#I won't draw or write her unless she's needed for a plot or whatever
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xhanisai · 1 year ago
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#Delete later#Don't read this if you're a fan of kagami cos today I'm feeling livid about her behaviour and actions in s5#Everything that salters claimed alya would be is exactly what kagami was#I feel like the reason I'm so pissed is cos I've had bitches do that to me in my school days too#Marinette gave her so much and this is what she got in return#She had her important secrets told to the person who helped the enemy and whose morals didn't align with hers#She made this girl a fucking superhero and brought her into her friendship group#AND THIS IS WHAT SHE GOT IN RETURN LOL#And the worst thing for me is that I don't see anyone talking about it and being like#Uwu kagami is such a helpless lonely girl uwu#FUCK HER#Don't get me started with the way she bitched at adrien for not standing up to gabriel at the end of s4#She was terrible to both adrinette!!!#Alya and nino deserve a better fanbase#Adrinette deserves a better fanbase#If you're a fan of kagami that's completely fine and you're well within your rights to love her no matter what#But I will forever be pissed at her for this so don't expect any fanart or fics about her from me#I won't draw or write her unless she's needed for a plot or whatever#And don't worry I'm not gonna write salt about her or anything like that#And any of my work that involves her will stay in a positive or neutral light because we don't need more negativity in this fandom#I know this is a long rant but I'm just so annoyed#It just hits close to home for me#Cos I've been in Marinette's position#Lol
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docholligay · 8 months ago
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The Lies of Locke Lamora by Scott Lynch
Nonspoilery: This is a super fun read that is very much in keeping with how I like my fantasy. I wish it were slightly more on the con man side, but I recognize that those are very difficult to write because one needs to actually be clever enough to come up with the insanely clever plan that unfolds, and, you know what, I'm not there either. But it absolutely is a fun crimey fantasy novel, well written that expects you can actually follow a line of description and maybe even look up a big word, that tries very hard not to bore you with needing to refer to a glossary or map.
I will say, and I'll talk about this more below: There are basically no women in this novel. it's a little disappointing. I still overall think it's worth it if you like this sort of thing though.
SPOILERS BELOW:
THIS is the kind of thing pitchless draw was made for. You could not have talked me into reading this book. Unless you possess an incredible skill--I'm not sure *I* could have talked me into reading this book, and supposedly no one knows me better.
But I did really enjoy myself. This is a flat out FUN novel, that doesn't mind being long but never feels long. I LOVED the long bits of description in this book, I BEG for flavor in some many modern novels that strip away anything that isn't an immediate moving of the ball. Actually, one of the things I would say that's not a criticism so much as a preference, is that I feel like this book, and probably this writer, remembering his short story from Rogues, is more plot-driven than character driven. I am a girl who loves a really interior novel, and this isn't that, but it did not stop me from having a GREAT time. It's a romp.
I like Locke, and his whole backstory. I wish he were a woman. Specifically, I would love to see a femme con artist, second coming of Minako Aino, Becky Sharp ass bitch. THAT would be my dream for Locke Lamora. And I know my friends who have read this book all want butch Locke and I love that for you, and I know y'all have known me long enough to know I love a butch, but I deserve a treat as well, and I LOVE con artists, and goddamnit, if I could change one thing about this novel, Locke Lamora would be a femme lesbian and I would change NOTHING else. You wouldn't even have to. One fo the great things about Lynch not being a real interior writer is literally any of the mains could be a woman and it would change nothing.
This does segue into the big problem here--there's no women in this novel. It's a 700 page book and I could condense the lines said by women into like two or three pages. I actually DO get it. I think we're reaping a little bit of what we've sown, as a community, with the requirement for perfection in our representation that leads to very boring and safe choices. Everyone is a man. We're only swarthy at best. Can't be criticized for bad identity writing if you don't write them at all! ANd this isn't me being salty, I get how that happens, I have also sometimes fallen into making any character of identity boring as fuck or not writing them at all to avoid any criticism. And no one cares about ME, I'm not a best seller. I do think, maybe, people will get better about this. Pendulums and all. I miss the awkward, good faith 90s where you had the United Colors of Benetton and one character who randomly celebrated Hanukkah. We'll see.
ANYHOW NOT RELEVANT. But I do find it irritating that because of this, we don't see women in this huge story at all. None of the gang, even though it would have been easy as fuck to make, say, Bug a girl. Even doing something like making Nazca Barsavi the actual heir apparent, and to have her marrying Locke because she knows he won't try to be Capa, and she'll let him do whatever the fuck he wants, can play the henpecked husband while being the Thorn of Camorr, could be really fun and would do more for Nazca and also play up their friendship. It could make her death mean a lot more, if they were running their own little Barsavi con.
Anyhow, the really fantastic behind the scenes worldbuilding was how I wish more fantasy novels did it. It didn't often try to explain things to me, it spoke as if I mostly understood them, or had cahracters say them in ways that made sense to the story (In this capacity, Lukas Fehrwright is fucking BRILLIANT as Someone That Must Have Camorr Explained). So I didn't feel like I was being sat down and told the history of a place I barely know, while having stupid fucking vocabulary words thrown at me. We never define any physik or magic beyond what needs be done because fuck you that's why. I love it. Thank you for not telling me what alchemical botany can or can't do. Thank you for dropping literally only what I need to kjnow about wraithstone into the plot. You have a crown in heaven.
Or I know I said I wish it would have been more con-ny and less "kill the new mob boss" at the end there, but oh my fuck, how much did I love the whole job at the counting house. I SCREAMED. It was so good, I had no clue where it was going the whole time and I would never have gotten there, but I LOVED it. What a great time.
One...weakness, for me, I guess I'll say, is that lack of interiority makes it hard to really feel the weight of some things. We don't get enough about Galdo, Calo, or Bug to feel anything for them, and I knew Bug was dead from the time he showed up. Actually, I thought we were going to kill jean Tannen, because that was the only relationship REALLY laden with emotional weight in the book. Didn't bother me enough to not recommend the book, as I'm mostly recommending it on fun, but I did notice.
ANYWAY, uh...any specific questions I'm happy to take!
Unfortunately, this means that @verbforverb nabbed me again. So, I had a great time reading the book but at what cost
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redjaybird · 7 months ago
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JAY’S RP PLOTTING CHEAT-SHEET
Want new-and-exciting plots for your character? Long to reach out to more of your followers, but don’t know where to start? Fear not! Fill out this form and give your RP partners both present and future all the of juicy jumping off points they need to help you get your characters acquainted.Be sure to tag the players whose characters YOU want more cues to interact with, and repost, don’t reblog! Feel free to add or remove sections as you see fit. Template here.
Mun name(s): Yams Mun pronouns: She/her/they/them, but also don't mind whatever OOC Contact: DMs or D.isco (mutuals/people I vibe with only ask for my d.isco)
Who the heck are my muses anyway:
He's a little shit that causes problems and pisses people off for the heck of it. A bit of an edgelord (is that an understatement?), rude, vulgar, and extremely tough to crack if you want him in friendlier stages. Good luck. He's not going to make it easy for you.
Points of interest:
He has various verses, some things may change depending on what verse things are in. Details in his design are important and have stories behind them. In his main verses, he has extra strengthened abilities and a little extra chaotic surprise, sometimes. He has a lot of anger issues and is really shit at dealing with other emotions, often turning them into anger, too, because he doesn't know how else to handle things. He likes to think of himself as a villain, but really he's more like an anti-hero. And he's got a whole revenge case he's trying to deal out. He's got some emotional issues that he refuses to talk about, and others he will just spill because he likes to talk about himself. And he's got trust issues.
What they’ve been up to recently:
Well, this varies for people and verses. Things won't be following the same paths for everyone he interacts with. In in his main f.c5 verse, he somehow got himself in a position where he's gotta help protect the Seeds, because of the relationship he ended up in with Jacob. Everything in the B.L verses kinda got put on hold, but these days its after his Arena fell. A vampire verse, in the f.c5 land, has been distressing him. Bloody City (original) verse is getting more developments lately (yeehaw). Depends on what version you wanna deal with, really.
Where to find them:
In general modern times, usually Chicago. In the borderlands, usually Pandora. In F.C3, on Rook Islands, hanging with the pirates. In F.C5, Hope County, usually in Jacob's region. Frontier, the pirate is in Montreal in the company of Mr. Grant and Mr. Pond.
Current plans:
Plans? What are plans? We'll have to see what unfolds. Anything could happen.
Desired interactions:
Enemies to awkward found family member, enemies/rivals, slow burns of any kind of relationship (because its almost always a slow burn with him), helping him learn to cook maybe? (his whole fear of stoves and fire issue man), dad bird dad bird dad bird dad bird (has an accidentally adopted daughter in some verses btw), etc.
Offered interactions:
Uh, do you like problematic little shits? Do you like conflict? Stories are boring without conflict, after all. And it makes the good times so much more worth it, you know? If you for some reason want him to work with you, however, the price is gonna be a little different. Because he doesn't care about money.
Current open post/s:
Keep an eye out for random IC posts, they happen a lot, and are generally open to anyone if they don't have a tag. (I don't always tag ic posts but I do always tag any trigger warnings when I think they need it.) Some will have specific verse tags, sometimes, just so you know where things will be focused on but yeah, generally most things are open unless someone specifically gets @'d on.
Anything else?:
[I'm not super great at writing, and am especially bad at describing things in words, but Jay will make up for a lot in dialogue because he loves talking. Interactions can inspire art, lots of drawing going on here. Also things never stop developing. I've been running this character for 12+ years now and I'm still developing him.]
Tagging: whoev's wants to do this thing go for it, i tried
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rosicae · 4 years ago
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Writing tip or something - planning scenes
Writing difficult scenes is always a struggle. Here are some tips to make the process a little easier, and more importantly, actually get something done instead of staring at a blank page for two months (guilty).
First, let's start where you left off. Maybe they're exploring the dark woods trying to find their lost cat and they come across a beast. Great! Battle scene time.
The first thing you need to ask yourself is what you'll get out of this battle. The main points, or plot-twists, if there are any. For example: Maybe the cat turned into the beast and they only realise as it lies dying; maybe one of the main characters die; maybe they find a key in the beast's skull; maybe they spare the beast and it becomes their friend; maybe the beast just dies and that's it. I'm not judging, there's a plethora of reasons you'd do anything in stories. Most scenes should have some sort of lead, whether it be key or death or kiss or whatever, depending on what sort of story you're cooking, but it's up to you.
So, figure out your main point. For simplicity's sake, I'll go with: “They kill the beast, they find a key”. Finding the key will be a clear lead to their next move. But for now, let's focus on the current scene.
You're going to want to order the events. Writing scenes like this off the bat can be pretty hard, so let's just go with what we know first.
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I'm not joking when I say a lot of my scenes start out sort of like this.
Now, to build upon this beauty, we have to dig into each segment. Let's start with part A!
PART A - “Rosi encounters a beast.”
What sort of beast is it? A slimy tentacle monster? A catfish-pirate? A deformed bear? Dracula?? Your decision will affect the entire scene, so really think about what you choose. Monsters are super fun, so be creative if your story allows it! I'll pick a duck-faced bear spider hybrid. What does that do? It might help to draw your monster if it's a struggle to think it through. Here's mine!
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As you think about their appearance, see how you can use it to their advantage or flaw. You might even already have ideas for certain moves during their fight, or what could be the fatal blow. We'll talk more on that later though.
Next on Part A, how did she encounter it? Was she up in the trees trying to check the sun's direction when suddenly it barreled into her and threw her down the tree? Did she trip over a log only to realise it wasn't a log but an angry treant? Is the forest cursed and monsters just keep chasing after her for no reason??? Maybe she's holding a tracker and the evil villain is sending the monsters after her.... it's good to think about, in the long run. For now though, let's just stick with: "she bumped into the beast"
But try to make it fancy. What was her reaction to bumping into it? Why would she bump into it? Maybe she wasn't looking while she was running and kept bumping into trees, but then one tree was actually the monster. The monster is clearly very fluffy (would probably make a good blanket), so let's make that a clear point.
So now we've got:
“Rosi was running along the forest without properly watching where she was going, when she bumped into a tree - but it was fluffy and warm and beating, not a tree. It was a bear duck spider beast. OOOO! SLAP SLAP!”
Slap slap being “the beast slapped her in her confused daze”, because who wouldn't be surprised if a tree was actually a duck-bear hybrid? This happens to be a perfect initiation to begin battling! On to part B!
PART B - “She fights the beast and kills it.”
This is absolutely the hardest part. It'll take careful consideration and pacing and- oh whatever let's just slap in every action thing we can think of. Even if you think it isn't good, even if it's just little phrases or actions or fancy words or teeny tiny segments you aren't sure about, it's good. Just do it.
-beast slaps her in her confusion/daze and she hits her back against a tree, much pain
-beast snaps its flappy duck beak and honks a bunch, muddling her brain
-rosi throws rocks at it
-rosi somehow breaks off its spider legs, unbalancing it
-beast uses its spider legs to crawl everywhere and be very agile and hard to fend off
-beast stabs her with its stabby legs
-maybe an injury from being slapped around
-rosi tries to run but it's always there
-rosi smacks its beak, very annoyed
-beast forces her to the dirt and pummels her with its stabby paws
-rosi evades its stabbies because the green drippy stuff looks like venom
-venom touches nature stuff and makes it wither
-beast lets out a bellow that shakes the earth and topples trees
-rosi avoids the trees to not die
-rosi scrambles to get up
-the most important thing is to somehow open its skull: plunge a verrryyy strong stick through its eye that tears out the key; or somehow trick it to stab itself with its venom spider legs and it withers and turns to bone/ashes and yay key (I like the second one so I'll go with that, but it's always good to list out your options!)
So I basically just took parts of the forest and parts of the beast's body and natural instincts of someone who is facing death and, adding some creativity, threw together a bunch of possibilites. It might take some practice, but once you're in the flow and have some experience listing this stuff, you'll get the hang of it in no time. Thoughts tend to be short and snappy in quick-paced scenes, so be careful not to go into a whole monologue about their past experiences, but absolutely show some reasoning to the complex things they do if necessary. And leave the monologing for when they're not being killed.
Now let's order them into something that sort of makes sense. It varies depending on what you want, so see if you can make your own unique battle scene out of this list!
-beast slaps her in her confusion/daze and she hits her back against a tree, much pain
-rosi scrambles to get up
-maybe an injury from being slapped around (tree + back + sudden slap = pain, this might be a good time to mention if they already have a flaw like having weak bones or an old injury, but if it isn't your intention to incapacitate them and you want to be realistic, have a reason for them not to insta-die without being op. Maybe she was just slapped into bushes and got little scrapes or a twisted ankle. Maybe she had a plushy backpack that took most of the impact. Remember where your character gets injured too, since pain usually hurts for a while and it's good to add that in wherever needed now and later. It can even drive the story along at times, like a life-threatening blow.)
-beast lets out a bellow that shakes the earth and topples trees
-rosi avoids the trees to not die
-rosi tries to run but it's always there
-beast uses its spider legs to crawl everywhere and be very agile and hard to fend off
-venom touches nature stuff and makes it wither (she notices here and thinks oh no, that is bad, can't let that touch me)
-rosi throws rocks at it (misses because it's agile)
-beast forces her to the dirt and pummels her with its stabby paws
-beast snaps its flappy duck beak and honks a bunch, muddling her brain
-rosi smacks its beak, very annoyed
-beast stabs her with its stabby legs (or tries, let's not kill her just yet if we're deciding on venom QwQ Maybe she uses a plank of wood to save herself last second)
-rosi evades its stabbies because the green drippy stuff looks like venom
X-rosi somehow breaks off its spider legs, unbalancing it (delete because the lower idea is better, but maybe earlier one of the rocks she threw can unbalance it a bit and it jumps on her to attack closer because it feels threatened)
-rosi somehow tricks it to stab itself with its venom spider legs and it withers and turns to bone/ashes and yay key (she tricks it by deflecting it with something strong, like a boulder behind her, she got out of the way just as it does a slash at her, and it bounces perfectly into itself
And just like that, ordering and expanding on every part, you've got yourself an entire fight! Obviously it isn't as easy as counting to ten and opening a pot to a finished piece, but if you just take ten minutes or, better yet, an hour, you'll get somewhere. All you need is the base.
PART C - “She finds a key in its skull.”
Keys are shiny, and if it's daytime, maybe some light can twinkle off it as it falls, or she could just notice it because who wouldn't notice a key trapped in bones? Either way, she picks it up, as you do (unless you want an eagle to swoop in and take it, in which case rosi will have to chase after it and climb a tree and try to take it back from its nest and blahdy blah but rosi doesn't feel like moving anymore after the fight, so let's go with the easier option for now). She might have to wrench it out of bones, but it's fine, she's already dirty from the battle.
So what's the key look like, hmm? Is it rusty and old, or fleshy but firm and warm as suited for being trapped in brains for so long? Or oozing in the same venom, and she has to wipe it off with special fabric only trolls deeper in the forest are capable of making, or throw it in a lake to purify it? Maybe it's short, or missing half that you have to find somewhere along the journey. What does it unlock? Rosi won't know now, obviously, but you'd better have an idea or there'd be no point to it in the first place. Maybe this entire journey is in her mind and she's finding parts of a key to unlock her memory which will be a door to her childhood house. Maybe it's a master key to the villain's castle. Maybe it was accidentally baked in a cookie the beast ordered from a special fish-headed-cat-run bakery, and the little workers will be scrambling around to find the key and be so grateful that rosi brings it back that they hail her as king of fish-headed cats. You never know :D...except you kinda have to, so please have some sort of idea even if it's small.
That's practically all you can do in this part, so next we're on-
PART D - “She questions the key, then goes off to seek reason for it.”
Assuming she collects the key, what are her thoughts? It's all down to personality. Let's say rosi loves keys, and she has a whole collection at home, and she loves shiny things. She'll probably squee at the sight of it and act very excited - "she snatched up the key and chirruped her glee (oh hey, that rhymes!), and after a quick inspection with gleaming eyes, she tucked it safely in her pocket alongside trinkets from the seaside."
Because, you know, obviously she was at the seaside before all this. Or whatever else she was doing. It's your call. It's their personality. It's an optional connection, but a valid one nevertheless. Careful though - if she carries too much, she might get weighed down and drown.
In her case, she doesn't really think too hard on the key. Maybe she's already fought plenty of monsters and gotten a nice treasure trove of stuff. Maybe she's an air-head. Cough. Either way, the obstacle is gone so now she can go off and do what she was doing before - albeit a little more cautious, provided she learns from experience. If there's a clear indicator of what the key is for, or if the character was actively seeking it out, that'll obviously give a different outcome - maybe they'll turn back the way they came (car keys), or head for the town of blue oak (blue key) if that is already in their knowledge database, or ask the next person they see and get guided or tricked.
Finally, let's put this baby together! Let's start simple for now and just slap together this monstrosity with whatever little stuff we think of in the moment and some proper tense. We can build it up later (not here lol I've spent too much on this but you can if you want).
~~Rosi's Magical Adventure~~
Rosi ran along the forest without properly watching where she was going, when she bumped into a tree – but it was fluffy and warm and beating, not a tree. It was a bear duck spider beast.
Fish. That definitely shouldn't exit.
The beast slapped her in her daze and her back slammed against a tree. Despite being in pain, she scrambled to get up. She staggered, feeling the pierce in her ribs, the ache in her feet, the scream in her head that told her to run. It was drowned out under the beast's bellow. The earth shook and trees toppled one after another. Rosi spun on her heel and ran, avoiding the trees that twisted her path.
Even when she thought she outran it, it was always a step behind, a step above, a step ahead. Its spindly legs granted it an agility she couldn't imagine matching. Not only that – wherever the ends of those legs touched, an iridescent liquid spurted out, withering blooming manes and wilting once-proud trunks in an instant.
She shivered. She couldn't let it touch her. Realising that her (flee, running, escaping – whenever you can't think of the right words in the moment, just think of whatever is the closest and use that until you find the right word, or you might waste an hour racking your brains when you could just keep writing) was futile, she pounced into a rolling stop by a mound of rocks. It disoriented the beast for but a moment as she scooped a handful of rocks and hurled them at it. Most missed, or melted into its ragged coat, but a few landed directly against its uppermost legs. It gave an unnerved honk and flung itself at her, forcing her to the dirt, pummeling her with monstrous paws and claws that snapped her skin as she raised her hands to defend her face.
It honked. She grimaced. Her vision blurred and brain muddled with every honk. On impulse, one hand shot out to smack its flapping beak. Its pupils contorted, enraged by her sacrilege, and its spindle-legs shot towards her.
Just in time, she rolled free and pulled herself up, evading the blows that scattered poison over melting green. One hit went into a boulder. The boulder didn't budge. It was ineffective. It sparked an idea in Rosi, but she wasn't sure, so she waited until it happened again, and again it hit a boulder and bounced without damaging the boulder. She danced her way around the clearing, then stopped directly in front of boulder, facing the beast with her lips twisted into a wry smile.
The stabby leg slashed her way, but she ducked out of the way at the last second. Unable to redirect its blow, the leg bounced off the boulder and went directly into the beast's skull. The venom was quick to engulf the beast. Its skin vanished like the trees. It was only (bones, skeletal structure remained) and it fell before her. (If you still aren't sure how to write a part, break it down even further, even if it looks stupid. Keep breaking down everything as much as you need, until everything is plain to see and there are no misunderstandings. Then add on, and keep adding on, until you eventually understand.)
Streams of sunlight (because a lot of the trees died, so now there's some light in the forest) glinted off a surface lodged in the bones. Realising the rusty old metal to be a key, she snatched it up and chirruped her glee, and after a quick inspection with gleaming eyes, she tucked it safely in her pocket alongside trinkets from the seaside. Then she turned and limped her way back home, wondering why she came in the first place as blood trailed after her.
~~The End~~
It isn't perfect – far from it – but it doesn't matter. It's a start. You can work with it. You can keep going. Finish the chapter by repeating this process over and over, then go back and polish it when you've let the experience sink in a bit. Who knows where you'll go??? (゚ヮ゚)/
I spent almost three hours on this instead of writing my own book, and I'm tired, so I don't know if this makes sense, but I hope it's helpful a little??? I tried not to make it complex as much as possible so people of many levels can understand and hopefully get something out of it;;;
It's the method I've been using for a long time, especially when I'm in a difficult part or just can't get myself to write anything. Start simple, get something done, and keep going.
….....which I realise is the complete opposite of what I'm doing. Oh gosh what have I done OAAAAAO
….also this is really long and I'm scared so I'm not even going to hard read it over or edit now that I'm done writing.
ROSI OUT
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