#I would annotate it but I couldn’t bear to deface it
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the-broken-pen · 1 year ago
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Honestly the pipeline of “reading the-modern-typewriter snippets at midnight on the floor of my bathroom at age eleven so I wouldn’t get caught” to “being a tumblr writer myself” is a wild one.
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homespork-review · 5 years ago
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Homespork Act 2: The Racism of the Conductor’s Baton (Part 2)
FAILURE ARTIST: We don’t get much time to mourn with Dave because the comic flashes to a weird wizard statue. This statue is ZAZZERPAN THE LEARNED. Wizards are another recurring theme in Homestuck. Andrew Hussie once artfully defaced this cheesy book called Wizardology (warning: lots of really offensive humor). Anyway, Rose hates the giant statue and the other wizard paraphernalia her mother collects and believes her mother does this only to spite her. On a platform is a bronzed vacuum (with a place to put alcoholic beverages) that Rose gave her as an ironic present. On the couch there’s a life-sized princess doll that Rose has attached a Cthulhu-type head to. All these things set up Rose’s troubled relationship with her mother. Rose believes her mother is taunting her and Rose taunts her back.
BRIGHT: This scene also establishes that some things (the Cthulhu doll for one) are too big to be captchalogued.
CHEL: Actually, that was noted with the harlequin doll earlier but we forgot to mention that.
FAILURE ARTIST: Rose goes to the kitchen. On the fridge is a crude picture of her late cat Jaspers, who turns out to be more than a family pet. There’s more signs of this cold war between mother and daughter on the fridge.
CHEL: Also, numerous liquor bottles in the kitchen and comically exaggerated displays of wealth, such as a fifteen-thousand-dollar picture frame.
FAILURE ARTIST: After fussing with the fridge, Rose tries to leave the kitchen only to run into her mother. She tries escaping but lands comically in some wizard statuettes.
CHEL: Mom Lalonde is mopping the floor, with no water in the bucket, holding a martini in her other hand. The woman clearly has a problem. Again, this is an issue with the portrayal of the parents; this is pretty funny, but were a real mother behaving this way, it would seriously mess up the kid, and whether we’re supposed to take it as Rule of Funny or not later becomes inconsistent.
BRIGHT: I think a lot of the humour here is supposed to come from the implication that Mom Lalonde actually is a loving if clueless (and drunk) parent, and Rose is reading her badly. On the other hand, something is clearly very wrong, and while Mom Lalonde may indeed be loving the situation is definitely having an impact on Rose.
TIER: Say whatever you want, but when putting on the late game Cerebus Retcon goggles there are probably non-humorous questions to be asked about how screwy Mom Lalonde is as a parental unit if her daughter has ended up interpreting most of her actions as mocking or backhanded towards herself. Like, kids don't just decide that.
ARE YOU TRYING TO BE FUNNY?: 3
CHEL: Back to Dave, he’s chatting with GG and they’re being adorable. GG comments about her birthday present to John, the green box we saw in the car earlier, and…
GG: no!!!!!!! GG: he will not open it GG: he will lose it!!! TG: oh TG: uh TG: wow sorry to hear that i guess? GG: no its good actually! GG: because he will find it again later when he really needs it GG: which of course is why i sent it in the first place! TG: see like TG: i never get how you know these things GG: i dont know GG: i just know that i know!
I think here is when we start to get inklings of the kids’ unusual abilities - I mean, unusual in the context of the weird world they live in. A bit more is established about GG’s home life and Dave’s attitudes, too:
GG: i have to feed bec which is always a bit of an undertaking TG: man TG: if i were you i would just take that fucking devilbeast out behind the woodshed and blow its head off GG: heheheh! GG: i dont think i could if i tried!!! TG: yeah TG: say hi to your grand dad for me too ok GG: ._. GG: yes i guess an encounter with him is almost certain GG: it is usually........ GG: intense!!! TG: well yeah isnt it always with family TG: but he sounds like a total badass
“Intense” in a world where attacking your father with a hammer isn’t worthy of comment sounds worrying. We’ll see how that goes.
FAILURE ARTIST: Dave has the tiniest of smiles here and in Hussie’s annotation he says that one pixel created Dave/GG. Whether or not their connection is romantic, Dave obviously feels great affection for her.
CHEL: Interactions between all four of the kids are really sweet, honestly. Dialogue and character interactions are one of the strongest points of the comic overall. Personally I have a soft spot for the OT4.
TIER: In my unprofessional opinion, the beta humans are by far the most functioning and tight knit group of the various groups within the comic, for what that's worth considering the overall dysfunction junction. They're sweet to one another is what I'm saying.
CHEL: Dave talks to John, who mentions the creepy trails around his house and how he thinks he’s seen monsters, which we the audience have definitely seen; creepy little black imps with fangs and, oddly, jester outfits. They bear a striking resemblance to the Wayward Vagabond, in fact. Dave makes fun, but at least pretends not to disbelieve him, and urges him to keep his hammer at the ready. Dave can’t find his Bro, but can find “Lil Cal”, implying Bro is nearby.
TG: lil cal is the shit EB: that's fine, you are entitled to your opinion, i am just saying that being a white guy who is a rapper with a ventriloquist doll is not cool by any stretch of the imagination or by any definition of word cool, ironic or otherwise. that's all i'm saying. WHITE SBURB POSTMODERNISM: 5
Would a non-white rapping ventriloquist be any cooler? I’m struggling to see how. Ventriloquism, by definition, sucks the cool out of any other aspect of the thing. And now I’m picturing Carlton from Fresh Prince trying to rap with a ventriloquist’s doll.
BRIGHT: Back at the Lalonde residence, Rose attempts to ‘Youth Roll’ out of the front door, but her escape route is blocked by her mother, who appears with martini glass in hand. Time for our second Strife of the comic! (And can I say that I really like the music for this one?)
As with John’s strife with his dad, this strife tells us a lot about Rose’s relationship with her mother. John had the AGGRIEVE and ABJURE options; Rose also gets AGGRESS (PASSIVE) and ABSTAIN. It’s pretty telling that one of these options is an EMPTY SUICIDE THREAT, and ‘Abstain’ has Rose fending off her mother’s insistent offer of the martini glass.
FAILURE ARTIST: I liked the EMPTY SUICIDE THREAT at the time but now I think it deserves an ARE YOU TRYING TO BE FUNNY?
BRIGHT: Mom Lalonde may be intended as loving-but-clueless, but she’s offering her thirteen year old daughter alcohol, over Rose’s protests, and something is clearly very wrong if suicide threats are a normal part of life. (Something similar will come up in the future, but in that context it isn’t played for laughs.)
ARE YOU TRYING TO BE FUNNY?: 4
On a lighter note, ‘Abjure’ has her mother offering her A BEAUTIFUL PONY. Rose reacts in the moment like this is terrible, but does later pat the pony’s nose.
At any rate, the strife ends when Mom Lalonde apparently gets bored and decides to do some dusting. This takes all the fun out of using the front door, so Rose goes around the back to make her break for the generator.
Meanwhile, John is trying to read up on weaponizing sylladexes (sylladices?), but is being nagged by a voice to turn around — which he finally does, just in time for a monster to ram into him so hard it turns the panel pixelated. Strife time!
John’s bout with the Shale Imp kicks off with the monster threatening the Con Air bunny. John’s efforts to defend it are intercut with Rose’s progress out of the house and through the rain to the mausoleum. I think this interplay works quite nicely — it keeps both things moving without letting the reader get impatient -- but your mileage may vary.
The imp aggravates John by punching the bunny in the belly and waving it at him. John attacks the imp and breaks his hammer, then attacks it with the handle and gets knocked flat. Finally he weaponises his sylladex and chucks his inventory at it until it explodes into a shower of grist.
PUT THE BUNNY BACK IN THE BOX!!!!!! Now why couldn’t he put the bunny back in the box?
Because he’d set it as his strifekind, it turns out.
In true video game style, defeating the imp causes John to level up! In Homestuck, this is done by ascending one’s echeladder, a series of player levels with whimsical, old-fashioned names. John climbs two rungs, from Greentike to Plucky Tot, and earns 125 Boondollars.
Note how efficient this is: In one panel we can see that the echeladder is a levelling system, that Boondollars are in-Game currency, and that levelling up has increased John’s amount of grist and how much of it he can carry. He’s also got a new kind of grist called ‘Shale’. Hussie does take an extra panel to clarify the grist capacity expansion, but that makes sense as it’s a small part of the original panel. Compare this to the dozens of panels we’ve had laying out how sylladexes work. These panels are much more information-dense, and the comic flows better for it.
CHEL: Exactly what “grist” is and what it does beyond allowing changes to the house, why those changes are needed, and what “boondollars” are for hasn’t been explained yet, but will be soon, and it’s clear they’re something to do with the game so it’s not outright confusing.
BRIGHT: John spends the next few panels sorting his strife specibus out, and stashes the bunny in there for safekeeping. There’s something amiss, but he can’t quite put his finger on it...
Meanwhile, Rose has reached the mausoleum and prepares to activate the generator. The taxidermied corpse of her beloved pet lies in state, dressed in a tiny suit. A sad fate for an animal who should have peacefully decomposed in a flowerbed. Rose kicks it off the pedestal to make room for the laptop.
John discovers what’s wrong when a bucket of water perched atop his door lands on his head. The culprit behind this sudden dousing?
"[S] WHAT THIS IS SO OUTRAGEOUS (HD)" (Watch on YouTube)
Apparently the sprite has a sense of humour.
Next up is a pesterlog between Rose and Dave. There are hints that all is not well in the Strider residence.
TG: hey TG: dont tell john this but i think he might have been right about the puppets TG: theyre sort of starting to freak me out a little TT: You're referring to your brother's collection? TG: i mean dont get me wrong i think its cool and all TG: the semi-ironic puppet thing or whatever TG: or semi-semi ironic TG: man i dont even know TG: im just starting to think some of this shit is going a little far and its kind of fucked up TT: I've seen his websites. TT: I like them. TG: haha yeah well YOU WOULD TG: oh man i wish lil cal wouldnt look at me like that TG: with those dead eyes jesus TG: sometimes i dream that hes real and hes talking to me and i wake up in a cold sweat and basically flip the fuck out
Well, not so much hints as flashing neon signs. Dave’s gone very quickly from insisting that everything his brother does is cool and Lil Cal is awesome, to admitting that he has nightmares about Lil Cal and is freaked out by his brother’s ‘semi-ironic puppet thing’. We don’t know much about Bro’s websites yet, but we do know that Rose has a morbid streak, and Dave is clearly disturbed by the content.
Dave leaves to find his brother’s copy of the game, and we return to John, who, to quote Rose, has ‘just had a bucket of water dumped on his head by the ghost of his dead grandmother, who also happens to be dressed like a clown.’
And yes, that is indeed John’s dead Nanna, returned to help him on his journey through The Medium and beyond -- or at least, she claims she is. John has to take her word for it, as he doesn’t remember her at all. According to his Dad, John was pretty young when she died. Speaking of his Dad, he’s been kidnapped by the forces invading John’s home.
Nannasprite gives John the background of the game and what’s going on. His house is now in the Medium. This place was created by the game software, but is physically independent of it -- and no, he’s not inside a computer. The Medium floats in the Incipisphere, a place outside the normal flow of time in the kids’ universe. Above the Medium is the realm of Skaia.
According to Nannasprite:
Legend holds that Skaia exists as a dormant crucible of unlimited creative potential. What does this mean, you ask? I'm afraid my lips are sealed about that, dear! Hoo hoo!
Nannasprite is somewhat like a tutorial assistant for the game -- she helps guide John and provides information, although she’s somewhat cryptic.
We are getting a lot of new words here, but Hussie is defining them pretty well as we go, so I don’t think it merits a point.
At any rate, Skaia is defended by the forces of light, while forces of darkness plot its destruction. These two forces exist in an endless stalemate on a stage at the centre of Skaia until a player with a prototyped Kernelsprite enters the Medium. Then the prototyped Kernelsprite splits, with one Kernel carrying the prototyping information up to a kingdom basked in light, and another Kernel carrying it down to the kingdom of darkness. Each kingdom has four Spires, and when the Kernel reaches one, it propagates the prototyping information to the kingdom’s forces.
This is why the imps were dressed as jesters: John prototyped his Kernel with the harlequin doll, and whatever the other players prototype with will influence what forms the soldiers take. When the first Kernels reach the spires, the battlefield gets bigger and the war begins for real.
Oh, right -- and the forces of light are always destined to lose.
So what’s the point? Apparently, that’s for John to find out. For now, though, he needs to head towards Skaia, going through the first of seven Gates. The first Gate is situated directly above John’s house, but the others are going to be harder to reach. We now find out what all that Build Grist is for: To get to the Gate, they need to build the house higher to reach it. And then they can rescue John’s Dad, solve the ultimate riddle, and save the Earth from destruction!
...or not.
Nope, according to Nannasprite, Earth is doomed. Done for. Kaput. There is nothing they can do to save it.
John is pretty bummed about this. He isn’t cheered by Nanna’s assurance that he has a much more important purpose than saving the planet, although she fails to elaborate on that point and instead floats off to make cookies.
CHEL: I think here we earn another couple of points.
HURRY UP AND DO NOTHING: 2 HOW NOT TO WRITE A WEBCOMIC: 11 Failing the Turing Test - wherein the character has no reactions whatsoever While the emotional lives of characters should not be described in their every tiny wrinkle, characters must have emotional lives. When someone boos them off a stage, they should experience chagrin. When they fall from a tenth-storey window, they should feel alarm. The writer should not count on dialogue like “Yikes!” to get the point across.
Brief confusion and feeling “bummed out” by the news that one’s entire planet is doomed does not count as an adequate reaction. I’d expect more fear, more concern. As pointed out before, doesn’t John have any friends other than Dave, Rose, and GG? His Dad has friends, wouldn’t he be concerned for them on Dad’s behalf? If nothing else, more curiosity about this “more important” business?
BRIGHT: Now, I could actually buy this in some circumstances — John is a teenager, doesn’t seem to have close connections outside those we see on screen, and he’s been having one hell of a weird day. I wouldn’t be surprised if grasping the scope of destruction was simply beyond him at this point. It’s a lot to take in, and it’s only been a few hours since life went to hell in a handbasket — not to mention, he’s in an active combat zone. There’s a lot going on, and if he was to shove it out of his mind while he dealt with the immediate crisis, I could see that as pretty realistic.
Of course, that would depend on him actually reacting at some later point, when he had a chance to slow down and it could sink in. As it stands...well, if that does happen, we never see it.
CHEL: Does this also count as “Oh, Don’t Mind Him” for the How Not To score?
BRIGHT: I think so, yes.
CHEL: Then here it goes!
HOW NOT TO WRITE A WEBCOMIC: 12 Oh, Don’t Mind Him - where a character’s problems remain unexplored In real life, people are riddled with chronic problems that are not addressed for long periods of time, if ever. But in fiction, all problems are just the opening chords of a song. If there is a brother who has a problem with alcohol, a child who has lost her dog, or even someone whose car has simply broken down, the reader will worry about those people and expect the author to do something about it.
Technically, this could count for seven billion or so points, minus any people who successfully entered their own game sessions, but we don’t want to get out of hand here and it really only counts as one big problem.
However! I am very fond of this idea in theory. The obvious option would be that the purpose of the game is to save the player’s homeworld. We’ve all seen the “save the homeworld” idea in scifi and fantasy before. Here, the homeworld is beyond saving, but there is another option, and exploring that is the storyline. The forces of light cannot have a traditional victory; the protagonists must find a victory on the terms they have. It’s not a theme one sees often, and I like it.
FAILURE ARTIST: John and the other Beta Kids’ lack of angst of the destruction of their planet doesn’t stick out as much here as it will later when almost everything else is milked for angst.
CHEL: I’m not really sure the planet being destroyed is a great basis for a Rule-of-Funny-based story if that was what he was going for, to be honest. “Billions died, lol!”
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