and/or death. Go crazy! Have your creatures melded with technology? Or gotten technological features all on their own? Do they have specific radiation related abilities? Play with this and then set the worst of it all upon your OCs *evil laughter*
Some ideas to play with just from our own world that creatures (animals, insects, aquatic beings) can do
Bites
Stings
Poison/venom
Swarms
Suffocation
Overwhelming a prey
Camouflage
Lures (think of angler fish or cookie cutter sharks that light up in the darkness to attract prey. Or venus flytraps)
Crocodiles and their death rolls
Forcing a prey to drown
Some octopi can whip their prey with venomous tentacles
Animals and bugs can spit
Choking
Marble cone snails literally deploy a venom filled harpoon
Suckers or various ways of sticking to prey
Constantly following until the prey is exhausted
There is a breed of wild, big cat (like a leopard) that mimics the cry of baby monkeys
Crushing
Paralyzation
Echolocation
Just read what tentacled sea snakes do!
“They can basically read minds. Maybe they can’t control other objects, nor can they tell exactly it is what they’re thinking, but based on their evolutionary method, they know where their prey is going to swim, and wait there with their jaws wide open. How does it manage this, you ask? Well, because of a fish’s innate reaction to perceived danger. It’s call C-start. When a fish sense sound waves in the water, their body automatically jolts and they go swimming speedily away from potential predators. The tentacled sea snake, however, moves its mid-section in order to purposefully trigger this response, then, when the fish tries to flee, it ends up right in the snake’s waiting mouth.”
And all of this is just from our own world. Also….just look at Australia.
Some more quick ones are to remove resources. Remove food, water, shelter, anything. Make the world itself a terrifying place. Mess with the elements of nature, mess with creatures, mess with people (do the mutants have powers? Even simple things like better strength or endurance? Better senses that can smell, hear, see, taste danger? Natural resistant to things that hurt the team? It doesn’t have to be X-men style powers unless you want it to), mess with           e v e r y t h i n g.
Also, how have the mutants survived so long? What do they have that the team doesn’t and how can that hurt the team?
To heighten something,  add a layer of time sensitivity or danger. Is something coming for them? Do they know?
And of course, there are lots more for mind wiping. This is just getting into a pretty long post and I’ve already re-written this several times (stupid tumblr kept crashing and my webpage kept reloading and deleting everything I’d already written) so I’m going to cut it off here with those quick ways to add whump as well.
If you’d like a follow up with mind wiping stuff, just message me! I’ll try to respond quicker this time 😅
Thanks for the ask! I’d love to know how this story goes! If it’s ever publicly shared somewhere (printed in a book, turned into a comic, posted on wattpad) message me again! I’d love to read it! (And if it’s never shared, I totally get that. Writers are weird and stories get away from us.) All the best of luck to your friend!!!!
Some gruesome things that animals do below this line
_____________________________________________________
Cannibalism
Eating prey alive
There is a breed of ant that makes a vertical, sticky platform filled with holes. Once a bug sticks to it, the ants pop out and pull it in various directions while stinging it to death. Some bugs can be stuck there for hours, being torn into manageable chunks
Spiders and their webbing up prey for later. Some do it while their prey is alive
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aion-rsa · 4 years ago
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World of Warcraft Shadowlands Review In Progress
https://ift.tt/3q0JOzD
By the end of World of Warcraft‘s last expansion, Battle for Azeroth, the usual fatigue that accompanies the final days of a WoW expansion was amplified by the belief that Blizzard was no longer in control of its 16-year-old MMORPG giant. There were some players who felt that Activision’s influence on Blizzard had corrupted the company’s spirit. Others who had just gotten a taste of World of Warcraft Classic bemoaned the loss of the social elements that had once defined the game. There was a general feeling that Blizzard was doing all it could to keep WoW afloat while longtime fans were impatiently waiting for the MMO to embark upon its next great adventure.
In many ways, Blizzard wants Shadowlands to be that great adventure. More importantly, the studio seems to want Shadowlands to be the expansion that helps reset WoW and wipes away some of the mistakes that the team has made in recent years. After hours of playing Shadowlands, it seems the expansion is on track to do just that, even as the ghosts of the past decisions threaten to drag the MMO back down into a void of complacency.
Shadowlands makes a good first impression. Shortly after starting the expansion’s primary questline, you’re thrown into The Maw, a kind of uber-Hell where the worst of the worst go when they die. The problem is that it seems every soul has been sent to The Maw recently, which has allowed the realm’s ruler, a Thanos-like creature known as The Jailer, to build an army of the damned. With help from the recently crowned Lich Queen, Sylvanas Windrunner, The Jailer plans to use this army to take over all the realms of the Shadowlands and Azeroth as well.
This setup is a simple, but effective way to not only introduce players to the lore of Shadowlands but to once again put all players under the thumb of a universal threat. You will miss out on many, many bits of lore by hopping into Shadowlands without knowing anything about the history of World of Warcraft mythology, but it’s easy enough to understand and enjoy the standalone plot that Shadowlands offers.
More importantly, the entire Shadowlands concept seems to have brought out the best of the game’s talented artists and designers. Each zone in Shadowlands essentially serves as a different version of the afterlife. This idea is beautifully demonstrated by Shadowlands’ starting zone, Bastion, which is a kind of an Elysian Fields version of the afterlife where angelic figures roam fields of wheat. It stands in stark contrast to the next zone, Maldraxxus, where necromancers train the souls of the damned as well as warriors who refused to stop fighting even in death.
It’s entirely possible to enjoy your time in World of Warcraft without diving into the story or lore, but it’s a testament to the design of Shadowlands‘ worlds that the lore is built into every corner of each new zone in such a way that you end up appreciating what the team has built even if you skip every line of dialogue en route to the endgame.
Yet, the biggest highlight in Shadowlands is the level squish. Blizzard’s decision to reduce the level cap from 120 to 60 not only helps the game feel much more approachable for new players (even if the leveling time is about the same) but also ensures that reaching a new level feels more significant. While vital talent points are only acquired every five levels from level 15 on, each new level typically rewards you with some kind of new skill or dungeon to explore.
While I leveled my first Shadowlands character (a Shadow Priest) to 50 during the expansion’s pre-patch period, the journey from 50-60 was made that much better by the Shadowlands‘ combination of largely exceptional world design and the fact that there was something new to explore with each new “ding.” Shadowlands offers a nearly universal leveling experience for first time level 50-60 players, and the expansion’s campaign does a fairly good job of making that progression relatively painless. I especially enjoyed the way the game now clearly marks campaign quests and side quests, making it that much easier for players to reach 60 as fast as possible.
Release Date: Nov. 23, 2020 Platform: PC Developer: Blizzard Publisher: Blizzard Genre: MMORPG
That may sound like an odd bit of praise for those out of the loop or anyone who hasn’t played WoW since its early days, but the truth of the matter is that WoW just isn’t about the leveling experience anymore. Blizzard has done everything reasonably in its power to make the journey from 1-60 as efficient as possible. As someone who really got into WoW with the release of Classic, there’s a part of me that is always going to miss the idea that the journey to the level cap should be this epic adventure filled with leveling zones, dungeon runs, and a slow but steady mastery of your character’s abilities and equipment. I suspect there’s a happier middle-ground between modern WoW leveling and WoW Classic leveling, but if you accept that Shadowlands leveling is just meant to be a narrative-driven prelude to the endgame, then it’s a lot easier to appreciate the campaign the team has designed.
That being said, there are some aspects of Shadowland‘s leveling experience that simply do not work. Quests remain one of the game’s biggest issues. World of Warcraft quests have always been somewhat infamous for their simplicity (many of the WoW Classic quests really do boil down to “Collect X Item”), but Blizzard has tried to make the questing process more enjoyable in recent years by creating tighter questline narratives and ensuring you have to travel shorter distances between objectives.
All of that makes questing more efficient, but little of it makes questing more interesting. Most quests follow the same basic tropes and are easy enough to complete without any help from friends or other players. That last part is especially disappointing as the release of a new expansion should be the best time to embraces the benefits of an influx in players. Instead, I’m often left running around working through the same basic skill rotation to complete a similar series of quests by myself.
This is where dungeons should come in to help break up the monotony, but they’re kind of in a weird spot at the moment. I love the design of the Shadowlands dungeons I’ve queued into so far from both a thematic and gameplay standpoint, but they’re just not designed to be woven into the leveling experience quite in the same way that they were in the past. You don’t really “need” to run dungeons until you’re grinding for better gear in the late game. That approach removes a golden opportunity to capitalize on the “massively multiplayer” element of a massively multiplayer online role-playing game.
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Thankfully, the role-playing portion of the experience fares pretty well. I’ve already praised Shadowlands‘ story and world-building, but so far, I’m also happy with how Blizzard has balanced the various characters and races. Yes, some classes will offer a statistical advantage over others, but that’s unavoidable. What’s impressive is that you get the feeling you can truly play Shadowlands as any class/race/specialization combination you choose and not have to worry about being ousted by other players until you get into high-end raiding. Time (and the growth of Shadowlands‘ PvP scene) will reveal just how balanced Shadowlands really is, but what’s important right now is that most classes feel like they have some semblance of identity and are not so unbalanced that you need to prioritize anything but your role-playing preferences.
Battle for Azeroth‘s problem wasn’t necessarily its leveling experience (it actually featured a strong narrative and some great zones), but if we treat the journey to the level cap as a guided campaign, I generally feel that Shadowlands is a stronger expansion overall due to its level squish and better overall world building.
What remains to be seen is whether or not Shadowlands‘ endgame content thrives where Battle for Azeroth failed. I already feel like Torghast will offer a far better endgame experience than BfA‘s dreadful Island Expeditions, and legendary crafting and Covenant faction experiences feel more exciting than Heart of Azeroth and Warfronts. I’m still worried that the new Anima resource system will replicate the mistakes of BfA‘s Azerite system, which too often negated the thrill of acquiring new items through dungeons and raids, but it doesn’t seem to be quite that invasive so far.
As it stands right now, I haven’t put enough hours into Shadowlands endgame yet to render a verdict on the expansion’s most important long-term features. Considering that much of Shadowland‘s endgame isn’t even available yet, including the remaining Torghast floors and the expansion’s first raid, there’s still a lot of ground to cover. What I can tell you is that Shadowlands offers a worthwhile leveling experience that represents a better version of modern WoW than we’ve seen in recent years, even if it’s not quite the extensive overhaul that some were hoping for.
With the release of Shadowlands, Blizzard seems to have rescued WoW from some really rocky waters. Now, we just have to hope the team uses its considerable resources to do more than just stay adrift.
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