#I wanted to remove the gold in his color scheme and put emphasis on how I like to use simply few reoccurring colors
Explore tagged Tumblr posts
Text
Stylized Shadow
#mspaint#my art#shadow the hedgehog#sonic#Shadows hair is so fun to draw and mess with#i wanted to put more emphasis on my art style#i decided not to give him ears cuz i always forget those when im drawing sonic characters and i like the look#I wanted to remove the gold in his color scheme and put emphasis on how I like to use simply few reoccurring colors#i saw artists use pinkish shades of red for his hair and i love it
8 notes
·
View notes
Text
LMK S4 THEORY TIME
So I was thinking about the box art that came out recently and thought of something we might see in season 4, involving Mei, the Samadhi fire, and her love for the game Monkey Mech.
[!This post contains MAJOR SPOILERS for previous seasons of lego monkie kid, especially season 3!]
Inspired by this thread by colesmonkies on Twitter!
The thread above talks about how season 4 might take place inside a video game, specifically Monkey Mech, or maybe even the unnamed game that Wukong made from S2E6 "Game on". This theory is supported by the fact that Monkey Mech has been a big part of the show since the very first episode, and that it inspired MK's physical monkey mech power - which is the sole thing that separates him from Monkey King as his successor.
This journey into the game (instead of actually traveling to the past) would help tell the story of Monkey King's adventures that were never covered in Journey to the west, like his relationship with Macaque. Because let's be honest, that monkey would never talk about his past problems out of his own free will, especially not that part of his life.
Some people have pointed out that it was suspicious how MK's arcade machine was highlighted next to MK's staff and the scroll in the end scene. We know the latter is definitely going to be important in season 4, and we know Pigsy removed the game from his store when it kept distracting MK from his work too much.
So why does Wukong have it? Did he just want to have the game for himself to play? Or maybe there's something special about it? And most importantly, how would they get INTO the game in the first place?
Mei has a big role in MK's Monkey Mech obsession. It's also her favorite game and she's an expert at it, easily beating him (or anyone else, really) every time they compete against each other.
Very early in the series, in S1E3 "Coming home", she reveals a bit about her childhood, her personal life and her family, and obtains her dragon sword. She has grown a lot since then, going through character development comparable to that of MK himself and other major characters.
In S3E6 "The first ring" she is shown to be able to create, or at least modify, other vehicles and transform them into her own, very much like MK's physical monkey mech. She does this by plugging her dragon sword into it like some sort of overpowered USB stick. This particular vehicle is white gold and blue instead of her usual green, the same color scheme as her Monkey mech horse character (and her outfit on the new box art).
Also why did Red son have an input specifically for Mei's dragon sword in his car? I could go on about this but that's a topic for another post
Mei is insanely powerful even without the sword, or her dragon powers. She has created a fully stocked futuristic secret base, owns multiple personalised motorbikes, put a totally-not-creepy digital tracking system on all of her friends, and probably much more i forgot about while writing this post. She is a massive tech nerd much like Red son, the previous holder of the Samadhi fire.
Thanks to him, Mei has now learned to make the fire her own. This is a huge development, something i assume they won't just gloss over in season 4. I fully expect to see more of her abilities now that she has the fire under her control, especially combined with her dragon powers. We've only seen a snippet of what she can do with it (Including nearly cooking MK alive on like... three separate occasions).
I was watching the season 3 specials again, and one thing Red son said stuck out to me:
The samadhi fire is more than just an inextinguishable flame. It's an interdimensional weapon, with the destructive power to burn through the very fabric of reality."
Season 3 put emphasis on the fact that the fire could destroy reality. But what if through some training, the fire could also modify it, BEND it? We know Mei can teleport now, so it wouldn't be too far fetched to assume she could use this INTERDIMENSIONAL weapon to travel between realities.
We've seen that Mei can plug her sword into things to give them a "power up". So what i think might happens is that she will use it on the Monkey Mech arcade machine, and using the samadhi fire's interdimensional abilities, somehow transport herself and her friends into the reality of the game where (a big part of) season 4 will take place. She will need to leave her sword plugged in while being in there, which could explain why she doesn't have it with her in the box art.
TLDR: My theory is that the plot of season 4 will be about Mei plugging her dragon sword into the Monkey mech arcade machine, and transporting herself and her friends into the game thanks to her new samadhi fire powers.
I don't really have an idea for why they would enter the game and how the scroll could to this. Maybe they just wanted some fun, or it was an accident? Either way, they would need to find a way to get out back to their own reality, either by finishing the game or with help from outside. (Red son on Guanyin? Flying Bark? pls?)
Let me know your thoughts!
------------
EDIT 3/12/2022: MORE THOUGHTS ABOUT THIS BECAUSE MORE SETS CAME OUT!
The man antagonists of the new sets are the yellow tusk elephant, azure lion and golden-winged eagle which are minor characters in Journey to the West. The Rhino king was a character from JTTW that made a cameo in Wukong's game in S2E6, so it's likely that these three new animal-based characters will have a similar antagonistic role.
But what stood out to me are their sidekicks, called "ink demons". These demons are original characters, never appearing in JTTW. @/sonofwu on twitter pointed out that heir names imply that there's a possibility our main cast will dive into the world of a book (the scroll from S3E14?) instead of a video game, or that the characters in the book come alive into the real world of Monkie kid.
Since Mei gets a lot of focus in the sets, and her and MK being the only ones not as their past selves unlike Pigsy, Sandy and Tang, I believe there's still a possibility of her using her sword to take MK and herself into this dimension (either into the book or the game) instead of traveling to the past.
Something that stood out to me as well was the backgrounds for these sets, which appear very similar to the scenery in Wukong's game from S2E6. This could support the theory that they'll travel into this game instead of Monkey Mech.
In one set, MK, Mei, and the original versions of Pigsy and Sandy are shown to be vendors of some kind of stores (for example, Mei being a blacksmith). Maybe this implies that they'll take part in the game as NPC's too, like how the original Tang did in Wukong's game.
Also, you know how I said Pigsy, Sandy and Tang looked like their past selves in these sets? They also have VERY similar outfits to their game counterparts! I wonder if this means anything....
Let me know your thoughts!
#lmk#lego monkie kid#monkie kid#lmk theory#monkie kid theory#lmk mei#lmk red son#monkie kid season 4#lmk season 4#lmk spoilers#monkie kid spoilers
226 notes
·
View notes
Text
Still not quite finished with Gates, but I’m nearing the finish line for the main game? I think? So I have some more structured thoughts below.
(Apologies for the length, but... well, that’s part of why I’m putting it under the cut)
Most of the mechanics I think are an improvement on Explorers—and definitely on Rescue Team, since Explorers introduced a lot of improvements (like the way healing items are handled—in Rescue team you had to throw them at your allies, and only the hero could eat them directly from the bag). I like how Gates handles experience for allies left at home, and the way that you can level up individual moves and share them among everyone rather than using a ginseng on a single move for a single pokemon (that I don’t think retains that level up if you forget it but then go and remember it again? I can’t recall that part), and some of the team skills are useful… but the problem is that they are really luck-based in terms of actually acquiring them. I’ve only gotten two so far. Comparatively, IQ skills were very much based on the individual, but also a lot easier to get, allowing for a sort of customization aspect? It allowed more care and a better sense of victory, at least.
The V-wave thing is pretty cool, though, especially when paired with how exp works, even as annoying as I find Victini.
Getting rid of the hunger mechanic is I think positive overall? It does free up some inventory space, which is nice, but it also removes a bit of the puzzle and challenge for some of the longer dungeons—and I can’t help but wonder if the reason they did so is just because of how many dungeon layouts in Gates were comprised of many, many sprawling hallways with tons of intersections and small, unnecessary turns and corners, but only, like, three rooms—meaning that everyone would starve to death if the hunger system was involved. I know Explorers had some of those, too, but those were mainly for later stage dungeons, where bigger challenges were expected. It also makes a lot of the dungeons… really boring and repetitive? Like, the graphics are great, but there isn’t really too much variety of the non-plot dungeons beyond differences in color schemes? And while the puzzles involved are excellent, there aren’t really a lot of them, and so far Inflora Forest is the only one where the puzzle is still relevant after making it through the first time—the other ones seem to keep the bridges and stairs you make the first time around, leaving those sections rather superfluous.
And while I like how Companion mode lets me have more of a casual sort of playstyle, and I can build up Paradise and do mini-games without interference from the plot… It kind of makes Post Town really unnecessary beyond specified plot scenes? Like… I don’t have to wait to open any Treasure boxes. Once a dungeon ends I get instant gratification of finding out what’s in them (assuming I have enough money). Same thing with the gold bars. And since Quagsire operates as a shop as well, there is really no need for Kecleon (in Post Town—the ones in the dungeon are still extremely useful) beyond maybe him having some rarer items on occasion—but even then, getting certain shops in Paradise also makes him even more redundant.
(Though, speaking of Paradise shops: Elite boutique—not worth it. Maybe if all shops operated that way—were only around for a specific period of time before inevitably closing—it would be less grating… but there was no warning that that shop would only be run for a few days before closing forever, in addition to the fact that I have to watch Gurdurr’s sad face and laments about destroying the place [after a big part of his backstory involved someone deliberately destroying his work, mind you!] when they could have easily solved it as running more like the travelling salesmon in post town—you never know who or when someone will show up, or how long they’ll stay, but the possibility is at least there that someone will show up again.)
I also don’t like how you can’t stack missions—it really takes the emphasis off of the actual “exploring dungeons” part of the game, and puts it more on trying to build up Paradise. Which is fine, but it just doesn’t feel like traditional gameplay for a PMD game, you know?
As far as characterizations goes… It’s honestly kind of a mixed bag for me in comparison with some of the other games? Like… I do think that, overall, your immediate team and allies had better characterization visible in story, following the plot. As in, they came right out and showed you in the cutscenes, and didn’t depend on you going and talking to them individually in town, reading their diaries, and playing special episodes. I don’t think that the partner is the absolute best-characterized one writing-wise, but they were very, very well-done and do show good growth throughout (Rescue Team is the worst, mostly because of how bland they actually are—especially in the Post Game, where they are completely optional, and no longer follow you around or really talk to you at all like an individual character, rather than just another pokemon you recruit from dungeons [and on that note—I’m kind of sad that Gates got rid of the feature that actually let you talk to your team in the dungeons themselves. Sure, most of what got said was the same ten or so bland lines for everyone, but… I still liked having that option to just turn around and discuss things, especially since at some points it was unique based on where in the plot you were!)
But at the same time… that does take a little mystery out of it? Like… it makes your own (the actual, physical player’s) relationship with them a bit… less rewarding? You aren’t actually working at forming them, this way, the way you would be if you were exploring the town, happened across someone from the guild, and then decided to talk with them. That way, learning all these cool little hints and quirks was almost like a puzzle itself, something you had to work for, something that really embraced the idea of exploring and immersion.
Which is also kind of why I’m of two minds about the fact that the hero does actually have scripted lines, beyond just their thoughts and the little “running motion” indicative of things being said, but not actually described. There aren’t as many dialogue trees, you don’t really get to make that many choices, and the lack of space left up to the imagination… well, it doesn’t make me resonate with the hero as much as in other cases? I don’t really feel like they’re “me,” or could be “me,” so while they do feel in-character for the “character” of the hero… it just doesn’t feel like I’m actually the hero. It doesn’t leave space for that option the way that the other games do.
As for other characters… honestly, it’s kind of hit and miss for them as far as characterization goes, and I think a lot of that has to do with my earlier remarks about how unnecessary Post Town feels most of the time. I feel like they were really over-ambitious with their ensemble cast? Because, sure, some of them like Leaveanny, Swadloon, Lillipup, and Herdier I thought were well done… most of the others were rather forgettable? There were some travelers like Trubbish, Mienfoo and Dwebble that I really like, but I think that most of the others just don’t get enough characterization. Sure, it’s nice that a lot of them care about the player and greet them as their own individual, clearly trying to convey that relationships are being formed… but I just don’t care that much for the town as a whole? The others don’t really grab me, or add that much to the plot at all? Especially since half the time bigger plot discussions only really happen with the group in Paradise?
Like… Explorers had a lot of people, but the fact that they did travel in and out of town, and would sometimes go missing for days, but clearly had their own little stories and plots they were following was really interesting! Same with Rescue Team—the Pokémon Square was small, but it actually felt like a lived-in town? And I’m pretty sure the main towns of PSMD that you were actually using as a hub had that too—Serene Village definitely did. But Gates… I just don’t really see it. They were too ambitious, and they fell flat. I feel like maybe they could have fixed this if you were allowed to visit it in Companion Mode, too—or if they just didn’t let you visit any non-Paradise shops and only allowed Quagsire to edit your party—or if they shrunk it down so that the only thing there was Swanna’s place and the hill, and had the individual characters visit on a basis similar to Explorers, but… yeah.
As far as plot/story goes… well, some of that is hard to determine, just because of how much is involved in a good story. Characterization, like I said, is fine overall, but the story does seem really… low stakes? For the most part? Especially when compared to Rescue Team or Explorers. I think it has good progression over all—especially when compared to the mess that was PSMD!—but there isn’t quite as much of an overall… driving force? I think?
Like… okay, I know I’ve said before that it is a little weird that the hero in Explorers—and I guess also in Rescue Team—spends so much time focusing on other stuff rather than figuring out exactly what happened to them, why they turned into a pokemon, why they have amnesia, etc. (especially since that is part of their stated reason for joining the Guild in Explorers), but in all fairness… what else are they really supposed to do? They have amnesia, they have no clues as to a starting place to even look, it makes sense that they would want and need a safe place and routine figured out so that they can even start looking. And there are some hints pretty early on about their backstory/the state of the world (in dreams and dimensional screams). But the Gates hero… well they actually do have something of a starting place, and they have far more reason to really care about figuring all that out. For one thing, they do not have amnesia. The game makes that pretty clear, and the partner even makes comments on that—asking about friends and family, etc.
So why aren’t they making more of an effort to figure out how to get back home so they can actually reunite with those loved ones?? Or at least commenting on why they might not be concerned about that?? And since the hero doesn’t have amnesia, they also clearly remember the fact that they were called to the pokemon world specifically because someone was asking them for help—and they had a visual description of who they assumed that someone to be. They have a starting point. Why are they not asking around about that?? Why did they wait for more dreams to happen first? And, while it did get brough up in game a little bit, with them commenting on how maybe it wasn’t the greatest idea for them to be taking one of the spots on that initial Great Glacier Expedition because they do, actually, have some responsibility they’re supposed to fulfill, and they don’t know if they’ll have more dreams on the way… they still go on that expedition! Without bringing any of that up verbally, or to the partner who has by that point already agreed that they will go with the hero to save that pokemon as soon as their dreams clear up more.
But… like… they shouldn’t just be being so passive about this??? There are things they could all be doing to prepare! And maybe that is getting into some different facets of the partner’s personality, and showing how really dependent they are on the player—like, having their reluctance to do more be because of how much they really don’t want them to leave after (which does get brought up a little bit)… but I don’t think that’s quite what the game was going for—and if it was, then that needed to be made clearer.
So I guess over all… I think that Explorers is a better game to play if you do want something more story/plot driven, and want to, well, explore things a bit, while Gates is better for a more casual sort of play. Like… the actual plot almost seems like the side story or Special Episode in the face of building up Paradise.
Though, that probably does say more about an individual’s playstyle over the game itself, huh?
I guess… if you’re more into direct characterization via cutscenes, Gates is better (though there are times I wish it showed more of the visuals—like for some of the party scenes, or the housebuilding scene). But if you want a more integrated plot, Explorers is better—or Rescue Team, but it doesn’t have as good of a post-game).
And PSMD… well, I still stand by my earlier statements that I think the first part of the game was great, and the partner was the best-explored/characterized of them all… but it quickly lost plot cohesion and most of the adult characters are terrible people who should not be allowed around children—and the player character really got screwed over by basically everyone and never got closure for any it.
(Also, I can’t actually say anything about DX, since I don’t have a Switch, but from what I’ve seen it’s basically just Rescue Team with some improvements to gameplay mechanics? The story seemed to be pretty much the same from what little I saw.
Oh, and also Ekans’ sprite looks very, very weird.)
...I think that’s everything I had to say for now.
#pokemon mystery dungeon#explorers of sky#explorers of time/darkness#red/blue rescue team#gates to infinity#super#dx#spoilers
3 notes
·
View notes