#I woke up 5 hours later 2/3rds into the abc series
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rowlfthedog · 1 year ago
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Hi good morning sorry I am still recovering from surgery so I do not possess my entire capacity to leave nice tags but I promise I am still smiling and beaming and jumping around over the past few reblogs of fan art I’ve put up here
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kaorei-endgame · 6 years ago
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Ranking of Resident Evil save room themes?
I got my first latte of the season, it’s chilly enough to wear pants indoors, #Streamtober started yesterday. LET’S DO THIS, NICK. >:O 
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17. Resident Evil 6 Chapter Ends, All Characters: Back to the cabbage patch. None of you are valid, with your Netflix Original knock-off of some ABC knock-off of 24-ass soundtrack. Go suck a giraffe’s dick with an Ada clone, Jake Muller.
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16. Resident Evil, Deadly Silence: What is this Resident Evil for Babiez? Nintendogz+ResidentEvilz? Imagine listening to this on the crappy DS speakers. Wasn’t there something creepy about Jill’s costume in this game, like you could tear pieces of it off, or am I just conjuring fall memories and combining them with how they went out of the way to add boob bounce to the REmake 15 years after the fact, and now Jill’s boobs on PS4 undulate languidly beneath her shirt like a pair of Dragon Quest Slimes yearning to be free. This track: aural despair, unleavened. A way to quickly induce nausea in dogs who have eaten chocolate or raisins.
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15. Resident Evil 6, Ada Chapter End: Well, okay, this one is all right. The first fifteen seconds feel like a HiFi version of a track from those Playstation 1 top-down shooters where you played a murder clown or a pyro guy escaping a space prison where you were held for crimes you definitely DID commit. The little background jog kicks in soon after and look, I’m a soft sell for ululation, what can I say.** But it just all just serves to stir memories like embers finally gone to smolder beneath the fireplace ash, stoking them after all these years, reminding me what a weird psycho they turned Ada into in this game. I like reflecting on how people got so mad about there not being co-op in Ada’s campaign that Capcom patched in a partner but his name is like “TeamMate” or “Buddy” and he has no lines of dialogue and is never addressed in the story in any way and thus is either a figment of Ada’s imagination or he’s a real dude who’s just pretty quiet and ultimately drowned on that sub? Well, I guess life’s tough if you’re the (potentially imagination) friend of an ex-spy turned pod person.
**(i contacted my musician friend, Kylie, who confirmed that ululation  was the term i was thinking of, lest i second guess myself. at the same time, i’ll post her text here lest i misrepresent her words “Yeah, ululate as a technical term is vibrato using the tongue, so that would be wrong, but ululate as a descriptor refers to a sound that has a very pronounced waver between tones to it.” cool! i’ve often wondered if that’s the most accurate way to describe it. thanks Kylie!! :D)
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14. Resident Evil Revelations 2: Claire gets the best costumes probably across the whole series and yet it feels like she’s gotten the least love of all the main cast. I never really got it, she looks good in denim, whether jacket or pant, and her Revelations 2 blazer does her all the favors. But now they’re remaking RE2 and they turned her face into this weird porcelain Precious Moments dol—MY BELOVED DAUGHTER. MY MOIRA. I SWEAR I’LL FIND YOU. FOR THE SAKE OF JBLL I WILL AVENGE YOU AND THE OTHER ONE.
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13. Resident Evil 0: What’s with all the shivery whiney stuff. Like your younger sibling running nails down the chalkboard of your spine, like how the speed run of this game hinges on juggling an evasive bat with 5 out of the 6 flame rounds on hand, so try. Neither relaxing nor scary. Do I hear something like a bongo in the distance? That is the clarion call of Becky Chamber’s goose booty coming home to roost.
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12. Resident Evil 7: I had a dream last night about this game. If you have phobias about glass and/or mouths and/or wasp genitals, I would skip this paragraph. I was in the house where you have to run away from the mom with the disgusting wasp hive vagina. Also—unrelated and yet somehow related, as dreams always are—I had opened a beer bottle in such a way that the stem broke. I had decided to drink it anyway and now, as I progressed through the house, I found that there seemed to be endless small slivers of glass in my mouth that I had to repeatedly spit out lest they cut me. When I woke up, my jaw was clenched to the point of soreness. Welcome to the family, I guess. Otherwise this save room music reminds me of the game itself: mostly dull and barely there.
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11. Resident Evil Revelations: Item Box Music, only Save Room Adjcanet. Can’t disassociate this from the “swish-swish-swish-SHUCK” sound effects of navigating menus to equip Charge Shot 2 to my Shotgun. Not as pleasing or as integrated into my bone marrow as  the Resident Evil 3 equivalent, but I have probably played this game through thirteen or fourteen times at this point. Life is short and yet the strings of fate tug us the directions they will.
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10. Resident Evil 5: Again, this is menu music. No save rooms at all in this game. Anyway I have no inherent memory of this song because I’m sure I’ve talked over it while upgrading my M92FS to 100 bullet capacity 110% of the times I’ve played this game. Exempted from higher echelon of rankings on these technicalities, but still A POOR PERFORMANCE INDEED for Not The Best Resident Evil Yet Paradoxically The One That’s Given Me The Most Joy In My life.
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9. Resident Evil, Dead Aim
: Wow I almost can’t believe I don’t remember this despite playing this game enough to write a speedrun guide for it. Well, that was the style at the time. As was a bloated zombie corpse boss, I suppose (long before Left 4 Dead, those copy cats), whose weak spot was its exposed brain which, halfway through the fight when you’d done enough damage, would pop out and dance a sprightly jig on its brainstem every time you shot it. With the whisper of wind and rain and single intermittent synth I feel like I’m living in a cyberpunk future and not a game whose protagonist’s “””cajun””” accent is as questionable as its presentation of the antagonist’s gender.
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8. Resident Evil, Umbrella Chronicles
: Hey now, weird bit of the creepy-freaky bass here kind of does put you in a certain headspace, but it’s not the headspace i remember of this game, which was basically unplayable in co-op for the final 3rd because a failed QTE would result in a hunter slicing away half your health. Good for an Into the Breach playlist to keep you focused on the action and stop you from trying to play it while also binging a Netflix show about werewolves that you didn’t really like anyway, and splitting your attention between visual mediums is just getting Good Pilots Killed.
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7. Resident Evil 2: Ominous. Maybe TOO Ominous at points. Aren’t save rooms about being safe? I guess we could argue that because the save room reflects the lacuna of safety  BING BONG piano is the Try Hard version of video game music asking “you scurred yet?” Perhaps a novice mistake from a first-time director who would go on to do so many great things (well, RE2 among them, no lie). In a way, this fits with Rookie Cop Leon S. Kennedy, and anyway it’s so over the top I’m kind of okay with it. Most innervating when first heard on your way to equip a cowgirl costume for fast-firing six-shooter action. Guns suck, and cowboys too, but both are okay if we experience them in the abstract sense. This is what culture teaches us. Fan the trigger.
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6. Resident Evil 4: A surprisingly gentle one, considering the series turn towards action from which it would never recover. I am transported to the early minutes of a horror movie where the audience knows something the protagonist doesn’t about the terror that’s about to befall them while they blithely pick up a desiccated nudie mag in an old shed on a haunted property they inherited from their estranged uncle, more focused on the “ballistics” before them than the axe murderer crouched in the shadows of disused farm equipment behind.
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5. Resident Evil 3, Nemesis: More languid riff on 2. Strings get you shivery, and no more than a single BONG per two measures proves that save room music is as much about the notes you DON’T play. Two bongs to scare, but one bong to keep you on your toes, disallowing you from getting *too* relaxed by the soothing bleeps and bloops as you combine the 3 Gunpowder As you just found to make sure you have enough ammo to pistol-juke the so-called unkillable Nemesis. You’re not coward, but that doesn’t make you brave. Discretion is the better part of valor, they say, but that’s not taking into account that non-discretiony valor rewards you directly with a faster-firing pistol with critical headshots. :3
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4. Resident Evil 1, Vanilla: Gentle, plucky strings make you question your memory, more familiar with later revisions than you are this one. How often was I in this place? Or does its primacy belie its immediacy? If I went to the strange, pointless closet around the corner from this medicine save room, would I find a broken shotgun I expect there, a round of magnum ammo, or simply the ghost of discarded aspirations masking as memories. I recall a time when it felt like time was enough, but then again, this was back when anything sub-three hours would get you the infinite rocket launcher, regardless of how many First Aid Sprays you used.
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3. Resident Evil 1, REmake: High fidelity version of RE1’s gentle strings remind you of simpler times when your worst fears were zombies resurrecting into scarier, faster zombies with claws. What we wouldn’t give to go back to those days, and maybe tell ourselves not to take out so much student debt. Listening to this sends a pulse of gentle energy through my shoulder blades that makes me think “relaxation,” though I’m not sure my body understands the meaning of the word. A respite in trying eras, there is no association with the tension of shaving 15 minutes off your time to be competitive. “Safe Heaven,” they call it; a theme for a place that is not our own, but should be.
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2. Resident Evil 1, Director’s Cut: Wow I did not expect music box chimes and tones stirs something ancestral in my blood. I’ve played the Director’s Cut far more times than the original RE1 and this is like coming home to a big house where I enjoyed an idyllic childhood, but I now know every box is filled with the creepy knife doll from Onimusha. Though these senations are foreign to me, something about them inspires a thirst for a homeland I never knew.
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1. Resident Evil Code Veronica: The absolute chillest. In life, paths may wind, but the ultimate  The strings are tickling your spine. You’re so relaxed you feel like oiling your ponytail, and you could even take a nap in Steve Burnside’s arms without reflexively gagging. When you hear this, you are at peace, and the world seems like a place that can be kind. Truly, the Code is Veronica.
and don’t forget to vote in our poll on whether or not we’re playing Claire A or Leon A tonight!
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