#I think they were experimenting with design elements here that eventually led to botw's formula
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man, I love A Link Between Worlds... sometimes I remember it, its hyper-competent yet humble design and storytelling proposal, and I genuinely think that makes it among my favorite Zelda games ;;
#thoughts#albw#the dungeons are *so good* the level design is peak classic zelda formula imo#the very idea of its non-linearity#while maybe not executed to its fullest?#is sooo compelling to me#I think they were experimenting with design elements here that eventually led to botw's formula#(and I do prefer albw as far as non-linearity goes btw)#(I'm a “semi-open world/world in hub” truther u_u I believe it makes for more authorial and controlled set design which I prefer)#the near-folksy take on the more gothic alttp is really good#(yeah btw: I think alttp might be the most traditionally gothic zelda game to me? moreso than mm's or tp)#(alttp feels like a rotting world with one guiding faith dwindling against constant corruption/the dusk of better times)#(the world is so hostile and full of ruins and cold and dark and even the npcs are often against you! its ambiance is quite something)#(the rainy introduction and your uncle who fucking *dies* immediately... sorry I'm talking about alttp in my albw post now ;;)#and the LORE it introduces in regards to the triforce is so compelling and existentially shocking?#even if it hides itself very well#the characters also! not super developed but really charming#it's such a charming game#might be among my favorite 2D Zeldas if not my favorite honestly
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